Uid Question Bank For 2ND Internal Exam
Uid Question Bank For 2ND Internal Exam
UNIT -2
3.Discuss the different Ethnographic observations in development process.
Ethnographic Observation
➢ The early stages of most methodologies include observation of users. Since interface users form a unique
culture, ethnographic methods for observing them in the workplace are becoming increasingly important.
➢ Ethnographers work or home environments to listen and observe carefully, sometimes stepping forward to
ask questions and participate in activities.
➢ Ethnographers, user-interface designers gain insight into individual behavior and the organizational context.
➢ The goal of this observation is to obtain the necessary data to influence interface redesign.
➢ Unfortunately, it is easy to observations, to disrupt normal practice and to overlook important information.
I. Preparation
Understand organization policies and work culture.
Familiarize yourself with the system and its history.
II. Field Study
Establish rapport with managers and users.
Observe or interview users in their workplace, and collect subjective objective quantitative and
qualitative data.
III. Analysis
Compile the collected data in numerical, textual, and multimedia databases.
Quantify data and compile statistics.
IV. Reporting
Consider multiple audiences and goals.
Prepare a report and present the findings.
4. Write short notes on
• Participatory Design
• Scenario Development
Copyright: UI designs can be protected by copyright if they possess sufficient originality. This
means that any unique visual elements or layout can be copyrighted, which may restrict how
similar designs can be created or marketed.
Data Privacy Regulations: UI designs that collect user data must incorporate features that
comply with these laws. This affects how data is presented, consent mechanisms are
integrated, and user information is stored.
Consumer Protection Laws
• Misleading Information: UI designs that convey misleading information about a
product or service can attract scrutiny under consumer protection laws.
• User Experience vs. User Manipulation: Laws against dark patterns—designs that
trick users into actions they may not intend.
•
E-commerce Regulations
• Refund Policies and User Rights: E-commerce platforms must comply with
regulations regarding refunds and user rights.
• Secure Transactions: Implementing UI elements that ensure secure transactions is
not just best practice; it’s often legally mandated.
Unit-3
6.Explain the variety of expert-review methods in evaluating multiple design.
Expert Reviews
• While informal demos to colleagues or customers can provide some useful feedback, more
formal expert reviews have proven to be effective.
• Expert reviews entail one-half day to one week effort, although a lengthy training period
may sometimes be required to explain the task domain or operational procedures.
• There are a variety of expert review methods to chose from:
▪ Heuristic evaluation- Review UI to determine compliance with a short list of design
heuristics (e.g “The 8 golden rules of UI design”)
▪ Guidelines review - Review UI for conformance with the guidelines document.
Because guidelines documents may contain a thousand items or more, it may take
expert reviewers some time to absorb them and days or weeks to review large
interface.
▪ Consistency inspection - Verify consistency across several UIs, within a UI, or within a
tutorial
▪ Cognitive walkthrough – Experts verify simulate users walking through the interface
to carry out typical tasks. An expert may try the walkthrough privately and explore
the system
▪ Metaphors of human thinking- Experts conduct an inspection that focuses on how
user thinks when interacting with an interface. They consider five aspects of human
thinking
8. Explain any five methods used in the evaluation during active use.
Unit-4
Chapter-1
17. Give five examples of direct-Manipulation systems. Discuss briefly.
Examples of Direct Manipulation
• A favourite example of direct manipulation is driving an automobile. The scene is directly
visible through the front window and performance of actions such as braking, and steering
has become common knowledge in our culture.
To turn left, for example, the driver simply rotates the steering wheel to the left. The
response is immediate and the scene changes, providing feedback to refine the turn.
• Now imagine how difficult it would be trying to accurately turn car by typing command or
selecting “turn left 30 degrees” from a menu. The graceful interaction in many applications is
due to increasingly elegant application of direct manipulation.
1. Word Processor history and current status
▪ It may be hard for users of word processors to believe, but in the early 1980s,
text editing as done with line-oriented command languages.
▪ Users might see only one line at a time! Typed commands were needed to
move the one-line window up or down, or to make any changes.
▪ Advantages
▪ ➢ Users see a full page of text
▪ ➢ The document is seen as it will appear when printed
▪ ➢ Cursor action is visible
▪ ➢ Labelled icons make frequent actions rapid
▪ ➢ Easily reversible actions
5. Video games
ii) Teleportation
iii)virtual and Augmented Reality.
- Visual display
- Head position sensing
- Hand held manipulation
- Force feedback and handling
- Sound input output