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<td colspan="2"><a name="F"></a><a onclick="javascript:loadClassListFrame('index-
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<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FilterData.html">b2FilterData</a> &mdash; Class in package
<a onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/package-detail.html">Box2D.Dynamics</a></td>
</tr>
<tr>
<td width="20"></td><td>
This holds contact filtering data.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2Fixture.html">b2Fixture</a> &mdash; Class in package <a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/package-detail.html">Box2D.Dynamics</a></td>
</tr>
<tr>
<td width="20"></td><td>
A fixture is used to attach a shape to a body for collision detection.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html">b2FixtureDef</a> &mdash; Class in package
<a onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/package-detail.html">Box2D.Dynamics</a></td>
</tr>
<tr>
<td width="20"></td><td>
A fixture definition is used to create a fixture.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html#b2FixtureDef()">b2FixtureDef</a>() &mdash;
Constructor in class Box2D.Dynamics.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html">b2FixtureDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
The constructor sets the default fixture definition values.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2FrictionJoint.html">b2FrictionJoint</a> &mdash; Class
in package <a onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-
list.html');" href="Box2D/Dynamics/Joints/package-
detail.html">Box2D.Dynamics.Joints</a></td>
</tr>
<tr>
<td width="20"></td><td>
Friction joint.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2FrictionJointDef.html">b2FrictionJointDef</a> &mdash;
Class in package <a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/package-detail.html">Box2D.Dynamics.Joints</a></td>
</tr>
<tr>
<td width="20"></td><td>
Friction joint defintion
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2FrictionJointDef.html#b2FrictionJointDef()">b2Frictio
nJointDef</a>() &mdash; Constructor in class Box2D.Dynamics.Joints.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2FrictionJointDef.html">b2FrictionJointDef</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Controllers/class-
list.html');"
href="Box2D/Dynamics/Controllers/b2ConstantForceController.html#F">F</a> &mdash;
Property in class Box2D.Dynamics.Controllers.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Controllers/class-
list.html');"
href="Box2D/Dynamics/Controllers/b2ConstantForceController.html">b2ConstantForceCon
troller</a></td>
</tr>
<tr>
<td width="20"></td><td>
The force to apply
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2ContactID.html#features">features</a> &mdash; Property in
class Box2D.Collision.<a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2ContactID.html">b2ContactID</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/Features.html">Features</a> &mdash; Class in package <a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/package-detail.html">Box2D.Collision</a></td>
</tr>
<tr>
<td width="20"></td><td>
We use contact ids to facilitate warm starting.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html#filter">filter</a> &mdash; Property in class
Box2D.Dynamics.<a onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-
list.html');" href="Box2D/Dynamics/b2FixtureDef.html">b2FixtureDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
Contact filtering data.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2BodyDef.html#fixedRotation">fixedRotation</a> &mdash;
Property in class Box2D.Dynamics.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2BodyDef.html">b2BodyDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
Should this body be prevented from rotating? Useful for characters.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Contacts/class-list.html');"
href="Box2D/Dynamics/Contacts/b2Contact.html#FlagForFiltering()">FlagForFiltering</
a>() &mdash; Method in class Box2D.Dynamics.Contacts.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Contacts/class-list.html');"
href="Box2D/Dynamics/Contacts/b2Contact.html">b2Contact</a></td>
</tr>
<tr>
<td width="20"></td><td>
Flag this contact for filtering.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/Features.html#flip">flip</a> &mdash; Property in class
Box2D.Collision.<a onclick="javascript:loadClassListFrame('Box2D/Collision/class-
list.html');" href="Box2D/Collision/Features.html">Features</a></td>
</tr>
<tr>
<td width="20"></td><td>
A value of 1 indicates that the reference edge is on shape2.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2RayCastOutput.html#fraction">fraction</a> &mdash; Property
in class Box2D.Collision.<a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2RayCastOutput.html">b2RayCastOutput</a></td>
</tr>
<tr>
<td width="20"></td><td>
The fraction between p1 and p2 that the collision occurs at
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2DistanceJointDef.html#frequencyHz">frequencyHz</a>
&mdash; Property in class Box2D.Dynamics.Joints.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2DistanceJointDef.html">b2DistanceJointDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
The mass-spring-damper frequency in Hertz.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2MouseJointDef.html#frequencyHz">frequencyHz</a>
&mdash; Property in class Box2D.Dynamics.Joints.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/Joints/class-list.html');"
href="Box2D/Dynamics/Joints/b2MouseJointDef.html">b2MouseJointDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
The response speed.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2ContactPoint.html#friction">friction</a> &mdash; Property
in class Box2D.Collision.<a
onclick="javascript:loadClassListFrame('Box2D/Collision/class-list.html');"
href="Box2D/Collision/b2ContactPoint.html">b2ContactPoint</a></td>
</tr>
<tr>
<td width="20"></td><td> The combined friction coefficient </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html#friction">friction</a> &mdash; Property in
class Box2D.Dynamics.<a
onclick="javascript:loadClassListFrame('Box2D/Dynamics/class-list.html');"
href="Box2D/Dynamics/b2FixtureDef.html">b2FixtureDef</a></td>
</tr>
<tr>
<td width="20"></td><td>
The friction coefficient, usually in the range [0,1].</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list.html');"
href="Box2D/Common/Math/b2Mat22.html#FromAngle()">FromAngle</a>(angle) &mdash;
Static method in class Box2D.Common.Math.<a
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list.html');"
href="Box2D/Common/Math/b2Mat22.html">b2Mat22</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list.html');"
href="Box2D/Common/Math/b2Mat22.html#FromVV()">FromVV</a>(c1:<a
href="Box2D/Common/Math/b2Vec2.html"
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list-
2.html');">Box2D.Common.Math:b2Vec2</a>, c2:<a href="Box2D/Common/Math/b2Vec2.html"
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list-
2.html');">Box2D.Common.Math:b2Vec2</a>) &mdash; Static method in class
Box2D.Common.Math.<a
onclick="javascript:loadClassListFrame('Box2D/Common/Math/class-list.html');"
href="Box2D/Common/Math/b2Mat22.html">b2Mat22</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
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