Cyberpunk 2077 - CET Commands
Cyberpunk 2077 - CET Commands
Cyberpunk 2077 - CET Commands
NOTE: For the first five items in the Progress category, you may have to apply them
manually through Inventory > Backpack > Consumables.
Progress
+1-3% RAM Recovery Rate:
Game.AddToInventory("Items.PermanentMemoryRegenFood",NUMBER)
+1-3% Stamina Regen Rate:
Game.AddToInventory("Items.PermanentStaminaRegenFood",NUMBER)
+2 Carrying Capacity: Game.AddToInventory("Items.AirdropPermaReward",NUMBER)
+2 Max Health: Game.AddToInventory("Items.PermanentHealthFood",NUMBER)
+6 Cyberware Capacity:
Game.AddToInventory("Items.CWCapacityPermaReward_Legendary",NUMBER)
Attribute Points:
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()):AddDevelopmentPoints(NUMBER,
gamedataDevelopmentPointType.Attribute)
Eurodollars: Game.AddToInventory("Items.money",NUMBER)
Perk Points:
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()):AddDevelopmentPoints(NUMBER,
gamedataDevelopmentPointType.Primary)
Player Level: Game.SetLevel("Level", NUMBER, 1)
Relic Points:
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()):AddDevelopmentPoints(NUMBER,
gamedataDevelopmentPointType.Espionage)
Skill XP: Headhunter: LvL = NUMBER; ProfType = gamedataProficiencyType.CoolSkill;
DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
Skill XP: Netrunner: LvL = NUMBER; ProfType =
gamedataProficiencyType.IntelligenceSkill; DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
Skill XP: Shinobi: LvL = NUMBER; ProfType = gamedataProficiencyType.ReflexesSkill;
DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
Skill XP: Solo: LvL = NUMBER; ProfType = gamedataProficiencyType.StrengthSkill; DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
Skill XP: Engineer: LvL = NUMBER; ProfType =
gamedataProficiencyType.TechnicalAbilitySkill; DS =
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Gam
e.GetPlayer()); DS:SetLevel(ProfType, LvL, telemetryLevelGainReason.Gameplay)
Street Cred: Game.SetLevel("StreetCred", NUMBER, 1)
Crafting Components
Tier 1: Game.AddToInventory("Items.CommonMaterial1",NUMBER)
Tier 2: Game.AddToInventory("Items.UncommonMaterial1",NUMBER)
Tier 3: Game.AddToInventory("Items.RareMaterial1",NUMBER)
Tier 4: Game.AddToInventory("Items.EpicMaterial1",NUMBER)
Tier 5: Game.AddToInventory("Items.LegendaryMaterial1",NUMBER)
Quickhack Components
Tier 1: Game.AddToInventory("Items.QuickHackCommonMaterial1",NUMBER)
Tier 2: Game.AddToInventory("Items.QuickHackUncommonMaterial1",NUMBER)
Tier 3: Game.AddToInventory("Items.QuickHackRareMaterial1",NUMBER)
Tier 4: Game.AddToInventory("Items.QuickHackEpicMaterial1",NUMBER)
Tier 5: Game.AddToInventory("Items.QuickHackLegendaryMaterial1",NUMBER)
Iconic Weapons
Achilles x-MOD2: Game.AddToInventory("Items.Preset_Achilles_Collectible", 1)
Agaou: Game.AddToInventory("Items.Preset_VB_Axe",1)
Alabai: Game.AddToInventory("Items.Preset_Pozhar_AirDrop",1)
Ambition: Game.AddToInventory("Items.Preset_Kenshin_Spy",1)
Amnesty: Game.AddToInventory("Items.Preset_Overture_Cassidy",1)
Amstaff: Game.AddToInventory("Items.Preset_Crusher_Amazon",1)
Apparition: Game.AddToInventory("Items.Preset_Kenshin_Frank",1)
Archangel: Game.AddToInventory("Items.Preset_Overture_Kerry",1)
Ba Xing Chong: Game.AddToInventory("Items.Preset_Zhuo_Eight_Star",1)
Baby Boomer: Game.AddToInventory("Items.Preset_Baseball_Bat_Malina",1)
Bald Eagle: Game.AddToInventory("Items.Preset_Metel_Kurt",1)
Baseball bat x-MOD2:
Game.AddToInventory("Items.Preset_Baseball_Bat_Legendary",1)
BFC 9000: Game.AddToInventory("Items.Preset_Dildo_SexShop",1)
Black Unicorn: Game.AddToInventory("Items.Preset_Katana_GoG",1)
Bloody Maria: Game.AddToInventory("Items.Preset_Tactician_Dino",1)
Blue Fang: Game.AddToInventory("Items.Preset_Neurotoxin_Knife_Iconic",1)
Borzaya: Game.AddToInventory("Items.Preset_Grad_AirDrop",1)
Breakthrough: Game.AddToInventory("Items.Preset_Nekomata_Breakthrough",1)
Butcher’s Cleaver: Game.AddToInventory("Items.Preset_Butchers_Knife_Iconic",1)
Buzzsaw: Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw",1)
Byakko: Game.AddToInventory("Items.Preset_Katana_Wakako",1)
Caretaker’s Spade: Game.AddToInventory("Items.Preset_Shovel_Caretaker",1)
Carmen: Game.AddToInventory("Items.Preset_Umbra_Bebe",1)
Catahoula: Game.AddToInventory("Items.Preset_Grit_Amazon",1)
Chaos: Game.AddToInventory("Items.Preset_Kenshin_Royce",1)
Cheetah: Game.AddToInventory("Items.Preset_Unity_Angelica",1)
Chesapeake: Game.AddToInventory("Items.Preset_Warden_Amazon",1)
Chinook: Game.AddToInventory("Items.Preset_Kyubi_Amazon",1)
Claw x-MOD2: Game.AddToInventory("Items.Preset_Fanged_Axe_Collectible", 1)
Cocktail Stick: Game.AddToInventory("Items.Preset_Katana_Cocktail",1)
Comrade’s Hammer: Game.AddToInventory("Items.Preset_Burya_Comrade",1)
Cottonmouth: Game.AddToInventory("Items.Preset_Cane_Fingers",1)
Crash: Game.AddToInventory("Items.Preset_Overture_River",1)
Crimestopper: Game.AddToInventory("Items.Preset_Kappa_George",1)
Crowbar: Game.AddToInventory("Items.Preset_Crowbar_Bunker",1)
Cut-o-Matic x-MOD2:
Game.AddToInventory("Items.Preset_Chainsword_Legendary",1)
Death and Taxes: Game.AddToInventory("Items.Preset_Nue_Maiko",1)
Dezerter: Game.AddToInventory("Items.Preset_Testera_Nicolas",1)
Divided We Stand: Game.AddToInventory("Items.Preset_Sidewinder_Divided",1)
Doom Doom: Game.AddToInventory("Items.Preset_Nova_Doom_Doom",1)
Dying Night: Game.AddToInventory("Items.Preset_Lexington_Wilson",1)
Erebus: Game.AddToInventory("Items.Preset_Borg4a_HauntedGun",1)
Errata: Game.AddToInventory("Items.Preset_Katana_E3",1)
Fang: Game.AddToInventory("Items.Preset_Knife_Kurtz_1",1)
Fenrir: Game.AddToInventory("Items.Preset_Saratoga_Maelstrom",1)
Foxhound: Game.AddToInventory("Items.Preset_Nekomata_Amazon",1)
Genjiroh: Game.AddToInventory("Items.Preset_Yukimura_Kiji",1)
Gold-plated baseball bat:
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny",1)
Gris-Gris: Game.AddToInventory("Items.Preset_Quasar_Baron",1)
Guillotine x-MOD2: Game.AddToInventory("Items.Preset_Guillotine_Collectible",1)
Guts: Game.AddToInventory("Items.Preset_Carnage_Edgerunners",1)
Gwynbleidd: Game.AddToInventory("Items.Preset_Sword_Witcher",1)
Hawk: Game.AddToInventory("Items.Preset_Kyubi_Myers",1)
Headhunter: Game.AddToInventory("Items.Preset_Punk_Knife_Iconic",1)
Her Majesty: Game.AddToInventory("Items.Preset_Unity_Agent",1)
Hercules 3AX: Game.AddToInventory("Items.Preset_Hercules_Prototype",1)
Hypercritical: Game.AddToInventory("Items.Preset_Kolac_Tiny_Mike",1)
Jinchu-Maru: Game.AddToInventory("Items.Preset_Katana_Takemura",1)
Kappa x-MOD2: Game.AddToInventory("Items.Preset_Kappa_Legendary",1)
Kongou: Game.AddToInventory("Items.Preset_Liberty_Yorinobu",1)
Kyubi x-MOD2: Game.AddToInventory("Items.Preset_Kyubi_Legendary",1)
La Chingona Dorada: Game.AddToInventory("Items.Preset_Nue_Jackie",1)
Laika: Game.AddToInventory("Items.Preset_Burya_AirDrop",1)
Lexington x-MOD2:
Game.AddToInventory("Items.Preset_Lexington_Shooting_Competition",1)
Lizzie: Game.AddToInventory("Items.Preset_Omaha_Suzie",1)
MA70 HB x-MOD2: Game.AddToInventory("Items.Preset_MA70_Collectible",1)
Malorian Arms 3516: Game.AddToInventory("Items.Preset_Silverhand_3516",1)
Mancinella: Game.AddToInventory("Items.Preset_Nova_Hitman",1)
Moron Labe: Game.AddToInventory("Items.Preset_Ajax_Moron",1)
Mox: Game.AddToInventory("Items.Preset_Carnage_Mox",1)
Murphy’s Law: Game.AddToInventory("Items.Preset_Baton_Murphy",1)
NDI Osprey: Game.AddToInventory("Items.Preset_Osprey_Prototype",1)
Nehan: Game.AddToInventory("Items.Preset_Tanto_Saburo",1)
O’Five: Game.AddToInventory("Items.Preset_Grad_Buck",1)
Ogou: Game.AddToInventory("Items.Preset_Chao_VooDoo",1)
Ol’ Reliable: Game.AddToInventory("Items.Preset_Overture_Dante",1)
Order: Game.AddToInventory("Items.Preset_Satara_Brick",1)
Overwatch: Game.AddToInventory("Items.Preset_Grad_Panam",1)
Pariah: Game.AddToInventory("Items.Preset_Ticon_Reed",1)
Pit Bull: Game.AddToInventory("Items.Preset_Ajax_Amazon",1)
Pizdets: Game.AddToInventory("Items.Preset_Warden_Boris",1)
Plan B: Game.AddToInventory("Items.Preset_Liberty_Dex",1)
Pozhar x-MOD2: Game.AddToInventory("Items.Preset_Pozhar_Legendary",1)
Prejudice: Game.AddToInventory("Items.Preset_Masamune_Rogue",1)
Pride: Game.AddToInventory("Items.Preset_Liberty_Rogue",1)
Problem Solver: Game.AddToInventory("Items.Preset_Saratoga_Raffen",1)
Prototype: Shingen Mark V:
Game.AddToInventory("Items.Preset_Shingen_Prototype",1)
Psalm 11:6: Game.AddToInventory("Items.Preset_Copperhead_Genesis",1)
Raiju: Game.AddToInventory("Items.Preset_Senkoh_Prototype",1)
Rasetsu: Game.AddToInventory("Items.Preset_Rasetsu_Prototype",1)
Riskit: Game.AddToInventory("Items.Preset_Nue_Bree",1)
Rook: Game.AddToInventory("Items.Preset_Lexington_Rook",1)
Rosco: Game.AddToInventory("Items.Preset_Overture_Dodger",1)
Sasquatch’s Hammer: Game.AddToInventory("Items.w_melee_boss_hammer",1)
Satori: Game.AddToInventory("Items.Preset_Katana_Saburo",1)
Scalpel: Game.AddToInventory("Items.Preset_Katana_Surgeon",1)
Scorch: Game.AddToInventory("Items.Preset_Ticon_Gwent",1)
Seraph: Game.AddToInventory("Items.Preset_Liberty_Padre",1)
Sir John Phallustiff: Game.AddToInventory("Items.Preset_Dildo_Stout",1)
Skippy: Game.AddToInventory("Items.Preset_Yukimura_Skippy_PostQuest",1)
Sovereign: Game.AddToInventory("Items.Preset_Igla_Sovereign",1)
Sparky: Game.AddToInventory("Items.Preset_Grad_Scav",1)
Stinger: Game.AddToInventory("Items.Preset_Knife_Stinger",1)
Taigan: Game.AddToInventory("Items.Preset_Metel_AirDrop",1)
The Headsman: Game.AddToInventory("Items.Preset_Tactician_Headsman",1)
Tinker Bell: Game.AddToInventory("Items.Preset_Baton_Tinker_Bell",1)
Tsumetogi: Game.AddToInventory("Items.Preset_Katana_Hiromi",1)
Umbra x-MOD2: Game.AddToInventory("Items.Preset_Umbra_Collectible",1)
Volkodav: Game.AddToInventory("Items.Preset_Machete_Borg_AirDrop",1)
Widow Maker: Game.AddToInventory("Items.Preset_Achilles_Nash",1)
Wild Dog: Game.AddToInventory("Items.Preset_Defender_Kurt",1)
Yasha: Game.AddToInventory("Items.Preset_Ashura_Twitch",1)
Yinglong: Game.AddToInventory("Items.Preset_Dian_Yinglong",1)
Iconic Cyberware
Adreno-trigger:
Game.AddToInventory("Items.IconicAdvancedDetectorRushLegendaryPlusPlus")
Axolotl:
Game.AddToInventory("Items.IconicAdvancedSubdermalCoProcessorLegendaryPlusPlu
s")
Behavioral Imprint-synced Faceplate:
Game.AddToInventory("Items.MaskCWPlusPlus")
COX-2 Cybersomatic Optimizer:
Game.AddToInventory("Items.IconicBioConductorsLegendaryPlusPlus")
Chitin: Game.AddToInventory("Items.IconicAdvancedChitonLegendaryPlusPlus")
Chrome Compressor:
Game.AddToInventory("Items.CapacityBoosterLegendaryPlusPlus")
Deep-field Visual Interface:
Game.AddToInventory("Items.IconicAdvancedVisualCortexSupportLegendaryPlusPlus"
)
Electromag Recycler:
Game.AddToInventory("Items.IconicDischargeConnectorLegendaryPlusPlus")
Immovable Force:
Game.AddToInventory("Items.IconicGunStabilizerLegendaryPlusPlus")
Isometric Stabilizer:
Game.AddToInventory("Items.IconicShockAbsorberLegendaryPlusPlus")
Kiroshi "Cockatrice" Optics:
Game.AddToInventory("Items.Iconic_AdvancedKiroshiOpticsBareLegendaryPlusPlus")
Leeroy Ligament System:
Game.AddToInventory("Items.IconicJenkinsTendonsLegendaryPlusPlus")
Militech "Apogee" Sandevistan:
Game.AddToInventory("Items.AdvancedSandevistanApogeePlusPlus")
Militech "Falcon" Sandevistan:
Game.AddToInventory("Items.AdvancedSandevistanC4MK5PlusPlus")
Militech Berserk: Game.AddToInventory("Items.AdvancedBerserkC4MK5PlusPlus")
Militech Canto Mk.6:
Game.AddToInventory("Items.HauntedCyberdeck_LegendaryPlusPlus")
NetWatch Netdriver Mk.1:
Game.AddToInventory("Items.AdvancedNetwatchNetdriverMKLegendaryPlusPlus")
Peripheral Inverse:
Game.AddToInventory("Items.IconicAdvancedProximityReducerLegendaryPlusPlus")
Quantum Tuner:
Game.AddToInventory("Items.AdvancedTimeBankLegendaryPlusPlus")
RAM Reallocator:
Game.AddToInventory("Items.IconicCamilloRamManagerLegendaryPlusPlus")
Rara Avis: Game.AddToInventory("Items.IconicAdvancedT1000LegendaryPlusPlus")
Revulsor:
Game.AddToInventory("Items.IconicAdvancedReflexRecorderLegendaryPlusPlus")
Iconic Quickhacks
Bait: Game.AddToInventory("Items.WhistleLvl4PlusPlusProgram",1)
Contagion: Game.AddToInventory("Items.ContagionLvl4PlusPlusProgram",1)
Cripple Movement:
Game.AddToInventory("Items.LocomotionMalfunctionLvl4PlusPlusProgram",1)
Cyberpsychosis: Game.AddToInventory("Items.MadnessLvl4PlusPlusProgram",1)
Cyberware Malfunction:
Game.AddToInventory("Items.DisableCyberwareLvl4PlusPlusProgram",1)
Detonate Grenade:
Game.AddToInventory("Items.GrenadeExplodeLvl4PlusPlusProgram",1)
Memory Wipe: Game.AddToInventory("Items.MemoryWipeLvl4PlusPlusProgram",1)
Overheat: Game.AddToInventory("Items.OverheatLvl4PlusPlusProgram",1)
Ping: Game.AddToInventory("Items.PingLvl4PlusPlusProgram",1)
Reboot Optics: Game.AddToInventory("Items.BlindLvl4PlusPlusProgram",1)
Request Backup: Game.AddToInventory("Items.CommsCallInLvl4PlusPlusProgram",1)
Short Circuit: Game.AddToInventory("Items.EMPOverloadLvl4PlusPlusProgram",1)
Sonic Shock: Game.AddToInventory("Items.CommsNoiseLvl4PlusPlusProgram",1)
Suicide: Game.AddToInventory("Items.SuicideLvl4PlusPlusProgram",1)
Synapse Burnout: Game.AddToInventory("Items.BrainMeltLvl4PlusPlusProgram",1)
System Collapse:
Game.AddToInventory("Items.SystemCollapseLvl4PlusPlusProgram",1)
Weapon Glitch:
Game.AddToInventory("Items.WeaponMalfunctionLvl4PlusPlusProgram",1)
Vehicles
ALL VEHICLES: vs = Game.GetVehicleSystem() vs:EnableAllPlayerVehicles()
911 Turbo (930) vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_porsche_911turbo_player', true, false)
911 Turbo Cabriolet (930): vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_porsche_911turbo_cabrio_player', true,
false)
Aerondight "Guinevere": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_aerondight_player', true, false)
Alvarado V4F 570 Delegate: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_alvarado_player', true, false)
Alvarado V4FC 580 "Vato": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_villefort_alvarado_valentinos_player', true,
false)
Alvarado V4FH 570 Herman: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_alvarado_hearse_player', true, false)
Apollo: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_player', true, false)
Apollo 650-S: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_player_02', true, false)
Caliburn: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_caliburn_player', true, false)
Caliburn "Murkmobile": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_rayfield_caliburn_02_player', true, false)
Colby "Little Mule": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_nomad_player', true,
false)
Colby "Vulture": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_nomad_player_missiles'
, true, false)
Colby BARGHEST: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_kurtz_player',
true, false)
Colby C125: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_colby_player', true, false)
Colby CX410 Butte: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_player', true,
false)
Colby CX410 Butte "Gran Butte": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_colby_pickup_02_player', true,
false)
Columbus V340-F Freight: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_villefort_columbus_player', true, false)
Cortes V5000 Valor: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_villefort_cortes_player', true, false)
Delamain No. 21: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_villefort_cortes_delamain_player', true,
false)
Deleon "Vindicator": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_alvarado_deleon_player', true, false)
Emperor 620 Ragnar: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_chevalier_emperor_player', true, false)
Galena "Gecko": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_nomad_player', true,
false)
Galena "Locust": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_nomad_player_missiles
', true, false)
Galena "Rattler": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_bobas_player', true,
false)
Galena G240: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_thorton_galena_player', true, false)
Hella EC-D i360: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_hella_player', true, false)
Hellhound: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_militech_hellhound_player', true, false)
Hozuki "Hoseki": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_mizutani_hozuki_player', true, false)
Jackie's ARCH: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_jackie_player', true, false)
Jackie's Tuned ARCH: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_jackie_tuned_player', true, false)
Kusanagi "Akashita": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player_03', true, false)
Kusanagi "Mizuchi": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player', true,
false)
Kusanagi "Peacekeeper": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player_02', true, false)
Kusanagi CT-3X: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike1_yaiba_kusanagi_player', true, false)
Mackinaw "Beast": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_ncu_player', true,
false)
Mackinaw "Demiurge": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_utility4_thorton_mackinaw_bmf_player', true, false)
Mackinaw "Saguaro": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_player_02', true,
false)
Mackinaw MTL1: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_thorton_mackinaw_player', true, false)
MaiMai P126: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_makigai_maimai_player', true, false)
Malina-mobile: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_linas_player', true, false)
Merrimac "Warlock": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_thorton_merrimac_player', true, false)
Nazaré: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player', true, false)
Nazaré "Itsumade": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_tyger_player', true, false)
Nazaré "Kobold": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player_03', true, false)
Nazaré "Racer": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike2_arch_player_02', true, false)
Outlaw: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_outlaw_player', true, false)
Outlaw "Weiler": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_outlaw_heist_player', true, false)
Quartz "Bandit": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_bandit_player', true, false)
Quartz "Sidewinder": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_nomad_player', true,
false)
Quartz "Specter": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_nomad_player_02', true,
false)
Quartz EC-T2 R660: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_archer_quartz_player', true, false)
Riptide "Terrier": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_herrera_riptide_player', true, false)
Scorpion's Apollo: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sportbike3_brennan_apollo_nomad_player', true,
false)
Shion "Bonewrecker": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_02_player', true,
false)
Shion "Coyote": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_player', true, false)
Shion "Samum": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_nomad_player_missiles',
true, false)
Shion MZ2: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_mizutani_shion_player', true, false)
Sport R-7 "Charon": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_netrunner', true, false)
Sport R-7 "Chiaroscuro": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_player', true, false)
Sport R-7 "Sterling": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_mrhands', true, false)
Sport R-7 "Vigilante": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_sport_r7_player_02', true, false)
Supron "Trailbruiser": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_mahir_supron_kurtz_player', true, false)
Supron FS3: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard25_mahir_supron_player', true, false)
Tanishi "Kuma": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_makigai_tanishi_player', true, false)
Tanishi T400: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard3_makigai_tanishi_player_mr_hands', true,
false)
Thrax 388 Jefferson: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_standard2_chevalier_thrax_player', true, false)
Turbo-R 740: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_turbo_player', true, false)
Turbo-R V-Tech: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport1_quadra_turbo_r_player', true, false)
Type-66 "Cthulhu": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_ncu_player', true,
false)
Type-66 "Hoon": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_tribute', true, false)
Type-66 "Javelina": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_player', true, false)
Type-66 "Jen Rowley": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_player', true, false)
Type-66 "Wingate": vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_nomad_player_03', true,
false)
Type-66 640 TS: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_02_player', true, false)
Type-66 Avenger: vs = Game.GetVehicleSystem()
vs:EnablePlayerVehicle('Vehicle.v_sport2_quadra_type66_avenger_player', true, false)