Animation
Animation
Animation
framebyframe
Keyframing
Procedural
Behavioural
Anticipation:
Anticipation works on action. In Anticipation, we make our audience
prepare for action. It helps to make our animation look more realistic.
For Example: Before hitting the ball through the bat, the action of
batsman comes under anticipation. These are those actions in which
the batsman prepares for hitting the ball.
Arcs:
Humans and animals move in arcs. Introducing the concept of arcs
will increase the realism. This principle of animation helps us to
implement the realism through projectile motion also.
For Example, the movement of the hand of bowler comes under
projectile motion while doing bowling.
Slow in-Slow out:
While performing animation, one should always keep in mind that in
reality object takes time to accelerate and slow down. To make our
animation look realistic, we should always focus on its slow in and
slow out proportion.
For Example, It takes time for a vehicle to accelerate when it is
started and similarly when it stops it takes time.
Appeal:
Animation should be appealing to the audience and must be easy to
understand. The syntax or font style used should be easily
understood and appealing to the audience. Lack of symmetry and
complicated design of character should be avoided.
3D Effect:
By giving 3D effects we can make our animation more convincing and
effective. In 3D Effect, we convert our object in a 3-dimensional plane
i.e., X-Y-Z plane which improves the realism of the object.
For Example, a square can give a 2D effect but cube can give a 3D
effect which appears more realistic.
Overlap:
It deals with the nature in which before ending the first action, the
second action starts.
For Example: Consider a situation when we are drinking Tea from the
right hand and holding a sandwich in the left hand. While drinking a
tea, our left-hand start showing movement towards the mouth which
shows the interference of the second action before the end of the
first action.
CHARACTER ANIMATION:
Character animation is a type of animation that uses
movement, speech and tone to bring a character to life.
Character animation is generally defined as the art of
making a particular character move in a two- or three-
dimensional context.
FACIAL ANIMATION:
Computer facial animation is primarily an area of computer
graphics that encapsulates methods and techniques for
generating and animating images or models of a character
face. The character can be a human, a humanoid, an animal,
a legendary creature or character, etc.
The importance of human faces in verbal and non-verbal
communication and advances in computer graphics
hardware and software have caused considerable scientific,
technological, and artistic interests in computer facial
animation.
MOTION CAPTURE:
Motion capture is the name for technology that records the
movement of people or objects. The motion is captured by the tech
and the data is transferred to a computer program to enable
photorealism in a virtual environment.
DEFORMATION:
Free Form Deformation (FFD) is part of the computer graphics
literature on soft objects. The definition of a soft object is an object
that can be deformed by the user or during the process of animation.
Soft object deformation is used for many purposes: