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Hired_Swords

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Hired Swords v.1.7.

Hired Swords Special Rules


Only One of Each Hired Sword
You warband may hire any number of Hired
Swords, but there can only be a single instance
of each type Hired Sword in a warband at the
time (e.g. only one Warlock at a time). This does
not prevent other warbands from hiring their
own Hired Sword of the same type (e.g. if you
hire a warlock, that does not prevent other
warbands in the campaign from hiring Warlocks
of their own).

Cannot Take Rout Tests


The Leadership characteristic of Hired Swords
cannot be used for Rout Tests.

Weapons, Armour, and Equipment


Hired Swords have weapon and armour
proficiencies just like other heroes and may use
Special Equipment as normal. They do not bring
their own equipment when hired, but must be
equipped by you.
 (Where applicable, Hired Swords may
take training skills to gain more weapon
proficiencies.)

Take Up A Hero Slot © Giorgos Magkakis


Each Hired Sword takes up one of your
warband’s six hero slots. Once Hired, they are
treated like a normal hero in your warband.

No Upkeep
Hired Swords have no upkeep that needs to be
paid after each battle. Once hired, they are part
of your warband for good.
WARLOCK HALFLING COOK
May be Hired: Mercenaries, Vampire Counts, May be Hired: Mercenaries, Witch Hunters,
Cult of Possessed, Skaven Clan Eshin, Araby, Sisters of Sigmar, Araby, Bretonnia, Dwarves,
Beastmen, Lizardmen, Norse, Pirates, Warriors of High Elves, Norse, Pirates, Wood Elves.
Chaos.
Halfling Cook
Warlock 20gc to hire
35gc to hire Starting Experience: 4
Starting Experience: 8 Race: Halfling
Race: Human Skills: Shooting, Academic, Speed
Skills: Academic, Speed
M WS BS S T W I A Ld
M WS BS S T W I A Ld 4 2 4 2 2 3 4 1 6
4 2 2 3 3 3 3 1 7
SPECIAL RULES
SPECIAL RULES Stealth: While this warrior is in cover, enemy
Wizard: Starts with 3 spells. shooting at him suffers an additional -1 to hit.
Unschooled: Warlocks do not have lores of Cook (+1 Wound): At the start of any battle that
magic and never know any signature spells. Cook is participating in, chose any other friendly
Instead, when generating their spells, roll 1D8 warrior in the warband: That warrior has +1
for each spell to see which lore it will come from: Wound this battle. This ability cannot target
 (1) Fire (2) Death (3) Shadow (4) Beasts Undead or Daemons.
(5) Life (6) Metal (7) Light (8) Heavens.
Odious Amateur: If hired, a Warlock must take EQUIPMENT LIST
up one of the warband’s Wizard or Priest slots,
chosen by you. Close Combat
Hand Weapon
EQUIPMENT LIST
Shooting
Close Combat Sling
Hand Weapon Short Bow
Great Weapon Throwing Knives / Stars

Shooting Armour
Sling Light Armour

Armour
None
TROLL SLAYER ELVEN RANGER
May be Hired: Mercenaries, Witch Hunters, May be Hired: Mercenaries, Witch Hunters,
Sisters of Sigmar, Bretonnia, Dwarves, Norse, Sisters of Sigmar, Araby, Bretonnia, High Elves,
Pirates. Pirates, Wood Elves.

Troll Slayer Elven Ranger


50gc to hire 40gc to hire
Starting Experience: 24 Starting Experience: 28
Race: Dwarf Race: Elf
Skills: Combat, Strength, Dawi Skills: Combat, Shooting, Speed

M WS BS S T W I A Ld M WS BS S T W I A Ld
3 4 3 3 4 3 2 1 9 5 4 4 3 2 3 5 1 8

SPECIAL RULES SPECIAL RULES


Resolute (+1”): Warrior adds +1” to the Eagle Eyes: Ignores enemy ‘Stealth’ when
maximum distance moved with Running moves shooting missile weapons.
(no effect with Charging moves). Frail but Fey: Treats all campaign injuries as ‘Full
Fanatical: Immune to Fear and Panic and may Recovery’ except for rolls of ‘Dead,’ ‘Robbed by
not leave close combat voluntarily. Stragglers,’ ‘Robbed by Enemy Warband,’ and
Sturdy: Immune to Concussive effects. ‘Thrown to the Pits.’
Seasoned Wanderer: Starts with one Combat,  (Positive results from the campaign
Strength, or Dawi skill chosen by you. injury chart are also transformed into
Dawi Skills: May choose skills from the Dawi Full Recovery by this rule.)
special skills list whenever he gains a new skill. Streetwise: If this warrior was deployed and not
This does not allow promoted henchmen to out of action at the end of the battle, you may
choose Dawi skills as one of their skill lists. modify one exploration dice (chosen by you) by
Dislikes Elves (+10gc): A Troll Slayer costs +10gc +1/-1. Multiple warriors with this skill do not
to hire if there are any warriors whose race is Elf stack (i.e. you can only modify one dice by +1/-1).
in the warband at the time when he is first Dislikes Dwarves (+10gc): An Elven Ranger costs
employed. +10gc to hire if there are any Dwarves in the
warband at the time when he is first employed.
EQUIPMENT LIST
EQUIPMENT LIST
Close Combat
Axe Close Combat
Great Axe Hand Weapon
Great Weapon
Shooting
Throwing Axes Shooting
Javelins
Armour Bow
None Long Bow

Armour
Light Armour
PIT FIGHTER IMPERIAL FREELANCER
May be Hired: Mercenaries, Witch Hunters, May be Hired: Mercenaries, Witch Hunters,
Sisters of Sigmar, Cult of Possessed, Araby, Sisters of Sigmar, Araby, Bretonnia, Dwarves,
Bretonnia, Dwarves, High Elves, Norse, Pirates, High Elves, Norse, Pirates, Wood Elves.
Warriors of Chaos.
Freelancer
Pit Fighter 55gc to hire
45gc to hire Starting Experience: 12
Starting Experience: 14 Race: Human
Race: Human Skills Lists: Combat, Shooting, Strength
Skills Lists: Combat, Strength, Speed, Gladiator
M WS BS S T W I A Ld
M WS BS S T W I A Ld 4 4 3 3 3 3 3 1 8
4 4 3 4 3 3 4 1 7
SPECIAL RULES
SPECIAL RULES Heirloom: Full Plate Armour (Warrior has this
Heirloom: Spiked Gauntlet (Warrior has this item when hired. It cannot be swapped or sold,
item when hired. It cannot be swapped or sold, but may be robbed and discarded as normal.)
but may be robbed and discarded as normal.)
EQUIPMENT LIST
EQUIPMENT LIST
Close Combat
Close Combat Hand Weapon
Hand Weapon Great Weapon
Great Weapon Spear
Morning Star Halberd
Flail Morning Star
Spear
Fighting Claws Shooting
Combat Whip Bow
Spiked Gauntlet Crossbow
Handgun
Shooting Pistol
Sling
Throwing Knives / Stars Armour
Throwing Axes Light Armour
Javelins Heavy Armour
Shield
Armour
Light Armour Full Plate Armour
Shield Suit of Heavy Armour: Is affected by anything
Nets that affects Heavy Armour and can be worn by
anyone who can wear normal Heavy Armour.
Spiked Gauntlet Armour Save: 4+
Close Combat Weapon Initiative Penalty: -1
Nimble (Morning Stars): Wielder may fight with
this weapon while using Morning Star in the
other (even though Morning Stars can normally
only be paired with Shields).
OGRE BODYGUARD RAT OGRE
May be Hired: Mercenaries, Witch Hunters, May be Hired: Skaven Clan Eshin.
Sisters of Sigmar, Cult of Possessed, Vampire
Counts, Araby, Beastmen, Chaos Dwarves, Rat Ogre
Norse, Orcs and Goblins, Pirates, Warriors of 90gc to hire
Chaos. Race: Rat Ogre

Ogre Bodyguard M WS BS S T W I A Ld
80gc to hire 5 3 - 5 5 3 3 2 4
Starting Experience: 20
Race: Ogre SPECIAL RULES
Skills Lists: Combat, Strength Monster (Cause Fear; Cannot Hide; Immune to
Concussion; Cannot Capture Objectives; Cannot
M WS BS S T W I A Ld Use Special Equipment; No Penalties for Fighting
5 3 3 5 4 3 3 1 7 Unarmed; Climb as Normal; No Promotion.)
Cannot Break: May not leave close combat
SPECIAL RULES voluntarily.
Cause Fear Stupidity (6”): A Rat Ogre must be within 6” of a
Huge (1 Hero Slot; 1 Henchman Slot): An Ogre non-hiding, non-fleeing warrior whose race is
Bodyguard takes up one hero slot and one Skaven in the warband at the start of each of its
henchman slot as well (i.e. it counts as two Power Phases. Otherwise it must take a Leadership
members of the warband; counts as two models test:
for the purposes of Rout Tests; takes up two  If passed, it continues its turn as normal.
spaces in deployment combat groups, etc.).  If failed, it may do nothing but strike back
in close combat until the beginning of your
EQUIPMENT LIST next Power Phase.
Huge (2 Henchman Slots): Unlike other Hired
Close Combat Swords, a Rat Ogre does not take up any hero
Hand Weapon slots, but takes up two henchman slots instead.
Great Weapon (It still rolls on the Heroes’ Post-Game Campaign
Injury Chart.)
Shooting
Sling
Pistol
Blunderbuss
Handgun

Armour
Light Armour
v.1.7.6
Ogre may use Sling

v.1.7.5
Clarified that Rat Ogre rolls on the Heroes’ Post-game Injury Chart (i.e. D66).

v.1.7.4
Streamlined and clarified rules.

v.1.7.3

Slayer loses Deathblow (Axes), gains: Seasoned Wanderer: Starts with one Combat, Strength, or
Dawi skill of your choice.

v.1.7.2
Removed Warlock’s restriction that ‘each spell must come from a different lore.’

v.1.7.1
Dwarves cannot hire Warlock.

v.1.7
Troll Slayer -5gc price.
Ogre Bodyguard -5gc price, +2 Starting XP.
Rat Ogre -5gc price.
Halfling Cook’s ability does not give bonus Initiative.
Freelancer only has Full Plate Armour for heirloom, loses buyback rule, 55gc hire price.

v.1.6
Dwarves may hire Warlock.

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