Operation Manual
Operation Manual
Operation Manual
OPERATION MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the
part of Propellerhead Software AB. The software described herein is subject to a License Agreement and may not
be copied to any other media expect as specifically allowed in the License Agreement. No part of this publication
may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Propellerhead Software AB.
©2011 Propellerhead Software and its licensors. All specifications subject to change without notice. ReCycle and
Reason are trademarks of Propellerhead Software. All other commercial symbols are protected trademarks and
trade names of their respective holders. All rights reserved.
Table of Contents
7 Introduction
8 About This Manual
9 Macintosh Installation
10 Installing ReCycle
10 Read the Read Me file!
10 Launching and registering ReCycle
11 Setting up Audio
12 Getting Help and Additional Info
13 Windows Installation
14 Installing ReCycle
14 Read the Read Me file!
14 Launching and registering ReCycle
15 Audio Settings
17 Getting Help and Additional Info
4 TABLE OF CONTENTS
41 Playing Audio
42 Playing the entire Loop
42 Auditioning Slices
43 Preview mode
57 Processing Audio
58 About the Effects
60 Effect Parameters
63 The Process Menu
65 Additional Processing Items
77 Example Applications
78 Which Samples will work?
78 The Simple Trim
79 Slicing for Tempo Changes
80 Slicing for Tempo Changes - Exporting to Audio File
80 Slicing for Editing
81 Using Silence Selected
82 Extracting a Groove
82 Quantizing Audio
83 Extracting Sounds
83 Using loops with unusual length or cutting
85 Index
TABLE OF CONTENTS 5
6 TABLE OF CONTENTS
Chapter 1
Introduction
About This Manual
Mac OS vs. Windows
The documentation is both for the Mac OS and Windows versions of ReCycle. The pictures in this manual
are taken from both versions of the program. Since things are identically titled and positioned in both
versions it shouldn’t be any problem to understand.
Sometimes, a key command is different in the two versions. This is indicated like this: Hold down [Option]
(Mac) / [Alt] (Win) and...
Everything said in the manuals applies to both platforms, unless explicitly stated otherwise.
8 INTRODUCTION
Chapter 2
Macintosh Installation
Installing ReCycle
D On the DVD, drag the folder named “ReCycle” and drop on the Applications folder on
your computer.
10 MACINTOSH INSTALLATION
Setting up Audio
Audio Card Driver
After launching ReCycle, you should open the Preferences dialog (Audio tab) on the ReCycle menu and
check the Audio Card Driver settings at the top. If you click the pop-up, all available drivers installed are
shown. The Built-in audio controller is always available as the default output.
D If you have an audio card with multiple outputs, you can select which output pair you wish
ReCycle to use by clicking the “Channels...” button.
MACINTOSH INSTALLATION 11
Getting Help and Additional Info
If you pull down the Help menu in ReCycle, you will find the following menu items:
! For these items to be useful, you need to have a working Internet connection and an In-
ternet browser installed on your computer.
D On-line Documentation
This menu item takes you to the Propellerhead website and brings up the html version of the Opera-
tion Manual.
D Go to the Propellerhead Homepage
This menu item brings you to the homepage of Propellerhead, where you will find information about
possible new ReCycle versions, etc.
D ReCycle Tech Info and Support
This menu item brings you directly to the ReCycle Support pages on the Propellerhead web site. Use
this option if you are having trouble with ReCycle and need help!
12 MACINTOSH INSTALLATION
Chapter 3
Windows Installation
Installing ReCycle
1. On the DVD, double click the file named “Install ReCycle“.
2. Follow the instructions in the dialog boxes that appear.
You will have the option to launch ReCycle directly when exiting the installer.
14 WINDOWS INSTALLATION
Audio Settings
After launching ReCycle, you should open the Preferences dialog (Audio tab) on the Edit menu and check
the Audio Card Driver settings.
WINDOWS INSTALLATION 15
D If the audio hardware doesn’t support Direct Sound (i.e. there is no Direct Sound driver
for the audio hardware), select the MME driver for the audio hardware.
This makes use of Windows Multimedia Extensions, the part of Windows that handles audio, MIDI, etc.
Using MME may result in a noticeable latency, causing the audio playback to be slightly delayed. In the
case of ReCycle, you would notice this in that playback started slightly after you clicked the Play but-
ton, for example.
Regardless of which type of audio hardware or drivers you are using, you should follow these basic steps:
1. Make sure you have the latest drivers for the audio hardware!
Please check the manufacturer’s website for the latest versions.
2. Install the audio hardware and its drivers as described in its documentation.
3. Connect the stereo outputs of your audio hardware to your listening equipment (speak-
ers, mixer, headphones or similar).
4. If possible, test that audio plays back properly with the audio hardware.
In the case of audio hardware with ASIO drivers, you will need some test application for this (often in-
cluded with the audio hardware). If you are using DirectX or MME drivers, you can use Windows’ Media
Player application for this.
16 WINDOWS INSTALLATION
Getting Help and Additional Info
If you pull down the Help menu in ReCycle, you will find menu items for getting help, support and
information:
! For these items to be useful, you need to have a working Internet connection and an In-
ternet browser installed on your computer.
D On-line Documentation
This menu item takes you to the Propellerhead website and brings up the html version of the Opera-
tion Manual.
D Go to the Propellerhead Homepage
This menu item brings you to the homepage of Propellerhead, where you will find information about
possible new ReCycle versions, etc.
D ReCycle Tech Info and Support
This menu item brings you directly to the ReCycle Support pages on the Propellerhead web site. Use
this option if you are having trouble with ReCycle and need help!
D About ReCycle
Selecting this item brings up a dialog listing the fine people involved in creating this program.
WINDOWS INSTALLATION 17
18 WINDOWS INSTALLATION
Chapter 4
Quick Tour of ReCycle
How ReCycle Works
There are many things you can do with ReCycle. But the most common application is to slice a loop for
tempo changes or editing. These are the basic steps (details follow later in this chapter):
1. Use the Open dialog to locate and open the loop audio file.
The program now analyses the loop and detects the individual “hits” or “sounds” in it. It then displays
the loop in the waveform display.
2. The second step is to work with the Sensitivity slider and the tools to set up a number of
slices.
Each slice represents an individual sound in the loop. Slices are displayed as vertical lines across the
waveform.
3. The slices are now used for setting up loop points using the left and right locators. Play
back the audio to check that the loop is correct.
The loop settings are used by ReCycle to calculate the tempo of the sampled loop, among other things.
4. Once you have set the loop points, you can enter the length of the loop in Bars/Beats,
and change the Time Signature if required.
Finish by pressing [Return], and the original tempo will be calculated and displayed on the toolbar ac-
cording to the settings made.
5. Now you can enter Preview mode, and change the tempo and pitch independently, add
processing and much more.
Everything you do in Preview mode will be present in the resulting REX2 file - what you hear is what
you get.
Once you have tweaked the loop to your liking in Preview mode it’s time to put the loop to use.
You should now hear the entire loop, from start to end, repeating until you click the Stop button. As you
can hear, the Drum Tools Demo loop has “double” downbeats, it starts on a downbeat, and ends on a
downbeat, which means that two downbeats are played in succession when the file is looped. We shall
fix this shortly - but for now let’s proceed.
6. Position the mouse pointer over the “L” handle (the Left Locator) and drag it to the left a
bit and release it.
As you will see, it winds up exactly on one of the slices, and on the next lap, playback starts from this
point.
7. Drag the Left and Right Locators until the loop is exactly 1 bar long.
The left locator should be positioned at the start of the loop, on the first slice marker, and the right lo-
cator should positioned on the last slice marker. This last slice contains the “extra” downbeat (see step
4), but as the Right Locator position governs when the loop should jump back to the Left Locator, this
second downbeat won’t be played, and the loop will now be exactly 1 bar.
Now you can make various settings to the loop, and hear the results in real-time. Preview mode lets you
hear exactly how the loop will sound after being saved as a file:
D By adjusting the Tempo knob or typing in a new tempo directly in the Tempo field, you
can change the tempo of the loop.
If you intend to play back the loop as a REX2 file in a sequencer, the loop will follow the tempo setting
of the sequencer, regardless of this setting!
D By adjusting the Pitch knob you can change the pitch of the loop.
D There is a Gate function which can be used to remove all sound in a loop that falls below
a set threshold.
This is described on page 65.
D In addition there are three effect processors; Envelope, EQ and Transient shaper, that al-
low you to further tweak the sound of the loop before exporting/saving it as a file.
The processors are described in the chapter “Processing Audio”.
So, now we have everything we need, a perfect loop, a tempo, possibly some audio processing parameters,
and a good set of slices. You could at this point simply save the sliced-up loop as a REX2 file and import
this file into a compatible program.
Using Open
Auto Play
If this option is on (ticked), playback will start automatically as soon as a new file is selected from the
dialog. If a new file is selected during playback, the previous selection will stop and playback of the new
selection will start directly.
You will not be able to play a file under the following conditions:
• If the file is in a format ReCycle doesn’t support.
• If there isn’t enough memory (RAM) left to load the sample.
• If the sample is longer than 30 seconds, the Auto Play function will not work - you can,
however, audition it using Play.
The upper right half of the Toolbar contains the following items:
Length settings Time Signature
The lower left area of the Toolbar contains the Effect On/Off buttons:
Right Locator
Window Title
The Toolbox is located in the upper left corner of the toolbar. You select a tool from the Toolbox by clicking
on its icon. Below follows a brief description of what the tools do. Detailed applications follow later in this
chapter and in the following chapters.
| Tool | Description
Arrow Used for selecting Slice markers by clicking on their handles.
Mute Used for muting slices by clicking on their handles.
Lock Used for locking slices, by clicking on their handles.
Pencil Used for adding slices manually.
Level Meter
Clip
The level meter indicates the output level of the selected file during playback. Two meter bars are shown
for stereo files and one bar for mono files.
You should check that levels never cause the Clip indicator(s) at the top of the meter to light up.
• If Preview mode is selected, the meters indicate the level, post any applied effects.
• You can boost or cut the level with the “Gain” parameter in Preview mode.
In case of boosting the output level, watch the meter (and listen) carefully to avoid clipping.
Windows Handling
You can open as many loops as RAM permits, and they will each appear in a window.
• For more information about window handling, see the documentation that came with
your computer.
• ReCycle’s Windows menu contains a list of the currently open windows. Selecting one
makes it active.
• The Close item on the File menu closes the active window.
D To scroll with the Navigator, click the left or right arrow button to the right.
D Alternatively, click anywhere inside the frame in the Navigator and drag the frame to the
desired position.
As the pointer enters the frame, it automatically switches to a hand symbol.
D Alternatively, click anywhere in the Navigator area to immediately jump to the desired po-
sition.
Zooming horizontally
You can zoom in and out horizontally in the Waveform Display by using the Navigator.
D To zoom in horizontally, click on the “+” button to the left of the Navigator.
D To zoom out horizontally, click on the “-” button to the left of the Navigator.
D To zoom in and out horizontally, click and drag a Navigator handle sideways.
The pointer changes to a double arrow symbol and you can now zoom in by resizing the Navigator
frame.
D [Shift]-click on a Navigator handle and drag horizontally to zoom in and out symmetri-
cally.
D By [Shift]-clicking or right-clicking inside the Navigator frame you can both scroll (drag
sideways) and zoom (drag up or down) simultaneously.
Zooming in
1. Hold down [Command] (Mac) / [Ctrl] (Windows).
2. Move the mouse over the waveform area.
The pointer turns into a magnifying glass.
D Click once in the waveform.
The view is zoomed in one step. The position you clicked at will be centred in the window.
Zooming out
D Zooming out is done the same way as zooming in, except you also hold down the [Op-
tion] (Mac OS) / [Alt] (Windows) key.
D To zoom in vertically, click on the “+” magnifying glass button in the upper right corner of
the Waveform Display.
D To zoom out vertically, click on the “-” magnifying glass button in the upper right corner
of the Waveform Display.
Jump to Cursor
If this is selected, the window will scroll to the current play position, maintaining the current magnification
factor.
The Navigator frame shows you which part of the waveform is displayed in the Waveform Display.
Undo/Redo
D To undo the latest action, select “Undo” from the Edit menu or press [Command] (Mac)/
[Ctrl] (Win)-[Z].
The action to be undone is indicated next to the Undo command on the Edit menu.
D If you wish to “Undo the Undo”, this is possible after an Undo operation, where the
“Redo” command becomes active.
These menu items also give you a clue about what will be undone and/or redone. For example: If it says
“Undo Delete Slice(s)” the last thing you did was deleting a slice.
Copy Loop
D Use “Copy Loop” to copy the entire loop (i.e. all waveform data between the left and right
locators) to the clipboard.
Delete
D “Delete” can be used to delete selected slice markers.
Select All and Invert Selection are explained on page 52.
Slice Handles
Right-clicking (Windows) or [Ctrl]-clicking (Mac OS) directly on a slice handle, brings up a context menu
with the following items:
Auditioning Slices
There are three methods you can use to audition Slices:
D Using the mouse
When you move the mouse over the waveform area, the pointer turns into a speaker icon. When you
click with the speaker tool on a Slice (a section of waveform between two Slice markers), it plays back.
Press [Space] to stop (even if you don’t, playback automatically stops at the end of the Slice). If you
click and drag left or right, you can audition consecutive slices. (Dragging to the left will not play slices
“backwards” - it only reverses the order that the slices are played back in.)
D The “hot-spot” (the part of the pointer that you aim with) is indicated by a cross.
The “hot-spot”.
Play Slice and move to next (making the next Slice the current). By re-
peatedly clicking this button, you can step through the Slices from left
to right and audition each one.
42 PLAYING AUDIO
The current Slice is indicated in the ReCycle window by the Play Position Pointer.
Preview mode
The Preview function lets you audition the loop exactly as it will sound when saved as a file. In Preview
mode you can change the pitch or tempo independently from each other, change the gain of the loop, add
processing and more. Note that all Preview settings will be applied to the resulting saved or exported file!
! To audition non-REX2 files in Preview mode, you have to first specify the loop length (in
Bars and Beats) to calculate the tempo, create a sufficient amount of slices, before en-
abling Preview mode. How to specify loop length and how to set slices is explained in the
next chapter “Setting Slices and Loops”.
Preview Tutorial
! Preview processing features are more fully described in the chapter “Processing Audio”.
To try out some of the Preview features, use the supplied “Tutorial.rx2” file. This loop already has correct
slice, length and tempo settings, so that you can use Preview mode straight away. Proceed as follows:
1. Locate the file “Tutorial.rx2” inside the ReCycle folder, and open it.
The Original Tempo field displays the original tempo of the loop, that was calculated in ReCycle before
it was saved as a REX2 file. The Tempo field displays the current tempo.
PLAYING AUDIO 43
2. In this document, the Preview button is already activated.
The button is dark, indicating Preview mode. The previously “greyed out” parameter knobs on the Tool-
bar are now active.
The Envelope allows you to adjust three parameters; Attack, Decay and Stretch (see the chapter “Pro-
cessing Audio” for a full description of the Envelope parameters). This particular file was saved with
non-default Attack and Decay parameter settings, which means that the Envelope effect is already
turned on. This is indicated by the darkened and lit On/Off button (the leftmost button on the panel).
5. Turn the “Stretch” knob fully to the left (0%).
6. Now lower the tempo of the loop down to about 70 bpm and start playback.
As you can hear, at this tempo the slices sound “chopped off”, with a discernible gap of silence be-
tween each slice.
7. While still in playback, gradually turn the Stretch knob clockwise until it is set to about
45%.
Like magic, the tail (end) portion of each slice is lengthened so that the gaps disappear. The Stretch
function actually generates sound. It analyzes the existing tail of each slice, and then lengthens it. This
feature is used if you wish to lower the tempo of a loop.
D There are two other effect processors which can be applied in Preview mode, “Transient
shaper” (compressor) and “Equalizer”.
These are described in the “Processing Audio” chapter.
! For all Preview settings, the principle “what you hear is what you get” applies to the re-
sulting saved or exported file!
44 PLAYING AUDIO
Chapter 8
Setting Slices and Loops
Using Sensitivity
Most of the time when working with ReCycle, you will want to cut your loop up into slices. A slice is a
section of the waveform, from one slice marker to the next.
A slice marker
A slice
When you load or receive a loop, ReCycle analyzes it to determine where slice markers should appear
(where the individual sounds in the loop are).
The Sensitivity slider is then used by you, to set the overall amount of slices. The higher the sensitivity, the
more slices you will get. And, the more slices you have, the smaller entities ReCycle will cut the loop into,
when you save it. For more information, see page 55.
The number to the right of the slider represents the current position of the slider, where 0 represents
minimum sensitivity and 99 maximum sensitivity.
As described below, the quickest way to get a good selection of slices is to set the sensitivity quite high,
roughly between 70 - 80, and then use the Mute Tool to deactivate any slices you don’t need (see later in
this chapter for details on the Mute Tool).
Unmuting Slices
To “re-activate” a muted Slice, simply click on it again with the Mute tool.
If a slice is locked...
...it will stay even if you set the Sensitivity slider to zero.
Unlocking Slices
To unlock a locked Slice, simply click on it again with the Lock tool.
D You can use the Select All item on the Edit menu to select all markers.
D If you have a selection of markers, you can invert the selection by using “Invert Selec-
tion”, also on the Edit menu.
After this operation, the markers that were previously selected are now deselected, and vice versa. This
is mainly useful together with Silence Selected, see page 69 and page 81.
Deleting Slices
It is possible to permanently delete slice markers. Note that unless you are 100% certain that you won’t
need a slice, especially in case of slices detected by the slicing algorithm, it is generally better practice to
mute it using the Mute Tool.
D To delete one or more slice markers, select it/them and press [Backspace] or [Delete], or
select Delete from the Edit menu.
! Deleted slices that were originally ”discovered” by the slicing algorithm can be made to
appear again by using Re-Analyze (see page 64).
By clicking
D To set the Left Locator, hold down [Shift] and click on the ruler.
D To set the Right Locator, instead hold down [Command] (Mac OS) / [Control] (Win) and
click.
D Normally, the positions snap to the closest slice point, but if you also hold down [Option]
(Mac OS) / [Alt] (Win) when you click, you can set the Locator at any point.
Time Signature
The Sign pop-up menu allows you to choose between a few of the more common Time Signatures. If none
of them fit your purpose, you can still “assemble” a correct Time Signature using the Bars and Beats
settings, see below.
As stated above, you can use Bars and Beats to “create” some unusual Time Signatures:
Original Tempo
When the Left and Right Locators are set, and the correct Time Signature and loop Length (Bars and
Beats) have been specified, this area will show the calculated original tempo of the loop.
Activating Effects
D Click the On/Off button for the desired effect(s).
When an effect is on (activated), the On/Off button is highlighted and the effect controls to the right
become active.
Effect On/Off buttons
Effect On/Off buttons and the corresponding effect parameters to the right.
58 PROCESSING AUDIO
About the Presets
For each Effect there are a number of preset settings available.
D To select a Preset, click on the Preset button to the right of the Effect On/Off button.
A pop-up menu appears with the available Presets listed.
Effect Preset buttons
PROCESSING AUDIO 59
Effect Parameters
Envelope
Stretch
This feature is used when you know you might want to lower the tempo of the loop in your MIDI sequencer.
! Please note that the attack of the sound is not affected in any way.
60 PROCESSING AUDIO
Stretch and the old REX Formats
You should be aware of the fact that REX (as opposed to REX2) files can contain certain settings that are
irreversible. For example, if stretch was applied when the file was saved, the stretching is part of the actual
REX file and cannot be removed. It is possible, however, to apply more stretch, which may or may not be
what you want.
D For REX files it is therefore advisable to try lowering the tempo in Preview mode first, to
see if you actually need to apply Stretch.
REX2 files however, only contain the actual audio and the slices, the rest (effects, stretch setting etc.)
is added when the file is loaded and can be changed at any time.
Transient shaper
| Parameter | Description
Threshold This is the threshold level above which the effect sets in. After the initial slice attack,
signals with levels above the threshold will be affected, signals below it will not. In
practice, this means that the lower the Threshold setting, the more the signal will be
affected by the Transient shaper. The range is -6 to -40 dB.
Amount This lets you specify the amount of gain reduction applied to the signals above the
set threshold. The range is 0 to 99.
Attack This governs how quickly the envelope will apply its effect when signals rise above
the set threshold. If you raise this value, the response will be slower, allowing more of
the signal to pass through unaffected. Typically, this is used for preserving the at-
tacks of the sounds. The range is 0 to 91 ms.
Release When the signal level drops below the set threshold, this determines how long it
takes before the Transient shaper lets the sound through unaffected. Set this to
short values for intense, “pumping” compressor effects, or to longer values for a
smoother change of the dynamics. The range is 13 ms to 1.4 s.
Gain meter This shows the amount of gain reduction or increase (in dB), caused by the combined
compression and gain compensation.
PROCESSING AUDIO 61
Equalizer
| Parameter | Description
Lo Cut A highpass filter allowing you to set the lower limit of the overall frequency
range. You can progressively cut frequencies from 15 Hz up to 12 kHz.
Low Frequency The center frequency for the low-end equalization. Around this frequency,
the sound will be boosted or cut according to the Low Gain setting. The
available frequency range is 20 Hz to 3 kHz.
Low Gain Governs the amount of boost or cut around the set frequency. The range is
± 18dB.
Low Q Determines the width of the frequency band around the center frequency to
be affected. The narrower frequency band, the more drastic effect of the
boost or cut. Range is 0.5 to 10.
High Frequency The center frequency for the high-end equalization. Around this frequency,
the sound will be boosted or cut according to the High Gain setting. The
available frequency range is 1.5 kHz to 16 kHz.
High Gain Governs the amount of boost or cut around the set frequency. The range is
± 18dB.
High Q Determines the width of the frequency band around the center frequency to
be affected. The higher the Q setting is, the narrower the frequency band will
be, and this will cause a more drastic effect of the boost or cut. Range is 0.5
to 10.
Hi Cut A lowpass filter allowing you to set the upper limit of the overall frequency
range. You can progressively cut frequencies from 20 kHz down to 100 Hz.
62 PROCESSING AUDIO
The Process Menu
In addition to the three Effect processors, there are several other “offline” (non-realtime) audio processing
functions available on the Process menu. You do not have to use Preview mode to apply offline
processing. The Process menu items are as follows:
• Export as One Sample (see See “Export as One Sample” on page 68.)
• Silence Selected (see See “Silence Selected” on page 69.)
• Normalize
• Convert to Mono
• Convert Sample Format
• Crop Loop
• Remove DC
• Re-Analyze
• Add Slices at 1/16ths
Normalize
Normalize will change the gain to ensure maximum level.
D When Normalize is selected on the Process menu, a dialog box appears asking if you
want to Normalize the whole file or each slice.
Normally, you will select “Whole File”. If you select “Each Slice”, and the selected file is a rhythmic loop,
the normalizing will disrupt the inherent dynamics of the loop, since the gain of each slice will be
changed to more or less equal level.
D Normalizing each slice can be useful when you use ReCycle to process individual sounds
that don’t belong to a loop.
! Normalize can’t do miracles. If your recording contains unwanted noise, normalizing will
increase the noise level together with the other audio material.
Convert to Mono
This Process menu item will convert stereo files to mono. It is only selectable for stereo files.
D When this item is selected, a dialog appears asking which channel(s) you wish to use as
the basis for the converted file.
The options are Left, Right or a mix of both Left and Right channels.
PROCESSING AUDIO 63
Convert Sample Format
This item allows you to convert the sample rate and bit depth of a file. Lowering the sample rate will make
files smaller, but it will also lower the fidelity of the recording (less high frequency material will be present).
On the other hand, increasing the sample rate will not raise the fidelity of the sample in any way. It is
therefore not recommended to convert from a low rate to a higher one, unless it is required by the
application.
The same applies to bit depth; converting from 24 to 16 bits will reduce the size of the file (at the expense
of slightly lower fidelity) and converting a sample’s bit rate from 16 to 24 bits will not increase the fidelity
of the original sample.
Selecting this menu item brings up a dialog box. You select the format you wish to convert to using the
respective pop-up menus.
Crop Loop
D Crop Loop allows you to trim files, by removing all audio data outside the left and right
locators.
If you have set up a perfect loop with the locators, and the file contains audio outside this locator range
you can use Crop Loop to remove this superfluous data.
Remove DC
This function will remove any DC offset in the audio. DC offset is when there is too large a DC (direct
current) component in the signal, sometimes visible as the signal not being visually centered around the
“zero level axis”. DC offset can introduce clicks if the slices are later moved around in a sequencer, and it
also affects zero crossing detection (see page 53) and certain processing functions such as Re-Analyze
and Normalize.
Re-Analyze
Re-Analyze re-runs the slice-detection algorithm on the waveform data. You may have deleted slices that
were detected when the file was first sliced. This command will ”re-discover” those slices.
D Re-Analyze will add all slices to positions in the file not already occupied by other slices.
Note that the added slices may not be visible, as this depends on the Sensitivity setting!
64 PROCESSING AUDIO
Additional Processing Items
There are a number of additional real-time processing items available on the Toolbar (Preview mode must
be activated):
Processing Gain
This function allows you to change the gain (volume) of the loop. The applied gain change will be present
when the loop is saved or exported.
The main use of this function is to compensate for possible clipping or level changes introduced by other
processing items, like equalization for example.
D You can boost the gain by up to 18 dB, or lower it down to silence
(-80 dB).
You should avoid boosting the signal to the extent that the Level Meter clip indicators light up often. If
they momentarily light up once, you should listen carefully to see if it sounds ok (a slight amount of
clipping on percussive material is not necessarily even noticeable). The final judge is your ears!
Gate Sensitivity
Gate Sensitivity could be described as a type of noise gate. It is triggered (opened) by every active slice
start, and closes for any material (in each slice) that falls below a set threshold. When you set the Gate
Sensitivity so that the end part of the slice(s) fall below the threshold, the gated part of the waveform will
be greyed out. The “gated out” material is not exported.
This function has three primary uses:
D It can be used to remove part of a file that contains silence, for example in conjunction
with Silence Selected (see page 69).
By removing “silent data”, the size of the exported data is reduced.
D It can be used if you have a file with several individual sounds containing “air” in be-
tween the sounds, and want to save each one as a separate file.
This also keeps the size of the exported data down.
D It can be used for special effects, e.g. abruptly chopping off a reverb tail.
Preview Pitch
You can change the pitch of a loop up or down two octaves (+/- 24 semitones). Hold down [Command]
(Mac) / [Ctrl] (Win) and click the Pitch knob to reset the pitch back to original. Hold down [Shift] for
adjusting values in finer increments.
PROCESSING AUDIO 65
Tempo
You can change the tempo of the loop. Tempo values between 20 to 450 BPM can be set using the
Tempo knob or by typing directly in the Tempo box and pressing [Enter].
Hold down [Command] (Mac) / [Ctrl] (Win) and click the Tempo knob to reset the tempo back to the
original. Hold down [Shift] for adjusting values in finer increments.
66 PROCESSING AUDIO
Chapter 10
Saving and Exporting
Saving ReCycle Documents
If you have opened an audio file and worked on the slices and other settings, you can save it as a ReCycle
(REX2) document.
D Saving is done using the regular “Save” and “Save As” commands.
D ReCycle files can be opened just like regular audio files (see page 26).
One difference is that no analysis needs to be performed, since the analysis data is already included in
the file.
D ReCycle files have the extension “.rx2”.
D The ReCycle document will include all settings made in Preview mode as well as the ac-
tual audio data.
These include:
• All the slice points and their status (locked, muted etc.).
• All real-time processing features, like tempo, pitch settings, Stretch amount etc.
• Any applied offline processing like Normalize etc.
• Tempo data for use when importing files to Reason.
Export Options
On the Process menu, you will find two Export settings (or “options”); ”Export as One Sample” and “Silence
Selected”.
D Export as One Sample has no effect on playback in ReCycle. Silence Selected, however,
can be auditioned in Preview mode.
D Each document has its own settings.
If you are working with a lot of windows, be sure to check that the settings are correct before you Ex-
port. The settings are also saved to disk with the file when you Save.
Activated
When Export As One Sample option is activated, the program will save/export the part that stretches from
the Left Locator to the Right as one sample. Also, in this mode, the MIDI File will only consist of one event,
with the length set using the Bars and Beats settings.
Silence Selected
When this function is activated, the slices that have selected markers will be silenced when saved or
exported. Preview mode has to be activated for Silence Selected to be available.
When Silence Selected is turned on, the slices which have selected markers...
The Export Sound is similar to the normal Save dialog, but contains a few extra items. The Export dialog is
used if you want to save your files in other formats for which the program saves audio files on your
computer’s hard disk.
It can also be used to change the inherent properties of a sound file. You could for example load a Wave
file, change the file’s tempo and export it as a new Wave file.
File Formats
The following Export file formats are supported:
Before exporting a file in one of the supported formats, the Export Settings dialog is shown. The following
items cam be set:
D A Sample Rate pop-up allows you to change the sample rate when Exporting.
The pre-selected sample rate shown in the dialog is the original sample rate of the audio file.
D A Bit Depth pop-up allows you to change the bit depth when Exporting.
The pre-selected bit depth shown in the dialog is the original bit depth of the audio file.
D An “Export MIDI File with Same Name” tickbox.
When checked, a MIDI file with the specified name, plus the extension ”.MID” will be generated to-
gether with the exported file.
! The above options are not available for Standard MIDI files or Mixman TRK files.
About ak.Sys
This is an application developed by Akai that enables direct file transfers between your S5000/S6000
and your computer via USB. This is the most convenient method of transferring files between the sampler
and your computer (i.e. ReCycle).
D The ak.Sys software features a “browser” that facilitates direct access to your S5000/
S6000 sampler (and any drives connected to the sampler).
D Items can simply be dragged from disks shown in the browser into the sampler’s memory
for quick loading.
Also, a sample’s ‘properties’ may be changed directly in the browser (i.e. loop mode, pitch and tuning).
D ak.Sys is available for both Mac OS and Windows.
D The program requires that a USB interface card is installed in your S5000/S5000 and that
your computer also has a USB interface.
A USB card for your S5000/S6000 is included with ak.Sys, and USB is standard on recent PC and
Macintosh models (you can install USB cards on most older models).
Requirements
You need the following:
D The required operating system for your sampler:
New operating systems can be downloaded from Akai’s Web site.
D For ak.Sys, you also need to have a USB card installed in your sampler, and a USB cable
connected between your sampler and your computer.
D Without ak.Sys, you need some means of transferring files between your computer and
the sampler (as outlined above).
Requirements
There are no actual requirements for ReCycle to be able to export SoundFont files, but to make use of the
files, you need the following:
D A SoundFont compatible audio card with RAM installed.
D An application that can load the exported SoundFont file into the RAM on the audio card.
If you are using a Creative audio card under Windows, you can load SoundFont banks using the AWE
Control Panel application.
D An application that plays MIDI files.
This would typically be a software sequencer, like Cubase VST.
78 EXAMPLE APPLICATIONS
Slicing for Tempo Changes
1. Open the sample in ReCycle.
2. Raise the Sensitivity Slider until a lot of slices appear.
3. Activate playback and move the loop points until you find a good loop.
4. Work on the slices with the Mute and Lock tools until you have one slice per sound in the
loop.
It is important that no slice plays two consecutive sounds, so audition them one at a time to check.
5. Set the Time Signature and length (Bars/Beats) to whatever the length of the loop.
The Tempo is calculated.
6. Click the Preview Toggle button to enter Preview mode.
D The Stretch factor is by default set to 40%.
Use the Tempo knob to check how the loop plays back at different tempi and change the Stretch set-
ting according to how much you want to lower the tempo.
From here you have two ways to go, depending on what you would like to do with the loop:
D You could export the file in another format using the Export dialog.
See next page.
D You could save the file as a REX2 file.
See page 68.
In case of it being exported as a SoundFont Bank file, you proceed as follows:
7. Use a SoundFont editor or bank manager program to load the SoundFont file into the
RAM of your audio card.
See the documentation of the program for details.
8. Open the generated MIDI file in a sequencer, and set it to play back to the MIDI synthe-
sizer on the card, using your generated SoundFont Bank as sound source.
Try varying the tempo.
EXAMPLE APPLICATIONS 79
Slicing for Tempo Changes -
Exporting to Audio File
In the previous example, the result was a number of slices - in a sampler keymap or contained in a REX2
file. However, if you plan to use the file in an application that only reads regular Wave and AIFF files, you
want to export your loop as one file, in any specific tempo or pitch that you decide. Proceed as follows:
1. Follow steps 1 to 6 in the previous example.
2. Enter the tempo, and/or the pitch that you wish the file to play back in (you can also add
additional processing if you like).
If you have lowered the tempo by a large amount, check (listen for “gaps” between the slices) if you
have to raise the stretch amount.
3. Activate “Export as One Sample” on the Process menu.
D Export the file in the format of your choice using the Export File dialog - see page 70.
The result is a single file that plays in the tempo and pitch specified by the Preview settings.
! Since samples exported from ReCycle always contain embedded tempo data that Reason
can understand, Reason will automatically stretch the samples to the current sequencer
tempo.
80 EXAMPLE APPLICATIONS
Using Silence Selected
Even if you don’t want to cut up a loop in slices, you can still use ReCycle to send different sounds in the
loop to different channels in the application that will reproduce the file outputs on your sampler to apply
processing to only one drum in a loop for example. The example below assumes you only want to pick out
one sound, but the same technique can of course be applied to separate as many sounds as you need.
1. Open the sample.
2. Raise the Sensitivity until a lot of slices appear.
3. Activate playback and move the loop points until you find a good loop.
4. Set the Time Signature and length (Bars/Beats) to whatever the length of the loop.
The Tempo gets calculated.
5. Click the Preview toggle button to enter Preview mode.
6. Make sure “Silence Selected” and “Export as One Sample” are activated (ticked) on the
Process menu.
7. Work on the slices until they play one sound each when you click on them.
8. Select all slice markers which play the same sound, for example the snare drum.
Play it back to check that all snares are silent.
9. Either export the file in the format of your choice using the Export dialog or save the file.
The MIDI File you get will contain one event which plays the entire loop at the calculated tempo.
10. With the selection still set up as before, select “Invert Selection” from the Edit menu.
Now all sounds that are not snares are selected.
11. Save or Export the file again, but under another name.
12. Set up the sequencer so that the two samples are played back at the same time, but over
different channels.
They will together recreate the loop as it was, but the snare will be separated to its own output, which
means that you have independent control over its volume, that you can process it separately etc.
EXAMPLE APPLICATIONS 81
Extracting a Groove
If you think about it, you will realize that all ReCycle MIDI Files are actually timing maps of how the drums
were played in the loop. Many sequencer programs have the ability to load MIDI Files and apply their timing
to the sequenced parts. The terminology used is “Match Quantize” or “Groove”.
If you use a ReCycle MIDI File as a “groove template”, you can make your sequenced parts play back with
the timing of the drum loop. For this, you could of course use the MIDI File you get when exporting. But,
you can also create a timing file only, by exporting the file as a Standard MIDI File. Proceed as follows:
1. Open the sample.
2. Raise the Sensitivity Slider until a lot of slices appear.
3. Activate “Show Grid” on the View menu and work on the slices with the Mute and Lock
tools until you have one slice per eighth note or sixteenth note.
In many situations there will be no sound on a certain eighth or sixteenth note. There’s not much you
can do about this. You can copy another MIDI note in the sequencer later, or insert a new one “by
hand”. You can also add a slice manually, at any position.
4. Set the Time Signature and length (Bars/Beats) to whatever the length of the loop.
The Tempo gets calculated.
5. Make sure “Silence Selected” and “Export as One Sample” are not activated on the Pro-
cess menu.
These items should not be ticked.
6. Select Export from the File menu and save as a Standard MIDI File.
D If you use Propellerhead’s Reason, applying a groove to existing music is a piece of cake.
Just Import the MIDI File (or open a REX2 file - you can simply use the “To Track” function
to create MIDI data from the REX2 file) in Reason and select “Get User Groove” from the
Edit menu.
Quantizing Audio
If you have sliced a groove or other recording, you can apply quantizing to it in the sequencer, if you like.
! Always use at least a small amount of Stretch, to avoid the gaps between slices that
might otherwise occur.
Please note that if you have two REX2 loops in Reason, applying the timing of one of them to the other is
really easy. Use the “To Track” function in Dr. Octo Rex for one of the loops, and select the resultant MIDI
notes in the sequencer. Now select “Get User Groove” on the Edit menu. Now you can quantize the other
loop’s MIDI note data using the User Groove (see the Reason manual for details).
If you don’t like what you get, Undo the Quantize, and try the other way around, for example.
82 EXAMPLE APPLICATIONS
Extracting Sounds
This can be used to extract single sounds (snares, hi-hats etc.) from a loop or other recording. It can also
be very useful if you have recorded more than one drum loop into a file and want to save each one as a
separate file.
1. Open the sample.
2. Raise the Sensitivity Slider until the desired number of slices appears.
3. Set “Bars” to any value but zero.
4. Click the Preview Toggle button to enter Preview mode.
5. Work on the slices with the Mute and Lock tools until you get the sounds you want when
you audition.
In the case of the “multi-loop” file outlined above, this would mean one slice per loop.
6. Set the Loop point to enclose the first and last sound you want from the audio file.
You can use “Silence Selected” to prevent certain slices from being exported if you wish.
D Also in the case of the multiple loop or Silence Selected scenario, you could use the Gate
Sensitivity parameter to prevent silent passages from being exported as part of the file.
See page 65.
7. Use Export Sound to save each slice as a file in a format of your choice.
EXAMPLE APPLICATIONS 83
84 EXAMPLE APPLICATIONS
Index
A G
AIFF files 28, 70 Gain 65
Akai Samplers 74 Gate Sensitivity 65
Arrow Tool 34, 52 Grooves 82
Audio Buffer Size 16
Audio Card Driver 15 H
Audio Playback Help 12
Loop 42
I
Memory for 26
Open dialog 27 Internet 12, 17
Setting up 11 L
Slices 42 Locators 55
Auditioning Audio files 27
Lock Tool 34, 50
Auditioning Slices 42
Loop 55
Auto Play 27
M
B
Magnification 35
Bars 56
Magnify To Fit 38
Beats 56
Magnify to Fit Loop 38
Buffer Size 16 Memory
C And Sounds 26
Crop Loop 64 Fragmentation of 26
MIDI Files
D Exporting Groove 71
Drag and Drop 28 Mute Tool 34, 47
E N
Effects Normalize 63, 78
Activating 58
O
Envelope 60
Open 26
Equalizer 62
Presets 59 P
Transient Shaper 61
Pencil Tool 34, 53
Export As One Sample 68 Pitch 65
Export Groove MIDI File 71
Play
Extracting Sounds 83
Loop 42
F Open dialog 27
Slices 42
File
Formats 28 Preferences
View stereo files as sum of L+R 37
Info 27
Preview mode 43
Opening 26, 28
Saving 68 Preview Pitch 65
86 INDEX
Processing W
Crop Loop 64 Wave files 28, 70
Gain 65 Waveform Display Options 37
Normalize 63 Window title 33
Pitch 65
Re-Analyze 64 Z
Zero Crossings 53
R Zooming 36
RCY files 28
Re-Analyze 64
ReCycle Documents 28
rx2 File Format 20
S
Sample Rate
Window title 33
Save/Save As 68
Selecting 52
Sensitivity slider 46
Sign 56
Silence Selected 69, 81
Slice Audition buttons 42
Slices
Adding & Moving Manually 53
Adding using Sensitivity 46
Auditioning 42
Locking 50
Muting 47
Selecting 52
Speaker tool 42
Split Stereo Files 28
Stretch 60
Support 12, 17
T
Tempo 66
Calculated 56
Changes, Slicing for 79
Time Signature 56
Toolbox 34
U
Underruns 16
Undo/Redo 39
INDEX 87
88 INDEX