BLATANT.CC LEAKED BY 8BLAQ
BLATANT.CC LEAKED BY 8BLAQ
BLATANT.CC LEAKED BY 8BLAQ
Elysian = {
['Camlock'] = {
['Manual Prediction'] = 0.1475,
['Auto Prediction'] = {
['Enabled'] = true,
['Ping'] = {
['20'] = 0.10036,
['30'] = 0.1130,
['40'] = 0.13544,
['50'] = 0.1357,
['60'] = 0.13598,
['70'] = 0.13892,
['80'] = 0.1403,
['90'] = 0.1446,
['100'] = 0.1475
}
},
['Smoothing'] = {
['Enabled'] = false,
['Value'] = 0.013
},
['Offset'] = {
['Jump'] = -1,
['Fall'] = -1,
},
['Auto Shoot'] = true,
['Airshot Function'] = {
['Enabled'] = true,
['Part'] = "LowerTorso"
},
['Target Part'] = "HumanoidRootPart"
},
['HvH'] = {
['Target Strafe'] = {
['Enabled'] = true,
['Speed'] = 100,
['Distance'] = 10,
['Height'] = 7,
},
['Cframe Walk'] = {
['Enabled'] = true,
['Amount'] = 3
}
}
}
local playerData = {}
local SMOOTHNESS_FACTOR = 2
function GetClosestToCenter()
local closestDist = math.huge
local closestPlr = nil
local screenCenter = Vector2.new(camera.ViewportSize.X / 2,
camera.ViewportSize.Y / 2)
for _, v in ipairs(players:GetPlayers()) do
if v ~= client and v.Character and
v.Character:FindFirstChild("HumanoidRootPart") then
local screenPos, onScreen =
camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if onScreen then
local distToCenter = (Vector2.new(screenPos.X, screenPos.Y) -
screenCenter).Magnitude
if distToCenter < closestDist then
closestPlr = v
closestDist = distToCenter
end
end
end
end
return closestPlr
end
return Plr.Character:FindFirstChild("HumanoidRootPart")
end
for i = ping, 0, -1 do
if pingTable[tostring(i)] then
return pingTable[tostring(i)]
end
end
return pingTable['100']
else
return getgenv().Elysian['Camlock']['Manual Prediction']
end
end
return pos
end
client.Character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
child.Activated:Connect(CharAdded)
end
end)
client.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
child.Activated:Connect(CharAdded)
end
end)
end)
playerData[player].OnScreen = OnScreen
playerData[player].ScreenPosition = Vector2.new(ScreenPosition.X,
ScreenPosition.Y)
end
local strafeAngle = 0
Button.MouseButton1Click:Connect(function()
isActive = not isActive
updateButtonState()
callback(isActive)
end)
Button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType
== Enum.UserInputType.MouseButton1 then
dragStart = input.Position
startPos = Button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragStart = nil
savedPositions[name] = {X = Button.Position.X.Offset, Y =
Button.Position.Y.Offset}
SavePositions(savedPositions)
end
end)
end
end)
Button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType
== Enum.UserInputType.MouseMovement then
if dragStart then
local delta = input.Position - dragStart
Button.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
end)
runService.Heartbeat:Connect(function(dT)
for _, player in ipairs(players:GetPlayers()) do
if player ~= client then
Process(player, dT)
end
end
if getgenv().Elysian['HvH']['Target Strafe']['Enabled'] and Locking and
strafing and Plr and Plr.Character then
local targetHRP = Plr.Character:FindFirstChild("HumanoidRootPart")
if targetHRP then
strafeAngle = strafeAngle + math.rad(getgenv().Elysian['HvH']['Target
Strafe']['Speed'])
if client.Character and
client.Character:FindFirstChild("HumanoidRootPart") then
client.Character.HumanoidRootPart.CFrame =
CFrame.new(strafePosition, predictedPosition)
end
end
end
if auto_shooting then
AutoShoot()
end
end)
runService.RenderStepped:Connect(function()
if Locking and Plr and Plr.Character and playerData[Plr] then
local Part = getPart()
if Part then
local Position = calculatePosition(Part, playerData[Plr].Velocity)
local Main = CFrame.new(camera.CFrame.p, Position)
if getgenv().Elysian['Camlock']['Smoothing']['Enabled'] then
camera.CFrame = camera.CFrame:Lerp(Main,
getgenv().Elysian['Camlock']['Smoothing']['Value'])
else
camera.CFrame = Main
end
end
end
end)