FFT
FFT
FFT
____
NNNNN
NNF""
NNL__
NNNNN
NNF""
NN)
NN)
""`
__
NN)
NN)
NN)
NN)
NN)
NN)
NN)
""`
PART TWO:
97 - 150
PART FIVE:
PART SIX:
Command sets
Reaction / support / move abilities
Equipment
Text
===============================================================================
-------------------------------------------------------------------------------
NNNNL
NNNNN
NNN
NNN
NNN
NNN
NNN
NNN
""`
PART ONE
-=====================================================================menu screen codes
7F
81
85
89
8D
for
for
for
for
for
Ramza
char.
char.
char.
char.
(1)
3
7
11
15
80
82
86
8A
8E
for
for
for
for
for
the character
char. 4
83
char. 8
87
char. 12 8B
char. 16.
of 2
for char. 6
for char. 10
for char. 14
yy =
80
82
86
8A
8E
for
for
for
for
for
Ramza
char.
char.
char.
char.
(1)
3
7
11
15
81
83
87
8B
8F
for
for
for
for
for
the character
char. 4
84
char. 8
88
char. 12 8C
char. 16.
of 2
for char. 6
for char. 10
for char. 14
```````````````````````````````````````````````````````````````````````````````
Codes are numbered sequentially for now, but if I add one in later I'm not
going to renumber them all; I will just stick the next available number in
where available.
The bracketed number indicates the number of bits that the relevant piece
of game data occupies. One byte = 2 hex digits = 8 bits (*b*inary dig*it*s).
Ready, get set....
CODE
NO. INPUT CODE
LENGTH EFFECT
3005xx74 00??
3005xx75 00??
3005xx76 00??
3005xx78 00?0
8 = male
I'm not sure what the lower half of the byte
does, but it seems to always be set to 0 or 1.
5
3005xx7A 00?0
3005xx7B 00??
8005xx7C 0???
8005xx7E 0???
8005xx80 0???
10
3005xx82 00??
11
3005xx83 00??
12
3005xx84 00??
[8] Accessory.
13
14
3005xx85 00??
3005xx86 00??
15
16
3005xx87 00??
3005xx88 00??
17
3005xx89 00??
[8] Experience.
18
3005xx8A 00??
[8] Level.
19
3005xx8B 00??
[8] Brave.
20
3005xx8C 00??
[8] Faith.
21
3005xx8D 00??
8005xx8E ????
22
3005xx90 ????
3005xx92 00??
3005xx92 high
MPP = low + (middle * 256) + (high * 65536)
MP = [(MPP * ClassMPMultiplier) / 1638400]
23
24
25
26
27
28
29
30
31
32
33
34
35
3005xx93 00??
8005xx94 ????
8005xx96 ????
3005xx98 00??
3005xx99 00??
8005xx9A ????
8005xx9E ????
3005xxA0 00??
3005xxA1 00??
8005xxA2 ????
8005xxA4 ????
3005xxA6 00??
3005xxA7 00??
8005xxA8 ????
8005xxAA ????
3005xxAC 00??
3005xxAD 00??
8005xxAE ????
8005xxB0 ????
3005xxB2 00??
3005xxB3 00??
8005xxB4 ????
8005xxB6 ????
3005xxB8 00??
3005xxB9 00??
8005xxBA ????
36
37
38
39
40
41
42
43
44
45
8005xxBC ????
3005xxBE 00??
3005xxBF 00??
8005xxC0 ????
8005xxC2 ????
3005xxC4 00??
3005xxC5 00??
8005xxC6 ????
8005xxC8 ????
3005xxCA 00??
3005xxCB 00??
8005xxCC ????
8005xxCE ????
3005xxD0 00??
3005xxD1 00??
8005xxD2 ????
8005xxD4 ????
3005xxD6 00??
3005xxD7 00??
8005xxD8 ????
46
8005xxE2 ????
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
8005xxE4
8005xxE6
8005xxE8
8005xxEA
8005xxEC
8005xxEE
8005xxF0
8005xxF2
8005xxF4
8005xxF6
8005xxF8
8005xxFA
8005xxFC
8005xxFE
8005yy00
8005yy02
8005yy04
8005yy06
8005yy08
66
8005yy0A ????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
8005yy0C
8005yy0E
8005yy10
8005yy12
8005yy14
8005yy16
8005yy18
8005yy1A
8005yy1C
8005yy1E
8005yy20
8005yy22
8005yy24
8005yy26
8005yy28
8005yy2A
8005yy2C
8005yy2E
8005yy30
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
????
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
50001302 0000
8005xxE2 270F
88
50001302 0000
8005yy0A 270F
[320] 9999 total JP for all jobs (level 8).
---------------------------------------------------------------------89
-------3005yy32
3005yy33
3005yy34
3005yy35
3005yy36
3005yy37
3005yy38
3005yy39
3005yy3A
3005yy3B
3005yy3C
3005yy3D
3005yy3E
3005yy3F
---00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
[112]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
[8]
90
-------8005yy32
8005yy34
8005yy36
8005yy38
---????
????
????
????
[112]
[16]
[16]
[16]
[16]
8005yy3A ????
8005yy3C ????
8005yy3E ????
91
3005yy42 00??
92
3005yy44 00??
93
800577CC ????
300577CE 00??
The following three codes are serial codes and require GS version 2.2
or above:
94
95
96
50007F02 0000
80059700 6363
50000502 0000
80057942 FFFF
50001802 0000
80057978 FFFF
.NNNNNL
(NNNNNNNN
NNNF `NNN)
PART TWO
-================================================================in-battle codes
4NN) .NNN)
JNNNF
.NNNN`
JNNNN___
(NNNNNNNN)
""""""""
These codes let you change just about everything about any character
in battle. (original list compiled by darkforsaken@iname.com; revised
heavily by Aerostar)
Instead of being based on unit number like the codes in Part 1, these
codes are based upon a character's position in the "character list", which
is determined at the start of the battle and can be different from battle
to battle.
At the beginning of each battle, enemy and ally characters are
assigned numbers in a character list, as follows.
(1) Each enemy (red) formation comes with pre-selected enemy
index numbers. These units are numbered first in the character list,
starting at 01.
(2) The numbers of the player (blue) units are determined by the
player's placement of the units on the map before battle, in this
order:
________________
\_C_\_F_\_I_\_L_\
\_B_\_E_\_H_\_K_\
\_A_\_D_\_G_\_J_\
(the actual perspective seen in the game is this drawing rotated
roughly 30 degrees counter-clockwise)
The four 'rows' are ABC, DEF, GHI, and JKL. Sometimes a map will
have more rows than this, and each row may have more or less than
three squares in it, but you should be able to deduce the pattern
for any map from this drawing.
Squares are alphabetized (well, not really, but it makes it
easier to visualize) in rows, the leftmost row being considered first
and the rightmost being considered last. Letter 'A' is assigned to the
foremost square in the leftmost row. Blue units are then numbered
sequentially on the character list, starting from 17, based on the
squares they are standing on in alphabetical order.
If you are using the battle debug code, you can apply this same
process to the enemy (red) formation; in a debug battle, the members
of the blue team will be No. 17, No. 18, No. 19, and No. 20; the
members of the red team will be No. 01, No. 02, No. 03, and No. 04.
The codes in this section are stated in general form; you must enter
the substitution digits from the table below to make the codes apply
to a particular character in the character list. Three digits in each
code are variable; I represent these with "ppp", "qqq", "rrr", "sss",
"ttt", and "uuu". Each code in this section uses only one of these
six possible three-digit combinations; make sure you are using the
correct one for the code you want.
3019pppC 00??
98
3019pppE 00??
99
3019pppF 00??
100
3019qqq0 000?
6 and up = default
101
3019qqq2 00?x
801924F6 7FFF
D01924F4 0200
801924F4 7FFF
3019qqq3 000?
103
104
105
106
8019qqq6
8019qqq8
8019qqqA
8019qqqC
107
3019qqqE 00??
108
3019qqqF 00??
109
8019rrr0 0???
110
8019rrr2 0???
111
8019rrr4 0???
????
????
????
????
Inherent
Inherent
Inherent
Inherent
ability
ability
ability
ability
#1
#2
#3
#4
modifier.
modifier.
modifier.
modifier.
112
3019rrr6 00??
113
3019rrr7 00??
114
3019rrr8 00??
115
116
3019rrr9 00??
3019rrrA 00??
117
118
3019rrrB 00??
3019rrrC 00??
119
3019rrrD 00??
120
3019rrrE 00??
121
3019rrrF 00??
122
3019sss0 00??
123
3019sss1 00??
124
3019sss2 00??
125
126
8019sss4 ????
8019sss6 ????
127
128
8019sss8 ????
8019sssA ????
129
3019ttt2 00??
130
3019ttt3 00??
131
3019ttt4 00??
132
3019ttt5 00??
[8] CT modifier.
133
3019ttt6 00??
134
3019ttt7 00??
135
136
3019ttt8 00??
3019ttt9 00??
137
138
3019tttA 00??
3019tttB 00??
139
140
141
3019tttC 00??
3019tttE 00??
3019tttF 00??
142
143
3019uuu0 00??
3019uuu2 00??
144
80192608
8019260A
8019260C
8019260E
80192610
80192612
80192614
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
145
801927C8
801927CA
801927CC
801927CE
801927D0
801927D2
801927D4
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
146
80192988
8019298A
8019298C
8019298E
80192990
80192992
80192994
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
147
80192B48
80192B4A
80192B4C
80192B4E
80192B50
80192B52
80192B54
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
148
80192D08
80192D0A
80192D0C
80192D0E
80192D10
80192D12
80192D14
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
149
8019@@@8
8019@@@A
8019@@@C
8019@@@E
8019***0
8019***2
8019***4
bbaa
ddcc
ffee
hhgg
jjii
llkk
nnmm
150
301908D1 0098
30190A91 0098
Control every unit on the battlefield -ally or enemy. Due to its length, you must
30190C51
30190E11
30190FD1
30191191
30191351
30191511
301916D1
30191891
0098
0098
0098
0098
0098
0098
0098
0098
0098
0098
0098
0098
0098
0098
+
30191A51
30191C11
30191DD1
30191F91
30192151
30192311
.NNNNNL
PART THREE
NNNNNNNL -=================================================================NNN (NNN
debug codes
NNNN)
created by CzarDragon
.__ `4NNN)
NNN) (NN)
4NNN_JNNN)
4NNNNNNF
""""
I will only briefly mention these codes -- they are too useful for me to
ignore them completely in my FAQ, but Fred Oliver has already written an
excellent FAQ on them, and therefore it would be redundant to explain them
here. You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database,
which can be found at
http://www.gamefaqs.com/console/psx/game/20051.html
151
D0198090 0000
80198090 0006
On the main menu on the world map screen, when you put your cursor on the
first option, it will move automatically to a secret option that looks like
it's below the menu. This is a 'battle tester' which will allow you to have
a four-on-four combat using members of your party on a battleground of your
choosing. See Fred Oliver's FAQ for more information, including a near
complete list of the battlegrounds. I have a few notes, though, in addition
to what Fred has observed about the battle tester:
- If the 'good guys' (blue-dot units) win, any characters that crystallized
during the battle will remain crystallized. If the 'bad guys' (red-dot
units) win and you see a 'GAME OVER' (which isn't really), then all the
characters that crystallized during the battle will be restored to normal.
- Level, Brave and Faith changes effected during a test battle will remain
if the blue team wins, but will be undone if the red team wins.
- Equip changes will remain after battle regardless of which team wins.
Bring the cursor two more options down from the battle tester, and you will
will be at the 'party selector', which will allow you to pick any one of 511
different parties -- allies, enemies, monsters, you name it! Again, take a
look at Fred Oliver's file for more detailed information, and look at Goryus'
Battle List (also on GameFAQs) for the debug number for every enemy party in
the game (and then some!).
152
D016BC1C 0000
8016BC1C 0003
These debug options are found on the menu that appears when you press
'triangle' on an unoccupied square. The only useful thing here is the option
just below the end of the normal menu, which will enable to you to change
various statistics of all the characters in battle. Once again, see Fred's
FAQ. I have a couple notes to supplement Fred's commentary on this menu,
as well:
- Move, Jump and Speed modification will only last until the end of the
battle.
- If you change a character's Speed using the debug menu, it will be
immediately reset to its normal value if the character levels up during
the course of the battle (so if you're setting a character to 50 Sp or 1
Sp for testing game-flow or something, it's a good idea to either set the
Level to 99 as well, or prevent them from ever accruing Exp. via the code
in Part 2).
JNNNN.
JNNNNN)
JNNNNNN)
NNNF NNN)
NNNF NNN)
NNNNNNNNNNN
`"""""NNNN"
NNN)
`""
PART FOUR
-===============================================================CzarDragon's codes
----------------------------01 Squire
Ramza1
02 Squire
Ramza2
03 Squire
Ramza3
04 Squire
Delita1
05 Holy Knight
Delita2
06 Arc Knight
Delita3
07 Squire
Algus
08 Arc Knight
Zalbag
09 Lune Knight
Dycedarg
0A Duke
Larg
0B Duke
Goltana
0C Princess
Ovelia
0D Holy Swordsman Orlandu
0E High Priest
Funeral
0F Dragoner
Reis
10 Holy Priest
Zalmo
11 Dark Knight
Gafgarion
12 Hell Knight
Malak ?
13 Bishop
Simon
14 Cleric
Alma ?
15 Astrologist
Olan
16 Engineer
Mustadio
17 Dark Knight
Gafgario
18 Cardinal
Draclau
19 Heaven Knight Rafa
1A Hell Knight
Malak
1B Arc Knight
Elmdor
1C Delita's Sis Teta
1D Arc Duke
Barinten
1E Holy Knight
Agrias
1F Temple Knight Beowulf
20 White Knight Wiegraf1
21 Arc Witch
Balmaful
22 Engineer
Mustadio
23 Bi-count
Rudvich
24 Divine Knight Vormav
25 Divine Knight Rofel
26 Knight Blade Izlude
27 Sorcerer
Kletian
28 White Knight Wiegraf2
29 Heaven Knight Rafa
2A Divine Knight Meliadou
2B Engineer
Balk
2C Cleric
Alma ?
2D Assassin
Celia
2E Assassin
Lede
2F Divine Knight Meliadou
30 Cleric
Alma
31 Phony Saint
Ajora
32 Soldier
Cloud
33 Arc Knight
Undead Zal.
34 Holy Knight
Agrias
35 Chemist
???
36 Priest
???
37 Wizard
???
38 Oracle
???
39 ------------- -----3A ------------- -----3B ------------- ------
--10E
111
114
117
11A
11D
120
123
126
129
12C
12F
132
135
138
13B
13E
141
144
147
14A
14D
150
153
156
159
15C
15F
162
165
168
16B
16E
171
174
177
17A
17D
180
183
186
189
18C
18F
192
195
198
19B
19E
1A1
1A4
1A7
1AA
1AD
1B0
1B3
1B6
1B9
1BC
--10F
112
115
118
11B
11E
121
124
127
12A
12D
130
133
136
139
13C
13F
142
145
148
14B
14E
151
154
157
15A
15D
160
163
166
169
16C
16F
172
175
178
17B
17E
181
184
187
18A
18D
190
193
196
199
19C
19F
1A2
1A5
1A8
1AB
1AE
1B1
1B4
1B7
1BA
1BD
--110
113
116
119
11C
11F
122
125
128
12B
12E
131
134
137
13A
13D
140
143
146
148
14C
14F
152
155
158
15B
15E
161
164
167
16A
16D
170
173
176
179
17C
17F
182
185
188
18B
18E
191
194
197
19A
19D
1A0
1A3
1A6
1A9
1AC
1AF
1B2
1B5
1B8
1BB
1BE
--111
114
117
11A
11D
120
123
126
129
12C
12F
132
135
138
13B
13E
141
144
147
14A
14D
150
153
156
159
15C
15F
162
165
168
16B
16E
171
174
177
17A
17D
180
183
186
189
18C
18F
192
195
198
19B
19E
1A1
1A4
1A7
1AA
1AD
1B0
1B3
1B6
1B9
1BC
1BF
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
Warlock
Knight
Angel of Death
Archer
Regulator
Holy Angel
Wizard
Impure King
Time Mage
Ghost of Fury
Oracle
Summoner
Holy Dragon
Arch Angel
Squire
Chemist
Knight
Archer
Monk
Priest
Wizard
Time Mage
Summoner
Thief
Mediator
Oracle
Geomancer
Lancer
Samurai
Ninja
Calculator
Bard
Dancer
Mime
Chocobo
Black Chocobo
Red Chocobo
Goblin
Black Goblin
Gobbledeguck
Bomb
Grenade
Explosive
Red Panther
Cuar
Vampire
Pisco Demon
Squidlarkin
Mindflare
Skeleton
Bone Snatch
Living Bone
Ghoul
Gust
Revenant
Flotiball
Ahriman
Plague
Juravis
Steel Hawk
Velius
from Hell
Zalera
from Hell
Hashmalu
from Hell
from Hell
Queklain
from Hell
Adramelk
from Hell
from Hell
Reis
Altima2
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
generic
Chocobo
Chocobo
Chocobo
Goblin
Goblin
Goblin
Bomb
Bomb
Bomb
Panther
Panther
Panther
Mindflayer
Mindflayer
Mindflayer
Skeleton
Skeleton
Skeleton
Ghost
Ghost
Ghost
Ahriman
Ahriman
Ahriman
Cockatrice
Cockatrice
1BF
1C2
1C5
1C8
1CB
1CE
1D1
1D4
1D7
1DA
1DD
1E0
1E3
1E6
1E9
1EC
1EF
1F2
1F5
1F8
1FB
1FE
201
204
207
20A
20D
210
213
216
219
21C
21F
222
225
228
22B
22E
231
234
237
23A
23D
240
243
246
249
24C
24F
252
255
258
25B
25E
261
264
267
26A
26D
270
1C0
1C3
1C6
1C9
1CC
1CF
1D2
1D5
1D8
1DB
1DE
1E1
1E4
1E7
1EA
1ED
1F0
1F3
1F6
1F9
1FC
1FF
202
205
208
20B
20E
211
214
217
21A
21D
220
223
226
229
22C
22F
232
235
238
23B
23E
241
244
247
24A
24D
250
253
256
259
25C
25F
262
265
268
26B
26E
271
1C1
1C4
1C7
1CA
1CD
1D0
1D3
1D6
1D9
1DC
1DF
1E2
1E5
1E8
1EB
1EE
1F1
1F4
1F7
1FA
1FD
200
203
206
209
20C
20F
212
215
218
21B
21E
221
224
227
22A
22D
230
233
236
239
23C
23F
242
245
248
24B
24E
251
254
257
25A
25D
260
263
266
269
26C
26F
272
1C2
1C5
1C8
1CB
1CE
1D1
1D4
1D7
1DA
1DD
1E0
1E3
1E6
1E9
1EC
1EF
1F2
1F5
1F8
1FB
1FE
201
204
207
20A
20D
210
213
216
219
21C
21F
222
225
228
22B
22E
231
234
237
23A
23D
240
243
246
249
24C
24F
252
255
258
25B
25E
261
264
267
26A
26D
270
273
78
79
7A
7B
7C
7D
7E
7F
80
81
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
97
98
99
9A
Cockatoris
Uribo
Porky
Wildbow
Woodman
Trent
Taiju
Bull Demon
Minitaurus
Sacred
Morbol
Ochu
Great Morbol
Behemoth
King Behemoth
Dark Behemoth
Dragon
Blue Dragon
Red Dragon
Hyudra
Hydra
Tiamat
<nothing>
<nothing>
Byblos
Steel Giant
--------------------------------------------Apanda
Serpentarius
Holy Dragon
Archaic Demon
Ultima Demon
Cockatrice
Uribo
Uribo
Uribo
Treant
Treant
Treant
Minotaur
Minotaur
Minotaur
Morbol
Morbol
Morbol
Behemoth
Behemoth
Behemoth
Dragon
Dragon
Dragon
Hydra
Hydra
Hydra
Apanda
Worker
------------------------Apanda
Elidibs
Reis?
Demon
Demon
273
276
279
27C
27F
282
285
288
28B
28E
291
294
297
29A
29D
2A0
2A3
2A6
2A9
2AC
2AF
2B2
2B5
2B8
2BB
2BE
2C1
2C4
2C7
2CA
2CD
2D0
2D3
2D6
2D9
274
277
27A
27D
280
283
286
289
28C
28F
292
295
298
29B
29E
2A1
2A4
2A7
2AA
2AD
2B0
2B3
2B6
2B9
2BC
2BF
2C2
2C5
2C8
2CB
2CE
2D1
2D4
2D7
2DA
275
278
27B
27E
281
284
287
28A
28D
290
293
296
299
29C
29F
2A2
2A5
2A8
2AB
2AE
2B1
2B4
2B7
2BA
2BD
2C0
2C3
2C6
2C9
2CC
2CF
2D2
2D5
2D8
2DB
276
279
27C
27F
282
285
288
28B
28E
291
294
297
29A
29D
2A0
2A3
2A6
2A9
2AC
2AF
2B2
2B5
2B8
2BB
2BE
2C1
2C4
2C7
2CA
2CD
2D0
2D3
2D6
2D9
2DC
3006www8 00??
154
3006www9 00??
3006wwwA 000?
155
3006wwwB 00??
3006wwwC 000?
156
3006wwwD 00??
3006wwwE 000?
157
3006wwwF 00??
3006xxx0 000?
158
159
160
161
3006xxx1
3006xxx2
3006xxx3
3006xxx4
162
163
3006xxx5 00??
3006xxx6 00??
00??
00??
00??
00??
[8]
[8]
[8]
[8]
Equippable
Equippable
Equippable
Equippable
items
items
items
items
#1.
#2.
#3.
#4.
164
165
3006xxx7 00??
3006xxx8 00??
166
167
3006xxx9 00??
3006xxxA 00??
168
169
3006xxxB 00??
3006xxxC 00??
170
171
3006xxxD 00??
3006xxxE 00??
172
3006xxxF 00??
[8] Move.
173
3006yyy0 00??
[8] Jump.
174
3006yyy1 00??
175
176
177
178
176
3006yyy2
3006yyy3
3006yyy4
3006yyy5
3006yyy6
00??
00??
00??
00??
00??
[8]
[8]
[8]
[8]
[8]
Permanent
Permanent
Permanent
Permanent
Permanent
177
178
179
180
181
3006yyy7
3006yyy8
3006yyy9
3006yyyA
3006yyyB
00??
00??
00??
00??
00??
[8]
[8]
[8]
[8]
[8]
Status
Status
Status
Status
Status
immunities
immunities
immunities
immunities
immunities
182
183
184
185
186
3006yyyC
3006yyyD
3006yyyE
3006yyyF
3006zzz0
00??
00??
00??
00??
00??
[8]
[8]
[8]
[8]
[8]
Status
Status
Status
Status
Status
at
at
at
at
at
statuses
statuses
statuses
statuses
statuses
start
start
start
start
start
#1.
#2.
#3.
#4.
#5.
of
of
of
of
of
#1.
#2.
#3.
#4.
#5.
battle
battle
battle
battle
battle
#1.
#2.
#3.
#4.
#5.
08
10
20
40
80
=
=
=
=
=
Berserk
Transparent
Reraise
Float
Oil
3006zzz1 00??
188
3006zzz2 00??
189
3006zzz3 00??
190
3006zzz4 00??
191
3006zzz5 00??
192
3006zzz6 00??
193
3006zzz7 00??
=
=
=
=
=
=
=
=
Marlboro
Dragon
Behemoth
Hydra
Apanda
Steel Giant
Archaic Demon
Ultima Demon
0C = Minotaur
JOB CHANGE WHEEL MODIFIERS: These codes will modify the jobs that appear
on the job-changing wheel. Some jobs may not work properly.
194
801C83F0 00??
195
196
197
198
199
200
201
202
203
204
205
801C83F8
801C83FA
801C83FC
801C83FE
801C8400
801C8402
801C8404
801C8406
801C8408
801C840A
801C840C
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
#1 modifier
#2 modifier
#3 modifier
#4 modifier
#5 modifier
#6 modifier
#7 modifier
#8 modifier
#9 modifier
#10 modifier
#11 modifier
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
801C840E
801C8410
801C8412
801C8414
801C8416
801C8418
801C841A
801C841C
801C841E
801C8420
801C8422
801C8424
801C8426
801C8428
801C842A
801C842C
801C842E
801C8430
801C8432
801C8434
801C8436
801C8438
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
#12
#13
#14
#15
#16
#17
#18
#19
#20
#21
#22
#23
#24
#25
#26
#27
#28
#29
#30
#31
#32
#33
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
228
229
230
231
232
233
234
235
236
237
238
801C843A
801C843C
801C843E
801C8440
801C8442
801C8444
801C8446
801C8448
801C844A
801C844C
801C844E
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
00??
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
[16]
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
Job
#34
#35
#36
#37
#38
#39
#40
#41
#42
#43
#44
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
modifier
.NNNNNNN.
(NNNNNNN`
NNNL__.
NNNNNNNN.
PART FIVE
-================================================================`hard mode' code
from NeoWeird's site
`NNNL
__. (NNN
(NNNL_NNNF
4NNNNNNF
""""
http://neoweird.tripod.com/gameshark/Hard_Mode.html
50003901
30190965
50003901
30190B25
50003901
30190CE5
50003901
30190EA5
50003901
30191065
50003901
30191225
50003901
301913E5
0000
00FF
0000
00FF
0000
00FF
0000
00FF
0000
00FF
0000
00FF
0000
00FF
Hard mode
50003901
301915A5
50003901
30191765
50003901
30191925
50003901
30191AE5
50003901
30191CA5
50003901
30191E65
0000
00FF
0000
00FF
0000
00FF
0000
00FF
0000
00FF
0000
00FF
50003901
30192025
50003901
301921E5
50003901
301921A5
0000
00FF
0000
00FF
0000
00FF
.NNN
(NNNF
JNNNN_.
JNNNNNNNL
.NNN` `NNN)
PART SIX
-===============================================================substitution digits for parts 1 - 5
(NNN JNN)
NNNN_JNNN)
`NNNNNNN`
`"""`
You might want to print this part out as a separate packet so you can
conveniently use it with all the codes contained in the previous part.
-===================JOB AND SPRITE DIGITS
-===================relevant codes
````````````````````````````````````````````````````````
SPRITE / BASE
CURRENT JOB
FORMATION CODES
1: 3005xx74 00##
3: 3005xx76 00??
IN-BATTLE CODES 97: 3019pppC 00##
99: 3019pppF 00??
````````````````````````````````````````````````````````
JOB WHEEL MODIFIER -> See codes 195 - 238
auxiliary codes
````````````````````````````````````````````````````````
SEX CHANGE
4: 3005xx78 00s0 s = 2 -> monster
4 -> female
8 -> male
````````````````````````````````````````````````````````
The first code (1 or 97) defines "who the character is", including the
graphic.
- For a normal human (male), replace ## with 80. \
> Base job is "Squire"
- For a normal female, replace ## with 81.
* Make sure you _have_ a character to modify in the slot you're trying to
modify.
* It's best if the character you're trying to create is the same sex as
the one you're creating it from: i.e., change females to females, males
to males, and monsters to monsters. If you want to align the sex via
GameShark, see code 4.
* If you input more than 16 codes at once, the game may appear to hang at the
"Checking memory card..." screen. If this happens, just turn the GS off
and turn it back on once your game is loaded.
* If you use a combination for the sprite code (3005xx74 00##) that is
different from the one you use for the current job code (8005XX76 00??),
you may find that you don't know any abilities for your current job and
can't learn any. To fix this, make both the sprite and current job codes
equal to the current job you want. You should now be able to learn all
the abilities of that job. When you have learned them all, simply switch
back to the original sprite, and you will now be able to use all the
abilities of the job! (Or, instead of doing this, you can just enter
code 26 to master your base class; this will apply no matter what your
base class is.)
REMEMBER:
## is the substitution in the code 3005xx74 00##
?? is the substitution in the code 8005xx76 00??
---------------------------------------------------------------------Key for human classes:
{3}
{4}
05 | Holy Knight{2}
SPRITE: Delita, second incarnation M
{1} |----------------------------------------------------------------| COMMAND: Holy Sword, 1D{5} FORMATION SCREEN: Ramza{6}
| EQUIP: Swd, Shl, Hlm, Arm, Rbe{7}
| NOTES: Looks screwy on the party placement screen before battle{8}
| Delita as a Holy Black Sheep Knight.{9}
{1} Combination in question. Enter as ## in [3005xx74 00##] to change
sprite and base class. Enter as ?? in [8005xx76 00??] to change
current job.
{2} Name of job the combination will yield
{3} Sprite that the combination will yield
{4} Whether a male (M) or female (F) should be transformed into this
{5} Primary command that this job will yield; GS digit for that command
in 3005xx7B 00?? (code 6).
{6} Sprite that will appear on the formation screen if you use this
combination in the 'sprite' code. 'same' indicates that the sprite
used on the formation screen will be the same as that used in battle;
'Ramza' indicates that the formation screen sprite will appear as a
Chapter 1 Ramza (though the battle sprite will look normal). There
is NO WAY TO FIX THIS; characters that appear as Ramza on the
formation screen were not intended to be playable, and thus their
formation screen sprites are understandably glitched. It's not
that big of a deal, as most of the game is battle anyway. :)
(7} Equippable items if you use this combination in the 'current job'
code:
Knf - Knife
Nja - Ninja Sword
Swd - Sword
KnS - Knight Sword
Lan - Lance
Fla - Flail
Axe - Axe
Bow - Bow
XBw - Crossbow
Sta - Staff
Rod - Rod
Stk - Stick
Dic - Dictionary
Kta - Katana
Cth - Cloth
Hrp - Harp
Shl - Shield
Hat - Hat
Hlm - Helmet
Clt - Clothes
Rbe - Robe
Arm - Armor
(8) Inherent abilities of the job or other important comments regarding
this combination
(9} Less important comments; a description of the job or of the person
from whom the job originates
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SPECIAL HUMANS
Instructions for combinations 00 - 3B:
> These are all 'special humans', so ## is the same as ?? -- that is,
you can use these combinations both for sprites and current jobs.
00 | [none]
SPRITE: [none]
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: [none]
| EQUIP: [none]
| PROPERTIES: [none]
| Null.
01 | Squire
SPRITE: Ramza, chapter 1
M
|----------------------------------------------------------------| COMMAND: Guts, 19
FORMATION SCREEN: same
| EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
| NOTES:
| If you accidentally change Ramza's sprite in chapter 1,
| use this combination [30057F74 0001] to change it back.
02 | Squire
SPRITE: Ramza, chapter 2/3
M
|----------------------------------------------------------------| COMMAND: Guts, 1A
FORMATION SCREEN: same
| EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
| NOTES:
| If you accidentally change Ramza's sprite in chapter 2 or 3,
| use this combination [30057F74 0002] to change it back.
03 | Squire
SPRITE: Ramza, chapter 4
M
|----------------------------------------------------------------| COMMAND: Guts, 1B
FORMATION SCREEN: same
| EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
| NOTES:
| If you accidentally change Ramza's sprite in chapter 4,
| use this combination [30057F74 0003] to change it back.
04 | Squire
SPRITE: Delita, chapter 1
M
|----------------------------------------------------------------| COMMAND: Guts, 1C
FORMATION SCREEN: same
| EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
| NOTES:
| Delita as a squire in chapter 1.
05 | Holy Knight
SPRITE: Delita, second incarnation M
|----------------------------------------------------------------| COMMAND: Holy Sword, 1D
FORMATION SCREEN: Ramza
| EQUIP: Swd, Shl, Hlm, Arm, Rbe
| NOTES: Looks screwy on the party placement screen before battle
| Delita as a Holy Black Sheep Knight.
06 | Arc Knight
17 | Dark Knight
SPRITE: Gafgarion
M
|----------------------------------------------------------------| COMMAND: Dark Sword, 20
FORMATION SCREEN: same
| EQUIP: Swd, Shl, Hlm, Arm, Rbe
| NOTES:
| As far as I can tell, the same as 11.
18 | Cardinal
SPRITE: Draclau
M
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: Ramza
| EQUIP: Knf, Rbe
| NOTES:
| Suprisingly, this cardinal does not wear red. <grin>
19 | Heaven Knight
SPRITE: Rafa
F
|----------------------------------------------------------------| COMMAND: Truth, 2D
FORMATION SCREEN: same
| EQUIP: Stf, Stk, Hat, Rbe
| NOTES:
| Rafa, the Heaven Knight.
1A | Hell Knight
SPRITE: Malak
M
|----------------------------------------------------------------| COMMAND: Un-truth, 2E
FORMATION SCREEN: same
| EQUIP: Stf, Stk, Hat, Rbe
| NOTES:
| Rafa's brother, the Hell Knight, Malak.
1B | Arc Knight
SPRITE: Elmdor
M
|----------------------------------------------------------------| COMMAND: Sword Spirit, 3B FORMATION SCREEN: Ramza
| EQUIP: Kta, Shl, Hat, Hlm, Clt, Arm, Rbe
| NOTES: Unfortunately, Elmdor's Sword Spirit command will never
| work. Best to use the sprite and make him a different job, like
| Samurai. It's a pity too, because the Arc Knight job has great
| stats.
1C | Delita's Sis
SPRITE: Teta
F
|----------------------------------------------------------------| COMMAND: Magic, 23
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: If you use the 'Delita's Sis' job, she'll always be dead
| on the battlefield.
1D | Arc Duke
SPRITE: Barinten
M
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: Ramza
| EQUIP: Rbe
| NOTES: Another useless class; just for sprite use.
1E | Holy Knight
SPRITE: Agrias
F
|----------------------------------------------------------------| COMMAND: Holy Sword, 21
FORMATION SCREEN: same
| EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
| NOTES:
| Agrias Oaks, faithful protector of Princess Ovelia.
1F | Temple Knight
SPRITE: Beowulf
M
|----------------------------------------------------------------| COMMAND: Magic Sword, 45 FORMATION SCREEN: same
30 | Cleric
SPRITE: Alma
F
|----------------------------------------------------------------| COMMAND: Holy Magic, 4C
FORMATION SCREEN: same
| EQUIP: Stf, Hat, Rbe
| NOTES:
| The real job of Alma Beoulve, Ramza's beloved sister.
31 | Phony Saint
SPRITE: Ajora
M
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: Ramza
| EQUIP: Rbe
| NOTES:
| Glitchy. Ajora before he transforms into Altima.
32 | Soldier
SPRITE: Cloud
M
|----------------------------------------------------------------| COMMAND: Limit, 29
FORMATION SCREEN: same
| EQUIP: Swd, Shl, Hat, Clt, Rbe
| NOTES:
| Cloud Strife, hero of FF7.
33 | Arc Knight
SPRITE: Zalbag (possessed)
M
|----------------------------------------------------------------| COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza
| EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
| NOTES: One of the best classes in the game, statistically.
| Zalbag possessed by Lucavi.
34 | Holy Knight
SPRITE: Agrias
F
|----------------------------------------------------------------| COMMAND: Holy Sword, 28
FORMATION SCREEN: same
| EQUIP: Swd, KnS, Shl, Hlm, Rib, Arm, Rbe
| NOTES:
| Agrias Oaks, faithful protector of Princess Ovelia.
35 | Chemist
SPRITE: Male Chemist
M
|----------------------------------------------------------------| COMMAND: Item, A1
FORMATION SCREEN: Ramza
| EQUIP: Knf, Gun, Hat, Clt
| NOTES:
| Fake chemist.
36 | Priest
SPRITE: Male Priest
M
|----------------------------------------------------------------| COMMAND: White Magic, A2 FORMATION SCREEN: Ramza
| EQUIP: Stf, Hat, Rbe
| NOTES:
| Fake priest.
37 | Wizard
SPRITE: Male Wizard
M
|----------------------------------------------------------------| COMMAND: Black Magic, A3 FORMATION SCREEN: Ramza
| EQUIP: Rod, Hat, Rbe
| NOTES:
| Fake wizard.
38 | Oracle
SPRITE: Male Oracle
M
|----------------------------------------------------------------| COMMAND: Yin-Yang Magic,A3 FORMATION SCREEN: Ramza
41 | Holy Angel
SPRITE: Altima, first incarnation F
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Inherent Float, Teleport 2
| Wow, ever felt guilty ogling a video-game character? ^_^()
42 | Wizard (Undead)
SPRITE: Male Wizard
M
|----------------------------------------------------------------| COMMAND: Black Magic, 9D FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Undead.
| An undead Wizard.
43 | Impure King
SPRITE: Queklain
M
|----------------------------------------------------------------| COMMAND: Fear, 73
FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Immune to several status ailments.
| The evil transformation of Cardinal Draclau.
44 | Time Mage (Undead)
SPRITE: Female Time Mage
F
|----------------------------------------------------------------| COMMAND: Time Magic, 9E
FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Undead.
| An undead Time Mage.
45 | Ghost of Fury
SPRITE: Adramelk
M
|----------------------------------------------------------------| COMMAND: Fear, 77
FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Immune to several status ailments.
| The evil transformation of Dycedarg.
46 | Oracle (Undead)
SPRITE: Male Oracle
M
|----------------------------------------------------------------| COMMAND: Yin-Yang Magic,9F FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Undead.
| An undead Oracle.
47 | Summoner (Undead)
SPRITE: Female Summoner
F
|----------------------------------------------------------------| COMMAND: Summon Magic, A0 FORMATION SCREEN: Ramza
| EQUIP: [none]
| NOTES: Undead.
| An undead Summoner.
48 | Holy Dragon
SPRITE: Reis (Dragon form)
F
|----------------------------------------------------------------| COMMAND: Breath, 2C
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES:
| The dragon form of Reis.
49 | Arch Angel
SPRITE: Altima, second incarnation F
|----------------------------------------------------------------| COMMAND: Complete Magic,7D FORMATION SCREEN: Ramza
| EQUIP: [none]
54 | Mediator
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Talk Skill, 0F
| EQUIP: Knf, Gun, Hat, Clt, Rbe
55 | Oracle
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Yin-Yang Magic, 10
| EQUIP: Rod, Sta, Stk, Dic, Hat, Clt, Rbe
56 | Geomancer
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Elemental, 11
| EQUIP: Axe, Swd, Shl, Clt, Rbe
57 | Lancer
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Jump, 12
| EQUIP: Lan, Shl, Hlm, Arm
58 | Samurai
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Draw Out, 13
| EQUIP: Kta, Shl, Hlm, Arm
59 | Ninja
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Throw, 14
| EQUIP: Nja, Knf, Fla, Hat, Clt
5A | Calculator
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Math Skill, 15
| EQUIP: Stk, Dic, Hat, Clt, Rbe
5B | Bard
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Sing, 16
| EQUIP: Hrp, Hat, Clt, Rbe
5C | Dancer
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: Dance, 17
| EQUIP: Knf, Cth, Hat, Clt, Rbe
5D | Mime
USE ONLY WITH CURRENT JOB CODE
|----------------------------------------------------------------| COMMAND: [none -- mimics other characters in battle]
| EQUIP: [none]
ALWAYS LOOK LIKE A PARTICULAR TYPE OF GENERIC
Use these in the sprite modifier code if you want special classes
that look like normal characters -- for instance, a Dark Knight that
looks like a Lancer.
Instructions for combinations 60 - 7F:
> Use _only_ with "sprite" code [3005xx74 00##]
> The game did not intend you to use these combinations.
Therefore, using these codes will make the 'default' job
of the character into a monster class. Do _not_ change
jobs to this monster class, or else the game will be very screwy!
> On the formation screen, the characters will usually adopt the
sprite of their _current_ job. But their sprite will be as
designated below while in battle.
> There are no combinations for Calculator, Bard, Dancer, or Mime,
so don't ask. :)
Combinations for 3005xx74 00##
##
-60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
SPRITE
-------------Squire
Squire
Chemist
Chemist
Knight
Knight
Archer
Archer
Monk
Monk
Priest
Priest
Wizard
Wizard
Time Mage
Time Mage
Summoner
Summoner
Thief
Thief
Mediator
Mediator
Oracle
Oracle
Geomancer
Geomancer
Lancer
Lancer
Samurai
Samurai
Ninja
Ninja
GENDER
-----Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
Male
Female
MONSTERS
Instructions for combinations 5E - 8D:
> _always_ input 3005xx74 0082, regardless of the monster type you want.
> Monsters' sprites are determined by their class. The monster's
class is changed by the code 8005xx76 00??.
> All monsters have an inherent 'Counter' ability, plus the inherent
abilities listed on the chart
Key for monster classes:
75 | Plague{2}
{4}
MON
| COMMANDS: Tackle
|
Eye Gouge
|
Goblin Punch
| Use with 3005xx74 0082.
64 | Bomb
TYPE: Bomb (1)
MON
|----------------------------------------------------------------| COMMANDS: Bite
MONSTER SKILL: Small Bomb
|
Self-Destruct
INHERENT: Float, cannot enter water,
|
absorb Fire, half Ice,
| Use with 3005xx74 0082.
cancel Earth, weak vs Water
65 | Grenade
TYPE: Bomb (2)
MON
|----------------------------------------------------------------| COMMANDS: Bite
MONSTER SKILL: Flame Attack
|
Self-Destruct
INHERENT: Float, cannot enter water,
|
Small Bomb
absorb Fire, half Ice,
| Use with 3005xx74 0082.
cancel Earth, weak vs Water
66 | Explosive
TYPE: Bomb (3)
MON
|----------------------------------------------------------------| COMMANDS: Bite
MONSTER SKILL: Small Bomb
|
Self-Destruct
INHERENT: Float, cannot enter water,
|
Spark
absorb Fire, half Ice,
| Use with 3005xx74 0082.
cancel Earth, weak vs Water
67 | Red Panther
TYPE: Cougar (1)
MON
|----------------------------------------------------------------| COMMANDS: Scratch
MONSTER SKILL: Cat Kick
|
Poison Nail
INHERENT: cannot enter water, Ignore
|
Height, Earth weakness
| Use with 3005xx74 0082.
68 | Cuar
TYPE: Cougar (2)
MON
|----------------------------------------------------------------| COMMANDS: Scratch
MONSTER SKILL: Blaster
|
Cat Kick
INHERENT: cannot enter water, Ignore
|
Poison Nail
Height, Earth weakness
| Use with 3005xx74 0082. (should have been 'Cougar')
69 | Vampire
TYPE: Cougar (3)
MON
|----------------------------------------------------------------| COMMANDS: Scratch
MONSTER SKILL: Blood Suck
|
Cat Kick
INHERENT: cannot enter water, Ignore
|
Blaster
Height, Earth weakness
| Use with 3005xx74 0082.
6A | Pisco Demon
TYPE: Squid-mage (1)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Black Ink
|
INHERENT: Lightning weakness, absorb
|
Water, move underwater
| Use with 3005xx74 0082.
6B | Squidlarkin
TYPE: Squid-mage (2)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Mind Blast
|
Black Ink
INHERENT: Lightning weakness, absorb
|
Odd Soundwave
Water, move underwater
| Use with 3005xx74 0082.
6C | Mindflare
TYPE: Squid-mage (3)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Level Blast
|
Black Ink
INHERENT: Lightning weakness, absorb
|
Mind Blast
Water, move underwater
| Use with 3005xx74 0082. (should have been 'Mind Flayer')
6D | Skeleton
TYPE: Skeleton (1)
MON
|----------------------------------------------------------------| COMMANDS: Knife Hand
MONSTER SKILL: Aqua Soul
|
Thunder Soul
INHERENT: Undead, Fire weakness, Holy
|
weakness, absorb Darkness
| Use with 3005xx74 0082.
6E | Bone Snatch
TYPE: Skeleton (2)
MON
|----------------------------------------------------------------| COMMANDS: Knife Hand
MONSTER SKILL: Ice Soul
|
Aqua Soul
INHERENT: Undead, Fire weakness, Holy
|
weakness, absorb Darkness
| Use with 3005xx74 0082.
6F | Living Bone
TYPE: Skeleton (3)
MON
|----------------------------------------------------------------| COMMANDS: Knife Hand
MONSTER SKILL: Wind Soul
|
Ice Soul
INHERENT: Undead, Fire weakness, Holy
|
weakness, absorb Darkness
| Use with 3005xx74 0082.
70 | Ghoul
TYPE: Ghost (1)
MON
|----------------------------------------------------------------| COMMANDS: Throw Spirit
MONSTER SKILL: Grease Touch
|
Sleep Touch
INHERENT: Undead, Fire weakness, Holy
|
weakness, absorb Darkness,
| Use with 3005xx74 0082.
Float, Teleport
71 | Gust
TYPE: Ghost (2)
MON
|----------------------------------------------------------------| COMMANDS: Throw Spirit
MONSTER SKILL: Drain Touch
|
Grease Touch
INHERENT: Undead, Fire weakness, Holy
| (should be 'Ghost' or 'Ghast')
weakness, absorb Darkness,
| Use with 3005xx74 0082.
Float, Teleport
72 | Revenant
TYPE: Ghost (3)
MON
|----------------------------------------------------------------| COMMANDS: Throw Spirit
MONSTER SKILL: Zombie Touch
|
Drain Touch
INHERENT: Undead, Fire weakness, Holy
|
weakness, absorb Darkness,
| Use with 3005xx74 0082.
Float, Teleport
73 | Flotiball
TYPE: Ahriman (1)
MON
|----------------------------------------------------------------| COMMANDS: Wing Attack
MONSTER SKILL: Look of Fright
|
INHERENT: Float, Fly, half Wind,
|
Ice weakness
| Use with 3005xx74 0082. (should be 'Float Eyeball')
74 | Ahriman
TYPE: Ahriman (2)
MON
|----------------------------------------------------------------| COMMANDS: Wing Attack
MONSTER SKILL: Death Sentence
|
Look of Devil
|
Look of Fright
| Use with 3005xx74 0082.
75 | Plague
TYPE: Ahriman (3)
MON
|----------------------------------------------------------------| COMMANDS: Wing Attack
MONSTER SKILL: Circle
|
Look of Devil
INHERENT: Float, Fly, half Wind,
|
Death Sentence
Ice weakness
| Use with 3005xx74 0082.
76 | Juravis
TYPE: Cockatrice (1)
MON
|----------------------------------------------------------------| COMMANDS: Scratch Up
MONSTER SKILL: Feather Bomb
|
INHERENT: Fly, Earth weakness, half
|
Wind, cannot enter water
| Use with 3005xx74 0082. (should be 'Shura Ibis')
77 | Steel Hawk
TYPE: Cockatrice (2)
MON
|----------------------------------------------------------------| COMMANDS: Scratch Up
MONSTER SKILL: Beak
|
Shine Lover
INHERENT: Fly, Earth weakness, half
|
Wind, cannot enter water
| Use with 3005xx74 0082.
78 | Cockatoris
TYPE: Cockatrice (3)
MON
|----------------------------------------------------------------| COMMANDS: Scratch Up
MONSTER SKILL: Beaking
|
Beak
INHERENT: Fly, Earth weakness, half
|
Feather Bomb
Wind, cannot enter water
| Use with 3005xx74 0082. (should be 'Cockatrice')
79 | Uribo
TYPE: Pig (1)
MON
|----------------------------------------------------------------| COMMANDS: Straight Dash
MONSTER SKILL: Oink
|
INHERENT: cannot enter water
|
| Use with 3005xx74 0082.
7A | Porky
TYPE: Pig (2)
MON
|----------------------------------------------------------------| COMMANDS: Straight Dash
MONSTER SKILL: Nose Bracelet
|
PoohINHERENT: cannot enter water
|
| Use with 3005xx74 0082.
7B | Wildbow
TYPE: Pig (3)
MON
|----------------------------------------------------------------| COMMANDS: Straight Dash
MONSTER SKILL: Please Eat
|
Nose Bracelet
INHERENT: cannot enter water
|
| Use with 3005xx74 0082. (should be 'Wild Boar')
7C | Woodman
TYPE: Dryad (1)
MON
|----------------------------------------------------------------| COMMANDS: Leaf Dance
MONSTER SKILL: Protect Spirit
|
INHERENT: Fire weakness
|
absorb Earth
| Use with 3005xx74 0082.
7D | Trent
TYPE: Dryad (2)
MON
|----------------------------------------------------------------| COMMANDS: Leaf Dance
MONSTER SKILL: Clam Spirit
|
Spirit of Life INHERENT: Fire weakness
|
absorb Earth
| Use with 3005xx74 0082. (should be 'Treant')
7E | Taiju
TYPE: Dryad (3)
MON
|----------------------------------------------------------------| COMMANDS: Leaf Dance
MONSTER SKILL: Magic Spirit
|
Protect Spirit INHERENT: Fire weakness
|
Clam Spirit
absorb Earth
| Use with 3005xx74 0082.
7F | Bull Demon
TYPE: Minotaur (1)
MON
|----------------------------------------------------------------| COMMANDS: Shake Off
MONSTER SKILL: Gather Power
|
INHERENT: Water weakness
|
cannot enter water
| Use with 3005xx74 0082.
80 | Minitaurus
TYPE: Minotaur (2)
MON
|----------------------------------------------------------------| COMMANDS: Shake Off
MONSTER SKILL: Blow Fire
|
Wave Around
INHERENT: Water weakness
|
cannot enter water
| Use with 3005xx74 0082.
81 | Sacred
TYPE: Minotaur (3)
MON
|----------------------------------------------------------------| COMMANDS: Shake Off
MONSTER SKILL: Blow Fire
|
Mimic Titan
INHERENT: Water weakness
|
Gather Power
cannot enter water
| Use with 3005xx74 0082.
82 | Morbol
TYPE: Molbol (1)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Bad Bracelet
|
Lick
INHERENT: Ice weakness
|
move in water
| Use with 3005xx74 0082.
83 | Ochu
TYPE: Molbol (2)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Lick
|
Goo
INHERENT: Ice weakness
|
move in water
| Use with 3005xx74 0082.
84 | Great Morbol
TYPE: Molbol (3)
MON
|----------------------------------------------------------------| COMMANDS: Tentacle
MONSTER SKILL: Moldball Virus
|
Bad Bracelet
INHERENT: Ice weakness
|
move in water
| Use with 3005xx74 0082.
85 | Behemoth
TYPE: Behemoth (1)
MON
|----------------------------------------------------------------| COMMANDS: Stab Up
MONSTER SKILL: Giga Flare
|
Sudden Cry
INHERENT: cannot enter water
|
| Use with 3005xx74 0082.
86 | King Behemoth
TYPE: Behemoth (2)
MON
|----------------------------------------------------------------| COMMANDS: Stab Up
MONSTER SKILL: Hurricane
|
Sudden Cry
INHERENT: cannot enter water
|
| Use with 3005xx74 0082.
87 | Dark Behemoth
TYPE: Behemoth (3)
MON
|----------------------------------------------------------------| COMMANDS: Stab Up
MONSTER SKILL: Ulmaguest
|
Sudden Cry
INHERENT: cannot enter water
|
| Use with 3005xx74 0082.
88 | Dragon
TYPE: Dragon (1)
MON
|----------------------------------------------------------------| COMMANDS: Dash
MONSTER SKILL: Tail Swing
|
INHERENT: cannot enter water
|
| Use with 3005xx74 0082.
89 | Blue Dragon
TYPE: Dragon (2)
MON
|----------------------------------------------------------------| COMMANDS: Dash
MONSTER SKILL: Thunder Brcelet
|
Ice Bracelet
INHERENT: absorb Ice, Fire weakness
|
cannot enter water
| Use with 3005xx74 0082.
8A | Red Dragon
TYPE: Dragon (3)
MON
|----------------------------------------------------------------| COMMANDS: Dash
MONSTER SKILL: Fire Bracelet
|
Thnder Brcelet INHERENT: absorb Fire, Ice weakness
|
cannot enter water
| Use with 3005xx74 0082.
8B | Hyudra
TYPE: Hydra (1)
MON
|----------------------------------------------------------------| COMMANDS: Triple Attack
MONSTER SKILL: Triple Bracelet
|
INHERENT: Fly, Ice and Wind weakness,
|
cannot enter water
| Use with 3005xx74 0082.
8C | Hydra
TYPE: Hydra (2)
MON
|----------------------------------------------------------------| COMMANDS: Triple Attack
MONSTER SKILL: Triple Thunder
|
Triple Flame
INHERENT: Fly, Ice and Wind weakness,
|
cannot enter water
| Use with 3005xx74 0082.
8D | Tiamat
TYPE: Hydra (3)
MON
|----------------------------------------------------------------| COMMANDS: Triple Attack
MONSTER SKILL: Dark Whisper
|
Triple Flame
INHERENT: Fly, Ice and Wind weakness,
|
Triple Thunder
cannot enter water
| Use with 3005xx74 0082.
HUMANOIDS
Instructions for combinations 90 - 9A:
> These work basically like normal monsters (## = 82). The difference
is that you can use other codes to set equipment (do not equip
weapons), secondary abilities, counter abilities, etc., which you
can't do with normal monsters. Because these monsters have humanstyle command menus, the same categories that are used for humans
are used for these monsters on the chart. Note that for equipment
on these monsters to take effect, you must change their 'sex' byte
(code 4) to either 'male' or 'female', which may produce some
undesirable effects (commands being greyed out).
Combinations for 3005xx76 00??
90 | Byblos
TYPE: Apanda
MON
|----------------------------------------------------------------| COMMAND: Byblos, AA
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Counter, Martial Arts, Ignore Height, cannot enter water
| Use with 3005xx74 0082.
91 | Steel Giant
TYPE: Steel Giant
MON
|----------------------------------------------------------------| COMMAND: Work, AB
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Inherent Innocent, Defense UP, Any Ground, Any Weather
| Use with 3005xx74 0082.
96 | Apanda
TYPE: Apanda
MON
|----------------------------------------------------------------| COMMAND: Bio, AC
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Counter, Martial Arts, cannot enter water
| Use with 3005xx74 0082.
97 | Serpentarius
TYPE: Deep Dungeon Boss
MON
|----------------------------------------------------------------| COMMAND: Dark Cloud, AD
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Some status immunity; cancel Ice
| Use with 3005xx74 0082.
98 | Holy Dragon
TYPE: Dragon
MON
|----------------------------------------------------------------| COMMAND: [none]
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES:
| ??? - Not the real Holy Dragon; that is 48.
99 | Archaic Demon
TYPE: Demon
MON
|----------------------------------------------------------------| COMMAND: Dark Magic, AE
FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Counter, Martial Arts, Short Charge, cannot enter water
| Use with 3005xx74 0082.
9A | Ultima Demon
TYPE: Demon
MON
|----------------------------------------------------------------| COMMAND: Night Magic, AF FORMATION SCREEN: same
| EQUIP: [none]
| NOTES: Counter, Martial Arts, Short Charge, cannot enter water
| Use with 3005xx74 0082.
EXAMPLES
Remember.... ## represents the substitution for the 3005xx74 00## code
?? represents the substitution for the 3005xx76 00?? code
Turn Character 2 into a Serpentarius
30058074 0082
Looking at the chart, you will see that a Serpentarius is a
monster and thus ## = 82.
80058076 0097
On the chart, the class "Serpentarius" = 97.
Turn Character 12 into an Arc Knight (Elmdor)
30058A74 001B
An Arc Knight is a "special human" class, so ## is the number
listed next to that class on the chart.
80058A76 001B
Arc Knight = 1B. For special humans, ## = ??.
Turn Character 10 into an Angel of Death
30058874 0082
The Angel of Death is a Lucavi beast, so he gets the 82
(monster) designation for ##.
80058876 003E
Angel of Death = 3E.
Turn Character 7 into a Tiamat
30058574 0082
Tiamat is a monster.
80058576 008D
Tiamat = 8D.
With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...
Turn Character 13 into a Sorceror who looks like Zalbag
30058B74 0008
Makes sprite = Zalbag
80058B76 0027
Makes current job "Sorceror" and first command "All Magic"
Note that since Arc Knight is your base class here, you can set Zalbag's
"Destroy Sword" as your secondary ability.
Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A
Makes sprite = Male Lancer
80058076 000D
Makes current job "Holy Swordsman" and first command
"All Swordskill".
-==========COMMAND SETS
-==========relevant codes
````````````````````````````````````````````````````````
FIRST COMMAND
SECOND COMMAND
FORMATION
---: N/A
6: 3005xx7B 00??
BATTLE
107: 3019qqqE 00?? 108: 3019qqqF 00??
INHERENT
150: 3006www8 00?? ---: N/A
````````````````````````````````````````````````````````
If a combination does not appear in the left-hand column, it yields
a blank space on the command menu which has no effect.
If you find that a command set contains no commands, switch your
inherent job (code 1) to the job from which the command set
originates, and learn all its abilities, then switch your inherent
job back to whatever you want.
Alternatively, you can simply use the code to master your base
class (26); this will probably do it just as well.
Abbreviations:
~~~~~~~~~~~~~~
2d - This is the character's secondary command
00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
NAME
----------------[none]
Attack
Defend
Equip Change
[blank]
Basic Skill
Item
Battle Skill
Charge
Punch Art
White Magic
Black Magic
Time Magic
Summon Magic
Steal
Talk Skill
Yin Yang Magic
Elemental
Jump
Draw Out
Throw
Math Skill
Sing
Dance
Guts
Guts
Guts
Guts
Holy Sword
Mighty Sword
Basic Skill
Dark Sword
Holy Sword
Holy Sword
Magic
Holy Magic
Snipe
Snipe
Dark Sword
Holy Sword
Limit
White-aid
Dragon
Breath
Truth
Un-Truth
Starry Heaven
ORIGINATING CHAR.
----------------n/a
n/a
n/a
n/a
n/a
Squire
Chemist
Knight
Archer
Monk
Priest
Wizard
Time Mage
Summoner
Thief
Mediator
Oracle
Geomancer
Lancer
Samurai
Ninja
Calculator
Bard
Dancer
Ramza, ch. 1
Ramza, ch. 2/3
Ramza, ch. 4
Delita, ch. 1
Delita, ch. 2/3
Delita, ch. 4
Algus
Gafgarion
Agrias
Wiegraf, ch. 1
Teta
Ovelia
Mustadio
Mustadio
Gafgarion
Agrias
Cloud
Zalmo
Reis, 2nd form
Reis, 1st form
Rafa
Malak
Olan
NOTES
--------------------------------------
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
67
68
6B
6C
6F
70
73
74
77
78
7B
7C
7D
7E
9B
9C
9D
9E
9F
A0
A1
A2
A3
A4
AA
AB
AC
AD
AE
AF
Holy Sword
Holy Magic
Truth
Battle Skill
Jump
Punch Skill
Use Hand
Use Hand
Throw
Throw
Holy Sword
Sword Spirit
Mighty Sword
All Magic
Sword Spirit
Blood Suck
Mighty Sword
All Magic
Mighty Sword
Mighty Sword
Snipe
Magic Sword
Sword Skill
All Magic
All Magic
Phantom
All Swordskill
Destroy Sword
Holy Magic
Fear
Warlock Summon
Fear
Ja Magic
Fear
Dimension Magic
Fear
Impure
Fear
All Magic
Ultimate Magic
Chaos
Complete Magic
Saturation
Sword Skill
Charge
Black Magic
Time Magic
Yin-Yang Magic
Summon Magic
Item
White Magic
Black Magic
Yin-Yang Magic
Byblos
Work
Bio
Dark Cloud
Dark Magic
Night Magic
Wiegraf #2
Alma
Rafa
Izlude
Izlude (2d)
Wiegraf #3 (2d)
Celia
Lede
Celia (2d)
Lede (2d)
Wiegraf #3
Elmdor
Rofel
Rofel (2d)
Elmdor
Elmdor (2d)
Vormav
Vormav (2d)
Meliadoul,enemy
Meliadoul,ally
Balk
Beowulf
Dycedarg
Dycedarg (2d)
Kletian
Kletian? (2d)
Orlandu
Zalbag
Alma
Velius
Velius (2d)
Zarela
Zarela (2d)
Hashmalum
Hashmalum (2d)
Queklain
Queklain (2d)
Adramelk
Adramelk (2d)
Altima #1
Altima #1 (2d)
Altima #2
Altima #2 (2d)
Undead Knight
Undead Archer
Undead Wizard
Undead T. Mage
Undead Oracle
Undead Summoner
Undead unit (2d)
Undead unit (2d)
Undead unit (2d)
Undead unit (2d)
Byblos
Steel Giant
Apanda
Elidibs
Archaic Demon
Ultima Demon
A Save
MA Save
Speed Save
Sunken State
Caution
Dragon Spirit
Regenerator
Brave Up
Face Up
MP Restore
HP Restore
Critical Quick
Meatbone Slash
Counter Magic
Counter Tackle
Counter Flood
Absorb Used MP
Gilgame Heart
Reflect (casts Reflect upon Magic attack)
Auto Potion
Counter
1BB
1BC
1BD
1BE
1BF
1C0
1C1
1C2
1C3
1C4
1C5
1C6
1C7
1C8
1C9
1CA
1CB
1CC
1CD
1CE
1CF
1D0
1D1
1D2
1D3
1D4
1D5
1D6
1D7
1D8
1D9
1DA
1DB
1DC
1DD
1DE
1DF
1E0
1E1
1E2
1E3
1E6
1E7
1E8
1E9
1EA
1EB
1EC
1ED
1EE
1EF
1F0
1F1
1F2
1F3
1F4
1F5
1F6
1F7
1F8
(nothing)
Distribute
MP Switch
Damage Split
Weapon Guard
Finger Guard
Abandon
Catch
Blade Grasp
Arrow Guard
Hamedo
Equip Armor
Equip Shield
Equip Sword
Equip Katana
Equip Crossbow
Equip Spear
Equip Axe
Equip Gun
Half of MP
Gained JP-UP
Gained EXP-UP
Attack UP
Defense UP
Magic Att. UP
Magic Def. UP
Concentrate
Train
Secret Hunt
Martial Arts
Monster Talk
Throw Item
Maintenance
Two Hands
Two Swords
Monster Skill
Defend
Equip Change
(nothing)
Short Charge
Non-charge (Immediate use of abilities!)
Move +1
Move +2
Move +3
Jump +1
Jump +2
Jump +3
Ignore Height
Move-HP Up
Move-MP Up
Move-Get Exp
Move-Get Jp
Cannot enter water
Teleport
Teleport 2 (teleport anywhere! ultimate movement ability!)
Any Weather
Any Ground
Move in Water
Walk on Water
Move on Lava
1F9
1FA
1FB
1FC
1FD
-=======EQUIPMENT
-=======relevant codes
````````````````````````````````````````````````````````
FORMATION
BATTLE
HEAD ARMOR
10: 3005xx82 00?? 112: 3019rrr6 00??
BODY ARMOR
11: 3005xx83 00?? 113: 3019rrr7 00??
ACCESSORY
12: 3005xx84 00?? 115: 3019rrr8 00??
R-HAND (weapon) 13: 3005xx85 00?? 116: 3019rrr9 00??
R-HAND (shield) 14: 3005xx86 00?? 117: 3019rrrA 00??
L-HAND (weapon) 15: 3005xx87 00?? 118: 3019rrrB 00??
L-HAND (shield) 16: 3005xx88 00?? 119: 3019rrrC 00??
````````````````````````````````````````````````````````
Replace ?? with....
00
03
06
09
0C
0F
12
15
18
1B
1E
21
24
27
2A
2D
30
33
36
39
3C
3F
42
45
48
4B
4E
51
54
57
5A
5D
60
63
66
<nothing>
Blind Knife
Main Gauche
Air Knife
Ninja Knife
Spell Edge
Koga Knife
Iron Sword
Coral Sword
Platinum Sword
Rune Blade
Defender
Ragnarok
Koutetsu Knife
Heaven's Cloud
Kikuichimoji
Battle Axe
Rod
Ice Rod
Dragon Rod
White Staff
Wizard Staff
Sage Staff
Morning Star
Mythril Gun
Glacier Gun
Night Killer
Hunting Bow
Silver Bow
Windslash Bow
Yoichi Bow
Bloody Strings
Monster Dict
Javelin (weak)
Partisan
01
04
07
0A
0D
10
13
16
19
1C
1F
22
25
28
2B
2E
31
34
37
3A
3D
40
43
46
49
4C
4F
52
55
58
5B
5E
61
64
67
Dagger
Mage Masher
Orichalcum
Zorlin Shape
Short Edge
Sasuke Knife
Broad Sword
Mythril Sword
Ancient Sword
Diamond Sword
Nagra Rock
Save the Queen
Chaos Blade
Bizen Boat
Kiyomori
Masamune
Giant Axe
Thunder Rod
Poison Rod
Faith Rod
Healing Staff
Gold Staff
Flail
Scorpion Tail
Stone Gun
Blast Gun
Cross Bow
Gastrafitis
Ice Bow
Mythril Bow
Perseus Bow
Fairy Harp
Papyrus Plate
Spear
Oberisk
02
05
08
0B
0E
11
14
17
1A
1D
20
23
26
29
2C
2F
32
35
38
3B
3E
41
44
47
4A
4D
50
53
56
59
5C
5F
62
65
68
Mythril Knife
Platina Dagger
Assassin Dagger
Hidden Knife
Ninja Edge
Iga Knife
Long Sword
Blood Sword
Sleep Sword
Ice Brand
Materia Blade
Excalibur
Asura Knife
Murasame
Muramasa
Chirijiraden
Slasher
Flame Rod
Wizard Rod
Oak Staff
Rainbow Staff
Mace of Zeus
Flame Whip
Romanda Gun
Blaze Gun
Bow Gun
Poison Bow
Long Bow
Lightning Bow
Ultimus Bow
Ramia Harp
Battle Dict
Madleegen
Mythril Spear
Holy Lance
69
6C
6F
72
75
78
Dragon Whisker
Battle Bamboo
Gokuu Rod
Whale Whisker
P Bag
Cashmere
80
83
86
89
8C
8F
6A
6D
70
73
76
79
Javelin (strong)
Musk Rod
Ivory Rod
C Bag
H Bag
Ryozan Silk
6B
6E
71
74
77
Cypress Rod
Iron Fan
Octagon Rod
FS Bag
Persia
Escutcheon (weak) 81
Round Shield
84
Ice Shield
87
Diamond Shield
8A
Genji Shield
8D
Escutcheon (strong)
Buckler
Mythril Shield
Flame Shield
Platina Shield
Kaiser Plate
82
85
88
8B
8E
Bronze Shield
Gold Shield
Aegis Shield
Crystal Shield
Venetian Shield
90
93
96
99
9C
9F
A2
A5
A8
AB
Leather Helmet
Barbuta
Cross Helmet
Circlet
Grand Helmet
Red Hood
Green Beret
Black Hood
Thief Hat
Ribbon
91
94
97
9A
9D
A0
A3
A6
A9
Bronze Helmet
Mythril Helmet
Diamond Helmet
Crystal Helmet
Leather Hat
Headgear
Twist Headband
Golden Hairpin
Capuche
92
95
98
9B
9E
A1
A4
A7
AA
Iron Helmet
Gold Helmet
Platina Helmet
Genji Helmet
Feather Hat
Triangle Hat
Holy Miter
Flash Hat
Barette
AC
AF
B2
B5
B8
BB
BE
C1
C4
C7
CA
CD
Leather Armor
Chain Mail
Gold Armor
Carabini Mail
Reflect Mail
Leather Outfit
Mythril Vest
Brigandine
Earth Clothes
Rubber Costume
Wizard Robe
Black Robe
AD
B0
B3
B6
B9
BC
BF
C2
C5
C8
CB
CE
Linen Cuirass
Mythril Armor
Diamond Armor
Crystal Mail
Maximillian
Leather Vest
Adaman Vest
Judo Outfit
Secret Clothes
Linen Robe
Chameleon Robe
Light Robe
AE
B1
B4
B7
BA
BD
C0
C3
C6
C9
CC
CF
Bronze Armor
Plate Mail
Platina Armor
Genji Armor
Clothes
Chain Vest
Wizard Outfit
Power Sleeve
Black Costume
Silk Robe
White Robe
Robe of Lords
D0
D3
D6
D9
DC
DF
E2
E5
E8
EB
EE
Battle Boots
Rubber Shoes
Red Shoes
Magic Gauntlet
Defense Ring
Angel Ring
108 Gems
Small Mantle
Elf Mantle
Vanish Mantle
Salty Rage
D1
D4
D7
DA
DD
E0
E3
E6
E9
EC
EF
Spike Boots
Feather Boots
Power Wrist
Bracer
Magic Ring
Diamond Armlet
N-Kai Armlet
Leather Mantle
Dracula Mantle
Chantage
Setiemson
D2
D5
D8
DB
DE
E1
E4
E7
EA
ED
Germinas Boots
Sprint Shoes
Genji Gauntlet
Reflect Ring
Cursed Ring
Jade Armlet
Defense Armlet
Wizard Mantle
Feather Mantle
Cherche
-==TEXT
-==relevant codes
````````````````````````````````````````````````````````
FORMATION
BATTLE
(name)
(job name)
LETTERS 2 & 1
8005yy32 bbaa
See codes 144-149
LETTERS 4 & 3
8005yy34 ddcc
LETTERS 6 & 5
8005yy36 ffee
LETTERS 8 & 7
8005yy38 hhgg
LETTERS 10 & 9 8005yy3A jjii
LETTERS 12 & 11 8005yy3C llkk
LETTERS 14 & 13 8005yy3E nnmm
````````````````````````````````````````````````````````
These codes, like the ones above, require substitution to pinpoint which
character to modify. So, wherever you see "yy" in the codes, replace it with
the appropriate value from this chart.
yy =
80
82
86
8A
8E
for
for
for
for
for
Ramza
char.
char.
char.
char.
81
83
87
8B
8F
3
7
11
15
for
for
for
for
for
the character
char. 4
84
char. 8
88
char. 12 8C
char. 16.
of 2
for char. 6
for char. 10
for char. 14
1
9
H
P
X
f
n
v
02
0A
12
1A
22
2A
32
3A
2
A
I
Q
Y
g
o
w
03
0B
13
1B
23
2B
33
3B
3
B
J
R
Z
h
p
x
04
0C
14
1C
24
2C
34
3C
4
C
K
S
a
i
q
y
05
0D
15
1D
25
2D
35
3D
5
D
L
T
b
j
r
z
06
0E
16
1E
26
2E
36
FA
6
07
E
0F
M
17
U
1F
c
27
k
2F
s
37
space
- 7
08 - 8
- F
10 - G
- N
18 - O
- V
20 - W
- d
28 - e
- l
30 - m
- t
38 - u
FE - finisher
The last four digits of the code determine the letters of the name, backwards
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter). At the end of the
name, add a "finisher" (FE) to truncate the name at that point. The best way
to demonstrate is through example.
Example 1: Character 2's Name --> "Golbez"
80058132 3210
32 changes 2d letter to "o"; 10 changes 1st letter to "G"
80058134 252F
25 changes 4th letter to "b"; 2F changes 3d letter to "l"
80058136 3D28
3D changes 6th letter to "z"; 28 changes 5th letter to "e"
80058138 00FE
FE ends the name here
(00 is placeholder.)
Example 2: Character 2's Name --> "Edgar"
80058132 270E
27 changes 2d letter to "d"; 0E changes 1st letter to "E"
80058134 242A
24 changes 4th letter to "a"; 2A changes 3d letter to "g"
80058136 FE35
FE ends after 5th letter; 35 changes 5th letter to "r"
-=========EXPLANATION
-=========I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature. Enjoy! :)
Ever wanted to improve the command set of the Knight? Or add 'Dark Holy'
to your list of black magic? With these codes, you can do that and much,
much more. They will allow you to customize any command set in the game.
There are a few restrictions, though:
[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of
possible substitutions, anyway.
EXCEPTIONS: You need not know the Summoner's 'Zodiac' nor Ramza's
'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified.
Substitutions for ??? can be found at the list at the end of this section.
Example: you have all Black Magic learned, and you want to change
'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
to 'Tornado'.
Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2,
and you find ...
D019F3E2 701F
8019F3C6 7???
Fire 2
D019F3E2 701F
8019F3CE 7???
Bolt 2
D019F3E2 701F
8019F3D6 7???
Ice 2
Look up the values for Melt, Tornado, and Dark Holy in the
chart at the bottom of the file, and you will see that they are,
respectively, 0D8, 0D9, and 0A6. Substitute them in the appropriate
codes, and then enter the resulting codes into your GameShark:
D019F3E2 701F
8019F3C6 70D8
Fire 2 to Melt
D019F3E2 701F
8019F3CE 70D9
Bolt 2 to Tornado
D019F3E2 701F
8019F3D6 70A6
This will achieve the desired result. Note that though the old
spell's MP and speed value will still be displayed, the actual amount
of MP needed for the spell will be deducted from your total MP. Howev
er,
even if you don't have enough MP, you can still use the spell as long
as
you were eligible to use the attack it replaced.
** You MUST enter the codes in the order that they are listed (the
D019 code first and then the 8019 code) or else the codes WILL NOT WOR
K.
-=======THE CODES
-=======> format:
COMMAND SET
----------code1
code2
-==============REGULAR COMMANDS
-==============WHITE MAGIC
----------D019F3E0 700F
8019F3C4 7???
D019F3E0 700F
8019F3C6 7???
D019F3E0 700F
8019F3C8 7???
D019F3E0 700F
8019F3CA 7???
D019F3E0 700F
8019F3CC 7???
D019F3E0 700F
8019F3CE 7???
D019F3E0 700F
8019F3D0 7???
D019F3E0 700F
8019F3D2 7???
D019F3E0 700F
8019F3D4 7???
D019F3E0 700F
8019F3D6 7???
D019F3E0 700F
8019F3D8 7???
D019F3E0 700F
8019F3DA 7???
D019F3E0 700F
8019F3DC 7???
D019F3E0 700F
8019F3DE 7???
D019F3E0 700F
8019F3E0 7???
Cure
Cure 2
Cure 3
Cure 4
Raise
Raise 2
Reraise
Regen
Protect
Protect 2
Shell
Shell 2
Wall
Esuna
Holy
BLACK MAGIC
----------D019F3E2 701F
8019F3C4 7???
D019F3E2 701F
8019F3C6 7???
D019F3E2 701F
8019F3C8 7???
D019F3E2 701F
8019F3CA 7???
D019F3E2 701F
8019F3CC 7???
D019F3E2 701F
8019F3CE 7???
D019F3E2 701F
8019F3D0 7???
D019F3E2 701F
8019F3D2 7???
D019F3E2 701F
8019F3D4 7???
D019F3E2 701F
8019F3D6 7???
D019F3E2 701F
8019F3D8 7???
D019F3E2 701F
8019F3DA 7???
D019F3E2 701F
8019F3DC 7???
D019F3E2 701F
8019F3DE 7???
D019F3E2 701F
8019F3E0 7???
D019F3E2 701F
8019F3E2 7???
TIME MAGIC
---------D019F3DA 702C
8019F3C4 7???
D019F3DA 702C
8019F3C6 7???
D019F3DA 702C
8019F3C8 7???
D019F3DA 702C
8019F3CA 7???
D019F3DA 702C
8019F3CC 7???
D019F3DA 702C
8019F3CE 7???
D019F3DA 702C
8019F3D0 7???
D019F3DA 702C
8019F3D2 7???
D019F3DA 702C
8019F3D4 7???
D019F3DA 702C
8019F3D6 7???
Fire
Fire 2
Fire 3
Fire 4
Bolt
Bolt 2
Bolt 3
Bolt 4
Ice
Ice 2
Ice 3
Ice 4
Poison
Frog
Death
Flare
Haste
Haste 2
Slow
Slow 2
Stop
Don't Move
Float
Reflect
Quick
Demi
D019F3DA
8019F3D8
D019F3DA
8019F3DA
702C
7???
702C
7???
SUMMON MAGIC
-----------D019F3E0 704A
8019F3C4 7???
D019F3E0 704A
8019F3C6 7???
D019F3E0 704A
8019F3C8 7???
D019F3E0 704A
8019F3CA 7???
D019F3E0 704A
8019F3CC 7???
D019F3E0 704A
8019F3CE 7???
D019F3E0 704A
8019F3D0 7???
D019F3E0 704A
8019F3D2 7???
D019F3E0 704A
8019F3D4 7???
D019F3E0 704A
8019F3D6 7???
D019F3E0 704A
8019F3D8 7???
D019F3E0 704A
8019F3DA 7???
D019F3E0 704A
8019F3DC 7???
D019F3E0 704A
8019F3DE 7???
D019F3E0 704A
8019F3E0 7???
D019F3E2 704B
8019F3E2 7???
YIN-YANG MAGIC
-------------D019F3DE 703B
8019F3C4 7???
D019F3DE 703B
8019F3C6 7???
D019F3DE 703B
8019F3C8 7???
D019F3DE 703B
8019F3CA 7???
D019F3DE 703B
8019F3CC 7???
D019F3DE 703B
8019F3CE 7???
D019F3DE 703B
8019F3D0 7???
D019F3DE 703B
8019F3D2 7???
Demi 2
Meteor
Moogle
Shiva
Ramuh
Ifrit
Titan
Golem
Carbuncle
Bahamut
Odin
Leviathan
Salamander
Sylph
Fairy
Lich
Cyclops
Zodiac (enter only if you have it)
Blind
Spell Absorb
Life Drain
Pray Faith
Doubt Faith
Zombie
Silence Song
Blind Rage
D019F3DE
8019F3D4
D019F3DE
8019F3D6
D019F3DE
8019F3D8
D019F3DE
8019F3DA
D019F3DE
8019F3DC
D019F3DE
8019F3DE
703B
7???
703B
7???
703B
7???
703B
7???
703B
7???
703B
7???
SING
---D019F3D0
8019F3C4
D019F3D0
8019F3C6
D019F3D0
8019F3C8
D019F3D0
8019F3CA
D019F3D0
8019F3CC
D019F3D0
8019F3CE
D019F3D0
8019F3D0
705C
7???
705C
7???
705C
7???
705C
7???
705C
7???
705C
7???
705C
7???
DANCE
----D019F3D0
8019F3C4
D019F3D0
8019F3C6
D019F3D0
8019F3C8
D019F3D0
8019F3CA
D019F3D0
8019F3CC
D019F3D0
8019F3CE
D019F3D0
8019F3D0
7063
7???
7063
7???
7063
7???
7063
7???
7063
7???
7063
7???
7063
7???
BATTLE SKILL
-----------D019F3D2 7091
8019F3C4 7???
D019F3D2 7091
8019F3C6 7???
D019F3D2 7091
8019F3C8 7???
D019F3D2 7091
8019F3CA 7???
Foxbird
Confusion Song
Dispel Magic
Paralyze
Sleep Song
Petrify Song
Angel Song
Life Song
Cheer Song
Battle Song
Magic Song
Nameless Song
Last Song
Witch Hunt
Wiznaibus
Slow Dance
Polka-Polka
Disillusion
Nameless Dance
Last Dance
Head Break
Armor Break
Shield Break
Weapon Break
D019F3D2
8019F3CC
D019F3D2
8019F3CE
D019F3D2
8019F3D0
D019F3D2
8019F3D2
7091
7???
7091
7???
7091
7???
7091
7???
PUNCH ART
--------D019F3D2 706B
8019F3C4 7???
D019F3D2 706B
8019F3C6 7???
D019F3D2 706B
8019F3C8 7???
D019F3D2 706B
8019F3CA 7???
D019F3D2 706B
8019F3CC 7???
D019F3D2 706B
8019F3CE 7???
D019F3D2 706B
8019F3D0 7???
D019F3D2 706B
8019F3D2 7???
STEAL
----D019F3D2
8019F3C4
D019F3D2
8019F3C6
D019F3D2
8019F3C8
D019F3D2
8019F3CA
D019F3D2
8019F3CC
D019F3D2
8019F3CE
D019F3D2
8019F3D0
D019F3D2
8019F3D2
7073
7???
7073
7???
7073
7???
7073
7???
7073
7???
7073
7???
7073
7???
7073
7???
TALK SKILL
---------D019F3D6 707D
8019F3C4 7???
D019F3D6 707D
8019F3C6 7???
D019F3D6 707D
8019F3C8 7???
D019F3D6 707D
8019F3CA 7???
Magic Break
Speed Break
Power Break
Mind Break
Spin Fist
Repeated Fist
Wave Fist
Earth Slash
Secret Fist
Stigma Magic
Chakra
Revive
Gil Taking
Steal Heart
Steal Helmet
Steal Armor
Steal Shield
Steal Weapon
Steal Accessory
Steal Exp.
Invitation
Persuade
Praise
Threaten
D019F3D6
8019F3CC
D019F3D6
8019F3CE
D019F3D6
8019F3D0
D019F3D6
8019F3D2
D019F3D6
8019F3D4
D019F3D6
8019F3D6
707D
7???
707D
7???
707D
7???
707D
7???
707D
7???
707D
7???
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon
BASIC SKILL
----------D019F3CA 7095
8019F3C4 7??? Accumulate
D019F3CA 7095
8019F3C6 7??? Dash
D019F3CA 7095
8019F3C8 7??? Throw Stone
D019F3CA 7095
8019F3CA 7??? Heal
-For Ramza's GUTS:---------D019F3CC 7096
8019F3CC 7??? Yell
D019F3CE 7098
8019F3CE 7??? Wish
D019F3D0 7097
8019F3D0 7??? Cheer Up
D019F3D2 7099
8019F3D2 7??? Scream
D019F3D4 709A
8019F3D4 7??? Ultima
-==============SPECIAL COMMANDS
-==============HOLY SWORD
---------D019F3CC 709F
8019F3C4 7???
D019F3CC 709F
8019F3C6 7???
D019F3CC 709F
8019F3C8 7???
D019F3CC 709F
8019F3CA 7???
D019F3CC 709F
8019F3CC 7???
DARK SWORD
---------D019F3C6 70A5
8019F3C4 7???
D019F3C6 70A5
Stasis Sword
Split Punch
Crush Punch
Lightning Stab
Holy Explosion
Dark Sword
8019F3C6 7???
MIGHTY SWORD
-----------D019F3CA 70A3
8019F3C4 7???
D019F3CA 70A3
8019F3C6 7???
D019F3CA 70A3
8019F3C8 7???
D019F3CA 70A3
8019F3CA 7???
SWORD SKILL
----------D019F3D4 70A3
8019F3C4 7???
D019F3D4 70A3
8019F3C6 7???
D019F3D4 70A3
8019F3C8 7???
D019F3D4 70A3
8019F3CA 7???
D019F3D4 70A3
8019F3CC 7???
D019F3D4 70A3
8019F3CE 7???
D019F3D4 70A3
8019F3D0 7???
D019F3D4 70A3
8019F3D2 7???
D019F3D4 70A3
8019F3D4 7???
ALL SWORDSKILL
-------------D019F3D8 70A5
8019F3C4 7???
D019F3D8 70A5
8019F3C6 7???
D019F3D8 70A5
8019F3C8 7???
D019F3D8 70A5
8019F3CA 7???
D019F3D8 70A5
8019F3CC 7???
D019F3D8 70A5
8019F3CE 7???
D019F3D8 70A5
8019F3D0 7???
D019F3D8 70A5
8019F3D2 7???
D019F3D8 70A5
8019F3D4 7???
D019F3D8 70A5
8019F3D6 7???
D019F3D8 70A5
Night Sword
Shellbust Stab
Blastar Punch
Hellcry Punch
Icewolf Bite
Stasis Sword
Split Punch
Crush Punch
Lightning Stab
Holy Explosion
Shellbust Stab
Blastar Punch
Hellcry Punch
Icewolf Bite
Stasis Sword
Split Punch
Crush Punch
Lightning Stab
Holy Explosion
Shellbust Stab
Blastar Punch
Hellcry Punch
Icewolf Bite
Dark Sword
8019F3D8 7???
LIMIT
----D019F3D2
8019F3C4
D019F3D2
8019F3C6
D019F3D2
8109F3C8
D019F3D2
8019F3CA
D019F3D2
8019F3CC
D019F3D2
8019F3CE
D019F3D2
8019F3D0
D019F3D2
8019F3D2
7108
7???
7108
7???
7108
7???
7108
7???
7108
7???
7108
7???
7108
7???
7108
7???
MAGIC SWORD
----------D019F3E0 7100
8019F3C4 7???
D019F3E0 7100
8019F3C6 7???
D019F3E0 7100
8019F3C8 7???
D019F3E0 7100
8019F3CA 7???
D019F3E0 7100
8019F3CC 7???
D019F3E0 7100
8019F3CE 7???
D019F3E0 7100
8019F3D0 7???
D019F3E0 7100
8019F3D2 7???
D019F3E0 7100
8019F3D4 7???
D019F3E0 7100
8019F3D6 7???
D019F3E0 7100
8019F3D8 7???
D019F3E0 7100
8019F3DA 7???
D019F3E0 7100
8019F3DC 7???
D019F3E0 7100
8019F3DE 7???
D019F3E0 7100
8019F3E0 7???
TRUTH
----D019F3CE 70AE
Night Sword
Braver
Cross-slash
Blade Beam
Climhazzard
Meteorain
Finish Touch
Omnislash
Cherry Blossom
Blind
Aspel
Drain
Faith
Innocent
Zombie
Silence
Berserk
Chicken
Confuse
Despair
Don't Act
Sleep
Break
Shock!
8019F3C4
D019F3CE
8019F3C6
D019F3CE
8019F3C8
D019F3CE
8019F3CA
D019F3CE
8019F3CC
D019F3CE
8019F3CE
7???
70AE
7???
70AE
7???
70AE
7???
70AE
7???
70AE
7???
UN-TRUTH
-------D019F3CE
8019F3C4
D019F3CE
8019F3C6
D019F3CE
8019F3C8
D019F3CE
8019F3CA
D019F3CE
8019F3CC
D019F3CE
8019F3CE
70B4
7???
70B4
7???
70B4
7???
70B4
7???
70B4
7???
70B4
7???
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-============ENEMY COMMANDS
-============These work well as 'templates' to create new
command sets. The number in brackets is the digit for the code
3005xx7B 00?? (see part one) that will give one of your units
the command set in question for his or her secondary command. I
don't _believe_ that the codes will have any effect on the abilities
the computer-controlled enemies use (though don't quote me on that -I'm not 100% sure).
USE HAND
-------D019F3CC
8019F3C4
D019F3CC
8019F3C6
D019F3CC
8019F3C8
D019F3CC
8019F3CA
D019F3CC
8019F3CC
[36]
70C9
7???
70C9
7???
70C9
7???
70C9
7???
70C9
7???
Seal
Shadow Stitch
Stop Bracelet
Allure
Ultima
D019F3D4
8019F3C6
D019F3D4
8019F3C8
D019F3D4
8019F3CA
D019F3D4
8019F3CC
D019F3D4
8019F3CE
D019F3D4
8019F3D0
D019F3D4
8019F3D2
D019F3D4
8019F3D4
700E
7???
700E
7???
700E
7???
700E
7???
700E
7???
700E
7???
700E
7???
700E
7???
Cure 2
Confuse
Sleep
Drain
Silence
Don't Act
Raise 2
WHITE-AID (no
--------D019F3CA 700E
8019F3C4 7???
D019F3CA 700E
8019F3C6 7???
D019F3CA 700E
8019F3C8 7???
D019F3CA 700E
8019F3CA 7???
Esuna
sword equipped)
PHANTOM [49]
------D019F3CC 7046
8019F3C4 7???
D019F3CC 7046
8019F3C6 7???
D019F3CC 7046
8019F3C8 7???
D019F3CC 7046
8019F3CA 7???
D019F3CC 7046
8019F3CC 7???
Cure 3
Cure 2
Raise 2
Esuna
Holy
Flare
Demi 2
Dark Holy
Raise 2
Midgar Swarm
Bahamut
Odin
Leviathan
Salamander
8019F3C4
D019F3CA
8019F3C6
D019F3CA
8019F3C8
D019F3CA
8019F3CA
7???
70C7
7???
70C7
7???
70C7
7???
Magic Ruin
Speed Ruin
Power Ruin
WARLOCK SUMMON
-------------D019F3C8 704A
8019F3C4 7???
D019F3C8 704A
8019F3C6 7???
D019F3C8 704A
8019F3C8 7???
Mind Ruin
JA MAGIC
-------D019F3CE
8019F3C4
D019F3CE
8019F3C6
D019F3CE
8019F3C8
D019F3CE
8019F3CA
D019F3CE
8019F3CC
D019F3CE
8019F3CE
[68]
Titan
Lich
Cyclops
[6C]
70E4
7???
70E4
7???
70E4
7???
70E4
7???
70E4
7???
70E4
7???
DIMENSION MAGIC
--------------D019F3CA 702C
8019F3C4 7???
D019F3CA 702C
8019F3C6 7???
D019F3CA 702C
8019F3C8 7???
D019F3CA 702C
8019F3CA 7???
IMPURE [74]
-----D019F3D6 70D3
8019F3C4 7???
D019F3D6 70D3
8019F3C6 7???
D019F3D6 70D3
8019F3C8 7???
D019F3D6 70D3
8019F3CA 7???
D019F3D6 70D3
8019F3CC 7???
D019F3D6 70D3
Toad 2
Gravi 2
Flare 2
Blind 2
Confuse 2
Sleep 2
[70]
Melt
Tornado
Quake
Meteor
Bio
Bio
Bio
Bio 2
Bio 2
8019F3CE
D019F3D6
8019F3D0
D019F3D6
8019F3D2
D019F3D6
8019F3D4
D019F3D6
8019F3D6
7???
70D3
7???
70D3
7???
70D3
7???
70D3
7???
Bio 2
Bio 2
Bio 3
Bio 3
Bio 3
Holy
Fire 4
Bolt 4
Ice 4
Flare
Demi 2
Bahamut
Odin
Leviathan
Salamander
Snake Carrier
Poison Frog
Midgar Swarm
Zodiac
8019F3C4
D019F3CC
8019F3C6
D019F3CC
8019F3C8
D019F3CC
8019F3CA
D019F3CC
8019F3CC
7???
714D
7???
714D
7???
714D
7???
714D
7???
Nanoflare
Dark Holy
Ultima
Hurricane
Ulmaguest
-==============MONSTER COMMANDS
-==============These will let you modify monsters' abilities to your liking.
It's really cool to watch a monster cast a spell. :)
How to use: replace xxx with the digits for the monster you
want to use (monsters with one ability are a waste to modify;
I haven't included them). Replace ??? with the three-digit code
from the list in section 14.3 that corresponds to the command
you want. For instance, to replace a Red Chocobo's "Choco Ball"
ability with "Dark Holy":
- A Red Chocobo has three abilities, so you will find it under
that heading below. You find that the digits for xxx are 10B.
Look up Dark Holy in section 14.6 and you find that its ???
digits are 0A6.
So your code would be:
D019F3C8 710B
8019F3C6 70A6
7yyy
7???
7yyy
7???
7yyy
7???
7yyy
7???
The substitutions for xx and yyy for a given command set are as follows:
xx = $C4 + (2*(number of commands in set - 1))
"number of commands in set" must be expressed in hexadecimal.
yyy = three-digit code (from list below) for the last command in the command set
-==========================================SUBSTITUTION DIGITS FOR COMMAND SET MODIFIER
-==========================================Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out. Have fun creating new command sets. <grin>
If you're interested in more information about a particular technique, the
originating command sets for all the attacks are given here. Look up the
originating command set in section 7 (or 6, if it is a monster attack) of my
FFT Battle Mechanics handbook <http://www.fftactics.net/fftmech/>
for full information about the attack. If a command set is not specified for
an attack, the attack belongs to the nearest command set above it on the list.
??? ATTACK NAME
--- -------------000:(nothing)
001:Cure
002:Cure 2
003:Cure 3
004:Cure 4
005:Raise
006:Raise 2
007:Reraise
008:Regen
009:Protect
00A:Protect 2
00B:Shell
00C:Shell 2
00D:Wall
00E:Esuna
00F:Holy
010:Fire
011:Fire 2
012:Fire 3
013:Fire 4
014:Bolt
015:Bolt 2
016:Bolt 3
017:Bolt 4
018:Ice
019:Ice 2
01A:Ice 3
01B:Ice 4
01C:Poison
01D:Frog
01E:Death
01F:Flare
020:Haste
021:Haste 2
022:Slow
023:Slow 2
024:Stop
025:Don't Move
BLACK MAGIC
TIME MAGIC
026:Float
027:Reflect
028:(nothing)
029:Quick
02A:Demi
02B:Demi 2
02C:Meteor
02D:(nothing)
02E:Blind
02F:Spell Absorb
030:Life Drain
031:Pray Faith
032:Doubt Faith
033:Zombie
034:Silence Song
035:Blind Rage
036:Foxbird
037:Confusion Song
038:Dispel Magic
039:Paralyze
03A:Sleep Song
03B:Petrify Song
03C:Moogle
03D:Shiva
03E:Ramuh
03F:Ifrit
040:Titan
041:Golem
042:Carbuncle
043:Bahamut
044:Odin
045:Leviathan
046:Salamander
047:Sylph
048:Fairy
049:Lich
04A:Cyclops
04B:Zodiac
04C:Asura
04D:Kotetsu
04E:Bizen Boat
04F:Murasame
050:Heaven's Cloud
051:Kiyomori
052:Muramasa
053:Kikuichimoji
054:Masamune
055:Chirijiraden
056:Angel Song
057:Life Song
058:Cheer Song
059:Battle Song
05A:Magic Song
05B:Nameless Song
05C:Last Song
05D:Witch Hunt
05E:Wiznaibus
05F:Slow Dance
060:Polka-Polka
061:Disillusion
YIN-YANG MAGIC
SUMMON MAGIC
DRAW OUT
SING
DANCE
062:Nameless Dance
063:Last Dance
064:Spin Fist
065:Repeated Fist
066:Wave Fist
067:Earth Slash
068:Secret Fist
069:Stigma Magic
06A:Chakra
06B:Revive
06C:Gil Taking
06D:Steal Heart
06E:Steal Helmet
06F:Steal Armor
070:Steal Shield
071:Steal Weapon
072:Steal Accessory
073:Steal Exp.
074:Invitation
075:Persuade
076:Praise
077:Threaten
078:Preach
079:Solution
07A:Death Sentence
07B:Negotiate
07C:Insult
07D:Mimic Daravon
07E:Pitfall
07F:Water Ball
080:Hell Ivy
081:Carve Model
082:Local Quake
083:Kamaitachi
084:Demon Fire
085:Quicksand
086:Sand Storm
087:Blizzard
088:Gusty Wind
089:Lava Ball
08A:Head Break
08B:Armor Break
08C:Shield Break
08D:Weapon Break
08E:Magic Break
08F:Speed Break
090:Power Break
091:Mind Break
092:Accumulate
093:Dash
094:Throw Stone
095:Heal
096:Yell
097:Cheer Up
098:Wish
099:Scream
09A:Ultima
09B:Stasis Sword
09C:Split Punch
09D:Crush Punch
PUNCH ART
STEAL
TALK SKILL
ELEMENTAL
BATTLE SKILL
BASIC SKILL
HOLY SWORD
09E:Lightning Stab
09F:Holy Explosion
0A0:Shellbust Stab
0A1:Blastar Punch
0A2:Hellcry Punch
0A3:Icewolf Bite
0A4:Dark Sword
0A5:Night Sword
0A6:Dark Holy
0A7:Deathspell 2
0A8:Galaxy Stop
0A9:Heaven Thunder
0AA:Asura
0AB:Diamond Sword
0AC:Hydragon Pit
0AD:Space Storage
0AE:Sky Demon
0AF:Heaven Bltback
0B0:Asura Back
0B1:Dia Swd Back
0B2:Dragon Pit Back
0B3:Space Str Back
0B4:Sky Demon Back
0B5:Seal
0B6:Shadow Stitch
0B7:Stop Bracelet
0B8:(nothing)
0B9:Shock
0BA:Difference
0BB:Seal
0BC:Chicken Race
0BD:Hold Tight
0BE:Darkness
0BF:Lose Voice
0C0:Loss
0C1:Spell
0C2:Nightmare
0C3:Death Cold
0C4:Magic Ruin
0C5:Speed Ruin
0C6:Power Ruin
0C7:Mind Ruin
0C8:Blood Suck
0C9:Allure
0CA:Bio
0CB:Bio
0CC:Bio
0CD:Bio 2
0CE:Bio 2
0CF:Bio 2
0D0:Bio 2
0D1:Bio 3
0D2:Bio 3
0D3:Bio 3
0D4:MBarrier
0D5:Leg Aim
0D6:Arm Aim
0D7:Seal Evil
0D8:Melt
0D9:Tornado
MIGHTY SWORD
DARK SWORD
DARK MAGIC
HOLY MAGIC
STARRY HEAVEN
TRUTH
UN-TRUTH
USE HAND
BYBLOS
FEAR
DESTROY SWORD
BLOOD SUCK
USE HAND
BIO
HOLY MAGIC
SNIPE
DIMENSION MAGIC
0DA:Quake
0DB:(blue teleport)
0DC:(red teleport)
0DD:Toad 2
0DE:Gravi 2
0DF:Flare 2
0E0:Blind 2
0E1:Small Bomb
0E2:Small Bomb
0E3:Confuse 2
0E4:Sleep 2
0E5:Ultima
0E6:All-ultima
0E7:Mute
0E8:Despair 2
0E9:Return 2
0EA:Blind
0EB:Aspel
0EC:Drain
0ED:Faith
0EE:Innocent
0EF:Zombie
0F0:Silence
0F1:Berserk
0F2:Chicken
0F3:Confuse
0F4:Despair
0F5:Don't Act
0F6:Sleep
0F7:Break
0F8:Ice Bracelet
0F9:Fire Bracelet
0FA:Thunder Bracelet
0FB:Dragon Tame
0FC:Dragon Care
0FD:Dragon PowerUp
0FE:Dragon LevelUp
0FF:Holy Bracelet
100:Shock!
101:Braver
102:Cross-slash
103:Blade Beam
104:Climhazzard
105:Meteorain
106:Finishing Touch
107:Omnislash
108:Cherry Blossom
109:Choco Attack
10A:Choco Ball
10B:Choco Meteor
10C:Choco Esuna
10D:Choco Cure
10E:Tackle
10F:Goblin Punch
110:Turn Punch
111:Eye Gouge
112:Mutilate
113:Bite
114:Small Bomb
115:Self Destruct
JA MAGIC
DRAGON
MAGIC SWORD
LIMIT
Chocobo attacks
Goblin attacks
Bomb attacks
116:Flame Attack
117:Spark
118:Scratch
119:Cat Kick
11A:Blaster
11B:Poison Nail
11C:Blood Suck
11D:Tentacle
11E:Black Ink
11F:Odd Soundwave
120:Mind Blast
121:Level Blast
122:Knife Hand
123:Thunder Soul
124:Aqua Soul
125:Ice Soul
126:Wind Soul
127:Throw Spirit
128:Zombie Touch
129:Sleep Touch
12A:Drain Touch
12B:Grease Touch
12C:Wing Attack
12D:Look of Devil
12E:Look of Fright
12F:Circle
130:Death Sentence
131:Scratch Up
132:Beak
133:Shine Lover
134:Feather Bomb
135:Beaking
136:Straight Dash
137:Nose Bracelet
138:Oink
139:Pooh13A:Please Eat
13B:Leaf Dance
13C:Protect Spirit
13D:Clam Spirit
13E:Spirit of Life
13F:Magic Spirit
140:Shake Off
141:Wave Around
142:Mimic Titan
143:Gather Power
144:Blow Fire
145:Tentacle
146:Lick
147:Goo
148:Bad Bracelet
149:Moldball Virus
14A:Stab Up
14B:Sudden Cry
14C:Hurricane
14D:Ulmaguest
14E:Giga Flare
14F:Dash
150:Tail Swing
151:Ice Bracelet
Cuar attacks
Mindflayer attacks
Skeleton attacks
Ghost attacks
Ahriman attacks
Cockatrice attacks
Uribo attacks
Dryad attacks
Minotaur attacks
Morbol attacks
Behemoth attacks
Dragon attacks
152:Fire Bracelet
153:Thunder Bracelet
154:Triple Attack
155:Triple Bracelet
156:Triple Thunder
157:Triple Flame
158:Dark Whisper
159:Snake Carrier
15A:Poison Frog
15B:Midgar Swarm
15C:Lifebreak
15D:Nanoflare
15E:Grand Cross
15F:Destroy
160:Compress
161:Dispose
162:Crush
163:Energy
164:Parasite
Hydra attacks
DARK CLOUD
DARK MAGIC
NIGHT MAGIC
COMPLETE MAGIC
WORK
BYBLOS
JNN
APPENDIX
(NNNL
-==============================================================.NNNNN)
action ability modifiers
NNNFNNN.
equipment modifiers
(NNN 4NNN
for advanced users only!
.NNNNNNNNN)
tables made by CzarDragon
NNNNNNNNNNN.
(NNN
4NN)
""`
""`
These are for advanced GameShark users only -- there are too many memory
addresses, and there is not an easy way to algebraically represent them, so
I present them in the form of a guided RAM dump, originally made by CzarDragon.
Note that NeoKamek's GS helper will automatically generate codes to alter
attacks. It is available at http://www.fftactics.net/fftmech/fftgsh.zip
Note also that CzarDragon, NOT ME, made these tables. Czar gave me permission
to use them over a year ago, and I haven't gotten around to updating the GS
FAQ until now. :)
-===================ACTION ABILIITY BYTES
-===================Effect of each byte
```````````````````
BASEADDR +0 : Range
BASEADDR +1 : Effect (in the game's turns, the "Effect" of the spell is
the value of this byte plus one)
BASEADDR +2 : Vertical tolerance of effect
BASEADDR +3 : Type of range -00 = standard
01 = cannot target self
02 = auto (size specified by BASEADDR +1)
04 = ? - used for sword skills
08 = vertically limited range (limit = BASEADDR +2)
10 = cross
20 = use range of equipped weapon
BASEADDR +4 : Type
00 =
01 =
02 =
04 =
08 =
10 =
20 =
40 =
80 =
BASEADDR +5 : 00
01
02
04
08
10
20
40
80
=
=
=
=
=
=
=
=
=
nothing
?
enables quote
continuous usage
?
blocks mimicry
? - used with magic attacks and Talk Skill
calculable
reflectable
BASEADDR +6 : 00
01
02
04
08
10
20
40
80
=
=
=
=
=
=
=
=
=
nothing
you don't get to choose the targets
enables evade
requires Materia Blade to use
requires sword to use
enables Counter-grasp
line-of-sight
enables Counter Magic
enables Counter Flood
BASEADDR +7 : Element
00 = nothing
01 = Dark
02 = Holy
04 = Water
08 = Earth
10 = Wind
20 = Ice
40 = Lightning
80 = Fire
BASEADDR +8 : Determines formula -- I'm not going to list them all here;
just look up the attack you want in the table below and then
look in the Battle Mechanics Handbook for its formula.
| 3005FE20 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>
|
+----------+-------------------------------------------+----------------+
| 3005FE2E | 04 00 00 00 00 A2 40 00 12 8C 00 00 04 18 | Quick
|
| 3005FE3C | 04 01 01 00 00 E2 42 00 09 BE 19 00 06 18 | Demi
|
| 3005FE4A | 04 01 03 00 00 E2 42 00 09 78 32 00 09 32 | Demi 2
|
| 3005FE58 | 04 03 03 00 00 22 40 00 08 00 3C 00 0D 46 | Meteor
|
+----------+-------------------------------------------+----------------+
| 3005FE66 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>
|
+----------+-------------------------------------------+----------------+
| 3005FE74 | 04 01 01 00 00 E2 42 00 0A C8 00 30 02 04 | Blind
|
| 3005FE82 | 04 00 00 01 01 22 40 00 0F A0 21 00 02 02 | Spell Absorb |
| 3005FE90 | 04 00 00 01 01 22 40 00 10 A0 19 00 02 10 | Life Drain
|
| 3005FE9E | 04 00 00 00 00 E2 00 00 0A 96 00 31 04 06 | Pray Faith
|
| 3005FEAC | 04 00 00 00 00 E2 00 00 0A 96 00 32 04 06 | Doubt Faith
|
| 3005FEBA | 04 00 00 00 00 E2 42 00 0A 64 00 33 05 14 | Zombie
|
| 3005FEC8 | 04 01 01 00 00 E2 42 00 0A B4 00 34 03 10 | Silence Song |
| 3005FED6 | 04 00 00 00 00 E2 42 00 0A 78 00 35 05 10 | Blind Rage
|
| 3005FEE4 | 04 00 00 00 00 E2 42 00 61 8C 1E 00 04 14 | Foxbird
|
| 3005FEF2 | 04 00 00 00 00 E2 42 00 0A 82 00 36 05 14 | Confusion Song |
| 3005FF00 | 04 00 00 00 00 62 40 00 0A C8 00 37 03 22 | Dispel Magic |
| 3005FF0E | 04 01 00 00 00 E2 42 00 0A B9 00 38 05 0A | Paralyze
|
| 3005FF1C | 04 01 01 00 00 E2 42 00 0A AA 00 39 06 18 | Sleep
|
| 3005FF2A | 04 00 00 00 00 E2 42 00 0A 78 00 3A 09 10 | Petrify
|
+----------+-------------------------------------------+----------------+
| 3005FF38 | 04 02 02 00 80 22 00 00 0C 00 0C 00 02 08 | Moogle
|
| 3005FF46 | 04 02 02 00 40 22 00 20 08 00 18 00 04 18 | Shiva
|
| 3005FF54 | 04 02 02 00 40 22 00 40 08 00 18 00 04 18 | Ramuh
|
| 3005FF62 | 04 02 02 00 40 22 00 80 08 00 18 00 04 18 | Ifrit
|
| 3005FF70 | 04 02 02 00 40 22 00 08 08 00 1C 00 05 1E | Titan
|
| 3005FF7E | 00 00 00 02 10 22 01 00 14 C8 00 00 03 28 | Golem
|
| 3005FF8C | 04 02 02 00 80 22 00 00 0B 96 00 2F 04 1E | Carbunkle
|
| 3005FF9A | 04 03 03 00 40 22 00 00 08 00 2E 00 0A 3C | Bahamut
|
| 3005FFA8 | 04 03 03 00 40 22 00 00 08 00 28 00 09 32 | Odin
|
| 3005FFB6 | 04 03 03 00 40 22 00 04 08 00 26 00 09 30 | Leviathan
|
| 3005FFC4 | 04 02 02 00 40 22 00 80 08 00 26 00 09 30 | Salamander
|
| 3005FFD2 | 04 02 02 00 40 22 00 00 0A 96 00 34 05 1A | Silf
|
| 3005FFE0 | 04 02 02 00 80 22 00 00 0C 00 18 00 04 1C | Fairy
|
| 3005FFEE | 04 02 02 00 40 22 00 01 09 A0 32 00 09 28 | Lich
|
| 3005FFFC | 04 02 02 00 40 22 00 00 08 00 32 00 09 3E | Cyclops
|
| 3006000A | 04 03 03 00 40 22 00 00 08 00 60 00 0A 63 | Zodiac
|
+----------+-------------------------------------------+----------------+
| 30060018 | 00 02 03 02 40 02 01 00 20 00 08 00 00 00 | Asura
|
| 30060026 | 00 02 03 02 40 02 01 00 20 00 0C 00 00 00 | Koutetsu
|
| 30060034 | 00 02 03 02 40 02 01 00 21 00 04 00 00 00 | Bizen Boat
|
| 30060042 | 00 02 03 02 80 02 01 00 23 00 0C 00 00 00 | Murasame
|
| 30060050 | 00 02 03 02 40 02 01 00 20 00 0E 2B 00 00 | Heaven's Cloud |
| 3006005E | 00 02 03 02 80 02 01 00 22 00 00 25 00 00 | Kiyomori
|
| 3006006C | 00 02 03 02 40 02 01 00 20 00 12 4D 00 00 | Muramasa
|
| 3006007A | 08 08 03 11 55 02 00 00 20 00 10 00 00 00 | Kikuichimoji |
| 30060088 | 00 02 03 02 80 02 01 00 22 00 00 4E 00 00 | Masamune
|
| 30060096 | 00 02 03 02 40 02 01 00 20 00 1E 00 00 00 | Chirijiraden |
+----------+-------------------------------------------+----------------+
| 300600A4 | 00 FF FF 02 80 04 01 00 1C 64 14 00 06 00 | Angel Song
|
| 300600B2 | 00 FF FF 02 80 04 01 00 1C 64 0A 00 06 00 | Life Song
|
| 300600C0 | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Cheer Song
|
| 300600CE | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Battle Song
|
| 300600DC | 00 FF FF 02 80 04 01 00 1C 32 00 00 0A 00 | Magic Song
|
| 300600EA | 00 FF FF 02 80 04 01 00 1C 32 00 3B 0A 00 | Nameless Song |
| 300600F8 | 00 FF FF 02 80 04 01 00 1C 32 00 00 14 00 | Last Song
|
+----------+-------------------------------------------+----------------+
| 300603FA | 01 00 01 09 11 00 00 00 37 00 04 00 00 00 | Dash
|
| 30060408 | 04 00 00 01 11 00 22 00 37 00 02 00 00 00 | Throw Stone
|
| 30060416 | 01 00 02 08 10 00 00 00 38 00 00 4F 00 00 | Heal
|
+----------+-------------------------------------------+----------------+
| 30060424 | 03 00 00 00 10 10 00 00 39 00 01 00 00 00 | Yell
|
| 30060432 | 03 00 00 00 10 10 00 00 3A 00 05 00 00 00 | Cheer Up
|
| 30060440 | 01 00 03 09 10 10 00 00 3C 00 00 00 00 00 | Wish
|
| 3006044E | 00 00 00 02 10 10 00 00 3B 0A 01 00 00 00 | Scream
|
| 3006045C | 04 01 01 00 00 32 00 00 08 00 17 00 05 0A | Ultima
|
+----------+-------------------------------------------+----------------+
| 3006046A | 02 01 00 04 11 12 08 02 2D 00 02 75 00 00 | Stasis Sword |
| 30060478 | 03 00 02 0C 11 12 08 02 2D 00 03 76 00 00 | Split Punch
|
| 30060486 | 03 00 01 0C 11 12 08 02 2D 00 02 77 00 00 | Crush Punch
|
| 30060494 | 03 01 01 04 11 12 08 42 2D 00 04 78 00 00 | Lightning Stab |
| 300604A2 | 05 05 02 15 15 12 08 02 2D 00 05 79 00 00 | Holy Explosion |
+----------+-------------------------------------------+----------------+
| 300604B0 | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Shellbust Stab |
| 300604BE | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Blastar Punch |
| 300604CC | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Hellcry Punch |
| 300604DA | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Icewolf Bite |
+----------+-------------------------------------------+----------------+
| 300604E8 | 03 00 00 05 11 12 08 01 2F 00 00 00 00 00 | Dark Sword
|
| 300604F6 | 03 00 00 05 11 12 08 01 30 00 00 00 00 00 | Night Sword
|
+----------+-------------------------------------------+----------------+
| 30060504 | 04 00 00 00 00 32 40 01 08 00 25 00 07 28 | Dark Holy
|
+----------+-------------------------------------------+----------------+
| 30060512 | 04 00 00 00 00 30 00 00 0B C8 00 50 04 14 | Deathspell 2 |
+----------+-------------------------------------------+----------------+
| 30060520 | 00 FF FF 02 50 12 01 00 41 32 00 51 05 00 | Galaxy Stop
|
+----------+-------------------------------------------+----------------+
| 3006052E | 04 01 03 00 08 33 01 40 1E 06 08 00 03 00 | Heaven Thunder |
| 3006053C | 04 01 03 00 08 33 01 80 1E 06 09 00 04 00 | Asura
|
| 3006054A | 04 01 03 00 08 33 01 10 1E 06 0A 00 05 00 | Diamond Sword |
| 30060558 | 04 01 03 00 08 33 01 04 1E 06 0C 00 06 00 | Hydragon Pit |
| 30060566 | 04 01 03 00 08 33 01 00 1E 06 06 52 05 00 | Space Storage |
| 30060574 | 04 01 03 00 08 33 01 08 1E 06 14 00 07 00 | Sky Demon
|
+----------+-------------------------------------------+----------------+
| 30060582 | 04 01 03 00 08 33 01 40 1F 06 1B 00 03 00 | Heaven Bltback |
| 30060590 | 04 01 03 00 08 33 01 80 1F 06 1E 00 04 00 | Asura Back
|
| 3006059E | 04 01 03 00 08 33 01 10 1F 06 22 00 05 00 | Dia Swrd Back |
| 300605AC | 04 01 03 00 08 33 01 04 1F 06 28 00 06 00 | Dragn Pit Back |
| 300605BA | 04 01 03 00 08 33 01 00 1F 06 14 52 05 00 | Space Str Back |
| 300605C8 | 04 01 03 00 08 33 01 08 1F 06 3C 00 07 00 | Sky Demon Back |
+----------+-------------------------------------------+----------------+
| 300605D6 | 06 00 00 00 10 10 00 00 38 00 00 53 00 00 | Seal
|
| 300605E4 | 04 00 00 01 11 10 00 00 38 00 00 2C 00 00 | Shadow Stitch |
| 300605F2 | 01 00 00 09 11 10 00 00 38 00 00 29 00 00 | Stop Bracelet |
+----------+-------------------------------------------+----------------+
| 30060600 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>
|
+----------+-------------------------------------------+----------------+
| 3006060E | 05 00 03 09 11 10 00 00 43 00 00 00 00 00 | Shock
|
| 3006061C | 05 00 03 09 11 10 00 00 44 00 00 00 00 00 | Difference
|
+----------+-------------------------------------------+----------------+
| 3006062A | 05 00 00 01 11 12 00 00 38 00 00 72 00 00 | Seal
|
| 30060638 | 05 00 00 01 11 12 00 00 38 00 00 38 00 00 | Chicken Race |
| 30060646 | 05 00 00 01 11 12 00 00 38 00 00 2D 00 00 | Hold Tight
|
| 30060654 | 05 00 00 01 11 12 00 00 38 00 00 30 00 00 | Darkness
|
| 30060662 | 05 01 00 01 01 12 00 00 38 00 00 34 00 00 | Lose Voice
|
| 30060670 | 05 01 00 01 01 12 00 00 38 00 00 36 00 00 | Loss
|
| 3006067E | 05 01 00 01 01 12 00 00 38 00 00 2C 00 00 | Spell
|
| 3006068C | 05 01 00 01 01 12 00 00 38 00 00 54 00 00 | Nightmare
|
| 3006069A | 05 01 00 01 01 12 00 00 38 00 00 62 00 00 | Death Cold
|
+----------+-------------------------------------------+----------------+
| 300606A8 | 04 01 00 05 01 12 08 00 1B FA 32 00 03 14 | Magic Ruin
|
| 300606B6 | 04 01 00 05 01 12 08 00 1A 03 FA 00 03 14 | Speed Ruin
|
| 300606C4 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Power Ruin
|
| 300606D2 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Mind Ruin
|
+----------+-------------------------------------------+----------------+
| 300606E0 | 01 00 00 09 10 10 00 00 47 00 19 55 00 00 | Blood Suck
|
+----------+-------------------------------------------+----------------+
| 300606EE | 03 00 00 01 51 10 00 00 29 46 00 3E 00 00 | Allure
|
+----------+-------------------------------------------+----------------+
| 300606FC | 04 01 02 00 01 B2 42 00 08 00 0C 56 03 08 | Bio
|
| 3006070A | 04 01 02 00 01 B2 42 00 08 00 0C 57 03 08 | Bio
|
| 30060718 | 04 01 02 00 01 B2 42 00 08 00 0C 58 03 08 | Bio
|
| 30060726 | 04 01 03 00 01 B2 42 00 0A 6E 00 61 05 10 | Bio 2
|
| 30060734 | 04 01 03 00 01 B2 42 00 0A 6E 00 62 05 10 | Bio 2
|
| 30060742 | 04 01 03 00 01 B2 42 00 0A 78 00 63 05 10 | Bio 2
|
| 30060750 | 04 01 03 00 01 B2 42 00 0A 6E 00 72 05 10 | Bio 2
|
| 3006075E | 04 02 03 00 01 B2 42 00 08 00 18 59 06 18 | Bio 3
|
| 3006076C | 04 02 03 00 01 B2 42 00 08 00 18 5A 06 18 | Bio 3
|
| 3006077A | 04 02 03 00 01 B2 42 00 08 00 18 5B 06 18 | Bio 3
|
+----------+-------------------------------------------+----------------+
| 30060788 | 05 00 00 00 00 30 00 00 0B C8 00 5C 04 1E | Mbarrier
|
+----------+-------------------------------------------+----------------+
| 30060796 | 00 00 00 20 10 10 00 00 3F 32 00 2D 00 00 | Leg Aim
|
| 300607A4 | 00 00 00 20 10 10 00 00 3F 32 00 38 00 00 | Arm Aim
|
| 300607B2 | 00 00 00 20 10 10 00 00 40 46 00 5D 00 00 | Seal Evil
|
+----------+-------------------------------------------+----------------+
| 300607C0 | 04 03 03 00 00 32 40 80 08 00 26 00 07 46 | Melt
|
| 300607CE | 04 03 03 00 00 32 40 10 08 00 25 00 07 46 | Tornado
|
| 300607DC | 04 03 03 00 00 32 40 08 08 00 27 00 07 46 | Quake
|
+----------+-------------------------------------------+----------------+
| 300607EA | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>
|
| 300607F8 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>
|
+----------+-------------------------------------------+----------------+
| 30060806 | 04 01 03 00 40 32 00 00 0A A0 00 28 04 23 | Toad 2
|
| 30060814 | 04 01 03 00 40 32 00 00 17 A0 00 00 04 23 | Gravi 2
|
| 30060822 | 04 01 03 00 40 32 00 00 08 00 26 00 04 23 | Flare 2
|
| 30060830 | 04 01 03 00 40 32 00 00 0A C8 00 30 04 23 | Blind 2
|
+----------+-------------------------------------------+----------------+
| 3006083E | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb
|
| 3006084C | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb
|
+----------+-------------------------------------------+----------------+
| 3006085A | 04 01 03 00 40 32 00 00 0A A0 00 36 04 23 | Confuse 2
|
| 30060868 | 04 01 03 00 40 32 00 00 0A 96 00 39 04 23 | Sleep 2
|
+----------+-------------------------------------------+----------------+
| 30060876 | 04 02 03 00 00 32 00 00 08 00 1E 00 0A 28 | Ultima
|
+----------+-------------------------------------------+----------------+
| 30060884 | 05 03 03 00 00 32 00 00 08 00 37 00 0F 32 | All-ultima
|
+----------+-------------------------------------------+----------------+
| 30060892 | 04 02 03 00 00 32 00 00 16 C8 00 00 07 00 | Mute
|
| 300608A0 | 04 02 03 00 40 32 00 00 0A C8 00 37 07 00 | Despair 2
|
| 300608AE | 04 02 03 00 40 32 00 00 15 C8 00 00 07 00 | Return 2
|
+----------+-------------------------------------------+----------------+
| 300608BC | 04 00 00 05 11 10 0A 00 0A DC 00 30 00 06 | Blind
|
| 300608CA | 04 00 00 05 11 10 0A 00 0F C8 19 00 00 02 | Aspel
|
| 300608D8 | 04 00 00 05 11 10 0A 00 10 C8 19 00 00 0C | Drain
|
| 300608E6 | 04 00 00 05 11 10 0A 00 0A C8 00 31 00 0A | Faith
|
| 300608F4 | 04 00 00 05 11 10 0A 00 0A C8 00 32 00 0A | Innocent
|
| 30060902 | 04 00 00 05 11 10 0A 00 0A BE 00 33 00 0E | Zombie
|
| 30060910 | 04 00 00 05 11 10 0A 00 0A C8 00 34 00 10 | Silence
|
| 3006091E | 04 00 00 05 11 10 0A 00 0A B4 00 35 00 10 | Berserk
|
| 3006092C | 04 00 00 05 11 10 0A 00 61 C8 32 00 00 0C | Chicken
|
| 3006093A | 04 00 00 05 11 10 0A 00 0A BE 00 36 00 0E | Confuse
|
| 30060948 | 04 00 00 05 11 10 0A 00 0A C8 00 37 00 14 | Despair
|
| 30060956 | 04 00 00 05 11 10 0A 00 0A C8 00 38 00 0E | Don't Act
|
| 30060964 | 04 00 00 05 11 10 0A 00 0A BE 00 39 00 14 | Sleep
|
| 30060972 | 04 00 00 05 11 10 0A 00 0A B4 00 3A 00 18 | Break
|
+----------+-------------------------------------------+----------------+
| 30060980 | 02 02 02 19 15 11 22 20 4E 00 0C 00 00 00 | Ice Bracelet |
| 3006098E | 02 02 02 19 15 11 22 80 4E 00 0C 00 00 00 | Fire Bracelet |
| 3006099C | 02 02 02 19 15 11 22 40 4E 00 0C 00 00 00 | Thnder Brcelet |
| 300609AA | 02 00 02 09 51 10 00 00 5A 00 00 3F 00 00 | Dragon Tame
|
| 300609B8 | 02 00 02 09 11 10 00 00 5B 00 00 5E 00 00 | Dragon Care
|
| 300609C6 | 02 00 02 09 11 10 00 00 5C 05 02 00 00 00 | Dragon PowerUp |
| 300609D4 | 02 00 02 09 11 10 00 00 5D 00 00 00 00 00 | Dragon LevelUp |
| 300609E2 | 04 02 03 00 19 11 00 02 1E 04 14 00 00 00 | Holy Bracelet |
+----------+-------------------------------------------+----------------+
| 300609F0 | 08 00 00 05 11 10 08 00 43 00 00 00 00 14 | Shock!
|
+----------+-------------------------------------------+----------------+
| 300609FE | 02 00 00 05 11 10 04 00 4E 00 0C 00 03 00 | Braver
|
| 30060A0C | 02 01 00 05 11 10 04 00 4E 00 16 00 04 00 | Cross-slash
|
| 30060A1A | 02 00 00 05 11 10 04 00 43 00 00 00 05 00 | Blade Beam
|
| 30060A28 | 02 00 00 05 11 10 04 00 45 00 00 00 07 00 | Climhazzard
|
| 30060A36 | 03 02 00 05 11 10 04 00 4E 00 1A 00 0A 00 | Meteorain
|
| 30060A44 | 03 01 00 05 11 10 04 00 38 00 00 5F 05 00 | Finish Touch |
| 30060A52 | 03 02 00 05 11 10 04 00 4E 00 28 00 0F 00 | Omnislash
|
| 30060A60 | 03 02 00 05 11 10 04 00 4E 00 3C 00 14 00 | Cherry Blossom |
+----------+-------------------------------------------+----------------+
| 30060A6E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Choco Attack |
| 30060A7C | 04 00 00 01 11 10 02 00 31 00 00 00 00 00 | Choco Ball
|
| 30060A8A | 05 00 00 00 10 10 00 00 4E 00 04 00 00 00 | Choco Meteor |
| 30060A98 | 00 01 02 02 10 10 00 00 51 41 00 64 00 00 | Choco Esuna
|
| 30060AA6 | 00 01 02 02 10 10 00 00 4C 00 03 00 00 00 | Choco Cure
|
+----------+-------------------------------------------+----------------+
| 30060AB4 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tackle
|
| 30060AC2 | 01 00 01 09 11 10 12 00 4F 23 00 00 00 00 | Goblin Punch |
| 30060AD0 | 00 01 01 03 11 10 01 00 31 00 00 00 00 00 | Turn Punch
|
| 30060ADE | 01 00 02 09 11 10 12 00 50 2D 00 30 00 00 | Eye Gouge
|
| 30060AEC | 01 00 00 09 11 10 02 00 4D 1E 4B 00 00 00 | Mutilate
|
+----------+-------------------------------------------+----------------+
| 30060AFA | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Bite
|
| 30060B08 | 01 00 00 09 11 10 02 00 4E 00 04 00 00 00 | Small Bomb
|
| 30060B16 | 00 02 03 02 10 10 01 00 52 00 00 65 00 00 | Self Destruct |
| 30060B24 | 03 00 00 01 11 10 02 80 4E 00 03 00 00 00 | Flame Attack |
| 30060B32 | 00 02 01 02 10 10 01 80 4E 00 02 00 00 00 | Spark
|
+----------+-------------------------------------------+----------------+
| 30060B40 | 01 00 03 09 11 10 92 00 01 00 00 00 00 00 | Scratch
|
| 30060B4E | 01 00 02 09 11 10 02 00 37 00 08 00 00 00 | Cat Kick
|
| 30060B5C | 03 00 00 01 11 10 22 00 3D 1E 00 66 00 00 | Blaster
|
| 30060B6A | 01 00 02 09 11 10 12 00 50 28 00 27 00 00 | Poison Nail
|
| 30060B78 | 01 00 00 09 11 10 12 00 47 00 19 6B 00 00 | Blood Suck
|
+----------+-------------------------------------------+----------------+
| 30060B86 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tentacle
|
| 30060B94 | 02 02 02 19 15 11 22 00 50 32 00 30 00 00 | Black Ink
|
| 30060BA2 | 00 02 01 02 10 10 01 00 38 00 00 37 00 00 | Odd Soundwave |
| 30060BB0 | 03 01 01 00 11 10 00 00 3D 23 00 67 00 00 | Mind Blast
|
| 30060BBE | 04 00 00 00 11 10 00 00 59 3C 00 00 00 00 | Level Blast
|
+----------+-------------------------------------------+----------------+
=
=
=
=
=
=
=
=
Cloth
Shield
Helmet
Hat
Ribbon
Armor
Clothes
Robe
09
0A
0B
0C
0D
0E
0F
10
11
=
=
=
=
=
=
=
=
=
Flail
Gun
Crossbow
Bow
Harp
Dictionary
Spear
Stick
Bag
1A
1B
1C
1D
1E
1F
20
21
22
=
=
=
=
=
=
=
=
=
Shoes
Gauntlet
Ring
Armlet
Mantle
Perfume
Shuriken
Ball
Chemist item
+----------+-------------------------------------+-----------------+
| 3006320C | 05 2C 0B 82 47 0A 00 00 88 13 07 00 | Romanda Gun
|
| 30063218 | 07 2C 0F 82 48 0A 00 00 98 3A 0A 00 | Mythril Gun
|
| 30063224 | 00 2D 5F 82 49 0A 00 48 0A 00 14 00 | Stone Gun
|
| 30063230 | 03 2E 5B 82 4A 0A 00 00 0A 00 14 00 | Blaze Gun
|
| 3006323C | 05 2E 5C 82 4B 0A 00 00 0A 00 14 00 | Glacier Gun
|
| 30063248 | 07 2E 5D 82 4C 0A 00 00 0A 00 14 00 | Blast Gun
|
+----------+-------------------------------------+-----------------+
| 30063254 | 03 2F 01 80 4D 0B 00 00 90 01 01 00 | Bow Gun
|
| 30063260 | 01 2F 05 82 4E 0B 00 00 DC 05 04 00 | Night Killer
|
| 3006326C | 07 2F 0B 80 4F 0B 00 00 D0 07 07 00 | Cross Bow
|
| 30063278 | 06 30 0E 80 50 0B 00 00 A0 0F 09 00 | Poison Bow
|
| 30063284 | 07 30 18 80 51 0B 00 00 40 1F 0B 00 | Hunting Bow
|
| 30063290 | 02 30 21 82 52 0B 00 00 20 4E 0E 00 | Gastrafitis
|
+----------+-------------------------------------+-----------------+
| 3006329C | 03 31 02 80 53 0C 00 00 20 03 03 00 | Long Bow
|
| 300632A8 | 02 31 06 80 54 0C 00 00 DC 05 04 00 | Silver Bow
|
| 300632B4 | 05 31 0B 80 55 0C 00 00 D0 07 05 00 | Ice Bow
|
| 300632C0 | 00 32 0F 80 56 0C 00 00 B8 0B 07 00 | Lightning Bow |
| 300632CC | 07 31 1B 80 57 0C 00 00 40 1F 0B 00 | Windslash Bow |
| 300632D8 | 07 33 14 80 58 0C 00 00 88 13 09 00 | Mythril Bow
|
| 300632E4 | 01 33 25 80 59 0C 00 00 F0 55 0E 00 | Ultimus Bow
|
| 300632F0 | 03 34 34 82 5A 0C 00 00 0A 00 14 00 | Yoichi Bow
|
| 300632FC | 05 35 35 82 5B 0C 00 00 0A 00 14 00 | Perseus Bow
|
+----------+-------------------------------------+-----------------+
| 30063308 | 03 36 0D 80 5C 0D 00 00 88 13 07 00 | Ramia Harp
|
| 30063314 | 06 36 19 80 5D 0D 00 00 10 27 0B 00 | Bloody Strings |
| 30063320 | 02 36 24 82 5E 0D 00 00 30 75 14 00 | Fairy Harp
|
+----------+-------------------------------------+-----------------+
| 3006332C | 02 37 0D 80 5F 0E 00 00 B8 0B 07 00 | Battle Dict
|
| 30063338 | 07 37 17 80 60 0E 00 00 70 17 0A 00 | Monster Dict
|
| 30063344 | 05 37 22 80 61 0E 00 00 10 27 0B 00 | Papyrus Plate |
| 30063350 | 03 37 5F 82 62 0E 00 00 30 75 14 00 | Madlemgen
|
+----------+-------------------------------------+-----------------+
| 3006335C | 02 38 0C 80 63 0F 00 00 E8 03 05 00 | Javelin
|
| 30063368 | 01 3B 10 80 64 0F 00 00 D0 07 07 00 | Spear
|
| 30063374 | 04 39 15 80 65 0F 00 00 94 11 09 00 | Mythril Spear |
| 30063380 | 07 3B 19 80 66 0F 00 00 58 1B 0B 00 | Partisan
|
| 3006338C | 04 3A 1D 80 67 0F 00 00 10 27 0E 00 | Oberisk
|
| 30063398 | 02 3C 5F 82 68 0F 00 00 A0 8C 14 00 | Holy Lance
|
| 300633A4 | 05 38 60 82 69 0F 00 00 E0 AB 14 00 | Dragon Whisker |
| 300633B0 | 06 3C 61 82 6A 0F 00 00 E8 03 14 00 | Javelin
|
+----------+-------------------------------------+-----------------+
| 300633BC | 00 3D 09 80 6B 10 00 00 E8 03 06 00 | Cypress Rod
|
| 300633C8 | 07 3E 0D 80 6C 10 00 00 78 05 07 00 | Battle Bamboo |
| 300633D4 | 02 3D 15 80 6D 10 00 00 60 09 09 00 | Musk Rod
|
| 300633E0 | 01 3E 18 80 6E 10 00 00 A0 0F 0A 00 | Iron Fan
|
| 300633EC | 03 3F 1B 80 6F 10 00 00 4C 1D 0B 00 | Gokuu Rod
|
| 300633F8 | 06 40 5F 82 70 10 00 00 10 27 14 00 | Ivory Rod
|
| 30063404 | 00 3F 28 80 71 10 00 00 20 4E 0E 00 | Octagon Rod
|
| 30063410 | 03 41 60 82 72 10 00 00 88 90 14 00 | Whale Whisker |
+----------+-------------------------------------+-----------------+
| 3006341C | 02 42 50 82 73 11 00 0C 08 CF 09 00 | C Bag
|
| 30063428 | 07 42 51 82 74 11 00 00 60 EA 14 00 | FS Bag
|
| 30063434 | 05 42 52 82 75 11 00 0D 20 CB 0B 00 | P Bag
|
| 30063440 | 01 42 53 82 76 11 00 0E 90 E2 0E 00 | H Bag
|
+----------+-------------------------------------+-----------------+
| 3006344C | 05 43 18 80 77 12 00 00 58 1B 0A 00 | Persia
|
| 30063458 | 07 44 1D 80 78 12 00 00 98 3A 0C 00 | Cashmere
|
| 30063464 | 06 43 5F 82 79 12 00 00 40 9C 14 00 | Ryozan Silk
|
+----------+-------------------------------------+-----------------+
| 30063470 | 00 45 01 80 7A 20 00 00 32 00 05 00 | Shuriken
|
| 3006347C | 03 45 12 80 7B 20 00 00 2C 01 0A 00 | Magic Shuriken |
| 30063488 | 01 45 21 80 7C 20 00 00 E8 03 0D 00 | Yagyu Darkness |
+----------+-------------------------------------+-----------------+
| 30063494 | 03 46 01 80 7D 21 00 00 FA 00 07 00 | Fire Ball
|
| 300634A0 | 05 46 12 80 7E 21 00 00 FA 00 07 00 | Water Ball
|
| 300634AC | 02 46 1D 80 7F 21 00 00 FA 00 07 00 | Lightning Ball |
+----------+-------------------------------------+-----------------+
(shields I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300634B8 | 00 47 01 40 00 13 00 00 90 01 01 00 | Escutcheon
|
| 300634C4 | 02 4C 03 40 01 13 00 00 BC 02 03 00 | Buckler
|
| 300634D0 | 01 48 06 40 02 13 00 00 B0 04 04 00 | Bronze Shield |
| 300634DC | 07 4C 09 40 03 13 00 00 40 06 05 00 | Round Shield
|
| 300634E8 | 05 4A 0C 40 04 13 00 00 C4 09 06 00 | Mythril Shield |
| 300634F4 | 00 4E 0F 40 05 13 00 00 AC 0D 07 00 | Gold Shield
|
| 30063500 | 01 49 16 40 06 13 00 0F 70 17 09 00 | Ice Shield
|
| 3006350C | 03 4F 16 40 07 13 00 10 64 19 09 00 | Flame Shield
|
| 30063518 | 03 49 16 40 08 13 00 11 10 27 0A 00 | Aegis Shield
|
| 30063524 | 05 4D 19 40 09 13 00 00 E0 2E 0B 00 | Diamond Shield |
| 30063530 | 01 4A 1D 40 0A 13 00 00 80 3E 0D 00 | Platina Shield |
| 3006353C | 01 4D 24 40 0B 13 00 00 08 52 0E 00 | Crystal Shield |
| 30063548 | 05 49 24 42 0C 13 00 00 0A 00 14 00 | Genji Shield
|
| 30063554 | 01 4C 27 42 0D 13 00 12 0A 00 14 00 | Kaiser Plate
|
| 30063560 | 03 4B 28 42 0E 13 00 13 0A 00 14 00 | Venetian Shield |
| 3006356C | 07 4E 32 42 0F 13 00 00 90 01 14 00 | Escutcheon
|
+----------+-------------------------------------+-----------------+
(armor I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063578 | 00 50 01 20 00 14 00 00 C8 00 01 00 | Leather Helmet |
| 30063584 | 0D 51 04 20 01 14 00 00 F4 01 02 00 | Bronze Helmet |
| 30063590 | 09 51 07 20 02 14 00 00 E8 03 03 00 | Iron Helmet
|
| 3006359C | 0B 52 09 20 03 14 00 00 DC 05 05 00 | Barbuta
|
| 300635A8 | 0A 53 0C 20 04 14 00 00 34 08 06 00 | Mythril Helmet |
| 300635B4 | 00 53 0F 20 05 14 00 00 F0 0A 07 00 | Gold Helmet
|
| 300635C0 | 0D 54 11 20 06 14 00 00 A0 0F 08 00 | Cross Helmet
|
| 300635CC | 0C 55 16 20 07 14 00 00 70 17 0A 00 | Diamond Helmet |
| 300635D8 | 0A 56 19 20 08 14 00 00 40 1F 0C 00 | Platina Helmet |
| 300635E4 | 0B 57 1D 20 09 14 00 00 10 27 0C 00 | Circlet
|
| 300635F0 | 09 55 1B 20 0A 14 00 00 B0 36 0E 00 | Crystal Helmet |
| 300635FC | 0C 58 24 22 0B 14 00 00 0A 00 14 00 | Genji Helmet
|
| 30063608 | 09 59 28 22 0C 14 00 14 0A 00 14 00 | Grand Helmet
|
+----------+-------------------------------------+-----------------+
| 30063614 | 0B 5A 01 20 0D 15 00 00 96 00 01 00 | Leather Hat
|
| 30063620 | 0D 5B 04 20 0E 15 00 00 5E 01 02 00 | Feather Hat
|
| 3006362C | 0C 5C 07 20 0F 15 00 00 20 03 03 00 | Red Hood
|
| 30063638 | 0A 5D 0A 20 10 15 00 15 B0 04 05 00 | Headgear
|
| 30063644 | 0C 5E 0D 20 11 15 00 16 08 07 06 00 | Triangle Hat
|
| 30063650 | 0B 5F 10 20 12 15 00 17 B8 0B 07 00 | Green Beret
|
| 3006365C | 02 60 15 20 13 15 00 18 88 13 09 00 | Twist Headband |
| 30063668 | 0B 61 18 20 14 15 00 19 70 17 0A 00 | Holy Miter
|
-=============BASEADDR +0 : range
BASEADDR +1 : 00
01
02
04
08
10
20
40
80
=
=
=
=
=
=
=
=
=
BASEADDR +2 : 01
02
03
04
06
07
=
=
=
=
=
=
normal
randomly cast a spell
used for gun
used for elemental gun
drain HP
restore HP
BASEADDR +3 : always FF
BASEADDR +4 : weapon power
BASEADDR +5 : weapon evade%
BASEADDR +6 : elemental (see above)
BASEADDR +7 : spell to cast / status to add
=> You can mimic any spell's status-adding ability
by looking that spell up in the `Abilities' chart
above, and copying the BASEADDR +B from there to
the BASEADDR +7 byte for your weapon
=> For random spellcasting, this is the index number
of the spell. See the listing in part 7.
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7
+----------+-------------------------+-----------------+
| 30063AB8 | 01 88 01 FF 00 00 00 00 | <BLANK>
|
+----------+-------------------------+-----------------+
| 30063AC0 | 01 8A 01 FF 03 05 00 00 | Dagger
|
| 30063AC8 | 01 8A 01 FF 04 05 00 00 | Mythril Knife |
| 30063AD0 | 01 8A 01 FF 04 05 00 09 | Blind Knife
|
| 30063AD8 | 01 8A 01 FF 04 05 00 0A | Mage Masher
|
| 30063AE0 | 01 8A 01 FF 05 0A 00 00 | Platina Dagger |
| 30063AE8 | 01 8A 01 FF 06 28 00 00 | Main Gauche
|
| 30063AF0 | 01 8A 01 FF 07 05 00 00 | Orichalcum
|
| 30063AF8 | 01 8A 01 FF 07 05 00 0B | Assassin Dagger |
| 30063B00 | 01 8A 01 FF 0A 05 10 00 | Air Knife
|
| 30063B08 | 01 8A 01 FF 0C 0A 00 0C | Zorlin Shape
|
+----------+-------------------------+-----------------+
| 30063B10 | 01 8E 01 FF 08 05 00 00 | Hidden Knife
|
| 30063B18 | 01 8E 01 FF 09 05 00 00 | Ninja Knife
|
| 30063B20 | 01 8E 01 FF 0A 05 00 00 | Short Edge
|
| 30063B28 | 01 8E 01 FF 0C 05 00 00 | Ninja Edge
|
| 30063B30 | 01 8E 01 FF 0D 05 00 0D | Spell Edge
|
| 30063B38 | 01 8E 01 FF 0E 0F 00 00 | Sasuke Knife
|
| 30063B40 | 01 8E 01 FF 0F 0A 00 00 | Iga Knife
|
+----------+-------------------------+-----------------+
| 30063CF0 | 08 20 03 FF 06 05 00 00 | Romanda Gun
|
| 30063CF8 | 08 20 03 FF 08 05 00 00 | Mythril Gun
|
| 30063D00 | 08 20 03 FF 10 05 00 00 | Stone Gun
|
| 30063D08 | 08 20 04 FF 14 05 20 00 | Blaze Gun
|
| 30063D10 | 08 20 04 FF 15 05 80 00 | Glacier Gun
|
| 30063D18 | 08 20 04 FF 16 05 40 00 | Blast Gun
|
+----------+-------------------------+-----------------+
| 30063D20 | 04 20 01 FF 03 05 00 00 | Bow Gun
|
| 30063D28 | 04 20 01 FF 03 05 00 15 | Night Killer
|
| 30063D30 | 04 20 01 FF 04 05 00 00 | Cross Bow
|
| 30063D38 | 04 20 01 FF 04 05 00 16 | Poison Bow
|
| 30063D40 | 04 20 01 FF 06 05 00 00 | Hunting Bow
|
| 30063D48 | 04 20 01 FF 0A 05 00 00 | Gastrafitis
|
+----------+-------------------------+-----------------+
| 30063D50 | 05 15 01 FF 04 00 00 00 | Long Bow
|
| 30063D58 | 05 15 01 FF 05 00 00 00 | Silver Bow
|
| 30063D60 | 05 15 01 FF 05 00 20 00 | Ice Bow
|
| 30063D68 | 05 15 02 FF 06 00 40 15 | Lightning Bow |
| 30063D70 | 05 15 01 FF 08 00 10 00 | Windslash Bow |
| 30063D78 | 05 15 01 FF 07 00 00 00 | Mythril Bow
|
| 30063D80 | 05 15 01 FF 0A 00 00 00 | Ultimus Bow
|
| 30063D88 | 05 15 01 FF 0C 00 00 00 | Yoichi Bow
|
| 30063D90 | 05 15 01 FF 10 00 00 00 | Perseus Bow
|
+----------+-------------------------+-----------------+
| 30063D98 | 03 20 01 FF 0A 0A 00 17 | Ramia Harp
|
| 30063DA0 | 03 20 06 FF 0D 0A 00 00 | Bloody Strings |
| 30063DA8 | 03 20 01 FF 0F 0A 00 18 | Fairy Harp
|
+----------+-------------------------+-----------------+
| 30063DB0 | 03 22 01 FF 07 0F 00 00 | Battle Dict
|
| 30063DB8 | 03 22 01 FF 08 0F 00 00 | Monster Dict
|
| 30063DC0 | 03 22 01 FF 09 0F 00 00 | Papyrus Plate |
| 30063DC8 | 03 22 01 FF 0B 0F 00 00 | Madlemgen
|
+----------+-------------------------+-----------------+
| 30063DD0 | 02 46 01 FF 08 0A 00 00 | Javelin
|
| 30063DD8 | 02 46 01 FF 09 0A 00 00 | Spear
|
| 30063DE0 | 02 46 01 FF 0A 0A 00 00 | Mythril Spear |
| 30063DE8 | 02 46 01 FF 0B 0A 00 00 | Partisan
|
| 30063DF0 | 02 46 01 FF 0C 0A 00 00 | Oberisk
|
| 30063DF8 | 02 46 02 FF 0E 0A 02 0F | Holy Lance
|
| 30063E00 | 02 46 01 FF 11 0A 00 00 | Dragon Whisker |
| 30063E08 | 02 46 01 FF 1E 0A 00 00 | Javelin
|
+----------+-------------------------+-----------------+
| 30063E10 | 02 46 01 FF 06 14 00 00 | Cypress Rod
|
| 30063E18 | 02 46 01 FF 07 14 00 00 | Battle Bamboo |
| 30063E20 | 02 46 01 FF 08 14 00 00 | Musk Rod
|
| 30063E28 | 02 46 01 FF 09 14 00 00 | Iron Fan
|
| 30063E30 | 02 46 01 FF 0A 14 00 19 | Gokuu Rod
|
| 30063E38 | 02 46 01 FF 0B 14 00 00 | Ivory Rod
|
| 30063E40 | 02 46 01 FF 0C 14 00 1A | Octagon Rod
|
| 30063E48 | 02 46 01 FF 10 14 00 00 | Whale Whisker |
+----------+-------------------------+-----------------+
| 30063E50 | 01 80 01 FF 0A 00 00 00 | C Bag
|
| 30063E58 | 01 80 01 FF 14 00 00 00 | FS Bag
|
| 30063E60 | 01 80 01 FF 0C 00 00 00 | P Bag
|
| 30063E68 | 01 80 01 FF 0E 00 00 00 | H Bag
|
+----------+-------------------------+-----------------+
| 30063E70 | 02 40 01 FF 08 32 00 00 | Persia
|
| 30063E78 | 02 40 01 FF 0A 32 00 00 | Cashmere
|
| 30063E80 | 02 40 01 FF 0F 32 00 00 | Ryozan Silk
|
+----------+-------------------------+-----------------+
| 30063E88 | 00 22 01 FF 04 00 00 00 | Shuriken
|
| 30063E90 | 00 22 01 FF 07 00 00 00 | Magic Shuriken |
| 30063E98 | 00 22 01 FF 0A 00 00 00 | Yagyu Darkness |
+----------+-------------------------+-----------------+
| 30063EA0 | 00 22 01 FF 08 00 80 00 | Fire Ball
|
| 30063EA8 | 00 22 01 FF 08 00 04 00 | Water Ball
|
| 30063EB0 | 00 22 01 FF 08 00 40 00 | Lightning Ball |
+----------+-------------------------+-----------------+
-=============SHIELD BYTES II
-=============BASEADDR +1 : Physical S-Evade
BASEADDR +2 : Magical S-Evade
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063EB8 | 0A 03 | Escutcheon
|
| 30063EBA | 0D 03 | Buckler
|
| 30063EBC | 10 00 | Bronze Shield |
| 30063EBE | 13 00 | Round Shield
|
| 30063EC0 | 16 05 | Mythril Shield |
| 30063EC2 | 19 00 | Gold Shield
|
| 30063EC4 | 1C 00 | Ice Shield
|
| 30063EC6 | 1F 00 | Flame Shield
|
| 30063EC8 | 0A 32 | Aegis Shield
|
| 30063ECA | 22 0F | Diamond Shield |
| 30063ECC | 25 0A | Platina Shield |
| 30063ECE | 28 0F | Crystal Shield |
| 30063ED0 | 2B 00 | Genji Shield
|
| 30063ED2 | 2E 14 | Kaiser Plate
|
| 30063ED4 | 32 19 | Venetian Shield |
| 30063ED6 | 4B 32 | Escutcheon
|
+----------+-------+-----------------+
-============ARMOR BYTES II
-============BASEADDR +0 : HP to add
BASEADDR +1 : MP to add
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063ED8 | 0A 00 | Leather Helmet |
| 30063EDA | 14 00 | Bronze Helmet |
| 30063EDC | 1E 00 | Iron Helmet
|
| 30063EDE | 28 00 | Barbuta
|
| 30063EE0 | 32 00 | Mythril Helmet |
| 30063EE2 | 3C 00 | Gold Helmet
|
| 30063EE4 | 46 00 | Cross Helmet
|
| 30063EE6 | 50 00 | Diamond Helmet |
| 30063EE8 | 5A 00 | Platina Helmet |
| 30063EEA | 64 00 | Circlet
|
| 30063EEC | 78 00 | Crystal Helmet |
-================ACCESSORY BYTES II
-================BASEADDR +0 : Physical A-Evade
BASEADDR +1 : Magical A-Evade
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063F58 | 00 00 | Battle Boots
|
| 30063F5A | 00 00 | Spike Shoes
|
| 30063F5C | 00 00 | Germinas Boots |
| 30063F5E | 00 00 | Rubber Shoes
|
| 30063F60 | 00 00 | Feather Boots |
| 30063F62 | 00 00 | Sprint Shoes
|
| 30063F64 | 00 00 | Red Shoes
|
+----------+-------+-----------------+
| 30063F66 | 00 00 | Power Wrist
|
| 30063F68 | 00 00 | Genji Gauntlet |
| 30063F6A | 00 00 | Magic Gauntlet |
| 30063F6C | 00 00 | Bracer
|
+----------+-------+-----------------+
| 30063F6E | 00 00 | Reflect Ring
|
| 30063F70 | 00 00 | Defense Ring
|
| 30063F72 | 00 00 | Magic Ring
|
| 30063F74 | 00 00 | Cursed Ring
|
| 30063F76 | 00 00 | Angel Ring
|
+----------+-------+-----------------+
| 30063F78 | 00 00 | Diamond Armlet |
| 30063F7A | 00 00 | Jade Armlet
|
| 30063F7C | 00 00 | 108 Gems
|
| 30063F7E | 00 00 | N-Kai Armlet
|
| 30063F80 | 00 00 | Defense Armlet |
+----------+-------+-----------------+
| 30063F82 | 0A 0A | Small Mantle
|
| 30063F84 | 0F 0F | Leather Mantle |
| 30063F86 | 12 12 | Wizard Mantle |
| 30063F88 | 19 19 | Elf Mantle
|
| 30063F8A | 1C 1C | Dracula Mantle |
| 30063F8C | 28 1E | Feather Mantle |
| 30063F8E | 23 00 | Vanish Mantle |
+----------+-------+-----------------+
| 30063F90 | 00 00 | Chantage
|
| 30063F92 | 00 00 | Cherche
|
| 30063F94 | 00 00 | Setiemson
|
| 30063F96 | 00 00 | Salty Rage
|
+----------+-------+-----------------+
-===========ITEM BYTES II
-===========BASEADDR +0 : 48
49
4A
38
4B
=
=
=
=
=
Restore 10*Q HP
Restore 10*Q MP
Restore all HP/MP
Remove status
Remove status and restore (1..(Q-1)) HP
Throw Stone
Throw Stone.
4
Now
90
3
Heal
Cures abnormal status. 1
Now
150
2
--------------------------------------------------------------------*Pros - It's a well balanced character, and pretty decent toward the
beginning of the game.
*Cons - He's really vulnerable to attacks.
Chemist:
Requirements: None
Basic Skills:
Description Range MP
Speed
JP
Rating
---------------------------------------------------------------------Potion
Recovers 30 HP.
4
Now
30
6
Hi-Potion Recovers 70 HP.
4
Now
200
6
X-Potion
Recovers 150 HP.
4
Now
300
8
Ether
Recovers 20 MP.
4
Now
400
4
Hi-Ether
Recovers 50 MP.
4
Now
400
4
Elixir Recovers all HP and MP.
4
Now
900
7
Antidote
Cures Poison.
4
Now
70
4
Eye Drop
Cures Darkness.
4
Now
80
4
Echo Grass
Cures Silence.
4
Now
120
3
Maiden's Kiss Cures Frog.
4
Now
200
3
Soft
Cures Petrify.
4
Now
250
4
Holy Water Cures Undead and
4
Now
400
6
Blood Suck.
Remedy
Cures most status.
4
Now
700
6
Phoenix Down
Cures Death.
4
Now
90
9
---------------------------------------------------------------------*Pros - Potions and curitives are easily used well, and they can equip
guns, which are very useful.
*Cons - Not very powerful, and pretty weak.
Knight:
Requirements: Squire 2.
Basic Skills:
Description Range MP
Speed
JP
Rating
---------------------------------------------------------------------Head Break
Destorys Helmet.
#
Now
300
3
Armor Break
Destroys Armor.
#
Now
400
7
Shield Break Destroys Shield.
#
Now
300
6
Weapon Break Destroys Weapon.
#
Now
400
9
Magic Break Reduces MP by half.
#
Now
250
4
Speed Break
Speed down 2.
#
Now
250
6
Power Break
Power down 2.
#
Now
250
3
Mind Break
Magic Attack down 2. #
Now
250
3
---------------------------------------------------------------------# - Depends on weapon.
*Pros - A very strong class, it's skills are good for disabling enemys.
*Cons - This class is pretty slow, and it might be more useful to steal
equipment than to break it.
Archer:
Requirements: Squire 2.
Basic Skills:
Description Range MP
Speed
JP
Rating
---------------------------------------------------------------------Charge +1
Increases Damage #
100
3
done by 1 point.
Charge +2
"
" 2
#
150
4
Charge +3
"
" 3.
#
200
6
Charge +4
"
" 4.
#
250
9
Charge +5
"
" 5.
#
300
6
Charge +7
"
" 7.
#
400
5
Charge +10
"
" 10.
#
600
3
Charge +20
"
" 20.
#
1000
2
--------------------------------------------------------------------*Pros - Can arc arrows over obstacles, making it easier to hit enemies.
First class that attacks well from afar.
*Cons - Low HP and armor makes this character relatively weak.
Priest:
Requirements: Chemist 2.
Basic Skills:
Description Range MP
Speed
JP
Rating
---------------------------------------------------------------------Cure
Restores small HP.
4
6
25
50
7
Cure 2
Restores medium HP.
4
10
20
180
7
Cure 3
Restores large HP.
4
16
15
400
5
Cure 4
Restores huge HP.
4
20
10
700
5
Raise
Revives dead units.
4
10
35
180
4
Raise 2
Revives with full HP. 4
20
10
500
5
Reraise
Revives when dies.
3
16
15
800
4
Regen
Raises HP gradually. 3
8
25
300
3
Protect
Decreases physical
damage.
3
6
25
70
4
Protect 2 Decreases physical
damage, higher success. 3
24
15
500
3
Shell
Decreases magic
damage.
3
6
25
70
4
Shell 2
Decreases magic
damage, higher success. 3
20
15
500
3
Wall
Decreases physical and
magic damage.
3
24
25
380
3
Esuna
Cancels status
abnormalities.
3
18
34
280
5
Holy
Strong White Magic.
5
56
17
600
8
----------------Special Classes:
----------------A few members join your party in Final Fantasy Tactics that have extra
classes already on the class change and ability screens. I'll give the
basic skills lists for these members.
Squire (Ramza):
Ramza has a few extra abilities as Squire that the others do not. His
action abilities are "Guts" as Squiare, not "Basic Skills". A few of
these are very useful, and Ultima cannot be gotten any other way.
Basic Skills:
Description
Range MP
Speed
JP
Rating
---------------------------------------------------------------------Yell
Raises Speed by 1.
3
Now
200
4
Wish
Character gives HP to
the target, doubling his
HP.
1
Now
0
2
Cheer Up
Raises Brave by 5.
Now
200
8
Scream
Raises target's Brave,
Speed, Physical and Magic
Powers.
0
Now
500
6
Ultima Powerful magic hits very
----------------Getting Cloud:
----------------Yes, Cloud is in the game, and he can join your party. You must be
shortly into Chapter 4, and before you go into the Orbonne Monastery,
or it won't work.
1) Go to the Zeltennia Bar, and choose to hear the rumor about a "Cursed
Island"
2) Go to Zarghidas Trade City, and buy a flower from Aerith.
3) Go to the Goug Machine City.
4) Go to the bar in Goland Coal City and pick the rumor: "Ghost of
Colliery".
5) Go to Lesalia Imperial Capital and Beowulf will join you.
6) Go to Goland Coal City and and fight the 4 battles. When you save
the Holy Dragon, make him join you and you get a item called the Zodiac
Stone.
7) Go back to Goug Machine City and a Steel Giant will come from the
Steel Ball. Defeat him in the Nelveska Temple and receive the second
Zodiac Stone.
8) Return to Goug Machine City. The second Zodiac Stone will activate
a machine that will summon Cloud.
9) Make sure you're into the story after the dispute with Dycedarg and
Adramelk at Igros Castle.
10) Go to Zarghidas and protect Cloud from the group of thieves.
Cloud starts off as a Soldier, and starts out pretty weak. To make Cloud
the most effective, you will need his Materia Blade, which allows him to
do his Limit Breaks. Go to the active volcano of Berubenia and keep
going until you are attacked. Use someone that is equipped with Chemist's
"Item Find" movement ability and her him climb to the highest point on the
screen, a rock needle. You will find the Materia Blade there. Equip it
on Cloud and he will be able to use his special ability, "Limit".
*Recommended Cloud Abilities - Cloud has a variety of Limits, all of
them from Final Fantasy 7, and a new Limit, Cherry Blossom. Cherry
Blossom is very powerful, but it takes a very long time to charge,
leaving it not very useful. I've found the best Limit to be Finish
Touch. It can add status effects like Death, Petrify, and Stop.
This is quite useful later in the game, and will help you make the
harder enemies at the end of the game easier.
-----------------Eqiupment Table:
-----------------This table shows what type of armor and weapons each class can
equip.
Squire:
Weapons: Knife, Sword, Axe, Hammer
Armor: Hat, Vest
Chemist:
Weapons: Knight, Gun
Armor: Hat, Vest
Knight:
Weapons: Sword, Knight Sword
Armor: Robe, Armor, Shield, Helm
Archer:
Weapons: Bow, Crossbow
Armor: Shield, Vest, Hat
Monk:
Weapons: Nothing
Armor: Vest
Priest:
Weapons: Staff
Armor: Hat, Vest, Robe
Wizard:
Weapons: Staff
Armor: Hat, Vest, Robe
Time Mage:
Weapons: Staff
Armor: Hat, Vest, Robe
Summoner:
Weapons: Staff, Rod
Armor: Hat, Vest, Robe
Thief:
Weapons: Knife
Armor: Hat, Vest
Mediator:
Weapons: Knife, Gun
Armor: Hat, Vest
Oracle:
Weapons: Staff, Rod, Dictionary, Club
Armor: Hat, Vest, Robe
Geomancer:
Weapons: Sword, Axe
Armor: Hat, Vest, Robe, Shield
Lancer:
Weapons: Spear
Armor: Robe, Armor, Helm
Samurai:
Weapons: Katana
Armor: Robe, Armor, Helm
Ninja:
Weapons: Knife, Ninja Knife, Hammer
Armor: Hat, Vest
Calculator:
Weapons: Dictionary, Club
Armor: Hat, Vest
Bard: (only males)
Weapons: Instruments
Armor: Hat, Vest
Dancer: (only females)
Weapons: Knife
Armor: Hat, Vest
Mimic:
Weapons: Nothing
Armor: Nothing
------------------Battle Run-downs:
------------------I'm going to run down each battle, tell the axis (in X and Y) of each
treasure on the battle field, and give various strategies on how to
successfully complete the battle.
------------------------------------------------------------------Battle 1: Orbonne Monastery
Objective: Defeat all enemies!
Enemy Units: Lezales (Knight), Archer x3, Chemist x1.
Recommened Experience Level: You start here, so it doesn't matter.
Treasures: None.
This is a very easy battle. You only get to control Ramza here, all
the other friend characters will fight for themselves. Just attack
with Ramza, and let the others do the work for you.
------------------------------------------------------------------Battle 2: Magic City Gariland
Objective: Defeat all enemies!
Enemy Units: Squire x4, Chemist x1.
Recommended Eperience Level: 1
Treasures: None.
This battle is pretty straight-forward, Delita will help you attack
stronger enemies, while Ramza and the Squires should head to beat the
various other enemies. Use 1 or 2 Chemists to cure.
------------------------------------------------------------------Battle 3: Mandalia Plains
Objective: Save Algus!
Enemy Units: Squire x4, Red Panther x1, Thief x1.
Recommended Experience Level: 2
Treasures:
(0,
(4,
(4,
(8,
0) Dagger or Potion
4) Broad Sword or Hi-Potion
12) Rod or Antidote
6) Oak Staff or Eye Drop
Make sure you kill the Thieves first, since they can charm your
members and turn them against you. Take care of the Priests next, since
they can raise enemy characters from the dead. After than, the Knight
shouldn't be too tough.
------------------------------------------------------------------Battle 8: Lenalia Plateau
Objective: Defeat all enemies!
Enemy Units: Knight x3, Wizard x2, Time Mage x1.
Recommended Experience Level: 7
Treasures: (2, 8) Buckler or Potion
(4, 4) Iron Helmet or Hi-Potion
(5, 10) Red Hood or Antidote
(10, 6) Bronze Armor or Eye Drop
At first, all of the enemies will be clumped. Take advantage and cast
the best attacking magic on the group of enemies. After that, take out
the Time Mage and Wizards. After defeating them, round your characters
to the back and sides of the Knights, and kill them.
------------------------------------------------------------------Battle 9: Windmill Shed
Objective: Defeat Wiegraf!
Enemy Units: Wiegraf (White Knight), Monk x2, Yellow Chocobo x1, Knight
x1.
Recommended Experience Level: 10
Treasures: (0, 9) Leather Vest or Echo Grass
(3, 4) Linen Robe or Phoenix Down
(5, 8) Small Mantle or Potion
(6, 0) Mage Masher or Hi-Potion
Make sure you go for the Yellow Chocobo and Monks first. The Yellow
Chocobo can heal the characters, and make it harder to win, and the
Monks can deliver some harsh attacks. After defeating them, try to
stay away from Wiegraf and hit him with a Wizard spell. The Knight is
also easily taken down.
------------------------------------------------------------------Battle 10: Fort Zeakden
Objective: Defeat Algus!
Enemy Units: Knight x3, Wizard x2, Algus (Knight).
Recommended Experience Level: 11
Treasures: (3, 3) Bronze Shield or Potion
(2, 10) Chain Mail or Hi-Potion
(4, 7) Chain Vest or Antidote
(8, 12) Silk Robe or Eye Drop
Algus focuses a lot on Delita, so try to keep him alive with the
Chemists. Defeat the Knights and Wizards around him by using Bolt
magic, and attack with Ramza. Use long range attacks on Algus, like
Archer skills.
------------------------------------------------------------------Chapter 2: The Manipulator and the Subservient
------------------------------------------------------------------Battle 11: Dorter Trade City
Objective: Defeat all enemies!
Enemy Units: Thief x2, Archer x2, Wizard x2.
Recommended Experience Level: 12
Treasures: (0, 1) Ice Bow or Potion
(2, 6) Shuriken or Hi-Potion
(8, 4) Round Shield or Ether
(8, 10) Barbuta or Echo Grass
This battle should be very easy, Gafgarion's sword techniques will help
you a lot. Once he travels up the straight, he will fight enemies with
Night Sword, which is very useful for attacking the enemy, and at the
same time, gaining health back. Keep Gafgarion alive and go after the
enemy clump.
------------------------------------------------------------------Battle 12: Araguay Woods
Objective: Save Boco!
Enemy Units: Goblin x5, Black Goblin x1.
Recommended Experience Level: 13
Treasures: (3, 5) Headgear or Soft
(4, 2) Mythril Armor or Phoenix Down
(8, 5) Mythril Vest or Potion
(11, 9) Spike Shoes or Hi-Potion
Defeating the Goblins should be very useful, since you've been exposed
to them for a long time. Use Black Magic and poweful attacks, and this
battle should be very easy.
------------------------------------------------------------------Battle 13: Zirekile Falls
Objective: Save Oveila!
Enemy Units: Knight x5, Gafgarion (Dark Night).
Recommended Experience Level: 14
Treasures: (1, 6) Leather Mantle or Ether
(5, 7) Platina Dagger or Echo Grass
(7, 5) Coral Sword or Soft
(8, 5) Poison Rod or Phoenix Down
A good way to easily win this battle is to unequip Gafgarion of all his
armorment before entering this battle. Then, he can be taken out easily.
After that, Delita should be able to waste away at the Knights with his
sword techniques, while your strongest characters waste the remainder of
the enemies.
------------------------------------------------------------------Battle 14: Zaland Fort City
Objective: Save Mustadio!
Enemy Units: Knight x2, Archer x2, Wizard x2.
Recommended Experience Level: 16
Treasures: (0, 2) Rainbow Staff or Potion
(0, 9) Cypress Rod or Hi-Potion
(4, 12) Mythril Shield or Ether
(7, 6) Mythril Helmet or Echo Grass
In my opinion, this is one of the toughest battles in the game. Make
sure you remove the Wizards very quickly at the beginning of this
battle! They will try to nail Mustadio, ending the battle. After that,
Mustadio and your other characters should be able to deliver good blows
to the Archers and Knights.
------------------------------------------------------------------Battle 15: Bariaus Hill
Objective: Defeat all enemies!
Enemy Units: Knight x2, Summoner x2, Archer x2.
Recommended Experience Level: 16
Treasures: (3, 6) Triangle Hat or Soft
(8, 0) Plate Mail or Phoenix Down
(11, 6) Adaman Vest or Potion
(13, 2) Power Wrist or Hi-Potion
Make sure you bring a few members around back, so you can kill the
Summoners before they use Mog or Shiva summon. After that, your allies
should be able to easily whip the Archers, and a Wizard can cast good
spells on the Knights.
------------------------------------------------------------------Battle 16: Zigolis Swamp
Objective: Defeat all enemies!
Enemy Units: Skeleton x2, Ghoul x2, Bone Snatch x1, Flotiball or Morbol
x1.
Recommended Experience Level: 18
Treasures: (1, 0) Asura Knife or Ether
(4, 4) Koutetsu Knife or Echo Grass
(6, 11) Giant Axe or Soft
(11, 1) Romanda Gun or Phoenix Down
It's very useful to use Mustadio's Seal Evil ability here, as it can
easily do away with a Ghoul or Bone Snatcher, allowing your characters
to go after the other enemies. Make sure you have strong attackers for
this fight, and using curative items on the enemies can also help.
------------------------------------------------------------------Battle 17: Slums in Goug
Objective: Defeat all enemies!
Enemy Units: Thief x2, Summoner x2, Archer x2.
Recommended Experience Level: 20
Treasures: (2, 5) Crossbow or Potion
(2, 8) Lightning Bow or Hi-Potion
(4, 4) Ramia Harp or Ether
(10, 2) Battle Dictionary or Echo Grass
Before this battle, equip a few Romanda guns on your characters. These
guns are great, since they have decent power and are long range. Nail
the Summoners with these, and concentrate sword/knife power on Archers
and Thieves.
------------------------------------------------------------------Battle 18: Bariaus Valley
Objective: Save Agrias!
Enemy Units: Knight x2, Archer x2, Wizard x2.
Recommended Experience Level: 22
Treasures: (0, 11) Javelin or Soft
(1, 2) Battle Bamboo or Phoenix Down
(11, 7) Fire Ball or Potion
(11, 11) Water Ball or Hi-Potion
Agrias will help a lot with this battle, because of her very strong
sword techniques. Use Mustadio to hit the Wizards from afar, and take
care of the other enemies with strong attacks.
------------------------------------------------------------------Battle 19: Golgorand Execution Site
Objective: Defeat all enemies!
Enemy Units: Knight x3, Archer x2, Time Mage x2, Gafgarion (Dark
Knight).
Recommended Experience Level: 24
Treasures: (0, 8) Lightning Ball or Ether
(4, 3) Gold Shield or Echo Grass
(7, 2) Gold Helmet or Soft
(7, 8) Green Beret or Phoenix Down
Try to use Weapon Break on Gafgarion. Without Night Sword, he isn't
much of a fighter. After defeating him, try to use Mustadio and Chemists
to hit the Archers and Knights from far away, while casting magic on
them. The Time Mages should be taken care of last.
Enemy Units: Archer x2, Lancer x2, Monk x1, Summoner x1.
Recommended Experience Level: 48
Treasures: (0, 10) Angel Ring or Phoenix Down
(3, 3) Air Knife or Hi-Potion
(10, 7) Rune Blade or X-Potion
(11, 0) Kikuichimoji or Hi-Ether
It is imperitive to have the "Ignore Height" ability of the Lancer in
order to win this battle! The enemies are perched on different heights,
and it makes it much easier. Just keep attacking with Ninjas and
Agrias's Holy Sword skills, and it shouldn't be too hard.
------------------------------------------------------------------Battle 39: In Front of Bethla Garrison's Sluice
Objective: Open water gate!
Enemy Units: Knight x4, Archer x2, Wizard x2.
Recommended Experience Level: 50
Treasures: (1, 5) Crystal Shield or Hi-Ether
(5, 2) Crystal Helmet or Remedy
(8, 4) Flash Hat or Phoenix Down
(11, 9) Crystal Mail or Hi-Potion
To win this battle, you only have to defeat the Knights on top of the
wall, and press the switches beneath them. To do this, you don't even
need to kill an enemy. However, if you kill the Knights while they're
on the switches, you'll need to wait for them to crystalize in order to
step on the switches. You can only step on the switches with Ramza to
open the flood gate.
------------------------------------------------------------------*Note: Here is a good place to stop and gain some levels, especially
since you have the newly acquired Orlandu, which I think is the
best character in the game. Spend some time gaining levels and
learning the remainder of Orlandu's Holy Swordsman skills.
------------------------------------------------------------------Battle 40: Germinas Peak
Objective: Defeat all enemies!
Enemy Units: Archer x3, Thief x2, Ninja x1.
Recommended Experience Level: 56
Treasures: (3, 3) Ninja Long or Potion
(3, 11) Platinum Sword or Hi-Potion
(4, 6) Vanish Mantle or Ether
(7, 4) Morning Star or Remedy
Divide your party into two equal offensive and defensive groups. The
newly acquired Orlandu can cast some great offensive Sword techniques
here, I recommend using Crush Punch or Shellbust Stab, or if your HP
is low, use Night Sword. If there are a group of enemies, use Lightning
Stab.
------------------------------------------------------------------Battle 41: Poeskas Lake
Objective: Defeat all enemies!
Enemy Units: Archer x2, Revnant x2, Oracle x1, Summoner x1.
Recommended Experience Level: 58
Treasures: (3, 13) Cashmere or Maiden's Kiss
(5, 12) Platina Helmet or Phoenix Down
(6, 5) Circlet or Potion
(8, 13) Platina Armor or Hi-Potion
All of the enemies in this battle are undead. Using high potions (such
as X-Potion) on them can have great effects. It shouldn't be too hard
to crush these baddies with Sword skills and guns, and various healing
Sword skill. This will help right off, and insure less damage to the
group. Have Orlandu and Ramza start walking up, using their most
powerful attacks. Jumping with the "Ignore Height" ability is very
useful, too.
------------------------------------------------------------------Battle 46: St. Murond Temple
Objective: Defeat all enemies!
Enemy Units: Geomancer x2, Mediator x2, Priest x1, Summoner x1.
Recommended Experience Level: 62
Treasures: (0, 5) Elixir or Phoenix Down
(0, 6) Elixir or Hi-Potion
(6, 4) Elixir or X-Potion
(7, 13) Hi-Potion or Hi-Ether
Kill the Priest first. It can use Raise on the other enemies. After
that, defeating the Mediators and Geomancers shouldn't be too much of
a problem, their attacks are not very strong. The Summoner can easily
be taken out with 2 turns from a Ninja or Lancer.
------------------------------------------------------------------Battle 47: Hall of St. Murond Temple
Objective: Defeat Vormav!
Enemy Units: Vormav (Divine Knight), Rofel (Divine Knight), Kletian
(Sorcerer).
Recommended Experience Level: 63
Treasures: (4, 0) Elixir or Remedy
(4, 4) Elixir or Phoenix Down
(4, 8) Elixir or Hi-Potion
(4, 12) Elixir or X-Potion
It's a good idea to have both Orlandu and Meliadoul to use "Hellcry
Punch" sword skill on both of the Divine Knights, Vormav and Rofel,
because it does HP damage, and will destory their weapons. Without the
weapons, the Divine Knights are rather weak. Kletain is easily taken
care of because his HPs are so low.
------------------------------------------------------------------Battle 48: Chapel or St. Murond Temple
Objective: Defeat Zalbag!
Enemy Units: Archaic Demon x2, Ultima Demon x1, Zalbag (Arc Knight).
Recommended Experience Level: 63
Treasures: There are no treasures in this battle.
Like Elmdor, Zalbag uses Blood Suck, so you'll want to equip 108 Gems
Armlets before this battle. Since there are only 4 enemies in this area,
it shouldn't be too hard to defeat them all quickly. Make sure you
concentrate good attacks on Zalbag, and you shouldn't have trouble.
------------------------------------------------------------------*Note: I'm going to run you through the four battles at Goland Coal
city, which is part of the subquest of receiving Cloud. You
can get Beowulf before this if you haven't already, and Reis,
the Holy Dragon, will join you at the end of the four battles.
------------------------------------------------------------------Battle 49: Colliery Underground Third Floor
Objective: Defeat all enemies!
Enemy Units: Chemist x5
Recommended Experience Level: 45+
Treasures: (2, 2) Mythril Knife or Soft
(3, 5) Mythril Sword or Soft
(9, 6) Mythril Gun or Soft
(10, 1) Mythril Bow or Soft
This battle is very easy. Each of the Chemists are very weak, and don't
display any hard attacks. Just nail them with regular attacks.
------------------------------------------------------------------Battle 50: Colliery Underground Second Floor
Object: Defeat all enemies!
Enemy Units: Thief x2, Chemist x1, Behemoth x1, King Behemoth x1.
Recommended Experience Level: 45+
Treasures: (2, 1) Mythril Shield or Soft
(6, 10) Mythril Helmet or Soft
(10, 5) Mythril Armor or Soft
(10, 12) Myhtril Vest or Soft
There aren't many enemies here, and most can be taken out with regular
attacks. Mustadio's long range attacks are also useful. The Chemist
here is equipped with the Blaze Gun, one of the 3 best guns.
------------------------------------------------------------------Battle 51: Colliery Underground First Floor
Objective: Defeat all enemies!
Enemy Units: Chemist x2, Blue Dragon x2, Uribo x1.
Recommended Experience Level: 45+
Treasures: (1, 0) Mythril Knife or Soft
(2, 5) Mythril Sword or Soft
(4, 2) Mythril Gun or Soft
(9, 6) Mythril Bow or Soft
Make sure the Blue Dragons are taken out first, as their Ice Bracelet
skill does a lot of damage (200-400). It's a good idea to have Beowulf
use his "Don't Act" skill on them very early, and then just take them
out later in the battle. The Chemists are not tough at all, and the
Uribo can be taken out from a few normal attacks.
------------------------------------------------------------------Battle 52: Underground Passage in Goland
Objective: Save Reis!
Enemy Units: Plague x3, Ochu x2, Sinogue (Archaic Demon).
Recommended Experience Level: 45+
Treasures: (1, 3) Mythril Shield or Soft
(2, 15) Mythril Helmet or Soft
(4, 7) Mythril Armor or Soft
(5, 0) Mythril Vest or Soft
Get to Reis quickly, because the Archaic Demon's Giga Flare magic attack
is harsh on Reis. It should only take about one hit of it, though, and
it uses Ice Bracelet to take care of some of the enemies. Just keep
pelting the enemies with regular attacks and Orlandu's sword skills.
------------------------------------------------------------------*Note: To get to Nelveska Temple, the next battle location I'm giving,
you must first go to Zeltennia Bar and hear the rumor on the
"Cursed Island".
------------------------------------------------------------------Battle 53: Nelveska Temple
Objective: Defeat Worker 7!
Enemy Units: Cocatoris x3, Hydra x2, Worker 7 (Steel Giant).
Recommended Experience Level: 55+
Treasures: (1, 2) Escutcheon Shield (Best shield in the game)
(1, 10) Sasuke Knife or Elixir
(3, 8) Nagra Rock or Elixir
(5, 2) Javelin (Best spear in the game)
This battle can be very easy, if you play it right. At first, use the
most powerful attacks you've got on Worker 7, and hit him with Worker
8's Dispose skill, and Orlandu's sword skills. After you've gotten
Worker 7 into critical, he will have an extra tank, but it's only 1 HP.
Once you've beaten Worker 7, you've won the battle. Try not to worry
too much about the other enemies, but using Beowulf's "Don't Act" skill
is very helpful.
------------------------------------------------------------------*Note: When you go to Zarghidas Trade City after battle #53, you will
be able to fight the coming battle and get Cloud as a member of
your party.
------------------------------------------------------------------Battle 54: Zarghidas Trade City
Objective: Save Cloud!
Enemy Units: Thief x3, Squire x2, Monk x1.
Recommended Experience Level: 55+
Treasures: (0, 2) Reflect Ring or Soft
(0, 9) Defense Ring or Holy Water
(0, 10) Magic Ring or Remedy
(9, 12) Angel Ring or Phoenix Down
You've seen all these enemies before, so you shouldn't have a hard time
slaughtering them. Just use your normal attacks and sword skills that
you've been using up to this point, and this battle's easy.
------------------------------------------------------------------*Note: After you've gotten Cloud, and gained some levels with all of
your characters, it's a good idea to go through Deep Dungeon.
Many of the game's most rare items and equippment is found here,
and it's wise to go through. You can also pick up the Zodiac
Summon here, so see section "Getting Zodiac Summon". All of the
enemies encountered in the Deep Dungeon are random.
------------------------------------------------------------------Battle 55: Nogias
Objective: Defeat all enemies!
Treasures: (0, 6) Elixir or Phoenix Down
(0, 9) Glacier Gun or Phoenix Down
(2, 2) Blaze Gun or Phoenix Down
(9, 4) Kiyomori or Phoenix Down
------------------------------------------------------------------Battle 56: Terminate
Objective: Defeat all enemies!
Treasures: (0, 4) Elixir or Phoenix Down
(1, 8) Save the Queen or Phoenix Down
(7, 2) Blood Sword or Phoenix Down
(10, 6) Elixir or Phoenix Down
------------------------------------------------------------------Battle 57: Delta
Objective: Defeat all enemies!
Treasures: (0, 2) Elixir or Phoenix Down
(6, 7) Yoichi Bow or Phoenix Down
(9, 1) Mace of Zeus or Phoenix Down
(12, 5) Elixir or Phoenix Down
------------------------------------------------------------------Battle 58: Valkyries
Objective: Defeat all enemies!
Treasures: (4, 2) Faith Rod or Phoenix Down
(5, 0) Kaiser Plate or Phoenix Down
(5, 1) Fairy Harp or Phoenix Down
(12, 8) Elixir or Phoenix Down
(11, 2) Elixir
(15, 7) Elixir
This battle is very easy, you've seen these characters before, and they
don't have anything above standard weapons and armor. Orlandu and
Meliadoul are useful here because they can break the weapons that the
Knights have equipped.
------------------------------------------------------------------Battle 66: Underground Book Storage Fifth Floor
Objective: Defeat Rofel!
Enemy Units: Wizard x2, Summoner x2, Time Mage x1, Rofel (Divine
Knight).
Recommended Experience Level: 65
Treasures: (0, 14) Elixir
(5, 6) Elixir
(6, 6) Elixir
(11, 14) Elixir
Make sure you either use Orlandu or Meliadoul to destory Rofel's weapon
quickly! He can pull some really offensive sword skills, and breaking
"Save the Queen" sword prevents him from doing so. Both Orlandu and
Meliadoul will be helpful for disarming, and the other characters
should have no trouble beating the Magic casters with normal attacks.
------------------------------------------------------------------Battle 67: Murond Death City
Objective: Defeat Kletian!
Enemy Units: Time Mage x2, Ninja x2, Samurai x2, Kletain (Sorcerer).
Recommended Experience Level: 65
Treasures: (0, 8) Elixir
(11, 11) Elixir
(3, 11) Elixir
(7, 9) Elixir
Defeating Kletain alone will win you this battle, so have Orlandu and
Ramza just hit him twice, and he should be dead. =)
------------------------------------------------------------------Battle 68: Lost Sacred Precincts
Objective: Defeat Balk!
Enemy Units: Chemist x1, Hydra x1, Hyudra x1, Tiamat x1, Dark Behemoth
x1, Balk (Engineer).
Recommended Experience Level: 65
Treasures: (7, 5) Elixir
(2, 7) Elixir
(4, 13) Elixir
This battle is difficult, the Hydra and Hyudra poses the most threat.
Since the Hydra can attack in 3 directions at one time, it's a good
idea to use Beowulf's "Don't Act" on him, or use your jump skills with
Lancers. After the Hydra and Hyudra are taken care of, Normal attacks
should pretty much do it.
------------------------------------------------------------------Battle 69: The Graveyard of Airships
Objective: Defeat Hashmalum then Defeat Altima!
Enemy Units: Hashmalum (Regulator), Altima (Holy Angel and Arch Angel).
Recommended Experience Level: 65
Treasures: (4, 15) Elixir
(4, 14) Elixir
(7, 0) Elixir
(1, 0) Elixir
Okay, here's the battle. The last battle in the game. Both of the
monsters have very high HP (about 1700-2000 each), and have attacks
that inflict bad status along with HP damage. Attack him head on with
the most powerful attacks you have, and it shouldn't be that hard.
Orlandu and Agrias help a lot here, and Ramza should be able to Jump
or hit them twice with Ninja ability "Two Swords".
-----------------------------------------------------------------------------------------Getting Zodiac Summon:
-----------------------You can "learn" Zodiac summon from Sagitarius (Magicia at bottom of
Deep Dungeon). However, it is not an easy feat, you must have a
Summoner, and you must survive this summon first. I've found the easiest
way to survive is to use the "Mind Brea" ability of Knight. It's easy to
hit the enemy with it if you have a Gun. Have someone in your group cast
"Shell" on the Summoner as well (it will decrease the Summon's damage
in half), and you'll probably survive through the attack.
Also, it is possible to have other Summoners learn Zodiac Summon as
well! Sometimes, if you cast the Zodiac spell on an enemy Summoner,
he/she learns Zodiac too! (About 30% chance) After the enemy Summoner
has learned it, if he/she has enough Magic Points, he/she will cast the
spell, since it's the best magic he has. If the enemy Summoner needs
more Magic Points, give them an Ether.
For instance...
Let's say there was a Summoner, Ramza and Orlandu, in your party, and
enemy Summoner, "Edward", and Ramza already learned the Zodiac Summon
from Sagitarius. Ramza will cast Zodiac Summon on Edward. Ramza must
be in a non-mage job, like Knight. When Edward learns Zodiac Summon,
the screen wanders around (this is a sign that Edward learned Zodiac
Summon). When Edward learns Zodiac Summon, he will use it, and let
Orlandu be the target of it. After Edward casts Zodiac, Orlandu will
learn it!
---------------------Getting Ultima Magic:
---------------------Ramza is the only character in the game that can get the Ultima Magic.
Getting this is not as hard as getting the Zodiac summon. First of
all, you must put Ramza as a Squire, and there must be an Ultima
Demon, or either Eclia or Lede (Assasins). They must cast this spell
on Ramza, and he has a chance of learning it. This is only possible
during Chapter 4.