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Art of Sacred 3

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THE ART OF

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Deep Silver is a division of Koch Media GmbH.
Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
SPOILER ALERT
Some of the pictures contained in this book may reveal important parts of the plot.
CONTENTS

INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 ENEMIES & CREATURES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 SACRED 3 WORLD, THE FANTASY SETTINGS. . . . . . . 99


HALIOS ..............................................................................................................................................100
EPIC ART. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
ADDITIONAL CHARACTERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 SHADDAR CAGE...............................................................................................................................104
ANCARIAN............................................................................................................................................8
KHORAD BASIN................................................................................................................................ 106
KHUKURI................................................................................................................................................9
THE WEAPON SPIRITS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 N’AQUALI.......................................................................................................................................... 108
MALAKHIM......................................................................................................................................... 10
KILEN, THE BATTLEMAGE.............................................................................................................. 87
SERAPHIM.............................................................................................................................................. 11 PALAMBRON KEEP............................................................................................................................. 111
GLADELYNN, THE ELF...................................................................................................................... 88
SAFIRI.................................................................................................................................................... 12 GREYVEIL............................................................................................................................................. 112
TELICA, THE DEMONESS................................................................................................................. 89
ASHEN EMPIRE.................................................................................................................................... 13 ICECREEK SANCTUARY................................................................................................................... 117
ALENDO, THE POSSESSED HUMAN.............................................................................................. 90
SERAPHIM SETTINGS........................................................................................................................ 117
RACES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 XOWERS, THE SHADOW WARRIOR.............................................................................................. 91
HAUNTED CITY BRAVEROCK........................................................................................................ 118
HUERTAN, THE DWARF................................................................................................................... 92
AZABRAK RUINS.............................................................................................................................. 119
HEROES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Z4NGR13F............................................................................................................................................ 93
THE SWAMP........................................................................................................................................ 119
ALITHEA, THE ANCARIAN LANCER........................................................................................... 17 SAESSLOR, THE DRAGON.............................................................................................................. 94
ASHEN EMPIRE.................................................................................................................................. 123
VAJRA, THE KHUKURI ARCHER.................................................................................................. 25 ELGORIA, THE DRYAD..................................................................................................................... 95

KYTHON, THE MALAKHIM ASSASSIN....................................................................................... 32 ULGHOR, THE GLADIATOR........................................................................................................... 96 IN MOTION, THE 2D CINEMATICS. . . . . . . . . . . . . 129
CLAIRE, THE SERAPHIM PALADIN................................................................................................ 39 LEKTORIS, THE DARK ELF............................................................................................................... 97

MARAK, THE SAFIRI WARRIOR.................................................................................................... 47 NILAYNIS, THE VAMPIRE................................................................................................................ 98

VILLAINS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
ASHEN EMPIRE................................................................................................................................... 57

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
3
INTRODUCTION

Ancaria. A land of beauty, magic and life, but


also darkness, war and death. Brought into be-
ing through the Creator’s sacrifice and protected
by the Heart of Ancaria, a coveted artifact of im-
mense power, this world has witnessed millen-
nia of rich history. From the rise of great empires
worshipping powerful gods to the chaos of de-
monic hordes unleashed upon creation, its tales
have been written by the acts of great men and
women who fought for dominion or peace. This
is one such tale, and these are the great heroes,
despicable villains and denizens who took part in
what is Sacred 3.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
5
EPIC ART
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
7
ANCARIAN

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
8
KHUKURI

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
9
MALAKHIM

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
10
SERAPHIM

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
11
SAFIRI

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
12
ASHEN
EMPIRE

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
13
RACES
THE RACES
OF THE SACRED 3 WORLD

Kingdoms rise and fall. Races that once controlled


half the known world can disappear in the blink of
an eye on the scale of History. Cultures arise from
barbarism to civilization, some establishing great
cities and trade relations with their neighbors, cre-
ating wondrous art and architecture. Others strive
for dominion, amassing vast armies and inventing
new deadly ways to subject all who stand in their
way. They are the protagonists in Ancaria’s tales
of valor and ignominy.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
15
HEROES
ALITHEA
THE ANCARIAN LANCER

Once rulers of most of the land that bears their name, the Ancarians’ time of glo-
ry has passed, crushed by the Ashen Empire’s inexorable expansion. Retreated
from great castles and vast cities to forest villages and wooden huts, but their
spirit has yet to be broken. They are the backbone of the Resistance against
Zane, and their talent at guerilla warfare has no equal.

ANCARIAN SYMBOL
The base shape from which the Ancarian symbol has been derived is the “square”.
It brings the connotations of strength and stability evolving until being the cup
of life. Moreover, the green and brown main colors bind it to mother nature and
freedom.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
17
ALITHEA ANCARIAN CLOTHING

Each race has a set of specific materials for their outfits and
weapons. This helps to differentiate the cultures of Ancaria
better and makes them easier to recognize.
Ancarian favored materials are:

LEATHER
FABRIC
HEMP

Metal is rarely used, and main-


ly as a small part of their armor
STORY
(knee pads, shoulder pads, etc.)
Though descended from the last Ancarian royal family, Alithea doesn’t
carry the shallow entitlement of pampered nobility. On the contrary,
she’s embraced life in the wild since her young age, and works tireless-
ly to support the Resistance. She took up blacksmithing as soon as she
could lift a hammer, and her knowledge of weapons, along with guerilla
ANCARIAN SYMBOL IMPLEMENTATION
tactics, makes her a deadly foe.
The Ancarian symbol is
She favors polearms, which let her land powerful strikes from the ideal
ambushing distance. Alithea draws from her affinity with the earth and the base shape as well the
its plants to employ deadly poisons and seismic Combat Arts, uproot- ornaments inspiration for
ing her foes from the very ground upon which they stand. Alithea’s outfit.
As a result of having the
squared symbol as base,
COLOR CODE the Ancarian outfit shows
Ancarians use colors of the nature. plenty of polygonal sharp
ACCENT BASIC borders and hard geo-
metric elements.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
18
ANCARIAN
LEVELS OF POWER

SPECIAL ELEMENT: POWER FROM NATURE


Over time, Ancarian lancers grow stronger and more powerful. Towards the last two levels, the Ancarian skin gets more elemental influence to it and the outfit a more stylized shape.
In this case Nature is the element, brought through bright green colors and leaf particles surrounding the character.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
19
THE VISION CONCEPT ANCARIAN THE FIRST SKETCHES
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
20
DEVELOPING THE CONCEPT ANCARIAN ANCARIAN WEAPONS CONCEPT
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
21
ANCARIAN COLOR VARIATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
22
ANCARIAN OUTFIT VARIATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
23
ANCARIAN WEAPONS DEVELOPMENT
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
24
VAJRA
THE KHUKURI ARCHER

The Khukuri descend from steppe nomads who gradually settled higher and
higher in the northern mountains of Ancaria, carving a place for themselves
away from all the high and mighty empires of the lowlands. Tough survivors
with strong philosophical ideals, they seem aloof to outsiders. Relying mainly
on hunting to sustain themselves, they are the most talented archers the world
has ever seen. Yet once the feasts are over, a nice story around the fireplace
lifts spirits high and the harsh cold is soon forgotten.

KHUKURI SYMBOL
The base shape from which the Khukuri symbol has been dereived is the “cir-
cle”. It realtes to faith and fullfilment evolving until becoming the Moon. Fur-
thermore, the white and blue colors are reminders of the sky and ice, bringing
connotations of light and serenity.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
25
VAJRA KHUKURI CLOTHING

Each race has a set of specific materials for their outfits and
weapons. This helps to differentiate the cultures of Ancaria bet-
ter and makes them easier to recognize.
As the Khukuri culture is based in the mountains, their favourite
materials are:

LEATHER
FUR
FABRIC

STORY Steel is rarely used, main-


ly for belt buckles or small
A strange man with strange words of “wisdom” for every situation, Vajra parts of the armor.
is an esteemed Khukuri, chosen by the tribal elders to represent them
among the top Resistance heroes. He once made a dragon cry with a
few stanzas of poetry, every firstborn in his village is named after him, and ice turns
into snow beneath his feet just so he won’t slip. But that is all according to Vajra him-
KHUKURI SYMBOL IMPLEMENTATION
self, so…
One would be foolish to underestimate him due to his strange behavior, as Vajra truly
takes his people’s talent to new heights. His aim with a bow is unmatched, and many
years of hunting and surviving in the coldest, most inhospitable corners of the world
have granted him great mastery over the ice, allowing him to bend it into deadly traps
for his foes. The Khukuri’s sym-
bol, Moon, is the base
COLOR CODE shape as well the orna-
The Khukuri use colors of sky, earth, ice and snow. ments inspiration for Vajra’s outfit.
ACCENT BASIC As a result of having the curved sym-
bol as a base, the Khukuri outfit shows
plenty of soft curves, round ends and
pointy edges.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
26
KHUKURI
LEVELS OF POWER

SPECIAL ELEMENT: POWER OF ICE


Over time, Khukuri archers grow stronger and more powerful. Towards the last two levels, the Khukuri skin gets more elemental influence to it and the outfit a more stylized shape.
In this case Ice is the element, brought through bright blue and white colors and frosted parts of the body like the fists, arms and legs completely transformed into ice crystals.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
27
THE VISION CONCEPT KHUKURI THE FIRST SKETCHES
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
28
DEVELOPING THE CONCEPT KHUKURI COLOR VARIATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
29
KHUKURI OUTFIT VARIATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
30
KHUKURI WEAPON CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
31
KYTHON
THE MALAKHIM ASSASSIN

The Malakhim have appeared very recently in Ancaria, as if they were born out
of the darkness that is engulfing the world. Deadly warriors that walk alone,
they have been witnessed striking at the Ashen forces with gleeful slaughter,
displaying amazing skill in fighting and disappearing. Dark smoky wings adorn
their backs, making some wonder if they are somehow related to the Seraphim.

MALAKHIM SYMBOL
The base shape from which the Malakhim symbol has been derived is the “rect-
angle”. Pointing downward and upward it can be read as descending and ascend-
ing movement (negative vs. positive). The three basic rectangles finally evolved
into the diamond shapes in black and red colors, which carry meanings of feroc-
ity and bravery.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
32
KYTHON MALAKHIM CLOTHING

Each race has a set of specific materials for their outfits and
weapons. This helps to differentiate the cultures of Ancaria
better and makes them easier to recognize.
Malakhim favoured materials are:

FABRIC
BRONZE

The Body of the Malakhim is


usually painted with sharply
STORY edged tattoos (reminiscent in
a way of the shape of their cul-
Kython is, to many, even stranger than the rest of his kind. He bears no resemblance ture symbol)
to the “black smoke demon” stereotypes, and is in fact a laid back joker who wise-
cracks in the middle of battle. He seems to have joined the Resistance elite of his own
MALAKHIM SYMBOL IMPLEMENTATION
volition, and is happy to jump in whenever there’s a good fight to be had.

And what a fearsome fighter he is! He pounces like a cat on its prey, wielding curved
The Malakhim’s symbol is the
blades that rend the flesh, while his mysterious spells of darkness obfuscate him from
base shape as well the ornaments
harm. He has little value for life it seems, as many of his deadly powers are drawn di-
inspiration for Kython’s outfit.
rectly from his own blood, which when spilled spells doom for his foes. This is when
As a result of having that sharp
he regains the title of “demon” bestowed upon his people.
shaped diamond symbol as base,
the Malakhim outfit shows plen-
ty of spiky edges and geometric
COLOR CODE cuts in the clothes.
The Malakhim use dark colors with wild contrast.
ACCENT BASIC

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
33
MALAKHIM
LEVELS OF POWER

SPECIAL ELEMENT: POWER FROM DARKNESS


Over time, Malakhim assassins grow stronger and more powerful. Towards the last two levels, the Malakhim skin gets more elemental influence to it and the outfit a more stylized shape. Darkness is the element, brought
through sharp marks over the skin in a bright blue color; the wings become bigger, thicker and darker and they get surrounded by a dark smoke.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
34
MALAKHIM
WING LEVELS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
35
THE VISION CONCEPT MALAKHIM THE FIRST ITERATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
36
MALAKHIM OUTFIT VARIATION
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
37
MALAKHIM WEAPON CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
38
CLAIRE
THE SERAPHIM PALADIN

The Seraphim are immortal beings created by the Gods at the dawn of time
to act as protectors to young Ancaria. Fair of hair but not faint of heart, these
winged guardians fought tirelessly to bring about an age of peace one thousand
years ago. Their work done, they went into hermitage, dedicating themselves
to prayer and meditation. But the fires of war have roused the Seraphim once
more to descend back into the world and end Zane’s tyranny.

SERAPHIM SYMBOL
The base shape from which the Seraphim symbol has been derived is the“cir-
cle”. It evolved into a winged shape and is used for the very elegant and “fluid”
design of the armor. It relates to faith and fulfilment, and the creamy and purple
colors bring connotations of light, nobility and power.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
39
CLAIRE SERAPHIM CLOTHING

Each race has a set of specific materials for their outfits and
weapons. This helps to differentiate the cultures of Ancaria
better and makes them easier to recognize.
Seraphim favoured materials are:

SILK
PLATINUM

STORY
Claire fought endless battles throughout history and rose to become the right
hand maiden of Sister Telari, the Seraphim leader. More at home on the battle-
field than in meditation, part of her is happy that the time of seclusion has ended
and she can spring into action once more. But her heart aches for all the fallen
SERAPHIM SYMBOL IMPLEMENTATION
Seraphim that Zane’s ambition has felled, and her holy vengeance is terrible to
behold. The Seraphim’s symbol is the
She is a master swordswoman, slashing through her enemies in a base shape as well the orna-
whirlwind carried by her ethereal wings. Whoever is spared her blade ments inspiration for Claire’s
finds himself quickly smitten by her holy powers, as she calls for di- outfit.
vine favor to destroy her enemies and pull them away from her al-
As a result of having that
lies. Seeing her enter the battlefield brings terror to evil everywhere.
winged symbol, the Seraphim
outfit shows plenty of winged
COLOR CODE shapes and very organic fluid
The Seraphim use clear and bright colors.
elegant cuts in the clothes.
ACCENT BASIC

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
40
SERAPHIM
LEVELS OF POWER

SPECIAL ELEMENT: POWER OF THE HEAVENS


Over time, Seraphim paladins grow stronger and more powerful. Towards the last two levels, the Seraphim skin gets more elemental influence to it and the outfit a more stylized shape. Holiness is the elements the element,
brought through purple-ish skin tone and shiny white and violet particles surrounding the paladins. The wings also grow bigger and brighter.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
41
THE VISION CONCEPT SERAPHIM THE FIRST ITERATIONS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
42
SERAPHIM OUTFIT VARIATION, EARLY CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
43
SERAPHIM OUTFIT VARIATION, EARLY CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
44
SERAPHIM WINGS VARIATION, EARLY CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
45
SERAPHIM WEAPON CONCEPTS
THE CREATION OF THE CHARACTERS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
46
MARAK
THE SAFIRI WARRIOR

The Safiri were once pirates and corsairs raiding the Southern Seas for suste-
nance and riches. But as time brought wisdom and desire for peace, most Safiri
settled down, founding coastal cities and becoming merchants and protectors
of the seas. Their culture birthed wondrous architecture dedicated to the Sun
and the waves, and mighty warriors who now join the Resistance against the
Ashen Empire, which has reached their shores.

SAFIRI SYMBOL
The base shape from which the Safiri symbol has been derived is the“circle”. It
evolved into the Sun shape because the Safiri is the culture of the Sun. It relates
to faith and fulfilment, and the bright golden color brings connotations of light,
nobility and power as well as wealth.

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
MARAK SAFIRI CLOTHING

Each race has a set of specific materials for their outfits and
weapons. This helps to differentiate the cultures of Ancaria
better and makes them easier to recognize. The Safiri are
the richest nation so their favourite materials are:

GOLD
LEATHER
RICH FABRICS

They also can also wear


STORY some body paintings re-
lated to the Sun
Marak is quite the famous warrior among his people, even if he’s overshadowed by
his brother’s conquests. A skilled sailor and an amazing fighter, he is an elite member
of the Order of the Sun, the organization which hunts rebellious Safiri who still prey
on the shipping lanes. But as the Ashen Empire threatens his homeland, he must SAFIRI SYMBOL IMPLEMENTATION
now turn his power from pirates to warlords and join the Resistance ranks.
Like all Safiri who have taken the harsh training required to join the Order, Marak is
blessed with blazing powers bestowed by the Sun. He can incinerate entire armies The Safiri symbol is
with one breath, but can also rely on his imposing build to charge straight into the the base shape as well
enemy ranks. Wielding fearsome two-handed axes and hammers, Marak’s charge the ornaments in-
strikes fear into the heart of the opposition, and brings a smile to his face. spiration for Marak’s
outfit.
As a result of having
COLOR CODE the circular symbol of
The Safiri use warm and bright colors to represent wealth
the Sun as base, Safi-
ACCENT BASIC
ri outfit shows plenty
of circular pieces with
spiky elements.

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48
SAFIRI
LEVELS OF POWER

SPECIAL ELEMENT: POWER OF FIRE


Over time, Safiri warriors grow stronger and more powerful. Towards the last two levels, the Safiri skin gets a more elemental influence to it and the outfit more stylized shape.
In this case Fire is the element, brought through bright yellow and red colors and burning parts of the body like the fist, arms and legs surrounded by smoke and fire particles.
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Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
49
THE VISION CONCEPT SAFIRI BASIC OUTFIT
THE CREATION OF THE CHARACTERS

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50
SAFIRI OUTFIT VARIATIONS
THE CREATION OF THE CHARACTERS

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51
SAFIRI WEAPONS ITERATION, EARLY CONCEPTS
THE CREATION OF THE CHARACTERS

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52
SAFIRI WEAPONS ITERATION, EARLY CONCEPTS
THE CREATION OF THE CHARACTERS

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Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
53
SAFIRI WEAPONS, FINAL VARIATIONS
THE CREATION OF THE CHARACTERS

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54
THE HEROES

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55
VILLAINS
ASHEN
EMPIRE

The Ashen were a small Human kingdom, nestled at the base of sleeping vol-
canos in a rugged land of dust and ashes (hence the name). Their fate changed
drastically when the Dark Elf Matriarch was banished from Ancaria with her son
Zane, who settled the Ashen lands with their retinue of Dark Elves. Seeing this
small helpless kingdom he quickly took control, founded the new capital of Ash-
gar, and over the next centuries turned it into what is now the Ashen Empire, a
powerful war machine capable of subjugating all the lands.

ASHEN SYMBOL
The Ashen symbol comes from the basic shape “rectangle” pointing downward.
It can be read as descending movement. The black and purple colors convey
nobility and power.

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Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
57
ZANE ASHEN CLOTHING

Each race has a set of specific materials for their outfits


and weapons. This helps to differentiate the cultures of
Ancaria better and makes them easier to recognize.
Ashen favoured materials are:

FABRIC
LEATHER
GOLD
METALS

STORY

Emperor Zane is a confident scheming snake who sees him-


self above all other forms of life. An immortal Dark Elf, he
finds it natural that the whole of the land should belong to
him, but even that isn’t enough to satisfy his hunger for pow- ASHEN EMPIRE SYMBOL IMPLEMENTATION
er. He seeks the Heart of Ancaria to weaken it by laying waste
to the world, until he can perform a ritual of transformation The Ashen symbol is the
into a God. Fortunately for all the inhabitants of Ancaria, his main inspiration for Zane’s
plans are kept at bay by the Resistance Heroes. Zane’s tyran- outfit, we can find it as an
nical ambitions remain unfulfilled, for now. ornament over Zane’s back
and bracelets while also giv-
ing the overall sharp shape
COLOR CODE of the clothes with hard and
The Ashen use high contrast and dark colors. pointy edges.
ACCENT BASIC

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58
ZANE
EVOLUTION

ZANE GOD ZANE BOSS, size comparisson

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59
ZANE MONSTER
(ultimately not included in game)

Arm detail

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60
AILANA AND LILLIANE ZANE AILANA’S THRONE
(ultimately not included in game) RELATIVES (ultimately not included in game)

Ailana is the consort of Zane, a Dark Elf who’s heart is as black as his
mother’s was. She sits beside him on the throne of the Ashen and
carries the bidding of her husband and master in the capital while
he focuses his efforts on the rest of Ancaria.
Daughter to Zane and Ailana, Princess
Lilliane seems to have inherited none
of their bellicose nature and penchant
for utter domination, she feels much
closer to the other people of Ancaria.
This is probably why she hasn’t been
seen in ages, probably locked away
where she can’t tarnish the Emperor’s
name. That is, if she even still lives.

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61
SUNDRAX ASHEN CLOTHING

He follows the Ashen style using the same materials:

FABRIC
LEATHER
GOLD
METALS

STORY

Sundrax is the highest ranking of Emperor Zane’s acolytes.


This massive brute loves nothing more than death and de-
struction, and revels in ordering the many troops at his
service to crush any who stand in the Empire’s way. His
ASHEN EMPIRE SYMBOL IMPLEMENTATION
physical strength is only equaled by his tendency to re-
peat the same thing differently over and over.
The Ashen symbol is the
mainly inspiration for Sun-
drax’s outfit, we can find
COLOR CODE it as an ornament over
Sundrax’s chest, back and
The Ashen use high contrast and dark colors.
bracelets and also giving
ACCENT BASIC the overall sharp shape of
the clothes with hard and
pointy edges.

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62
SUNDRAX
THE CREATION OF THE CHARACTER

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63
ZEP’TIK ASHEN CLOTHING

He follows the Ashen style using the same materials:

FABRIC
LEATHER
GOLD
METALS

STORY

Zep’tik is the most demented of Zane’s sycophants. Once a genius who


earned the resentment of many, he found favor in Zane’s eyes, who saw
that this creature’s need for recognition would make it a very obedient
pet. Zep’tik is an aficionado of poisons and other backstabbing ways of
ASHEN EMPIRE SYMBOL IMPLEMENTATION
reaching victory. He also fancies himself as articulate as his master, but
falls very short, often making a fool of himself. Only his fits of anger and
The Ashen symbol is the
cruelty against the helpless cause the Resistance to take notice.
mainly inspiration for
Zep’tik’s outfit, we can find
COLOR CODE it as an ornament over
Zep’tik’s chest, mask and
The Ashen use high contrast and dark colors.
bracelets and also giving
ACCENT BASIC the overall sharp shape of
the clothes with hard and
pointy edges.

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Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
64
TALLICUS
Deep in the underbelly of Enigmar Fortress, a dark crea-
ture thought to be extinct still lives. The dreaded Tallicus,
with its thick armor and poisonous spit, crouches in the
deepest recesses of the underground caves, eager for the
victims that Sundrax will send its way.

Early concepts

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65
SHATTERJAK

STORY

The hulking creature known as Shatterjak acts as the prison cap-


tain in the dreaded Shaddar Cage, under Zep’tik’s command. Gift-
ed by Emperor Zane to his disciple, this monster is as powerful
as he is efficient at heartlessly torturing prisoners of the Empire’s
relentless campaigns.

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66
GRAGON
Brother to Garok and son to the Grimmoc Mama,
Gragon believes in the supremacy of the Grimmoc
way and the fusion with metal. Shunning his broth-
er’s efforts to return the Grimmocs back to the old
Orc ways, Gragon usurped the throne and banished
him. Now he builds an unstoppable war machine
with his troops, using propaganda and populism
to keep them in line. Soon the Grimmocs will wash
over Ancaria like a gleaming metallic tide!

ORC CLOTHING

Gragon’s outfit is all about iron, leather and fabric.


But mostly iron:

METAL

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67
KARR TEL

STORY

A cocky corsair, Karr Tel is one of those Safiri who refused to relinquish the
old days of preying on the weak. Guiding his armada of mercenaries from his
flagship Gloria, Karr Tel has been terrorizing the Southern Sea settlements
for decades, pursued by Marak and the Order of the Sun for his crimes. It
was only natural that Zane would pay handsomely for Karr Tel’s loyalty. His
sights are now set on the Safiri lands themselves.

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68
THE BLACK SERAPHIM

STORY

Once a member of the proud Seraphim people, the Black one gave into the
lust of battle, letting the darkness consume her till her former noble ideals
were no more. The Gods had no choice but to banish her into the Under-
world, where the dark magics progressively twisted her mind and body into
a mockery of her former beauty. She now rules over her small kingdom and
awaits her opportunity to break back into Ancaria and subjugate the living,
aided by her pet monster Snibbles.
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69
THE UNESPEAKABLE EVIL

STORY

A dreadful creature of the Underworld, the Unspeakable Evil is a wraith of im-


mense power which first broke into Ancaria through the cracks beneath the
dwarven city of Zhurag. His advance was repelled by the brave Dwarves that
built a Seal to keep him out, but as centuries passed his bonds are breaking,
and he threatens the land of the living once again.

Early concept Final Implementation


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70
ENEMIES & CREATURES
LEGION OF DUST

MAGE MELEE SMASHER RANGED

When Zane was exiled, his personal retinue of Dark Elves followed him to the Ashen lands. Over the centuries and through devious experiments, these immortal beings agreed to become even more powerful to serve their
master. This is how the terrible Legion of Dust, the Empire’s elite, came into being. Their burning armors are made of pure hate energy, which they radiate so strongly that only monstrous creatures like the Berserker can re-
main their beasts of burden long enough without being consumed.
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72
BERSERKER

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73
MERCENARIES

Early concepts

Part of Karr Tel’s flotilla of pirates and miscreants, these mercenaries will gladly betray anyone for a bit of gold. Wielding traditional scimitars and explosives, they are as efficient on land as they are at sea. Any city that sees
their passing must be prepared for slaughter and pillaging as these drunken savages stop at nothing to have their cruel fun and fill their pockets with riches.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
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74
GREMLINS
SUICIDER

LEAD GREMLIN SOLDIER SHAMAN VARIATIONS

The Grimmocs constitute the biggest proportion of the Ashen Empire’s war machine, but they are not the only greenskins in its ranks. The smaller Gremlins, a cousin race with higher numbers but smaller builds, represent
their cannon fodder. Waves of them are thrown on the frontlines to swarm the enemy, allowing the Grimmocs to reach melee range while the opposing ranks are in disarray.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
75
CRAWLY CRITTERS

FINAL IN GAME COLOR VARIATIONS

The various dark corners of Ancaria are filled with deadly creatures and terrifying monsters. But just like anywhere, it’s the bugs that are the most ubiquitous. Be they the fiery critters of the scorching desert or the poisonous
ones deep in the water facility of Khorad, there will be much squashing to do.
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
76
ELEMENTAL

The woods and forests of Ancaria have some of the most beauti-
ful glades and stunning vistas you could imagine. They are not still
paintings however, and are very much teeming with life. And with
the mindless destruction of the advancing Ashen army, that life has
become more hostile to intruders than ever before. Even ancient
nature elementals have awoken from from their magical sleep to
defend the sanctity of their planet!
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77
FOREST BEASTMEN

MAGE WARRIORS

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78
UNDERWORLD CREATURES
ALL-WATCHER

VARIATIONS
The Underworld is a place of ghosts and demons, where the darkness of the world takes physical form and produces the most terrifying creatures one can imagine. Creatures like the All-watchers and their mental powers flay
at the sanity of mortals, while ethereal Wraiths consume the soul in bolts of utter darkness. No creature can resist the corruption of the Underworld, and even the fearsome Troll can be twisted into a corrupt mockery of its
real appearance.
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79
UNDERWORLD CREATURES
TROLL

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80
UNDERWORLD CREATURES
UNDEAD WRAITH

VARIATIONS

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81
ORC

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82
ADDITIONAL CHARACTERS
ARIA

STORY

Every great team needs an equally great coach to keep it on the track to victory from the sidelines. This is Aria’s role
among the Resistance Heroes. Through the magic basin in the Seraphim stronghold, she guides them through the treach-
erous locations they must visit, ensuring they can accomplish their goal of thwarting the Ashen Empire at every turn.

But Aria is more than just a mission dispatcher. Daughter of Sister Telari, the Seraphim leader, her father is a mysterious
Malakhim. As such, she is the only child born of two different immortal beings, an omen of change and a herald of vic-
tory in the prophecies of Ancaria. No surprise that Zane wants to kidnap her for his nefarious designs!

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84
THE LAST DWARF

STORY

The Dwarves once built immense feats of architecture in the heart of


mountains and beneath the ground, but the time of their greatness has
passed. After having guarded the Seal of Zhurag for centuries since they
broke through to the Underworld, only the Last Dwarf remains. However
the Seal begins to crack, and he lacks the secrets his ancestors used to
maintain it. Thankfully he can count on the support of Sister Telari and
the Resistance Heroes.
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85
THE WEAPON SPIRITS
KILEN
THE BATTLEMAGE

A lightning mage, Kilen had a tendency to get embroiled


with young noble lasses in ways that did not earn every-
one’s favor. His demise came at the hands of a disgruntled
Water Mage father of one of his conquests. It doesn’t seem
to have doused his fire though.

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87
GLADELYNN
THE ELF

A bard whose music protected her allies, Gladelynn was


once mocked by her teammates and refused to sing any-
more… leading to their demise. Feeling guilty, she vowed
to never again stop helping her friends, and to never stop
singing.

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Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
88
TELICA
THE DEMONESS

Telica ruled over a small Underworld kingdom with an iron


fist and an angry temper. That anger was ultimately her de-
mise, as a witty mage used it against her. But death doesn’t
seem to have taught her any lesson, as she’s still as full of
rage as ever.

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89
ALENDO
THE POSSESSED HUMAN

A former jeweler possessed by a demon of vanity, Alendo


criminally fashioned his victims’ blood into beautiful crystals
with which to adorn himself. In death he still seeks out new
and better baubles, whether he’s infused within a sword or
an ax.

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90
XOWERS
THE SHADOW WARRIOR

Xowers was such a powerful warrior that it got to his head.


Thinking himself invincible, he went up against a king, and
wound up cut down by the whole of the royal guard. But he
believes it was but a fluke, and dares anyone to challenge
him as a Weapon Spirit.

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91
HUERTAN
THE DWARF

Huertan was one of the Zhurag Dwarves that were enslaved


by the Dark Elves to build a huge fortress in the Underworld.
The experience left him irreparably scarred and with a bro-
ken mind, and he now bestows his madness on allies and
foes alike.

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92
Z4NGR13F
Z4ngr13f was busy pwning enemies in Sacred when a flash
of thunder fried his computer and took him to Ancaria.
Thinking he was as 1337 here as he was from the comfort
of his chair, he died against the first gremlin he met. Now
he does more support with his debuffs, and doesn’t really
complain.

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93
SAESSLOR
THE DRAGON

Saesslor was a fearsome dragon that terrorized much of


the western lands. But he had the foolishness of pushing
too far North till he went up against Seraphim who struck
him down. The Gods were quick to punish his gall by mak-
ing him a complete coward. He offers protective powers,
but much complaining too.

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94
ELGORIA
THE DRYAD

This Dryad refused to harm Nature in any way, even when


her life was in danger. In a demonstration of the power of
love, she got gobbled up by a carnivorous plant, and now
carries on her hippy attitude in Weapon Spirit form.

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95
ULGHOR
THE GLADIATOR

Ulghor is a man of many hits but few words. Reveling in


battle, he’s much less apt at communication, which led to
his party and himself dying under a rolling boulder when
he couldn’t express proper warning. Now he can shout out
his war cries for eternity.

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96
LEKTORIS
THE DARK ELF

Lektoris was an Oracle for the Dark Elves, but no one ever
believed his grim predictions (although they were always
true). He grew apathetic, until even the prediction of his
own murder did not faze him one bit. Now he shares his
powers and pessimism with whoever is unlucky enough to
wield him.

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97
NILAYNIS
THE VAMPIRE

Nilaynis was a pretty loved Vampire who liked to party and


have one too many cups of bandit blood. Her last celebra-
tion with her human subjects for the capture of a notori-
ous raider ended with her accidentally impaling herself on
a stake in a drunken stumble. She is happy now though, as
a Weapon Spirit gets to drink her fair share of blood.

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98
SACRED 3 WORLD
THE FANTASY SETTINGS
HALIOS
CITY

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100
HALIOS CITY ASSETS
MERMAID DOOR GENERAL GROUND PROPS

VISTA POINT

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101
HALIOS CITY ASSETS
FACADE DETAILS HALIOS GATE GENERAL GROUND LIGHTS GENERAL WALL PROPS

HALIOS TEMPLE
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102
VORIOS
BOSS GATE

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103
SHADDAR CAGE
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
104
SHADDAR CAGE ASSETS

CAVE PROPS CITY RUINS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
105
KHORAD
BASIN

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
106
KHORAD BASIN ASSETS
SEWER PROPS

SEWER ENTRANCE

SEWER EXIT BOSS ENTRANCE

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
107
N’AQUALI
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
108
CREATING N’AQUALI

VISTA POINT

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
109
N’AQUALI ASSETS

ELVEN LANDMARK AND


FOREST ENERGY SOURCE

VISTA POINT

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
110
PALAMBRON KEEP
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
111
GREYVEIL
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
112
GRIMMOC TOWERS GREYVEIL ASSETS
VISTA POINT

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
113
GREYVEIL ASSETS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
114
GREYVEIL ASSETS

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
115
GREYVEIL ASSETS

UNDERGROUND ENTRANCE

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
116
ICECREEK SANCTUARY SERAPHIM CLOISTER

SERAPHIM SETTINGS
RESISTANCE BASE

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
117
HAUNTED CITY BRAVEROCK
BRAVEROCK THRONE
GRAVE TREE BRAVEROCK RUINS

BRAVEROCK FOUNTAIN

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
118
AZABRAK RUINS
THE SWAMP

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
119
AZABRAK RUINS
THE SWAMP

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
120
CREATING THE SWAMP

CREATIVE PROCESS

COLOR VARIATION

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
121
AZABRAK ASSETS
SWAMP PLANTS

VISTA POINT

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
122
ASHEN EMPIRE
TWISTED BASILICA ENTRANCE

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
123
IMPERIAL RESIDENCE
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
124
ASHEN LABS
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
125
ASHEN EMPIRE ASSETS
SECRET PORTAL TO ASHGAR

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
126
ZANE’S LAIR

TWISTED BASILICA
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
127
CREATING THE TWISTED BASILICA

© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.


Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
128
IN MOTION
THE 2D CINEMATICS
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
130
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
131
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
132
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
133
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
134
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
135
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
136
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
137
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
138
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
139
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
140
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
141
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
142
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
143
© 2013 by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.
Deep Silver is a division of Koch Media GmbH. Deep Silver and their respective logos are trademarks of Koch Media. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
144
CREDITS

ART DIRECTION DEVELOPMENT DIRECTOR


Nikolay Stoyanov Vivien Dollinger
Alexander Stein

CREATIVE DIRECTOR
CONCEPT ART Guido Eickmeyer
Nikolay Stoyanov
Mateja Petkovic
Markus Lenz (Keen Games) PRODUCER
Mirko Hering

GRAPHIC DESIGN (Artbook)


Lorena L. Conde CREATIVE PRODUCER
Anthony Cardahi
Isaac Parakhen
TEXTS (Artbook) Patrick Imbusch
Alexander Toplansky Sebastian Reichert
Anthony Cardahi

ADDITIONAL CONCEPT ART WWW.SACRED3.DEEPSILVER.COM


WWW.DEEPSILVER.COM
JEREMY LOVE WWW.KEENGAMES.COM

*Note: full credits list is available in the game.

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