Version: Ren'Py 8.2.1.24030407 Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Mobile search paths: /data/user/0/com.thatty.myfutafamily/files/game /storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../ Documents/Lapk/com.thatty.myfutafamily/game Early init took 0.44s Early init took 0.44s Loading error handling took 0.25s Loading error handling took 0.25s Loading script took 1.18s Loading script took 1.18s Saving to /storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../ Documents/Lapk/com.thatty.myfutafamily Loading save slot metadata took 0.24s Loading save slot metadata took 0.24s Loading persistent took 0.00s Loading persistent took 0.00s Set script version to: (8, 2, 1) Running init code took 0.37s Running init code took 0.37s Loading analysis data took 0.13s Loading analysis data took 0.13s Analyze and compile ATL took 0.07s Analyze and compile ATL took 0.07s Reloading save slot metadata took 0.16s Reloading save slot metadata took 0.16s Index archives took 0.00s Index archives took 0.00s Dump and make backups took 0.00s Dump and make backups took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc took 0.27s Initial gc took 0.27s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.28s Init translation took 0.28s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.20s Load screen analysis took 0.20s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.57s Prepare screens took 0.57s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start took 0.47s Interface start took 0.47s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1555, 647) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-G57' Version: b'OpenGL ES 3.2 v1.r34p0-01eac0.7835222d48155eaff07f9944fe4c9e83' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1555, 720) drawable=(1555, 720) Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry', 'renpy.matrixcolor', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Maximum texture size: 4096x4096 Total time until interface ready: 5.323023557662964s. Hid presplash. Pausing audio. Disabling periodic events. Saving. Freeing memory. Releasing wakelock. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1555, 720) drawable=(1555, 720) Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry', 'renpy.matrixcolor', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha', 'feniks.outline', 'renpy.texture', 'renpy.texture'): Traceback (most recent call last): File "renpy/gl2\gl2shadercache.py", line 356, in load File "renpy/gl2\gl2shadercache.py", line 278, in get File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable u_model_size does not match the vertex variable u_model_size.\n\tThe precision does not match.\n' Maximum texture size: 4096x4096 Pausing audio. Disabling periodic events. Saving. Freeing memory. Releasing wakelock. Entered background. --------------------------------------------