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Barnabas

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Fighter 3 Bill

CLASS & LEVEL PLAYER NAME


Barnabas
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 16 28 --
+2 +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 +0

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+1 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Dwarvish, Elvish
30 ft. (Walking)
+3 P +3 Intimidation CHA
+3 Investigation INT
16 P +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
+0 Survival WIS
Once per short rest, you can use a bonus action to

+1 regain 1d10 + 3 HP.

=== SPECIAL ===


Action Surge • 1 / Short Rest
12 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Greatsword +4 2d6+2 Slashing Martial, Heavy, Two-Handed

Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 Bill
CLASS & LEVEL PLAYER NAME
Barnabas
High Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You don't need to sleep, but meditate semiconsciously
* Hit Points • PHB 71 for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 71 after a fashion; such dreams are actually mental
* Fighting Style • PHB 72 exercises that have become reflexive through years of
You adopt a fighting style specialty. practice. After resting in this way, you gain the same
| Great Weapon Fighting • PHB benefit that a human does from 8 hours of sleep.
You can reroll a 1 or 2 on damage dice with melee * Elf Weapon Training • BR 23
weapons wielded with two hands. You have proficiency with the longsword, shortsword,
* Second Wind • PHB 72 shortbow, and longbow.
Once per short rest, you can use a bonus action to * Cantrip • BR 24
regain 1d10 + 3 HP. You know one cantrip of your choice from the wizard
| 1 / Short Rest • 1 Bonus Action spell list. INT is your spellcasting ability for it.
* Action Surge • PHB 72 * Extra Language • BR 24
You can take one additional action on your turn. This You can speak, read, and write one extra language of
can be used 1 times per short rest. your choice.
| 1 / Short Rest • Special
* Martial Archetype • PHB 72
Eldritch Knight
Spellcasting • PHB, pg. 75
You can cast known wizard spells using INT as your
spellcasting modifier (Spell DC 18, Spell Attack +10).
Weapon Bond • PHB, pg. 75
You can perform a 1 hour ritual to create a magical
bond between yourself and one weapon. Once
completed, you can't be disarmed of the weapon unless
you are incapacitated, and you can summon it as a
bonus action to your hand (if it's on the same plane of
existence). You can have up to two bonded weapons.
Weapon Bond: (No Action)
=== HIGH ELF RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23 FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Greatsword 1 6 lb.
EP 0 Warhammer 1 2 lb.

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Dice Set 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

129 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

450 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 28 Medium 5'5" 160
GENDER AGE SIZE HEIGHT WEIGHT
Barnabas Lawful Neutral Pale Brown Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m haunted by memories of war. I


can’t get the images of violence
out of my mind.

PERSONALITY TRAITS

Might. In life as in war, the stronger


force wins. (Evil)

IDEALS

My honor is my life.

BONDS

I have little respect for anyone who is not a


proven warrior.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O True Strike <C> Cantrip -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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