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Tue Sep 17 15:05:16 2024

Alternative_Saves_Android_Port
Ren'Py 8.2.1.24030407

Manufacturer samsung Model SM-A035M


Android Version: 13
Device Arch: android-arm64_v8a

Screen diagonal is 5.614103272612249 inches.


Version: Ren'Py 8.2.1.24030407
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Mobile search paths: /data/user/0/com.thatty.myfutafamily/files/game
/storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../
Documents/Lapk/com.thatty.myfutafamily/game
Early init took 0.44s
Early init took 0.44s
Loading error handling took 0.25s
Loading error handling took 0.25s
Loading script took 1.18s
Loading script took 1.18s
Saving to
/storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../
Documents/Lapk/com.thatty.myfutafamily
Loading save slot metadata took 0.24s
Loading save slot metadata took 0.24s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (8, 2, 1)
Running init code took 0.37s
Running init code took 0.37s
Loading analysis data took 0.13s
Loading analysis data took 0.13s
Analyze and compile ATL took 0.07s
Analyze and compile ATL took 0.07s
Reloading save slot metadata took 0.16s
Reloading save slot metadata took 0.16s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.27s
Initial gc took 0.27s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.28s
Init translation took 0.28s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.20s
Load screen analysis took 0.20s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.57s
Prepare screens took 0.57s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.47s
Interface start took 0.47s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1555, 647)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G57'
Version: b'OpenGL ES 3.2 v1.r34p0-01eac0.7835222d48155eaff07f9944fe4c9e83'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1555, 720) drawable=(1555, 720)
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.matrixcolor', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline',
'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha',
'feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Maximum texture size: 4096x4096
Total time until interface ready: 5.323023557662964s.
Hid presplash.
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1555, 720) drawable=(1555, 720)
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.matrixcolor', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline',
'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha',
'feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Maximum texture size: 4096x4096
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------

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