RAPID FIRE Modern
RAPID FIRE Modern
RAPID FIRE Modern
1. MOVEMENT RATES
Road X Country
Very fast tracked vehicles 30" 18"
3. MORAL
( Optional rule addition)
a: An infantry battalion or ......... strength has fallen to (Elite) 50%, (Regular) 60%,
(Militia/Poor) 70% or which has sustained a total of (Elite) 20, (Regular) 16, (Militia/Poor)
12 casualties (which ever is least). For the ...........
6. ANTI-TANK FIRE
New gun classes 0, -1, -2, -3 & -4.
New vehicle classes I, II, III & IV.
Fourth range band (for gun types ``-3" & ``-4" only) Distant 48-60"
Below use outer gun type with outer vehicle class, inner gun type with inner vehicle class.
For example;
An M60A1 (Gun 0) firing at a T-72 (Armour I) has a basic hit roll of 4+,
A BMP-3 (Gun 3) firing at an AMX-VC1 (Armour D) has a basic hit roll of 3+,
A Challenger I (Gun -3) firing at a BMP-2 (Armour C) has a basic hit roll of 2+,
An ERB (Gun 3) firing at a Centurion UG (Armour I) has no chance of a hit.
Gun Type = -4 -3 -2 -1 0 1 2
0 1 2 3 4 5 6
Vehicle Class - IV A 3 4 5 6 - - -
Vehicle Class - III B 2 3 4 5 6 - -
Vehicle Class - II C 2 2 3 4 5 6 -
Vehicle Class - I D 2 2 2 3 4 5 6
Vehicle Class - A E 2 2 2 2 3 4 5
Vehicle Class - B F 2 2 2 2 2 3 4
Additional Modifiers:
Effect:
Chobram/Reactive armour treat ATGW effect as ``Extreme" (Reactive armour only works
once, on first hit)
Extreme/Distant: 4=Light Damage, 5=Heavy Damage, 6=Destroyed.
10. SMOKE
AFV Smoke: Laid at start of turn. Removed start of next turn.
Dischargers - 3" diam. up to 1" from AFV
Generators - 3" wide x length of movement of AFV (maximum of 6" only).
Must use Move THEN Fire option for turn laying smoke.
12. AIRCRAFT
New aircraft type: Helicopter
May have one aircraft AND ANY number of helicopters over the table in any one turn.
Helicopters move as aircraft but may also hover and load/unload (taking one full turn).
Ground Attack:
May use guided weapons. Treat as ATGWs to hit.
Anti-aircraft Fire:
Light SAM - Treated as anti-aircraft gun.
Heavy SAM - May fire on targets at any range.
15% chance to shoot down aircraft.
30% chance to drive it off.
Chemical rounds may be delivered by artillery or aircraft during the game, each round
covering an area 6" square. Persistent agents last for the rest of the game, non-persistent
agents last for 1 turn. Once an area has been identified as containing a chemical agent units
with no NBC protection may not enter. Those with NBC protection may enter without risk,
but have NBC restrictions/modifiers, see below.
Any units within the affected area that are either surprised OR have no NBC protection must
dice each turn below:
Speed: S Slow, M Medium, F Fast, VF Very Fast, J Jeep, L Light truck/Armoured Car
Armour
Rapid Fire! Challenger 2000 Firefly Command W.R.G. mm (approx.)
Decision
IV 18-20 - 60 XI-XII 525
III 16-17 - 50 X 450
II 13-15 - 40 IX 375
I 9-12 - 30 VII-VIII 300
A 7-8 13-20 20 VI 200
B 5-6 8-12 15 V 125
C 3-4 6-7 10 III-IV 75
D 2 3-5 5 II 55
E 0-1 0-2 2 I 20
F Soft Vehicle
Guns
Rapid Fire! Challenger 2000 Firefly Command Decision W.R.G.
K.E. Chem. K.E. Chem. K.E. (`K' at) Chem.
(`3' at)
American AFVs
Vehicle Armour Gun Speed NF Smoke Pts
American Guns/ATGW
Weapon Range Gun NF Pts
106mm RCL - 1 - 60
Dragon 1 18" -1 - 100(50)
Dragon 2 18" -2 TI 140(80)
Shillelagh 60" -1 - 100(50)
TOW A/B 72" -1 - 100(50)
ITOW/TOW 2 72" -3 - 150(75)
Hellfire 72" -3 - 150(75) Laser designator. Count
Hellfire 7 72" -4 - 180(90) range to designator.
British AFVs
Vehicle Armour Gun Speed NF Smoke Pts
FV432 D MG F - D 45
MICV80 C(Bc) 2 F II D 105(135)
Ferret E MG J - D 40
Scorpion E 2 VF II D 85
Scimitar E 2 VF II D 85
Fox E 2 J II D 85
Spartan E MG VF - D 45
Saracan E MG L - D 35
Saxon E MG J - - 40
FV432(m) D 81mm mort. M& - D 40
MCT E MILAN 2 VF TI D 195
MICV80 MILAN C(Bc) MILAN 2,2 F II D 245(275)
Striker E Swingfire VF II(TI) D 165(175)
FV438 D Swingfire F - D 155
TR-1 E Hvy SAM M - - 50
Abbot E 105mm How M - D 55
Centurion (17pdr) A 1 M - D 145
Centurion (20pdr) A 0 M - D 165
Centurion (105mm) I 0# M (IR) D 195(205)
Vickers I A 0# M - D 185
Chieftain I -1# M IR D 225
Khalid II -3# F II D 305
Challenger I IIIc -3# F II(TI) D 335(345)
Challenger II IVc -3# F TI DG 365
British Guns/ATGW
Weapon Range Gun NF Pts
Wombat - 0 - 80
Milan 1 36" -1 II 110(60)
Milan 2 36" -2 TI 140(80)
Milan 2T/3 36" -3 TI 170(95)
Swingfire 72" -2 - 120(60)
Swingfire 4 72" -3 TI 170(95)
French AFVs
Vehicle Armour Gun Speed NF Smoke Pts
VAB E MG J - - 30
AMX-10P C 5(#) F II(TI) D 75(95)
AMX-VC1 D MG F - - 40
AMX-10RC D(C) 2(-2) F II(TI) D 85(175)
Panhard M3 E MG J - D 45
EBR E 3 J - D 65
ERC-90 E 0 J (II) D 115(125)
AML-90 E 2(0) J (IR) D 85(125)
AML-60 E 60mm mort. J IR D 50
VCAC-HOT E HOT J TI - 40 + ATGW
VAB/PM81 E 81mm mort. J - - 35
AMX-13DCA C 5 (2 AA guns) F - D 65
GCT E 155mm How. F - - 80
F3 E 155mm How. F - - 80
AMX-13(75) D 3(0) F (II) D 65(125)
AMX-13(105) D(C) 2(-2) F II D 85(145)
AMX-30 B 1(-2) F IR D 145(185)
AMX-30B2 A(r) -2 F IR(TI) D 230(240)
Leclerc IIIc -3# VF TI D 355
German AFVs
German Guns/ATGW
Weapon Range Gun NF Pts
Israeli AFVs
Vehicle Armour Gun Speed NF Smoke Pts
RAM V-1 E MG J - - 40
RBY-1 E MG J - - 40
Centurion APC Ir MG/60mm mort. M - D 125
Zelda D MG F - (D) 40(45)
FSV D 5 (4 AA guns) F II - 55
M50 E 155mm How. S - - 60
L33 D 155mm How. S - - 70
TI-67UG A(r) 1(-2)# M IR(II) - 160(225)
M-60A1 Ir 1(#) M IR D 180(190)
M-60A1UG IIc -2# M II D 275
CenturionUG I(r) 0(-2)# M II D 205(250)
Sherman M51 B 2 M IR D 115
Merkava C1 II -2# M II - 260
Merkava C2 III -2# M II (D) 280(285)
Merkava C3 IIIc -2# F TI D 315
Russian AFVs
Vehicle Armour Gun Speed NF Smoke Pts
Russian Guns/ATGW
Weapon Range Gun NF Pts Type