The JavaScript Object Notation
The JavaScript Object Notation
Bray, Editor
Request for Comments: 7159 Google, Inc.
Obsoletes: 4627, 7158 March 2014
Category: Standards Track
ISSN: 2070-1721
Abstract
JavaScript Object Notation (JSON) is a lightweight, text-based, language-independent data interchange format.
It was derived from the ECMAScript Programming Language Standard. JSON defines a small set of formatting
rules for the portable representation of structured data.
This document removes inconsistencies with other specifications of JSON, repairs specification errors, and
offers experience-based interoperability guidance.
Copyright Notice
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1
https://www.rfc-editor.org/rfc/rfc5741.html#section-2
2
http://www.rfc-editor.org/info/rfc7159
3
http://trustee.ietf.org/license-info
RFC 7159 JSON March 2014
this document may not be modified outside the IETF Standards Process, and derivative works of it may not be
created outside the IETF Standards Process, except to format it for publication as an RFC or to translate it into
languages other than English.
Table of Contents
1 Introduction............................................................................................................................................................... 4
1.1 Conventions Used in This Document................................................................................................................... 4
1.2 Specifications of JSON......................................................................................................................................... 4
1.3 Introduction to This Revision............................................................................................................................... 4
2 JSON Grammar........................................................................................................................................................5
3 Values......................................................................................................................................................................... 6
4 Objects........................................................................................................................................................................7
5 Arrays.........................................................................................................................................................................8
6 Numbers..................................................................................................................................................................... 9
7 Strings...................................................................................................................................................................... 10
9 Parsers......................................................................................................................................................................12
10 Generators............................................................................................................................................................. 13
11 IANA Considerations........................................................................................................................................... 14
12 Security Considerations....................................................................................................................................... 16
13 Examples................................................................................................................................................................ 17
14 Contributors.......................................................................................................................................................... 19
15 References.............................................................................................................................................................. 20
15.1 Normative References....................................................................................................................................... 20
15.2 Informative References......................................................................................................................................20
Author's Address........................................................................................................................................................ 22
1. Introduction
JavaScript Object Notation (JSON) is a text format for the serialization of structured data. It is derived from the
object literals of JavaScript, as defined in the ECMAScript Programming Language Standard, Third Edition
[ECMA-262].
JSON can represent four primitive types (strings, numbers, booleans, and null) and two structured types
(objects and arrays).
A string is a sequence of zero or more Unicode characters [UNICODE]. Note that this citation references the
latest version of Unicode rather than a specific release. It is not expected that future changes in the UNICODE
specification will impact the syntax of JSON.
An object is an unordered collection of zero or more name/value pairs, where a name is a string and a value is a
string, number, boolean, null, object, or array.
An array is an ordered sequence of zero or more values.
The terms "object" and "array" come from the conventions of JavaScript.
JSON's design goals were for it to be minimal, portable, textual, and a subset of JavaScript.
2. JSON Grammar
A JSON text is a sequence of tokens. The set of tokens includes six structural characters, strings, numbers, and
three literal names.
A JSON text is a serialized value. Note that certain previous specifications of JSON constrained a JSON text to
be an object or an array. Implementations that generate only objects or arrays where a JSON text is called for
will be interoperable in the sense that all implementations will accept these as conforming JSON texts.
JSON-text = ws value ws
Insignificant whitespace is allowed before or after any of the six structural characters.
ws = *(
%x20 / ; Space
%x09 / ; Horizontal tab
%x0A / ; Line feed or New line
%x0D ) ; Carriage return
3. Values
A JSON value MUST be an object, array, number, or string, or one of the following three literal names:
The literal names MUST be lowercase. No other literal names are allowed.
4. Objects
An object structure is represented as a pair of curly brackets surrounding zero or more name/value pairs (or
members). A name is a string. A single colon comes after each name, separating the name from the value. A
single comma separates a value from a following name. The names within an object SHOULD be unique.
An object whose names are all unique is interoperable in the sense that all software implementations receiving
that object will agree on the name-value mappings. When the names within an object are not unique, the
behavior of software that receives such an object is unpredictable. Many implementations report the last name/
value pair only. Other implementations report an error or fail to parse the object, and some implementations
report all of the name/value pairs, including duplicates.
JSON parsing libraries have been observed to differ as to whether or not they make the ordering of object
members visible to calling software. Implementations whose behavior does not depend on member ordering
will be interoperable in the sense that they will not be affected by these differences.
5. Arrays
An array structure is represented as square brackets surrounding zero or more values (or elements). Elements
are separated by commas.
6. Numbers
The representation of numbers is similar to that used in most programming languages. A number is represented
in base 10 using decimal digits. It contains an integer component that may be prefixed with an optional minus
sign, which may be followed by a fraction part and/or an exponent part. Leading zeros are not allowed.
A fraction part is a decimal point followed by one or more digits.
An exponent part begins with the letter E in upper or lower case, which may be followed by a plus or minus
sign. The E and optional sign are followed by one or more digits.
Numeric values that cannot be represented in the grammar below (such as Infinity and NaN) are not permitted.
decimal-point = %x2E ; .
e = %x65 / %x45 ; e E
minus = %x2D ; -
plus = %x2B ; +
zero = %x30 ; 0
This specification allows implementations to set limits on the range and precision of numbers accepted.
Since software that implements IEEE 754-2008 binary64 (double precision) numbers [IEEE754] is generally
available and widely used, good interoperability can be achieved by implementations that expect no more
precision or range than these provide, in the sense that implementations will approximate JSON numbers
within the expected precision. A JSON number such as 1E400 or 3.141592653589793238462643383279 may
indicate potential interoperability problems, since it suggests that the software that created it expects receiving
software to have greater capabilities for numeric magnitude and precision than is widely available.
Note that when such software is used, numbers that are integers and are in the range [-(2**53)+1, (2**53)-1]
are interoperable in the sense that implementations will agree exactly on their numeric values.
7. Strings
The representation of strings is similar to conventions used in the C family of programming languages. A
string begins and ends with quotation marks. All Unicode characters may be placed within the quotation marks,
except for the characters that must be escaped: quotation mark, reverse solidus, and the control characters (U
+0000 through U+001F).
Any character may be escaped. If the character is in the Basic Multilingual Plane (U+0000 through U+FFFF),
then it may be represented as a six-character sequence: a reverse solidus, followed by the lowercase letter u,
followed by four hexadecimal digits that encode the character's code point. The hexadecimal letters A though F
can be upper or lower case. So, for example, a string containing only a single reverse solidus character may be
represented as "\u005C".
Alternatively, there are two-character sequence escape representations of some popular characters. So, for
example, a string containing only a single reverse solidus character may be represented more compactly as "\\".
To escape an extended character that is not in the Basic Multilingual Plane, the character is represented as a 12-
character sequence, encoding the UTF-16 surrogate pair. So, for example, a string containing only the G clef
character (U+1D11E) may be represented as "\uD834\uDD1E".
char = unescaped /
escape (
%x22 / ; " quotation mark U+0022
%x5C / ; \ reverse solidus U+005C
%x2F / ; / solidus U+002F
%x62 / ; b backspace U+0008
%x66 / ; f form feed U+000C
%x6E / ; n line feed U+000A
%x72 / ; r carriage return U+000D
%x74 / ; t tab U+0009
%x75 4HEXDIG ) ; uXXXX U+XXXX
escape = %x5C ; \
9. Parsers
A JSON parser transforms a JSON text into another representation. A JSON parser MUST accept all texts that
conform to the JSON grammar. A JSON parser MAY accept non-JSON forms or extensions.
An implementation may set limits on the size of texts that it accepts. An implementation may set limits on
the maximum depth of nesting. An implementation may set limits on the range and precision of numbers. An
implementation may set limits on the length and character contents of strings.
10. Generators
A JSON generator produces JSON text. The resulting text MUST strictly conform to the JSON grammar.
PHP,
Python,
Rebol,
Ruby,
Scala,
and
Scheme.
Additional information: Magic
number(s):
n/
a
File
extension(s): .
Macintosh
file
type
code(s):
TEXT
Person & email address to contact for further information: IESG
<iesg@ietf.org
Intended usage: COMMON
Restrictions on usage: none
Author: Douglas
Crockford
<douglas@cro
Change controller: IESG
<iesg@ietf.org
Note: No
"charset"
parameter
is
defined
for
this
registration.
Adding
one
really
has
no
effect
on
compliant
recipients.
13. Examples
This is a JSON object:
{
"Image": {
"Width": 800,
"Height": 600,
"Title": "View from 15th Floor",
"Thumbnail": {
"Url": "http://www.example.com/image/481989943",
"Height": 125,
"Width": 100
},
"Animated" : false,
"IDs": [116, 943, 234, 38793]
}
}
Its Image member is an object whose Thumbnail member is an object and whose IDs member is an array of
numbers.
This is a JSON array containing two objects:
[
{
"precision": "zip",
"Latitude": 37.7668,
"Longitude": -122.3959,
"Address": "",
"City": "SAN FRANCISCO",
"State": "CA",
"Zip": "94107",
"Country": "US"
},
{
"precision": "zip",
"Latitude": 37.371991,
"Longitude": -122.026020,
"Address": "",
"City": "SUNNYVALE",
"State": "CA",
"Zip": "94085",
"Country": "US"
}
]
"Hello world!"
42
true
14. Contributors
RFC 4627 was written by Douglas Crockford. This document was constructed by making a relatively small
number of changes to that document; thus, the vast majority of the text here is his.
15. References
15.1. Normative References
[IEEE754] IEEE, "IEEE Standard for Floating-Point Arithmetic", IEEE Standard 754, August 2008, <http://gro
uper.ieee.org/groups/754/>.
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate Requirement Levels", BCP 14, RFC 2119,
March 1997.
[RFC5234] Crocker, D. and P. Overell, "Augmented BNF for Syntax Specifications: ABNF", STD 68, RFC
5234, January 2008.
[UNICODE] The Unicode Consortium, "The Unicode Standard", <http://www.unicode.org/versions/latest/>.