Machine Learning Model Word
Machine Learning Model Word
Smartphone Addiction
• Purpose: In the field of Machine Learning, there are many areas and methods
for recognizing something, whether what is detected is a non-living (object) or
living thing (human, animal, and even plant). For biometric identification, the
face of a person is often used in identifying someone else.
• We, humans can identify someone else from one another because we have
memory and brain to process our thinking. But machines cannot do that itself,
thus a field that makes machine thinking is Machine Learning which is pioneered
by Arthur Samuel.
• Transfer learning differs from traditional machine learning because it involves
using a pre-trained model as a springboard to start a secondary task.
Data Collection
Sources:
Data Types:
Data Preprocessing
Cleaning:
Normalization:
Feature Selection:
Performance
Scalability:
The system should handle large datasets and a growing number of users.
Speed:
Accuracy:
The model should achieve high accuracy, precision, recall, and F1 score.
Usability
User Interface:
The application should be easy to navigate with a clear display of predictions and insights.
Accessibility:
The system should be accessible to users with varying levels of technical expertise.
Reliability
Robustness:
Availability:
Data Privacy:
User Consent:
Collecting sensitive data on user behavior and mental health raises privacy issues.
Generalizability:
Models trained on specific populations may not generalize well to other demographics or
cultures.
Real-time Analysis:
Some models may lack comprehensive feature sets, omitting important behavioral or
psychological variables.
Data Collection
Sources:
Usage Tracking Applications: Apps like RescueTime, Moment, and QualityTime track
detailed smartphone usage, including screen time, app usage, and number of unlocks.
Surveys and Questionnaires: Instruments such as the Smartphone Addiction Scale (SAS) and
Internet Addiction Test (IAT) provide self-reported data on smartphone usage and its
psychological effects.
Wearable Devices: Some systems incorporate data from wearables that monitor physical
activity and correlate it with smartphone use.
Types of Data:
Quantitative Data: Screen time, number of unlocks, frequency and duration of app usage.
Qualitative Data: Self-reported psychological metrics like anxiety, depression, and social
interaction quality.
Software Requirements:
Hardware Requirements:
H/W Configuration:
• Processor - I3/Intel Processor
• Hard Disk -160GB
• Key Board - Standard Windows Keyboard
• Mouse - Two or Three Button Mouse
• Monitor - SVGA
• RAM - 8Gb
Proposed System:
• Face recognition is an important biometric that is used to uniquely identify an
individual. However, the presence of various disguises in the face will diminish the
performance of any facial recognition system. Disguised face recognition problem
becomes extremely challenging when important facial features get covered up.
Because of the increase in popularity and success of deep learning in computer
vision problems, features learned by Convolutional Neural Networks (CNN) can
be used for face recognition. In this paper, a novel method for identifying and
recognizing people who hide their identity by covering face using scarves has
been proposed. Recognition is done by using a pre-trained Convolutional Neural
Network (Alex-Net Model) for facial feature extraction which is followed by a
multi-class Support Vector Machine (SVM) algorithm for performing the
classification task. A new dataset of covered faces has also been introduced for
training the deep network. This indeed is very useful for law enforcement and
other organizations as it would help to identify criminals, Protestants or anyone
who hides their identity.
Proposed Method :
1. System Design
The system design for the machine learning model to predict smartphone addiction consists of
several components that work together to process data, train the model, and make predictions.
The main components include:
• Cleaning: Handle missing values, remove duplicates, and filter irrelevant data.
• Transformation: Normalize and scale features, encode categorical variables.
• Tools: Python libraries like Pandas, NumPy, and Scikit-learn.
• Feature Selection: Choose relevant features such as screen time, app usage patterns, frequency
of phone checks.
• Feature Creation: Create new features based on raw data (e.g., average session duration).
• Tools: Python libraries like Pandas, NumPy.
• Algorithms: Logistic Regression, Decision Trees, Random Forests, Support Vector Machines,
Neural Networks.
• Hyperparameter Tuning: Use grid search and cross-validation to optimize model parameters.
• Tools: Scikit-learn, TensorFlow, Keras.
• Frontend: Web or mobile interface for users to input data and view predictions.
• Backend: Connects the UI to the prediction module.
• Tools: React.js or Angular for frontend, Flask or Django for backend.
2. Implementation
{
"user_id": "12345",
"screen_time": 180, // in minutes
"app_usage": {
"social_media": 90,
"productivity": 30,
"entertainment": 60
},
"phone_checks": 50,
"demographics": {
"age": 25,
"gender": "Female"
},
"psychological_assessments": {
"anxiety_score": 7,
"depression_score": 5
}
}
• Python Code:
import pandas as pd
from sklearn.preprocessing import StandardScaler, OneHotEncoder
from sklearn.impute import SimpleImputer
# Load data
data = pd.read_csv('smartphone_usage_data.csv')
• Python Code:
# Feature creation
data['social_media_ratio'] = data['app_usage_social_media'] / data['screen_time']
data['productivity_ratio'] = data['app_usage_productivity'] / data['screen_time']
data['entertainment_ratio'] = data['app_usage_entertainment'] / data['screen_time']
# Select features
features = data[['screen_time', 'phone_checks', 'social_media_ratio', 'productivity_ratio',
'entertainment_ratio']]
labels = data['addiction_label']
• Python Code:
# Split data
X_train, X_test, y_train, y_test = train_test_split(features, labels, test_size=0.2, random_state=42)
# Train model
model = RandomForestClassifier()
param_grid = {'n_estimators': [50, 100, 200], 'max_depth': [10, 20, 30]}
grid_search = GridSearchCV(model, param_grid, cv=5, scoring='accuracy')
grid_search.fit(X_train, y_train)
# Evaluate model
best_model = grid_search.best_estimator_
y_pred = best_model.predict(X_test)
print(classification_report(y_test, y_pred))
2.5 Model Evaluation and Validation
• Python Code:
# Calculate ROC-AUC
roc_auc = roc_auc_score(y_test, best_model.predict_proba(X_test)[:, 1])
fpr, tpr, _ = roc_curve(y_test, best_model.predict_proba(X_test)[:, 1])
app = Flask(__name__)
@app.route('/predict', methods=['POST'])
def predict():
data = request.get_json(force=True)
features = [data['screen_time'], data['phone_checks'], data['social_media_ratio'],
data['productivity_ratio'], data['entertainment_ratio']]
prediction = model.predict([features])
return jsonify({'prediction': prediction[0]})
if __name__ == '__main__':
app.run(debug=True)
3. Conclusion
The design and implementation of the "Machine Learning Model for Prediction of Smartphone
Addiction" project involve a comprehensive approach to data collection, preprocessing, feature
engineering, model training, evaluation, and deployment. By following these steps, we can build
an efficient and effective system to predict smartphone addiction, providing valuable insights for
early intervention and prevention.