UX - PACT Framework
UX - PACT Framework
UX - PACT Framework
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PACT: A framework for designing
interactive Systems
▪ People use technologies to undertake activities in
contexts. For example:
▪ Teenagers use mobile (cell) phones to send text messages
to their friends while sitting on a bus.
▪ People use Facebook to make contact with other people
when sitting in an Internet cafe.
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If technology is changed, nature of
activities change!
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Example : Evolution of Email
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PACT
▪ People
▪ Activities
▪ Contexts
▪ Technologies
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People
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1.Physical Differences
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2.Psychological Differences
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2.1 Individual differences
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3.Mental models
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4.Social differences
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Activities
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1.Temporal Aspects
▪ E.g. People will quickly learn how to make calls using a mobile phone,
but may have great difficulty in changing the battery
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2.Cooperation and complexity
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3. Safety-critical Activities
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4. Data and media requirements
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Contexts
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1.Organizational Context
▪ The impact on the bank’s ways of working and its
relationships with its customers.
2.Social Context
▪ The time spent on a transaction or the need to queue.
3.Physical Context
▪ the location of the device.
▪ the effect of sunshine on the readability of the display
▪ security considerations
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Technologies
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PACT Analysis: way to do it
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Summary
▪ What is PACT?
▪ Main Components of PACT
▪ PACT Analysis: way to do it
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Thank you…
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