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Fri Aug 2 22:37:15 2024

Alternative_Saves_Android_Port
Ren'Py 8.2.3.24061702

Manufacturer samsung Model SM-E225F


Android Version: 13
Device Arch: android-arm64_v8a

Screen diagonal is 5.337424472533546 inches.


Version: Ren'Py 8.2.3.24061702
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Mobile search paths: /data/user/0/amn.esia/files/game
/storage/emulated/0/Android/data/amn.esia/files/../../../../Documents/Wills747/
amn.esia/game
Early init took 0.99s
Early init took 0.99s
Loading error handling took 1.07s
Loading error handling took 1.07s
Loading script took 13.47s
Loading script took 13.47s
Saving to /storage/emulated/0/Android/data/amn.esia/files/../../../../Documents/
Wills747/amn.esia
Loading save slot metadata took 0.53s
Loading save slot metadata took 0.53s
Loading persistent took 0.00s
Loading persistent took 0.00s
GL2_on.rpy
Renamed RPY File
Set script version to: (8, 2, 3)
- Init at 00images.rpyc:55 took 0.33189 s.
- Init at scripts/Global/defines.rpyc:464 took 1.27327 s.
Running init code took 2.82s
Running init code took 2.82s
Loading analysis data took 0.60s
Loading analysis data took 0.60s
Analyze and compile ATL took 0.19s
Analyze and compile ATL took 0.19s
Reloading save slot metadata took 0.42s
Reloading save slot metadata took 0.42s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 1.24s
Initial gc took 1.24s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.26s
Init translation took 1.26s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.84s
Load screen analysis took 0.84s
Analyze screens took 0.02s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 2.16s
Prepare screens took 2.16s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 2.06s
Interface start took 2.06s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1452, 675)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G52 MC2'
Version: b'OpenGL ES 3.2 v1.r26p0-01eac0.455662e55e7c7fb95a4b1db7e7af49a8'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1542, 720) drawable=(1542, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;

void main() {

v_tex_coord = a_tex_coord;
gl_Position = a_position;
}

--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, -1.0);


}

--------------------------------------------------------------------------------
Total time until interface ready: 28.663905382156372s.
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);


}

--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;

void main() {

gl_Position = u_transform * a_position;


}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;

void main() {

gl_FragColor = u_renpy_solid_color;
}

--------------------------------------------------------------------------------
Hid presplash.

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