FINAL REPORT-KINZA
FINAL REPORT-KINZA
FINAL REPORT-KINZA
by
KINZA MALIK
B.Arch.
(August, 2022)
Thesis Advisor
Mixed use developments embrace a challenge in terms of effective land use, especially in
dense, supply-constrained urban markets. These create small cities within the larger city
environment. Not only does this encourage more compact stacking and conserve open space
but they create walkable environments that infuse new life into communities. Consumers
today demand convenience and an environment where they can feel stress free.
The goal of mix use is to provide a walkable area with all the ingredients for a convenient,
healthy and relaxed experience. This is where architectural, interior design and their positive
psychological effects have become extremely relevant.
ACKNOWLEDGEMENT
There are a lot of people whom I would like to thank for helping me in completing this thesis.
At first, I would like to thank my parents to inspire me to go ahead through all the stages of
life. I would like to express my sincere thanks to my teachers Ar. Waleed Ashfaq, Ar. Tariq
Khalidi, Ar. Tahir Siraj and Ar. Azhar Syed.
I am thankful to my brothers Danish, Adil and Sarmad for supporting me throughout my five-
year journey. My special thanks to Jawwad Ahmed who helped me in achieving this stage of
the project.
KINZA MALIK
Contents
CHAPTER 1...............................................................................................................................1
INTRODUCTION......................................................................................................................1
1.1 BACKGROUND.........................................................................................................1
1.2 PROBLEM.......................................................................................................................1
1.3 PROJECT.........................................................................................................................1
1.4 SITE..................................................................................................................................1
1.5 CLIENT............................................................................................................................1
1.6 CLIENT’S BRIEF.......................................................................................................2
1.7 SCOPE OF WORK......................................................................................................2
1.8 OBJECTIVES..............................................................................................................2
1.9 ASPECTS OF THE PROJECT...................................................................................2
CHAPTER: 2.............................................................................................................................3
PRIMARY ASPECT – 1............................................................................................................3
MIXED USE..............................................................................................................................3
2.1 Different statements of Mixed use...................................................................................3
2.2 Types of mixed-use development.....................................................................................3
2.3 Benefits of Mixed-Use.....................................................................................................4
2.4 Disadvantages of mixed use.............................................................................................4
2.5 HIGH RISE......................................................................................................................4
2.5.3 Services.........................................................................................................................5
2.6 Loads on The Highrise Structures....................................................................................6
2.7 Type of High-Rise Structure............................................................................................6
2.8 CONCLUSIONS..............................................................................................................7
CHAPTER: 3.............................................................................................................................9
CASE STUDIES........................................................................................................................9
3.1 LOCAL CASE STUDY: MALL OF LAHORE.............................................................9
3.2 INTERNATIONAL CASE STUDY: KOHINOOR SQUARE, MUMBAI...................11
3.3 CONCLUSIONS............................................................................................................13
CHAPTER: 4............................................................................................................................14
PRIMARY ASPECT – 2..........................................................................................................14
MALL.......................................................................................................................................14
4.1 Shopping Mall Definition..........................................................................................14
4.3 Factors affecting the success of Shopping Mall.............................................................15
4.3.4 Recreational Facilities in a Shopping Mall.................................................................20
4.4 Distribution of spaces.....................................................................................................21
4.4 ACTIVITY ANALYSIS................................................................................................21
1.14 Conclusion........................................................................................................................25
CHAPTER 5.............................................................................................................................26
OFFICE....................................................................................................................................26
CHAPTER 6.............................................................................................................................27
CASE STUDIES......................................................................................................................27
6.1 LOCAL CASE STUDY.................................................................................................27
EMPORIUM Mall................................................................................................................27
..............................................................................................................................................27
6.1.1 History.........................................................................................................................27
5.1.2 Facilities.......................................................................................................................27
6.1.3 Exterior........................................................................................................................28
6.1.4 Interior.........................................................................................................................28
6.2 INTERNATIONAL CASE STUDY: MECENATPOLIS..............................................28
6.3 CONCLUSION..............................................................................................................30
CHAPTER: 7............................................................................................................................32
RSEARCH ASPECT................................................................................................................32
Rewilding the Mind..................................................................................................................32
9.4 CONCLUSIONS............................................................................................................42
CHAPTER: 10..........................................................................................................................43
CASE STUDIES......................................................................................................................43
10.1 Bosco Verticale.............................................................................................................43
10.1.1 Project features:.........................................................................................................43
10.1.2 Architectural features:...............................................................................................43
10.1.3 Key points of vertical forest......................................................................................43
10.2 Case study 2.................................................................................................................45
10.2.1 Project features:.........................................................................................................45
10.2.2 Cooling techniques....................................................................................................45
10.2.3 Experiential design features......................................................................................46
10.3 CONCLUSIONS..........................................................................................................47
CHAPTER: 11..........................................................................................................................48
SITE..........................................................................................................................................48
11.1 Criteria..........................................................................................................................48
11.2 SITE ANALYSIS.........................................................................................................48
11.3 DESIGN COSIDERATIONS...........................................................................................60
CHAPTER 12...........................................................................................................................62
ARCHI PROGRAM.................................................................................................................62
BIBLIOGRAPHY:...................................................................................................................70
TABLE OF FIGURES
Figure 1Horizontal mix use......................................................................................................................3
Figure 2Vertical Mix use.........................................................................................................................3
Figure 3 Inslulae, Ancient rome...............................................................................................................5
Figure 4Towers of Bologna, Italy............................................................................................................5
Figure 5Flat plate and slabstructure.........................................................................................................6
Figure 6Core structure..............................................................................................................................6
Figure 7Rigid frame structure..................................................................................................................6
Figure 8 Shear wall structure...................................................................................................................6
Figure 9 Out trigger structure...................................................................................................................6
Figure 10 Mall of Lahore.........................................................................................................................9
Figure 11 Interior view, Mall of Lahore................................................................................................10
Figure 12 Services in Mall.....................................................................................................................10
Figure 13Kohinoor square, Mumbai......................................................................................................11
Figure 14 Vertical Zoning, Kohinoor Square........................................................................................11
Figure 15 Plans , Kohinoor Square........................................................................................................12
Figure 16Breakout spaces and garden...................................................................................................12
Figure 17:: Various components of a shopping mall. Shopping Malls in Nairobi Source; IDECK
(2010).....................................................................................................................................................14
Figure 18: The Ala Moana Shopping Centerects |Source: Shutter stock..............................................16
Figure 19: Circulation pattern.| Source; Report by Sumaiya sartvasiy...............................................17
Figure 20: Wide walkways to accommodate window shoppers and normal traffic flow.;....................18
Figure 21: Top, Shelves arranged in 90 o resulting in less visibility of merchandise. Bottom,
shelves tilted at an angle (chevroning) resulting in more merchandise visibility . Source;
shopping mall nairobi , 2013..................................................................................................................19
Figure 22Dressing Room.| Source; Google...........................................................................................19
Figure 23: The SM City North EDSA, in Quezon City, Philippines, is one of the largest malls in the
world. Source: Shutterstock.com............................................................................................................20
Figure 24 Vertical Distribution............................................................................................................21
Figure 25Horizontal Distribution...........................................................................................................21
Figure 27Combination office.................................................................................................................26
Figure 26 Cellular office........................................................................................................................26
Figure 28 Team office............................................................................................................................26
Figure 29 Open Space office..................................................................................................................26
Figure 30 Emporium Mall......................................................................................................................27
Figure 31 Interior view2 (Emporium Mall)...........................................................................................27
Figure 32 Interior view (Emporium Mall).............................................................................................27
Figure 33Exterior view..........................................................................................................................28
Figure 34Mecenatpolis...........................................................................................................................28
Figure 35Floor Division.........................................................................................................................29
Figure 36Masterplan..............................................................................................................................29
Figure 37 Floor Plans.............................................................................................................................29
Figure 38 Interior view 1.......................................................................................................................30
Figure 39Interior view 2........................................................................................................................30
Figure 40 Nature View...........................................................................................................................32
Figure 41Relaxation...............................................................................................................................33
Figure 42light.........................................................................................................................................34
Figure 43Natural sunlight......................................................................................................................36
Figure 44Hydrotherapy..........................................................................................................................37
Figure 45 Colours...................................................................................................................................39
Figure 46 Smell,Lavendar......................................................................................................................41
Figure 47Connection with nature...........................................................................................................42
Figure 48 Bosco Verticale......................................................................................................................43
Figure 50Plans, Bocco verticale.............................................................................................................43
Figure 49Mitigation................................................................................................................................43
Figure 51Biological Habitat...................................................................................................................44
Figure 52Changing Facade....................................................................................................................44
Figure 53KM..........................................................................................................................................45
Figure 54Mega Food Walk....................................................................................................................45
Figure 55Wooden pathway, Megawalk.................................................................................................45
Figure 56Concept diagram.....................................................................................................................45
Figure 57Matserplan , Mega Foodwalk.................................................................................................46
Figure 58Conceptual Diagram...............................................................................................................46
Figure 59Nature Connection..................................................................................................................46
CHAPTER 1
INTRODUCTION
1.1 BACKGROUND
Mixed land use refers to co-existence of more than one land use on a common ground, be it a
floor, building or street. Mixed use has been a part of our cities since historic times. It is a
pattern, how our cities and communities grow. It has been globally proven that mixed use
development cuts down on travel time, cost and fuel consumption by bringing facilities
closer. It is a potential tool for sustainable development. Therefore, cities world-wide are
publishing toolkits and guidelines to develop mixed use areas in a way that people are
attracted towards these areas.
1.2 PROBLEM
People have to travel long distance for performing their daily activities.
No user experience is provided in high rise structures. Main focus is only kept on the
structure and services.
1.3 PROJECT
1.4 SITE
1.5 CLIENT
The entire scope of the project will likely be owned by a private outsider developer
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1.6 CLIENT’S BRIEF
Client wants to develop a mix use that can attract people to perform their daily activities in a
relaxed and comfortable environment. Major functions to be included are retail and offices.
The following points should be taken into consideration while designing:
1.8 OBJECTIVES
To reduce the long distance travelling and traffic congestion
To create a pleasant and stress-free environment for the users.
To enhance the comfort, convenience, and experience
To create a shopping mall that acts as a landmark
To combine the concepts of functionality and aesthetics
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CHAPTER: 2
PRIMARY ASPECT – 1
MIXED USE
Mixed use has been defined in various ways in literature. While some define it in dimensions to
which compatible uses co-exist while others define it in terms of the effects it has. Some of
these definitions are as below:
1. It allows compatible land uses to locate in close proximity to one another and thereby
decrease the travel distances between activities. Mixed land use indicates the diversity
of functional land uses such as residential, commercial, industrial, institutional, and
those related to transportation (Thwaite’s, 2007).
2. Land use mix can be defined in three dimensions: one: increasing intensity of land use
with different forms and tenures. Second, increasing diversity of uses by encouraging
compatible mix. Third, integrating segregated uses.
1. Economic: Mixed Use Development that promotes a walkable built environment can
help revitalize a downtown increase private investment, lead to higher property values,
promote tourism, and support the development of a good business climate.
2. Lower Infrastructure Costs: More compact development i.e. various types of facilities
and services available at one stop reduces the infrastructure cost.
3. Environmental: Reducing sprawl and building communities where residents live and walk
to work, reduces car usage, positively impacting the environment. With the incorporation of
mixed-use development and smart growth practices, sprawling development patterns could
be reducing and quality of life may be enhanced. Undeveloped land, open space, and historic
and natural resources could be preserved.
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2.5.1 History:
Visibility and Accessibility: Consider Road access and surrounding street pattern
Sub Surface condition: Confirm location and underground utility , bearing capacity of
soil, existence of environmental hazards etc.
Regulatory restriction: Height restriction, Parking requirements etc.
Orientation: For sunlight and ventilation
Adaptability: Potential for future development
Site character: describe qualities of the site such as views and surrounding uses
2.5.3 Services
1. Accessibility/Circulation
2. Water Services
3. HVAC
4. Fire Safety
5. Security
6. Electrification
7. Sound Proofing
8. Gas Supply
9. Waste Disposal
5
10. Illumination
6
11. Lightning
Vertical Loads
Dead loads arise from the weigh to the individual construction elements and
the finishing loads.
Live loads are dependent on use depending on the number of stories; live loads can
be reduced for load transfer and the dimensioning of vertical load-bearing elements.
Horizontal Loads
Figure 7Rigid frame structure Figure 5Flat plate and slabstructure Figure 6Core structure
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2.7.1 Structural Analysis
TYPE ANALYSIS
Flat plate & slab structure Appropriate for hotels and apartment construction
where ceiling spaces not required.
Shear wall structure Very high in plane stiffness and strength makes
them ideally suited for bracing tall buildings.
Out trigger structure Belt trusses are often provided to distribute these
tensile and compressive forces to a large number
of exterior frame columns
Conclusion:
2.8 CONCLUSIONS
Road access and surrounding street pattern should be considered while designing
entrance
Separate entries should be
provided for every user
Main entrances should be
made prominent
Parking should be provided both
inside and outside the building
8
Surrounding users should be considered in determining the activities in the site
All the services must be properly provided
Rigid frame structure would be used.
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CHAPTER: 3
CASE
STUDIES
No. Of Floors: 13
No. Of Basements: 3
3.1.1 Specifications:
It is a mix use, multiple story buildings as of our requirements.
Fire exit stair case with extinguishing system.
Every shop with its own meter and electricity prepaid system.
Sufficient parking in 3 basement and well distribution areas.
Composite concrete column steel beam structural system.
Have well distributed areas for every functions.
Central core system with activities in center.
Well maintained services of fire extinguishing and security.
Well-spaced administration block.
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3.1.2 Security System And Fire Extinguish System:
In case of load shedding the backup generators are used. There are 3 generators, 2
of them of 1750 KVA and one is 1000KVA, which are in basement
Generators are cooled down by 2 cooling tower installed on the roof top.
Building has three centrifugal chillers and
air handling units. The waste heat of
chillers is exhausted by the help of 4
cooling towers.
Room of AHU has a operator panels and
variable frequency devices. Clear height of
room is 18’ and dimension is 20’ x 25’. The
chiller is placed in basement. Figure 12 Services in Mall
The solar system is installed on the roof top for heating water, which are almost 140
solar panels installed on roof top.
There are three storage tanks for hot water.
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3.2 INTERNATIONAL CASE STUDY: KOHINOOR SQUARE, MUMBAI
Mumbai. 2009-15
meters Residence
Building
Parking -3500
3.2.1 ANALYSIS
The Central Core is surrounded by the office spaces and refuge areas (at 24 meter of height)
There are segregated office spaces from 2nd to 24th floor with toilets to each office and a
common toilet also provided on all these floors Refuge Floors At 11th floor the first refuge
floor is provided DCR RULE In case of high-rise bldg. more than 30 m then first refuge floor
shall be provided at 24 m or first habitable floor whichever is higher. Thereafter at every
seventh habitable floor.
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Figure 15 Plans , Kohinoor Square
• Spaces between the lifts where a lift lobby is not provided are used as toilets with dust
at either side: 2 lifts from this pack of 6 are assessable to lower floors as well
• 1 lobby of 4 lifts serving levels 1st to 24th
• There is a lift bank at 24th floor.
• services lifts travelling Throughout building
• Staircases are also placed in the core.
3.2.3 Commercial Tower
• The first five floors of the main building are used for a high-end shopping mall and
the remaining 47 floors of the main building is utilized for a commercial office and five-
star hotel.
• The main building is crowned by five-star hotel on top 3 floor.
• There is segregated office space from 6th to 14 floors with toilets to each office and
common toilets also provided on all these floors. The Central Core is surrounded by the
office spaces and refuge areas at 24 meters of height.
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CHAPTER: 4
PRIMARY ASPECT – 2
MALL
The word shopping mall is made up of two words; shopping and mall. Shopping can be
defined as the activity that involves the exchange of goods and services for money.
According to Kuria (1975), it is looking at, pricing and buying merchandise displayed for
sale. It is an activity that involves a seller and a buyer. A mall is a public space set aside for
the public to walk. It is a major street used by the public for shopping and recreational
activities.
Combining the two words, a shopping mall can therefore be defined as a building or set of
buildings that provide walkways for the public to walk from one unit to another within the
same building/set of buildings as they go about their business of exchanging goods and
services for money.
Several basic design patterns have emerged during the evolution of the shopping center.
Basic design patterns include the following:
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• L - Shaped Center- The L - shaped center is a spin-off from the straight strip center and
the anchor tenants are usually located at each end of the L.
• U - Shaped Center - is another spin-off from the straight strip center and is formed by a line
of stores at right angles to each end of the strip. Because they are larger, U - shaped centers
often serve entire communities and can have as many as three key tenants - one at each end
of the U, with the major anchor store in the middle of the strip.
• Cluster - Design - form a rectangle bounded by parking facilities on all four sides. The
anchor store usually occupies one side of the rectangle and extends from the periphery to
the center of the cluster. Cluster - design centers may be open or enclosed and may serve a
local community or a region, depending on Size.
The basic idea of shopping malls is to conduct a business and earn some profit while doing it.
When it comes to success, there can be numerous factors affecting it in the context of
Shopping Malls.But architectural success is a different thing. It is within the scope of the
architect to exploredifferent design phenomenon to create a design that is architecturally a
success. This chapter will look at the effect of the following design phenomenon to the
architectural success of shopping malls.
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Parking in the shopping malls
The context of a shopping mall is very important and should be considered in the design of any
shopping mall. It is the factor that determines how shoppers and other patrons relate with the
mall in question, and how the mall fits into the environment in which it is designed for,
thereby avoiding architectural misfits in the given environment. To be considered include
climatic, cultural and historic contexts for the design of any mall to be considered as
successful. It is evident from the various background studies that for any shopping mall
design to be considered architecturally successful (and for any design of any built type for
that matter), context has to play a role in the design of that mall. The architect/designer has to
have the context of the site in his mind throughout the design process or else the design will
seem foreign, which will definitely work against the architectural success of the mall.
Shopping malls are designed to serve the communities around them. They are, as earlier
established, centres from whence communities living around get recreation as well as
shopping and sometimes even work therein. Thus, they need to reflect on the values and
beliefs of the communities not only in their function, but in their design as well.
Figure 18: The Ala Moana Shopping Centerects |Source: Shutter stock
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concludes that...response to the surrounding context is very important because it determines
the architectural success of a building’s design.
Shopping malls attract huge throngs of people. They need to move freely both horizontally
and vertically within and without the mall. This is necessary so as to enhance comfort and a
feel of safety as one is going about
their business inside the shopping
mall. Such factors like window
shopping inside the malls make it
necessary to take care to
accommodate the window shoppers
without blocking the paths for those
that use the
circulation spaces as connections from one point of the mall to another. If this is not done,
the window shopper is not comfortable when doing his/her window shopping in a squeezed
space, while at the same time the passer by feels that the path is too tight. These are some of
the negative factors that might keep away patrons off some shopping malls, but bring them
back over and over again to others.
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4.3.2.1 Major Factors
Lee and Johnson (2005) look at the implications of shopping behaviours in retail design.
They recommend five factors that are of utmost importance in the thinking out and design of
any retail space. Three of these factors are under circulation within the shopping mall. They
are:-
a) Transition Zone – This is the area where the customers slow down their pace to look at
merchandise on display in the store. It is where they make the change from being outside the
store to being inside. According to Underhill (1999), it is “the shopper’s landing strip.” The
size of the store determines the size of the transition space. A large store, like a shopping
mall need not worry much about this area, display in this area most often than not goes to
waste since it is not seen by the shopper. For a small store however, this space should be kept
at minimal. An example of this is the introduction of a horizontal barrier that also acts as a
display area. This slows down the shopper, and they get to look at the merchandise on
display, before deciding where to go within the store.
b) The Butt-Brush Effect – Each customer has personal space, one that when invaded
makes the shopper feel uncomfortable. When one is bumped or jostled, they become irritated
and more often than not leave without purchasing what they came for. Underhill (1999)
notes that, “irritated shoppers do not tarry; in fact, they frequently leave before purchasing
what they came for”. Thus, enough manoeuvring room for customers should be created. This
eliminates or reduces the butt-brush effect, making the shoppers more comfortable and thus
more likely to make purchases. This is mostly achieved by the use of wide walkways and
aisles .
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c) Chevroning – According to Underhill (1999), a store designer should strive to
maximize the customer’s views of the merchandise on display. He suggests the idea of
chevroning, which is basically tilting the display racks and shelves at an angle, such that
they are not in the traditional 90 angle .
a) Seating Area–Seating in a store makes the customers feel that the store cares for them. In
fact, according to Underhill (1999), “a chair says: we care”. Seating should be provided in
strategic areas for shoppers to rest, wait for their partners, watch the merchandise on
display, watch how other customers are treated by the staff and also watch how others shop.
This makes shopping a social activity.
Another factor that affects the success and the functionality of a shopping mall is its parking.
This is the first and the last impression, since the shoppers who arrive with vehicles access it
first and last. This means that if the parking of a certain mall is not well worked out to deal
with the volume of vehicular flow that visits the mall, both in size and layout, then chances of
a shopper revisiting the mall are slim. The position of the parking lot also serves a lot in
enhancing the performance of the mall.
Figure 23: The SM City North EDSA, in Quezon City, Philippines, is one of
the largest malls in the world. Source: Shutterstock.com
As much as shopping is a recreational activity in itself to some people, most people don't
consider shopping a recreational activity. They shop when they need to, and what is bought in
most cases is strictly what is needed. Recreational facilities act positively in attracting many
20
people to shopping malls. These facilities range from diners, movie halls, sports to gaming
electronically. It has already been established that a successful shopping mall should not only
focus on leasing spaces to shops, but also to create recreational spaces which in themselves
are also a source of revenue to the shopping mall investors. Different shopping malls have
created different recreational activities within their premises. All of them however have one
or more diners and cafes, which means that this is of importance. Diners/cafeterias allow for
shoppers to relax after/within their shopping activities and have meals/drinks at the same
premises. In fact, many people visit malls for these recreational activities only. They also
ensure that people of a wider age bracket are taken care of, from children to adults. This
turns visits to shopping malls into exciting endeavors for all.
ADMINISTRATION
Administrating the mall
The management of the complex as a whole along with the maintenance of the services. The
director of the building will make sure that the management of the building will run smoothly
and try to minimize any problem that deals with the management of the building as a whole.
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THE MALL
Walking through the shopping mall
Before the shoppers enter the individual shops. They will have to use the pedestrian walk in
the mall. They, indirectly will become a part of the activities that are taking place within the
mall. The movement of the people will be different depending on the the kinds of activities
that are happening in the mall. Sometimes it is really a fatigue experience for the customer to
walk around the mall especially when they experience a long and monotonous pedestrian
walk.
RETAIL AREAS
Buying and selling
These activities are as an experience which should provide fun which in turn provide profits.
There are customers who already decide what they going to buy and there are those who
decide to buy the merchandise just on the spur of the moment. The customers might be
attracted to the merchandise that are on displays and want to buy it.
RESTAURANT/CAFETERIA
Eating and Drinking
Some of the customers and other people might decide to have their meal in the restaurants
which are provided in the mall for their convenience. They might have their meal in a formal
dining areas or in fast-food cafeteria.
ADMINISTRATION
1. Receptioning the guests.
5. Group meeting.
22
7. Typing the materials.
THE MALL
1. Arriving and departing from the shopping mall.
4. Laughing.
7. Sitting, resting and relaxing at the court after walking within the mall.
11. Socializing.
RETAIL AREAS
1. Entering the individual shop.
6. Laughing.
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8. Labeling the merchandise.
RESTAURANT/CAFETERIA
Some of the customer might decide to have their meal after they go shopping or while they are in
the middle of their shopping, Restaurant and cafeteria are available in the mall, so they can
go directly to these areas without going to other places outside from the mall. They can
continue their shopping after they eat or drink. In the restaurants, they have more formal
dining areas compared to the cafeteria which serve fast-foods. Below are some activities that
are taking place in the dining areas, cafeteria, and the kitchen
8. Laughing.
9. Meeting someone,
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13. Cooking the food,
1.14 Conclusion
After studying the behavior of a shopper in retail environment and drawing conclusions from the
literature studies I have found that although there can be lot of factors influencing the overall
success of a mall, but as an architect, there are a few things that should always be kept in
mind while designing a mall. Some of which are:
• The circulation should be designed in accordance with the natural movement of the
shopper rather than guiding the pedestrians through design as shopping centers
which tend to do so a generally found to be less
convenient and successful.
• The layout of the mall should be simple, easy
to understand and comfortable as shoppers
who are confused and uneasy generally spend
less
• The corridors and common spaces should be
designed in a way that the people using it
should be able to notice the stores around it
and also their merchandise on display as this
invites more people in the store.
• The entry/exit, parking, etc. are places where
the concentration of people is high and they
can experience some problems due to crowd.
This means that their chances of visiting
again reduces. Hence, these spaces should
be properly planned.
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CHAPTER 5
OFFICE
A location, usually a building or portion of a building, where a company conducts its business. A
company can have just one office, known as its home office, or a main office and a variety of
field offices or branch offices which people work at a disk doing busin
ess or professional activates it also a place to meet clients
Cellular office:
o Autonomous, focused work
Confidential meetings
Team office:
•High flexibility
•Mix of office types
•Team building and organization
•Project work
•Concentration
•Communications
Figure 28 Team office
Open Space Office:
•Efficient use of space
•Flexibility in open-plan application scenarios
*Openness and exchange of knowledge
•Communications
•Quality of interaction
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CHAPTER 6
CASE
STUDIES
◾ Architect: AHR
6.1.1 History
The mall's architecture was developed by AHR Architects, an international
architectural firm and AHR Ali Naqvi Architects Local Architectural Firm.
In late 2012 or early 2013, Aedas was appointed to design the mall's architecture with
cinemas, food courts, a hotel, retail space and wedding facilities, with construction
expected to start in March 2013.
5.1.2 Facilities
Food court with 30 outlets/restaurants and a seating capacity of up to 2200 seats.
Vast and spacious Super Market (Hyperstore- run by Carrefour).
More than 200 international and local stores are arranged along levels of pedestrian
27
Figure 32 Interior view (Emporium Mall) Figure 31 Interior view2 (Emporium Mall)
walkways
60000 square feet play zone
Three-story parking ramps underneath the mall, with capacity to hold 2000 cars.
6.1.3 Exterior
The exterior is designed in grey with a hint of
blue adorned with vertical yellow and white
Figure 33Exterior view
lights that glow as if imitating rainfdrops or
a water fall.
Glass work glazing from bottom to top of the mall at all entrances.
Designed steel pipes which used as supporting structure for the glazing system.
Fenestration:
Arrangement and proportioning of windows is very delicate and sensitive.
Full glass glazing is used where light is required and small openings are used
where natural light is not an issue.
Also, the combination of both enhances the overall exterior of the building.
6.1.4 Interior
The vernacular architecture offers a calm interior with pockets of courtyards
creating pools of indirect light.
Light filled communal
spaces. Finishes:
Tiles: ceramic, vitrified, quarry, mosaics, terracotta.
Specialized spray paint finishes
Natural hardwood, solid or veneered.
Figure 34Mecenatpolis
• Site area: 294613sqm
• Year: 2012
• Functioning:
• Commercial › Office Retail
• Cultural ›
• Hospitality + Sport › Restaurant Figure 35Floor Division
• Landscape + Planning › Public Park
• Residential › Multi Unit Housing
Figure 36Masterplan
The park will serve as an outdoor garden where sculptures from local students will be
displayed. Terraced balconies, glass bridges, landscaped roof gardens, open-air spaces,
mesmerizing water features and a grand central plaza all reinforce the idea of a fluid and
choreographed circulation system at the core of the retail complex. The high-rise towers
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include over 160,000 square meters of luxury housing units and nearly 50,000 square meters
of creative office space.
6.2.2 Inspiration:
6.3 CONCLUSION
30
for egress and exit. Skylights should be provided whenever possible.
Malls and offices are a place where all types of people come in, all age groups,
all genders and all cultures. They should be designed to cater all.
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CHAPTER: 7
RSEARCH ASPECT
Rewilding the Mind means “to restore to a natural state.” In the natural world, things often
happen slowly and take many years to develop. For many years, humans were in tune with
the slower pace of life – especially since many people tended the land for a living. However,
in today's technological age, many people are out of touch with wildlife. I have experienced
first-hand that the excessive use of technology can be extremely stressful, reducing attention
spans and dampening moods. Having unlimited information at the touch of a button is
exhausting. We need to rewild our minds. A short walk through the woods, or whatever
green space is available to you, is all that is needed to reconnect with the wilder side of life
and slow down the overwhelming tempo of a particularly stressful day.
Walking through a quiet and natural landscape is calming. Your mind can focus on the
wonders surrounding you. It is freeing to realize that no matter how you feel, the trees will
continue to grow, the tides will still turn, and the leaves will still change color with the
seasons. There is little we can do about this. Therefore, getting out into a natural setting
allows you to relinquish control. It is a fantastic reminder that we are all part of something
much larger that ourselves, this can give young and old an invaluable perspective. Even in
our own gardens it can be tempting to strive for straight edges and neat borders. However,
we know that messy gardens with wildflowers strewn about promote biodiversity and
healthier ecosystems. We cannot control nature, and we should not try to.
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9.1 GARDEN AS A PARADISE
To Restore the mind first thing that comes in mind is a garden .The most significant
description of garden is a paradise. In fact, the Arabic word, Jannah, means "garden.
“Heaven is described in the Qur’an as a beautiful garden.
"Allah hath promised to Believers, men and women, gardens under which rivers flow, to
dwell therein, and beautiful mansions in gardens of everlasting bliss.” (9:72).
Although the word “paradise” is fundamentally subjective, the feeling associated with it is
universal. Seeing something we define as paradise causes us to feel relaxed.
9.2 Relaxation
Relaxation in psychology is the emotional state of a living being, of low tension, in which
there is an absence of arousal, particularly from negative sources such as anger, anxiety, or
fear. According to Oxford Dictionaries, relaxation is when the body and mind are free from
tension and anxiety. Relaxation prompts the brain to release endorphins, chemicals that act as
natural painkillers. This in turn works to restore our body, immune system, telomeres, etc.,
which is beneficial for both our mental and physical health.
Figure 41Relaxation
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Evolutionarily, human brains have been encoded to associate a sense of relaxation with
objects and places that made us feel stress free. Modern day humans experience stress very
differently than did our ancestors and other mammals. Stress can come from virtually
anything and differs greatly from person to person. It is often due to factors in everyday life
ranging from traffic, to a job, to relationships; stress can also come from seemingly trivial
things.
Because stress has become such a prominent factor in modern life, and the health
consequences of stress are now well known, strategies such as psychological therapy,
meditation, drugs and more are all being employed to combat it. While there are many
conflicting opinions about which of the above methods is most effective, it is universally
agreed that reducing stress to at least some degree is possible. This is where architectural and
interior design and their positive psychological effects have become extremely relevant.
Architectural style has evolved over time as the preferences of the general public have
changed, and as new materials and building processes have been discovered. Some styles
have been faded that have quickly come and gone, while others have stood the test of time
and been around for centuries, even influencing some modern architecture today. Buildings
that provide us with a sense of relaxation are those that integrate the architectural elements
that our brain recognizes as having similar characteristics to those locations that helped our
human ancestors to feel stress free.
9.3.1 Light
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Brightness, Saturation and Hue
These are the three main qualities of light in relation to color. Brightness is the amount of
light given off by a light source, usually expressed in lumens or lux. Some studies have
shown that brighter light can intensify emotions, while low light doesn’t remove emotions,
but keeps them steady. This can lead to people having the ability to make more rational
decisions in low light and find it easier to agree with others in negotiation.
Saturation is the intensity of a color. More saturated hues can have amplifying effects on
emotions, while muted colors can dampen emotions. In art, saturation is defined on a scale
from pure color (100% [fully saturated]) to grey (0%). In lighting, a similar scale can apply.
Hue is defined as a color or shade. It’s been proven (through various studies) that
natural light can make you happier, but colors created by artificial light can also evoke
different emotions and have other effects on the body.
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Blue/white light makes us energetic and can interrupt sleep patterns if exposed to around
bedtime due to the fact that blue light suppresses melatonin levels. Brain cells tend to be the
most sensitive to blue wavelengths and the least sensitive to red wavelengths. Blue
wavelengths can even have an impact on those who are blind when it comes to circadian
rhythms.
Red/amber light is the least likely hue of light to impact our internal clocks. Red light in the
evening can help improve mental health. This is because red light in the evening helps
increase the secretion of melatonin which leads to better sleep at night. Better sleep at night
leads to improved cognition and overall mental wellbeing.
Direction of Light
The direction of a light source can transform spaces and impact the way people feel in these
spaces. Lighting positioned above eye level can create a feeling of restraint, creating a more
formal atmosphere. On the other side, lighting positioned below eye level can provoke a
feeling of individual importance, creating a more informal atmosphere.
Natural Sunlight
37
‘’Light is essential for our health and wellbeing. Ensuring that we receive adequate levels at
the appropriate times of day benefits our alertness, mood, productivity, sleep pattern and
many aspects of our physiology.” – Dr. Victoria Revell
Artificial light decreases levels of melatonin, a hormone that is created in the brain by the
pineal gland. Melatonin is critical for our body’s health due to its control over our circadian
rhythms.
This natural process is often referred to as our body clock. When interrupted it can impact
our mental and psychological functioning, including our ability to sleep, think clearly, timing
and release of hormones and also the regulation of blood pressure.
Continuous disruption and interruption of our circadian rhythms can increase our risk of
developing illnesses and disorders such as depression and diabetes.
9.3.2 Sounds
Hydrotherapy
In the case of water sounds such as waves breaking on the rocks, the drumming of a shower,
a waterfall or a babbling brook, they seem to be unparalleled in their ability to calm frazzled
37
Figure 44Hydrotherapy
nerves and they can even send us to sleep.
Scientists believe the relaxing properties may be down to what they describe as the “primal
rhythms” produced by the sounds of water. They help people to quieten an over-active mind,
regulate their breathing and recall memories of more peaceful times spent at one with nature,
such as childhood days out. This is reflected in the number of relaxation CDs on the market
that use the sounds of water as therapy.
Water sounds, such as that gurgling brook or a steady waterfall, tended to be the most
effective at improving positive affect (the psychological term for a more positive outlook or
disposition and the experience of joy and interest), while bird sounds were best for lowering
stress.
Repetitive sounds
Having the opposite effect to relaxing water sounds, some other well-liked sounds appear to
be more of a pick-me-up. These include crunching dry autumn leaves underfoot, walking on
gravel and walking on hard-packed snow. We like them because they have more of a staccato
rhythm and this means they invigorate our brain – rather than lulling us into a relaxed state
and making us sleepy.
9.3.3 Colors
Colors and emotions are closely linked. Warm colors can evoke different emotions than cool
colors and bright colors can create different feelings than muted colors. It all depends on
how the psychological effects of color are being used.
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Every color creates different emotions and feelings.
Figure 45 Colours
Colors can make us feel happy or sad, and they can make us feel hungry or relaxed. These
reactions are rooted in psychological effects, biological conditioning and cultural
imprinting.That’s why it’s important to understand the psychological effects colors might
have on an average person as well as the fundamentals of color theory and the meanings of
colors.
The way different colors can affect emotions depends largely on a color’s brightness, shade,
tint or tone and whether it’s cool or warm toned.
Warm colors
Red, orange and yellow are next to each other on the wheel and are all warm colors. Warm
colors often evoke feelings of happiness, optimism and energy. However, yellow, red and
orange can also have an attention grabbing effect and signal danger or make you take action
(think stop signs, hazard warnings and barrier tape). Red can also increase a person’s
appetite.
Cool colors
Cool colors include green, blue, and purple. Cool colors are usually calming and soothing but
can also express sadness. Purple is often used to help spark creativity as it’s a mixture of blue
(calm) and red (intense). If a company wants to display health, beauty or security, incorporate
these colors.
Happy colors
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Happy colors are bright, warm colors like yellow, orange, pink and red. Pastel colors like
peach, light pink or lilac can also have an uplifting effect on your mood. The brighter and
lighter a color, the more happy and optimistic it will make you feel. Another way colors can
create happy emotions is by combining multiple primary and secondary colors together for a
youthful, colorful effect.
Calming colors
Cool colors like blue and green can make you feel calm. Pastel colors and particularly cool
toned pastels like baby blue, lilac and mint have a calming and relaxing effect. Neutrals like
white, beige and grey can also make you feel calm. The fewer colors you combine and the
more simple and pared back a design is, the more calming it will feel.
Energizing colors
Strong, bright colors and neon colors can have a powerful effect on emotions. Colors like
bright red, bright yellow and neon green can feel energizing and make you feel more alert,
but can also be irritating on the eyes. These colors will grab your attention and stand out
from their surroundings. Highly pigmented, strong colors like royal blue, turquoise, magenta
and emerald green can also have a stimulating effect and make you feel refreshed and
energized.
Red: Red makes you feel passionate and energized. Red is the warmest and most dynamic of
the colors—it triggers opposing emotions. It is often associated with passion and love as
well as anger and danger. It can increase a person’s heart rate and make them excited.
If you want to draw attention to a design element, use red. But use it as an accent color in
moderation as it can be overwhelming.
Yellow: Yellow makes you feel happy and spontaneous. Yellow is perhaps the most
energetic of the warm colors. It is associated with laughter, hope and sunshine. Accents of
yellow help give your design energy and will make the viewer feel optimistic and cheerful.
However, yellow tends to reflect more light and can irritate a person’s eyes. Too much
yellow can be overwhelming and should be used sparingly. In design, it is often used to grab
attention in an energetic and comforting way.
Green: Green makes you feel optimistic and refreshed. Green symbolizes health, new
beginnings and wealth. Green is the easiest on the eyes and should be used to relax and create
balance in a design. It is a great color to use if a company wants to depict growth, security or
inspire possibility. Green can also feel calming and relaxing.
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Blue: Blue makes you feel safe and relaxed. Blue evokes feelings of calmness and
spirituality as well as security and trust. Seeing the color blue causes the body to create
chemicals that are calming. It is no surprise that it’s the most favored of the colors. Dark
blues are great for corporate designs because it helps give a professional feel, but using too
much can create a cold, disengaged feeling. Light blues give a more relaxing, friendly feel.
Great examples are social sites like Facebook and Twitter who use lighter blues.
Brown: Brown makes you feel down to earth.Brown creates a sense of stability and support.
It’s warm and friendly, practical and dependable, and can also represent the old fashioned
and well established.
White: White means minimalism and simplicity. Using a lot of white color in design creates
a minimalist aesthetic and can result a simple, fresh and clean look.In many cultures, white is
used to refer to virginity, purity and innocence (think bridal gowns and baby clothes). It’s
also the most neutral color of all.
9.3.4 Smells
Researchers have proven that it is possible to sniff your way to bliss. The human nose is
packed with millions of receptors that send information to the parts of our brain that process
emotion and learning. It’s why smell can often times be more evocative of a memory than
any of our other senses.
Lavender:
Figure 46 Smell,Lavendar
Thus far, we have discussed some of the many characteristics of architecture that effect our
mental, emotion, and psychological well-being and why. There is another
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crucial element that, when absent, has the ability to completely derail the effectiveness of
even good architectural design: nature and
the environment.
Being in nature, or even viewing scenes of nature, reduces anger, fear, and stress and
increases pleasant feelings. Exposure to nature not only makes you feel better emotionally, it
contributes to your physical wellbeing, reducing blood pressure, heart rate, muscle tension,
and the production of stress hormones. It may even reduce mortality, according to scientists
such as public health researchers Stamatakis and Mitchell.
9.4 CONCLUSIONS
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CHAPTER: 10
CASE STUDIES
Mitigation;
The Vertical Forest helps to build a microclimate and to filter
fine particles contained in the urban environment. The
diversity of plants helps to develop the microclimate which
produces humidity, absorbs CO2 and particles, produces
oxygen, and protects against radiation and noise pollution. Figure 50Mitigation
43
Biological Habitats:
The Vertical Forest
increases biodiversity. It
promotes the formation
of an urban ecosystem
where various plant
types create a separate
vertical environment, but
which works within the
existing network, able to
be inhabited by birds and
insects (with an initial
estimate of 1,600
specimens of birds and
butterflies). In this way, Figure 51Biological Habitat
it constitutes a
spontaneous factor for repopulating the city’s flora and faun
Changing façades:
The Vertical Forest is an ever-evolving landmark of
the city, whose colors change depending on the
season and the different natures of the plants used.
This offers Milan’s population an ever-changing
view of the city.
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10.2 Case study 2
KM.8 BANGKAEW, THAILAND
Architects: landscape
Year: 2018
an evaporative
cooling effect at
each bend. In
addition, concealed
jet fans create a
breezy airflow which
distributes cool
moisture from the
water features’
surface. An
integrated cooling
system provides
additional benefits to
the space by
Figure 56Concept diagram 45
controlling the humidity and
temperature at an ideal
temperature for growth of a
softscape.
10.2.3 Experiential
design features
User-based landscape design
creates a new way to
experience both the
landscape and shops that are
located at different levels.
The lower level is dropped
to create a sunken plaza
space
Amphitheater seating with genuine wood finish provides cozy spectator seating throughout
the day and night, but more importantly, serves as generous crowd access to the lower level
plaza from the higher main entrance level of the mall. The pathways are friendly to all users
with gentle slopes that are handicap accessible. The experiential boardwalk that floats above
the water features and traverses through the forest green is intersected by crossing granite
stone pathways.
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CHAPTER: 11
SITE
11.1 Criteria:
• Easily accessible to different social groups
• Accessible to major roads
• Not close to direct competitor
• Located in Commercial hub
• Clear views so that it can become a landmark
11.2 SITE ANALYSIS
11.2.1 Location in state
PUNJAB
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11.2.3 Distance and travel times between site and related locations
Site is surrounded by a number of societies i.e. Valencia, Bahria Town, Dream Gardens, LDA,
wapda town, lake city Fazia Housing Society, DHA Rehbar Phase 1and 2, Dream Avenue,
Woodland villas, Green Acres, Eden lane villas, Gul Nishan and Halloki Gardens in a 5km
of radius.
49
11.2.5 Neighborhood context
50
Street dimensions and right of way
11.2.7 Legal
51
11.2.9 Surface drainage pattern
11.2.10 Vegetation
52
11.2.11 Manmade features
11.2.12 Circulation
No pedestrian circulation observed.
Pine avenue and defense road majorly used for accesssing ring road and nearby societies.
53
Peak hours are 8-9am and 5-7pm
Traffic will become heavier with comletion of maall and consructon of neighbouhood
building.
1.2.13 Utilities
11.2.14 Sensory
54
Views from the site
55
11.2.14 Noise and airborne pollution
56
11.2.15 CLIMATE
Temperature
57
Precipitation
RAINFALL
Humidity
58
Wind
Average Wind Speed in Lahore
59
11.3 DESIGN COSIDERATIONS
2. The layout of the mall should be simple, easy to understand and comfortable
as shoppers who are confused and uneasy generally
spend less
60
the
61
shopper rather than guiding the pedestrians through design as shopping centers which
tend to do so a generally found to be less convenient and successful.
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CHAPTER 12 ARCHI
PROGRAM
• Furniture
• Décor
• Tiles
• Hardware
• Book
• Carpets
• Lights
• Electrical appliances
• China glass and pottery
• Crafts
• Fabrics
12.2 SERVICE AND OTHER TENANTS
• Coffee shop
• Fast food shop
• Ice cream shop
• Restaurant
• Interior decorators
• Architect
• Estate agent
12.3 KIOSK TENANTS
• Tobacco
• Magazines/ papers
• Gifts
• Flower
12.4 BASIC ZONES:
• Shopping activity
• Walkable interactive zones
• Atrium
• Offices
Additional leisure activities are
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• Restaurants and cafe's
• SHOPS:
• Small shops (A. class)
• Small shops (B. class)
• • Small shops (C- class)
The walking experience around the different activities would be generated by indoor &
outdoor Pedestrian pathways or runways. These pedestrian pathways will able to connect the
different zones with a centralized public square.
12.6 Atrium,
Atrium will able to attract a number of people from different communities and Provide a
social platform to them. It will be able to Indulge people by different interactive experiences
like sculptures, fountains, music platforms, movie premiers, outdoor
The shopping experience is not complete without an ambiance of food. Ibis Lone will
include:
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12.7 ARCHITECTURAL PROGRAM IN TABULAR FORM
• Administration
• Retail system
• Eating places
• Offices
• Parking
Assuming:
ADMISNITRATION:
65
Manager Office 200 1 200
Administration 1 400
office
, Account
person
25sqft
Total 7250
HYPERMART: 80,000 SQ FT
RETAIL SHOPS:
66
B-CLASS SHOPS 1000- 2000 50 50,000
Considering:
4 salesmen - A class
SQFT
EATING PLACES:
67
68
• Coffee lounges for 30 people
SQFT
Atrium:
PARKING
69
CUSTOMERS PARKING:
Mall + Offices
Cars = 2000
STAFF PARKING
• RETAIL SHOPS.
Service parking
70
12.8 FLOW DIAGRAM AND RELATIONSHIP CHART
• OVERALL, RELATION:
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BIBLIOGRAPHY:
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while-designing-shopping-malls/
https://www.dezeen.com/tag/shopping-centres/
https://www.researchgate.net/publication/313892861_Fundamental_patterns_of_in-
store_shopper_behavior
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https://www.rtor.org/2018/07/26/how-light-improves-mental-health/
https://www.tcpi.com/psychological-impact-light-color/
https://99designs.com/blog/tips/how-color-impacts-emotions-and-behaviors
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bliss-5-scents-proven-to-make-you-happy
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design
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and-wellbeing/
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