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Rose

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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
● Dexterity
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom

● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) SUCCESSES

Animal Handling (Wis) FAILURES

● Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

● Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
● History (Int)

● Insight (Wis)
Intimidation (Cha)

WISDOM Investigation (Int)


Medicine (Wis)

● Nature (Int)

● Perception (Wis)

● Performance (Cha)
Persuasion (Cha)
CHARISMA
● Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
A B A C B A A B CB B A A B B B A
1 Act. 30 ft V,S 1 min 1 Act. 10 ft V,S Up to 1 hr 1 Act. 60 ft V Inst

B B C CB BC BCD A CC C B B
C CC B B B C C C CB C C C D C
CB C B C B C C B B B B D D B CB
CB B D B D C C B B B B C B C C B C B B
B C C C C B C C C B B C
B C B C CB C CB C C B B BC C BC B D
B C B B C B C C C B B B C C B C
BC C B B BC CC C CB B B C C C
C C D B C BC B B B B C BC C BC BC
CB B C C CB B C C D B CC C C
C B CD B C DC C CC C BCB D B
C B B D C C C CC C
C C B C B C CB B C C C
C C BCB B C B
C B B C B B
B B C C B B
C C B
D C C BCB B B B C
D B C B

A D BC
B B A B A B A
1 Act. 30 ft V,S,M Conc, 1 min 1 Act. Touch V,S Inst 1 Act. Self V,S Conc, 10 mins

C C C C C C C B B C C CB C B B C
B B B A CB C C B B C C C B
DB C B D C BC CB B C B C B C CB C
DB C B C C CB D B C B C B B D C
DB C C B B C C B D C C B B C
C B B C B B C B CC C B B
C C C DB C C D CD B C C
D B C B CC C CB B C C CB B
C C B D C C B CB C C C CC C
CB C C D CD

B A CB B A C A
1 B.A. 60 ft V Inst 1 Act. Touch V,S,M Conc, 1 hr. 1 Act. Touch V,S,M Conc, 1 hr
C B B C

C C C C B C C B C CB C C C BD B
B B B CB C B B B A CC CB C B B B B
C B C C C B B C B BD CB CB
BC CB B C CB B B B B CB B C
D B C B D B CB ACB CB C D
C C B D C B C B E C CB B C B C C
B C C D CD C B B B D C C B CB
D B CB B CB C C D CD
B C B C A B
D B CB
C C B C
B C B B
B C D B CB
A C A BB B
D B CB B B
C D B CB C
D B C
B C C D C
C B CB CB C
A
B B AC B B AC B AC
1 Act. 60 ft V,S,M Inst 1 B.A. 60 ft V,S 1 min 1 reAct. 60 ft S Inst

C D C C CC C C D
C C D C C C C C D C C
C C C D C C C
C C C D C
C C C C D C
C C C C C D A
C D C D C CC C
C C C C D C C D E CC
CD C C C
C C C D
C C C C D C
CC C C C
C C D C C
C C C C C
C C D C C C
D
C C C C D
C CD

B AC B A AC B AC
1 Act. 120 ft V,S Inst 1 Act. 500 ft V Inst 1 Act. 60 ft V,S,M Conc, 1 hr

C C C C D C C D C CC C C C C D
C D C C C D C C C C
C C CC D C C C
C C C D D D C C
D C D A D C D C C C C
C C C C C
C D C C C C C C C C
C C C C C D
C D D C C C
C D CCD C C C C
C D C C D C C C C C
CCD C CCD D C C
D C C C D
D D D C C D
CC C D D C C
C C C D D C C C C C C C
D C C C C C C
C D C C C C C
C C D
A A A A
A A A
A A
A
A A A
A A A A
A A A A A
A A
A A A A
A

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