Event Handling in Java
Event Handling in Java
Event handling in Java refers to the mechanism by which Java applications respond to various
events, such as user actions (e.g., button clicks, mouse movements), system events (e.g.,
window resizing, keyboard input), and other occurrences that require a program's attention.
Java provides a robust event handling framework, primarily based on the Java AWT (Abstract
Window Toolkit) and Swing libraries, to manage and respond to events in graphical user
interfaces (GUIs).
Here are the key components and concepts related to event handling in Java:
1. Event Sources: An event source is an object that generates events. In graphical user
interfaces, common event sources include buttons, text fields, mouse components,
windows, and more. These objects generate events when users interact with them.
2. Event Listeners: An event listener is an object that "listens" to events generated by
event sources. It is responsible for defining the code that should be executed when a
specific event occurs. Event listeners are usually implemented as interfaces in Java.
Some common listener interfaces include ActionListener, MouseListener, KeyListener,
etc.
3. Event Handling Code: Event handling code consists of methods defined by event
listeners. These methods specify how the program should respond when a specific event
occurs. For example, the actionPerformed method in an ActionListener handles button
clicks.
4. Event Registration: Event listeners need to be registered with event sources to receive
and handle events. This is typically done using methods like addActionListener,
addMouseListener, etc., provided by the event source.
• java.awt.event Package: This package contains classes and interfaces for handling AWT
events, which are used in older, heavyweight GUI components. Commonly used classes and
interfaces include:
• ActionEvent: An event generated by components like buttons when they are clicked.
• ActionListener: An interface used for handling ActionEvent.
• MouseEvent: An event generated when the mouse interacts with GUI components.
• MouseListener: An interface for handling mouse events.
• MouseMotionListener: An interface for handling mouse motion events.
• KeyListener: An interface for handling keyboard events.
• WindowListener: An interface for handling window-related events, such as window
closing or resizing.