NRC2024 Game Booklet v09.22.2024
NRC2024 Game Booklet v09.22.2024
NRC2024 Game Booklet v09.22.2024
Greetings!
It is with great enthusiasm that we invite everyone to this year's National Robotics
Competition (NRC) 2024. With the collaboration of a few regions and generous hosts,
we will have face-to-face competitions in Luzon, Visayas, and Mindanao.
Create, invent, and innovate robots for this year's theme UN SDG 6 (Clean water and
sanitation), and UN SDG 14 (Life below water). You may use and improve previous
projects. Be this year's best young engineer and scientist! Start preparing and
practicing. Most of all, learn, invent, and have fun!
Registration begins on June 15 and ends one month before the contest date. Register
on or before August 15, 2024 to avail an early bird discount. Some of the events will
have a limited number of participants so don't be late.
Melvin R. Matulac
Founder, Pinoy Robot Games
https://pinoyrobotgames.org
https://www.facebook.com/pinoyrobotgames.ph
2. Fill out the form and select the game that you want to join.
Registration Form: https://forms.gle/vubNFup8Xt394Hx97
DEADLINE OF REGISTRATION
EVENT EVENT DATE EARLY BIRD FEE REGULAR FEE
(1,500.00) (3,000.00)
NRC - Visayas Sept. 27, 2024 (Fri.) Aug. 30, 2024 Sept 15, 2024
NRC - Mindanao Oct. 12, 2024 (Sat.) Aug. 30, 2024 Sept. 15, 2024
NRC - Luzon Nov. 16, 2024 (Sat.) Sept. 30, 2024 Oct. 15, 2024
1. To all registered participants, please check the GAME RULES, 2 weeks before the
contest date for possible minor updates or addendum.
2. To join the game, participants must fill out the registration form together with
their name, teammate, coach, and the game they want to join.
3. During the competition, registered participants are allowed inside the game areas.
4. Coaches and other spectators must stay at the audience area.
5. Coaches are not allowed to help the participants at the game area during the
competition.
6. Before the match is over, the team leader or coach of the participating team can
present objections to the Board of Judges (BOJ), if there are any doubts in the
exercise of these rules. Objections can be presented to the BOJs before the match
is over. No objections shall be declared against the judges' decisions.
7. Sumobot Game format: Round robin will be used during the elimination. Knockout
will be used during the semi-finals and finals (subject to change depending on the
number of participants).
8. Sharing of robots on the same game category is NOT allowed
9. Sportsmanly conduct is expected from players. Any misconduct, foul language or
intentional action to harm the opponent or the robot shall be dealt with by the table
officials with the recommendation of the referee. Penalties can range from a match
or be banned for the day.
2. Line Tracing
2.1. Line Tracing - Beginner
2.2. Line Tracing - Advanced
3. Mission Challenge
3.1. Medical Mission
4. Innovative
4.1. Prototyping
4.2. Project Ideas
5. Robot Combat
https://drive.google.com/file/d/1DgWPCxlAQiuJrE1ov9dbheh7h9TVN8ZZ
5.1. Fairyweight (150g)
5.2. Antweight (500g)
5.3. Beetleweight (1500g)
Event summary: Two robots compete in a head-to-head match following the basic
system of traditional human sumo matches. The objective of the
game is for the robot to push the opponent out of the Sumo ring.
1.5. Robots are allowed to expand. after the game begins (after the referee’s signal).
Robots must not physically separate into pieces, and must remain a single centralized
robot.
1.5.1. For 1kg Auto - robots are allowed to expand after the 5 seconds delay.
1.5.2. For 3kg Auto - robots are allowed to expand after pressing the start button of
the remote (5-second delay NOT needed).
1.5.3. For 1kg / 3kg RC - robots are allowed to expand after the referee’s start
signal
1.6. Robots shall protect their sensors & electronics from any outside interferences.
1.7. 3kg Auto are required to start and stop the robot WIRELESSLY using the remote
controller (this is optional for 1kg Sumobot Autonomous).
Some of the options for Wireless start/stop remote:
1.7.1. IR receiver
1.7.2. Bluetooth and smartphone
1.7.3. Wifi
2. Robot Restrictions
2.1. Jamming devices, such as IR LEDs intended to saturate the opponents IR sensors,
are not allowed.
2.2. Reflective materials to disrupt IR distance sensors or IR line tracking sensors are not
allowed.
2.3. Robots shall not throw liquid or powder or other substances at the opponent.
2.4. Robots shall not use any flammable devices as a weapon.
2.5. Robots shall NOT secure itself on the ring by using sticky substances, suction cups,
diaphragm, compress air system, magnets, glue or other such materials.
2.5.1. For 3kg Sumo, magnets are allowed but NOT required.
2.6. Robots shall not use projectile weapons or saw-blades.
2.7. Blades are NOT allowed. Robots shall NOT cause any danger or damage to the
arena & surroundings in any way whatsoever.
2.8. Parts that could break or damage the ring are not allowed. All edges, including but not
limited to the front scoop, must not be sharp enough to scratch or damage the ring.
Game officials may require edges that they deem too sharp to be covered with a
piece of tape.
2.9. Autonomous robot’s scooper (or wedge) must be dull black in color (optional for RC
sumobots).
3. Sumo Ring
3.1. 1kg Sumobot ring is made up of a circular wooden plank or metal sumo ring.
3.2. 3kg Sumobot ring is made of metal.
3.3. The surface of the Sumo ring is smooth and NOT rubberized.
3.4. The surface of the Sumo ring is painted black (inner ring) and white (border).
3.5. Shikiri lines consist of two painted parallel lines that are not visible to the sensors. It
will be placed at the center of the ring.
3.6. Sumo rings may be elevated by 5cm.
3.7. Sumo ring diameter: 120cm or 154cm depending on the availability per region.
Category Material Diameter Border width Shikiri Size Shikiri Separation
4.2.2. One player places his/her robot first, then the second player places his/her
robot while the first player watches. Adjusting the position of the robot after
the placement is NOT allowed. Restarting the placement will be done when
any of the players adjusted the position without the referee's consent.
4.2.3. For the autonomous sumobot, both players are advised to leave the sumo
ring after the robot starts to move. This is for the robot not to detect them (at
least 1 meter away).
4.4. Scoring
4.4.1. A Yuhkoh point is a reward given to the winner of a round.
4.4.2. When the other robot falls off outside the ring, the robot that remained in the
ring wins the point. This is valid even if NO CONTACT is made between the
robots.
4.4.3. No progress in movement. When a robot flips, does not move, spins around
in the same location for FIVE (5) seconds, the other robot wins the Yuhkoh
point.
4.4.4. When ALL the wheels of the robot are not touching the ring’s surface, the
other robot wins the point. (Rule 4.4.3 will apply).
4.4.5. For 1kg Auto, when a robot moves before the 5 second delay requirement,
the other robot gets the Yuhkoh point.
4.4.5.1. For the remaining rounds, the referee advises the player to press
the start button in a delayed manner so it will move after the 5
second “start call”. In such conditions, the robot without a 5
seconds delay can only place the robot immediately behind the
shikiri line with its back touching the Shikiri line.
4.4.6. When a part of the robot falls off or separates from the body while in the ring,
the other robot wins the point. {exception for spacers, nuts and screws}.
4.4.7. When the player touches any part of the playing field or any robot in the
game directly or indirectly during a round, the other robot wins the Yuhkoh
point.
4.4.8. If the 3rd round ends and no winner is found, a 4th round will be played.
Both robots must be placed on the ring with its BACK touching the Shikiri
line.. When all rounds are completed and NO WINNER is found, the robot
with the lighter weight gets the winning point.
5. Timeout
5.1. A player can only request 1 time-out for the whole match. Participants must signal a
time-out to the referee at the end of a round.
5.2. During a time-out, the player who requested a timeout can service the robot while the
robot of the other player must stay on the ring.
5.3. The robot can be repaired. Changing of batteries, adding parts and programming the
robot are NOT allowed.
5.4. The players MUST place the robot on the ring before the end of the 1-minute
time-out. The referee signals the end of a time-out.
5.5. Player that continues to hold the robot beyond 1-minute time-out and after the referee
signal will lose the round.
6. Objection
6.1. Only players can state an objection to the call of a referee. COACHES CANNOT
INTERFERE.
6.2. The player in the field calls the attention of the referee and say “I OBJECT!”.
6.3. A table official/judge is called to the field in front of the two players and the referee.
6.4. The objection is stated to the referee and the judge witnessed by the other player.
6.5. The judge makes a FINAL DECISION within 60 seconds.
Event Summary: Robot navigation is a modern day problem. Providing lines to follow
allows a robot to reach its destination. But challenges and obstacles
will put the robot design and its sensors to its limit. Participants are
required to build an autonomous, self-contained line tracing robot
that is able to follow a line at the fastest time possible from the start
to the end line.
1. Robot specifications
1.1. Any microcontrollers, type or brand of wheeled robot is allowed.
1.2. Robots can be pre-built or built on-site.
1.3. No restriction on the number and types of sensors.
1.4. Robots should have independent power supply. Only batteries are allowed.
1.5. Maximum size of the robots:
1.5.1. 20 x 20cm.
1.5.2. No height and weight limit.
2. Robot restrictions
2.1. Expanding robots are NOT allowed.
2.2. External remote control of any sort wireless or wired is PROHIBITED.
2.3. Robots shall not damage the race track in any way, deliberate or not.
2.4. Robots will need to protect their sensors and if necessary from any outside
interferences.
3. Playing Field
3.1. Size of the playing field will be 2m x 4m.
3.2. Printed on the back side tarpaulin (NON GLOSSY part)
3.3. Black lines
3.3.1. Approximately 25mm to 30mm in width.
3.3.2. Beginner - consist of straight and curved lines.
3.3.3. Advanced - with intersections. The referee will identify the path to be
followed by the robot on the day of the contest.
3.4. Official playing field will become available on the day of the contest
Beginner Advanced
4. Robot Preparation
4.1. All participants must be at the designated venue when the game begins.
4.2. Only one robot per team is allowed for the entire game.
4.3. Participants will be given 60 minutes practice and preparation time. During this time,
participants are allowed to calibrate and test the robot on the official playing field.
4.4. The first run begins immediately after the first 60 minutes practice run.
4.5. The second run begins immediately after.
5. Game Proper
5.2. Scoring
5.2.1. Score will be based on the time the robot reaches the Finish line.
5.2.2. The timer stops and records when any part of the robot reaches the Finish
line.
5.2.3. Each player will be given two (2) runs. The best run among the 2 runs will be
their FINAL score.
5.2.4. In the case of a TIE, the robot with the faster 2nd run wins.
Event Summary: In the bustling city of Metropolis, the Central Hospital is renowned for
its exceptional patient care and advanced robotics integration. With
the latest advancements in medical technology, the hospital has
acquired a fleet of intelligent robots to assist in transporting patients
and medicine within its vast corridors.
2. Robot restrictions
2.1. Expanding robots are NOT allowed.
2.2. Robots shall not damage the race track in any way, deliberate or not.
2.3. Robots will need to protect their sensors if necessary from any outside noise and
interferences.
Sample Map
4. Robot Preparation
4.1. All participants must be at the designated venue when the game begins.
4.2. Only one robot per team is allowed for the entire game.
V09.22.2024 (NRC2024) Ⓒ Pinoy Robot Games 13
4.3. Participants will be given 60 minutes practice and preparation time. During this time,
participants are allowed to calibrate and test the robot on the official playing field.
4.4. The first run begins immediately after the first 60 minutes practice run.
4.5. The second run begins immediately after.
Robot Action
Task Task Name Instruction
(line tracing mode)
1 Wake-up the Place the robot in the starting Robot responds and blink 3-5
robot area / robot station. The player LEDs for 3 times (at least 3
wakes up the robot by giving a seconds)
voice command “Start”.
2 Go to Nurse The player instructs the robot The robot responds and move
Station to go to the nurse station via to nurse station via line tracing
voice command.
3 Check the From the Nurse station, the The robot responds and move
triage / player instructs the robot to to the triage / patients waiting
patient’s check the triage / patient area
waiting area waiting area via voice
command.
4 Bring the Inside the triage, the player The robot must respond, then
patient to loads the patient on the robot, bring the patient to the room
patient’s room then instructs the robot to bring assigned. Upon arrival inside
the patient to specific rooms the patient's assigned room,
via voice command. Room # the player unloads the patient.
will be announced on the day
of the contest.
5 Go to Inside the patient’s room, the The robot must respond, then
Pharmacy / player instructs the robot to go go to Pharmacy. Upon arrival
Medical to Pharmacy via voice inside the Pharmacy, the player
Storage command. loads the medicine manually.
6 Deliver the Inside the Pharmacy, the The robot must respond, then
Medicine player instructs the robot to bring the medicine to the
bring the medicine to the patient's room assigned on task
patient's room assigned on 4. Upon arrival inside the
task 4. patient’s room, the player
unloads the medicine manually.
7. Scoring
7.1. Score will be based on the number of tasks the robot completed within 5 minutes.
7.2. Task Completion: Ten (10) points will be given for each task successfully completed.
7.3. Bonus points
7.3.1. Players are allowed to touch and turn or reposition the robot while it is inside
the rooms. However, an additional five (5) points will be granted if no
physical interaction with the robot is made, and the robot operates
autonomously within the rooms. Voice commands may be used to make the
robot move or turn while inside the rooms.
7.3.2. An additional five (5) points will be granted if the robot instructs the player
to unload the patient or medicine. This instruction can be communicated
through any of the following:
● A blinking red and blue LED for 0.5sec per color( repeat 3x).
● A sound signal lasting 3 seconds.
● An LCD message displaying “Unload the patient/medicine.” for 3
seconds.
The instructions / message (like LED, sound, or LCD display) must be turned
off automatically before leaving the room. Otherwise, only 3 points will be
given.
7.4. In the case of a TIE, the robot with the best 2nd run wins.
Event Summary: The innovative category allows each team to innovate, design and
build their robots according to the theme. Teams are to demonstrate
their robots and express what the theme means to them. They will
be scored based on the given criteria for judging.
1. Theme Description
1.1. United Nations Sustainable Development Goals (UNSDG): https://sdgs.un.org/goals
1.1.1. UNSDG 6: Clean Water and Sanitation https://sdgs.un.org/goals/goal6
1.1.2. UNSDG 14: Life below water https://sdgs.un.org/goals/goal14