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LecturePlan - AN301 - 23ANP-612 Chandigarh University

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LECTURE PLAN

Institute/Department UNIVERSITY INSTITUTE Program Master of Science (Animation &


OF FILMS AND VISUAL Multimedia Technology)(AN301)
ARTS (UIFVA)
Master Subject Coordinator Ramandeep Sharma Master Subject Coordinator E- E8879
Name: Code:
Course Name Dynamics FX Course Code 23ANP-612

Lecture Tutorial Practical Self Study Credit Subject Type


0 0 8 0 4.0 P

Course Type Course Category Mode of Assessment Mode of Delivery

Major Elective Graded (GR) Practical Examination (PRAC) Practical (PRAC)

Mission of the M1. To provide State of the Art infrastructure and conducive environment for quality education, research and entrepreneurship.
Department M2. To design experiential learning based curriculum at par with the industry requirements of Animation, VFX and Gaming.
M3. To empower students and faculty with skills to keep pace with the professional standards of the industry.
M4. To develop collaborations for strengthening the interface with National and International Corporate, Universities and
Professional bodies.
M5. To contribute towards healthy, vibrant and sustainable society using ISR activities.

Vision of the To emerge as a Centre of excellence for imparting quality education to produce highly trained Professionals and entrepreneurs in
Department Animation, VFX and Gaming.

Program Educational Objectives(PEOs)


PEO1 Students will gain advance knowledge in the fields of Game design & CG Asset Development, VFX, Graphic Art & 2D Production
as their specialization.
PEO2 Students will be helped to help acquire multiple skills that will enhance their employability in different segments as per the modern
demand of the industry.
PEO3 Students will get ample opportunities to work effectively to emerge as an acceptable team leader.

PEO4 Students will be monitored and trained to use their critical thinking skills and problem-solving strategies for overall development of
the professional growth.
PEO5 Students will be helped to develop agility with academic interest and aptitude to be engaged in research, teaching-learning and
consultancy assignments.

Program Specific OutComes(PSOs)


PSO1 Game Design & CG Asset Development: Students will gain knowledge to become an expert in specific domain of 3d Animation
and will work in Films, Games and other industries related to animation.
PSO2 VFX: Students will be helped to become an expert in the specific domain of VFX and will be able to work in Films, Games and all
other related industries.
PSO3 Graphic Art & 2D Production: Students will be enhancing their knowledge in the field of Graphic Art & 2D Production which will
help them to achieve expertise in the specific domain of Graphic Art & 2D Production.

Program OutComes(POs)
PO1 Visual Narrative Development and Storytelling: Effective application of narrative structures and techniques to communicate ideas,
emotions, and messages effectively through animation and media content.
PO2 Complex problem solving: Apply creative thinking and analysis to address complex challenges in the animation production
process, finding innovative solutions that enhance the quality of their work.
PO3 Critical thinking: Evaluate animated content and techniques, making informed decisions to improve the overall quality of their work
by analysing and assessing effectiveness.
PO4 Creativity: Exhibit imaginative thinking in designing visually captivating animations that effectively communicate ideas and evoke
emotional responses from viewers.

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LECTURE PLAN

PO5 Communication skills: Convey ideas and narratives effectively through visual storytelling, using various techniques to
communicate with clarity and impact to diverse audiences.
PO6 Analytical reasoning/thinking: Analyse and interpret animation elements, such as composition and motion, to enhance visual
impact and storytelling effectiveness in their animations.
PO7 Research-related skills: Gather, analyze, and synthesize information, incorporating it into their animations to ensure accuracy,
authenticity, and creative innovation.
PO8 Coordinating/collaborating with others: Demonstrate effective teamwork and leadership by coordinating and collaborating with
team members, stakeholders, and clients in planning and executing animation projects.
PO9 Digital and technological skills: Acquire and apply digital skills, utilizing industry-standard software and hardware to create visually
stunning and technically polished animations.
PO10 Multicultural competence and inclusive spirit: Incorporate diverse perspectives, narratives, and characters into their animations,
promoting cultural understanding and inclusivity.
PO11 Value inculcation: integrate ethical values and professional standards into their work, creating animations that uphold integrity,
respect, and social responsibility.
PO12 Autonomy, responsibility, and accountability: Exhibit self-direction, taking responsibility for their work, meeting deadlines, and
ensuring the quality and impact of their animations, demonstrating professionalism and accountability.

Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Creating Visual Effects In Maya Lee Lanier 1st Edition Routledge 2014 Routledge 2014

2 Maya Studio Projects:Dynamics Todd Palamer 2nd edition Paperback 2009

3 Learning Maya:Dynamics Alias/Wavefront 1st edition Paperback 2012

Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Mastering Autodesk Maya 2016 Todd Palamer 1st edition Autodesk Official 2015
Press
2 Simplifying Maya Jana Garmano 1st edition Ands/Or Press 2016

Course OutCome
SrNo OutCome
CO1 Summarize the use of FX with introduction to Maya Particles System
CO2 Construct Effects like fire,Smoke Explosions using Pyro Simulations
CO3 Integrate the technique of liquid simulations in Realflow
CO4 Demonstrate the use of liquid simulations for TVC like chocolate, water etc.
CO5 Illustrate the use of ncloth simulations for animation and VFX

Lecture Plan Preview-Practical


Mapped with CO
Unit No ExperimentNo Experiment Name Text/ Reference Books Pedagogical Tool**
Numer(s)
1 1 Introduction to particle ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO2
techniques Mastering Autodesk Maya 2016 based,Instructor
and expressio Lead Workshop
Practical,Simulation
Practical,Video
Demonstration

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LECTURE PLAN

1 2 Introduction to ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO2


Shading and Simplifying Maya based,Instructor
Shaping Maya particle Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
1 3 Advanced ncloth ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO5
Simulations Simplifying Maya based,Instructor
Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
2 4 Using Pyro ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO2
simulations based on Mastering Autodesk Maya 2016 based,Instructor
map emissions Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
2 5 Object interactions ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO2
with Maya Mastering Autodesk Maya 2016 based,Instructor
Lead Workshop
fluid Practical,Simulation
Practical,Video
Demonstration
2 6 Creating effects like ,T-Creating Visual Effects In May,T-Maya Hand On Activity CO2,CO5
characters on Studio Projects:Dynamics,R-Simplifying based,Instructor
fire, Object Maya Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
2 7 Advanced Shatters in ,T-Creating Visual Effects In May,R- Hand On Activity CO1,CO2
PDI for Mastering Autodesk Maya 2016 based,Instructor
Rigid body Simulatio Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
2 9 Introduction to hybrido ,T-Creating Visual Effects In May,R- Hand On Activity CO3,CO4
simualtions Mastering Autodesk Maya 2016 based,Instructor
Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
3 8 Liquid interactions like ,T-Creating Visual Effects In May,R- Hand On Activity CO3,CO4
object Mastering Autodesk Maya 2016 based,Instructor
splash, crown spl Lead Workshop
Practical,Simulation
Practical,Video
Demonstration
3 10 Large-scale ,T-Maya Studio Projects:Dynamics,R- Hand On Activity CO3,CO4
simulations with Mastering Autodesk Maya 2016 based,Instructor
secondary elements Lead Workshop
Practical,Simulation
Practical,Video
Demonstration

Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 animation prac External Viva / Voce 40
2 animation prac Portfolio 4
3 animation prac Animation Assignment-1 20
4 animation prac Animation Assignment-2 20

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5 animation prac Animation Assignment-3 20


6 animation prac Animation MST practical 20

CO vs PO/PSO PSO3 PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2

CO1 1 3 3 2 3 2 3 2 3 2 2 3 3 1 3

CO2 1 3 2 2 2 2 1 3 2 1 2 2 2 1 3

CO3 1 3 2 1 2 2 3 3 2 1 3 2 2 1 3

CO4 1 3 1 2 3 1 3 2 3 2 2 1 1 1 3

CO5 1 3 1 2 2 1 2 3 2 3 1 1 1 1 3

Target 1 3 1.8 1.8 2.4 1.6 2.4 2.6 2.4 1.8 2 1.8 1.8 1 3

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LECTURE PLAN

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