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1. Creators of the Head First Series
2. Table of Contents (the real thing)
3. Intro: How to use this Book
k. Acknowledgments
i. Enumerators
ii. Iterators
iii. Using Enumerators with code that
expects Iterators
a. Java Breakers
b. Cubicle Conversation
c. State machines 101
d. Writing the code
e. In-house testing
f. You knew it was coming...a change request!
g. Design Puzzle
h. The messy STATE of things...
i. The new design
j. Defining the State interfaces and classes
k. Implementing our State classes
l. Reworking the Gumball Machine
m. Now, let’s look at the complete GumballMachine
class...
n. Implementing more states
o. Let’s take a look at what we’ve done so far...
p. The State Pattern defined
q. there are no Dumb Questions
r. We still need to finish the Gumball 1 in 10 game
s. Finishing the game
t. Demo for the CEO of Mighty Gumball, Inc.
u. there are no Dumb Questions
v. Sanity check...
w. We almost forgot!
x. Tools for your Design Toolbox
y. Design Puzzle Solution
14. 11. Controlling Object Access: The Proxy Pattern
i. Remote Proxy
ii. Virtual Proxy
i. Things to try...
a. Working together
b. Duck reunion
c. there are no Dumb Questions
d. What did we do?
e. A duck’s-eye view: the class diagram
f. The King of Compound Patterns
g. Meet Model-View-Controller
h. A closer look...
i. there are no Dumb Questions
j. Understanding MVC as a set of Patterns
k. Observer
l. Strategy
m. Composite
n. Using MVC to control the beat...
v. Exploring Strategy
w. Adapting the Model
x. Now we’re ready for a HeartController
i. Things to try
a. Bridge
i. Your dilemma
i. A scenario
ii. Your big client’s dilemma
i. A scenario
ii. Now what?
i. A scenario
ii. HouseOfTheFuture’s dilemma
l. Mediator in action...
m. Memento
i. A scenario
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