Sports Industry in India
Sports Industry in India
Sports Industry in India
Table of Contents
1. Introduction
2. Porter’s Five Forces Analysis
o Threat of New Entrants
o Bargaining Power of Suppliers
o Bargaining Power of Buyers
o Threat of Substitutes
o Industry Rivalry
3. BCG Matrix Analysis
o Stars: Cricket
o Cash Cows: Kabaddi
o Question Marks: Football and E-sports
o Dogs: Athletics
4. External Factor Evaluation (EFE) Matrix
o Key External Factors and Weighted Scores
o Interpretation of the EFE Matrix
5. Value Chain Analysis
o Primary Activities
o Support Activities
6. Resource Allocation Analysis
o Current v/s Recommended Allocations
o Key Areas for Strategic Investment
7. Conclusion and Recommendations
o Strengthening Digital Presence
o Diversifying Sports Portfolio
o Infrastructure and Resource Optimization
o Building Partnerships
8. Appendices
o Additional Data and Supporting Documents
Sports Industry in India: Strategic Analysis Report
Introduction
In India, the sports vertical has changed over the last decade, fueled by rising interest in
multi-sports, extensive media coverage, and active government intervention. The traditional
monopoly of cricket over Indian sports has diversified to include football, kabaddi,
badminton, e-sports, and athletics, among several other emerging sports. This diversification
has attracted several other major stakeholders apart from sports enthusiasts, athletes, sports
franchises, broadcasters, sponsors, and equipment manufacturers.
Initiatives like Khelo India and Fit India catalyze the growth to improve awareness of sports
at the grassroots for building an active lifestyle and culture of fitness.The need for live sports
content and the emergence of digital platforms have put India's sports sector in a unique
position for expansion and innovation.
In this paper, an in-depth analysis of the Indian sports industry employing various
frameworks such as Porter's Five Forces, the BCG Matrix, the EFE Matrix, and value chain
analysis is presented. Based on these analyses, the report provides development strategies and
suggestions for growth, as well as competitiveness and resource utilization to support
longevity.
PORTER’S 5 FORCES MODEL
4. Threat of Substitutes
Overview:
Alternative forms of entertainment and physical activities poses threat. With the emergence
of digital entertainment, e-sports also represent a significant substitution threat, as these
alternatives have a particularly strong allure among young people.
Key Factors Influencing Substitute Threat:
Digital Entertainment: streaming services such as Netflix, YouTube, and gaming
platforms can be strong substitutes for sports since they present different alternatives
for consumers. The increasing popularity of e-sports and video games also provides
younger audiences with entertainment options that are interactive and digital-first.
Leisure and Fitness Activities: Gym workouts, yoga, and adventure sports have
gained appeal as lifestyle choices, engaging people who may have otherwise dealt
with traditional sports.
Low Switching Costs: the cost of switching is low or even negligible to shift from
one form of entertainment to another.
Weighted
Weight Rating Explanation
Score
Moderate reduction,
Talent Acquisition 25% 20%
reallocate to digital