Chuft Two Player Apex Theropod Variant
Chuft Two Player Apex Theropod Variant
Chuft Two Player Apex Theropod Variant
This variant is for people who prefer a more Build the Event deck as normal, with this exception:
"multiplayer solitaire" approach to the game rather take one of the bosses from the boss deck, unseen, and
than the confrontational "Battle Royale" rules which shuffle it into cards 4‐6 of the 7 normal event cards. So
came in 2nd edition. Unlike the 1st edition, players will your deck will end up like this:
not face the situation of one player running into two
bosses while the other runs into none.
‐ 0‐3 Emergence cards
Eggs are also now guaranteed to be available to every ‐ 3 normal Event cards
player regardless of the fickleness of the Evolve deck. ‐ 3 normal Event cards plus a boss, shuffled
‐ 1 normal Event card
‐ Impact and Extinction cards
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
Remove the Eggs from the Evolve Deck and create a Play changes:
separate, face‐up stack of Eggs to create an Egg Deck
next to the Evolve Deck. Eggs:
1
First Boss encounter: to shuffle into the Afflictions Deck the next time
another player faces a Boss. The player may then finish
When the turn's Event card is drawn, the card drawn their turn as normal (spend Evolve points etc).
might be the boss that was placed in the Event Deck. If A player who defeated a boss will not face one again,
this happens, follow this sequence for the special "Boss they just continue playing to try to increase their score
encounter" turn: as high as possible via hunting, enjoying the fruits of
being the dominant predator in their area. They do
nothing during the Extinction round if the game is still
1. Draw the next Event card and resolve it immediately. ongoing at that point.
It is the Event in effect for this turn as normal.