C++ 2 MARKS SUGGESTION
C++ 2 MARKS SUGGESTION
C++ 2 MARKS SUGGESTION
(2 MARKS QUESTION)
6. Define Inheritance.
7. Define Polymorphism.
This image contains 2-mark questions related to Classes and Objects. Here are the extracted
questions:
o Encapsulation: The bundling of data and methods that operate on the data into a
single unit (class).
o Data Hiding: Restricting access to certain details of an object using access modifiers
like private or protected.
o Data abstraction refers to hiding implementation details and showing only the
essential features of an object. For example, using an abstract class or interface in
Java.
4. Define Data Members.
o Data members are variables that are declared within a class to store object-specific
data.
o Member functions are functions defined within a class that operate on the data
members of the class.
6. Define Inheritance.
o Inheritance is the process by which one class acquires the properties and methods
of another class. For example, class B extends class A in Java.
7. Define Polymorphism.
o Class: A blueprint for creating objects; it defines properties (data members) and
behaviors (member functions).
o Object: An instance of a class that holds actual data and can call member functions.
java
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class Example {
int number;
void display() {
obj.number = 10;
obj.display();
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ClassName objRef;
o Instance variables are variables declared inside a class but outside any method. They
are specific to an object and are initialized when the object is created.
This image shows a set of 2-mark questions related to the Object-Oriented Programming Paradigm.
Here are the questions extracted: What is the need for the Object-Oriented Programming paradigm?
Define Encapsulation and Data hiding. Define Data Abstraction. Define Data members. Define
Member functions. Define Inheritance. Define Polymorphism. Answer all this question for 2 marks
with example
OOP provides a modular approach to program design, making code reusable, scalable, and
maintainable. It models real-world entities through classes and objects.
Example:
Imagine a program for managing cars:
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class Car {
String model;
int speed;
void display() {
}
public class Main {
c1.model = "Tesla";
c1.speed = 150;
c1.display();
Here, Car is a class, and c1 is an object that makes the code organized.
Data Hiding: Preventing access to internal details of a class by using access modifiers like
private.
Example:
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class Employee {
salary = s; // Encapsulation
return salary;
Data Abstraction is the process of hiding implementation details and exposing only the functionality
of a class.
Example:
Using an abstract class:
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void draw() {
System.out.println("Drawing Circle");
s.draw();
Data members are variables declared within a class to store object-related data.
Example:
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class Student {
String name;
Member functions are functions defined within a class that perform operations on the data
members of the class.
Example:
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class Student {
int id;
String name;
6. Define Inheritance.
Inheritance allows one class to acquire properties and methods of another class.
Example:
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class Animal {
void eat() {
void bark() {
System.out.println("Dog barks");
d.bark();
Here, Dog inherits the eat() method from the Animal class.
7. Define Polymorphism.
Polymorphism allows methods to take multiple forms (e.g., method overloading and overriding).
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class MathOperation {
System.out.println(m.add(2, 3)); // 5
System.out.println(m.add(2, 3, 4)); // 9
These answers with examples should be clear and precise for a 2-mark question format. Let me
know if you need further clarification!
4o
You said:
Define class and objects. Write down the syntax and example to create a class. Define reference
variable. Give its syntax. Define instance variables.
ChatGPT said:
ChatGPT
Here are the 2-mark answers with examples for your questions related to Classes and Objects:
Class: A class is a blueprint or template for creating objects. It defines properties (data
members) and behaviors (methods) that the objects will have.
Object: An object is an instance of a class that contains real values for the properties defined
in the class.
Example:
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class Car {
void display() {
myCar.model = "Tesla";
myCar.display();
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class ClassName {
Example:
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class Student {
int id;
String name;
void display() {
s1.id = 101;
s1.name = "John";
s1.display();
A reference variable is a variable that refers to an object of a class. It is used to access the
properties and methods of the object.
Syntax:
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ClassName refVariable;
Example:
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class Animal {
void sound() {
Here, a1 is the reference variable that refers to the object of the Animal class.
Instance variables are variables defined within a class but outside any method. They are
specific to each object of the class and are initialized when the object is created.
Example:
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class Employee {
void show() {
System.out.println("ID: " + empId + ", Name: " + empName);
e1.empId = 1001;
e1.empName = "Alice";
e1.show();
Here, empId and empName are instance variables as they belong to the object e1.
4o
You said:
ChatGPT said:
ChatGPT
Here are the answers for the 2-mark questions related to Object Initialization and Cleanup:
1. Discuss the use of public, private, and protected access specifiers and their visibility in the class.
Public:
o Accessible from anywhere within the program (inside or outside the class).
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class Demo {
obj.display();
Private:
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class Demo {
obj.show();
Protected:
o Accessible within the same package and by subclasses (even outside the package
through inheritance).
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class Parent {
void display() {
c.display();
2. What is a constructor?
A constructor is a special method in a class used to initialize objects. It has the same name as the
class and does not have a return type.
Features of a Constructor:
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class Student {
int id;
String name;
// Constructor
Student(int i, String n) {
id = i;
name = n;
void display() {
s1.display();
Output:
yaml
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Overloading allows operators and functions to behave differently based on the data types or
class objects being used.
It makes code more readable and intuitive, allowing objects to use operators (like +, -)
naturally.
It helps implement operations for user-defined data types (e.g., adding two objects of a
class).
Function overloading allows multiple functions with the same name but different
arguments, making the code cleaner and reusable.
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#include <iostream>
class Example {
int value;
public:
Example(int v = 0) : value(v) {}
void operator++() {
value++;
}
void display() {
};
int main() {
// Unary operator
++obj1;
obj1.display();
// Binary operator
obj3.display();
return 0;
Output:
mathematica
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This demonstrates:
Binary operator + adds values of two objects and returns a new object.
1. Compare and contrast error and exception
Errors are critical issues occurring at runtime Exceptions are issues that can be
Definition
or compile time that cannot be handled. handled during program execution.
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+-------------------------------+
| Start Program |
+-------------------------------+
+-------------------------------+
| try block |
+-------------------------------+
+-------------------------------+
| throw statement |
+-------------------------------+
v
+-------------------------------+
| catch block |
+-------------------------------+
+-------------------------------+
| Continue Program |
+-------------------------------+
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#include <iostream>
int main() {
try {
int x = 5, y = 0;
if (y == 0) {
return 0;
Output:
vbnet
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ChatGPT
An abstract class in C++ serves as a blueprint for other classes. It is used when you want to
enforce a common interface for derived classes while preventing the instantiation of the base
class itself.
1. Defining Interfaces: Abstract classes allow you to define pure virtual functions that
must be overridden in derived classes, ensuring a consistent behavior across different
implementations.
Example: virtual void draw() = 0; in a Shape class.
2. Encapsulation of Common Functionality: Abstract classes can include shared code
that derived classes can inherit, reducing duplication.
How string is used in C++ ? How can we create string object in C++?(for 2 marks question)
ChatGPT said:
ChatGPT
In C++, strings are used to store and manipulate text. They are provided through the
std::string class in the <string> header, which offers various methods for handling
strings efficiently.
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#include <string>
std::string str = "Hello, World!";
2. Operations:
o Concatenation: str += " C++";
o Access characters: char c = str[0];
o Find substrings: size_t pos = str.find("World");
o Get length: size_t len = str.length();
How to Create a String Object
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#include <iostream>
#include <string>
int main() {
std::string myString = "Hello, C++!";
std::cout << myString << std::endl;
return 0;
}
The std::string class simplifies working with text compared to traditional character arrays
(char[]).