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Centaur

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Guerrier lvl 1 Ulrik

CLASSE & NIVEAU HISTORIQUE NOM DU JOUEUR

Centaure Chaotique Bon 0


RACE A E
NOM DU PERSONNAGE

INSPIRATION
S

17(15)
P C e S

TRAITS DE PERSONNALITÉ

H
● 3 C
DEXTÉRITÉ
1

12 ● 2
0
C I

0
0
CONSTITUTION JETS DE SAUVEGARDE
Te LIENS
14
Acrobaties (dex) total SUCCÈS

Arcanes (iNt) ÉCHECS


Athlétisme (For) H D DÉFAUTS
INTELLIGENCE
Discrétion (dex)

11 Dressage (sag)
Escamotage (dex)
NOM D
Racial Traits
Histoire (iNt) Ability Score Increase
Your Strength score increases by 2, and your Wisdom
Intimidation (cha) score increases by 1.
Age
SAGESSE Investigation (iNt) Centaurs mature and age at about the same rate as
humans.
Médecine (sag)
10(9) Nature (iNt)
Alignment
Centaurs are inclined toward neutrality. Those who join
the Selesnya are more often neutral good, while those who
join the Gruul are typically chaotic neutral.
Perception (sag) Size
Centaurs stand between 6 and 7 feet tall, with their
Perspicacité (sag) equine bodies reaching about 4 feet at the withers. Your size
is Medium.
CHARISME
Persuasion (cha) Speed
Your base walking speed is 40 feet.
Religion (iNt) Fey
11 Représentation (cha)
Your creature type is fey, rather than humanoid.
Charge
If you move at least 30 feet straight toward a target and
Survie (sag) then hit it with a melee weapon attack on the same turn, you
can immediately follow that attack with a bonus action,
Tromperie (cha) making one attack against the target with your hooves.
Hooves
SKILLS A Your hooves are natural melee weapons, which you can
use to make unarmed strikes. If you hit with them, you deal
bludgeoning damage equal to 1d4 + your Strength modifier,
instead of the bludgeoning damage normal for an unarmed
SAGESSE (PERCEPTION) PASSIVE strike.
C Equine Build
You count as one size larger when determining your
carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is
Pa especially difficult for you because of your equine legs.
When you make such a climb, each foot of movement costs
you 4 extra feet, instead of the normal 1 extra foot.
Survivor
Pe You have proficiency in one of the following skills of your
choice: Animal Handling, Medicine, Nature, or Survival.
Languages
You can speak, read, and write Common and Sylvan.
Po Sylvan is widely spoken in the Selesnya Conclave, for it is
rich in vocabulary to describe natural phenomena and
spiritual forces.

p Abilities

AUTRES MAÌTRISES ET LANGUES ÉQUIPEMENT Fe

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT POIDS

NOM DU PERSONNAGE EYES SKI CHEVEUX

Nom

symbOlE

APPARENCE DU PERSONNAGE ALLIÉS ET ORGANISATIONS

CAPACITÉS ET TRAITS SUPPLÉMENTAIRES

HISTOIRE DU PERSONNAGE TRÉSOR

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SORTS À PRÉPARER DD DE SAUVEGARDE BONUS D'ATTAQUE
CHAQUE JOUR DES SORTS AVEC UN SORT
CLASSE DE LANCEUR DE SORTS
(CARACTÉRISTIQUE POUR LANCER DES SORTS)

0 SORTS MINEURS 3 6

L
EMPLACEMENTS EMPLACEMENTS UTILISÉS

1 7
epar
nOm du sOrt
e
pr

4
sorts coNNus

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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