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BLATANT.CC LEAKED BY 8BLAQ

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getgenv().

Elysian = {
['Camlock'] = {
['Manual Prediction'] = 0.1475,
['Auto Prediction'] = {
['Enabled'] = true,
['Ping'] = {
['20'] = 0.10036,
['30'] = 0.1130,
['40'] = 0.13544,
['50'] = 0.1357,
['60'] = 0.13598,
['70'] = 0.13892,
['80'] = 0.1403,
['90'] = 0.1446,
['100'] = 0.1475
}
},
['Smoothing'] = {
['Enabled'] = false,
['Value'] = 0.013
},
['Offset'] = {
['Jump'] = -1,
['Fall'] = -1,
},
['Auto Shoot'] = true,
['Airshot Function'] = {
['Enabled'] = true,
['Part'] = "LowerTorso"
},
['Target Part'] = "HumanoidRootPart"
},
['HvH'] = {
['Target Strafe'] = {
['Enabled'] = true,
['Speed'] = 100,
['Distance'] = 10,
['Height'] = 7,
},
['Cframe Walk'] = {
['Enabled'] = true,
['Amount'] = 3
}
}
}

local userInputService = game:GetService("UserInputService")


local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local client = players.LocalPlayer
local camera = workspace.CurrentCamera
local CoreGui = game:GetService("CoreGui")
local HttpService = game:GetService("HttpService")

local Locking = false


local Plr = nil
local strafing = false
local cframing = false
local auto_shooting = false

local playerData = {}
local SMOOTHNESS_FACTOR = 2

local function GetEvent()


for _, v in pairs(game.ReplicatedStorage:GetChildren()) do
if v.Name == "MainEvent" or v.Name == "Bullets" or v.Name ==
".gg/untitledhood" or v.Name == "Remote" or v.Name == "MAINEVENT" or v.Name ==
".gg/flamehood" then
return v
end
end
end

local function GetArgs()


local PlaceId = game.PlaceId
if PlaceId == 2788229376 or PlaceId == 4106313503 or PlaceId == 11143225577 or
PlaceId == 17319408836 or PlaceId == 18110728826 then
return "UpdateMousePosI"
elseif PlaceId == 5602055394 or PlaceId == 7951883376 then
return "MousePos"
elseif PlaceId == 10100958808 or PlaceId == 12645617354 or PlaceId ==
14171242539 or PlaceId == 14412436145 or PlaceId == 14412355918 or PlaceId ==
14413720089 or PlaceId == 17403265390 or PlaceId == 17403166075 or PlaceId ==
17403262882 or PlaceId == 15186202290 or PlaceId == 15763494605 then
return "MOUSE"
elseif PlaceId == 9825515356 then
return "MousePosUpdate"
elseif PlaceId == 15166543806 then
return "MoonUpdateMousePos"
elseif PlaceId == 16033173781 or PlaceId == 7213786345 then
return "UpdateMousePosI"
else
return "UpdateMousePos"
end
end

local mainEvent = GetEvent()

function GetClosestToCenter()
local closestDist = math.huge
local closestPlr = nil
local screenCenter = Vector2.new(camera.ViewportSize.X / 2,
camera.ViewportSize.Y / 2)

for _, v in ipairs(players:GetPlayers()) do
if v ~= client and v.Character and
v.Character:FindFirstChild("HumanoidRootPart") then
local screenPos, onScreen =
camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if onScreen then
local distToCenter = (Vector2.new(screenPos.X, screenPos.Y) -
screenCenter).Magnitude
if distToCenter < closestDist then
closestPlr = v
closestDist = distToCenter
end
end
end
end
return closestPlr
end

local function getPart()


if not Plr or not Plr.Character then
return nil
end

local humanoid = Plr.Character:FindFirstChild("Humanoid")


if not humanoid then
return nil
end

if humanoid:GetState() == Enum.HumanoidStateType.Freefall and


getgenv().Elysian['Camlock']['Airshot Function']['Enabled'] then
local airshotPart =
Plr.Character:FindFirstChild(getgenv().Elysian['Camlock']['Airshot Function']
['Part'])
if airshotPart then
return airshotPart
end
end

local targetPart = Plr.Character:FindFirstChild(getgenv().Elysian['Camlock']


['Target Part'])
if targetPart then
return targetPart
end

return Plr.Character:FindFirstChild("HumanoidRootPart")
end

local function getPredictionValue()


if getgenv().Elysian['Camlock']['Auto Prediction']['Enabled'] then
local ping =
math.floor(game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValue())
local pingTable = getgenv().Elysian['Camlock']['Auto Prediction']['Ping']

for i = ping, 0, -1 do
if pingTable[tostring(i)] then
return pingTable[tostring(i)]
end
end

return pingTable['100']
else
return getgenv().Elysian['Camlock']['Manual Prediction']
end
end

local function calculatePosition(victim, velocity)


local prediction = getPredictionValue()
local jumpOffset = getgenv().Elysian['Camlock']['Offset']['Jump']
local fallOffset = getgenv().Elysian['Camlock']['Offset']['Fall']

local playerData = playerData[victim.Parent.Parent]


if not playerData then
playerData = {
SmoothedVelocity = velocity
}
playerData[victim.Parent.Parent] = playerData
end

playerData.SmoothedVelocity = playerData.SmoothedVelocity:Lerp(velocity, 0.5)

local pos = victim.Position + playerData.SmoothedVelocity * prediction

if victim.Parent and victim.Parent:FindFirstChild("Humanoid") then


local humanoid = victim.Parent.Humanoid
if humanoid:GetState() == Enum.HumanoidStateType.Jumping then
pos = pos + Vector3.new(0, jumpOffset, 0)
elseif humanoid:GetState() == Enum.HumanoidStateType.Freefall then
pos = pos + Vector3.new(0, fallOffset, 0)
end
end

return pos
end

local function CharAdded()


if Locking and Plr and Plr.Character and playerData[Plr] then
local Part = getPart()
if Part then
local Position = calculatePosition(Part, playerData[Plr].Velocity)
mainEvent:FireServer(GetArgs(), Position)
end
end
end

client.Character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
child.Activated:Connect(CharAdded)
end
end)

client.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
child.Activated:Connect(CharAdded)
end
end)
end)

local function Process(player, dT)


if not player or not player.Character then
return
end

local PrimaryPart = player.Character:FindFirstChild("HumanoidRootPart")


if not PrimaryPart then
return
end

-- Ensure playerData[player] is initialized


if not playerData[player] then
playerData[player] = {
PreviousPosition = PrimaryPart.Position,
Velocity = Vector3.new(0, 0, 0),
OnScreen = false,
ScreenPosition = Vector2.new(0, 0)
}
end

local CurrentPosition = PrimaryPart.Position


local PreviousPosition = playerData[player].PreviousPosition
local Displacement = CurrentPosition - PreviousPosition

local targetVelocity = Displacement / dT


playerData[player].Velocity = playerData[player].Velocity:Lerp(targetVelocity,
0.5)
playerData[player].PreviousPosition = CurrentPosition

local ScreenPosition, OnScreen =


workspace.CurrentCamera:WorldToViewportPoint(CurrentPosition)

playerData[player].OnScreen = OnScreen
playerData[player].ScreenPosition = Vector2.new(ScreenPosition.X,
ScreenPosition.Y)
end

local strafeAngle = 0

local ScreenGui = Instance.new("ScreenGui")


ScreenGui.Parent = CoreGui
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

local function SavePositions(positions)


local json = HttpService:JSONEncode(positions)
writefile("button_positions.json", json)
end

local function LoadPositions()


if isfile("button_positions.json") then
local json = readfile("button_positions.json")
return HttpService:JSONDecode(json)
end
return {}
end

local savedPositions = LoadPositions()

local function CreateButton(name, defaultPosition, callback)


local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0, 100, 0, 50)
Button.Position = savedPositions[name] and UDim2.new(0, savedPositions[name].X,
0, savedPositions[name].Y) or defaultPosition
Button.Text = name
Button.Parent = ScreenGui
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BorderSizePixel = 0
Button.Font = Enum.Font.Code
Button.TextColor3 = Color3.new(0, 0, 0)
Button.TextSize = 16
Button.AutoButtonColor = false

local Corner = Instance.new("UICorner")


Corner.CornerRadius = UDim.new(0, 8)
Corner.Parent = Button

local Shadow = Instance.new("Frame")


Shadow.Size = UDim2.new(1, 6, 1, 6)
Shadow.Position = UDim2.new(0, -3, 0, -3)
Shadow.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Shadow.BackgroundTransparency = 0.7
Shadow.ZIndex = -1
Shadow.Parent = Button

local ShadowCorner = Instance.new("UICorner")


ShadowCorner.CornerRadius = UDim.new(0, 8)
ShadowCorner.Parent = Shadow

local isActive = false

local function updateButtonState()


local targetColor = isActive and Color3.fromRGB(0, 255, 0) or
Color3.fromRGB(255, 0, 0)
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = game:GetService("TweenService"):Create(Shadow, tweenInfo,
{BackgroundColor3 = targetColor})
tween:Play()
end

Button.MouseButton1Click:Connect(function()
isActive = not isActive
updateButtonState()
callback(isActive)
end)

local dragStart, startPos

Button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType
== Enum.UserInputType.MouseButton1 then
dragStart = input.Position
startPos = Button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragStart = nil
savedPositions[name] = {X = Button.Position.X.Offset, Y =
Button.Position.Y.Offset}
SavePositions(savedPositions)
end
end)
end
end)

Button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType
== Enum.UserInputType.MouseMovement then
if dragStart then
local delta = input.Position - dragStart
Button.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
end)

return Button, function() return isActive end


end

local CamlockButton, getCamlockState = CreateButton("Camlock", UDim2.new(0, 10, 0,


10), function(state)
Locking = state
if Locking then
Plr = GetClosestToCenter()
else
Plr = nil
end
end)

if getgenv().Elysian['HvH']['Target Strafe']['Enabled'] then


local StrafeButton, getStrafeState = CreateButton("Strafe", UDim2.new(0, 10, 0,
70), function(state)
strafing = state
end)
end

if getgenv().Elysian['HvH']['Cframe Walk']['Enabled'] then


local CframeButton, getCframeState = CreateButton("Cframe", UDim2.new(0, 10, 0,
130), function(state)
cframing = state
end)
end

if getgenv().Elysian['Camlock']['Auto Shoot'] then


local AutoShootButton, getAutoShootState = CreateButton("AutoShoot",
UDim2.new(0, 10, 0, 190), function(state)
auto_shooting = state
end)
end

local function AutoShoot()


if Locking and Plr then
local character = client.Character
if character then
local tool = character:FindFirstChildOfClass("Tool")
if tool and tool:IsA("Tool") then
tool:Activate()
end
end
end
end

runService.Heartbeat:Connect(function(dT)
for _, player in ipairs(players:GetPlayers()) do
if player ~= client then
Process(player, dT)
end
end
if getgenv().Elysian['HvH']['Target Strafe']['Enabled'] and Locking and
strafing and Plr and Plr.Character then
local targetHRP = Plr.Character:FindFirstChild("HumanoidRootPart")
if targetHRP then
strafeAngle = strafeAngle + math.rad(getgenv().Elysian['HvH']['Target
Strafe']['Speed'])

local distance = getgenv().Elysian['HvH']['Target Strafe']['Distance']


local height = getgenv().Elysian['HvH']['Target Strafe']['Height']

local offsetX = math.sin(strafeAngle) * distance


local offsetZ = math.cos(strafeAngle) * distance
local offsetY = math.sin(strafeAngle * 2) * height

local predictedPosition = calculatePosition(targetHRP,


playerData[Plr].Velocity)
local strafePosition = predictedPosition + Vector3.new(offsetX,
offsetY, offsetZ)

if client.Character and
client.Character:FindFirstChild("HumanoidRootPart") then
client.Character.HumanoidRootPart.CFrame =
CFrame.new(strafePosition, predictedPosition)
end
end
end

if cframing and getgenv().Elysian['HvH']['Cframe Walk']['Enabled'] and


client.Character and client.Character:FindFirstChild("Humanoid") and
client.Character:FindFirstChild("HumanoidRootPart") then
local hrp = client.Character.HumanoidRootPart
local moveDirection = client.Character.Humanoid.MoveDirection
hrp.CFrame = hrp.CFrame + (moveDirection * getgenv().Elysian['HvH']['Cframe
Walk']['Amount'])
end

if auto_shooting then
AutoShoot()
end
end)

runService.RenderStepped:Connect(function()
if Locking and Plr and Plr.Character and playerData[Plr] then
local Part = getPart()
if Part then
local Position = calculatePosition(Part, playerData[Plr].Velocity)
local Main = CFrame.new(camera.CFrame.p, Position)

if getgenv().Elysian['Camlock']['Smoothing']['Enabled'] then
camera.CFrame = camera.CFrame:Lerp(Main,
getgenv().Elysian['Camlock']['Smoothing']['Value'])
else
camera.CFrame = Main
end
end
end
end)

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