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viper

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Level 2 Human Barbarian 300

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Viper
Haunted One Lawful Evil Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Great Weapon Master. On your turn, when you


STRENGTH Breastplate 14 score a critical hit with a melee weapon or reduce a
creature to 0 hit points with one, you can make one
PROFICIENCY BONUS +2
18
SHIELD
AC melee weapon attack as a bonus action.Before you
make a melee attack with a heavy weapon that you
N
CIE C
are proficient with, you can choose to take a - 5
+6 Strength penalty to the attack roll. If the attack hits, you add
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PROFI


+4 +10 to the attack’s damage.
+0 Dexterity
✘ +5 Constitution ARMOR CLASS Rage (Bonus Action—2/Long Rest). Advantage on
DEXTERITY
+0 Intelligence
Strength checks and Strength Saves. A +2 to damage
MAXIMUM HIT DICE TEMPORARY rolls with strength melee weapon attacks. You have
11 +0 Wisdom

+0 Charisma
22 2d12 resistance to bludgeoning, piercing, and slashing
damage.
CONDITIONAL
Unarmored Defense. While you aren’t wearing
+0 armor, your AC equals 13. You can use a shield and
still gain this benefit.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Reckless Attack. When you make your first attack
SAVING THROWS
on your turn, you can decide to attack recklessly.
16 N
CIE C

+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Doing so gives you advantage on melee weapon
attack rolls using Strength during this turn, but
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PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION attack rolls against you have advantage until your
+0 Animal Handling (Wis)
next turn.
+3 +0 Arcana (Int)
Danger Sense. You have advantage on Dexterity
✘ +6 Athletics (Str)
saving throws against effects that you can see, such
INTELLIGENCE +0 Deception (Cha) as traps and spells. To gain this benefit, you can’t be
blinded, deafened, or incapacitated.
10 +0 History (Int)

+0 Insight (Wis)
✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 ✘ +2 Investigation (Int)

+0 Medicine (Wis)
WISDOM +0 Nature (Int)

10 ✘ +2 Perception (Wis)

+0 Performance (Cha)
+0 Persuasion (Cha)
+0 +0 Religion (Int)

+0 Sleight of Hand (Dex)


CHARISMA +0 Stealth (Dex)

10 ✘ +2 Survival (Wis)
SKILLS

+0 12 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Greatsword 5 ft +6 vs AC 2d6+4 slashing
Heavy, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. –

Languages. Common, Deep Speech, Abyssal,


Undercommon

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 30 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Viper Brown Fair Short
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and flee from it to no avail.
This thing that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the
wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken
I don’t talk about the thing that torments me. I’d its toll, isolating you from others and making you question your sanity. You must find a way to overcome it before it
rather not burden others with my curse. destroys you.
I expect danger around every corner.

PERSONALITY TRAITS

I’ll stop the spirits that haunt me or die trying. (Any)

IDEAL

My torment drove away the person I love. I strive to


win back the love I’ve lost.

BOND

I feel no compassion for the dead. They’re the lucky


ones.

FLAW BACKGROUND STORY

Deep Delver
You have a knack for making your way in the deep
places of the world. You can recall the twists and
turns of passageways and tunnels such that you can
always retrace your steps underground. You’re also
well acquainted with foraging and survival in the
Underdark, and can determine when sources of food
and water are safe to consume. You can always find
sufficient food and water for yourself and up to five
other people in the Underdark, as long as
sustenance is available in the area.

BACKGROUND FEATURE

A small idol depicting a nightmarish creature that


gives you unsettling dreams when you sleep near it

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Greatsword] 1 6
[Breastplate] 1 20
Explorer’s Pack 1 10
Blanket 1 3
Shovel 1 5
Soap 1 —
Grappling Hook 1 4

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

48 lb / 270 lb 540 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Greatsword Breastplate Explorer’s Pack
Weapons Armor Equipment Packs

This armor consists of a fitted metal chest piece worn with Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
supple leather. Although it leaves the legs and arms torches, 10 days of rations, and a waterskin. The pack also
relatively unprotected, this armor provides good protection has 50 feet of hempen rope strapped to the side of it.
for the wearer’s vital organs while leaving the wearer
relatively unencumbered.

6 lb. Player’s Handbook 20 lb. Player’s Handbook 10 lbs. Player’s Handbook

Blanket Shovel Soap


Adventuring Gear Adventuring Gear Adventuring Gear

3 lb. Player’s Handbook 5 lb. Player’s Handbook — Player’s Handbook

Grappling Hook
Adventuring Gear

4 lb. Player’s Handbook

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