Design Thinking
Design Thinking
Design Thinking
In this article, we will first discuss in depth what design thinking is. Then we
will cover the design thinking process, whereby we will also go through the
five stages of the design thinking process: Empathise, Define, Ideate,
Prototype and Test.
Technical feasibility
Economic viability
Human desirability
At the intersection of the 3 components, lies innovation (Image source: Hasso-Plattner Institute of
Design)
In this regard, and as stated by the folks at IDEO, design thinking:
Can help you identify needs that have still not been catered for – thus
presenting new opportunities
Reduces the risk associated with launching new ideas since it
promotes the idea of fail early and often (through prototyping)
Generates innovative solutions – rather than adding more to existing
ones
Helps organisations learn faster
Empathize: the first phase of design thinking, where you gain real insight into users and their
needs.
The first stage of the design thinking process focuses on user-centric research.
You want to gain an empathic understanding of the problem you are trying to
solve. Consult experts to find out more about the area of concern and conduct
observations to engage and empathize with your users. You may also want to
immerse yourself in your users’ physical environment to gain a deeper, personal
understanding of the issues involved—as well as their experiences and
motivations. Empathy is crucial to problem solving and a human-centered design
process as it allows design thinkers to set aside their own assumptions about the
world and gain real insight into users and their needs.
Define: the second phase of design thinking, where you define the problem statement in a
human-centered manner.
In the Define stage, you will organize the information you have gathered during
the Empathize stage. You’ll analyze your observations to define the core problems
you and your team have identified up to this point. Defining the problem and
problem statement must be done in a human-centered manner.
For example, you should not define the problem as your own wish or need of the
company: “We need to increase our food-product market share among young
teenage girls by 5%.”
You should pitch the problem statement from your perception of the users’ needs:
“Teenage girls need to eat nutritious food in order to thrive, be healthy and grow.”
The Define stage will help the design team collect great ideas to establish features,
functions and other elements to solve the problem at hand—or, at the very least,
allow real users to resolve issues themselves with minimal difficulty. In this stage,
you will start to progress to the third stage, the ideation phase, where you ask
questions to help you look for solutions: “How might we encourage teenage girls
to perform an action that benefits them and also involves your company’s food-
related product or service?” for instance.
Ideate: the third phase of design thinking, where you identify innovative solutions to the
problem statement you’ve created.
During the third stage of the design thinking process, designers are ready to
generate ideas. You’ve grown to understand your users and their needs in the
Empathize stage, and you’ve analyzed your observations in the Define stage to
create a user centric problem statement. With this solid background, you and your
team members can start to look at the problem from different perspectives and
ideate innovative solutions to your problem statement.
Prototype: the fourth phase of design thinking, where you identify the best possible solution.
The design team will now produce a number of inexpensive, scaled down versions
of the product (or specific features found within the product) to investigate the key
solutions generated in the ideation phase. These prototypes can be shared and
tested within the team itself, in other departments or on a small group of people
outside the design team.
This is an experimental phase, and the aim is to identify the best possible solution
for each of the problems identified during the first three stages. The solutions
are implemented within the prototypes and, one by one, they are investigated and
then accepted, improved or rejected based on the users’ experiences.
By the end of the Prototype stage, the design team will have a better idea of the
product’s limitations and the problems it faces. They’ll also have a clearer view of
how real users would behave, think and feel when they interact with the end
product.
Test: the fifth and final phase of the design thinking process, where you test solutions to
derive a deep understanding of the product and its users.
Designers or evaluators rigorously test the complete product using the best
solutions identified in the Prototype stage. This is the final stage of the five-stage
model; however, in an iterative process such as design thinking, the results
generated are often used to redefine one or more further problems. This increased
level of understanding may help you investigate the conditions of use and how
people think, behave and feel towards the product, and even lead you to loop back
to a previous stage in the design thinking process. You can then proceed with
further iterations and make alterations and refinements to rule out alternative
solutions. The ultimate goal is to get as deep an understanding of the product
and its users as possible.
It is important to note the five stages of design thinking are not always sequential. They do
not have to follow a specific order, and they can often occur in parallel or be repeated
iteratively. The stages should be understood as different modes which contribute to the entire
design project, rather than sequential steps.
This is one of the main benefits of the five-stage model. Knowledge acquired in
the latter stages of the process can inform repeats of earlier stages. Information
is continually used to inform the understanding of the problem and solution spaces,
and to redefine the problem itself. This creates a perpetual loop, in which the
designers continue to gain new insights, develop new ways to view the product (or
service) and its possible uses and develop a far more profound understanding of
their real users and the problems they face.