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Digital Learning Resource

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0% found this document useful (0 votes)
23 views

Digital Learning Resource

Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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DIGITAL LEARNING RESOURCE

REINAR A. ACEVEDO
What is digital learning resource?

 Digital learning resources include digitally formatted,


educational materials like; graphics, images or photos, audio and
video, simulations and animation technologies, that are used to
support students to achieve their learning outcomes.
 Online educational materials.
Graphics

Graphics are visual images or designs on


some surface, such as a wall, canvas, screen,
paper, or stone, to inform, illustrate, or
entertain
Simulation
A simulation is the imitation of the operation of a
real-world process or system over time. Simulations
require the use of models; the model represents the
key characteristics or behaviors of the selected
system or process, whereas the simulation
represents the evolution of the model over time.
Animations
 Animation is a method in which figures are manipulated to
appear as moving images. In traditional animation, images
are drawn or painted by hand on transparent celluloid sheets
to be photographed and exhibited on film. Today, most
animations are made with computer-generated imagery
(CGI). Computer animation can be very detailed
3D animation, while 2D computer animation (which may have
the look of traditional animation) can be used for stylistic
reasons, low bandwidth, or faster real-time renderings.
Digital Education Tools for
Learners and Teachers
1. Edmodo
 Edmodo is an educational tool that connects teachers and
students, and is assimilated into a social network. In this one,
teachers can create online collaborative groups, administer
and provide educational materials, measure student
performance, and communicate with parents, among other
functions. Edmodo has more than 34 million users who
connect to create a learning process that is more enriching,
personalized, and aligned with the opportunities brought by
technology and the digital environment.
2. Socrative
 Designed by a group of entrepreneurs and
engineers passionate about education, Socrative
is a system that allows teachers to create
exercises or educational games which students
can solve using mobile devices, whether
smartphones, laptops, or tablets. Teachers can
see the results of the activities and, depending
on these, modify the subsequent lessons in
order to make them more personalized.
3. Projeqt
 Projeqtis a tool that allows you to create
multimedia presentations, with dynamic
slides in which you can embed interactive
maps, links, online quizzes, Twitter timelines,
and videos, among other options. During a
class session, teachers can share with
students academic presentations which are
visually adapted to different devices.
4. Thinglink
 Thinglinkallows educators to create interactive images
with music, sounds, texts, and photographs. These can
be shared on other websites or on social networks, such
as Twitter and Facebook. Thinglink offers the possibility
for teachers to create learning methodologies that
awaken the curiosity of students through interactive
content that can expand their knowledge.
5. TED-Ed
TED-Ed is an educational platform that allows
creating educational lessons with the collaboration
of teachers, students, animators—generally
people who want to expand knowledge and good
ideas. This website allows democratizing access to
information, both for teachers and students. Here,
people can have an active participation in the
learning process of others.
6. cK-12
 cK-12is a website that seeks to reduce the cost of
academic books for the K12 market in the United
States and the world. To achieve its objective, this
platform has an open source interface that allows
creating and distributing educational material
through the internet, which can be modified and
contain videos, audios, and interactive exercises. It
can also be printed and comply with the necessary
editorial standards in each region. The books that
are created in cK-12 can be adapted to the needs of
any teacher or student.
7. ClassDojo
 ClassDojo is a tool to improve student behavior:
teachers provide their students with instant
feedback so that good disposition in class is
'rewarded' with points and students have a more
receptive attitude towards the learning process.
ClassDojo provides real-time notifications to
students, like 'Well Done David!' and '+1', for
working collaboratively. The information that is
collected about student behavior can be shared later
with parents and administrators through the web.
8. eduClipper
 Thisplatform allows teachers and students to share and
explore references and educational material. In
eduClipper, you can collect information found on the
internet and then share it with the members of
previously created groups, which offers the possibility to
manage more effectively the academic content found
online, improve research techniques, and have a digital
record of what students achieved during the course.
Likewise, it provides the opportunity for teachers to
organize a virtual class with their students and create a
portfolio where all the work carried out is stored.
9. Storybird
 Storybirdaims to promote writing and reading
skills in students through storytelling. In this
tool, teachers can create interactive and artistic
books online through a simple and easy to use
interface. The stories created can be embedded
in blogs, sent by email, and printed, among
other options. In Storybird, teachers can also
create projects with students, give constant
feedback, and organize classes and grades.
10. Animoto
Animoto is a digital tool that allows you to
create high-quality videos in a short time and
from any mobile device, inspiring students
and helping improve academic lessons. The
Animoto interface is friendly and practical,
allowing teachers to create audiovisual
content that adapts to educational needs.
11. Kahoot!
 Kahoot!is an educational platform that is based on
games and questions. Through this tool, teachers
can create questionnaires, discussions, or surveys
that complement academic lessons. The material is
projected in the classroom and questions are
answered by students while playing and learning at
the same time. Kahoot! promotes game-based
learning, which increases student engagement and
creates a dynamic, social, and fun educational
environment.
ASSIGNMENT:

 Answer the following


 1. identify the digital teaching and learning resource for students and
teachers2. Differentiate simulation from animation
 3. Which of the digital teaching and learning resource is similar to
google class

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