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Character Sheet

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Artificer 3 Acolyte Gregor The Smith

CLASS & LEVEL BACKGROUND PLAYER NAME


Gregor Ray Mears III
Goliath
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Aquaphile, Greedy
14 +1 20
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum


+0 Strength
DEXTERITY Forever Wet

+1
+1

+5
Dexterity
Constitution
28
CURRENT HIT POINTS IDEALS
+4 Intelligence

13 +1 Wisdom
+0 Charisma
With The Sea
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3
Acrobatics (Dex) Total
+1 SUCCESSES Fear Of Flying
16 Animal Handling (Wis)
+1
1d8 FAILURES
+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

+2 +0

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Goliath Traits
Insight (Wis)
Dagger Piercing
15 +3
Age: 34 years old
+0 Intimidation (Cha) Spear Piercing
WISDOM +4 Investigation (Int) Medium Size (7' 7", 336 lbs.)
+1 Medicine (Wis)
Crossbow +3 piercing
12 +2 Nature (Int)
Basic Attack. One target per Attack action.
Dagger (offhand as bonus action). As above but only 1d4
Stone's Endurance (reaction to reduce
damage 1d12+3 once per short rest)
piercing damage.
+1 Perception (Wis)
+1 Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 Powerful Build (carry, push, drag, lift as
+0 Performance (Cha) ft. Hit: 1d6+0 piercing damage. (If thrown, normal range to
20 ft.; disadvantage long range 21 to 60 ft. If used
if large size)
+0 Persuasion (Cha) two-handed in melee, does 1d8+0 damage.)
CHARISMA
+4 Religion (Int) Crossbow 1 d 8 + 3
Mountain Born (used to high altitudes
+0 +1 Sleight of Hand (Dex) Fire Bolt Cantrip. Ranged Spell Attack: +4 to hit, targets one
creature or object within 120 ft. range. Hit: 1d10 fire damage
and cold climates)
+1 Stealth (Dex) and unattended flammable objects catch on fire.
10 +1 Survival (Wis) Artificer Class Features

SKILLS ATTACKS & SPELLCASTING Magical Tinkering (2 tiny objects)

Ritual Casting
11 PASSIVE WISDOM (PERCEPTION) Carried Gear : Medium Armor, Arcane
Guardian Scale (AC 14), shield (AC +2),
CP
two (2) daggers, spear, light crossbow and
20 bolts, alchemist's supplies (measuring
Spellcasting
balance, flasks, funnels, various
Armor: light armor, medium armor, shields substances, etc.), brewer's supplies (boiling
SP
pot, tubes, syphon, tank, etc.), tinker's
Spell Attack Modifier +4
Weapons: simple weapons, firearms (Artificer class) tools, smithing tools (odd toolbox of wires, Spell Save DC 12
gears, etc.), set of common clothes, holy
Tools: brewer's supplies, thieves' tools, tinker's tools symbol: amulet, prayer book, 5 sticks of
Cantrips Known: Fire Bolt, Mending
EP
incense, vestments. (This load is about 183
Saving Throws: Constitution, Intelligence lbs.; add 1 lb. per 50 coins carried.)

Skills: Arcana, Athletics, Insight, Investigation, Religion GP Coins & Gems: 10 gold pieces (gp); 35 Prepared Spells
silver pieces (sp); 68 copper pieces (cp); 4
Languages: Common, Giant, Gnomish, Celestial gems (worth 10 gp each)
1st Level (2 slots): Detect Magic, Cure
Wounds
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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