AP Main Topic-merged
AP Main Topic-merged
AP Main Topic-merged
❖ INTRODUCTION:
• Projectile motion is a 2D motion in which an object (projectile) is thrown or launched into the air at an angle
θ where 0=< θ=<90 and then it falls on ground due to the influence of gravity (except hyperbolic trajectory).
• There are many types of trajectories (the paths followed by the projectile during its flight) depending upon
the angle and initial velocity on which it is launched. Some of them are given below:
1. Horizontal trajectory: No initial vertical component
2. Vertical trajectory: No initial horizontal component
3. Oblique trajectory: There are initial horizontal and vertical components
4. Hyperbolic trajectory: Projectile escapes gravity
5. Parabolic trajectory: The projectile follows a curved path which is symmetrical about vertical axis
❖ hIsTORICal baCkgROUND:
• The idea of projectile motion was there from the 5th century when Aristotle recognized that projectiles
follow a curved path his understanding lacked mathematical support.
• Ibn e Sina and Ibn e Rushd wrote about it in their commentaries on Aristotle’s work in the 12th century. They
used the concept of Impetus theory which proposed that when an object is hurled into air it moves due to a
hidden force called impetus proportional to initial force on object.
• Then Galilieo discussed the horizontal and vertical components of projectile motion along with its parabolic
trajectory, range and height.
• In sports basketball, volleyball, football, archery and cricket, the players use the concepts of projectile
motion for optimizing throw angles.
• In Future, its laws will imply in AI (Artificial intelligence), Aerodynamic and fluid dynamic research, supersonic
projectiles, Ammunition development etc.
• The range of projectile is maximum at 45◦ and decreases with the increase or decrease of angle.
• It is same for the two angles giving sum equal to 90◦. As shown in figure, it is same for 65◦ and 25◦.
• Increasing the initial speed increases the range and increasing angle increases the maximum height of
projectile. When the initial speed decreases to 18m/s the maximum range decreases to 33m. While at 25m/s
it is 63m.
• The time of flight increases with increase in initial speed.
• The mass of projectile indirectly imposes an impact on range of projectile. More massive body has more
kinetic energy hence it experiences less air resistance.
❖ CONClUsION:
The concept of projectile motion cannot be ignored in the field of science and technology. There is much more to
explore in it. Hypersonic projectiles need more accuracy in time and range. Proper measurements can lead to more
accuracy in ranges so more such tools and machinery are to be developed like high profile physics engines and
launchers. Chandryan 2(mission moon) of India failed due to many reasons including wrong initial velocity and
maximum height estimations.
➢ Vector Addition:
1. It has found vast applications in determining position of an object in space or in 2D by adding the
displacement vectors using vector algebra.
2. The spatial characteristics of the objects in game development and software simulation are defined
using method of vector addition.
3. While determining the velocity of an object and its direction of motion, vector components of the
real vector are added together to get the resultant.
4. The net force on an object is calculated by adding the all forces acting on a body.
5. Pilots combine vectors to estimate the direction of wind during their flight.
➢ Vector components:
1. A vector can be found using its magnitude and direction in space or in plane using its components: let a
vector A then its vertical and horizontal components are Ax=ACos𝜃 𝑎𝑛𝑑 𝐴𝑦 = 𝐴𝑆𝑖𝑛𝜃.
2. The direction of motion of a moving object at any instant along a specific dimension can be predicted by
resolving its displacement vector into its components.
3. Sailors predict the direction of motion of wind by combining the effects of wind.
4. In simple pendulum, the restoring force is calculated using its components: 𝒎𝒈𝒔𝒊𝒏𝜽 𝒂𝒏𝒅 𝒎𝒈𝑪𝒐𝒔𝜽
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➢ Unit Vectors:
1. When a system becomes complex, like in engineering systems then the vectors of forces and velocities are
represented by unit vectors as they have magnitude “one”.
2. Unit vectors are used in electronic and electrical circuits to analyse factors like impedance.
3. In computer graphics they are used to create 3D models.
4. In medical centres, data is analysed from images using position vectors.
5. In research labs where the researchers have to deal with multiple vectors, they use unit vectors instead of
real vectors.
2. Using the vertical and horizontal components of the initial velocity and acceleration, other factors
like instantaneous velocity can be calculated of a projectile.
3. In games like ball bounce and angry birds, the concept of projectiles is used and software are
created using estimations.
4. The path of an object launched with a force and falling freely under gravity is predicted using the concept of
projectiles.
ANOOSHA ZIA(24F-0591)
5. In navigation systems, velocities are calculated using the components of motion of a projectile.
ANOOSHA ZIA(24F-0591)