IDT Notes Module 1-2
IDT Notes Module 1-2
IDT Notes Module 1-2
Design Thinking is not just the property of designers all the great inventors of engineering, science,
literature, art, music, and business have used it. Design thinking supports in developing, teaching,
learning, and applying strategies to solve complications in a creative manner in the projects and
Design thinking is a term used to denote a set of strategic, conceptual, and practical processes in which
design concepts are developed (product proposals, structures, equipment, communications, etc.).
Many key concepts and aspects of design thinking have been identified through studies, across all
different design fields, design concepts and design work in both laboratory and environmental
contexts.
Design considerations are also linked to the establishment of products and services within the business
and social environment. Some of these guidelines have been criticized for simplifying the design
The methods and concepts of design thinking, although promoted by developing companies and
design consultants, ranging from a wide range of fields including software development, engineering,
Design ideas as they exist today have evolved collaboratively in various fields and industries. Over 50
years, and even more have emerged and merged into the quasi-Darwin system of natural selection.
These have been integrated, documented, and promoted by leading design firms (such as IDEO and
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Frog) and educational institutions (such as Stanford's d.school, and Rotman School of Management),
While these evolutionary and experimental design experiments have led to methods process in the
1963: The idea of using Design as a way of solving complex problems in a simplified manner in
1973
1982: cedures
of design are developed .and includes the study of how designers work and think
1987
1980s to 1990s: The work of Robert Mckim was consolidated by Rolf Faste at Stanford university
during this period 1991 David M Kelly Founded IDEO and adapt Design thinking to business
interests
2009: The design thinking process itself is human centered, offering methods for inspiration, ideation
2015: Verbal protocol analysis, cognitive ethnography, controlled laboratory experiments, and other
formal methods from cognitive science have been rigorously applied in engineering
2017: Design thinking reflected in many applications like prototyping, solution-based method is often
useful way to encourage inspiration, ideation and organization learning and human centered methods
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Design Thinker in the organizations
Any individual who has the following traits can be design thinker in the organizations, namely
1. Individual who has the concern for the individuals and who know the working challenges in
at workplace
4. Capability to understand the problems on the job and ability to work on the problems related
1. Design thinking understands from the perspective of the customers and provides solution for
2. The role of design thinking is to collect feedback from the customers and employees by
iteration of prototyping
3. Expanding the range of solutions to the problems identified in the organization and employee
4. Enable the design thinkers to develop new products, features or services to customer and
process satisfaction.
5. Providing and eco-system through the interaction with the employees, technical capabilities
and customers.
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Principles of Design Thinking
At this point, it seems to the reader that design thinking is about how to think and act as it is about
process. The process is obviously important, and there are certain, tested tools that need to be
considered within each mode, each with its own set of inputs, outputs, and well-defined functions.
Aside from the process, design thinking is also about thinking, where the concept can be thought of
Human Focused Design Thinking: The process that understands from the perspective of the human
including the employees and customers. While doing so design thinker needs to consider the
Diversity to work in a team: Design thinking needs to consider individuals from different background
and train to work in a team. While group membership should be balanced throughout the project, it
may be wise to occasionally include outside-organization participants such as clients, suppliers, and
Comprehensive: Although details are important, design experts are also able to identify and consider
Flexibility and unconventional comfort: Design thinking is best suited to deal with problems and
opportunities described in an incomprehensible way, and requires great flexibility in terms of both
content and methodology (e.g., with the required repetition of modes and categories).
Communication Skills: Willingness to communicate and work in a variety of ways, including speaking,
visual, and touch. Design experts design and build prototypes, without the perceived lack of skill or
competence.
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Stages of Design Thinking
We will focus on the five-phase Design Thinking model proposed by the Hasso-Plattner Institute of
Design at Stanford (d.school). D.school is a leading university when it comes to teaching Design
Thinking. The five stages of design thinking, according to d.school, are as follows: Empathy, Explain
(problem), Ideate, Prototype, and assessment. Let's take a look at five different categories of Design
Thinking
1. Empathy
The first step in the design process is to gain a critical understanding of the problem you are trying
to solve. This involves consulting with experts to find out more about the area of concern, to
consult and empathize with people to understand their experiences and motives, and to immerse
themselves in a visible environment to gain a deeper personal understanding of the issues involved.
Sensitivity is very important in a person-centered design process like Design thinking, and
sensitivity allows designers to set aside their ideas about the world in order to gain an
understanding of users and their needs. Depending on the time limit, a large amount of
information is collected in this section for use during the next phase and to develop a better
understanding of users, their needs, and the problems that underpin the development of that
particular product.
2. Define
During the Define stage, you combine the information you have created and collected during the
empathy phase. This is where you will analyze what you have seen and put it together to explain
the core values that you and your team have identified so far. You should want to describe the
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For example, i
nd
Define Forum will help designers in your team come up with great ideas for creating features,
functions, or any other features that will allow them to solve problems or, at the very least, allow
users to solve problems themselves with minimal difficulty. In the Definition section you will
begin to move on to the third phase, Ideate, by asking questions that can help you seek ideas for
3. Ideate
During the third phase of the design thinking process, designers are ready to begin producing
ideas. You have grown to understand your users and their needs in the Sensory section, and have
analyzed and summarized what you saw in the Define section, and ended up with a problem-
focused problem statement. With this solid domain, you and your team members can start
"thinking outside the box" to see new solutions to the problem statement you created, and you
can start looking at other ways to look at the problem. Ideas at the end of the Ideation section to
help you investigate and evaluate your ideas to find the best way to solve a problem or provide
4. Prototype
The team of designers will now produce less expensive, discounted versions of the product or
specific features found within the product, in order to be able to investigate solutions to problems
developed in the previous section. Prototypes may be shared and tested within the team itself, in
other departments, or in a small group of people outside the design team. This is the testing phase,
and the aim is to identify the best solution for each problem identified during the first three phases.
Solutions are applied to prototypes, and, individually, are investigated and adopted, developed and
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tested, or rejected on the basis of user knowledge. By the end of this section, the design team will
have a better idea of the existing product problems and problems, and have a clear idea of how
real users will behave, think, and feel about the product and services.
5. Test
Designers or testers firmly test the complete product using the best solutions identified during the
simulation phase. This is the final stage of a 5-phase model, but with a recurring process, the
results produced during the testing phase are often used to redefine one or more problems and
inform users' understanding, usage conditions, and how people think. , behave yourself, and be
sensitive, and compassionate. Even in this phase, changes and improvements are made to solve
problems and gain as much insight into the product and its users as possible.
1. It helps to overcome creative challenges: Design Thought gives you the freedom to look at problems in
many ways. It involves a lot of brains to come up with the best ideas, which helps to improve students
2. Helps to meet customer requirements effectively: As we discussed earlier, design thinking involves developing
prototypes when testing and using customer feedback repeatedly to ensure quality assurance. By
following a successful design idea, your product will eventually meet the needs of customers.
3. It helps to increase your knowledge of Design Thinking: You will do a lot of experiments in the design
thinking process. You will always try to improve your model by using customer feedback to ensure
customer satisfaction.
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Theories and Practices of Design Thinking
Design scholars continue to discuss theoretical developments in the design thinking Different
theoretical perspectives have been used in research into design thinking: one stream of research
through protocol analysis to catch the ways designers are making sense of their own working processes
another examines methods for teaching designedly thinking to design students through normative
in a more straightforward way than through the design management discourse that is built on a
managerial platform.
When design management started as an academic area in the 1970s, it was taught by designers aiming
to help management scholars and practitioners understand what design is and why it is relevant to the
organizations.
synthetic. Analytical thinking is the process for separation of things from the visible relationships in
the process and production in the organization. Judicial thinking is comparing and making judgments
based on in-depth analysis in the thinking. Synthetic thinking is the process to combine two things
and ideas with the intention of making new process and combination.
There are three types of problems; they are analytical, judicial and synthetic. The concept of analytical
problems includes precise challenges and solution which are based on the small number of challenges
and have precise way of working on the challenge. Judicial problems are influenced by complex
challenges and which require solution that require correct direction based on the problem statement
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present through complex challenge. Synthetic problems are based on the open concept that has
According to this theory there are barriers to the creativity of the individual and the individual
expresses inability to access creativity and hence there is an block created in the creativity process of
the individual.
A creative process is the choice between the inner and outer, conscious and unconscious mind of the
individual through the process of reflection and active collaboration of the individual.
According to this theory creative thinking is increased through creative education and supports in
creating higher creative achievement among the individuals. This process also increased the individual
creative potential and supports in developing right mindset for creativity of the individual.
At this stage the processes are presented from the perspective of designers and consultants.
1. Design ideas from the perspective of designers show that ideas are used for customer problem
as this is driven by organizational culture. Therefore, design thinking has an impact on the
culture of the organization and therefore designers need to consider the impact of design
2. Design thinking from a consultant's perspective demonstrates that supporting design thinking
in providing support for complex business issues and providing solutions to complex business
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Team based Design Thinking
Team size has a direct impact on design thinking process of the organization; following aspects are to
1. Building the right type of team: Team members from diverse background and specialization
2. Right Team Culture: Involvement of the team members is an important component for
developing right culture; hence, rules, regulations and process of the team have an impact on
developing right culture in the team. Therefore, design thinking team needs to have the right
culture for developing right directions in the team process of the design team.
4. Effective communication among the members supports in sharing the ideas and solutions for the
5. The role of leadership is an important aspect in design thinking, team leader support and
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Module 2
1. Visualization means any activity that takes information beyond text as well as numbers and
pictures, maps, and stories. At its simplest level, imagination is about creating visual images and
images and moving away from our trust as masters in numbers and text. At a deeper level, it is
about visualization: creating mental images, clear representations of our ideas and details about
customers and their information, in a way that makes them human and attractive.
client as he or she interacts with the organization while still working on receiving a service, with
special attention to heightening and reducing emotions. Mapping experience is used to identify
3. Value chain analysis examines how an organization works with value chain partners to produce,
market, and distribute new offerings. This analysis provides ways to create a better value for
customers in the series and reveals important clues about the skills and goals of partners.
4. The mind map is used to represent how ideas or other objects are linked to the main idea and so
on. Mind maps are used to produce, visualize, organize, and classify ideas to look at patterns and
5. Rapid Concept development is a tool to use the design details and terms we have developed to
development may be the only thing they can think of, and they often equate it with the brain.
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6. Assumption testing is a tool for expressing important assumptions that are less attractive to a
new business idea and using available data to assess the feasibility of these assumptions. This
approach acknowledges that any new business idea is actually an informed speculation about what
7. Prototype is a test model of a proposed solution used to test or validate ideas, design assumptions
and other aspects of its consideration quickly and cheaply, so that the designer / participants can
8. Co- creation is based on the belief that the presence of users is essential to the creative process,
as users provide an understanding of what is important to them. At your core, this means that co-
creation is any process that brings users and designers together to work towards a shared goal.
9. Learning Launches is the study for designer to explore the fundamental assumptions of total
production potential for new growth in the market place. In contrast to the complete release of a
new product, the learning implementation is a quick and inexpensive learning test to collect
market-driven data.
10. Story telling in a logical way: summarizing a story. It is a close relative of imagination one way
to make new ideas sound real and compelling. Visual storytelling is a very compelling type of story.
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