23CS043_ARVR
23CS043_ARVR
23CS043_ARVR
LT PC
2 0 2 3
OBJECTIVES:
applications.
UNIT-I INTRODUCTION
7
UNIT-II VR MODELING
6
UNIT-III APPLICATIONS
6
TOTAL: 30 PERIODS
PRACTICALS:
1. Study of tools like Unity, Maya, 3DS Max, AR toolkit, Vuforia and
Blender.
2. Use the primitive objects and apply various projection types by
handling camera.
3. Download objects from asset store and apply various lighting and
shading effects.
4. Model 3D objects using various modeling techniques and apply
textures over them.
5. Create 3D realistic scenes and develop simple virtual reality enabled
mobile applications which have limited interactivity.
6. Add audio and text special effects to the developed application.
7. Develop AR enabled applications with interactivity like E-learning
environment, virtual walkthroughs, and visualization of historic places.
8. Develop AR enabled simple applications like DNA structure
visualization and human anatomy visualization.
TOTAL: 30 PERIODS
COURSE OUTCOMES:
TEXT BOOKS:
1. John Vince, "Introduction to Virtual Reality”, Springer London, 1 st Edition,
India, 2011. (Units 1, 2 & 3)
REFERENCES:
3. Justin Plowman, “3D Game Design with Unreal Engine 4 and Blender”,
Packt Publishing, 1st Edition, New Delhi, 2016.
POs PSOs
COs 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 2 1 - - 2 - - - 2 2 1 2 2 2 -
2 3 2 1 1 2 - - - 2 2 1 2 3 2 -
3 2 1 - - 3 1 1 1 3 2 2 3 2 3 1
4 3 2 1 1 3 - - - 2 2 3 3 3 3 -
5 3 2 1 1 3 1 1 1 3 3 3 3 3 3 1
6 3 2 2 2 3 1 1 1 3 3 3 3 3 3 1
Overall
correlation
3 2 1 1 3 1 1 1 3 2 3 3 3 3 1