Modular Design and Programming Concepts
Modular Design and Programming Concepts
Key Characteristics:
1. Independence: Modules can function independently without relying heavily on other
parts of the program.
2. Reusability: Modules can be reused across different programs or projects.
3. Maintainability: Easier to debug and update individual modules.
4. Scalability: New modules can be added without significant changes to existing ones.
5. Encapsulation: Details within a module are hidden, exposing only necessary interfaces.
2. Function Naming: Choose descriptive names that clearly convey the purpose of the
function. For example, calculate_sum() or validate_input().
3. Input and Output: Clearly define what inputs the function expects and ensure the function
provides meaningful output.
4. Avoid Side Effects: Functions should avoid altering variables or states outside their scope.
5. Modularity: Design functions that align with the modular approach to ensure that they
work cohesively within larger systems.
General Steps:
1. Identify the main problem and break it into smaller subtasks.
2. Assign each subtask to a separate module (or function).
3. Define the input, processing, and output for each module.
4. Write the pseudocode for each module.
Example Pseudocode:
Problem: Calculate the area of a rectangle and a circle.
MAIN MODULE:
Get user choice for shape (Rectangle or Circle)
IF choice is Rectangle:
Call Rectangle Area Module
ELSE IF choice is Circle:
Call Circle Area Module
ELSE:
Display Invalid Choice
End IF
Core Concepts:
1. Decomposition: Divide the program into logical modules.
2. Interface: Define clear inputs and outputs for each module.
3. Integration: Combine all modules to create the complete program.
4. Testing: Test each module independently before integration.
Advantages:
1. Simplifies complex programs.
2. Facilitates teamwork, as different developers can work on separate modules.
3. Improves code readability and debugging.
Example in Python:
```python
# Main module
def main():
choice = input('Choose shape (Rectangle or Circle): ').lower()
if choice == 'rectangle':
rectangle_area()
elif choice == 'circle':
circle_area()
else:
print('Invalid choice')