CP Chapter 3 Function Notes
CP Chapter 3 Function Notes
In c, we can divide a large program into the basic building blocks known as function.
The function contains the set of programming statements enclosed by {}. A function
can be called multiple times to provide reusability and modularity to the C program. In
other words, we can say that the collection of functions creates a program. The function
is also known as procedureor subroutinein other programming languages.
Advantage of functions in C
There are the following advantages of C functions.
o By using functions, we can avoid rewriting same logic/code again and again in a
program.
o We can call C functions any number of times in a program and from any place in
a program.
o We can track a large C program easily when it is divided into multiple functions.
Ex 2. WITHOUT PARAMETER
/ main function that doesn't receive any parameter and
// returns integer.
int main(void)
{
int a = 10, b = 20;
Output:
m is 20
Function Aspects
There are three aspects of a C function.
o Function call Function can be called from anywhere in the program. The
parameter list must not differ in function calling and function declaration. We
must pass the same number of functions as it is declared in the function
declaration.
Types of Functions
There are two types of functions in C programming:
1. Library Functions: are the functions which are declared in the C header files such as scanf(),
printf(), gets(), puts(), ceil(), floor() etc.
2. User-defined functions: are the functions which are created by the C programmer, so that
he/she can use it many times. It reduces the complexity of a big program and optimizes the
code.
Return Value
A C function may or may not return a value from the function. If you don't have to
return any value from the function, use void for the return type.
1. void hello(){
2. printf("hello c");
3. }
If you want to return any value from the function, you need to use any data type such
as int, long, char, etc. The return type depends on the value to be returned from the
function. Let’s see a simple example of C function that returns int value from the
function.
1. int get(){
2. return 10;
3. }
In the above example, we have to return 10 as a value, so the return type is int. If you
want to return floating-point value (e.g., 10.2, 3.1, 54.5, etc), you need to use float as
the return type of the method.
1. float get(){
2. return 10.2;
3. }
Now, you need to call the function, to get the value of the function.
1. #include<stdio.h>
2. void printName();
3. void main ()
4. {
5. printf("Hello ");
6. printName();
7. }
8. void printName()
9. {
10. printf("Javatpoint");
11. }
Output
Hello Javatpoint
Example 2
1. #include<stdio.h>
2. void sum();
3. void main()
4. {
5. printf("\nGoing to calculate the sum of two numbers:");
6. sum();
7. }
8. void sum()
9. {
10. int a,b;
11. printf("\nEnter two numbers");
12. scanf("%d %d",&a,&b);
13. printf("The sum is %d",a+b);
14. }
Output
Going to calculate the sum of two numbers:
The sum is 34
1. #include<stdio.h>
2. int sum();
3. void main()
4. {
5. int result;
6. printf("\nGoing to calculate the sum of two numbers:");
7. result = sum();
8. printf("%d",result);
9. }
10. int sum()
11. {
12. int a,b;
13. printf("\nEnter two numbers");
14. scanf("%d %d",&a,&b);
15. return a+b;
16. }
Output
The sum is 34
1. #include<stdio.h>
2. int sum();
3. void main()
4. {
5. printf("Going to calculate the area of the square\n");
6. float area = square();
7. printf("The area of the square: %f\n",area);
8. }
9. int square()
10. {
11. float side;
12. printf("Enter the length of the side in meters: ");
13. scanf("%f",&side);
14. return side * side;
15. }
Output
1. #include<stdio.h>
2. void sum(int, int);
3. void main()
4. {
5. int a,b,result;
6. printf("\nGoing to calculate the sum of two numbers:");
7. printf("\nEnter two numbers:");
8. scanf("%d %d",&a,&b);
9. sum(a,b);
10. }
11. void sum(int a, int b)
12. {
13. printf("\nThe sum is %d",a+b);
14. }
Output
The sum is 34
1. #include<stdio.h>
2. void average(int, int, int, int, int);
3. void main()
4. {
5. int a,b,c,d,e;
6. printf("\nGoing to calculate the average of five numbers:");
7. printf("\nEnter five numbers:");
8. scanf("%d %d %d %d %d",&a,&b,&c,&d,&e);
9. average(a,b,c,d,e);
10. }
11. void average(int a, int b, int c, int d, int e)
12. {
13. float avg;
14. avg = (a+b+c+d+e)/5;
15. printf("The average of given five numbers : %f",avg);
16. }
Output
1. #include<stdio.h>
2. int sum(int, int);
3. void main()
4. {
5. int a,b,result;
6. printf("\nGoing to calculate the sum of two numbers:");
7. printf("\nEnter two numbers:");
8. scanf("%d %d",&a,&b);
9. result = sum(a,b);
10. printf("\nThe sum is : %d",result);
11. }
12. int sum(int a, int b)
13. {
14. return a+b;
15. }
Output
1. #include<stdio.h>
2. int even_odd(int);
3. void main()
4. {
5. int n,flag=0;
6. printf("\nGoing to check whether a number is even or odd");
7. printf("\nEnter the number: ");
8. scanf("%d",&n);
9. flag = even_odd(n);
10. if(flag == 0)
11. {
12. printf("\nThe number is odd");
13. }
14. else
15. {
16. printf("\nThe number is even");
17. }
18. }
19. int even_odd(int n)
20. {
21. if(n%2 == 0)
22. {
23. return 1;
24. }
25. else
26. {
27. return 0;
28. }
29. }
Output
C Library Functions
Library functions are the inbuilt function in C that are grouped and placed at a common
place called the library. Such functions are used to perform some specific operations.
For example, printf is a library function used to print on the console. The library
functions are created by the designers of compilers. All C standard library functions are
defined inside the different header files saved with the extension .h. We need to include
these header files in our program to make use of the library functions defined in such
header files. For example, To use the library functions such as printf/scanf we need to
include stdio.h in our program which is a header file that contains all the library
functions regarding standard input/output.
The list of mostly used header files is given in the following table.
S Header Description
N file
1 stdio.h This is a standard input/output header file. It contains all the library functions
regarding standard input/output.
3 string.h It contains all string related library functions like gets(), puts(),etc.
4 stdlib.h This header file contains all the general library functions like malloc(), calloc(),
exit(), etc.
5 math.h This header file contains all the math operations related functions like sqrt(),
pow(), etc.
9 signal.h All the signal handling functions are defined in this header file.
Recursion in C
Recursion is the process which comes into existence when a function calls a copy of
itself to work on a smaller problem. Any function which calls itself is called recursive
function, and such function calls are called recursive calls. Recursion involves several
numbers of recursive calls. However, it is important to impose a termination condition of
recursion. Recursion code is shorter than iterative code however it is difficult to
understand.
Recursion cannot be applied to all the problem, but it is more useful for the tasks that
can be defined in terms of similar subtasks. For Example, recursion may be applied to
sorting, searching, and traversal problems.
Generally, iterative solutions are more efficient than recursion since function call is
always overhead. Any problem that can be solved recursively, can also be solved
iteratively. However, some problems are best suited to be solved by the recursion, for
example, tower of Hanoi, Fibonacci series, factorial finding, etc.
1. #include <stdio.h>
2. int fact (int);
3. int main()
4. {
5. int n,f;
6. printf("Enter the number whose factorial you want to calculate?");
7. scanf("%d",&n);
8. f = fact(n);
9. printf("factorial = %d",f);
10. }
11. int fact(int n)
12. {
13. if (n==0)
14. {
15. return 0;
16. }
17. else if ( n == 1)
18. {
19. return 1;
20. }
21. else
22. {
23. return n*fact(n-1);
24. }
25. }
Output
Enter the number whose factorial you want to calculate?5
factorial = 120
We can understand the above program of the recursive method call by the figure given
below:
Recursive Function
A recursive function performs the tasks by dividing it into the subtasks. There is a
termination condition defined in the function which is satisfied by some specific subtask.
After this, the recursion stops and the final result is returned from the function.
The case at which the function doesn't recur is called the base case whereas the
instances where the function keeps calling itself to perform a subtask, is called the
recursive case. All the recursive functions can be written using this format.
1. if (test_for_base)
2. {
3. return some_value;
4. }
5. else if (test_for_another_base)
6. {
7. return some_another_value;
8. }
9. else
10. {
11. // Statements;
12. recursive call;
13. }
Example of recursion in C
Let's see an example to find the nth term of the Fibonacci series.
1. #include<stdio.h>
2. int fibonacci(int);
3. void main ()
4. {
5. int n,f;
6. printf("Enter the value of n?");
7. scanf("%d",&n);
8. f = fibonacci(n);
9. printf("%d",f);
10. }
11. int fibonacci (int n)
12. {
13. if (n==0)
14. {
15. return 0;
16. }
17. else if (n == 1)
18. {
19. return 1;
20. }
21. else
22. {
23. return fibonacci(n-1)+fibonacci(n-2);
24. }
25. }
Output
Enter the value of n?12
144
Let us consider the following example to understand the memory allocation of the
recursive functions.
Explanation
Let us examine this recursive function for n = 4. First, all the stacks are maintained
which prints the corresponding value of n until n becomes 0, Once the termination
condition is reached, the stacks get destroyed one by one by returning 0 to its calling
stack. Consider the following image for more information regarding the stack trace for
the recursive functions.
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Let's understand call by value and call by reference in c language one by one.
Call by value in C
o In call by value method, the value of the actual parameters is copied into the
formal parameters. In other words, we can say that the value of the variable is
used in the function call in the call by value method.
o In call by value method, we can not modify the value of the actual parameter by
the formal parameter.
o In call by value, different memory is allocated for actual and formal parameters
since the value of the actual parameter is copied into the formal parameter.
o The actual parameter is the argument which is used in the function call whereas
formal parameter is the argument which is used in the function definition.
Let's try to understand the concept of call by value in c language by the example given
below:
1. #include<stdio.h>
2. void change(int num) {
3. printf("Before adding value inside function num=%d \n",num);
4. num=num+100;
5. printf("After adding value inside function num=%d \n", num);
6. }
7. int main() {
8. int x=100;
9. printf("Before function call x=%d \n", x);
10. change(x);//passing value in function
11. printf("After function call x=%d \n", x);
12. return 0;
13. }
Output
Before function call x=100
Before adding value inside function num=100
After adding value inside function num=200
After function call x=100
Example 1: of Function call by Value
As mentioned above, in the call by value the actual arguments are copied to the
formal arguments, hence any operation performed by function on arguments
doesn’t affect actual parameters. Lets take an example to understand this:
#include <stdio.h>
int increment(int var)
{
var = var+1;
return var;
}
int main()
{
int num1=20;
int num2 = increment(num1);
printf("num1 value is: %d", num1);
printf("\nnum2 value is: %d", num2);
return 0;
}
Output:
Explanation
We passed the variable num1 while calling the method, but since we are calling
the function using call by value method, only the value of num1 is copied to the
formal parameter var. Thus change made to the var doesn’t reflect in the num1.
#include <stdio.h>
void swapnum( int var1, int var2 )
{
int tempnum ;
/*Copying var1 value into temporary variable */
tempnum = var1 ;
}
int main( )
{
int num1 = 35, num2 = 45 ;
printf("Before swapping: %d, %d", num1, num2);
1. #include <stdio.h>
2. void swapnum( int var1, int var2 )
3. {
4. int tempnum ;
5. /*Copying var1 value into temporary variable */
6. tempnum = var1 ;
7.
8. /* Copying var2 value into var1*/
9. var1 = var2 ;
10.
11. /*Copying temporary variable value into var2 */
12. var2 = tempnum ;
13.
14. }
15. int main( )
16. {
17. int num1 = 35, num2 = 45 ;
18. printf("Before swapping: %d, %d", num1, num2);
19.
20. /*calling swap function*/
21. swapnum(num1, num2);
22. printf("\nAfter swapping: %d, %d", num1, num2);
23. }
24. Output:
25. Before swapping: 35, 45
26. After swapping: 35, 45
1 A copy of the value is passed into the An address of value is passed into the
function function
2 Changes made inside the function is limited Changes made inside the function validate
to the function only. The values of the actual outside of the function also. The values of the
parameters do not change by changing the actual parameters do change by changing the
formal parameters. formal parameters.
3 Actual and formal arguments are created at Actual and formal arguments are created at
the different memory location the same memory location
Storage Classes in C
Storage classes in C are used to determine the lifetime, visibility, memory location, and
initial value of a variable. There are four types of storage classes in C
o Automatic
o External
o Static
o Register
Extern RAM Zero Global Till the end of the main program Maybe
declared anywhere in the program
Static RAM Zero Local Till the end of the main program, Retains value
between multiple functions call
o The visibility of the automatic variables is limited to the block in which they are
defined.
The scope of the automatic variables is limited to the block in which they are
defined.
o The memory assigned to automatic variables gets freed upon exiting from the
block.
Example 1
1. #include <stdio.h>
2. int main()
3. {
4. int a; //auto
5. char b;
6. float c;
7. printf("%d %c %f",a,b,c); // printing initial default value of automatic variables a, b, and
c.
8. return 0;
9. }
Output:
Example 2
1. #include <stdio.h>
2. int main()
3. {
4. int a = 10,i;
5. printf("%d ",++a);
6. {
7. int a = 20;
8. for (i=0;i<3;i++)
9. {
10. printf("%d ",a); // 20 will be printed 3 times since it is the local value of a
11. }
12. }
13. printf("%d ",a); // 11 will be printed since the scope of a = 20 is ended.
14. }
Output:
11 20 20 20 11
Static
o The variables defined as static specifier can hold their value between the
multiple function calls.
o Static local variables are visible only to the function or the block in which they
are defined.
o A same static variable can be declared many times but can be assigned at only
one time.
o The visibility of the static global variable is limited to the file in which it has
declared.
Example 1
1. #include<stdio.h>
2. static char c;
3. static int i;
4. static float f;
5. static char s[100];
6. void main ()
7. {
8. printf("%d %d %f %s",c,i,f); // the initial default value of c, i, and f will be printed.
9. }
Output:
0 0 0.000000 (null)
Example 2
1. #include<stdio.h>
2. void sum()
3. {
4. static int a = 10;
5. static int b = 24;
6. printf("%d %d \n",a,b);
7. a++;
8. b++;
9. }
10. void main()
11. {
12. int i;
13. for(i = 0; i< 3; i++)
14. {
15. sum(); // The static variables holds their value between multiple function calls.
16. }
17. }
Output:
10 24
11 25
12 26
Register
o The variables defined as the register is allocated the memory into the CPU
registers depending upon the size of the memory remaining in the CPU.
o We can not dereference the register variables, i.e., we can not use &operator for
the register variable.
o The access time of the register variables is faster than the automatic variables.
o The initial default value of the register local variables is 0.
o The register keyword is used for the variable which should be stored in the CPU
register. However, it is compiler?s choice whether or not; the variables can be
stored in the register.
o We can store pointers into the register, i.e., a register can store the address of a
variable.
o Static variables can not be stored into the register since we can not use more
than one storage specifier for the same variable.
Example 1
1. #include <stdio.h>
2. int main()
3. {
4. register int a; // variable a is allocated memory in the CPU register. The initial default v
alue of a is 0.
5. printf("%d",a);
6. }
Output:
Example 2
1. #include <stdio.h>
2. int main()
3. {
4. register int a = 0;
5. printf("%u",&a); // This will give a compile time error since we can not access the addres
s of a register variable.
6. }
Output:
o The variables declared as extern are not allocated any memory. It is only
declaration and intended to specify that the variable is declared elsewhere in the
program.
o We can only initialize the extern variable globally, i.e., we can not initialize the
external variable within any block or method.
o An external variable can be declared many times but can be initialized at only
once.
o If a variable is declared as external then the compiler searches for that variable
to be initialized somewhere in the program which may be extern or static. If it is
not, then the compiler will show an error.
Example 1
1. #include <stdio.h>
2. int main()
3. {
4. extern int a;
5. printf("%d",a);
6. }
Output
Example 2
1. #include <stdio.h>
2. int a;
3. int main()
4. {
5. extern int a; // variable a is defined globally, the memory will not be allocated to a
6. printf("%d",a);
7. }
Output
Example 3
1. #include <stdio.h>
2. int a;
3. int main()
4. {
5. extern int a = 0; // this will show a compiler error since we can not use extern and initi
alizer at same time
6. printf("%d",a);
7. }
Output
Example 4
1. #include <stdio.h>
2. int main()
3. {
4. extern int a; // Compiler will search here for a variable a defined and initialized somew
here in the pogram or not.
5. printf("%d",a);
6. }
7. int a = 20;
Output
20
Example 5
1. extern int a;
2. int a = 10;
3. #include <stdio.h>
4. int main()
5. {
6. printf("%d",a);
7. }
8. int a = 20; // compiler will show an error at this line
Output