UNIT 1 Updated
UNIT 1 Updated
UNIT 1 Updated
1.1 INTRODUCTION
Definition of Design:
“A plan or drawing produced to show the look the function or working of a building, garment, or
other object before it is made.”
Design
Example: cooking
1
Undesirable situation: food tasteless
Plan: add adequate salt
Implementation: salt added
Automobile
Health care
Architecture
Software
Education
Digital
1. Empathy
The foundation of human-centered design is empathy. Designers strive to understand
users’ needs, emotions, behaviors, and challenges. This is done through direct
engagement such as:
o Interviews: One-on-one conversations with users to uncover pain points and
motivations.
o Observation: Watching how users interact with products or environments to
identify areas of friction or improvement.
o Immersion: Designers put themselves in the users' shoes by experiencing their
challenges firsthand.
2. User-Centric Problem Solving
In HCD, the design process begins with a deep exploration of the user’s problems or
2
unmet needs rather than starting with a preconceived solution. This problem-solving
approach asks:
o Who are we designing for?
o What are their pain points?
o How can we improve their experience? This reframes the problem based on the
user's perspective.
3. Iterative Design
Human-centered design is an iterative process that values continuous feedback from
users. It consists of cycles of prototyping, testing, and refining ideas based on user input.
Designers create:
o Low-fidelity prototypes to test ideas quickly.
o User feedback loops to refine solutions incrementally.
4. Co-Creation and Collaboration
Human-centered design encourages collaboration with users throughout the design
process. Users are not just passive recipients of a solution but active participants in
shaping it. This may include:
o Co-design workshops where users contribute ideas.
o User testing at multiple stages to refine solutions.
5. Inclusivity and Accessibility
A human-centered approach ensures that design solutions are inclusive, meaning they
consider the diverse needs of users, including those with disabilities, from different socio-
economic backgrounds, or from varying age groups. Designers seek to:
o Create for all: Develop solutions that are usable and beneficial for a broad range
of users.
o Consider different contexts: Think about how users in different cultural,
environmental, or physical contexts will engage with the product.
6. Design for Real Impact
Human-centered design is purpose-driven, focusing on creating solutions that make a
meaningful impact on the user's life. Whether it’s enhancing usability, saving time, or
improving emotional well-being, the goal is to design solutions that genuinely improve
people’s experiences.
3
Design thinking is toolkit for creating problem-solving. The process does not have to be
linear. It can jump from one phase to any other phase based on need.
1. EmpathizeStage
The Design Thinking process starts with empathy, where designers engage with users to
deeply understand their needs.
4
Tools used in this stage include:
o Empathy maps to capture what users think, feel, see, and do.
o User personas to represent different types of users with distinct needs.
o Journey maps to visualize a user’s interaction with a product over time.
2. DefineStage
In this stage, insights gathered during the empathy stage are synthesized to define the
core problem from the user's perspective. A well-defined problem statement, often
referred to as a "point of view," guides the subsequent ideation stage.
3. IdeateStage
5
Once the user’s problem is clearly defined, the focus shifts to generating creative
solutions. The emphasis is on quantity and variety, pushing beyond obvious answers to
explore more innovative ideas that better meet the user's needs.
4. PrototypeStage
This stage involves turning ideas into tangible forms that can be tested. Prototypes can be
simple sketches, role-playing activities, or functional mock-ups, all designed to gather
feedback from users.
5. TestStage
The prototype is tested with real users to see if the solution addresses the problem
effectively. Feedback is crucial at this stage to refine the solution further.
6
emerging markets. By spending time with families in rural areas, they gained insights
into their washing habits and water challenges, leading to the development of Tide
Naturals, a low-cost detergent that met both local needs and budget constraints.
Conclusion:
Human-Centered Design is at the heart of Design Thinking, with the primary goal of creating
solutions that genuinely improve people’s lives. By prioritizing empathy, collaboration,
inclusivity, and continuous iteration, designers can develop products and services that are not
only functional but also deeply aligned with the needs and desires of the people they are
designed to serve.
The innovation process in design thinking is typically broken into five phases:
The innovation process in Design Thinking is a structured, yet flexible approach to solving
complex problems through creative and human-centered methodologies. This process
emphasizes understanding user needs, exploring ideas, and rapidly testing solutions. By
integrating creativity, practicality, and user-centricity, Design Thinking facilitates innovation in a
way that leads to impactful, real-world results.
Here’s a breakdown of how the innovation process unfolds within the framework of Design
Thinking:
7
1.3.1 Empathize – Understanding User Needs
Innovation begins with a deep understanding of the people you are designing for. This phase
focuses on gathering insights about user behaviors, emotions, and needs. The goal is to
empathize with users to uncover latent problems or opportunities that may not be immediately
obvious.
Methods Used:
o Interviews and Surveys: Directly engaging with users to understand their needs,
pain points, and desires.
o Observation: Watching users interact with products or services to identify
inefficiencies or areas for improvement.
o Immersion: Designers experience the problem themselves to build empathy and
understand the user’s context.
o Personas and Empathy Maps: These tools help frame user insights and guide
the design process.
Goal: Build empathy and fully understand the user's needs before jumping to solutions.
After gathering insights in the empathize phase, designers need to make sense of the data. This
phase is about synthesizing user research and distilling it into a clear, actionable problem
statement. A well-framed problem is essential for focusing the innovation efforts on the right
challenge.
Tools Used:
o Point of View Statements: Articulate the problem from the user's perspective,
combining user insights with their needs.
o Problem Framing: Identify the core challenge that requires innovation, framed in
a way that is actionable and focused.
o How Might We (HMW) Questions: These open-ended questions are designed to
frame the problem as a challenge for which creative solutions can be explored
(e.g., "How might we improve the travel experience for frequent flyers?").
Goal: Clearly define the problem you are solving in a way that is user-centric and actionable.
Once the problem is defined, the innovation process shifts to ideation, where teams generate a
wide range of possible solutions. This phase is all about creativity and divergent thinking. The
goal is to explore as many potential solutions as possible, including those that may initially seem
unfeasible or unconventional.
Techniques Used:
8
o Brainstorming: Generating a high volume of ideas without judgment to
encourage free thinking.
o Mind Mapping: Connecting related concepts to explore different aspects of the
problem.
o SCAMPER: A structured technique to innovate by modifying existing solutions
(Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Rearrange).
o Sketching: Visualizing ideas through quick sketches or diagrams to communicate
concepts more effectively.
Goal: Generate a broad range of potential solutions and think outside the box.
After generating ideas, designers build low-cost, scaled-down versions of the proposed solutions
to explore their feasibility and effectiveness. The purpose of prototyping is not to create a
finished product but to test ideas quickly and cheaply, allowing for early learning and iteration.
Types of Prototypes:
o Physical Models: For products, this could be a simple version made of
inexpensive materials (paper, cardboard, clay).
o Wireframes: For digital products, basic blueprints that show the layout of screens
or user interfaces.
o Storyboards: Visual narratives that represent a user's experience with the
proposed solution.
o Role-Playing: Acting out scenarios to explore how a service or experience would
work in real life.
Goal: Quickly test ideas, fail fast, and learn from feedback to refine and improve concepts.
Testing is where prototypes are put in front of real users to gain feedback. The purpose of this
phase is to learn how users interact with the solution, gather insights, and identify areas for
improvement. Feedback collected in this stage can lead to further iterations or even rethinking
the entire approach.
9
Goal: Refine the solution through user feedback, ensuring it meets the user’s needs and
expectations.
Innovation is rarely a linear process. Based on feedback gathered during testing, designers often
return to earlier stages in the Design Thinking process. This iterative cycle—ideate, prototype,
test, and repeat—ensures that the solution evolves over time and is continually improved based
on real-world insights.
Goal: Refine and improve solutions continuously based on real user data and insights.
1. User-CenteredApproach
Innovation in Design Thinking is always rooted in a deep understanding of users' needs.
The entire process revolves around empathy for users, ensuring that the solutions are
designed with their specific context in mind.
2. Collaborative
Innovation thrives on diversity. Design Thinking fosters collaboration across
multidisciplinary teams, bringing together different perspectives, skills, and experiences
to spark creativity and produce more well-rounded solutions.
3. Iterative
Design Thinking encourages quick experimentation through prototypes and iterative
cycles. This allows for rapid learning, reducing risk and enabling teams to pivot quickly
based on feedback.
4. CreativeProblemSolving
The ideation phase pushes teams to think creatively and explore a wide range of ideas,
fostering innovative solutions that might otherwise be overlooked in more linear
problem-solving methods.
5. PracticalApplication
while creativity and ideation are encouraged, the innovation process in Design Thinking
always considers feasibility. Prototypes help validate ideas early, ensuring that solutions
are practical, implementable, and scalable.
Conclusion:
The innovation process in Design Thinking is about balancing creativity with a structured,
user-centered methodology. By emphasizing empathy, rapid prototyping, and iteration, this
process helps teams uncover novel solutions that are both innovative and grounded in real human
10
needs. This approach has been applied successfully across industries, leading to breakthrough
innovations that solve complex challenges in meaningful ways.
Innovation emerges from identifying pain points and unmet needs in a user's journey.
Techniques to discover these include:
Applied Design Thinking, discovering areas of opportunity involves actively seeking and
identifying real-world challenges that can be transformed into innovative solutions. This process
focuses on leveraging insights from users, markets, and environments to find practical
opportunities for creating value. The key in applied contexts is not just theoretical exploration
but uncovering tangible opportunities that lead to actionable, user-centered solutions.
In applied settings, the Empathize phase is crucial for uncovering areas of opportunity. By
engaging directly with users in their real contexts, designers can uncover deep insights about
their needs, frustrations, and desires. This process is not only about listening but also immersing
oneself in the user's world.
Field Research: Spending time with users in their environments to observe behaviors
and interactions. For instance, if designing for healthcare, spending time in hospitals or
clinics to understand how patients and healthcare workers interact with systems.
User Diaries: Asking users to document their experiences over time can reveal pain
points that may not emerge in one-time interviews or observations.
Extreme Users: Engaging with users at the extreme ends of the spectrum (e.g., power
users or novices) can reveal opportunities for innovation that lie outside the average user
experience.
Outcome: Deep understanding of user needs that leads to opportunities for creating
tailored and impactful solutions.
11
Applied Design Thinking looks at systems holistically to identify where there are inefficiencies,
frustrations, or opportunities for improvement. This can be done by mapping the flow of a
process, service, or system and pinpointing where users encounter obstacles or inefficiencies.
Service Blueprints: Mapping out every step in a service process (e.g., customer journey
in a retail store or digital banking system) helps highlight breakdowns or delays that offer
opportunities for innovation.
Bottleneck Identification: Identifying areas where a system or process slows down or
causes user frustration, leading to insights about what to improve or eliminate.
Value Stream Mapping: In manufacturing or service design, this technique helps
visualize where value is created (or lost) in a process, highlighting inefficiencies or
unnecessary steps.
In applied contexts, involving users and stakeholders directly in the design process leads to new
opportunities for innovation. Co-creation helps uncover perspectives and needs that might
otherwise be missed, allowing for more relevant solutions.
In applied settings, recognizing emerging trends in the market or within technology can provide
a significant opportunity for innovation. Identifying shifts in consumer behavior, industry
disruptions, or technological advances can open new areas for design.
Market Trend Analysis: Monitoring industry trends and consumer behavior to spot gaps
or emerging needs. For example, the rise of sustainable products led companies to
explore eco-friendly alternatives in product design.
Technology Scouting: Exploring how new technologies like AI, IoT, or 3D printing can
create new business models, processes, or customer experiences. These trends might
reveal untapped areas of opportunity for applied design.
12
Competitive Benchmarking: Looking at competitors’ weaknesses or untapped segments
of the market can lead to new opportunities. For instance, spotting where competitors are
underserving specific customer demographics or using outdated methods.
Outcome: Solutions that creatively leverage real-world constraints to find new paths for
innovation.
In applied settings, data can be a powerful tool for identifying opportunities. Through the
analysis of user behavior, customer feedback, and system performance, designers can pinpoint
specific areas where innovation is needed.
Customer Feedback and Analytics: Using qualitative and quantitative feedback from
users or customers (e.g., from support calls, reviews, or surveys) to identify common pain
points or unmet needs.
Behavioral Analytics: Tracking user behavior in digital platforms to identify where
users drop off, struggle, or show frustration. This data can highlight opportunities for
improving user interfaces, reducing friction, or personalizing experiences.
Operational Data: In service design, analyzing data related to process performance (e.g.,
delivery times, customer satisfaction scores) can highlight inefficiencies that offer
opportunities for innovation.
Outcome: Opportunities for innovation based on real, actionable data insights that point
to clear user needs or operational improvements.
13
1.4.7. Rapid Prototyping and Testing to Identify Potential
In applied Design Thinking, prototyping isn’t just about testing ideas—it’s also a tool for
discovering new opportunities. By building and testing quick prototypes, designers can uncover
unexpected needs or ways to improve their initial ideas.
Outcome: Discovery of new areas for refinement, improvement, or entirely new concepts
through hands-on prototyping and real-world testing.
In applied Design Thinking, problem framing plays a critical role in identifying the right areas of
opportunity. Reframing challenges from different angles often uncovers previously hidden
opportunities that might have been overlooked in the initial framing.
Systemic Reframing: Looking at the broader system in which a problem exists (e.g.,
how a healthcare app fits into the entire patient care journey) can reveal new
opportunities to address challenges from multiple touchpoints.
User Journey Reframing: Reexamining each step of a user’s interaction with a product
or service can bring to light areas where there’s a disconnect between user needs and the
solution, leading to new opportunities for improvement.
Exploring “What if?” Scenarios: Asking hypothetical questions such as "What if cost
were no object?" or "What if this solution had to work for all ages?" can help broaden the
scope and discover unexpected opportunities.
Outcome: New areas of opportunity arise through reframing the problem in different
contexts or through alternative perspectives.
Conclusion:
In Applied Design Thinking, discovering areas of opportunity is about deeply engaging with the
real-world context, using data, empathy, trends, and constraints to find actionable insights. By
using methods like journey mapping, co-creation, rapid prototyping, and reframing problems,
designers can uncover hidden opportunities for innovation that are grounded in practical, user-
14
centered needs. These opportunities, when discovered and validated through applied methods,
lead to meaningful, impactful solutions that can be implemented in real-world contexts.
Empathy-building is key in design thinking. Here are some strategies for gaining deeper user
understanding:
Open-Ended Interviews: Asking questions that encourage users to share stories rather
than simple facts.
Empathy Mapping: Exploring what users think, feel, do, and say to better understand
their emotions and needs.
Personas: Creating fictional characters based on user data to guide design decisions.
Shadowing: Observing users as they interact with products or environments.
User interviews are one of the most direct ways to gather insights from users. The goal is to ask
open-ended questions that reveal deep insights about user behavior, motivations, and pain points.
Open-Ended Questions: Avoid yes/no questions. Instead, ask open-ended questions like,
“Can you tell me about a time when…?” or “What was the most challenging part of…?”
This encourages users to elaborate on their experiences.
Active Listening: Listening without interrupting or guiding the user’s responses. Active
listening allows you to pick up on nuances and underlying emotions.
Follow-Up Questions: Ask probing questions such as, “Why did you feel that way?” or
“What led you to make that decision?” to dig deeper into the user’s thought process.
Non-Verbal Cues: Pay attention to body language, tone of voice, and emotional cues.
Sometimes what users don’t say can reveal just as much as what they do say.
Outcome: Deep insights into user behaviors, needs, and frustrations that form the
foundation for designing better solutions.
Contextual interviews involve observing users in their natural environments while they interact
with products or services. This approach combines interviewing with observation to gather
richer, more contextual insights.
15
In-Situ Observation: Conduct interviews in the context where users actually experience
the product or service (e.g., at their workplace, home, or while using a mobile app). This
helps you see how they behave in real situations.
Ask Questions in the Moment: During observation, ask users questions about what they
are doing and why they are doing it. For example, “I noticed you paused here—what
were you thinking about at that moment?”
Uncover Hidden Needs: Users may not always articulate their needs in a traditional
interview. Contextual interviews help reveal needs that users may not even be aware of,
such as inefficiencies in their process or unconscious habits.
Empathy mapping is a visual tool that helps designers capture what users say, think, feel, and
do. It organizes user insights in a structured way, making it easier to understand their emotional
and cognitive experiences.
What Users Say: Captures direct quotes or paraphrases of what users explicitly state
during interviews. This can highlight their conscious thoughts and concerns.
What Users Think: Infers what users might be thinking based on their actions and
behaviors. It includes insights that may not be directly spoken but are implied through
their responses.
What Users Feel: Focuses on the emotions users express or reveal indirectly through
their tone of voice or body language.
What Users Do: Describes the actions users take when interacting with a product or
service. It may reveal gaps between what users say and what they actually do.
Outcome: A holistic understanding of users’ emotions, thoughts, and actions that helps
guide design decisions to create user-centered solutions.
1.5.4. Shadowing
Shadowing involves following users over an extended period to observe their behavior in real-
time. This technique allows designers to understand the user’s journey across multiple
touchpoints.
Passive Observation: The designer follows the user unobtrusively without intervening or
asking too many questions. This allows for a natural flow of behavior.
Documentation: Taking notes or recording the user’s actions and decisions helps capture
detailed insights about how they interact with their environment or product.
Journey Tracking: Shadowing is particularly useful for understanding long or complex
user journeys, such as a patient’s experience in a hospital or a commuter’s journey using
public transportation.
16
Outcome: A comprehensive view of how users experience a product, service, or system
over time, leading to insights that might be missed in a shorter interaction.
Creating personas helps translate insights from interviews into archetypes that represent user
groups. Personas are fictional characters based on real data, and they help design teams maintain
focus on the user throughout the design process.
Behavior Patterns: Personas are created by identifying common behaviors, goals, and
pain points among users from interview data.
Demographics and Psychographics: Each persona includes details like age, profession,
motivations, challenges, and attitudes to create a well-rounded representation.
Scenario Development: For each persona, create scenarios that represent how they
would interact with the product or service. This helps explore how different user types
might experience the design.
Outcome: A clear representation of various user types, ensuring the design addresses the
needs of all key user groups.
Empathy-building also involves putting yourself in the users’ shoes by experiencing their
challenges firsthand. This immersive approach fosters a deep understanding of the user’s
perspective.
Role-Playing: Designers can simulate the user experience by acting out scenarios that
users encounter, such as navigating a website as a visually impaired person or
experiencing customer service as a non-native speaker.
Experience Prototyping: Designers can create low-fidelity prototypes or simulations of
the user experience to understand the emotional and physical challenges users face.
Empathy Tools: Tools like aging suits (to simulate the experience of older adults) or
goggles (to replicate impaired vision) help designers physically experience the challenges
that some users face.
Storytelling is a powerful empathy-building technique that uses user stories to convey insights
and experiences. By framing user insights in a narrative form, designers can better communicate
the emotional and practical aspects of the user’s journey to the broader team.
User Journey Narratives: Telling the story of a user’s experience from start to finish
helps highlight critical touchpoints and pain points.
17
Emotional Resonance: Framing stories in an emotional context helps the design team
connect with the user’s struggles and aspirations on a personal level.
Sharing Stories with Stakeholders: User stories can be used in presentations or design
workshops to ensure that stakeholders understand the human impact of design decisions.
Outcome: Emotional engagement with user needs, fostering empathy within the design
team and among stakeholders, and aligning everyone toward user-centered solutions.
The "5 Whys" is a technique used to dig deeper into user problems by asking “why” multiple
times. The goal is to uncover the root cause of a problem, which is often not immediately
obvious.
Progressive Exploration: After a user states a problem, ask, “Why is this a problem for
you?” The answer might reveal a deeper issue, prompting you to ask “Why?” again. This
process continues until the core issue is uncovered.
Avoid Assumptions: By continuously asking “why,” designers avoid making
assumptions and get to the heart of the user’s true needs.
Application in Interviews: This technique can be woven into user interviews to reveal
underlying motivations and unmet needs that the user may not have articulated at first.
Outcome: Uncovering the deeper, often hidden causes of user problems, leading to more
targeted and effective design solutions.
Conclusion:
Interviewing and empathy-building techniques in Design Thinking provide the foundation for
human-centered design by creating a deep, nuanced understanding of users. Techniques such as
user interviews, contextual observation, shadowing, empathy mapping, and immersive
experiences allow designers to connect with users on an emotional level, revealing the true
nature of their needs and challenges. Through these insights, design teams can develop solutions
that not only solve problems but also resonate with users in meaningful ways, leading to more
effective, empathetic, and innovative outcomes.
Validation risk in the design process refers to the uncertainty of whether a proposed solution will
truly meet user needs. The FIR (Forge Innovation Rubric) framework can help reduce this risk
through systematic validation:
18
Using FIR ensures that ideas are not only creative but also viable and aligned with business
objectives, reducing the risk of failure.
Mitigating validation risk with the Forge Innovation Rubric (FIR) in Design Thinking involves
using a structured framework to ensure that ideas are rigorously tested, refined, and aligned with
real-world needs before implementation. Validation risk refers to the possibility that a solution
might not meet user needs, work in its intended environment, or achieve the desired impact. FIR
helps mitigate this risk by guiding teams through a thorough evaluation process, reducing
uncertainty and increasing the chances of success.
Here’s how FIR helps mitigate validation risk within Design Thinking:
The Forge Innovation Rubric (FIR) provides a clear set of evaluation criteria that help design
teams assess whether their ideas are feasible, viable, and desirable. The rubric typically includes
categories like:
Desirability: Does the solution address real user needs? Is there a genuine demand for it?
Feasibility: Can the solution be built with the available resources and technology?
Viability: Is the solution financially sustainable or scalable in the long run?
Using this structured approach ensures that every aspect of the idea is considered, helping to
identify potential validation risks early in the process.
Mitigation Outcome: By breaking down the innovation into these essential dimensions, FIR
ensures that design teams focus on all key aspects, reducing the risk of overlooking critical issues
that could lead to failure during validation.
FIR encourages early prototyping and iterative testing of ideas. This process helps mitigate
validation risk by allowing teams to quickly and cheaply test assumptions before investing
significant resources in development.
Mitigation Outcome: Early prototyping and user testing allow teams to detect and
address potential flaws or mismatches with user needs, significantly reducing the risk of
failure during final validation.
19
1.6.3. Empathy and User-Centric Validation
FIR emphasizes the importance of empathy and keeping the user at the center of the innovation
process. By continuously validating ideas through user insights and feedback, design teams can
ensure that their solutions are deeply aligned with real-world needs.
Empathy Mapping and Personas: Tools like empathy maps and user personas ensure
that the design stays focused on user needs and challenges, helping teams avoid the risk
of creating solutions that users don’t want or need.
Contextual Validation: Testing the solution in the user’s actual environment (contextual
testing) ensures that it works as intended under real-world conditions. This helps mitigate
the risk of designing something that works in theory but fails in practice.
FIR encourages teams to actively identify potential risks at various stages of the design process.
By recognizing these risks early, teams can proactively mitigate them before they become larger
issues.
Assumption Mapping: Teams map out the assumptions that underpin their solution (e.g.,
assumptions about user behavior, technology, or market demand). Each assumption is
tested to determine whether it holds true.
Risk Prioritization: FIR helps teams prioritize risks based on their potential impact. This
allows teams to focus on the most critical risks first, ensuring that they don’t invest
heavily in an idea that carries significant validation risks.
Scenario Planning: Teams explore “what if” scenarios to anticipate potential failures or
challenges (e.g., “What if users don’t adopt this feature?” or “What if our technology
doesn’t scale?”). This helps prepare for a range of outcomes, reducing validation risks.
Mitigation Outcome: By actively identifying and addressing risks, teams are better
equipped to manage potential failures, increasing the likelihood that the solution will
succeed during validation.
FIR promotes continuous feedback loops with users, stakeholders, and internal teams. This
ensures that solutions are refined with real-world input, minimizing validation risks by keeping
stakeholders involved throughout the design process.
User Feedback Integration: Regularly gathering feedback from users ensures that the
solution evolves based on actual needs and not just assumptions. This reduces the risk of
a mismatch between the solution and the user’s expectations.
20
Stakeholder Reviews: Engaging with key stakeholders (e.g., business leaders, technical
experts, or partners) at critical stages helps identify potential risks from multiple
perspectives, such as business viability or technical feasibility.
Iteration Based on Feedback: Design teams incorporate stakeholder and user feedback
into each iteration, continuously improving the design. This iterative process helps
mitigate the risk of a final solution that lacks support or buy-in from key stakeholders.
FIR ensures that teams perform a thorough feasibility analysis to validate the technical aspects of
the solution. This involves assessing whether the technology, tools, and resources available are
sufficient to implement the solution effectively.
Mitigation Outcome: By thoroughly validating the technical and resource aspects of the
solution, FIR helps teams avoid validation risks related to infeasibility or resource
constraints.
FIR also focuses on testing market viability to ensure that the solution is aligned with business
goals and has a realistic chance of succeeding in the market.
Market Testing: Early testing in the target market (e.g., through pilot programs, A/B
testing, or limited releases) helps validate the product-market fit. This ensures the
solution resonates with the intended audience and reduces the risk of market rejection.
Business Model Validation: Teams use FIR to evaluate the financial viability of the
solution, including revenue models, cost structures, and scalability. This helps ensure that
the solution is not only desirable and feasible but also viable from a business standpoint.
Competitor Benchmarking: Understanding how the solution compares to competitors
helps identify risks related to market positioning or differentiation, allowing teams to
refine their offering before full-scale validation.
Mitigation Outcome: By testing the market fit and business viability early, FIR reduces
the risk of launching a product or service that fails to gain traction in the market.
21
1.6.8. Final Validation and Continuous Refinement
Once a solution has passed through the FIR process, it undergoes final validation to ensure that
all criteria have been met. This includes evaluating whether the solution is desirable, feasible,
and viable in the real world. Even after this stage, continuous refinement based on user feedback
ensures ongoing success.
Launch and Learn Approach: Solutions are launched with the expectation that they
will continue to evolve based on user interactions and feedback. This iterative process
mitigates the risk of stagnation post-launch.
Post-Launch Monitoring: Teams monitor key metrics (e.g., user engagement, customer
satisfaction, operational performance) to ensure the solution performs as expected. This
allows for adjustments as needed.
Mitigation Outcome: Final validation through FIR ensures that the solution is robust and
ready for real-world use, with mechanisms in place for continuous improvement post-
launch.
Conclusion:
Using the Forge Innovation Rubric (FIR) in Design Thinking helps mitigate validation risks
by guiding design teams through a structured, iterative process of testing and refinement. FIR
ensures that solutions are desirable, feasible, and viable, reducing the chances of failure during
validation. By incorporating techniques like early prototyping, stakeholder engagement, and risk
identification, FIR equips teams with the tools to confidently launch innovative solutions that are
well-tested and aligned with user and market needs.
Case studies in Human-Centered Design and Innovation within Design Thinking provide
real-world examples of how organizations and teams have successfully applied these principles
to create impactful solutions. These case studies often highlight the importance of empathy,
iterative design, and user-centered problem solving, showcasing tangible outcomes across
industries.
Company: IDEO
Challenge: Redesign the shopping cart to improve safety, functionality, and user experience.
Approach:
22
IDEO, one of the pioneers of Design Thinking, used their own process to tackle the redesign of a
common item: the shopping cart. Their approach was deeply rooted in Human-Centered Design.
The team:
Outcome:
The redesigned cart introduced modular baskets, increased maneuverability with rotating wheels,
and enhanced safety features. This project demonstrated how applying Design Thinking
principles, like empathy and rapid prototyping, can lead to innovative solutions that improve the
everyday user experience. IDEO's process became a celebrated example of how to apply human-
centered innovation.
Company: Airbnb
Challenge: In 2009, Airbnb was struggling to scale its platform. Despite having a functional
product, the company wasn’t gaining user traction. One major issue was trust: hosts were
reluctant to list their homes, and guests were hesitant to book due to a lack of trust in the
platform.
Approach:
23
Outcome:
The professional photography initiative significantly boosted bookings and helped rebuild trust
in the platform. Airbnb’s success skyrocketed, with the company evolving from a struggling
startup to one of the largest lodging platforms in the world. This case study highlights how
deeply understanding user concerns and addressing them with simple, human-centered solutions
can lead to massive innovation.
Approach:
GE Healthcare applied Design Thinking, led by Doug Dietz, a GE designer who reimagined the
MRI experience from a child’s perspective:
Empathy and Observation: Dietz spent time observing children and medical staff
during MRI procedures. He noticed the anxiety and fear in children, and how this fear
impacted the overall experience.
Human-Centered Ideation: Instead of focusing solely on the technical aspects of the
MRI machines, Dietz and his team brainstormed how they could make the MRI
experience less intimidating for children. They decided to transform the scanning process
into an adventure by theming the MRI rooms (e.g., pirate ships, space stations) and
reframing the procedure as a fun journey for children.
Prototyping and Testing: They created themed rooms, developed narratives for the
procedure, and trained staff to guide children through the “adventure” in a playful and
engaging way. These themed environments were tested with real patients to gather
feedback.
Outcome:
The “Adventure Series” rooms transformed the experience for children, significantly reducing
anxiety and improving the success rate of procedures. Children became more willing to
cooperate during scans, leading to better results for both medical professionals and patients. This
case study illustrates how Design Thinking can be applied to complex systems like healthcare to
create innovative, user-centered solutions that address emotional as well as functional needs.
24
Approach:
PepsiCo, under the leadership of Chief Design Officer Mauro Porcini, adopted a Human-
Centered Design approach:
Empathy and User Research: The company conducted extensive research on consumer
preferences, interviewing and observing snack consumers to understand their health
concerns, eating habits, and taste preferences.
Co-Creation and Collaboration: PepsiCo worked with nutritionists, chefs, and
consumers to co-create new healthy snack options. This process involved directly
engaging consumers to get real-time feedback on the flavors, ingredients, and overall
experience.
Prototyping and Iteration: The team developed prototypes of new snack products,
testing them for both taste and health appeal. They continuously refined the products
based on consumer feedback.
Outcome:
PepsiCo successfully launched new healthier snack options that were well-received by the
market. Their products met the growing demand for health-conscious food options while
maintaining the brand's commitment to taste and satisfaction. This case study demonstrates the
importance of user involvement and iteration in product innovation, especially in industries like
food where consumer preferences are paramount.
Company: SAP
Challenge: SAP, a leading enterprise software company, sought to foster a culture of innovation
across its global workforce to solve complex business challenges more effectively.
Approach:
SAP embraced Design Thinking as a core part of its culture and innovation strategy:
Outcome:
25
SAP’s adoption of Design Thinking led to more customer-centered software solutions and
fostered a culture of continuous innovation. The company became more agile, quickly adapting
to market changes and customer demands. This case study highlights how large organizations
can scale Design Thinking to drive innovation and improve user outcomes.
Conclusion:
These case studies demonstrate how Human-Centered Design and Design Thinking can be
applied across industries to create solutions that meet real user needs. From improving healthcare
experiences to developing better consumer products, these examples show how empathy,
iterative design, and user collaboration lead to meaningful and impactful innovations.
26