viper
viper
viper
STEALTH DISADVANTAGE
✘
+4 +10 to the attack’s damage.
+0 Dexterity
✘ +5 Constitution ARMOR CLASS Rage (Bonus Action—2/Long Rest). Advantage on
DEXTERITY
+0 Intelligence
Strength checks and Strength Saves. A +2 to damage
MAXIMUM HIT DICE TEMPORARY rolls with strength melee weapon attacks. You have
11 +0 Wisdom
+0 Charisma
22 2d12 resistance to bludgeoning, piercing, and slashing
damage.
CONDITIONAL
Unarmored Defense. While you aren’t wearing
+0 armor, your AC equals 13. You can use a shield and
still gain this benefit.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Reckless Attack. When you make your first attack
SAVING THROWS
on your turn, you can decide to attack recklessly.
16 N
CIE C
+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Doing so gives you advantage on melee weapon
attack rolls using Strength during this turn, but
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION attack rolls against you have advantage until your
+0 Animal Handling (Wis)
next turn.
+3 +0 Arcana (Int)
Danger Sense. You have advantage on Dexterity
✘ +6 Athletics (Str)
saving throws against effects that you can see, such
INTELLIGENCE +0 Deception (Cha) as traps and spells. To gain this benefit, you can’t be
blinded, deafened, or incapacitated.
10 +0 History (Int)
+0 Insight (Wis)
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 ✘ +2 Investigation (Int)
+0 Medicine (Wis)
WISDOM +0 Nature (Int)
10 ✘ +2 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
+0 +0 Religion (Int)
10 ✘ +2 Survival (Wis)
SKILLS
+0 12 PASSIVE PERCEPTION
ADVANTAGE
Tool Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and flee from it to no avail.
This thing that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the
wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken
I don’t talk about the thing that torments me. I’d its toll, isolating you from others and making you question your sanity. You must find a way to overcome it before it
rather not burden others with my curse. destroys you.
I expect danger around every corner.
PERSONALITY TRAITS
IDEAL
BOND
Deep Delver
You have a knack for making your way in the deep
places of the world. You can recall the twists and
turns of passageways and tunnels such that you can
always retrace your steps underground. You’re also
well acquainted with foraging and survival in the
Underdark, and can determine when sources of food
and water are safe to consume. You can always find
sufficient food and water for yourself and up to five
other people in the Underdark, as long as
sustenance is available in the area.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Greatsword] 1 6
[Breastplate] 1 20
Explorer’s Pack 1 10
Blanket 1 3
Shovel 1 5
Soap 1 —
Grappling Hook 1 4
0 0 0 0 0
48 lb / 270 lb 540 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Greatsword Breastplate Explorer’s Pack
Weapons Armor Equipment Packs
This armor consists of a fitted metal chest piece worn with Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
supple leather. Although it leaves the legs and arms torches, 10 days of rations, and a waterskin. The pack also
relatively unprotected, this armor provides good protection has 50 feet of hempen rope strapped to the side of it.
for the wearer’s vital organs while leaving the wearer
relatively unencumbered.
Grappling Hook
Adventuring Gear