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2024/10/11 18:31:20 [i][__]: main.cpp: 132: Starting program. Version


1.0.1_build-4660 2017-10-16 06:23:42 UTC ix86 Windows
2024/10/11 18:31:20 [i][__]: main.cpp: 135: Deploy (Release)
2024/10/11 18:31:20 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2024/10/11 18:31:20 [i][__]: steamworks.cpp: 45: Successfully connected to Steam
API.
2024/10/11 18:31:20 [i][__]: engine.cpp:8229: Initializing SDL
2024/10/11 18:31:20 [i][__]: engine.cpp:8231: SDL Initialized successfully
2024/10/11 18:31:20 [i][__]: input.cpp: 304: Added 31 controller mappings.
2024/10/11 18:31:20 [i][__]: input.cpp: 42: Current controllers:
2024/10/11 18:31:20 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:31:20 [e][__]: engine.cpp:7747: No extra_data_path was specified.
2024/10/11 18:31:20 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 18:31:20 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:31:20 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 18:31:20 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 18:31:20 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:31:20 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 18:31:20 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:31:20 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 18:31:20 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:31:20 [i][__]: graphics.cpp: 743: There are 2 available video
drivers.
2024/10/11 18:31:20 [i][__]: graphics.cpp: 744: Video drivers are following:
2024/10/11 18:31:20 [i][__]: graphics.cpp: 748: Video driver 0: windows
2024/10/11 18:31:20 [i][__]: graphics.cpp: 748: Video driver 1: dummy
2024/10/11 18:31:20 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2024/10/11 18:31:20 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 201: ALC_ENUMERATION_EXT is available
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 210: === Available sound devices ===
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 215: OpenAL Soft
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 223: === ===
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 227: Opening default audio device:
OpenAL Soft.
2024/10/11 18:31:20 [i][__]: graphics.cpp: 755: Initialized video driver: windows
2024/10/11 18:31:20 [i][__]: graphics.cpp: 772: Attribute group 1 set
2024/10/11 18:31:20 [i][al]: alAudio.cpp: 244: Opened and using audio device:
OpenAL Soft
2024/10/11 18:31:21 [i][al]: alAudio.cpp: 273: We have 32 audio sources
available.
2024/10/11 18:31:21 [e][__]: Soundtrack.cpp:1277: Unable to stream data from file
2024/10/11 18:31:21 [i][__]: graphics.cpp: 835: Created window
2024/10/11 18:31:21 [i][__]: graphics.cpp: 837: Set minimum size
2024/10/11 18:31:21 [i][__]: graphics.cpp: 845: Set display mode
2024/10/11 18:31:21 [i][__]: graphics.cpp: 850: Created 3.2 GL Context
2024/10/11 18:31:21 [i][__]: graphics.cpp: 864: RGBA bits, depth: 8 8 8 8 24
2024/10/11 18:31:21 [i][__]: graphics.cpp: 871: Anti-aliasing samples: 0
2024/10/11 18:31:21 [i][__]:detect_settings.cpp: 16: Verified support for S3TC
DXT5 compressed textures
2024/10/11 18:31:22 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2024/10/11 18:31:22 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2024/10/11 18:31:22 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2024/10/11 18:31:22 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2024/10/11 18:31:22 [i][__]: graphics.cpp: 244: Created framebuffer: 3
static_shadow_fb
2024/10/11 18:31:23 [i][__]: graphics.cpp:1091: 192 texture units supported.
2024/10/11 18:31:23 [i][__]: graphics.cpp:1107: GL_MAX_VERTEX_UNIFORM_COMPONENTS:
4096
2024/10/11 18:31:23 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2024/10/11 18:31:23 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2024/10/11 18:31:23 [i][__]:detect_settings.cpp: 25: Detecting hardware and
setting graphics settings to match hardware
2024/10/11 18:31:23 [i][__]:detect_settings.cpp: 33: Sufficient amount of samplers
to support all features.
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 500: Printing specs:
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 501: ---------------
2024/10/11 18:31:23 [e][__]:hardware_specs.cpp: 75: Cannot initialize NvAPI:
NVAPI_NVIDIA_DEVICE_NOT_FOUND
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_multi_draw_indirect
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_AMD_seamless_cubemap_per_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_AMD_vertex_shader_viewport_index
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_AMD_vertex_shader_layer
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_arrays_of_arrays
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_base_instance
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_bindless_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_blend_func_extended
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_buffer_storage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clear_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_clip_control
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_color_buffer_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_compressed_texture_pixel_storage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_conservative_depth
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_compute_shader
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_compute_variable_group_size
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_conditional_render_inverted
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_buffer
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_copy_image
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_cull_distance
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_debug_output
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_buffer_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_depth_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_derivative_control
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_direct_state_access
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_buffers_blend
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_indirect
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_draw_elements_base_vertex
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_draw_instanced
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_enhanced_layouts
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES2_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_1_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_ES3_2_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_attrib_location
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_explicit_uniform_location
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_coord_conventions
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_layer_viewport
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_program_shadow
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_fragment_shader
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_fragment_shader_interlock
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_framebuffer_no_attachments
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_framebuffer_sRGB
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_geometry_shader4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_program_binary
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_get_texture_sub_image
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gl_spirv
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader5
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader_fp64
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_gpu_shader_int64
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_pixel
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_half_float_vertex
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_imaging
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_indirect_parameters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_instanced_arrays
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_internalformat_query2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_invalidate_subdata
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_alignment
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_map_buffer_range
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_bind
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multi_draw_indirect
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_multitexture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_occlusion_query2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_parallel_shader_compile
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_pipeline_statistics_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_pixel_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_parameters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_point_sprite
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_polygon_offset_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_post_depth_coverage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_program_interface_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_provoking_vertex
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_query_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_robust_buffer_access_behavior
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_robustness
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sample_locations
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sample_shading
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sampler_objects
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_seamless_cube_map
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_seamless_cubemap_per_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_separate_shader_objects
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_atomic_counter_ops
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_atomic_counters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_ballot
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_bit_encoding
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_clock
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_draw_parameters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_group_vote
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_load_store
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_image_size
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_objects
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_precision
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_storage_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_subroutine
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_texture_image_samples
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shader_texture_lod
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shading_language_100
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shader_viewport_layer_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_420pack
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_include
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_shading_language_packing
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_shadow
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sparse_buffer
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sparse_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sparse_texture2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sparse_texture_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_spirv_extensions
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_stencil_texturing
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_sync
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_tessellation_shader
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_barrier
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_border_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_buffer_object_rgb32
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_buffer_range
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_compression
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_bptc
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_compression_rgtc
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_cube_map_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_add
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_combine
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_crossbar
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_env_dot3
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_filter_anisotropic
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_filter_minmax
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_gather
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_mirror_clamp_to_edge
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_mirrored_repeat
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_ARB_texture_non_power_of_two
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_levels
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_query_lod
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rectangle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rg
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_rgb10_a2ui
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_stencil8
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_storage
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GL_ARB_texture_storage_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_swizzle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_texture_view
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_timer_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transform_feedback2
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GL_ARB_transform_feedback_instanced
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GL_ARB_transform_feedback_overflow_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_transpose_matrix
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_uniform_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_bgra
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_array_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_64bit
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_attrib_binding
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_program
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_vertex_shader
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GL_ARB_vertex_type_10f_11f_11f_rev
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GL_ARB_vertex_type_2_10_10_10_rev
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_viewport_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ARB_window_pos
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ATI_draw_buffers
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ATI_texture_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_ATI_texture_mirror_once
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_S3_s3tc
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_add
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_abgr
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_bgra
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_bindable_uniform
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_color
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_equation_separate
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_func_separate
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_minmax
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_blend_subtract
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_compiled_vertex_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_Cg_shader
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_depth_bounds_test
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_direct_state_access
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_buffers2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_instanced
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_draw_range_elements
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_fog_coord
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_blit
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_EXTX_framebuffer_mixed_formats
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GL_EXT_framebuffer_multisample_blit_scaled
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_framebuffer_sRGB
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_geometry_shader4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_program_parameters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_gpu_shader4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_multi_draw_arrays
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GL_EXT_multiview_texture_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_multiview_timer_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_depth_stencil
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_packed_pixels
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_pixel_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_point_parameters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_polygon_offset_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_post_depth_coverage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_provoking_vertex
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_raster_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_rescale_normal
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_secondary_color
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_separate_shader_objects
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_separate_specular_color
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_shader_image_load_formatted
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shader_image_load_store
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shader_integer_mix
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_shadow_funcs
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_sparse_texture2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_two_side
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_stencil_wrap
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture3D
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_compression_dxt1
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GL_EXT_texture_compression_latc
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GL_EXT_texture_compression_rgtc
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GL_EXT_texture_compression_s3tc
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_cube_map
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_edge_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_combine
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_env_dot3
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_EXT_texture_filter_anisotropic
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_filter_minmax
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_integer
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_lod
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_lod_bias
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_mirror_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_shadow_lod
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_shared_exponent
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB_R8
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_sRGB_decode
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_storage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_texture_swizzle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_timer_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_transform_feedback2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_vertex_array
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_vertex_array_bgra
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_vertex_attrib_64bit
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_window_rectangles
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_import_sync_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_IBM_rasterpos_clip
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_IBM_texture_mirrored_repeat
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_context_flush_control
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_debug
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_memory_object_win32
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_memory_object_sparse
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_win32_keyed_mutex
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_parallel_shader_compile
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GL_KHR_robust_buffer_access_behavior
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_robustness
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_EXT_semaphore_win32
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_timeline_semaphore
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_shader_subgroup
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KTX_buffer_region
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GL_NV_alpha_to_coverage_dither_control
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GL_NV_bindless_multi_draw_indirect
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GL_NV_bindless_multi_draw_indirect_count
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_bindless_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_blend_equation_advanced
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_blend_equation_advanced_coherent
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NVX_blend_equation_advanced_multi_draw_buffers
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_blend_minmax_factor
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_blend_square
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_clip_space_w_scaling
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_command_list
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_compute_program5
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_conditional_render
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_conservative_raster
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_conservative_raster_dilate
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GL_NV_conservative_raster_pre_snap_triangles
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_copy_depth_to_color
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_copy_image
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_depth_buffer_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_depth_clamp
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_draw_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_draw_vulkan_image
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_ES1_1_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_ES3_1_compatibility
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_explicit_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_feature_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fence
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fill_rectangle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_float_buffer
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fog_distance
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_fragment_coverage_to_color
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fragment_program
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fragment_program_option
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_fragment_program2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_fragment_shader_interlock
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_framebuffer_mixed_samples
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_framebuffer_multisample_coverage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_geometry_shader4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_geometry_shader_passthrough
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_program4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_internalformat_sample_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_program4_1
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_program5
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GL_NV_gpu_program5_mem_extended
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_program_fp64
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_shader5
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_half_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_light_max_exponent
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_memory_attachment
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_multisample_coverage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_multisample_filter_hint
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_occlusion_query
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_packed_depth_stencil
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_parameter_buffer_object
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_parameter_buffer_object2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_path_rendering
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GL_NV_path_rendering_shared_edge
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_pixel_data_range
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_point_sprite
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_primitive_restart
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_query_resource
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_query_resource_tag
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_register_combiners
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_register_combiners2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_sample_locations
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GL_NV_sample_mask_override_coverage
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_atomic_counters
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_atomic_float
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_atomic_float64
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_shader_atomic_fp16_vector
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_atomic_int64
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_buffer_load
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GL_NV_shader_storage_buffer_object
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GL_NV_shader_subgroup_partitioned
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_stereo_view_rendering
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texgen_reflection
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_barrier
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_compression_vtc
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_env_combine4
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_multisample
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_rectangle
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GL_NV_texture_rectangle_compressed
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_shader
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_shader2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_texture_shader3
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_transform_feedback
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_transform_feedback2
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GL_NV_uniform_buffer_unified_memory
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GL_NV_uniform_buffer_std430_layout
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_array_range
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_array_range2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_vertex_attrib_integer_64bit
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_NV_vertex_buffer_unified_memory
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_program
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_program1_1
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_program2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_program2_option
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_vertex_program3
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_viewport_array2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_viewport_swizzle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_conditional_render
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_linked_gpu_multicast
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_gpu_multicast
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_gpu_multicast2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_progress_fence
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_gpu_memory_info
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_multigpu_info
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NVX_nvenc_interop
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_thread_group
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_NV_shader_thread_shuffle
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_KHR_blend_equation_advanced
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217:
GL_KHR_blend_equation_advanced_coherent
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_OVR_multiview
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_OVR_multiview2
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_generate_mipmap
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_SGIS_texture_lod
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_SGIX_depth_texture
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_SGIX_shadow
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_SUN_slice_accum
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: GL_WIN_swap_hint
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 217: WGL_EXT_swap_control
2024/10/11 18:31:23 [i][__]:hardware_specs.cpp: 518: Report version: 4
Vendor: NVIDIA
GL_Renderer: NVIDIA GeForce MX350/PCIe/SSE2
GL_Version: 3.2.0 NVIDIA 551.61
Driver version: unknown
VRAM: 2048 MB
GLSL_Version: 1.50 NVIDIA via Cg compiler
Shader Model: 4.0 or better
Maximum uniform vertex vec4s: 1024
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 31
Maximum vertex texture samplers: 32
Maximum fragment texture samplers: 32
GL_MAX_SAMPLES = 32
GL_MAX_COLOR_TEXTURE_SAMPLES = 32
GL_MAX_COMBINED_UNIFORM_BLOCKS = 84
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
GL_MAX_DEPTH_TEXTURE_SAMPLES = 32
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 14
GL_MAX_INTEGER_SAMPLES = 32
GL_MAX_RENDERBUFFER_SIZE = 32768
GL_MAX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_TEXTURE_SIZE = 32768
GL_MAX_TEXTURE_BUFFER_SIZE = 134217728
GL_MAX_UNIFORM_BLOCK_SIZE = 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS = 84
GL_MAX_UNIFORM_LOCATIONS = 65536
GL_MAX_VARYING_COMPONENTS = 124
GL_MAX_VARYING_FLOATS = 124
GL_MAX_VARYING_VECTORS = 31
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 128
GL_MAX_VERTEX_UNIFORM_BLOCKS = 14
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
GL_MAX_VERTEX_UNIFORM_VECTORS = 1024
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
GL_MAX_VIEWPORT_DIMS = 32768, 32768
Available OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB
2024/10/11 18:31:23 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:23 [i][__]: ugc.cpp: 271: OnUGCSteamUGCQueryCompleted()
"Steamworks Error: success"
2024/10/11 18:31:23 [i][__]: ugc.cpp: 240:
OnUGCSteamUGCQueryFavoriteCompleted() "Steamworks Error: success"
2024/10/11 18:31:23 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:23 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:23 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:23 [e][__]: engine.cpp:1868: No state
2024/10/11 18:31:23 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:31:23 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_0.jpg from RAM to
save space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/white_square.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 18:31:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Cursors/cursor_nocompress.png_converted.dds from
RAM to save space
2024/10/11 18:31:23 [i][__]: graphics.cpp:1324: SetResolution has been called
2024/10/11 18:31:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 1 generic
2024/10/11 18:31:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 2
post_effects
2024/10/11 18:31:23 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2024/10/11 18:31:23 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2024/10/11 18:31:23 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2024/10/11 18:31:23 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2024/10/11 18:31:23 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2024/10/11 18:31:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2024/10/11 18:31:26 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:31:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:26 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:26 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:26 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:31:26 [i][__]: IMsupport.cpp: 233: No live IMGUI elements
2024/10/11 18:31:26 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:31:26 [w][__]: engine.cpp:8502: Got a callback to switch to:
difficulty_menu.as
2024/10/11 18:31:26 [i][__]: engine.cpp:8525: S difficulty_menu.as
2024/10/11 18:31:26 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:26 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:26 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:26 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:31:26 [i][__]: IMsupport.cpp: 236: Error: There still 3 LIVE IMGUI
elements
2024/10/11 18:31:26 [i][__]: IMsupport.cpp: 243: Message: 3
2024/10/11 18:31:26 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:31:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:31:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 18:31:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/expert.png_converted.dds
from RAM to save space
2024/10/11 18:31:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/hardcore.png_converted.dds
from RAM to save space
2024/10/11 18:31:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/difficulty/casual.png_converted.dds
from RAM to save space
2024/10/11 18:31:28 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:31:28 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:28 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:28 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:31:28 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/difficulty_menu.as" (valid)
)
2024/10/11 18:31:28 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:28 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 236: Error: There still 100 LIVE IMGUI
elements
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: Container: 35
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: Divider: 15
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: Image: 12
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: Message: 19
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 3
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 5
2024/10/11 18:31:28 [i][__]: IMsupport.cpp: 243: Text: 11
2024/10/11 18:31:28 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-navigation.png from RAM to
save space
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 18:31:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 18:31:34 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-lugaru-campaign
2024/10/11 18:31:34 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:31:34 [i][__]: engine.cpp:8588: set_campaign com-wolfire-lugaru-
campaign
2024/10/11 18:31:34 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2024/10/11 18:31:34 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2024/10/11 18:31:34 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2024/10/11 18:31:34 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2024/10/11 18:31:34 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:34 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:34 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:34 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 236: Error: There still 104 LIVE IMGUI
elements
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: Container: 35
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: Divider: 15
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: Image: 12
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: Message: 23
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 3
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 5
2024/10/11 18:31:34 [i][__]: IMsupport.cpp: 243: Text: 11
2024/10/11 18:31:34 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2024/10/11 18:31:34 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking village
in campaign com-wolfire-lugaru-campaign
2024/10/11 18:31:34 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:31:34 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2024/10/11 18:31:34 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:34 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:34 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:34 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:31:34 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-lugaru-campaign
2024/10/11 18:31:34 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2024/10/11 18:31:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2024/10/11 18:31:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2024/10/11 18:31:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village
2024/10/11 18:31:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:31:35 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:31:35 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:31:35 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 236: Error: There still 107 LIVE IMGUI
elements
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: Container: 35
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: Divider: 15
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: Image: 12
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: Message: 26
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 3
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 5
2024/10/11 18:31:35 [i][__]: IMsupport.cpp: 243: Text: 11
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:35 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:31:35 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:31:35 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:31:35 [i][__]: engine.cpp:7862: 17 Assets were unloaded
2024/10/11 18:31:35 [i][__]: engine.cpp:7863: 16 Texture assets were unloaded
2024/10/11 18:31:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:31:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:31:36 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:31:36 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml"
2024/10/11 18:31:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village.xml_loading.jpg from RAM
to save space
2024/10/11 18:31:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/ogicon_casual.png_converted.dds from RAM to
save space
2024/10/11 18:31:36 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
"
2024/10/11 18:31:36 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:31:36 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:31:36 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:31:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2024/10/11 18:31:36 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2024/10/11 18:31:36 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:31:36 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:31:36 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2024/10/11 18:31:36 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:31:36 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2024/10/11 18:31:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2024/10/11 18:31:37 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:31:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2024/10/11 18:31:37 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:31:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:31:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2024/10/11 18:31:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2024/10/11 18:31:39 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:31:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2024/10/11 18:31:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:43 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:31:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:31:47 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:31:47 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:47 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:47 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:47 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.xml
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav.obj
2024/10/11 18:31:47 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village.nav
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.xml
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.obj
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav.zip
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village.nav
2024/10/11 18:31:47 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:31:47 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:31:47 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:31:47 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:31:47 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:31:48 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:31:48 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:31:48 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:31:48 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:31:48 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:31:48 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:31:48 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:48 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:31:49 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:31:49 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:31:49 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:31:49 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:31:49 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:31:49 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_tex_3d.frag
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 7
cube_map_fbo
2024/10/11 18:31:49 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/cubemapblur.frag
2024/10/11 18:31:49 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:31:49 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:31:49 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:31:49 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:31:49 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:49 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:49 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:31:49 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village
2024/10/11 18:31:49 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village
2024/10/11 18:31:49 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 8 sky
2024/10/11 18:31:49 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/secondterrain.frag
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/fog.frag
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:31:49 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 9 cubemap_1
2024/10/11 18:31:49 [i][__]: graphics.cpp: 244: Created framebuffer: 10 cubemap_2
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:31:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:50 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:50 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/flare.frag
2024/10/11 18:31:50 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:31:51 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/noise.tga_converted.dds from RAM to save space
2024/10/11 18:31:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/purenoise_nocompress.tga_converted.dds from RAM
to save space
2024/10/11 18:31:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:31:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2528: Listing current objects in scene
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531: Object(id:0,type:11,file:)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:2,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_Main2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:3,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:4,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:5,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
strata_rock_slope.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:6,type:20,file:Data/Objects/Plants/Trees/temperate/medium_deciduous.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:26,type:26,file:Data/Objects/Hotspots/lugaru_hawk.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:28,type:41,file:reflection_capture_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:31,type:41,file:reflection_capture_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:32,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:33,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:34,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:35,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:36,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:37,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
strata_rock_slope.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:38,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
strata_rock_slope.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:39,type:20,file:Data/Prototypes/Lugaru/HutDoor_Closed.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:40,type:26,file:Data/Objects/Hotspots/lugaru_level.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:41,type:20,file:Data/Prototypes/Lugaru/HutDoor_Closed.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:42,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:44,type:21,file:Data/Objects/IGF_Characters/IGF_RabbitCivActor.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:45,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:46,type:26,file:Data/Objects/Hotspots/start_dialogue.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:47,type:26,file:Data/Objects/Hotspots/start_dialogue.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:49,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_walls.xm
l)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:50,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:51,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:52,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:53,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:467,type:24,file:Data/Objects/Decals/PineBase.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:468,type:24,file:Data/Objects/Decals/PineBase.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:471,type:24,file:Data/Objects/Decals/PineBase.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:498,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:499,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:500,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:501,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:502,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:503,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:577,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:579,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:581,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:582,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:583,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:584,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:585,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:586,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:765,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:766,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:767,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:770,type:24,file:Data/Objects/Decals/PineBase.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:790,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:791,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:792,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:793,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:794,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:822,type:24,file:Data/Objects/Decals/PineBase.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:824,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:825,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:826,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:827,type:24,file:Data/Objects/Decals/WhiteRocksAndDirt.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:828,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:829,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:27,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:48,type:24,file:Data/Objects/Decals/TanMud.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531: Object(id:54,type:29,file:)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:55,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:56,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:57,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:58,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_roof.xml
)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:59,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:60,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:61,type:26,file:Data/Objects/Hotspots/wet_cube.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:63,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:64,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:65,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:66,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:67,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:68,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:69,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:70,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:71,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:72,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:75,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:76,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:77,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:78,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:79,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:81,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:82,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:83,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:84,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:85,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:87,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:88,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:89,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:90,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:91,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:93,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_square_h
earth.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:94,type:20,file:Data/Prototypes/Common/Wood_RailingShort1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:95,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:96,type:20,file:Data/Prototypes/Lugaru/HangingVines_2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:97,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_walls.xm
l)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:98,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_roof.xml
)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:99,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_SmallBlockBStack.
xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:100,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:101,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_SmallBlockBStack
.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:102,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:103,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:104,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:105,type:21,file:Data/Objects/characters/rabbits/female_rabbit_3_actor.xm
l)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:106,type:21,file:Data/Objects/characters/raider_rabbit_actor.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:107,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:108,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:109,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_SmallBlockTall1.
xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:110,type:20,file:Data/Prototypes/Common/Wood_RailingLong1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:111,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:112,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:113,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:114,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:115,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:117,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:118,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:119,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:120,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:121,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:122,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:123,type:24,file:Data/Objects/Decals/fall_leaves.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:124,type:20,file:Data/Prototypes/Common/Wood_RailingShort2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:125,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:126,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:127,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:128,type:35,file:placeholder_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:129,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_square_
hearth.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:130,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:131,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:132,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:134,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:135,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:136,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:137,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:138,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:140,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:141,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:142,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:143,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:144,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:146,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:147,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:148,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:149,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:150,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:152,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:155,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:159,type:20,file:Data/Objects/Buildings/rabbit_village/rabbit_hut_square_
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:164,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:165,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:166,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:167,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:170,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:171,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:173,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:174,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:177,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:179,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:180,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:182,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:183,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:184,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:185,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:186,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:187,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:188,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:189,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:191,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:192,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:194,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:195,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:196,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:197,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:198,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:200,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:201,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:203,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:204,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:206,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:207,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:208,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:209,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:210,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:212,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:213,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:214,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:215,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:216,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:220,type:24,file:Data/Objects/Decals/env_blob_shadow.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:221,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:222,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:224,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:225,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:227,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:228,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:230,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:231,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:233,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:234,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:236,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:237,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:238,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:240,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:241,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:242,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:243,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:244,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:245,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:246,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:247,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:249,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:250,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:251,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:252,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:253,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:254,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:255,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:256,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:257,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:258,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:259,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:260,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:261,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:262,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:264,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:265,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:266,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:267,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:268,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:269,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:271,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:272,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:273,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:274,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:275,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:276,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:278,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:279,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:280,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:281,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:282,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:283,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:284,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:285,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:286,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:287,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:290,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:295,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:296,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:297,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:374,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:459,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:463,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:465,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:473,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:475,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:588,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:589,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:590,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:591,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:592,type:24,file:Data/Objects/Decals/fall_leaves.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:593,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:594,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:595,type:20,file:Data/Objects/plants/trees/temperate/thick_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:596,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:597,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:598,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:600,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:601,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:602,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:603,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:604,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:606,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:608,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:609,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:610,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:611,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:612,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:614,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:615,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:616,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:617,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:619,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:620,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:621,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:622,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:623,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:624,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:625,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:626,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:628,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:629,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:630,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:631,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:632,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:634,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:636,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:637,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:638,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:639,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:640,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:642,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:643,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:644,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:645,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:647,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:648,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:649,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:650,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:651,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:652,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:653,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:654,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:656,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:657,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:658,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:659,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:660,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:662,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:663,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:664,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:665,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:667,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:668,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:669,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:670,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:671,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:673,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:674,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:675,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:676,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:677,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:679,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:680,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:681,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:682,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:683,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:685,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:686,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:687,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:688,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:689,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:691,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:692,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:693,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:694,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:695,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:696,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:697,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:699,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:700,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:701,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:703,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:704,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:705,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:706,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:707,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:709,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:710,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:711,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:712,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:713,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:715,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:716,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:717,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:718,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:719,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:720,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:721,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:723,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:724,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:725,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:726,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:727,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:728,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:729,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
strata_rock_slope.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:730,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:731,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:732,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:733,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:734,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:735,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
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2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:737,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:738,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:739,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:740,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:741,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:743,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:744,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:745,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:746,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:747,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:749,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:750,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:751,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:752,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:753,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:755,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:756,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:757,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:758,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:759,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:760,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:761,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:762,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:763,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:764,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:769,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:771,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:772,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:774,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:775,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:776,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:777,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:778,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:780,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Small.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:781,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:782,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:783,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Small3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:785,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:786,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:787,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:788,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:789,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:795,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:797,type:20,file:Data/Prototypes/Lugaru/CypressTreeTrunk_Large.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:798,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:799,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:800,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large3.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:801,type:20,file:Data/Prototypes/Lugaru/CypressTreeLeaves_Large4.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:802,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:803,type:20,file:Data/Objects/Plants/Trees/temperate/short_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:804,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:805,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:806,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:807,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:808,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:809,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:810,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:811,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:812,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:813,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:814,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:815,type:20,file:Data/Objects/Environment/Rocks/strata_rocks/
strata_rock_slope.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:816,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:817,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:818,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:819,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:820,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:821,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:823,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:830,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:873,type:20,file:Data/Prototypes/Common/Wood_RailingShort1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:875,type:20,file:Data/Prototypes/Common/Wood_RailingShort2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:901,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:902,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:904,type:20,file:Data/Prototypes/Common/Wood_RailingShort2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:907,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:908,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:909,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:917,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:918,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:919,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:921,type:20,file:Data/Prototypes/Common/Wood_RailingShort2.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1342,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1343,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1344,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1345,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1346,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1347,type:20,file:Data/Objects/Plants/Trees/temperate/green_bush.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1400,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1437,type:33,file:path_point_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1438,type:33,file:path_point_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1439,type:33,file:path_point_object)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1440,type:21,file:Data/Objects/IGF_Characters/pale_rabbit_civ_actor.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1456,type:26,file:Data/Objects/Hotspots/start_dialogue.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1460,type:26,file:Data/Objects/Hotspots/start_dialogue.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1464,type:26,file:Data/Objects/Hotspots/start_dialogue.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1466,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1468,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1473,type:20,file:Data/Prototypes/Lugaru/HangingVines_1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1497,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_Block1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1517,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_SmallBlockTall1
.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1585,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_SmallBlockAStac
k.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531: Object(id:1694,type:2,file:)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1695,type:20,file:Data/Prototypes/Lugaru/BlockRuins_Mossy_Main.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1719,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [i][__]: scenegraph.cpp:2531:
Object(id:1720,type:20,file:Data/Objects/Environment/rocks/BlockyStone1.xml)
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Hawk_Offset.xml" 4 OBJECT_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Lugaru/Textures/Hawk_Color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:52 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffusebump.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:52 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2024/10/11 18:31:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2024/10/11 18:31:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2024/10/11 18:31:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2024/10/11 18:31:52 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:31:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:53 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2024/10/11 18:31:54 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2024/10/11 18:31:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:31:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Rocky/WhiteRocksAndDirt/WhiteRocksAndDirt_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:31:55 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_framebuffer
2024/10/11 18:31:55 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_work_framebuffer
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:31:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Hawk_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 18:31:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/billboard.frag
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2024/10/11 18:31:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/Dirt/TanMud/TanMud_color.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:56 [i][__]: graphics.cpp: 244: Created framebuffer: 13
blood_framebuffer
2024/10/11 18:31:56 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_work_framebuffer
2024/10/11 18:31:56 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2024/10/11 18:31:56 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:31:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/leaves/fall_leaves_c.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:31:57 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:31:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:31:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:31:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:31:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:31:58 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:31:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:32:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:32:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:32:06 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:32:06 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:32:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:32:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:07 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:32:07 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:32:07 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:32:07 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:32:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:13 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:32:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:13 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:32:23 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/inGameMenu-bg.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-continue.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-retry.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-flower.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-totem.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/inGameMenu-bg.png from RAM to save
space
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-retry.png from RAM to save
space
2024/10/11 18:32:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-navigation.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond-light.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond-thin.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/checkbox.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/checkmark.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/slider_bar.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/slider_button.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-thin.png from RAM to
save space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_bar.png from RAM to save
space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/checkbox.png from RAM to save space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-light.png from RAM
to save space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/checkmark.png from RAM to save
space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-navigation.png from RAM to
save space
2024/10/11 18:32:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_button.png from RAM to save
space
2024/10/11 18:32:43 [i][us]:Data/Scripts/settings.as: 318: Unknown processMessage
2024/10/11 18:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:32:44 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:32:44 [i][us]:Data/Scripts/settings.as: 296: Received back message
2024/10/11 18:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:32:44 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:32:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:32:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Skeletons/r_rig.xml" 1 SKELETON_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:32:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:32:44 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:32:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:44 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:32:44 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:32:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:32:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:32:48 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:32:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:49 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:32:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:32:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:32:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:32:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:32:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:32:52 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:32:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_wallrun.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:32:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:32:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:32:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:32:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:32:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:33:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:33:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:33:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:33:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:33:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:33:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:33:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:33:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:33:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:33:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:33:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:33:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:33:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:33:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:33:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:33:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:33:55 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:33:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:33:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:33:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:33:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:33:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:33:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:33:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:33:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:33:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:33:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:33:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:33:59 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:33:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:33:59 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:33:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:14 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:34:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:34:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:34:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:34:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:16 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:34:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:18 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:34:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:34:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:34:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:34:29 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:34:29 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:34:29 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:34:29 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml as finished level
2024/10/11 18:34:29 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_2 in campaign com-wolfire-lugaru-campaign
2024/10/11 18:34:29 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:34:29 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_2
2024/10/11 18:34:29 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2024/10/11 18:34:29 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:34:29 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:34:29 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:34:29 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 27 LEVEL_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml that is
Data/Levels/LugaruStory/Village.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" (valid)
2024/10/11 18:34:29 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:29 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:29 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:34:29 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:34:29 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:34:29 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:34:29 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:34:29 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:34:29 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:34:29 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:34:29 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 13
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:34:29 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:34:29 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:34:29 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:34:29 [i][__]: engine.cpp:7862: 367 Assets were unloaded
2024/10/11 18:34:29 [i][__]: engine.cpp:7863: 93 Texture assets were unloaded
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:29 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:30 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:34:30 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:34:30 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:34:30 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:34:30 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:34:30 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:34:30 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:30 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:34:30 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml"
2024/10/11 18:34:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_2.xml_loading.jpg from
RAM to save space
2024/10/11 18:34:30 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
"
2024/10/11 18:34:30 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:34:30 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:34:30 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:34:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2024/10/11 18:34:30 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2024/10/11 18:34:30 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:34:30 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:34:30 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2024/10/11 18:34:30 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:34:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2024/10/11 18:34:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2024/10/11 18:34:30 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:34:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2024/10/11 18:34:31 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:34:31 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:34:31 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2024/10/11 18:34:31 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2024/10/11 18:34:31 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:34:31 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:34:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:34:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:34:33 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2024/10/11 18:34:33 [i][__]: textures.cpp:2090: Deferring delete of texture 63
2024/10/11 18:34:33 [i][__]: textures.cpp:2090: Deferring delete of texture 64
2024/10/11 18:34:33 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:34:33 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:33 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:33 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:33 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.xml
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav.obj
2024/10/11 18:34:33 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_2.nav
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.xml
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 700:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.obj
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav.zip
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_2.nav
2024/10/11 18:34:33 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:34:33 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:34:33 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:34:33 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:34:34 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:34:34 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:34:34 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:34:34 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:34:34 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:34:34 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:34:34 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:34:34 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:34 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:34:34 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:34:34 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:34 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:34:34 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:34:34 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Village_Dome.tga" in any of the requested
locations.
2024/10/11 18:34:34 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:34:34 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:34:34 [i][__]: textures.cpp: 788: Deferred delete of texture 63
2024/10/11 18:34:34 [i][__]: textures.cpp: 788: Deferred delete of texture 64
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Dome.tga_converted.dds
from RAM to save space
2024/10/11 18:34:34 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:34:34 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:34:34 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:34:34 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:34:34 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:34 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:34 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:34:34 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village 2
2024/10/11 18:34:34 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_2
2024/10/11 18:34:34 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:34:34 [i][__]: graphics.cpp: 244: Created framebuffer: 11 sky
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:34:34 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2024/10/11 18:34:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/basic_blue_white_c.tga_converted.dds from RAM to
save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/enemycontrol.as:2168: Setting
patrol_idle_override to ""
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2024/10/11 18:34:35 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:34:35 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:34:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:34:35 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:34:35 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:35 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:34:35 [i][__]: graphics.cpp: 244: Created framebuffer: 13
blood_work_framebuffer
2024/10/11 18:34:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:35 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_framebuffer
2024/10/11 18:34:35 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2024/10/11 18:34:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:34:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/blank_TS_white_n.tga_converted.dds from RAM to
save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/blank_random_w.tga_converted.dds from RAM to save
space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:34:37 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 18:34:37 [i][__]: shaders.cpp: 693: Binding out vel for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/stealth_debug/question_themed.png_converted.dd
s from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:34:37 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:34:37 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:34:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2024/10/11 18:34:38 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2024/10/11 18:34:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:34:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:34:44 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:44 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:34:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:34:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:34:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:34:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:34:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:48 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:48 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:34:48 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:34:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:34:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:52 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2024/10/11 18:34:52 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2024/10/11 18:34:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:34:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:34:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:34:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:34:55 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:34:55 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:34:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:34:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:00 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:35:00 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:35:00 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:00 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml as finished level
2024/10/11 18:35:00 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
wanderer in campaign com-wolfire-lugaru-campaign
2024/10/11 18:35:00 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:00 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level wanderer
2024/10/11 18:35:00 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:35:00 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:35:00 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:35:00 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml that is
Data/Levels/LugaruStory/Village_2.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" (valid)
2024/10/11 18:35:00 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_2.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:00 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 2
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:00 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:35:00 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:35:00 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:35:00 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:35:00 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:35:00 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:35:00 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:35:00 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:35:00 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 13
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:35:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:35:00 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:35:00 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:35:00 [i][__]: engine.cpp:7862: 267 Assets were unloaded
2024/10/11 18:35:00 [i][__]: engine.cpp:7863: 96 Texture assets were unloaded
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:00 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:35:00 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:35:00 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:35:00 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:35:00 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:35:00 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:35:00 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:00 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:35:00 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml"
2024/10/11 18:35:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Wanderer.xml_loading.jpg from RAM
to save space
2024/10/11 18:35:00 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
"
2024/10/11 18:35:00 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:35:00 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:35:00 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:35:00 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2024/10/11 18:35:00 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2024/10/11 18:35:00 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:35:00 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:35:00 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2024/10/11 18:35:00 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:35:01 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2024/10/11 18:35:01 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2024/10/11 18:35:01 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:35:01 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2024/10/11 18:35:01 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:35:01 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:02 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:35:02 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:02 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:02 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:35:02 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:02 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:02 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:02 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.xml
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav.obj
2024/10/11 18:35:02 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Wanderer.nav
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.xml
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.obj
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav.zip
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Wanderer.nav
2024/10/11 18:35:02 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:35:02 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:35:02 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:35:02 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:35:02 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:02 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:02 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:02 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:02 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:35:03 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:35:03 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:35:03 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:35:03 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:35:03 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:03 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:35:03 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:35:03 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue3.tga" in any of the requested locations.
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/blue3.tga_converted.dds from RAM to save
space
2024/10/11 18:35:03 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:35:03 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:35:03 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:35:03 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:35:03 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:03 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:03 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:03 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Wanderer
2024/10/11 18:35:03 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as wanderer
2024/10/11 18:35:03 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 12 sky
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color.tga_con
verted.dds from RAM to save space
2024/10/11 18:35:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 13
blood_framebuffer
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_work_framebuffer
2024/10/11 18:35:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2024/10/11 18:35:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2024/10/11 18:35:03 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_c.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_c.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Color.tga_converted.dd
s from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/bed_roll_n.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/medium_bags_n.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RabbitPack/Rabbitpack_Normal.tga_converted.d
ds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
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2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:35:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:35:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:35:04 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:04 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:35:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:35:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:09 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:09 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:09 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:35:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:35:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:35:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockmedleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:33 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:35:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:35:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:35:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:54 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:35:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:35:54 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml as finished level
2024/10/11 18:35:54 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
village_3 in campaign com-wolfire-lugaru-campaign
2024/10/11 18:35:54 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:54 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level village_3
2024/10/11 18:35:54 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2024/10/11 18:35:54 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:35:54 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:35:54 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:35:54 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml that is
Data/Levels/LugaruStory/Wanderer.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" (valid)
2024/10/11 18:35:54 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Wanderer.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:35:54 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelWanderer
2024/10/11 18:35:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:54 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:35:54 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:35:54 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:35:54 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:35:54 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:35:54 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:35:54 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:35:54 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:35:54 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_work_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 13
blood_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:35:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:35:54 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:35:54 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:35:54 [i][__]: engine.cpp:7862: 251 Assets were unloaded
2024/10/11 18:35:54 [i][__]: engine.cpp:7863: 46 Texture assets were unloaded
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:54 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:35:54 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:35:54 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:35:54 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:35:54 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:35:54 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:35:54 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:54 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:35:54 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml"
2024/10/11 18:35:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Village_3.xml_loading.jpg from
RAM to save space
2024/10/11 18:35:54 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
"
2024/10/11 18:35:54 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:35:54 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:35:54 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:35:54 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_image_sample_c
ache
2024/10/11 18:35:55 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2024/10/11 18:35:55 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:35:55 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:35:55 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2024/10/11 18:35:55 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:35:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2024/10/11 18:35:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2024/10/11 18:35:55 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:35:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2024/10/11 18:35:56 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:35:56 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:35:56 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2024/10/11 18:35:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:56 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:35:56 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:35:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:57 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2024/10/11 18:35:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:35:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:35:57 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Wind.tga_image_sam
ple_cache
2024/10/11 18:35:57 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:35:57 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:57 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:57 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:57 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.xml
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav.obj
2024/10/11 18:35:57 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Village_3.nav
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.xml
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 700:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.obj
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav.zip
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Village_3.nav
2024/10/11 18:35:57 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:35:57 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:35:57 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:35:57 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:35:57 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:57 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:57 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:57 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:35:58 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:35:58 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:35:58 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:35:58 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:58 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:35:58 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:35:58 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:58 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:35:58 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:35:58 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/orange_clouds.tga" in any of the requested locations.
2024/10/11 18:35:58 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:35:58 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/orange_clouds.tga_converted.dds from RAM to
save space
2024/10/11 18:35:58 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:35:58 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:35:58 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:35:58 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:35:58 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:58 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml that is
Data/Levels/LugaruStory/Village_3.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:58 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml" (valid)
2024/10/11 18:35:58 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Village 3
2024/10/11 18:35:58 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as village_3
2024/10/11 18:35:58 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:35:58 [i][__]: graphics.cpp: 244: Created framebuffer: 13 sky
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:35:58 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_c.tga_converted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_c.tga_c
onverted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_c.tga_converted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:35:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:35:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:35:58 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 18:35:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:35:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/water_test.xml" 4 OBJECT_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ps_clouds_nocompress.tga" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/water_foam.jpg" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 14
blood_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2024/10/11 18:35:59 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_roof_w.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_square_hearth
_n.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_basic_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_n.tga_c
onverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/rabbit_village/rabbit_hut_walls_w.tga_c
onverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_n.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/strata_rocks/
strata_rock_slope_w.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Mossy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HutDoor_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency.
tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/HangingVines_Translucency.tga_c
onverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Normal.tga
_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/pale_rabbit_civ_m.tga_co
nverted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_RabbitCiv/IGF_RabbitCiv_Color.tga_
converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_c.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_n.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_3/
female_rabbit_3_m.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_c.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_n.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/rabbits/female_rabbit_1/
female_rabbit_1_m.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/stealth_debug/exclamation_themed.png_converted
.dds from RAM to save space
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:35:59 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:35:59 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:35:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:00 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:36:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:36:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:36:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:36:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneeling_low.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:03 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:36:03 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:07 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:07 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:36:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:12 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:36:12 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:36:12 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:12 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Village_3.xml as finished level
2024/10/11 18:36:12 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
clearing in campaign com-wolfire-lugaru-campaign
2024/10/11 18:36:12 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:12 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level clearing
2024/10/11 18:36:12 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:36:12 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:36:12 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:36:12 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelVillage 3
2024/10/11 18:36:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:12 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:36:12 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:36:12 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:36:12 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:36:12 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:36:12 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:36:12 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:36:12 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:36:12 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 14
blood_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:36:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:36:12 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:36:12 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:36:12 [i][__]: engine.cpp:7862: 223 Assets were unloaded
2024/10/11 18:36:12 [i][__]: engine.cpp:7863: 85 Texture assets were unloaded
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:12 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:36:12 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:36:12 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:36:12 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:36:12 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:36:12 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:36:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:12 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:36:12 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml"
2024/10/11 18:36:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Clearing.xml_loading.jpg from RAM
to save space
2024/10/11 18:36:12 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
"
2024/10/11 18:36:12 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:36:12 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:36:12 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:36:12 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_image_sa
mple_cache
2024/10/11 18:36:13 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Village/Village_Height.png"
2024/10/11 18:36:13 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:36:13 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:36:13 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Village/Village_Height.png.cache"
2024/10/11 18:36:13 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:36:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_GrassWeights.tga_image_s
ample_cache
2024/10/11 18:36:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_FallGrassWeights.tga_ima
ge_sample_cache
2024/10/11 18:36:13 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:36:13 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_image_sample
_cache
2024/10/11 18:36:13 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:36:14 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Wind.tga_imag
e_sample_cache
2024/10/11 18:36:14 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:36:14 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:36:14 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:36:14 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2024/10/11 18:36:14 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:36:14 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:14 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:14 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:14 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.xml
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav.obj
2024/10/11 18:36:14 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Clearing.nav
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.xml
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.obj
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav.zip
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Clearing.nav
2024/10/11 18:36:14 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:36:14 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:36:14 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 763
to slot 3
2024/10/11 18:36:14 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:36:14 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:36:14 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:14 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:14 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:15 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:15 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:36:15 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:36:15 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:36:15 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:36:15 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:36:15 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:15 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:36:15 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:36:15 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Village/Clearing_Dome.tga" in any of the requested
locations.
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Clearing_Dome.tga_converted.dds
from RAM to save space
2024/10/11 18:36:15 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:36:15 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:36:15 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:36:15 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:36:15 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:15 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:15 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:15 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Clearing
2024/10/11 18:36:15 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as clearing
2024/10/11 18:36:15 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 14 sky
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Color_Night.tga_converte
d.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Height.png_normal.png_co
nverted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2024/10/11 18:36:15 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Color_Night.t
ga_converted.dds from RAM to save space
2024/10/11 18:36:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2024/10/11 18:36:15 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2024/10/11 18:36:15 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_c.tga_co
nverted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/fall_tall_grass_n.tga_co
nverted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeTrunk_Norm.tga_conve
rted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Norm.tga_conv
erted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/CypressTreeLeaves_Translucency_
Night.tga_converted.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Village/Village_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:36:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:36:16 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:36:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:36:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:16 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:16 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:36:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:36:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:36:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:20 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:20 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:20 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:36:20 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:36:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:36:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:32 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:39 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:36:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:36:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml as finished level
2024/10/11 18:36:39 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_patrol in campaign com-wolfire-lugaru-campaign
2024/10/11 18:36:39 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:39 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_patrol
2024/10/11 18:36:39 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2024/10/11 18:36:39 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:36:39 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:36:39 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:36:39 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml that is
Data/Levels/LugaruStory/Clearing.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" (valid)
2024/10/11 18:36:39 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Clearing.xml" 28 FILE_HASH_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:39 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelClearing
2024/10/11 18:36:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:39 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:36:39 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:36:39 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:36:39 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:36:39 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:36:39 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:36:39 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:36:39 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:36:39 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:36:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:36:39 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:36:39 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:36:39 [i][__]: engine.cpp:7862: 234 Assets were unloaded
2024/10/11 18:36:39 [i][__]: engine.cpp:7863: 44 Texture assets were unloaded
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:39 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:36:39 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:36:39 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:36:39 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:36:39 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:36:39 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:36:39 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:39 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:36:39 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml"
2024/10/11 18:36:39 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_patrol.xml_loading.jpg
from RAM to save space
2024/10/11 18:36:39 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
"
2024/10/11 18:36:39 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:36:39 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:36:39 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:36:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2024/10/11 18:36:39 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2024/10/11 18:36:39 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:36:40 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:36:40 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2024/10/11 18:36:40 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:36:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2024/10/11 18:36:40 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:36:40 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2024/10/11 18:36:41 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:36:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2024/10/11 18:36:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:36:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2024/10/11 18:36:41 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2024/10/11 18:36:41 [i][__]: textures.cpp:2090: Deferring delete of texture 61
2024/10/11 18:36:41 [i][__]: textures.cpp:2090: Deferring delete of texture 62
2024/10/11 18:36:41 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:36:41 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:36:42 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:36:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:36:43 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:43 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:43 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:43 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.xml
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav.obj
2024/10/11 18:36:43 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_patrol.nav
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.xml
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.obj
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav.zip
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_patrol.nav
2024/10/11 18:36:43 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:36:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:36:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:36:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:43 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:36:43 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:36:43 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:43 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:36:43 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:36:43 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:43 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:36:43 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/clear_blue.tga" in any of the requested locations.
2024/10/11 18:36:43 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:36:43 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:36:43 [i][__]: textures.cpp: 788: Deferred delete of texture 61
2024/10/11 18:36:43 [i][__]: textures.cpp: 788: Deferred delete of texture 62
2024/10/11 18:36:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/clear_blue.tga_converted.dds from
RAM to save space
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:36:43 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:36:43 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:36:43 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:36:44 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:44 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:44 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:36:44 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Patrol
2024/10/11 18:36:44 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_patrol
2024/10/11 18:36:44 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:36:44 [i][__]: graphics.cpp: 244: Created framebuffer: 15 sky
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:44 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:36:44 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:36:44 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_a_c.tga_convert
ed.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_winter_c.tg
a_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2024/10/11 18:36:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2024/10/11 18:36:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:36:44 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:36:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:36:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2024/10/11 18:36:45 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds into ram from disk, it's needed again
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Color.tga_convert
ed.dds from RAM to save space
2024/10/11 18:36:45 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds into ram from disk, it's needed again
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/DetailTextures/RuinStoneRough_Norm.tga_converte
d.dds from RAM to save space
2024/10/11 18:36:45 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:36:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2024/10/11 18:36:45 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:46 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_welcome.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2024/10/11 18:36:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2024/10/11 18:36:46 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2024/10/11 18:36:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_c.tga_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Color.tga_converted.dds from
RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/medium_props/egg/egg_n.tga_converted
.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/rabbit_gear/large_bag_n.tga_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/RatJunk/RatJunk_Normal.tga_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:36:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:36:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2024/10/11 18:36:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/blank_t.tga_converted.dds
from RAM to save space
2024/10/11 18:36:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_2handneck.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:36:51 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:36:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:36:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:36:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:37:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:25 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:37:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:37:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:37:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml as finished level
2024/10/11 18:37:25 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_camp in campaign com-wolfire-lugaru-campaign
2024/10/11 18:37:25 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:37:25 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_camp
2024/10/11 18:37:25 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2024/10/11 18:37:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:37:25 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:37:25 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml that is
Data/Levels/LugaruStory/Raider_patrol.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" (valid)
2024/10/11 18:37:25 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_patrol.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:25 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Patrol
2024/10/11 18:37:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:25 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:37:25 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:37:25 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:37:25 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:37:25 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:37:25 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:37:25 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:37:25 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:37:25 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:37:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:37:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:37:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:37:25 [i][__]: engine.cpp:7862: 290 Assets were unloaded
2024/10/11 18:37:25 [i][__]: engine.cpp:7863: 62 Texture assets were unloaded
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:25 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:37:25 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:37:25 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:37:25 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:37:25 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:37:25 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:37:25 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:37:25 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:37:25 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml"
2024/10/11 18:37:25 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_camp.xml_loading.jpg from
RAM to save space
2024/10/11 18:37:25 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
"
2024/10/11 18:37:25 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:37:25 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:37:25 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:37:25 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_image_sample_cac
he
2024/10/11 18:37:25 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/Desert_Height.png"
2024/10/11 18:37:25 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:37:25 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:37:25 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/Desert_Height.png.cache"
2024/10/11 18:37:25 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:37:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_ObjectWeights.tga_image_sa
mple_cache
2024/10/11 18:37:26 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:37:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_image_sample_c
ache
2024/10/11 18:37:26 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:37:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2024/10/11 18:37:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:37:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2024/10/11 18:37:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:37:27 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:37:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:
Smoke
2024/10/11 18:37:27 [i][us]:Data/Scripts/hotspots/emitter.as: 16: type_string:
Smoke
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:37:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.xml
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav.obj
2024/10/11 18:37:28 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_camp.nav
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.xml
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.obj
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav.zip
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_camp.nav
2024/10/11 18:37:28 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 109
to slot 3
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:37:28 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:37:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:37:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:37:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:37:28 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:37:28 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:37:28 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:37:28 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:37:28 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:37:28 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:37:28 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/Camp_Dome.tga" in any of the requested locations.
2024/10/11 18:37:28 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:37:28 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:37:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Camp_Dome.tga_converted.dds from
RAM to save space
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:37:28 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:37:28 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:37:28 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:28 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:37:29 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Camp
2024/10/11 18:37:29 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_camp
2024/10/11 18:37:29 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:37:29 [i][__]: graphics.cpp: 244: Created framebuffer: 16 sky
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Height.png_normal.png_conv
erted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2024/10/11 18:37:29 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2024/10/11 18:37:29 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2024/10/11 18:37:29 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:37:29 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_c.tga_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_hot_c.tga_conver
ted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_c.tga_converted.
dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_Color.tga_converted.dd
s from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2024/10/11 18:37:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:29 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2024/10/11 18:37:29 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/Desert_Weights.png_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:37:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:37:29 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2024/10/11 18:37:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:37:30 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:37:30 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 18:37:30 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 18:37:30 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_ash_n.tga_converted.d
ds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/fire_pit_n.tga_converted.dds
from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/camp_fire_wood_n.tga_converted.
dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/camp/fire_wood_pile_n.tga_converted.
dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Joshua/Joshua_NormalOS.tga_converted
.dds from RAM to save space
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:37:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
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2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
2024/10/11 18:37:30 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
2024/10/11 18:37:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:37:31 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:37:31 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
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2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
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2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
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2024/10/11 18:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:33 [w][__]: assetmanager.h: 125: Loading asset:
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2024/10/11 18:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
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2024/10/11 18:37:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:33 [w][__]: assetmanager.h: 125: Loading asset:
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State: Main Game Mode
2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2024/10/11 18:37:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:37:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
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"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_choke_grab.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_choke_grab.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturestance.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturestancelow.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_choke_move.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_choke_move.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/rearknifecapture.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecaptured.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapture.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturedstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturedstance.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_rearknifecapturedstancelow.anm" 3 ANIMATION_ASSET while in load
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"Data/Animations/r_throatcutter.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throatcuttee.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
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"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:37:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/artery_squirt.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/artery_squirt.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:43 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:37:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:37:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:37:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:54 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:37:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:37:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:37:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:37:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:37:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:37:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:37:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:37:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:05 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: levelwin
2024/10/11 18:38:05 [i][us]:Data/Scripts/campaign/linear_campaign.as: 54: Getting
msg in lugaru: levelwin
2024/10/11 18:38:05 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:38:05 [i][us]:Data/Scripts/campaign/linear_campaign.as: 67: Setting
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml as finished level
2024/10/11 18:38:05 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
raider_sentries in campaign com-wolfire-lugaru-campaign
2024/10/11 18:38:05 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:38:05 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_sentries
2024/10/11 18:38:05 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 77: Sending
level win
2024/10/11 18:38:05 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:38:05 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:38:05 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:38:05 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml that is
Data/Levels/LugaruStory/Raider_camp.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" (valid)
2024/10/11 18:38:05 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_camp.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:05 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Camp
2024/10/11 18:38:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:05 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:38:05 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:38:05 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:38:05 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:38:05 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:38:05 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:38:05 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:38:05 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:38:05 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:38:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:38:05 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:38:05 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:38:05 [i][__]: engine.cpp:7862: 279 Assets were unloaded
2024/10/11 18:38:05 [i][__]: engine.cpp:7863: 56 Texture assets were unloaded
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:05 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:38:05 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:38:05 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:38:05 [i][__]: engine.cpp:7862: 2 Assets were unloaded
2024/10/11 18:38:05 [i][__]: engine.cpp:7863: 1 Texture assets were unloaded
2024/10/11 18:38:05 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:38:05 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:38:05 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:38:05 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml"
2024/10/11 18:38:05 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/LevelLoading/LugaruStory/Raider_sentries.xml_loading.jpg
from RAM to save space
2024/10/11 18:38:05 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
"
2024/10/11 18:38:05 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:38:05 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:38:05 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:38:05 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_image_sa
mple_cache
2024/10/11 18:38:05 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png"
2024/10/11 18:38:05 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:38:05 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:38:05 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png.cache"
2024/10/11 18:38:05 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:38:06 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_ObjectWeights.tga_
image_sample_cache
2024/10/11 18:38:06 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:38:06 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_image_
sample_cache
2024/10/11 18:38:06 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:38:06 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2024/10/11 18:38:06 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:38:07 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:38:07 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:38:07 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2024/10/11 18:38:07 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2024/10/11 18:38:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:38:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:38:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:38:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:38:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:38:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:38:09 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:38:09 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:09 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:09 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:09 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.xml
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.obj
2024/10/11 18:38:09 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.xml
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.obj
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.zip
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav
2024/10/11 18:38:09 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:38:09 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:38:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:38:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:38:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:38:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2024/10/11 18:38:09 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:38:09 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:38:09 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:38:09 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:38:09 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:38:09 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:38:09 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:38:10 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:38:10 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:38:10 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:38:10 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:38:10 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:38:10 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:38:10 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:38:10 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/CloudySunset.tga" in any of the requested locations.
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/CloudySunset.tga_converted.dds
from RAM to save space
2024/10/11 18:38:10 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:38:10 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:38:10 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:38:10 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:38:10 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:10 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:10 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:38:10 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Sentries
2024/10/11 18:38:10 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_sentries
2024/10/11 18:38:10 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 17 sky
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png_normal.
png_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_work_framebuffer
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_framebuffer
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_work_framebuffer
2024/10/11 18:38:10 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_c.tga_converted.
dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2024/10/11 18:38:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_framebuffer
2024/10/11 18:38:10 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_work_framebuffer
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_n.tga_converted.
dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_conver
ted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:38:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:38:10 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:38:10 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_work_framebuffer
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2024/10/11 18:38:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:38:11 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_work_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_work_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_framebuffer
2024/10/11 18:38:11 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_work_framebuffer
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:38:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:38:13 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:38:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:38:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:38:13 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:38:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
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"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:38:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
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State: Main Game Mode
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"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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State: Main Game Mode
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"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_medium.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/slide_dirt_short.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
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"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
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2024/10/11 18:38:43 [w][__]: assetmanager.h: 125: Loading asset:
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while in load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:38:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/sand.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 19 SOUND_GROUP_ASSET while in load
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
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2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/bf_dirtyrock_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/bf_sand_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:38:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:38:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:38:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:38:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:38:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 1
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:38:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:38:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:38:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:38:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:38:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/slide_sand_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:39:06 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:39:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:39:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:39:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:39:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:39:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:39:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:39:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_slow.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:39:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:39:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:39:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:39:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/sand_foley/fs_light_sand_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:05 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:40:05 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweepright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstancestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 19 SOUND_GROUP_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/grip.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2024/10/11 18:40:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:40:12 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:40:12 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:40:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:40:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:40:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:40:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:14 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:40:14 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:40:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:40:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:40:14 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:40:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:40:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/dirtyrock_foley/fs_light_dirtyrock_wallrun.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:40:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:40:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/sand.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:40:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:40:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:40:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:40:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:40:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:40:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/leaf.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:41:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/plant_foley/bush_fast.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:41:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_relaxidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:20 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:41:20 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:34 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:41:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:41:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:41:48 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:41:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:50 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2024/10/11 18:41:50 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:41:50 [i][us]:Data/Scripts/hotspots/lugaru_level.as: 18: Getting msg
in lugaru: reset
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:41:50 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:41:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:41:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:41:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:41:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:41:51 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:41:51 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:41:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:41:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:41:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:41:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathe.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:42:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:42:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/sand.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:42:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_listen_b.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirtyrock.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/dirt.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavydirt.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/materialsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_c.tga_converted.dds from RAM to
save space
2024/10/11 18:42:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/materialsplat_n.tga_converted.dds from RAM to
save space
2024/10/11 18:42:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:42:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:48 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:42:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:42:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:42:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:43:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:43:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_shade.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_block.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:43:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeunsheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:43:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_sand.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:43 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:43:43 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 1
2024/10/11 18:43:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:43:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:43:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:43:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:43:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:43:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:43:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:43:59 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:43:59 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:44:01 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 18:44:01 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:01 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1772: Popping and tossing state
Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:01 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 27
LEVEL_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:44:01 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:01 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:01 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" 28
FILE_HASH_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:44:01 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
levelRaider Sentries
2024/10/11 18:44:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:01 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:44:01 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:44:01 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:44:01 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:44:01 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:44:01 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:44:01 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:44:01 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:44:01 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_work_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_framebuffer
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:44:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:44:01 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:44:01 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:44:01 [i][__]: engine.cpp:7862: 359 Assets were unloaded
2024/10/11 18:44:01 [i][__]: engine.cpp:7863: 54 Texture assets were unloaded
2024/10/11 18:44:01 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-lugaru-campaign
2024/10/11 18:44:01 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 21
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/casual_difficulty.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_2.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Wanderer.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Village_3.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Clearing.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_camp.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/no_difficulty.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/navigation_large.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-back.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/black_square.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_0.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_0.jpg from RAM to
save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_sentries.jpg_converted
.dds from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_camp.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Raider_patrol.jpg_converted.d
ds from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Clearing.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_3.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Wanderer.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 18:44:01 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 18:44:04 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:04 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:04 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:04 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:04 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:44:04 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2024/10/11 18:44:04 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:04 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2024/10/11 18:44:04 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:04 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 236: Error: There still 1640 LIVE
IMGUI elements
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Message: 229
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:04 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:04 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 18:44:05 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-overgrowth-campaign
2024/10/11 18:44:05 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:44:05 [i][__]: engine.cpp:8588: set_campaign com-wolfire-
overgrowth-campaign
2024/10/11 18:44:05 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2024/10/11 18:44:05 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2024/10/11 18:44:05 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2024/10/11 18:44:05 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2024/10/11 18:44:05 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:05 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:05 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:05 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 236: Error: There still 1644 LIVE
IMGUI elements
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Message: 233
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:05 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:05 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2024/10/11 18:44:05 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
river_village_intro in campaign com-wolfire-overgrowth-campaign
2024/10/11 18:44:05 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:44:05 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2024/10/11 18:44:05 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:05 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:05 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:05 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-overgrowth-campaign
2024/10/11 18:44:05 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 29
2024/10/11 18:44:05 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:09 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:09 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:09 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:09 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:09 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:44:09 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2024/10/11 18:44:09 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:09 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2024/10/11 18:44:09 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:09 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 236: Error: There still 1646 LIVE
IMGUI elements
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Message: 235
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:09 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:09 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-overgrowth-campaign
2024/10/11 18:44:11 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:44:11 [i][__]: engine.cpp:8588: set_campaign com-wolfire-
overgrowth-campaign
2024/10/11 18:44:11 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2024/10/11 18:44:11 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2024/10/11 18:44:11 [w][__]: engine.cpp:8502: Got a callback to switch to:
standard_campaign_menu.as
2024/10/11 18:44:11 [i][__]: engine.cpp:8525: S standard_campaign_menu.as
2024/10/11 18:44:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:11 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:11 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:11 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 236: Error: There still 1650 LIVE
IMGUI elements
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Message: 239
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:11 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2024/10/11 18:44:11 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking
river_village_intro in campaign com-wolfire-overgrowth-campaign
2024/10/11 18:44:11 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2024/10/11 18:44:11 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:11 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:11 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:11 [i][us]:Data/Scripts/standard_campaign_menu.as: 23: com-
wolfire-overgrowth-campaign
2024/10/11 18:44:11 [i][us]:Data/Scripts/standard_campaign_menu.as: 28: size: 29
2024/10/11 18:44:11 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:14 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:14 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:14 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:14 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:14 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:44:14 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/standard_campaign_menu.as" (valid)
)
2024/10/11 18:44:14 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:14 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2024/10/11 18:44:14 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:14 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 236: Error: There still 1652 LIVE
IMGUI elements
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Message: 241
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:14 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:14 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:14 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:14 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:14 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:44:14 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:44:14 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:14 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 236: Error: There still 1655 LIVE
IMGUI elements
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Message: 244
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:14 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:14 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 18:44:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 18:44:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 18:44:18 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2024/10/11 18:44:18 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:44:18 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:18 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:18 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:18 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 236: Error: There still 1655 LIVE
IMGUI elements
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Message: 244
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:18 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:18 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:19 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:19 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:19 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:19 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:44:19 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:44:19 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:19 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 236: Error: There still 1658 LIVE
IMGUI elements
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Message: 247
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:19 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:19 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:22 [w][__]: engine.cpp:8502: Got a callback to switch to: mods
2024/10/11 18:44:22 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:22 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:22 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:22 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 236: Error: There still 1658 LIVE
IMGUI elements
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Container: 754
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Divider: 191
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Image: 137
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Message: 247
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 74
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 31
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Spacer: 98
2024/10/11 18:44:22 [i][__]: IMsupport.cpp: 243: Text: 126
2024/10/11 18:44:22 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:22 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 18:44:22 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 18:44:22 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 18:44:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:44:22 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 18:44:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:44:22 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:44:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:44:22 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:44:22 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/thumb.jpg,
was this intended?
2024/10/11 18:44:22 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-flag-extended.png from RAM
to save space
2024/10/11 18:44:22 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back-rect.png from RAM to
save space
2024/10/11 18:44:22 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/thumb.jpg
from RAM to save space
2024/10/11 18:44:24 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/whiteblock.tga_converted.dds from RAM to save
space
2024/10/11 18:44:26 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/thumb.jpg, was this intended?
2024/10/11 18:44:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/thumb.jpg from RAM to save space
2024/10/11 18:44:28 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/thumb.jpg,
was this intended?
2024/10/11 18:44:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/thumb.jpg
from RAM to save space
2024/10/11 18:44:34 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:44:34 [i][as]: asfuncs.cpp:4955: Saving config at request from
angel script
2024/10/11 18:44:34 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:44:34 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 18:44:34 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 18:44:37 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:37 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:37 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:44:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/modmenu/main.as" (valid)
)
2024/10/11 18:44:37 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:37 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 236: Error: There still 6455 LIVE
IMGUI elements
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Container: 3082
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Divider: 365
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Image: 246
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Message: 349
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 128
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 51
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Spacer: 230
2024/10/11 18:44:37 [i][__]: IMsupport.cpp: 243: Text: 2004
2024/10/11 18:44:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-lugaru-campaign
2024/10/11 18:44:38 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:44:38 [i][__]: engine.cpp:8588: set_campaign com-wolfire-lugaru-
campaign
2024/10/11 18:44:38 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
2024/10/11 18:44:38 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2024/10/11 18:44:38 [w][__]: engine.cpp:8502: Got a callback to switch to:
load_campaign_level raider_sentries
2024/10/11 18:44:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:38 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:38 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:38 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 236: Error: There still 6455 LIVE
IMGUI elements
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Container: 3082
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Divider: 365
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Image: 246
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Message: 349
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 128
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 51
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Spacer: 230
2024/10/11 18:44:38 [i][__]: IMsupport.cpp: 243: Text: 2004
2024/10/11 18:44:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2024/10/11 18:44:38 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking village
in campaign com-wolfire-lugaru-campaign
2024/10/11 18:44:38 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 8
2024/10/11 18:44:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:38 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:38 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:38 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:44:38 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:44:38 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:44:38 [i][__]: engine.cpp:7862: 12 Assets were unloaded
2024/10/11 18:44:38 [i][__]: engine.cpp:7863: 11 Texture assets were unloaded
2024/10/11 18:44:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:44:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:44:38 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:44:38 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml"
2024/10/11 18:44:38 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
"
2024/10/11 18:44:38 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:44:38 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:44:38 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:44:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_image_sa
mple_cache
2024/10/11 18:44:38 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png"
2024/10/11 18:44:38 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:44:38 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:44:38 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png.cache"
2024/10/11 18:44:38 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:44:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_ObjectWeights.tga_
image_sample_cache
2024/10/11 18:44:38 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:44:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_image_
sample_cache
2024/10/11 18:44:39 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:44:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Wind.tga_image_sampl
e_cache
2024/10/11 18:44:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 18:44:39 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:44:39 [w][__]: Soundtrack.cpp:1327: Music is already loaded, will not
reload: "D:/Games/Overgrowth/Data/Music/lugaru_new.xml" (valid)
2024/10/11 18:44:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/pine_branch_w.tga_image_sa
mple_cache
2024/10/11 18:44:39 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Sharpness.tga_image
_sample_cache
2024/10/11 18:44:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:44:40 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:44:40 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:40 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:40 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:40 [e][__]: navmesh.cpp: 646: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.xml
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav.obj
2024/10/11 18:44:40 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/LugaruStory/
Raider_sentries.nav
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.xml
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.obj
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav.zip
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/LugaruStory/Raider_sentries.nav
2024/10/11 18:44:40 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:44:40 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 281
to slot 2
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:44:40 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 456
to slot 3
2024/10/11 18:44:40 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:44:40 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:44:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:44:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:44:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:44:41 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:44:41 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:44:41 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:44:41 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:44:41 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 4
light_probe_cube_map
2024/10/11 18:44:41 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:44:41 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:44:41 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:44:41 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:44:41 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/Lugaru/Desert/CloudySunset.tga" in any of the requested locations.
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/CloudySunset.tga_converted.dds
from RAM to save space
2024/10/11 18:44:41 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:44:41 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:44:41 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:44:41 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:44:41 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:41 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml that is
Data/Levels/LugaruStory/Raider_sentries.xml in
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:41 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/LugaruStory/Raider_sentries.xml" (valid)
2024/10/11 18:44:41 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level Raider Sentries
2024/10/11 18:44:41 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-lugaru-campaign as raider_sentries
2024/10/11 18:44:41 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 18 sky
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Color.tga_converte
d.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Height.png_normal.
png_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 19
blood_framebuffer
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:44:41 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:44:41 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Color.tga_converted.dds from
RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_c.tga
_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/winter_bush_c.tga_converte
d.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Color.tga_converted.
dds from RAM to save space
2024/10/11 18:44:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Color.tga_converted
.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Weapons/Textures/FlintKnife_Norm.tga_converted.
dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Land/jagged_outcrop_w.tga_converted.
dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/BlockRuins_Sandy_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Norm.tga_converted.d
ds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Textures/JoshuaTree_Translucency.tga_con
verted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Lugaru/Desert/RaiderSentries_Weights.png_conver
ted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand.tga_converted.
dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/pebbly_sand_normal.tga_con
verted.dds from RAM to save space
2024/10/11 18:44:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:44:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:44:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/heavysand.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_c.tga_converted.dds from
RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Gear/dog_armor/dog_armor_n.tga_converted.dds from
RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/green_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/snowy_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_normal.tga_converted.dds
from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Elm/Elm_Weights.tga_converted.dds
from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_bleached_branch_n.tga
_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/dead_branch_t.tga_converte
d.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:44:42 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:44:42 [i][us]:Data/Scripts/aschar.as:5638: *****Received
set_dialogue_control
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouch_sad.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:44:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/dialogue/dialogue_bg-fade_reverse.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:44:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/brushStroke.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg.png_converted.dds from
RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-fade.png_converted.dds
from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/dialogue/dialogue_bg-
fade_reverse.png_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 18:44:42 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:44:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:44:43 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:44:43 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:44:44 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 18:44:44 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:44 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:44 [i][__]: engine.cpp:1772: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:44 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:44:44 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"" (invalid)
)
2024/10/11 18:44:44 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:44:44 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2024/10/11 18:44:44 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:44:44 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:44:44 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:44:44 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:44:44 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:44:44 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:44:44 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:44:44 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:44:44 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:44:44 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 19
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:44:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:44:44 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:44:44 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:44:44 [i][__]: engine.cpp:7862: 156 Assets were unloaded
2024/10/11 18:44:44 [i][__]: engine.cpp:7863: 58 Texture assets were unloaded
2024/10/11 18:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/overgrowth.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:44 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-rabbit.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-eye.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:44:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_0.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:44:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_0.jpg from RAM to
save space
2024/10/11 18:44:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 18:44:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 18:44:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 18:44:46 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2024/10/11 18:44:46 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:44:46 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:46 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:46 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:46 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 236: Error: There still 6455 LIVE
IMGUI elements
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Container: 3082
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Divider: 365
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Image: 246
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Message: 349
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 128
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 51
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Spacer: 230
2024/10/11 18:44:46 [i][__]: IMsupport.cpp: 243: Text: 2004
2024/10/11 18:44:46 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/campaign.jpg
from RAM to save space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 18:44:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 18:44:47 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-arena
2024/10/11 18:44:47 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:44:47 [i][__]: engine.cpp:8588: set_campaign com-wolfire-arena
2024/10/11 18:44:47 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)
2024/10/11 18:44:47 [i][__]: engine.cpp:8606: Campaign accepted, loading as
state
2024/10/11 18:44:47 [w][__]: engine.cpp:8502: Got a callback to switch to:
arena_campaign_menu.as
2024/10/11 18:44:47 [i][__]: engine.cpp:8525: S arena_campaign_menu.as
2024/10/11 18:44:47 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:47 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:47 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:47 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 236: Error: There still 6460 LIVE
IMGUI elements
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Container: 3082
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Divider: 365
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Image: 246
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Message: 354
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 128
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 51
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Spacer: 230
2024/10/11 18:44:47 [i][__]: IMsupport.cpp: 243: Text: 2004
2024/10/11 18:44:47 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:47 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:47 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:47 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:44:47 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
arena
2024/10/11 18:44:47 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 4
2024/10/11 18:44:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/stucco_arena.png from RAM to save space
2024/10/11 18:44:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/cave_arena.png from RAM to save space
2024/10/11 18:44:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/magma_arena.png from RAM to save space
2024/10/11 18:44:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/waterfall_arena.png from RAM to save
space
2024/10/11 18:44:52 [w][__]: engine.cpp:8502: Got a callback to switch to:
arenas/Cave_Arena.xml
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for
LoadingScreen is null.
2024/10/11 18:44:52 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:44:52 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:44:52 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:44:52 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 236: Error: There still 6465 LIVE
IMGUI elements
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Container: 3082
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Divider: 365
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Image: 246
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Message: 359
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 128
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 51
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Spacer: 230
2024/10/11 18:44:52 [i][__]: IMsupport.cpp: 243: Text: 2004
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for
LoadingScreen is null.
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml that is
Data/Levels/arenas/Cave_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: filesystem.cpp: 943: Chose
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
2024/10/11 18:44:52 [i][__]: engine.cpp:7907: No loading screen image, loading
normal.
2024/10/11 18:44:52 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:44:52 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:44:52 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:44:52 [i][__]: engine.cpp:7862: 19 Assets were unloaded
2024/10/11 18:44:52 [i][__]: engine.cpp:7863: 16 Texture assets were unloaded
2024/10/11 18:44:52 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:44:52 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:44:52 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:44:52 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml"
2024/10/11 18:44:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/logo.tga_converted.dds from RAM to save space
2024/10/11 18:44:52 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/arenas/Cave_Arena.xml" (valid)
"
2024/10/11 18:44:52 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:44:52 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:44:52 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:44:52 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/CaveArena/Demo/CA_Color.tga_image_sample_cache
2024/10/11 18:44:52 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/CaveArena/Demo/CA_hm.png"
2024/10/11 18:44:52 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:44:52 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:44:52 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/CaveArena/Demo/CA_hm.png.cache"
2024/10/11 18:44:52 [i][__]: terrain.cpp: 567: *****************
2024
START
2024/10/11 18:46:13 [i][__]: main.cpp: 132: Starting program. Version
1.0.1_build-4660 2017-10-16 06:23:42 UTC ix86 Windows
2024/10/11 18:46:13 [i][__]: main.cpp: 135: Deploy (Release)
2024/10/11 18:46:13 [e][__]: filesystem.cpp: 340: Unable to find "Data/preload.xml"
in any of the requested locations.
2024/10/11 18:46:13 [i][__]: steamworks.cpp: 45: Successfully connected to Steam
API.
2024/10/11 18:46:13 [i][__]: engine.cpp:8229: Initializing SDL
2024/10/11 18:46:13 [i][__]: engine.cpp:8231: SDL Initialized successfully
2024/10/11 18:46:13 [i][__]: input.cpp: 304: Added 31 controller mappings.
2024/10/11 18:46:13 [i][__]: input.cpp: 42: Current controllers:
2024/10/11 18:46:13 [e][__]: engine.cpp:7747: No extra_data_path was specified.
2024/10/11 18:46:13 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 18:46:13 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:46:13 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 18:46:13 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 18:46:13 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:46:13 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 18:46:13 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:46:13 [i][__]: modloading.cpp:1768: Added mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 18:46:13 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:46:13 [i][__]: graphics.cpp: 743: There are 2 available video
drivers.
2024/10/11 18:46:13 [i][__]: graphics.cpp: 744: Video drivers are following:
2024/10/11 18:46:13 [i][__]: graphics.cpp: 748: Video driver 0: windows
2024/10/11 18:46:13 [i][__]: graphics.cpp: 748: Video driver 1: dummy
2024/10/11 18:46:13 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2024/10/11 18:46:13 [w][__]:threaded_sound_wrapper.cpp: 619: Sound system isn't
initialized yet, putting message into the queue.
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 201: ALC_ENUMERATION_EXT is available
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 210: === Available sound devices ===
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 215: OpenAL Soft
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 223: === ===
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 227: Opening default audio device:
OpenAL Soft.
2024/10/11 18:46:13 [i][__]: graphics.cpp: 755: Initialized video driver: windows
2024/10/11 18:46:13 [i][__]: graphics.cpp: 772: Attribute group 1 set
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 244: Opened and using audio device:
OpenAL Soft
2024/10/11 18:46:13 [i][al]: alAudio.cpp: 273: We have 32 audio sources
available.
2024/10/11 18:46:13 [e][__]: Soundtrack.cpp:1277: Unable to stream data from file
2024/10/11 18:46:14 [i][__]: graphics.cpp: 835: Created window
2024/10/11 18:46:14 [i][__]: graphics.cpp: 837: Set minimum size
2024/10/11 18:46:14 [i][__]: graphics.cpp: 845: Set display mode
2024/10/11 18:46:14 [i][__]: graphics.cpp: 850: Created 3.2 GL Context
2024/10/11 18:46:14 [i][__]: graphics.cpp: 864: RGBA bits, depth: 8 8 8 8 24
2024/10/11 18:46:14 [i][__]: graphics.cpp: 871: Anti-aliasing samples: 0
2024/10/11 18:46:14 [i][__]:detect_settings.cpp: 16: Verified support for S3TC
DXT5 compressed textures
2024/10/11 18:46:14 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2024/10/11 18:46:14 [i][__]:textureatlas.cpp: 19: Creating a decal texture atlas
with dimensions ivec2(8192,8192)
2024/10/11 18:46:15 [i][__]: graphics.cpp: 244: Created framebuffer: 1 generic
2024/10/11 18:46:15 [i][__]: graphics.cpp: 244: Created framebuffer: 2
post_effects
2024/10/11 18:46:15 [i][__]: graphics.cpp: 244: Created framebuffer: 3
static_shadow_fb
2024/10/11 18:46:15 [i][__]: graphics.cpp:1091: 192 texture units supported.
2024/10/11 18:46:15 [i][__]: graphics.cpp:1107: GL_MAX_VERTEX_UNIFORM_COMPONENTS:
4096
2024/10/11 18:46:15 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2024/10/11 18:46:15 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2024/10/11 18:46:15 [i][__]: engine.cpp:8338: Successfully loaded v3 save file
2024/10/11 18:46:15 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:46:15 [i][__]: ugc.cpp: 271: OnUGCSteamUGCQueryCompleted()
"Steamworks Error: success"
2024/10/11 18:46:15 [i][__]: ugc.cpp: 240:
OnUGCSteamUGCQueryFavoriteCompleted() "Steamworks Error: success"
2024/10/11 18:46:15 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:15 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:15 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:15 [e][__]: engine.cpp:1868: No state
2024/10/11 18:46:15 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:15 [i][__]: shaders.cpp: 687: Binding out color for


D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_8.jpg from RAM to
save space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/white_square.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2024/10/11 18:46:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Cursors/cursor_nocompress.png_converted.dds from
RAM to save space
2024/10/11 18:46:16 [w][__]: engine.cpp:8502: Got a callback to switch to:
play_menu.as
2024/10/11 18:46:16 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:46:16 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:16 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:16 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:16 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:16 [i][__]: IMsupport.cpp: 233: No live IMGUI elements
2024/10/11 18:46:16 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back.png from RAM to save
space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/brushStroke.png_converted.dds from
RAM to save space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-navigation.png from RAM to
save space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 18:46:16 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 18:46:17 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:46:17 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:17 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:17 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:46:17 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:46:17 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:17 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:17 [i][__]: IMsupport.cpp: 236: Error: There still 3 LIVE IMGUI
elements
2024/10/11 18:46:17 [i][__]: IMsupport.cpp: 243: Message: 3
2024/10/11 18:46:17 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:18 [w][__]: engine.cpp:8502: Got a callback to switch to: mods


2024/10/11 18:46:18 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:18 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:18 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:18 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:18 [i][__]: IMsupport.cpp: 236: Error: There still 3 LIVE IMGUI
elements
2024/10/11 18:46:18 [i][__]: IMsupport.cpp: 243: Message: 3
2024/10/11 18:46:18 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 18:46:18 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 18:46:18 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:18 [e][__]: filesystem.cpp: 340: Unable to find


"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 18:46:18 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:46:18 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 18:46:18 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:46:18 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:46:18 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:18 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:46:18 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:46:18 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/thumb.jpg,
was this intended?
2024/10/11 18:46:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-thin.png from RAM to
save space
2024/10/11 18:46:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-flag-extended.png from RAM
to save space
2024/10/11 18:46:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-back-rect.png from RAM to
save space
2024/10/11 18:46:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/checkbox.png from RAM to save space
2024/10/11 18:46:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/thumb.jpg
from RAM to save space
2024/10/11 18:46:20 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/thumb.jpg, was this intended?
2024/10/11 18:46:20 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/thumb.jpg from RAM to save space
2024/10/11 18:46:21 [w][__]: filesystem.cpp: 446: Got file via absolute path:
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/thumb.jpg,
was this intended?
2024/10/11 18:46:21 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/thumb.jpg
from RAM to save space
2024/10/11 18:46:23 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:46:23 [i][as]: asfuncs.cpp:4955: Saving config at request from
angel script
2024/10/11 18:46:23 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:46:23 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/checkmark.png from RAM to save
space
2024/10/11 18:46:23 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 18:46:23 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 18:46:25 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:46:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:25 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:25 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:46:25 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/modmenu/main.as" (valid)
)
2024/10/11 18:46:25 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:25 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 236: Error: There still 2428 LIVE
IMGUI elements
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Message: 73
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:46:25 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:46:25 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:27 [w][__]: engine.cpp:8502: Got a callback to switch to:


play_menu.as
2024/10/11 18:46:27 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:46:27 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:27 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:27 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:27 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 236: Error: There still 2428 LIVE
IMGUI elements
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Message: 73
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:46:27 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:46:27 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:27 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/
campaign.jpg from RAM to save space
2024/10/11 18:46:28 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-versus
2024/10/11 18:46:28 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:46:28 [i][__]: engine.cpp:8588: set_campaign com-wolfire-versus
2024/10/11 18:46:28 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)

2024/10/11 18:46:28 [i][__]: engine.cpp:8606: Campaign accepted, loading as


state
2024/10/11 18:46:28 [w][__]: engine.cpp:8502: Got a callback to switch to:
arena_campaign_menu.as
2024/10/11 18:46:28 [i][__]: engine.cpp:8525: S arena_campaign_menu.as
2024/10/11 18:46:28 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:28 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:28 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:28 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 236: Error: There still 2433 LIVE
IMGUI elements
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Message: 78
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:46:28 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:46:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 29: Setting
first unlocked level
2024/10/11 18:46:28 [i][us]:Data/Scripts/campaign_common.as: 182: Unlocking 0 in
campaign com-wolfire-versus
2024/10/11 18:46:28 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:46:28 [i][us]:Data/Scripts/campaign/linear_campaign.as: 31: 1
2024/10/11 18:46:28 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:28 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:28 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:28 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
versus
2024/10/11 18:46:28 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 1
2024/10/11 18:46:28 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:46:28 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/UI/mainmenu/images/grass_beach.png from RAM to save space
2024/10/11 18:46:29 [w][__]: engine.cpp:8502: Got a callback to switch to:
Project60/22_grass_beach.xml
2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 18:46:29 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:46:29 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:46:29 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:46:29 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 236: Error: There still 2435 LIVE
IMGUI elements
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Message: 80
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:46:29 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:29 [i][__]: engine.cpp:7907: No loading screen image, loading


normal.
2024/10/11 18:46:29 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:46:29 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:46:29 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:46:29 [i][__]: engine.cpp:7862: 20 Assets were unloaded
2024/10/11 18:46:29 [i][__]: engine.cpp:7863: 17 Texture assets were unloaded
2024/10/11 18:46:29 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:46:29 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:46:29 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:46:29 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml"
2024/10/11 18:46:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/logo.tga_converted.dds from RAM to save space
2024/10/11 18:46:29 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)
"
2024/10/11 18:46:29 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:46:29 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:46:29 [w][__]: levelxml.cpp: 350: Mismatch between navmesh build
data and navmesh level parameters
2024/10/11 18:46:29 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:46:29 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_c.tga_image_sampl
e_cache
2024/10/11 18:46:29 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/grass_beach/grass_beach_hm.png"
2024/10/11 18:46:29 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:46:29 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:46:29 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/grass_beach/grass_beach_hm.png.cache"
2024/10/11 18:46:29 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:46:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_grass.png_image_s
ample_cache
2024/10/11 18:46:30 [i][__]: objectfile.cpp: 139:
Data/Objects/Plants/Groundcover/ForkedWeed.xml is double sided!
2024/10/11 18:46:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_weeds.png_image_s
ample_cache
2024/10/11 18:46:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_tallgrass.png_ima
ge_sample_cache
2024/10/11 18:46:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_rocks.png_image_s
ample_cache
2024/10/11 18:46:31 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:46:31 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_hm.png_22_grass_b
each_weights.png_image_sample_cache
2024/10/11 18:46:31 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:46:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:46:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:46:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:46:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:46:32 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_s.tga_image_sample_cache
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:46:33 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:33 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:33 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:33 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_
beach.nav.xml
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_
beach.nav.obj
2024/10/11 18:46:33 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_
beach.nav
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_beach.nav.xml
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_beach.nav.obj
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_beach.nav.zip
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/Project60/22_grass_beach.nav
2024/10/11 18:46:33 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:46:33 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:46:33 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:46:33 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:46:33 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:46:33 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:46:33 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:46:33 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 4


light_probe_cube_map
2024/10/11 18:46:34 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:46:34 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:46:34 [i][__]: level.cpp: 118: Calling void Init(string str) for
level specific file: versusmode.as
2024/10/11 18:46:34 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:46:34 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:46:34 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/blue4.tga" in any of the requested locations.
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_tex_3d.frag
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/blue4.tga_converted.dds from RAM to save
space
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 7
cube_map_fbo
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/cubemapblur.frag
2024/10/11 18:46:34 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:46:34 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:46:34 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:46:34 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:46:34 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:34 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:34 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:46:34 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 18:46:34 [i][us]:Data/Scripts/campaign/linear_campaign.as: 36: Entered
level 22_grass_beach
2024/10/11 18:46:34 [i][us]:Data/Scripts/campaign_common.as: 144: Setting last
played level in campaign com-wolfire-versus as 0
2024/10/11 18:46:34 [i][__]: savefile.cpp: 339: Saving data file to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/savefile.sav3
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 8 sky
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/secondterrain.frag
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_hm.png_normal.png
_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/fog.frag
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 9
blood_framebuffer
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_work_framebuffer
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/simple_2d.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/character_accumulate.frag
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_framebuffer
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_work_framebuffer
2024/10/11 18:46:34 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 13 cubemap_1
2024/10/11 18:46:34 [i][__]: graphics.cpp: 244: Created framebuffer: 14 cubemap_2
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/rock1_lichen_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBase/CreteBlockBase_Color.
tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBroken/creteBlockBroken_co
lor.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockCorner/CreteBlockCorner_Co
lor.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockInterior/
CreteBlockInterior_Color.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockShard/CreteBlockShard_Colo
r.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockStandard/
CreteBlockStandard_Color.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockWall/CreteBlockWall_Color.
tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/hex/hex_crete_rubble_c.tga_converted.dds
from RAM to save space
2024/10/11 18:46:34 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:46:34 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/ForkedWeed/ForkedWeed_Color.tg
a_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/ForkedWeed/ForkedWeed_Normal.t
ga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/ForkedWeed/ForkedWeed_Transluc
ency.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_c.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
tall_wild_grass_n.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/flare.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/grass_beach/grass_beach_hm.png_22_grass_b
each_weights.png_converted.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/challengelevel.xml" (valid)

2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/versus_mode/corner_vignette.tga_converted.dds
from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/versus_mode/top_crete.tga_converted.dds from
RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/versus_mode/match_mark.tga_converted.dds from
RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/versus_mode/match_win.tga_converted.dds from
RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/versus_mode/rabbit_1_portrait.tga_converted.dd
s from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/versus_mode/rabbit_2_portrait.tga_converted.dd
s from RAM to save space
2024/10/11 18:46:35 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_framebuffer
2024/10/11 18:46:35 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_work_framebuffer
2024/10/11 18:46:35 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2024/10/11 18:46:35 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBase/CreteBlockBase_Normal
.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBase/crete_block_base_w.tg
a_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBroken/creteBlockBroken_No
rmal.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockBroken/crete_block_broken_
w.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockCorner/CreteBlockCorner_No
rmal.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockCorner/crete_block_corner_
w.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockInterior/
CreteBlockInterior_normal.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockInterior/
crete_block_interior_w.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockShard/CreteBlockShard_norm
al.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockShard/crete_block_shard_w.
tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockStandard/
CreteBlockStandard_Normal.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockStandard/
crete_block_standard_w.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockWall/CreteBlockWall_Normal
.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/Blocks/CreteBlockWall/crete_block_wall_w.tg
a_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/hex/hex_crete_rubble_n.tga_converted.dds
from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/hex/hex_crete_rubble_w.tga_converted.dds
from RAM to save space
2024/10/11 18:46:35 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_framebuffer
2024/10/11 18:46:35 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_work_framebuffer
2024/10/11 18:46:35 [i][__]: graphics.cpp: 244: Created framebuffer: 19
cube_map_read_fbo
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 18:46:35 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/noise.tga_converted.dds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/purenoise_nocompress.tga_converted.dds from RAM
to save space
2024/10/11 18:46:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:46:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:46:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:46:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Decals/crete/hex_crete_damage_c.tga" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 18:46:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_color.tga_conver
ted.dds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_palette.tga_conv
erted.dds from RAM to save space
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:46:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:46:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 15
to slot 1
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:44 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:46:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:46:44 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:46:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:46:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_light.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodspatter_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/bloodsplat_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/bf_grass.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/diffuse.tga_converted.dds from RAM to save space
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/versus/fight_win1.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/versus/fight_win1.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:47 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2024/10/11 18:46:47 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:46:47 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump_land.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:46:52 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:46:52 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 15
to slot 1
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_roll.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:46:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/slide_grass_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/slide_grass_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 18:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_grass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/versus/fight_win1.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:10 [i][us]:Data/Scripts/level.as: 143: Level script received
"reset"
2024/10/11 18:47:10 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:10 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:47:11 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/inGameMenu-bg.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-continue.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-retry.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-flower.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-totem.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/inGameMenu-bg.png from RAM to save
space
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-retry.png from RAM to save
space
2024/10/11 18:47:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2024/10/11 18:47:13 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 18:47:13 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:13 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:13 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 18:47:13 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)
)
2024/10/11 18:47:13 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" 27 LEVEL_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:13 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:47:13 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml that is
Data/Levels/Project60/22_grass_beach.xml in
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)

2024/10/11 18:47:13 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" (valid)
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"D:/Games/Overgrowth/Data/Levels/Project60/22_grass_beach.xml" 28 FILE_HASH_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:13 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for
LoadingScreen is null.
2024/10/11 18:47:13 [i][us]:Data/Scripts/campaign/linear_campaign.as: 46: Left
level22_grass_beach
2024/10/11 18:47:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:13 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 18:47:13 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 18:47:13 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 18:47:13 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 18:47:13 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 18:47:13 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 18:47:13 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 18:47:13 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 18:47:13 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_work_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_work_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 9
blood_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_work_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_work_framebuffer
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 18:47:13 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 18:47:13 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:47:13 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:47:13 [i][__]: engine.cpp:7862: 263 Assets were unloaded
2024/10/11 18:47:13 [i][__]: engine.cpp:7863: 73 Texture assets were unloaded
2024/10/11 18:47:13 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
versus
2024/10/11 18:47:13 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 1
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-lock.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/grass_beach.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_8.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:13 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:13 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_8.jpg from RAM to
save space
2024/10/11 18:47:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 18:47:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/grass_beach.png from RAM to save space
2024/10/11 18:47:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2024/10/11 18:47:14 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:47:14 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:14 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:14 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:47:14 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:47:14 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 18:47:14 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/linear_campaign.as" (valid)
)
2024/10/11 18:47:14 [i][us]:Data/Scripts/campaign/linear_campaign.as: 50: Left
campaign
2024/10/11 18:47:14 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:14 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 236: Error: There still 2436 LIVE
IMGUI elements
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Message: 81
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:47:14 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:47:15 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/
campaign.jpg from RAM to save space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 18:47:15 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:47:15 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:15 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:15 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:47:15 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 18:47:15 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:15 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 236: Error: There still 2440 LIVE
IMGUI elements
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Message: 85
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:47:15 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:47:15 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 18:47:15 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2024/10/11 18:47:16 [w][__]: engine.cpp:8502: Got a callback to switch to: mods
2024/10/11 18:47:16 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:16 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:16 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:16 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 236: Error: There still 2440 LIVE
IMGUI elements
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Container: 1164
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Divider: 116
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Image: 73
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Message: 85
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 36
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 14
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Spacer: 88
2024/10/11 18:47:16 [i][__]: IMsupport.cpp: 243: Text: 864
2024/10/11 18:47:16 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 18:47:16 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:


D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 18:47:16 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 18:47:16 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 18:47:16 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:47:16 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 18:47:16 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:16 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 18:47:16 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 18:47:16 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/whiteblock.tga_converted.dds from RAM to save
space
2024/10/11 18:47:20 [i][as]: asfuncs.cpp:4955: Saving config at request from
angel script
2024/10/11 18:47:20 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:47:20 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 18:47:20 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 18:47:22 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 18:47:22 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 18:47:22 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 18:47:23 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:47:23 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:23 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:23 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 18:47:23 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/modmenu/main.as" (valid)
)
2024/10/11 18:47:23 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:23 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 236: Error: There still 5469 LIVE
IMGUI elements
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Container: 2595
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Divider: 319
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Image: 204
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Message: 203
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 99
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 37
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Spacer: 242
2024/10/11 18:47:23 [i][__]: IMsupport.cpp: 243: Text: 1770
2024/10/11 18:47:23 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:24 [w][__]: engine.cpp:8502: Got a callback to switch to:


play_menu.as
2024/10/11 18:47:24 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 18:47:24 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:24 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:24 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:24 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 236: Error: There still 5469 LIVE
IMGUI elements
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Container: 2595
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Divider: 319
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Image: 204
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Message: 203
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 99
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 37
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Spacer: 242
2024/10/11 18:47:24 [i][__]: IMsupport.cpp: 243: Text: 1770
2024/10/11 18:47:24 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)
2024/10/11 18:47:24 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/campaign.jpg
from RAM to save space
2024/10/11 18:47:25 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-arena
2024/10/11 18:47:25 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 18:47:25 [i][__]: engine.cpp:8588: set_campaign com-wolfire-arena
2024/10/11 18:47:25 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)

2024/10/11 18:47:25 [i][__]: engine.cpp:8606: Campaign accepted, loading as


state
2024/10/11 18:47:25 [w][__]: engine.cpp:8502: Got a callback to switch to:
arena_campaign_menu.as
2024/10/11 18:47:25 [i][__]: engine.cpp:8525: S arena_campaign_menu.as
2024/10/11 18:47:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:25 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:25 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:25 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 236: Error: There still 5474 LIVE
IMGUI elements
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Container: 2595
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Divider: 319
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Image: 204
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Message: 208
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 99
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 37
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Spacer: 242
2024/10/11 18:47:25 [i][__]: IMsupport.cpp: 243: Text: 1770
2024/10/11 18:47:25 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:25 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:25 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:25 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
arena
2024/10/11 18:47:25 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 4
2024/10/11 18:47:25 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 18:47:26 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/UI/mainmenu/images/stucco_arena.png from RAM to save space
2024/10/11 18:47:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/cave_arena.png from RAM to save space
2024/10/11 18:47:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/magma_arena.png from RAM to save space
2024/10/11 18:47:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/waterfall_arena.png from RAM to save
space
2024/10/11 18:47:27 [w][__]: engine.cpp:8502: Got a callback to switch to:
arenas/waterfall_arena.xml
2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 18:47:27 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 18:47:27 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 18:47:27 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 18:47:27 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 236: Error: There still 5479 LIVE
IMGUI elements
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Container: 2595
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Divider: 319
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Image: 204
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Message: 213
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 99
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 37
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Spacer: 242
2024/10/11 18:47:27 [i][__]: IMsupport.cpp: 243: Text: 1770
2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:27 [i][__]: engine.cpp:7907: No loading screen image, loading


normal.
2024/10/11 18:47:27 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 18:47:27 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 18:47:27 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 18:47:27 [i][__]: engine.cpp:7862: 26 Assets were unloaded
2024/10/11 18:47:27 [i][__]: engine.cpp:7863: 23 Texture assets were unloaded
2024/10/11 18:47:27 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:47:27 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:47:27 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:47:27 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml"
2024/10/11 18:47:27 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)
"
2024/10/11 18:47:27 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 18:47:27 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 18:47:27 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 18:47:27 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_Color.tga_image_sample_c
ache
2024/10/11 18:47:27 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Prototypes/WaterfallArena/Demo/WA_hm.png"
2024/10/11 18:47:27 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 18:47:27 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 18:47:27 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Prototypes/WaterfallArena/Demo/WA_hm.png.cache"
2024/10/11 18:47:27 [i][__]: terrain.cpp: 567: *****************
2024/10/11 18:47:28 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 18:47:28 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_Weights.png_image_sample
_cache
2024/10/11 18:47:28 [w][__]:LevelLoader.cpp: 276: Object loaded of type 39 is
changing id from 0 to 1 due to collision.
2024/10/11 18:47:28 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 18:47:28 [i][__]: textures.cpp:2090: Deferring delete of texture 79
2024/10/11 18:47:28 [i][__]: textures.cpp:2090: Deferring delete of texture 80
2024/10/11 18:47:29 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/CavePlants_Wind.tga_ima
ge_sample_cache
2024/10/11 18:47:29 [i][__]: objectfile.cpp: 139:
Data/Prototypes/Common/WaterfallTall.xml is double sided!
2024/10/11 18:47:29 [i][__]: objectfile.cpp: 139:
Data/Prototypes/Common/WaterfallTall_Offset.xml is double sided!
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/waterfall_heavy_loop.wav
2024/10/11 18:47:29 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 18:47:29 [i][__]: objectfile.cpp: 139: Data/Prototypes/Common/Splash.xml
is double sided!
2024/10/11 18:47:29 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/Banner2_Wind.tga_image_
sample_cache
2024/10/11 18:47:29 [i][__]: objectfile.cpp: 139:
Data/Prototypes/Common/Waterfall.xml is double sided!
2024/10/11 18:47:29 [i][__]: objectfile.cpp: 139:
Data/Prototypes/Common/Waterfall_Offset.xml is double sided!
2024/10/11 18:47:30 [i][__]: objectfile.cpp: 139:
Data/Objects/Characters/fans/mixed_fans.xml is double sided!
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/waterfall_loop.wav
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 18:47:30 [i][__]: objectfile.cpp: 139: Data/Objects/water_test.xml is
double sided!
2024/10/11 18:47:30 [i][__]: objectfile.cpp: 139:
Data/Objects/water_test_waterfall_arena.xml is double sided!
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/waterfall_heavy_loop.wav
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/waterfall_heavy_loop.wav
2024/10/11 18:47:30 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 18:47:30 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:30 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml that is
Data/Levels/arenas/waterfall_arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:30 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:30 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
waterfall_arena.nav.xml
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
waterfall_arena.nav.obj
2024/10/11 18:47:30 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
waterfall_arena.nav
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/waterfall_arena.nav.xml
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/waterfall_arena.nav.obj
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/waterfall_arena.nav.zip
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/waterfall_arena.nav
2024/10/11 18:47:30 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 18:47:30 [e][__]:returnpathutil.cpp: 172: Found no match for the string
font
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 18:47:30 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 18:47:30 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 18:47:30 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)

2024/10/11 18:47:30 [i][__]: graphics.cpp: 244: Created framebuffer: 4


light_probe_cube_map
2024/10/11 18:47:30 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 18:47:30 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 18:47:31 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/arena.xml" (valid)

2024/10/11 18:47:31 [i][__]: level.cpp: 118: Calling void Init(string str) for
level specific file: multi_arena.as
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:47:31 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:47:31 [e][__]: Soundtrack.cpp: 917: Unable to find matching segment
fight1-ver1 in current song: <Song name = "overgrowth_main">
<Segments>
</Segments>
<Layers>
</Layers>
</Song>
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:31 [i][__]: graphics.cpp: 244: Created framebuffer: 5
blood_framebuffer
2024/10/11 18:47:31 [i][__]: graphics.cpp: 244: Created framebuffer: 6
blood_work_framebuffer
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6
blood_work_framebuffer
2024/10/11 18:47:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5
blood_framebuffer
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:47:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:32 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 18:47:32 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 18:47:32 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Prototypes/WaterfallArena/Demo/WA_Dome.tga" in any of the requested
locations.
2024/10/11 18:47:32 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 18:47:32 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 18:47:32 [i][__]: textures.cpp: 788: Deferred delete of texture 79
2024/10/11 18:47:32 [i][__]: textures.cpp: 788: Deferred delete of texture 80
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_Dome.tga_converted.dds
from RAM to save space
2024/10/11 18:47:32 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 18:47:32 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 18:47:32 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 18:47:32 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 18:47:32 [i][__]: graphics.cpp: 244: Created framebuffer: 9 sky
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_hm.png_normal.png_conver
ted.dds from RAM to save space
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:47:32 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/WaterFall_Color.tga_converted.d
ds from RAM to save space
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Splash_Color.tga_converted.dds
from RAM to save space
2024/10/11 18:47:32 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRock_Color.tga_conv
erted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Color.png_converted.dds
from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/fans/mixed_fans_c.tga_converted.dds
from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/Banner2_Color.tga_conve
rted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/CavePlants_Color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Color.tga
_converted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Block_Col
or.tga_converted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Flat_Colo
r.tga_converted.dds from RAM to save space
2024/10/11 18:47:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Misc_Colo
r.tga_converted.dds from RAM to save space
2024/10/11 18:47:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:47:33 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:33 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/WA_Weights.png_converted.dd
s from RAM to save space
2024/10/11 18:47:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/Rock_Color.tga_converted.dd
s from RAM to save space
2024/10/11 18:47:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Demo/Rock_norm.tga_converted.dds
from RAM to save space
2024/10/11 18:47:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 18:47:34 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ps_clouds_nocompress.tga_converted.dds from RAM
to save space
2024/10/11 18:47:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/water_foam.jpg_converted.dds from RAM to save
space
2024/10/11 18:47:35 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:47:35 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/water_fog.xml" 12 DECAL_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffusebump.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:47:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:35 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:47:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:47:35 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:47:35 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:47:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:35 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:47:35 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:47:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Blank_Norm.tga_converted.dds
from RAM to save space
2024/10/11 18:47:36 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:37 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/Blank_Norm.tga_converte
d.dds from RAM to save space
2024/10/11 18:47:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRock_Weights.tga_co
nverted.dds from RAM to save space
2024/10/11 18:47:38 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 18:47:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds from RAM to save space
2024/10/11 18:47:38 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 18:47:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds from RAM to save space
2024/10/11 18:47:38 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/Common/Textures/Wood_Normal.png_converted.dds
from RAM to save space
2024/10/11 18:47:38 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:39 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/CavePlants_Translucency
.tga_converted.dds from RAM to save space
2024/10/11 18:47:39 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:40 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Norm.tga_
converted.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Weights.t
ga_converted.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Block_Nor
m.tga_converted.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Flat_Norm
.tga_converted.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/GreyRockSmall_Misc_Norm
.tga_converted.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 18:47:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:41 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:47:41 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:42 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:47:42 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:47:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 18:47:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 18:47:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 18:47:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/watersplash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:43 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 18:47:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 18:47:43 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2024/10/11 18:47:44 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/fans/mixed_fans_n.tga_converted.dds
from RAM to save space
2024/10/11 18:47:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/arena/arena_pillar_w.tga_converted.dds
from RAM to save space
2024/10/11 18:47:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/WaterfallArena/Textures/Banner2_Translucency.tg
a_converted.dds from RAM to save space
2024/10/11 18:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:45 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:47:45 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 18:47:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 18:47:46 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 81
2024/10/11 18:47:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:47 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/bodyfall_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/bodyfall_water.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/steps_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/steps_water.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:52 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:47:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:47:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 779: Player 141 was
knocked out
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:47:53 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 81
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:47:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:47:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:47:53 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:47:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:54 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 18:47:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:47:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:55 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:47:56 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:47:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:47:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:47:57 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:47:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:47:57 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 81
2024/10/11 18:47:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:47:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:47:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:47:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 776: Player 141 was killed
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:47:58 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:47:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked


out
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:47:58 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:47:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:47:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:48:05 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:48:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:48:11 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:48:11 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:48:12 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:48:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:12 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:48:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:48:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:48:12 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:48:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72


and 76 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:48:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:17 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 81
2024/10/11 18:48:17 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:20 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:48:20 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:20 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:48:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:48:20 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:48:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:23 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an
attack aimed at 76
2024/10/11 18:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:23 [i][us]:Data/Scripts/multi_arena.as: 782: Player 81 started a
flip
2024/10/11 18:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:24 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 141
2024/10/11 18:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:48:25 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:48:25 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 81
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 76
2024/10/11 18:48:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 779: Player 141 was
knocked out
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:48:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:48:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:48:25 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:48:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:48:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:48:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:48:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as: 943: There is no loaded
profile, not calculating arena resulting state
2024/10/11 18:48:27 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:48:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:48:27 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:48:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 141
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:48:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_s.tga" 18
IMAGE_SAMPLER_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:30 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_s.tga_image_sample_cache
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 0
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 431
to slot 0
2024/10/11 18:48:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit_actor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/raider_rabbit.xml" 10 CHARACTER_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga" 26 TEXTURE_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Skeletons/r_raider_rabbit.xml" 1 SKELETON_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 442
to slot 1
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 441 to notice each other.
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:48:31 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:31 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 18:48:31 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 18:48:31 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:48:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:48:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:48:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:48:32 [i][__]: graphics.cpp: 244: Created framebuffer: 23


blood_framebuffer
2024/10/11 18:48:32 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 18:48:33 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:48:33 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 18:48:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 18:48:33 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:48:33 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:48:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 441 was
knocked over by player 424
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill
2024/10/11 18:48:34 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:48:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:48:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:37 [i][us]:Data/Scripts/multi_arena.as: 856: Player 424 passive-
blocked an attack by player 441
2024/10/11 18:48:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:38 [i][us]:Data/Scripts/multi_arena.as: 852: Player 424 was
knocked over by player 441
2024/10/11 18:48:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:38 [i][us]:Data/Scripts/multi_arena.as: 785: Player 424 started a
roll
2024/10/11 18:48:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:39 [i][us]:Data/Scripts/multi_arena.as: 856: Player 441 passive-
blocked an attack by player 424
2024/10/11 18:48:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:41 [i][us]:Data/Scripts/multi_arena.as: 880: Player 424 was cut by
441
2024/10/11 18:48:41 [i][us]:Data/Scripts/multi_arena.as: 776: Player 424 was killed
2024/10/11 18:48:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:41 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:48:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:48:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:48:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:48:42 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 441
2024/10/11 18:48:43 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:48:43 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 18:48:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:48:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:48:46 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 18:48:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 441 was cut by
72
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 776: Player 441 was killed
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:48:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:48:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:48:47 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:48:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:48:47 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:48:49 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 880: Player 441 was cut by
72
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 431
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 424
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 442
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 441
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:48:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tga" 18
IMAGE_SAMPLER_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:50 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2024/10/11 18:48:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 431
to slot 1
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 442
to slot 1
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 485
to slot 1
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
441 and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 441 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
424 and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
441 and 484 to notice each other.
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:48:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:48:51 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:48:51 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:48:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:48:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:48:52 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:48:53 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 18:48:53 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:53 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 18:48:53 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 441 passive-
blocked an attack by player 72
2024/10/11 18:48:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:48:54 [i][us]:Data/Scripts/multi_arena.as: 880: Player 441 was cut by
72
2024/10/11 18:48:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:48:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:48:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:48:54 [i][__]: shaders.cpp: 687: Binding out color for


D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:48:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:55 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 484
2024/10/11 18:48:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
484
2024/10/11 18:48:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:56 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 81
2024/10/11 18:48:56 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:48:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 871: Player 484 missed an
attack aimed at 72
2024/10/11 18:48:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 852: Player 424 was
knocked over by player 72
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:48:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:48:59 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:48:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 779: Player 424 was
knocked out
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:48:59 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 18:48:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:48:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:48:59 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:49:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:49:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:49:07 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 72
2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:49:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:49:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:49:16 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:49:19 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:49:19 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:49:19 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:49:19 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:49:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 441 was cut by
72
2024/10/11 18:49:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:49:21 [i][us]:Data/Scripts/multi_arena.as: 776: Player 441 was killed
2024/10/11 18:49:21 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:49:21 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:49:21 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:49:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:49:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:22 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 484
2024/10/11 18:49:23 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
484
2024/10/11 18:49:23 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:49:23 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:49:23 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:49:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:49:23 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:49:23 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:49:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 431
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 424
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 442
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 441
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 485
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 484
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 18:49:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 0
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_sharpness.tga" 18
IMAGE_SAMPLER_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:26 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_sharpness.
tga_image_sample_cache
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 431
to slot 0
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:27 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:49:27 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:49:27 [w][__]: scenegraph.cpp: 871: Requested an object with id 441
but found none. Last info known of this id is: 441: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 18:49:27 [w][__]: scenegraph.cpp: 871: Requested an object with id 484
but found none. Last info known of this id is: 484: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstanceclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:49:27 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:49:27 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:27 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 18:49:27 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:49:27 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:49:28 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:49:28 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:29 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 81
2024/10/11 18:49:29 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:29 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:49:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:49:29 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:49:30 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:49:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:33 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
424
2024/10/11 18:49:33 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:49:33 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:49:33 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:49:33 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:49:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:49:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:49:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:49:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:49:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight3-ver1
2024/10/11 18:49:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:49:51 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 424 was
knocked over by player 81
2024/10/11 18:49:51 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 18:49:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 779: Player 424 was
knocked out
2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:49:52 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:49:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:49:52 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:49:52 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:49:52 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:49:52 [i][us]:Data/Scripts/multi_arena.as: 782: Player 81 started a


flip
2024/10/11 18:49:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 431
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 424
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:49:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 0
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_sharpness.tga" 18
IMAGE_SAMPLER_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:55 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_sharpness.tg
a_image_sample_cache
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:49:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 429
to slot 0
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 424 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 424 to notice each other.
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:49:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:49:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:56 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:49:56 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:49:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:56 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:49:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:49:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:49:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:49:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:49:57 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:49:57 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_knife2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
81
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:49:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:49:58 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:49:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:49:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:49:58 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:49:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:49:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 429
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 424
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:50:02 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:02 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:03 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:50:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:50:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:50:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:50:03 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:50:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:50:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:50:03 [w][__]: scenegraph.cpp: 871: Requested an object with id 429
but found none. Last info known of this id is: 429, Object from _item_object
2024/10/11 18:50:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:50:03 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:05 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:05 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:07 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:50:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:50:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:09 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:11 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:50:12 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 18:50:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:14 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 81
2024/10/11 18:50:14 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an
attack aimed at 72
2024/10/11 18:50:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:14 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 72
2024/10/11 18:50:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:14 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 76
2024/10/11 18:50:15 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:50:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:15 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:50:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:15 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:15 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:50:15 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:50:15 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:17 [i][us]:Data/Scripts/multi_arena.as: 856: Player 141 passive-
blocked an attack by player 81
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:18 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 76
2024/10/11 18:50:18 [i][us]:Data/Scripts/multi_arena.as: 785: Player 141 started a
roll
2024/10/11 18:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:19 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 141
2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:50:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:50:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:50:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 141
2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:50:20 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:50:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:25 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 141
2024/10/11 18:50:25 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 18:50:25 [i][us]:Data/Scripts/multi_arena.as: 871: Player 141 missed an
attack aimed at 72
2024/10/11 18:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:26 [i][us]:Data/Scripts/multi_arena.as: 856: Player 141 passive-
blocked an attack by player 72
2024/10/11 18:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 76
2024/10/11 18:50:27 [i][us]:Data/Scripts/multi_arena.as: 856: Player 141 passive-
blocked an attack by player 72
2024/10/11 18:50:27 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 72
2024/10/11 18:50:27 [i][us]:Data/Scripts/multi_arena.as: 785: Player 81 started a
roll
2024/10/11 18:50:28 [i][us]:Data/Scripts/multi_arena.as: 785: Player 141 started a
roll
2024/10/11 18:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:30 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:50:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:31 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:33 [i][us]:Data/Scripts/multi_arena.as: 856: Player 141 passive-
blocked an attack by player 72
2024/10/11 18:50:33 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 72
2024/10/11 18:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:34 [i][us]:Data/Scripts/multi_arena.as: 785: Player 141 started a
roll
2024/10/11 18:50:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:34 [i][us]:Data/Scripts/multi_arena.as: 864: Player 76 dodged an
attack by player 81
2024/10/11 18:50:34 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an
attack aimed at 76
2024/10/11 18:50:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 76
2024/10/11 18:50:35 [i][us]:Data/Scripts/multi_arena.as: 871: Player 141 missed an
attack aimed at 72
2024/10/11 18:50:36 [i][us]:Data/Scripts/multi_arena.as: 782: Player 141 started a
flip
2024/10/11 18:50:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:36 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:50:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:50:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:50:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:40 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 81
2024/10/11 18:50:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:50:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:50:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 72
2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:44 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 871: Player 141 missed an
attack aimed at 72
2024/10/11 18:50:44 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:50:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:50:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:50:47 [i][us]:Data/Scripts/multi_arena.as: 856: Player 141 passive-


blocked an attack by player 72
2024/10/11 18:50:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 72
2024/10/11 18:50:48 [i][us]:Data/Scripts/multi_arena.as: 785: Player 141 started a
roll
2024/10/11 18:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:50 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 141
2024/10/11 18:50:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:50:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:50:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 141
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:50:51 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:50:51 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:50:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:50:51 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:50:53 [i][us]:Data/Scripts/multi_arena.as: 776: Player 76 was killed


2024/10/11 18:50:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:50:53 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 141
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:50:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:50:54 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:50:54 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:50:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:50:55 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls


2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:50:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:50:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:50:55 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:50:55 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:50:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:50:57 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 141
2024/10/11 18:50:57 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:50:57 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:51:00 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an


attack aimed at 72
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 864: Player 141 dodged an
attack by player 72
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 141
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:51:00 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:51:01 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 141
2024/10/11 18:51:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:51:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:02 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 141
2024/10/11 18:51:02 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:51:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:03 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:51:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:51:03 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:51:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:51:04 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:04 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:51:04 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 81
2024/10/11 18:51:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 141 was cut by
72
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 18:51:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 864: Player 141 dodged an
attack by player 72
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 141
2024/10/11 18:51:05 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an
attack aimed at 72
2024/10/11 18:51:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 852: Player 141 was
knocked over by player 72
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 779: Player 141 was
knocked out
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:51:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 776: Player 141 was killed


2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:51:07 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:07 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:51:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:14 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:14 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:51:14 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 81
2024/10/11 18:51:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:51:15 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:51:15 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:51:15 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:51:15 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:51:16 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:51:18 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 141
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:51:18 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:51:19 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:51:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:51:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity


2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:19 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:51:19 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:51:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:21 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:51:22 [i][us]:Data/Scripts/multi_arena.as: 871: Player 141 missed an
attack aimed at 72
2024/10/11 18:51:22 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:51:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:51:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:51:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:24 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:51:24 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:51:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 76
2024/10/11 18:51:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:51:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a


flip
2024/10/11 18:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:26 [i][us]:Data/Scripts/multi_arena.as: 785: Player 81 started a
roll
2024/10/11 18:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:28 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 81
2024/10/11 18:51:28 [i][us]:Data/Scripts/multi_arena.as: 871: Player 81 missed an
attack aimed at 72
2024/10/11 18:51:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 141
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:29 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:51:29 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:51:29 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:51:30 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:30 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 141
2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:51:30 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 141 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 81 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 141 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:34 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 141 to notice each other.
2024/10/11 18:51:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:35 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 81
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:51:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 76
2024/10/11 18:51:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 141
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:51:37 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:37 [i][us]:Data/Scripts/multi_arena.as: 782: Player 141 started a
flip
2024/10/11 18:51:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:38 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:51:39 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:51:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:40 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:51:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:42 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:51:42 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:51:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:42 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:51:42 [i][us]:Data/Scripts/multi_arena.as: 788: Player 141 failed a
flip
2024/10/11 18:51:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:45 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 141
2024/10/11 18:51:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:45 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 18:51:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 141
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:51:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:51:46 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:51:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:51:46 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:51:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 141
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:51:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 618
to slot 1
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 620
to slot 1
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 619 to notice each other.
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:51:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 18:51:50 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 18:51:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:51:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:51:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 23


blood_framebuffer
2024/10/11 18:51:50 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:51:51 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:51:51 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:52 [i][us]:Data/Scripts/multi_arena.as: 856: Player 619 passive-
blocked an attack by player 530
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:52 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:53 [i][us]:Data/Scripts/multi_arena.as: 880: Player 619 was cut by
530
2024/10/11 18:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:53 [i][us]:Data/Scripts/multi_arena.as: 776: Player 619 was killed
2024/10/11 18:51:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:53 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:51:53 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:51:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:51:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:51:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>
2024/10/11 18:51:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 72
2024/10/11 18:51:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:51:54 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:51:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:51:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:51:54 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:51:55 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:51:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:51:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:51:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:51:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:51:57 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:51:57 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:52:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:01 [i][us]:Data/Scripts/multi_arena.as: 856: Player 530 passive-
blocked an attack by player 72
2024/10/11 18:52:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:52:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 530 was cut by
72
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 776: Player 530 was killed
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:52:02 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:52:02 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:52:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:52:02 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:52:03 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 618
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 530
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 620
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 619
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:52:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 604
to slot 1
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:06 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:06 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:06 [w][__]: scenegraph.cpp: 871: Requested an object with id 619
but found none. Last info known of this id is: 619: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 18:52:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:52:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 21


blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:52:06 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:08 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 18:52:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:20 [i][us]:Data/Scripts/multi_arena.as: 852: Player 81 was knocked
over by player 72
2024/10/11 18:52:20 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 18:52:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:52:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:52:20 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:52:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:21 [i][us]:Data/Scripts/multi_arena.as: 779: Player 81 was knocked
out
2024/10/11 18:52:21 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:21 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:52:21 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:52:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:52:21 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:52:21 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:25 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:52:25 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:25 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:52:25 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:52:25 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:52:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 530 was
knocked over by player 72
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 779: Player 530 was
knocked out
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:52:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:52:26 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:52:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:52:26 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:52:27 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:52:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 604
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 530
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 604
to slot 1
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstanceclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:52:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:52:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 18:52:30 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 18:52:30 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:30 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:30 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:52:30 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 18:52:30 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:31 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:52:31 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:31 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:52:31 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:33 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 81
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:34 [i][us]:Data/Scripts/multi_arena.as: 871: Player 530 missed an
attack aimed at 72
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:35 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 530
2024/10/11 18:52:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:35 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
530
2024/10/11 18:52:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:52:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/spearslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashcloselow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
530
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:52:36 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:52:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:36 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:52:36 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:52:36 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:52:43 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
530
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:52:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/stabdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:52:43 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:52:43 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:52:43 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:52:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:52:43 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:52:44 [i][us]:Data/Scripts/multi_arena.as: 785: Player 530 started a


roll
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:52:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:52:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 604
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 530
2024/10/11 18:52:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:46 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:52:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 141
to slot 1
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 604
to slot 1
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 636
to slot 1
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 638
to slot 1
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
635 and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 81 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 530 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 530 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 81
and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 635 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
530 and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
635 and 637 to notice each other.
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:52:47 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:52:47 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:52:48 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:48 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:52:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:52:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 25


blood_framebuffer
2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 18:52:48 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 18:52:49 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 18:52:49 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:52:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 72
2024/10/11 18:52:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 18:52:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:52:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:52:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:52:55 [i][us]:Data/Scripts/multi_arena.as: 856: Player 81 passive-
blocked an attack by player 72
2024/10/11 18:52:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:52:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:52:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:52:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 880: Player 81 was cut by
72
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 776: Player 81 was killed
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:52:56 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:52:56 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 637
2024/10/11 18:52:56 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
637
2024/10/11 18:52:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:52:57 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
530
2024/10/11 18:52:57 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:52:57 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:52:57 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:52:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:52:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:52:57 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:52:57 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:52:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 141
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 81
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 604
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 530
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 636
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 635
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 638
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 637
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:53:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:53:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:01 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:01 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:01 [w][__]: scenegraph.cpp: 871: Requested an object with id 81
but found none. Last info known of this id is: 81: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 18:53:01 [w][__]: scenegraph.cpp: 871: Requested an object with id 530
but found none. Last info known of this id is: 530: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 18:53:01 [w][__]: scenegraph.cpp: 871: Requested an object with id 637
but found none. Last info known of this id is: 637: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 18:53:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:53:01 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:53:01 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:53:01 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:02 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:53:02 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:03 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:53:03 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:53:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:53:03 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked


out
2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:53:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:53:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:53:04 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:53:04 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 18:53:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:53:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:11 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:53:11 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:53:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:53:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:53:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:53:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:53:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:53:12 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:53:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:53:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:53:13 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:53:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:53:13 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:53:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:15 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 650
to slot 0
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:53:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 15


blood_work_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:53:16 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:17 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:53:17 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:18 [i][us]:Data/Scripts/multi_arena.as: 852: Player 647 was
knocked over by player 72
2024/10/11 18:53:18 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:53:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:53:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:53:18 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:53:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:21 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:53:21 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:53:21 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:53:21 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 2
2024/10/11 18:53:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:53:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:53:21 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:53:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:53:24 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 644
2024/10/11 18:53:24 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 650
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 647
2024/10/11 18:53:24 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:24 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:53:24 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 650
to slot 1
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:25 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:53:25 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:25 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:25 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:53:25 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:53:27 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:29 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
647
2024/10/11 18:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:29 [i][us]:Data/Scripts/multi_arena.as: 880: Player 647 was cut by
72
2024/10/11 18:53:29 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 18:53:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:53:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 647 was cut by
72
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:53:31 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
647
2024/10/11 18:53:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
647
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 18:53:31 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:53:31 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:53:32 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 647
2024/10/11 18:53:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 880: Player 647 was cut by
72
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:53:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:53:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:53:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:53:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 776: Player 644 was killed
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:53:33 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:53:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:53:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:53:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 880: Player 647 was cut by
72
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 776: Player 647 was killed
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:53:34 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:53:34 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:53:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:53:34 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:53:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:53:35 [i][us]:Data/Scripts/multi_arena.as: 880: Player 647 was cut by
72
2024/10/11 18:53:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 644
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 650
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 647
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:37 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 650
to slot 1
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 759
to slot 1
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
647 and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 644 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 647 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 647 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
644 and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
647 and 720 to notice each other.
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:38 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:38 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:53:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 25


blood_framebuffer
2024/10/11 18:53:38 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:53:39 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:53:39 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:53:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:40 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 644
2024/10/11 18:53:40 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
644
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:40 [i][us]:Data/Scripts/multi_arena.as: 852: Player 644 was
knocked over by player 72
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 647 was
knocked over by player 720
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:53:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 720 started a


flip
2024/10/11 18:53:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 779: Player 647 was
knocked out
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:41 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:53:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:53:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:53:42 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:43 [i][us]:Data/Scripts/multi_arena.as: 880: Player 644 was cut by
72
2024/10/11 18:53:43 [i][us]:Data/Scripts/multi_arena.as: 776: Player 644 was killed
2024/10/11 18:53:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:43 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:53:43 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:53:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:53:43 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:53:46 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:53:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:53:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:53:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:53:49 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:53:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:49 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 720
2024/10/11 18:53:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:53:49 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
720
2024/10/11 18:53:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:53:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:53:50 [i][us]:Data/Scripts/multi_arena.as: 782: Player 720 started a
flip
2024/10/11 18:53:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:53:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:50 [i][us]:Data/Scripts/multi_arena.as: 788: Player 720 failed a
flip
2024/10/11 18:53:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:53:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
720
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:53:53 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:53:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:53:53 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:53:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:53:53 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:53:53 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:53:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
720
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 644
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 650
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 647
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 759
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 720
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:53:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:53:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 644
to slot 1
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 647
to slot 1
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:53:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:53:57 [w][__]: scenegraph.cpp: 871: Requested an object with id 720
but found none. Last info known of this id is: 720: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 18:53:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:53:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:53:57 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:53:57 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:54:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:01 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:54:01 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:54:01 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:54:01 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:54:01 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:54:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:07 [i][us]:Data/Scripts/multi_arena.as: 788: Player 645 failed a
flip
2024/10/11 18:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:07 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:07 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:09 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by
72
2024/10/11 18:54:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by
72
2024/10/11 18:54:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by
72
2024/10/11 18:54:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
645
2024/10/11 18:54:10 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:54:10 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:54:10 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:54:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by
72
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 864: Player 643 dodged an
attack by player 72
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 864: Player 643 dodged an
attack by player 645
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 871: Player 645 missed an
attack aimed at 643
2024/10/11 18:54:11 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:54:11 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:12 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 643
2024/10/11 18:54:12 [i][us]:Data/Scripts/aschar.as:6287: Handling editor attachment
2024/10/11 18:54:12 [i][us]:Data/Scripts/aschar.as:6287: Requested attach item 76
to slot 0
2024/10/11 18:54:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 645
2024/10/11 18:54:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:54:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:54:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:54:13 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a


roll
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:13 [i][us]:Data/Scripts/multi_arena.as: 779: Player 643 was
knocked out
2024/10/11 18:54:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:13 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:54:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:54:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:54:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:54:15 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 645
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:54:15 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:54:15 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:54:15 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:54:16 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 18:54:16 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:16 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:54:16 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 644
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 647
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 645
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:54:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 644
to slot 1
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 647
to slot 1
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:18 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:18 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:18 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:54:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 18:54:18 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:54:18 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:54:19 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:54:19 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:54:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:20 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 776: Player 643 was killed
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:54:21 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:54:21 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:54:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
645
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:54:21 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:54:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by


72
2024/10/11 18:54:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 645 was cut by
72
2024/10/11 18:54:22 [i][us]:Data/Scripts/multi_arena.as: 776: Player 645 was killed
2024/10/11 18:54:22 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:54:22 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:54:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 18:54:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:54:22 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:54:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 644
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 647
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 645
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 537:
weaponSpawn.entityPath: Data/Items/DogWeapons/DogKnife.xml
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:54:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:54:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:26 [w][__]: scenegraph.cpp: 871: Requested an object with id 645
but found none. Last info known of this id is: 645: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 18:54:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:54:26 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:26 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:54:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:54:26 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:54:26 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:27 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:54:27 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 643
to slot 1
2024/10/11 18:54:33 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 18:54:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:54:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 18:54:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 18:54:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:54:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:54:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:54:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:54:42 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:54:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:54:42 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:54:42 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:54:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:54:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:54:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:54:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 1
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 818
to slot 0
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:54:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 820
to slot 1
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
816 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 816 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
816 and 819 to notice each other.
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:54:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:54:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:54:46 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 816 was
knocked over by player 72
2024/10/11 18:54:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 18:54:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:54:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:54:48 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:54:49 [i][us]:Data/Scripts/multi_arena.as: 779: Player 816 was
knocked out
2024/10/11 18:54:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:54:49 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:54:49 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 18:54:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:54:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:54:49 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:50 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 18:54:50 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 18:54:50 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 18:54:50 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 18:54:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:52 [i][us]:Data/Scripts/multi_arena.as: 852: Player 819 was
knocked over by player 72
2024/10/11 18:54:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:52 [i][us]:Data/Scripts/multi_arena.as: 785: Player 819 started a
roll
2024/10/11 18:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:52 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:54:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:53 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:54:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:53 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:54:54 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 18:54:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloseblocked.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordparryleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:54:57 [i][us]:Data/Scripts/multi_arena.as: 856: Player 814 passive-
blocked an attack by player 72
2024/10/11 18:54:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:57 [i][us]:Data/Scripts/multi_arena.as: 880: Player 814 was cut by
72
2024/10/11 18:54:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordparryleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:54:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:58 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 814
2024/10/11 18:54:59 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:54:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:54:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:54:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 856: Player 819 passive-
blocked an attack by player 72
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 819 was cut by
72
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:55:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 814
2024/10/11 18:55:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
814
2024/10/11 18:55:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:01 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:55:01 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
814
2024/10/11 18:55:01 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:55:01 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:55:01 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:55:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2024/10/11 18:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:55:01 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:55:02 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:03 [i][us]:Data/Scripts/multi_arena.as: 776: Player 816 was killed
2024/10/11 18:55:03 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:03 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:55:03 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_dragstanceone.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceonestand.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dragstanceone.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 815
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 814
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 818
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 816
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 820
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 819
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:55:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:55:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 0
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 0
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 818
to slot 1
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
814 and 816 to notice each other.
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:05 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:05 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:05 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:55:05 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 25


blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 18:55:05 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 18:55:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:07 [i][us]:Data/Scripts/multi_arena.as: 856: Player 643 passive-
blocked an attack by player 72
2024/10/11 18:55:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:08 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:55:08 [i][us]:Data/Scripts/multi_arena.as: 776: Player 643 was killed
2024/10/11 18:55:08 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:08 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:55:08 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:55:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:55:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:55:09 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:09 [i][us]:Data/Scripts/multi_arena.as: 785: Player 816 started a
roll
2024/10/11 18:55:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:10 [i][us]:Data/Scripts/multi_arena.as: 856: Player 814 passive-
blocked an attack by player 816
2024/10/11 18:55:10 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:55:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 814 was cut by
816
2024/10/11 18:55:10 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:55:10 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:55:10 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:55:11 [i][us]:Data/Scripts/multi_arena.as: 782: Player 816 started a


flip
2024/10/11 18:55:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:13 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:13 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 0
2024/10/11 18:55:14 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:55:14 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:14 [i][us]:Data/Scripts/multi_arena.as: 856: Player 816 passive-
blocked an attack by player 72
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:15 [i][us]:Data/Scripts/multi_arena.as: 852: Player 816 was
knocked over by player 72
2024/10/11 18:55:15 [i][us]:Data/Scripts/multi_arena.as: 785: Player 816 started a
roll
2024/10/11 18:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:16 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 816
2024/10/11 18:55:16 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:55:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:55:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:55:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:55:17 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 816
2024/10/11 18:55:17 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:55:17 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
816
2024/10/11 18:55:17 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:55:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
816
2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:55:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:55:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:55:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 18:55:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:23 [i][us]:Data/Scripts/multi_arena.as: 871: Player 816 missed an
attack aimed at 814
2024/10/11 18:55:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:23 [i][us]:Data/Scripts/multi_arena.as: 788: Player 816 failed a
flip
2024/10/11 18:55:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:55:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:55:27 [i][us]:Data/Scripts/multi_arena.as: 856: Player 816 passive-


blocked an attack by player 814
2024/10/11 18:55:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 816 was
knocked over by player 814
2024/10/11 18:55:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:28 [i][us]:Data/Scripts/multi_arena.as: 785: Player 816 started a
roll
2024/10/11 18:55:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 852: Player 814 was
knocked over by player 816
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 779: Player 814 was
knocked out
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:55:33 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:55:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 18:55:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:55:33 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:55:33 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:55:33 [i][us]:Data/Scripts/multi_arena.as: 782: Player 816 started a


flip
2024/10/11 18:55:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 815
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 814
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 818
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 816
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 1
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:37 [w][__]: scenegraph.cpp: 871: Requested an object with id 816
but found none. Last info known of this id is: 816: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:37 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:55:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 18:55:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:55:37 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:38 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:55:38 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:39 [i][us]:Data/Scripts/multi_arena.as: 856: Player 643 passive-
blocked an attack by player 72
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordparryleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:40 [i][us]:Data/Scripts/multi_arena.as: 785: Player 814 started a
roll
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highrightspear.xml" 11 REACTION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:40 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 643
2024/10/11 18:55:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthardspear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
814
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 776: Player 643 was killed
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:55:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:55:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:55:41 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
814
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:55:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:55:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:55:41 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:55:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:55:41 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:55:42 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 815
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 814
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 0
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 0
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:45 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:55:45 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:55:45 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:55:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:46 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:55:46 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:55:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:55:46 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:55:46 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:55:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:55:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlowthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 814 was
knocked over by player 72
2024/10/11 18:55:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:55:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:55:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:55:48 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:55:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:49 [i][us]:Data/Scripts/multi_arena.as: 779: Player 814 was
knocked out
2024/10/11 18:55:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:55:49 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:55:49 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:55:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:55:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:55:49 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:55:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:52 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:55:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:52 [i][us]:Data/Scripts/multi_arena.as: 864: Player 643 dodged an
attack by player 72
2024/10/11 18:55:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:55:52 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:55:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:53 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:55:53 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 643
2024/10/11 18:55:54 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:55:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:56 [i][us]:Data/Scripts/multi_arena.as: 856: Player 643 passive-
blocked an attack by player 72
2024/10/11 18:55:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:55:56 [i][us]:Data/Scripts/multi_arena.as: 860: Player 643 active-
blocked an attack by player 72
2024/10/11 18:55:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:55:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:57 [i][us]:Data/Scripts/multi_arena.as: 856: Player 643 passive-
blocked an attack by player 72
2024/10/11 18:55:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:55:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:55:58 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 643
2024/10/11 18:55:58 [i][us]:Data/Scripts/multi_arena.as: 871: Player 643 missed an
attack aimed at 72
2024/10/11 18:55:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:55:59 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:55:59 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 18:55:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:55:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:00 [i][us]:Data/Scripts/multi_arena.as: 860: Player 643 active-
blocked an attack by player 72
2024/10/11 18:56:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:56:00 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:56:00 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/inGameMenu-bg.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-continue.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-retry.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-flower.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-totem.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/inGameMenu-bg.png from RAM to save
space
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond.png from RAM to save
space
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-totem.png from RAM to save
space
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-flower.png from RAM to save
space
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-retry.png from RAM to save
space
2024/10/11 18:56:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-continue.png from RAM to save
space
2024/10/11 18:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/button-diamond-light.png" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/slider_bar.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/slider_button.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:02 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2024/10/11 18:56:02 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_bar.png from RAM to save
space
2024/10/11 18:56:02 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button-diamond-light.png from RAM
to save space
2024/10/11 18:56:02 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/slider_button.png from RAM to save
space
2024/10/11 18:56:21 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:56:21 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:56:21 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:56:21 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:56:21 [i][us]:Data/Scripts/settings.as: 296: Received back message
2024/10/11 18:56:21 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:56:21 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:56:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:23 [i][us]:Data/Scripts/multi_arena.as: 856: Player 643 passive-
blocked an attack by player 72
2024/10/11 18:56:23 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:56:23 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 18:56:24 [i][us]:Data/Scripts/multi_arena.as: 785: Player 643 started a
roll
2024/10/11 18:56:24 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:56:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:26 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 643
2024/10/11 18:56:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 779: Player 643 was
knocked out
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:56:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:56:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:56:28 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:56:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:56:28 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:56:28 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:29 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:56:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 815
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 814
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:56:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 645
to slot 1
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 815
to slot 0
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 814 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 814 to notice each other.
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:56:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:56:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:56:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:56:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:56:32 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:56:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 814 was
knocked over by player 72
2024/10/11 18:56:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:56:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:56:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:56:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:34 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:56:35 [i][us]:Data/Scripts/multi_arena.as: 779: Player 814 was
knocked out
2024/10/11 18:56:35 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:56:35 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:56:35 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:56:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:56:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:56:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:56:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:56:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:39 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:56:39 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:56:39 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:56:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 643 was cut by
72
2024/10/11 18:56:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:56:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:56:45 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 643
2024/10/11 18:56:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
643
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 779: Player 643 was
knocked out
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:56:48 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:56:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:56:48 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:56:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:56:48 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:56:49 [i][us]:Data/Scripts/multi_arena.as: 776: Player 643 was killed


2024/10/11 18:56:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:56:49 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:56:49 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:56:49 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 645
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 815
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 814
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 643 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 645 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
643 and 645 to notice each other.
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:56:52 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:56:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:56:52 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:56:52 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:56:52 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:56:53 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:56:53 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:56:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:56:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 852: Player 645 was
knocked over by player 72
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:56:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 779: Player 645 was


knocked out
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:56:55 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:56:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>
2024/10/11 18:56:55 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:56:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:56:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:57:02 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:57:06 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 643
2024/10/11 18:57:06 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:57:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 852: Player 643 was
knocked over by player 72
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 779: Player 643 was
knocked out
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:57:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:57:09 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:57:09 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:57:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:57:09 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:57:10 [i][us]:Data/Scripts/multi_arena.as: 776: Player 645 was killed


2024/10/11 18:57:10 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:10 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:57:10 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 643
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 645
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:57:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:12 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:12 [w][__]: scenegraph.cpp: 871: Requested an object with id 643
but found none. Last info known of this id is: 643: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 18:57:12 [w][__]: scenegraph.cpp: 871: Requested an object with id 645
but found none. Last info known of this id is: 645: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 18:57:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:12 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:57:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:57:13 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:57:13 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:13 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:57:13 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:16 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:57:16 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 18:57:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:57:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:57:16 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 18:57:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:21 [i][us]:Data/Scripts/multi_arena.as: 871: Player 76 missed an
attack aimed at 72
2024/10/11 18:57:21 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 18:57:21 [i][us]:Data/Scripts/multi_arena.as: 788: Player 76 failed a
flip
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 864: Player 76 dodged an
attack by player 72
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 76
2024/10/11 18:57:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:57:24 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:57:24 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:57:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:57:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment


<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 18:57:25 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 18:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:26 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:57:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:26 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:57:26 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:28 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:30 [i][us]:Data/Scripts/multi_arena.as: 871: Player 76 missed an
attack aimed at 72
2024/10/11 18:57:31 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 18:57:31 [i][us]:Data/Scripts/multi_arena.as: 788: Player 76 failed a
flip
2024/10/11 18:57:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:57:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:33 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:57:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 18:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:57:34 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 18:57:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 18:57:34 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:57:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:57:34 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:57:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:57:38 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:38 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:38 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:57:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:57:38 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:57:38 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:38 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:38 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:57:38 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:57:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:40 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:57:40 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:57:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:57:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked


out
2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:57:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:57:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:57:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:57:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:57:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:57:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:57:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 18:57:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:57:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:57:52 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:57:52 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:57:52 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:57:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:57:52 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:57:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:57:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:57:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:57:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1005
to slot 1
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1004 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1004 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1004 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1004 to notice each other.
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:56 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:56 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:57:56 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 15


blood_work_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:57:56 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:57:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 18:57:56 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:57:56 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:57 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:57:57 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:57:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:58 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:58 [i][us]:Data/Scripts/multi_arena.as: 776: Player 938 was killed
2024/10/11 18:57:58 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:57:58 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:57:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:57:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:57:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:57:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:57:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:57:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:57:59 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1004
2024/10/11 18:57:59 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:57:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:57:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:58:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1004
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:58:00 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:58:00 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:58:00 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:58:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:58:00 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:58:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 18:58:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
1004
2024/10/11 18:58:03 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1005
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1004
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1005
to slot 1
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1004 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1004 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1004 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1004 to notice each other.
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:58:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:04 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:58:04 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:58:04 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:58:04 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:58:04 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 21


blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:58:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:58:04 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:58:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:06 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 72
2024/10/11 18:58:06 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:58:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:58:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:58:06 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 18:58:07 [i][us]:Data/Scripts/multi_arena.as: 779: Player 938 was
knocked out
2024/10/11 18:58:07 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:58:07 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:58:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:58:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:58:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:58:08 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:58:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:58:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 18:58:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:58:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:58:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:17 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1004
2024/10/11 18:58:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:18 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:58:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:58:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:58:21 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:23 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:24 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1004
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:25 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1004
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:25 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1004 missed an
attack aimed at 72
2024/10/11 18:58:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:26 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1004 was
knocked over by player 72
2024/10/11 18:58:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 18:58:27 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:58:27 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1004 started a
roll
2024/10/11 18:58:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:58:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:58:35 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 1004
2024/10/11 18:58:36 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:58:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1004 was
knocked over by player 72
2024/10/11 18:58:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 18:58:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 18:58:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1004 was
knocked out
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:58:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:58:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 18:58:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>
2024/10/11 18:58:42 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:58:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:58:42 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:58:43 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1005
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1004
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:58:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 938 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 938 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1003 to notice each other.
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:58:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:58:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:58:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:58:46 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:58:47 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:58:47 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:58:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:58:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 864: Player 1003 dodged an
attack by player 938
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 871: Player 938 missed an
attack aimed at 1003
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:58:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:48 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 1003
2024/10/11 18:58:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 1003
2024/10/11 18:58:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:49 [i][us]:Data/Scripts/multi_arena.as: 785: Player 938 started a
roll
2024/10/11 18:58:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:58:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:58:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:58:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:58:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:58:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:51 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:58:51 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:58:51 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:58:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:58:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 18:58:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:58:51 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>
2024/10/11 18:58:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:58:54 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1003 was
knocked over by player 938
2024/10/11 18:58:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:58:54 [i][us]:Data/Scripts/multi_arena.as: 782: Player 938 started a
flip
2024/10/11 18:58:55 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1003 was
knocked out
2024/10/11 18:58:55 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:58:55 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:58:55 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:58:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:58:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:59:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight5-ver1
2024/10/11 18:59:01 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:59:02 [i][us]:Data/Scripts/multi_arena.as: 871: Player 938 missed an


attack aimed at 72
2024/10/11 18:59:02 [i][us]:Data/Scripts/multi_arena.as: 782: Player 938 started a
flip
2024/10/11 18:59:02 [i][us]:Data/Scripts/multi_arena.as: 788: Player 938 failed a
flip
2024/10/11 18:59:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:05 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 72
2024/10/11 18:59:05 [i][us]:Data/Scripts/multi_arena.as: 785: Player 938 started a
roll
2024/10/11 18:59:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 938
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:59:08 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:59:08 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:59:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:59:09 [i][us]:Data/Scripts/multi_arena.as: 782: Player 938 started a


flip
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1003 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 938 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 1003 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1003 to notice each other.
2024/10/11 18:59:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:14 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1003
2024/10/11 18:59:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:15 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 18:59:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:16 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1003 was
knocked over by player 72
2024/10/11 18:59:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 18:59:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 18:59:17 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1003 started a


roll
2024/10/11 18:59:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:17 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1003
2024/10/11 18:59:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:59:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:59:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 18:59:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 938
2024/10/11 18:59:18 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:59:19 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 18:59:19 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:19 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:59:19 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:59:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1003 was
knocked out
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 18:59:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1003 was
knocked over by player 938
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:59:22 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 18:59:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:59:22 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:59:23 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1003 was


killed
2024/10/11 18:59:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:23 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:59:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:23 [i][us]:Data/Scripts/multi_arena.as: 782: Player 938 started a
flip
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1003
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1095
to slot 1
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1094 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1094 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1094 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1094 to notice each other.
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:59:26 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:59:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 18:59:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:59:27 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 72
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 18:59:29 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [i][us]:Data/Scripts/multi_arena.as: 776: Player 938 was killed
2024/10/11 18:59:29 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 18:59:29 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:59:29 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:29 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:29 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:59:29 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:59:30 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1095
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1094
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1060
to slot 1
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:33 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:33 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 1094
but found none. Last info known of this id is: 1094: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:59:33 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:34 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:59:34 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:59:34 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:34 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:59:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 18:59:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 18:59:34 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:59:34 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:35 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 18:59:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:36 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 938
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:36 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:36 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 18:59:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 938
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 18:59:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
1059
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 776: Player 938 was killed
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:59:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 18:59:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 18:59:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>
2024/10/11 18:59:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1059
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 18:59:39 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 18:59:39 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 18:59:39 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 18:59:39 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 18:59:39 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 18:59:41 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 18:59:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1059
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1060
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1059
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1060
to slot 1
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 18:59:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 18:59:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 18:59:42 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 18:59:42 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 18:59:43 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 18:59:43 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 18:59:43 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 18:59:43 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 18:59:44 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 18:59:44 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 18:59:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 18:59:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1059
2024/10/11 18:59:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 18:59:45 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 18:59:45 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 18:59:45 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 18:59:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1059 was cut
by 938
2024/10/11 18:59:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1059 was
knocked over by player 72
2024/10/11 18:59:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1059 was cut
by 938
2024/10/11 18:59:46 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1059 started a
roll
2024/10/11 18:59:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 18:59:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 18:59:46 [i][us]:Data/Scripts/multi_arena.as: 788: Player 1059 failed a
flip
2024/10/11 18:59:47 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 18:59:47 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 18:59:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/settings_sidebar.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 18:59:49 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/settings_sidebar.png from RAM to
save space
2024/10/11 18:59:55 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2024/10/11 18:59:55 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2024/10/11 18:59:55 [i][__]: graphics.cpp:1324: SetResolution has been called
2024/10/11 18:59:55 [i][__]: graphics.cpp:1324: SetResolution has been called
2024/10/11 18:59:55 [i][__]: graphics.cpp:1129: GLEW_ARB_texture_cube_map_array
is available
2024/10/11 18:59:55 [i][__]: graphics.cpp:1145: Unassuming that any EBO or VBO is
bound
2024/10/11 18:59:55 [i][__]: graphics.cpp:1332: Updating the screen resolution in
the config file.
2024/10/11 18:59:55 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:56 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:56 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:56 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:57 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:58 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:58 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:59 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 18:59:59 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:00 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:00 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:01 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:01 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:02 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:03 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:04 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:00:04 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:00:04 [i][us]:Data/Scripts/settings.as: 296: Received back message
2024/10/11 19:00:05 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:00:05 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:00:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
938
2024/10/11 19:00:05 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:06 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 72
2024/10/11 19:00:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:06 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 19:00:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:07 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 938
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:07 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
938
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:08 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 938
2024/10/11 19:00:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:00:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
938
2024/10/11 19:00:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:10 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 72
2024/10/11 19:00:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:00:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:11 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 938
2024/10/11 19:00:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1059
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:00:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked


out
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:00:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:00:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:00:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:00:12 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:12 [i][us]:Data/Scripts/multi_arena.as: 782: Player 1059 started a
flip
2024/10/11 19:00:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/watersplash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:14 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/steps_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/bodyfall_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:00:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:00:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:19 [i][us]:Data/Scripts/multi_arena.as: 788: Player 1059 failed a
flip
2024/10/11 19:00:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:00:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:00:21 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:00:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1059 was cut
by 938
2024/10/11 19:00:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:22 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 1059
2024/10/11 19:00:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:22 [i][us]:Data/Scripts/multi_arena.as: 860: Player 938 active-
blocked an attack by player 1059
2024/10/11 19:00:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:23 [i][us]:Data/Scripts/multi_arena.as: 877: Player 1059 was
thrown by 938
2024/10/11 19:00:23 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1059 started a
roll
2024/10/11 19:00:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:00:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:24 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 1059
2024/10/11 19:00:24 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:00:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:25 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 1059
2024/10/11 19:00:25 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:00:26 [i][us]:Data/Scripts/multi_arena.as: 785: Player 938 started a
roll
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/kneestrike.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrikelow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_kneestrike.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:27 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1059 was cut
by 938
2024/10/11 19:00:27 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1059 was
killed
2024/10/11 19:00:27 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:00:27 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:00:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:00:27 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1060
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1059
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:00:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 0
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1060
to slot 1
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1192
to slot 1
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:31 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:00:31 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 21


blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:00:31 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:00:31 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:00:32 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:00:32 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:00:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:33 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 938
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:00:33 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:00:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1149 passive-
blocked an attack by player 1059
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:00:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:00:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 938
2024/10/11 19:00:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:35 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1149 passive-
blocked an attack by player 1059
2024/10/11 19:00:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:00:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:00:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:00:35 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a


roll
2024/10/11 19:00:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1149 was
killed
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:00:36 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:00:36 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:00:36 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:36 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 72
2024/10/11 19:00:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 938 was
knocked over by player 72
2024/10/11 19:00:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:00:40 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 776: Player 938 was killed
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:40 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:00:40 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:00:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:00:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:41 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:00:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:42 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:42 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:00:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:43 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:43 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 19:00:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1059
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:17
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:00:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:00:46 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:00:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:00:46 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1060
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1059
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1192
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1149
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:00:49 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:49 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1060
to slot 1
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1192
to slot 1
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:00:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:00:50 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:51 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:00:51 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:00:51 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:00:51 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:00:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:52 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1059 passive-
blocked an attack by player 1149
2024/10/11 19:00:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:52 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1149 passive-
blocked an attack by player 1059
2024/10/11 19:00:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 1059
2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1149 was
killed
2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:00:53 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:00:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:00:53 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:53 [i][us]:Data/Scripts/multi_arena.as: 856: Player 938 passive-
blocked an attack by player 72
2024/10/11 19:00:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:54 [i][us]:Data/Scripts/multi_arena.as: 880: Player 938 was cut by
72
2024/10/11 19:00:54 [i][us]:Data/Scripts/multi_arena.as: 776: Player 938 was killed
2024/10/11 19:00:54 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:00:54 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:00:54 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:00:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:00:54 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:00:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 19:00:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1060
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1059
2024/10/11 19:00:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1192
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1149
2024/10/11 19:00:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:57 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:00:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1003
to slot 1
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1060
to slot 1
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1192
to slot 1
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:00:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1295
to slot 1
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1149 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 938 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1059 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1059 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
938 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1149 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1059 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1149 and 1294 to notice each other.
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:00:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:00:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:00:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:00:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:00:58 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:00:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:00:59 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:00:59 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:01:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:00 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 19:01:00 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:01 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1294 passive-
blocked an attack by player 72
2024/10/11 19:01:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:01:01 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1294 was cut
by 72
2024/10/11 19:01:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 19:01:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:01:01 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordparryright.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:02 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1149 passive-
blocked an attack by player 72
2024/10/11 19:01:02 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:01:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1149 was cut
by 72
2024/10/11 19:01:02 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:01:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:01:02 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:01:02 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
938
2024/10/11 19:01:03 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:01:03 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:01:03 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:01:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 4
2024/10/11 19:01:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:01:03 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:01:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by


1059
2024/10/11 19:01:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1003
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 938
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1060
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1059
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1192
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1149
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1295
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1294
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:01:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:01:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:01:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:07 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:07 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:07 [w][__]: scenegraph.cpp: 871: Requested an object with id 1003
but found none. Last info known of this id is: 1003, Object from _item_object
2024/10/11 19:01:07 [w][__]: scenegraph.cpp: 871: Requested an object with id 1060
but found none. Last info known of this id is: 1060, Object from _item_object
2024/10/11 19:01:07 [w][__]: scenegraph.cpp: 871: Requested an object with id 1149
but found none. Last info known of this id is: 1149: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:01:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:01:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:07 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:01:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:01:07 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:01:07 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:07 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:01:07 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:01:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:01:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:01:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:01:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:01:09 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:01:09 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:01:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/bodyfall_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/steps_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:12 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:01:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:01:17 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:01:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:01:17 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked


out
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:01:17 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:01:17 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:01:17 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:01:17 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:01:17 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:01:19 [i][us]:Data/Scripts/multi_arena.as: 776: Player 76 was killed
2024/10/11 19:01:19 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:01:19 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:01:19 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:01:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:01:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:01:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:01:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1345 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1345 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1345 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1345 to notice each other.
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:21 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:21 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:01:21 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:01:21 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:21 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:01:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity


2024/10/11 19:01:21 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:01:21 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:22 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:01:22 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:22 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:01:22 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:01:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1345 was
knocked over by player 72
2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:01:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:23 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1345 was


knocked out
2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:01:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:01:23 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:01:23 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:01:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1344 was
knocked over by player 72
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1344 was
knocked out
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:01:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:01:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:01:28 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:01:28 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:01:28 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:01:30 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:01:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:01:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:01:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:01:31 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:31 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:01:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:01:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:01:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1345
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:01:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:32 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 537:
weaponSpawn.entityPath: Data/Items/DogWeapons/DogKnife.xml
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:01:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:01:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:32 [w][__]: scenegraph.cpp: 871: Requested an object with id 1345
but found none. Last info known of this id is: 1345: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:01:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:01:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 19:01:32 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:33 [f][__]: scenegraph.cpp:1668: Failed assert "count_shifted >>
COUNT_BITS == count" Will mute repeating errors.
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:01:35 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:01:35 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1344
to slot 1
2024/10/11 19:01:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [i][us]:Data/Scripts/multi_arena.as: 856: Player 76 passive-
blocked an attack by player 72
2024/10/11 19:01:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:01:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:01:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:39 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:01:39 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:01:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:39 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:01:39 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:01:40 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:01:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1344
to slot 1
2024/10/11 19:01:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:42 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 76
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:01:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:43 [i][us]:Data/Scripts/multi_arena.as: 880: Player 76 was cut by
72
2024/10/11 19:01:43 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:01:43 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:01:43 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked


over by player 76
2024/10/11 19:01:43 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:44 [i][us]:Data/Scripts/multi_arena.as: 880: Player 76 was cut by
72
2024/10/11 19:01:44 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:44 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 76
2024/10/11 19:01:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:45 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:01:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 76 was cut by
72
2024/10/11 19:01:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:01:45 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 76 was cut by
72
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:01:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:01:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 76 was cut by
72
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:01:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:01:46 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:01:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:01:47 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:01:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1352 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1352 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1352 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1352 to notice each other.
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:50 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:01:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:01:50 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:01:50 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:01:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity


2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:50 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:01:50 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:01:50 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:01:51 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:01:51 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:01:51 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:01:51 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:53 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:01:53 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:01:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:01:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:01:53 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1344 missed an


attack aimed at 72
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:54 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1352
2024/10/11 19:01:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:01:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:01:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:01:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1352 missed an


attack aimed at 72
2024/10/11 19:01:55 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1352
2024/10/11 19:01:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:56 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:01:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:01:56 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1344
2024/10/11 19:01:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:01:56 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:01:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:01:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:01:57 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1352
2024/10/11 19:01:57 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:01:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:01:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:01:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:01:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:01:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:01:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:00 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1352 passive-
blocked an attack by player 72
2024/10/11 19:02:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:02:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:00 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1352 was
knocked over by player 72
2024/10/11 19:02:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:02:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1344
2024/10/11 19:02:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1344 was
killed
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:02:01 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:02:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:02:01 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 19:02:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:02:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:02:05 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1352
2024/10/11 19:02:06 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1352
2024/10/11 19:02:06 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:02:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:10 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:02:10 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:02:10 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1352
2024/10/11 19:02:11 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1352
2024/10/11 19:02:11 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:02:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:14 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:14 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:02:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:19 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:02:19 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:02:19 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1352
2024/10/11 19:02:20 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1352 missed an
attack aimed at 72
2024/10/11 19:02:21 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:02:21 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 1352
2024/10/11 19:02:21 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1352 missed an
attack aimed at 72
2024/10/11 19:02:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1352 was
knocked out
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:02:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1352 was
knocked over by player 72
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:02:22 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:02:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:02:22 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:02:23 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1352 was


killed
2024/10/11 19:02:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:02:23 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:02:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1352 was cut
by 72
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1352
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:02:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 0
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1352
to slot 1
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:25 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1462
to slot 1
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1456 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1456 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1456 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1456 to notice each other.
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:25 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstanceclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:02:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 15


blood_work_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:26 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:02:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 19:02:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:02:26 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:28 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:28 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:02:28 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1344 was
killed
2024/10/11 19:02:28 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:02:28 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:02:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:02:28 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>
2024/10/11 19:02:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:02:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1352
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1462
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1456
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:02:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1352
to slot 1
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1416
to slot 1
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1426
to slot 1
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1429
to slot 1
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1413 and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1413 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1420 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1413 and 1420 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1413 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1420 and 1427 to notice each other.
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:33 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:33 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 1456
but found none. Last info known of this id is: 1456: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:02:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 11


blood_work_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:02:33 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:02:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:02:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:02:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:02:33 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:02:34 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 19:02:34 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:02:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:35 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1427
2024/10/11 19:02:36 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:02:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1427 was
knocked over by player 72
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1427 was
knocked out
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:02:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:02:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:44 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:02:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:02:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:02:52 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 1344
2024/10/11 19:02:52 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:02:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:54 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1420
2024/10/11 19:02:54 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:02:54 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:02:54 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:02:54 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:02:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:02:54 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:02:57 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:02:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:02:57 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1427 was
killed
2024/10/11 19:02:57 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:02:57 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1352
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1416
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1413
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1426
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1420
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1429
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1427
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1352
to slot 1
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1416
to slot 0
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:02:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:58 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:02:58 [w][__]: scenegraph.cpp: 871: Requested an object with id 1427
but found none. Last info known of this id is: 1427: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:02:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:02:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:02:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:02:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:02:58 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:02:58 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:02:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:00 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1413 was
knocked over by player 72
2024/10/11 19:03:00 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 19:03:00 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:02 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1413 was
knocked out
2024/10/11 19:03:02 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:02 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:02 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:03:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:02 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:03 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 19:03:03 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:03:03 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:03:03 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 1
2024/10/11 19:03:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:03:03 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:03:04 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:03:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:03:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:03:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:03:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:03:06 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:03:06 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1352
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1416
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1413
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1352
to slot 1
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1416
to slot 1
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1413 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1413 to notice each other.
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:07 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:07 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:03:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:07 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:03:07 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:03:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:09 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1413 was
knocked over by player 72
2024/10/11 19:03:09 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:03:09 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1344
2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1413 was
knocked out
2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:11 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:03:11 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:11 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:12 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an


attack aimed at 1344
2024/10/11 19:03:12 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:12 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:03:12 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:03:12 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:03:12 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 1
2024/10/11 19:03:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:03:12 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:03:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1352
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:03:15 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:03:15 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:03:15 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1416
2024/10/11 19:03:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:03:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1413
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:03:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1352 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1352 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1344 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1352 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1344 and 1352 to notice each other.
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:16 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:03:16 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:16 [w][__]: scenegraph.cpp: 871: Requested an object with id 1413
but found none. Last info known of this id is: 1413: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:03:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:03:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:03:16 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:03:16 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:17 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:03:17 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:03:17 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:03:17 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:03:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1352 was
knocked over by player 72
2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1352 was
knocked out
2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:19 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:19 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:03:21 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1344
2024/10/11 19:03:21 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:21 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:03:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:03:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:27 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1344
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:03:27 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1344
2024/10/11 19:03:28 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:03:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:30 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 1344
2024/10/11 19:03:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:30 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1344
2024/10/11 19:03:31 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1352 was
killed
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:03:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1344 was
knocked over by player 72
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1344 was
knocked out
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:32 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:03:32 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:03:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:03:32 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:03:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:03:33 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1344 was cut
by 72
2024/10/11 19:03:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1344
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1352
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:03:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:03:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:36 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:36 [w][__]: scenegraph.cpp: 871: Requested an object with id 1344
but found none. Last info known of this id is: 1344: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:03:36 [w][__]: scenegraph.cpp: 871: Requested an object with id 1352
but found none. Last info known of this id is: 1352: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:03:36 [w][__]: scenegraph.cpp: 871: Requested an object with id 1344
but found none. Last info known of this id is: 1344: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:03:36 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:36 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls


2024/10/11 19:03:36 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:36 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:03:36 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:03:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:03:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked


out
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:38 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:03:38 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:03:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:03:39 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:03:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:03:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:03:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:03:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:43 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:03:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:03:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked


out
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:49 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:03:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:03:49 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:03:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:03:49 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>
2024/10/11 19:03:50 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:03:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:03:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:52 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:03:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:52 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:03:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:52 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:52 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:03:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:53 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:03:53 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:03:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:53 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:03:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:53 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:53 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:03:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:03:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:53 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:03:53 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:03:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:03:53 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:03:53 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:03:53 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:03:53 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:03:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:55 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:03:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:03:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:03:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:03:56 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:03:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:03:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:03:57 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:03:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:03:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment


<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:04:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72


and 76 to notice each other.
2024/10/11 19:04:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:03 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:04:03 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:04:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:04:09 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:04:09 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:04:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:04:09 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:04:10 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:11 [i][us]:Data/Scripts/multi_arena.as: 776: Player 76 was killed
2024/10/11 19:04:11 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:11 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:04:11 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:04:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:12 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:04:12 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit_actor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/raider_rabbit.xml" 10 CHARACTER_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Skeletons/r_raider_rabbit.xml" 1 SKELETON_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1484
to slot 1
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:12 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1486
to slot 0
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1489
to slot 1
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1492
to slot 1
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1452 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1485 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1485 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1485 and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1485 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1487 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1452 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1485 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1485 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1485 and 1487 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1485 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1487 and 1490 to notice each other.
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:04:13 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:04:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:04:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:04:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:04:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 19:04:13 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:13 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:04:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 29


blood_framebuffer
2024/10/11 19:04:13 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:04:14 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 19:04:14 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:15 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1490 was
knocked over by player 72
2024/10/11 19:04:15 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:04:15 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:04:15 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:04:16 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:04:16 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1490 was
knocked out
2024/10/11 19:04:16 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:16 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:04:16 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:04:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:04:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:04:16 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:19 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 1485
2024/10/11 19:04:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:19 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:04:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:19 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:04:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1487
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:22 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:04:22 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:04:22 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:04:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:22 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:04:22 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1484
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1452
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1486
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1485
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1489
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1487
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1492
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1490
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:04:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1484
to slot 1
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1486
to slot 1
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1452 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1485 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1485 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1452 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1485 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
1452 and 1485 to notice each other.
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:26 [w][__]: scenegraph.cpp: 871: Requested an object with id 1487
but found none. Last info known of this id is: 1487: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:04:26 [w][__]: scenegraph.cpp: 871: Requested an object with id 1487
but found none. Last info known of this id is: 1487: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:04:26 [w][__]: scenegraph.cpp: 871: Requested an object with id 1490
but found none. Last info known of this id is: 1490: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:04:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 19:04:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:04:26 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1452 passive-
blocked an attack by player 72
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:29 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1452 passive-
blocked an attack by player 72
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:30 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1452 was cut
by 72
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:30 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1452 started a
roll
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:31 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1485 passive-
blocked an attack by player 72
2024/10/11 19:04:31 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1485 was cut
by 72
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:32 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1485 was cut
by 72
2024/10/11 19:04:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:35 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:35 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1486
to slot 1
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:35 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1452 passive-
blocked an attack by player 72
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashcloselow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:36 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1452 was cut
by 72
2024/10/11 19:04:36 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1452 was
killed
2024/10/11 19:04:36 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:04:36 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:04:36 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:04:36 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:04:36 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:04:37 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1484
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1452
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1486
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1485
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:04:39 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1452
to slot 1
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1480
to slot 1
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1479 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1479 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1479 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1479 to notice each other.
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:39 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:40 [w][__]: scenegraph.cpp: 871: Requested an object with id 1485
but found none. Last info known of this id is: 1485: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:04:40 [w][__]: scenegraph.cpp: 871: Requested an object with id 1484
but found none. Last info known of this id is: 1484, Object from _item_object
2024/10/11 19:04:40 [w][__]: scenegraph.cpp: 871: Requested an object with id 1486
but found none. Last info known of this id is: 1486, Object from _item_object
2024/10/11 19:04:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:04:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 11


blood_work_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:40 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:04:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:04:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:04:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1479 was
knocked over by player 72
2024/10/11 19:04:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 19:04:42 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:04:44 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1479 was
knocked out
2024/10/11 19:04:44 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:44 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:04:44 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:04:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:44 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:04:44 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:04:44 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:45 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1479 was
killed
2024/10/11 19:04:45 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:45 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:04:45 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:45 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:04:45 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:04:46 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:47 [i][us]:Data/Scripts/multi_arena.as: 864: Player 328 dodged an
attack by player 72
2024/10/11 19:04:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:04:47 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 328
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:04:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:04:48 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 328
2024/10/11 19:04:48 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:04:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:50 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 328
2024/10/11 19:04:50 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 328
2024/10/11 19:04:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:04:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:50 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:04:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 19:04:51 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 328
2024/10/11 19:04:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:51 [i][us]:Data/Scripts/multi_arena.as: 864: Player 328 dodged an
attack by player 72
2024/10/11 19:04:51 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:17
2024/10/11 19:04:51 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 328
2024/10/11 19:04:51 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 328
2024/10/11 19:04:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:52 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:04:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:18
2024/10/11 19:04:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:52 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:04:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:19
2024/10/11 19:04:52 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:04:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:04:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:04:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 779: Player 328 was
knocked out
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:04:53 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 852: Player 328 was
knocked over by player 72
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:20
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:04:53 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:04:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:04:53 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:04:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1452
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:04:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1480
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1479
2024/10/11 19:04:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:04:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1452
to slot 1
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1480
to slot 1
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1479 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1479 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1479 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1479 to notice each other.
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:04:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:04:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:04:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 19:04:57 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:04:58 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:04:58 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:04:59 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:04:59 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:04:59 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1479 missed an
attack aimed at 328
2024/10/11 19:04:59 [i][us]:Data/Scripts/multi_arena.as: 871: Player 328 missed an
attack aimed at 1479
2024/10/11 19:05:00 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1479 missed an
attack aimed at 72
2024/10/11 19:05:00 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1479 missed an
attack aimed at 328
2024/10/11 19:05:00 [i][us]:Data/Scripts/multi_arena.as: 871: Player 1479 missed an
attack aimed at 328
2024/10/11 19:05:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:00 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:05:01 [i][us]:Data/Scripts/multi_arena.as: 782: Player 1479 started a
flip
2024/10/11 19:05:01 [i][us]:Data/Scripts/multi_arena.as: 788: Player 1479 failed a
flip
2024/10/11 19:05:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:01 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:05:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:01 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 328
2024/10/11 19:05:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:04 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:04 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:05:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:04 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 328
2024/10/11 19:05:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 776: Player 328 was killed
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:05:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:05:05 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:05:06 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:06 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1479
2024/10/11 19:05:06 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:05:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:05:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:05:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1479
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:05:07 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:05:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:05:07 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:05:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:05:07 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:05:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:05:08 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1479
2024/10/11 19:05:08 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1452
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1480
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1479
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:05:10 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:10 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 537:
weaponSpawn.entityPath: Data/Items/DogWeapons/DogKnife.xml
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:11 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:05:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:11 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:05:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:11 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:11 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:11 [w][__]: scenegraph.cpp: 871: Requested an object with id 1452
but found none. Last info known of this id is: 1452, Object from _item_object
2024/10/11 19:05:11 [w][__]: scenegraph.cpp: 871: Requested an object with id 1480
but found none. Last info known of this id is: 1480, Object from _item_object
2024/10/11 19:05:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:11 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:11 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:11 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:11 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:05:11 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:13 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:05:13 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:05:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:05:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:05:14 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 19:05:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:19 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:19 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 328
to slot 1
2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:05:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 856: Player 76 passive-
blocked an attack by player 72
2024/10/11 19:05:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:05:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:05:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:21 [i][us]:Data/Scripts/multi_arena.as: 856: Player 76 passive-
blocked an attack by player 72
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:05:22 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:05:22 [i][us]:Data/Scripts/multi_arena.as: 785: Player 76 started a
roll
2024/10/11 19:05:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:05:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
76
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:05:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:05:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:05:28 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:05:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:05:28 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:05:29 [i][us]:Data/Scripts/multi_arena.as: 871: Player 76 missed an


attack aimed at 72
2024/10/11 19:05:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:05:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1477 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1477 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1477 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1477 to notice each other.
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:32 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:05:32 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:32 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:05:32 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:32 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:32 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:05:32 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:05:33 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 19:05:33 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:33 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:05:33 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:35 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:05:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:05:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:05:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:05:35 [i][us]:Data/Scripts/multi_arena.as: 871: Player 328 missed an


attack aimed at 72
2024/10/11 19:05:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 1477
2024/10/11 19:05:37 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:05:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:05:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 328
2024/10/11 19:05:37 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:05:37 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:05:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:05:37 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:05:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_crossarms_idle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:05:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:05:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1477
2024/10/11 19:05:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:05:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 636
to slot 1
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1333
to slot 1
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1295 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1295 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1295 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 1295 to notice each other.
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:05:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 21


blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:05:41 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:05:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:44 [i][us]:Data/Scripts/multi_arena.as: 880: Player 1295 was cut
by 72
2024/10/11 19:05:44 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:44 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1295
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:45 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1295 passive-
blocked an attack by player 72
2024/10/11 19:05:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:45 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:05:45 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouseblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:45 [i][us]:Data/Scripts/multi_arena.as: 860: Player 1295 active-
blocked an attack by player 72
2024/10/11 19:05:45 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
1295
2024/10/11 19:05:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:05:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1295 was
knocked over by player 72
2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:05:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by


1295
2024/10/11 19:05:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1295 was
knocked over by player 72
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:05:47 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:05:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:05:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:05:47 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:05:48 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:05:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 636
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:05:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1333
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:50 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1295
2024/10/11 19:05:50 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:05:50 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 547
to slot 1
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 559
to slot 1
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 557 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 557 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 557 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 557 to notice each other.
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:05:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 19:05:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 19:05:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:05:51 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:05:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:51 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:05:51 [w][__]: scenegraph.cpp: 871: Requested an object with id 636
but found none. Last info known of this id is: 636, Object from _item_object
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:05:51 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 19:05:51 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:52 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:05:52 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslashclose.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashcloselow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:53 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:53 [i][us]:Data/Scripts/multi_arena.as: 856: Player 557 passive-
blocked an attack by player 72
2024/10/11 19:05:53 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 19:05:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:05:53 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:05:53 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 557 passive-
blocked an attack by player 72
2024/10/11 19:05:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:05:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 557 was cut by
72
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:05:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 779: Player 557 was


knocked out
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:05:55 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:05:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:05:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:05:56 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:05:56 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:05:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:05:57 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
328
2024/10/11 19:05:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:05:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:05:57 [i][us]:Data/Scripts/multi_arena.as: 871: Player 328 missed an
attack aimed at 72
2024/10/11 19:05:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/steps_water.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:05:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:06:00 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:06:00 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 559
to slot 1
2024/10/11 19:06:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:06:02 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:06:04 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 776: Player 328 was killed
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:06:05 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 19:06:05 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:06:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:06:05 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:06:05 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:06:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 547
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 559
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 557
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:06:08 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:06:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 547
to slot 1
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 559
to slot 1
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 557 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 557 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 557 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 557 to notice each other.
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:09 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:06:09 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:06:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:06:09 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:09 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:06:09 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:06:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearsweep.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearsweep.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:11 [i][us]:Data/Scripts/multi_arena.as: 856: Player 328 passive-
blocked an attack by player 72
2024/10/11 19:06:11 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:12 [i][us]:Data/Scripts/multi_arena.as: 785: Player 328 started a
roll
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highrightspear.xml" 11 REACTION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:13 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 557
2024/10/11 19:06:13 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:06:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_staff_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:06:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_staff_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:06:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:06:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthardspear.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:06:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_highleftspear.xml" 11 REACTION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:13 [i][us]:Data/Scripts/multi_arena.as: 856: Player 557 passive-
blocked an attack by player 328
2024/10/11 19:06:13 [i][us]:Data/Scripts/multi_arena.as: 880: Player 557 was cut by
328
2024/10/11 19:06:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 880: Player 328 was cut by
72
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 776: Player 328 was killed
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:14 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:06:14 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:06:14 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 557
2024/10/11 19:06:14 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:06:15 [i][us]:Data/Scripts/multi_arena.as: 782: Player 557 started a
flip
2024/10/11 19:06:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:18 [i][us]:Data/Scripts/multi_arena.as: 871: Player 557 missed an
attack aimed at 72
2024/10/11 19:06:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:18 [i][us]:Data/Scripts/multi_arena.as: 782: Player 557 started a
flip
2024/10/11 19:06:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:06:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:21 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 557
2024/10/11 19:06:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:06:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
557
2024/10/11 19:06:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:06:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
557
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:06:22 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:06:22 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:06:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:06:22 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:06:24 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_spearstabfar.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:24 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
557
2024/10/11 19:06:24 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 547
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 559
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 557
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:06:25 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:25 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 328 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 328 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 547 to notice each other.
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:26 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:06:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:06:26 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:06:26 [w][__]: scenegraph.cpp: 871: Requested an object with id 557
but found none. Last info known of this id is: 557: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 19:06:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:06:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:06:26 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:06:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:06:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:06:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:06:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:06:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 328 was
knocked over by player 547
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:06:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:06:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment


<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 779: Player 328 was


knocked out
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:06:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:06:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:06:28 [i][us]:Data/Scripts/multi_arena.as: 782: Player 547 started a


flip
2024/10/11 19:06:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:29 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:06:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 776: Player 328 was killed


2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight6-ver1
2024/10/11 19:06:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 776: Player 76 was killed


2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:42 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:44 [i][us]:Data/Scripts/multi_arena.as: 788: Player 547 failed a


flip
2024/10/11 19:06:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:06:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:06:47 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:06:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:06:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 547
2024/10/11 19:06:51 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:06:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 547
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:06:54 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 19:06:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:06:54 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:06:54 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:06:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:06:55 [i][us]:Data/Scripts/multi_arena.as: 782: Player 547 started a
flip
2024/10/11 19:06:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:06:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 328 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 547 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 328 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 547 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
328 and 547 to notice each other.
2024/10/11 19:06:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:06:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:01 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 547
2024/10/11 19:07:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:07:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:01 [i][us]:Data/Scripts/multi_arena.as: 782: Player 547 started a
flip
2024/10/11 19:07:01 [i][us]:Data/Scripts/multi_arena.as: 788: Player 547 failed a
flip
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:04 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 547
2024/10/11 19:07:04 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:07:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontfromground.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_soccerkickblocked.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:04 [i][us]:Data/Scripts/multi_arena.as: 860: Player 72 active-
blocked an attack by player 547
2024/10/11 19:07:04 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:07:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 547
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:07:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 19:07:05 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:07:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:07:05 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:07:07 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 328
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 547
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit_actor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/raider_rabbit.xml" 10 CHARACTER_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Skeletons/r_raider_rabbit.xml" 1 SKELETON_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:07:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:07:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:09 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:09 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:09 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:09 [w][__]: scenegraph.cpp: 871: Requested an object with id 328
but found none. Last info known of this id is: 328: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:07:09 [w][__]: scenegraph.cpp: 871: Requested an object with id 547
but found none. Last info known of this id is: 547: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 19:07:09 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:09 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity


2024/10/11 19:07:09 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:07:09 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:07:09 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:10 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:07:10 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:10 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 19:07:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:07:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked


out
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:07:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:07:12 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:07:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:07:13 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 19:07:15 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:07:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:19 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:07:19 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko
2024/10/11 19:07:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:07:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:07:20 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:07:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:07:20 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:07:21 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:07:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:07:23 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:23 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 620
to slot 1
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:23 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:23 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:24 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:07:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:24 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:24 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:07:24 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:07:24 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:25 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:07:25 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:25 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:07:25 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 880: Player 616 was cut by
72
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 776: Player 616 was killed
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:07:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:26 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:07:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:07:26 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:07:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:07:26 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:07:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:07:26 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:07:28 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 620
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 616
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 0
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 620
to slot 1
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 730
to slot 1
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1295
to slot 1
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
729 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 729 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
729 and 731 to notice each other.
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:31 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:07:31 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:07:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:31 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:07:31 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 27


blood_framebuffer
2024/10/11 19:07:31 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:07:32 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:07:32 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:07:32 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 19:07:32 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:07:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 880: Player 731 was cut by
72
2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 776: Player 731 was killed
2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:07:33 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:07:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:07:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:07:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:36 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 616
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:36 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:07:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:37 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
616
2024/10/11 19:07:37 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:07:37 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:07:37 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:07:37 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3
2024/10/11 19:07:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:07:37 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:07:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_dialogue_kneelfist.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:07:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:07:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 620
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 616
2024/10/11 19:07:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 730
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 729
2024/10/11 19:07:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1295
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 731
2024/10/11 19:07:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:07:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 620
to slot 1
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:41 [w][__]: scenegraph.cpp: 871: Requested an object with id 729
but found none. Last info known of this id is: 729: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:07:41 [w][__]: scenegraph.cpp: 871: Requested an object with id 731
but found none. Last info known of this id is: 731: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:07:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:07:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 21


blood_framebuffer
2024/10/11 19:07:41 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:44 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:07:44 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
616
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 880: Player 616 was cut by
537
2024/10/11 19:07:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
616
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:07:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:48 [i][us]:Data/Scripts/multi_arena.as: 856: Player 616 passive-
blocked an attack by player 537
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
616
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:07:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
616
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:07:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:49 [i][us]:Data/Scripts/multi_arena.as: 871: Player 616 missed an
attack aimed at 72
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:07:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:07:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:07:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:07:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 616
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:07:50 [i][us]:Data/Scripts/multi_arena.as: 782: Player 616 started a
flip
2024/10/11 19:07:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:51 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:07:51 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:51 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:07:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:07:51 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:07:51 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:07:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:07:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:07:51 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:07:51 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:07:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 620
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 616
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 620
to slot 0
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 751
to slot 1
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 758
to slot 1
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
749 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 616 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 616 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 749 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
616 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
749 and 757 to notice each other.
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:07:55 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:07:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:07:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:07:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:07:56 [i][__]: graphics.cpp: 244: Created framebuffer: 31


blood_framebuffer
2024/10/11 19:07:56 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:07:57 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 757
2024/10/11 19:07:57 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:07:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:07:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:07:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 871: Player 757 missed an
attack aimed at 72
2024/10/11 19:07:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:07:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was


knocked out
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:07:59 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:07:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:07:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:08:00 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:08:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:04 [i][us]:Data/Scripts/multi_arena.as: 852: Player 757 was
knocked over by player 72
2024/10/11 19:08:04 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:08:04 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:08:05 [i][us]:Data/Scripts/multi_arena.as: 779: Player 757 was
knocked out
2024/10/11 19:08:05 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:05 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:05 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:08:05 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:08:05 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:08:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 852: Player 749 was
knocked over by player 72
2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 779: Player 749 was
knocked out
2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:08 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:08:08 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:08:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 616
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:08:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
616
2024/10/11 19:08:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:14 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
616
2024/10/11 19:08:14 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:08:14 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:08:14 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:08:14 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1
2024/10/11 19:08:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:14 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:08:14 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:08:15 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 620
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 616
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 751
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 749
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 758
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 757
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:08:17 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:18 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:08:18 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:08:18 [w][__]: scenegraph.cpp: 871: Requested an object with id 616
but found none. Last info known of this id is: 616: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:08:18 [w][__]: scenegraph.cpp: 871: Requested an object with id 757
but found none. Last info known of this id is: 757: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:08:18 [w][__]: scenegraph.cpp: 871: Requested an object with id 620
but found none. Last info known of this id is: 620, Object from _item_object
2024/10/11 19:08:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:08:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>
2024/10/11 19:08:18 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:08:18 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:08:18 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:08:18 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:08:18 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:08:19 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:08:19 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:08:19 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:08:19 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 852: Player 614 was
knocked over by player 537
2024/10/11 19:08:20 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:08:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked


out
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:20 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:08:20 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:08:20 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:20 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:08:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:22 [i][us]:Data/Scripts/multi_arena.as: 779: Player 614 was
knocked out
2024/10/11 19:08:22 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:22 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:22 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:08:22 [i][us]:Data/Scripts/multi_arena.as: 852: Player 614 was
knocked over by player 537
2024/10/11 19:08:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:08:22 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:08:23 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:08:27 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:08:29 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:08:29 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 76
2024/10/11 19:08:29 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:30 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:08:30 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:08:30 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:08:31 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Prototypes/Common/Materials/WaterStep.xml" 5 MATERIAL_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:35 [i][us]:Data/Scripts/multi_arena.as: 871: Player 76 missed an
attack aimed at 537
2024/10/11 19:08:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:36 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:08:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:08:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:08:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Prototypes/Common/Materials/Audio/WaterStep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:38 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 76
2024/10/11 19:08:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:08:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:08:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:39 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 614
2024/10/11 19:08:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:40 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 76
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko
2024/10/11 19:08:43 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:08:43 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed


2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:08:43 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:08:43 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:08:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:08:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:08:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 614
2024/10/11 19:08:46 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:08:46 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:08:46 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:08:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:08:47 [i][us]:Data/Scripts/multi_arena.as: 788: Player 76 failed a
flip
2024/10/11 19:08:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:08:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:08:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_ledge_barely_reach.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:08:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:08:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:00 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:09:00 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:00 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:09:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight6-ver1
2024/10/11 19:09:00 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:09:01 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:01 [i][us]:Data/Scripts/multi_arena.as: 852: Player 614 was
knocked over by player 76
2024/10/11 19:09:01 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:13
2024/10/11 19:09:01 [i][us]:Data/Scripts/multi_arena.as: 785: Player 614 started a
roll
2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as: 788: Player 614 failed a
flip
2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as: 779: Player 614 was
knocked out
2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:09:02 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:09:02 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:09:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:09:02 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:09:05 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 614
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:09:05 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:05 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1528
to slot 0
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1492 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 1492 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 1492 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 1492 to notice each other.
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:06 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:06 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:09:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:09:06 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:09:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogKnife/dogknife_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:09:06 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:09:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:09:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:08 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1492 was
knocked over by player 72
2024/10/11 19:09:08 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:09:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:09:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:09:08 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:08 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:09:08 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:09:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
537
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:09:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:09:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:09:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:09:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:09:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:09:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:09:14 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:14 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:14 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1528
to slot 0
2024/10/11 19:09:14 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:09:14 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:14 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:09:14 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:09:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:09:33 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:35 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:35 [i][us]:Data/Scripts/multi_arena.as: 856: Player 1492 passive-
blocked an attack by player 72
2024/10/11 19:09:35 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:36 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1492 was
knocked over by player 72
2024/10/11 19:09:36 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:09:37 [i][us]:Data/Scripts/multi_arena.as: 785: Player 1492 started a
roll
2024/10/11 19:09:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 779: Player 1492 was
knocked out
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:09:38 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 852: Player 1492 was
knocked over by player 72
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:09:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:09:38 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:09:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:09:38 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:09:40 [i][us]:Data/Scripts/multi_arena.as: 776: Player 1492 was


killed
2024/10/11 19:09:40 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:40 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:09:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:09:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1528
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:41 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 1492
2024/10/11 19:09:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:09:41 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 0
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 1492
to slot 1
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:42 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:09:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:42 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:09:42 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:43 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:09:43 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:09:44 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:09:44 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:09:44 [i][us]:Data/Scripts/multi_arena.as: 871: Player 537 missed an
attack aimed at 870
2024/10/11 19:09:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
537
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:45 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:09:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
537
2024/10/11 19:09:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:46 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 537
2024/10/11 19:09:46 [i][us]:Data/Scripts/multi_arena.as: 871: Player 537 missed an
attack aimed at 72
2024/10/11 19:09:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:46 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:09:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:09:47 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:09:47 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:09:47 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:09:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:09:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:09:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:09:48 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifesheathesameside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:53 [i][us]:Data/Scripts/multi_arena.as: 776: Player 870 was killed
2024/10/11 19:09:53 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:09:53 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:09:53 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 1
2024/10/11 19:09:53 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:09:53 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 1492
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 870
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:09:56 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:56 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 904
to slot 1
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 907
to slot 0
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 910
to slot 1
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
870 and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
870 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
906 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
870 and 906 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
870 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
906 and 909 to notice each other.
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:09:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:57 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:09:57 [w][__]: scenegraph.cpp: 871: Requested an object with id 1492
but found none. Last info known of this id is: 1492, Object from _item_object
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:09:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 11


blood_work_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:57 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:09:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:09:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:09:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:09:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:09:57 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 31
blood_framebuffer
2024/10/11 19:09:58 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:09:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_run.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:05 [i][us]:Data/Scripts/multi_arena.as: 856: Player 870 passive-
blocked an attack by player 72
2024/10/11 19:10:05 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 880: Player 870 was cut by
72
2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 776: Player 870 was killed
2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:10:06 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:10:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:10:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:10:07 [i][us]:Data/Scripts/multi_arena.as: 871: Player 537 missed an
attack aimed at 72
2024/10/11 19:10:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:10:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:18 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 852: Player 909 was
knocked over by player 72
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 779: Player 909 was
knocked out
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:18 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:10:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:10:18 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:10:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:21 [i][us]:Data/Scripts/multi_arena.as: 856: Player 906 passive-
blocked an attack by player 72
2024/10/11 19:10:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:10:21 [i][us]:Data/Scripts/multi_arena.as: 880: Player 906 was cut by
72
2024/10/11 19:10:21 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:10:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 856: Player 537 passive-
blocked an attack by player 72
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:11
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 537 was cut by
72
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 776: Player 909 was killed
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:22 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:10:22 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an


attack by player 906
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 871: Player 906 missed an
attack aimed at 72
2024/10/11 19:10:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill
2024/10/11 19:10:23 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:10:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:26 [i][us]:Data/Scripts/multi_arena.as: 856: Player 906 passive-
blocked an attack by player 72
2024/10/11 19:10:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:10:26 [i][us]:Data/Scripts/multi_arena.as: 880: Player 906 was cut by
72
2024/10/11 19:10:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:16
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordparryleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/throw.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrown.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_throw.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:27 [i][us]:Data/Scripts/multi_arena.as: 877: Player 72 was thrown
by 906
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:27 [i][us]:Data/Scripts/multi_arena.as: 785: Player 72 started a
roll
2024/10/11 19:10:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 880: Player 906 was cut by
72
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:17
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 776: Player 906 was killed
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:10:28 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:10:28 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:10:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:10:28 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 904
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 870
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 907
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 906
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 910
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 909
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:10:32 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 614
to slot 1
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:10:32 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 904
to slot 1
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 870 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 870 to notice each other.
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:10:32 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:10:32 [w][__]: scenegraph.cpp: 871: Requested an object with id 906
but found none. Last info known of this id is: 906: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:10:32 [w][__]: scenegraph.cpp: 871: Requested an object with id 909
but found none. Last info known of this id is: 909: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:10:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:33 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:10:33 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:10:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:33 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:10:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:33 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:10:33 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:10:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:34 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:34 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:10:34 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:10:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:10:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:10:34 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:10:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:35 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:10:35 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:35 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:35 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:10:35 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:10:35 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:10:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:36 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 880: Player 870 was cut by
72
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
870
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebackmid.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:38 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 864: Player 870 dodged an
attack by player 72
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:10:38 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 870
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:10:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 852: Player 870 was
knocked over by player 72
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:10
2024/10/11 19:10:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/wading_through_water.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 779: Player 870 was
knocked out
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:10:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:10:41 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:10:41 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:10:41 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:10:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 614
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:10:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 904
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 870
2024/10/11 19:10:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:10:43 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:10:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:43 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:10:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:10:44 [w][__]: scenegraph.cpp: 871: Requested an object with id 870
but found none. Last info known of this id is: 870: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:10:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:44 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:44 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:10:44 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:10:44 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:46 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:10:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:49 [i][us]:Data/Scripts/multi_arena.as: 779: Player 76 was knocked
out
2024/10/11 19:10:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:49 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:49 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:10:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 76 was knocked
over by player 72
2024/10/11 19:10:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:10:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:10:49 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 19:10:49 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:50 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 614
2024/10/11 19:10:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:10:50 [i][us]:Data/Scripts/multi_arena.as: 871: Player 614 missed an
attack aimed at 72
2024/10/11 19:10:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:50 [i][us]:Data/Scripts/multi_arena.as: 856: Player 614 passive-
blocked an attack by player 72
2024/10/11 19:10:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:51 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 614
2024/10/11 19:10:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:51 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:51 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 537
2024/10/11 19:10:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:10:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:54 [i][us]:Data/Scripts/multi_arena.as: 864: Player 72 dodged an
attack by player 537
2024/10/11 19:10:54 [i][us]:Data/Scripts/multi_arena.as: 871: Player 537 missed an
attack aimed at 72
2024/10/11 19:10:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:54 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 72
2024/10/11 19:10:55 [i][us]:Data/Scripts/multi_arena.as: 785: Player 537 started a
roll
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_slide_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:10:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:10:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:10:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:10:56 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 537
2024/10/11 19:10:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:10:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:10:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:10:59 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:10:59 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:10:59 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:10:59 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:10:59 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 537
2024/10/11 19:10:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:10:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:11:02 [i][us]:Data/Scripts/multi_arena.as: 776: Player 76 was killed


2024/10/11 19:11:02 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:02 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:11:02 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight6-ver1
2024/10/11 19:11:02 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:11:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 614
2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:11:03 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 3
2024/10/11 19:11:04 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:11:04 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:04 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:11:04 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:11:04 [i][us]:Data/Scripts/multi_arena.as: 782: Player 614 started a
flip
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 537 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 614 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 537 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 76
and 614 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:07 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
537 and 614 to notice each other.
2024/10/11 19:11:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:10 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 614
2024/10/11 19:11:10 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:11:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:13 [i][us]:Data/Scripts/multi_arena.as: 852: Player 537 was
knocked over by player 614
2024/10/11 19:11:13 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:15
2024/10/11 19:11:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:11:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:13 [i][us]:Data/Scripts/multi_arena.as: 856: Player 614 passive-
blocked an attack by player 72
2024/10/11 19:11:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:14 [i][us]:Data/Scripts/multi_arena.as: 852: Player 614 was
knocked over by player 72
2024/10/11 19:11:14 [i][us]:Data/Scripts/multi_arena.as: 785: Player 614 started a
roll
2024/10/11 19:11:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 788: Player 614 failed a
flip
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 779: Player 537 was
knocked out
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:15 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 776: Player 537 was killed
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:15 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:11:17 [i][us]:Data/Scripts/multi_arena.as: 776: Player 614 was killed


2024/10/11 19:11:17 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:11:17 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:11:17 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 1
2024/10/11 19:11:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:11:17 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:11:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:11:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:11:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 614
2024/10/11 19:11:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:11:20 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:20 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 537:
weaponSpawn.entityPath: Data/Items/DogWeapons/DogKnife.xml
2024/10/11 19:11:20 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spatterdecal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogKnife.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogKnife.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:11:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:21 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:11:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:21 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:21 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:21 [w][__]: scenegraph.cpp: 871: Requested an object with id 614
but found none. Last info known of this id is: 614: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 19:11:21 [w][__]: scenegraph.cpp: 871: Requested an object with id 614
but found none. Last info known of this id is: 614: Character:
Data/Objects/IGF_Characters/pale_turner_actor.xml
2024/10/11 19:11:21 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:11:21 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:11:21 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:21 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:11:21 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls


2024/10/11 19:11:21 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:11:21 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:22 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:11:22 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:24 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:24 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:11:24 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:11:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:11:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:11:24 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a


flip
2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:25 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:11:25 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:11:25 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:11:25 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:11:25 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:11:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:11:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 537
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:11:27 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:27 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 537:
weaponSpawn.entityPath: Data/Items/DogWeapons/DogKnife.xml
2024/10/11 19:11:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:27 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:11:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:11:27 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:28 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:28 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:28 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:11:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:28 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 76 to notice each other.
2024/10/11 19:11:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:28 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:11:28 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:28 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:11:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:28 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:28 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:11:28 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_pickup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/grab/weapon_grap_metal_leather_glove.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:34 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:34 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 505
to slot 1
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerearlow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:39 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 76
2024/10/11 19:11:39 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 19:11:39 [i][us]:Data/Scripts/multi_arena.as: 782: Player 76 started a
flip
2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:41 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:11:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:11:41 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:11:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:11:41 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:11:43 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 19:11:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:43 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:11:43 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 76
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:11:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_color.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogBroadSword/DogBroadSword_normal.tga" 26
TEXTURE_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:44 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 970
to slot 1
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 975
to slot 1
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
960 and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
960 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
962 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
960 and 962 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
960 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
962 and 972 to notice each other.
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:45 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:11:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:11:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:11:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:11:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:11:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:45 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:45 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:11:45 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 23


blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:11:45 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:11:46 [i][__]: graphics.cpp: 244: Created framebuffer: 29
blood_framebuffer
2024/10/11 19:11:46 [i][__]: graphics.cpp: 244: Created framebuffer: 30
blood_work_framebuffer
2024/10/11 19:11:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 505 was
knocked over by player 72
2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:3
2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:11:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 779: Player 505 was


knocked out
2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 3


2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:11:47 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:11:47 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:11:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:11:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/slide_wood_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:49 [i][us]:Data/Scripts/multi_arena.as: 776: Player 505 was killed
2024/10/11 19:11:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:49 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:11:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight6-ver1
2024/10/11 19:11:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:11:51 [i][__]: graphics.cpp: 244: Created framebuffer: 31


blood_framebuffer
2024/10/11 19:11:51 [i][__]: graphics.cpp: 244: Created framebuffer: 32
blood_work_framebuffer
2024/10/11 19:11:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:11:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:11:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:11:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:11:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:11:57 [i][us]:Data/Scripts/multi_arena.as: 852: Player 972 was
knocked over by player 72
2024/10/11 19:11:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:11:58 [i][us]:Data/Scripts/multi_arena.as: 779: Player 972 was
knocked out
2024/10/11 19:11:58 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:11:58 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:11:58 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:11:58 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:11:58 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:11:58 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:11:58 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:11:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:11:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:01 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 960
2024/10/11 19:12:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:01 [i][us]:Data/Scripts/multi_arena.as: 788: Player 72 failed a
flip
2024/10/11 19:12:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:04 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
960
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:04 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:12:04 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:12:04 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:12:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:04 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:12:04 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:12:04 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_actionidle_yawn.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 29
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 30
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 970
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 962
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 975
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 972
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 31
blood_framebuffer
2024/10/11 19:12:07 [i][__]: graphics.cpp: 253: Deleted framebuffer: 32
blood_work_framebuffer
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:07 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_knife_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:08 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:08 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:08 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:08 [w][__]: scenegraph.cpp: 871: Requested an object with id 972
but found none. Last info known of this id is: 972: Character:
Data/Objects/characters/raider_rabbit_actor.xml
2024/10/11 19:12:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:12:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 19:12:08 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifestancerear.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:09 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:12:09 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:09 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:12:09 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:10 [i][us]:Data/Scripts/multi_arena.as: 871: Player 960 missed an
attack aimed at 505
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslashhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:10 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifebackslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:10 [i][us]:Data/Scripts/multi_arena.as: 871: Player 960 missed an
attack aimed at 72
2024/10/11 19:12:11 [i][us]:Data/Scripts/multi_arena.as: 880: Player 960 was cut by
505
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:11 [i][us]:Data/Scripts/multi_arena.as: 871: Player 505 missed an
attack aimed at 960
2024/10/11 19:12:11 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:11 [i][us]:Data/Scripts/multi_arena.as: 852: Player 505 was
knocked over by player 960
2024/10/11 19:12:11 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:12:11 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:12:11 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:12:12 [i][us]:Data/Scripts/multi_arena.as: 782: Player 960 started a


flip
2024/10/11 19:12:12 [i][us]:Data/Scripts/multi_arena.as: 788: Player 960 failed a
flip
2024/10/11 19:12:13 [i][us]:Data/Scripts/multi_arena.as: 779: Player 505 was
knocked out
2024/10/11 19:12:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:13 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:12:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:12:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:12:13 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:12:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_light_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:12:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:12:19 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edgecrawl.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_crawl.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_climb_fast.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land_soft.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:26 [i][us]:Data/Scripts/multi_arena.as: 776: Player 505 was killed
2024/10/11 19:12:26 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:26 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:12:26 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight6-ver1
2024/10/11 19:12:26 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:12:30 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight5-ver1
2024/10/11 19:12:30 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:12:32 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_activeblockflinchknives.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:33 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 960
2024/10/11 19:12:33 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:12:33 [i][us]:Data/Scripts/multi_arena.as: 782: Player 960 started a
flip
2024/10/11 19:12:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:12:34 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:12:34 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:12:34 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:12:34 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:12:34 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:12:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_edgecrawl.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:12:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:12:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:36 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:12:36 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:12:36 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:37 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:37 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:12:37 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:12:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:39 [i][us]:Data/Scripts/multi_arena.as: 852: Player 505 was
knocked over by player 72
2024/10/11 19:12:39 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:12:39 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:12:39 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:12:39 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a


flip
2024/10/11 19:12:40 [i][us]:Data/Scripts/multi_arena.as: 779: Player 505 was
knocked out
2024/10/11 19:12:40 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:40 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:12:40 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:12:40 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:12:40 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:42 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed
2024/10/11 19:12:42 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:12:42 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:12:42 [i][us]:Data/Scripts/hotspots/generic_kill.as: 17:
Num_threats: 1
2024/10/11 19:12:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:12:42 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:12:43 [i][us]:Data/Scripts/multi_arena.as: 776: Player 505 was killed


2024/10/11 19:12:43 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:43 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill
2024/10/11 19:12:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:12:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:12:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:12:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:12:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSpear.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSpear.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogBroadSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogBroadSword.xml" 4 OBJECT_FILE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearcrouchstance.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchspearstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancenothreat.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstance.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstanceclose.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstancethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 12


blood_framebuffer
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_color.tga_
converted.dds from RAM to save space
2024/10/11 19:12:46 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogGlaive/dogglaive_normal.tga
_converted.dds from RAM to save space
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:12:46 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:47 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:12:47 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearrunthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearmovestandblend.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_neutralnoweight.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [i][us]:Data/Scripts/multi_arena.as: 856: Player 505 passive-
blocked an attack by player 960
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:49 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
960
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:49 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:12:49 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:50 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
960
2024/10/11 19:12:50 [i][us]:Data/Scripts/multi_arena.as: 776: Player 505 was killed
2024/10/11 19:12:50 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:50 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:12:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:12:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:12:50 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:51 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:12:52 [i][us]:Data/Scripts/multi_arena.as: 871: Player 72 missed an
attack aimed at 960
2024/10/11 19:12:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:52 [i][us]:Data/Scripts/multi_arena.as: 782: Player 72 started a
flip
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslashlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearslash.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 960 passive-
blocked an attack by player 72
2024/10/11 19:12:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [i][us]:Data/Scripts/multi_arena.as: 880: Player 960 was cut by
72
2024/10/11 19:12:54 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:12:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:12:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_dirt.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstablow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstab.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabhigh.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:12:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 880: Player 960 was cut by
72
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 776: Player 960 was killed
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:12:55 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:12:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:12:55 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:12:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:12:55 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:12:55 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:12:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_wood.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:12:58 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:58 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:12:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:59 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:12:59 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:12:59 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 11


blood_work_framebuffer
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:12:59 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:12:59 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/knifeslash.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifeslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:13:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
72
2024/10/11 19:13:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
505
2024/10/11 19:13:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_knifebackslash.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
72
2024/10/11 19:13:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:02 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
505
2024/10/11 19:13:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
72
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlearmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
505
2024/10/11 19:13:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
505
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_knife_hilt.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_woundedidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 880: Player 505 was cut by
72
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 776: Player 505 was killed
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:13:03 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:13:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedcrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidle.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedidlethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:03 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:13:05 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:07 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:13:07 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:07 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:13:07 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:07 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:13:07 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:13:11 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/water_foley/mud_fs_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 960
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:13:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:13:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:13:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 2
2024/10/11 19:13:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:13:12 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:13:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:13:12 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:13:13 [i][us]:Data/Scripts/multi_arena.as: 776: Player 72 was killed


2024/10/11 19:13:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:13 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:13:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:13 [i][us]:Data/Scripts/multi_arena.as: 782: Player 960 started a
flip
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:16 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:16 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:13:16 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:13:16 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:13:16 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:17 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:13:17 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogsword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:19 [i][us]:Data/Scripts/multi_arena.as: 856: Player 72 passive-
blocked an attack by player 505
2024/10/11 19:13:19 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:13:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:13:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:19 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/fs_light_wood_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:21 [i][us]:Data/Scripts/multi_arena.as: 852: Player 960 was
knocked over by player 72
2024/10/11 19:13:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/wood_foley/bf_wood.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:22 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:22 [i][us]:Data/Scripts/multi_arena.as: 880: Player 72 was cut by
505
2024/10/11 19:13:22 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:4
2024/10/11 19:13:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 72 was knocked
over by player 960
2024/10/11 19:13:24 [i][us]:Data/Scripts/multi_arena.as: 779: Player 72 was knocked
out
2024/10/11 19:13:24 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:24 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:13:24 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:13:24 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:13:24 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:13:25 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:26 [i][us]:Data/Scripts/multi_arena.as: 880: Player 960 was cut by
505
2024/10/11 19:13:26 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:13:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/woodspeck.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_staff_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spearstabfar.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlower.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfar.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spearstabfarhigh.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_wood.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 880: Player 960 was cut by
505
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:9
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 776: Player 960 was killed
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:13:27 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:13:27 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>
2024/10/11 19:13:27 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:13:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:13:27 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/waterfall_arena-battle_data.json
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v2knifes
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v2
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
knife race
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v4
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4all
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
3free4allknifes
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 76
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 72
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 956
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 505
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 961
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 960
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:13:30 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 76
to slot 1
2024/10/11 19:13:30 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 956
to slot 1
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 961
to slot 1
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 505 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters 72
and 960 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
505 and 960 to notice each other.
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:31 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:31 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:31 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:13:31 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:13:31 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:13:31 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 18


blood_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:13:31 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:31 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:13:31 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:13:33 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 19:13:33 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:13:33 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:13:33 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 19:13:33 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"D:/Games/Overgrowth/Data/Levels/arenas/waterfall_arena.xml" (valid)
)
2024/10/11 19:13:33 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:13:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:33 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:33 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 19:13:33 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 19:13:33 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 19:13:33 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 19:13:33 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 19:13:33 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 19:13:33 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 19:13:33 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 19:13:33 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting attached object: 76
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 76
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting object: 72
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 72
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting attached object: 956
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 956
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting object: 505
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 505
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting attached object: 961
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 961
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][us]: NO_CONTEXT:Deleting object: 960
2024/10/11 19:13:33 [w][__]: scenegraph.cpp: 871: Requested an object with id 960
but found none. Last info known of this id is:
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 19:13:33 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 19:13:33 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:13:33 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 19:13:34 [i][__]: engine.cpp:7862: 458 Assets were unloaded
2024/10/11 19:13:34 [i][__]: engine.cpp:7863: 65 Texture assets were unloaded
2024/10/11 19:13:34 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
arena
2024/10/11 19:13:34 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 4
2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-lock.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:34 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:


"Data/UI/mainmenu/images/waterfall_arena.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/magma_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/cave_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/stucco_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_8.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_8.jpg from RAM to
save space
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/stucco_arena.png from RAM to save space
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/cave_arena.png from RAM to save space
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/magma_arena.png from RAM to save space
2024/10/11 19:13:34 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/waterfall_arena.png from RAM to save
space
2024/10/11 19:13:36 [w][__]: engine.cpp:8502: Got a callback to switch to:
arenas/Magma_Arena.xml
2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 19:13:36 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:13:36 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:13:36 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:13:36 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 236: Error: There still 6418 LIVE
IMGUI elements
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Container: 3015
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Divider: 427
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Image: 283
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Message: 346
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 146
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 49
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Spacer: 316
2024/10/11 19:13:36 [i][__]: IMsupport.cpp: 243: Text: 1836
2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:36 [i][__]: engine.cpp:7907: No loading screen image, loading


normal.
2024/10/11 19:13:36 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 19:13:36 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:13:36 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 19:13:36 [i][__]: engine.cpp:7862: 9 Assets were unloaded
2024/10/11 19:13:36 [i][__]: engine.cpp:7863: 6 Texture assets were unloaded
2024/10/11 19:13:36 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 19:13:36 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 19:13:36 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 19:13:36 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml"
2024/10/11 19:13:36 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)
"
2024/10/11 19:13:36 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 19:13:36 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 19:13:36 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 19:13:36 [i][__]: textures.cpp:2090: Deferring delete of texture 74
2024/10/11 19:13:36 [i][__]: textures.cpp:2090: Deferring delete of texture 75
2024/10/11 19:13:37 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaFlag_Wind.tga_ima
ge_sample_cache
2024/10/11 19:13:37 [i][__]: objectfile.cpp: 139:
Data/Prototypes/MagmaArena/MagmaFloor.xml is double sided!
2024/10/11 19:13:38 [i][__]: objectfile.cpp: 139:
Data/Objects/characters/fans/mixed_fans.xml is double sided!
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/lava_loop.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/lava_waterfall_loop.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/lava_waterfall_loop.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/lava_waterfall_loop.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/lava_waterfall_loop.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
118 to 118
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
97 to 97
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
119 to 119
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 42: Comparing
46 to 46
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 53: File
exists: Data/Sounds/ambient/height_ambience_normalized.wav
2024/10/11 19:13:38 [i][us]:Data/Scripts/hotspots/ambient_sound.as: 58: playing
sound
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 19:13:38 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:38 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml that is
Data/Levels/arenas/Magma_Arena.xml in
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:38 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:38 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
Magma_Arena.nav.xml
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
Magma_Arena.nav.obj
2024/10/11 19:13:38 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/arenas/
Magma_Arena.nav
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/Magma_Arena.nav.xml
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/Magma_Arena.nav.obj
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/Magma_Arena.nav.zip
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/arenas/Magma_Arena.nav
2024/10/11 19:13:38 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 19:13:38 [e][__]:returnpathutil.cpp: 172: Found no match for the string
font
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 19:13:38 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 19:13:38 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 19:13:38 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)

2024/10/11 19:13:38 [i][__]: graphics.cpp: 244: Created framebuffer: 4


light_probe_cube_map
2024/10/11 19:13:38 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 19:13:38 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 19:13:38 [i][__]: level.cpp: 118: Calling void Init(string str) for
level specific file: multi_arena.as
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:13:38 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:13:38 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/arena.xml" (valid)

2024/10/11 19:13:38 [e][__]: Soundtrack.cpp: 917: Unable to find matching segment


fight1-ver1 in current song: <Song name = "overgrowth_main">
<Segments>
</Segments>
<Layers>
</Layers>
</Song>
2024/10/11 19:13:38 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:38 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:38 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_s.tga_image_sample_cache
2024/10/11 19:13:38 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:38 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 214
to slot 0
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 216
to slot 0
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 218
to slot 1
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:13:39 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 220
to slot 1
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 215 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 217 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 219 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
215 and 217 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
215 and 219 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
217 and 219 to notice each other.
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:39 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 19:13:39 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 19:13:39 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/DarkSunset.tga" in any of the requested locations.
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 19:13:39 [i][__]: textures.cpp: 788: Deferred delete of texture 74
2024/10/11 19:13:39 [i][__]: textures.cpp: 788: Deferred delete of texture 75
2024/10/11 19:13:39 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/DarkSunset.tga_converted.dds from RAM to
save space
2024/10/11 19:13:39 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 19:13:39 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 19:13:39 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 19:13:39 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 19:13:39 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:13:39 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:39 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaMain_Color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaStands_Color.tga_
converted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaWalls_Color.tga_c
onverted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/wall3_color.tga_converted.dds from RAM to save
space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaFloor_Color.tga_conver
ted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaFlow_Color.tga_convert
ed.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/fans/mixed_fans_c.tga_converted.dds
from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaFlag_Color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:13:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:13:40 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:13:40 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_color.tga_converted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogBroadSword/
DogBroadSword_normal.tga_converted.dds from RAM to save space
2024/10/11 19:13:40 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:40 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/Blank_Norm.tga_converted.dd
s from RAM to save space
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaMain_Weights.tga_
converted.dds from RAM to save space
2024/10/11 19:13:41 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds from RAM to save space
2024/10/11 19:13:41 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds from RAM to save space
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaStands_Weights.tg
a_converted.dds from RAM to save space
2024/10/11 19:13:41 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:41 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/wall3_normal_height.tga_converted.dds from RAM to
save space
2024/10/11 19:13:41 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaFloor_Norm.tga_convert
ed.dds from RAM to save space
2024/10/11 19:13:42 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaFlow_Norm.tga_converte
d.dds from RAM to save space
2024/10/11 19:13:42 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/fans/mixed_fans_n.tga_converted.dds
from RAM to save space
2024/10/11 19:13:42 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/arena/arena_pillar_w.tga_converted.dds
from RAM to save space
2024/10/11 19:13:42 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Prototypes/MagmaArena/Textures/MagmaArenaFlag_Translucency
.tga_converted.dds from RAM to save space
2024/10/11 19:13:43 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 19:13:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 19:13:43 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:13:43 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_c.tga_converted
.dds from RAM to save space
2024/10/11 19:13:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 19:13:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/pale_turner_m.tga_converted
.dds from RAM to save space
2024/10/11 19:13:44 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke.tga_converted.dds from RAM to save space
2024/10/11 19:13:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:13:44 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters


213 and 215 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 217 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 219 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
215 and 217 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
215 and 219 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
217 and 219 to notice each other.
2024/10/11 19:13:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:44 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponrun.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:44 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordmove.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancesneak.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordarmstancecharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordthreatcharge.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/diffuse.tga" 26 TEXTURE_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_leather.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_run.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_sweep.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [i][us]:Data/Scripts/multi_arena.as: 856: Player 217 passive-
blocked an attack by player 213
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:46 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:47 [i][us]:Data/Scripts/multi_arena.as: 880: Player 217 was cut by
213
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [i][us]:Data/Scripts/multi_arena.as: 776: Player 217 was killed
2024/10/11 19:13:47 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_c.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/splatspritelight_n.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spatterdecal.tga_converted.dds from RAM to save
space
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:47 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds from RAM to
save space
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/splatspritelight_n.tga_converted.dds from RAM to
save space
2024/10/11 19:13:48 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarematte.tga_converted.dds from RAM to save
space
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaks_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur1_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarestreaksblur2_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 19:13:48 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/eyeflarecolor_nocompress.tga_converted.dds from
RAM to save space
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/bloodspatter.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blooddropsplat.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 880: Player 213 was cut by
219
2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:1
2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 776: Player 213 was killed
2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:13:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:13:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:13:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:13:51 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:52 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 880: Player 215 was cut by
219
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 776: Player 215 was killed
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:13:52 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:13:52 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 943: There is no loaded


profile, not calculating arena resulting state
2024/10/11 19:13:52 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:13:52 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:13:52 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:13:54 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 214
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 216
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 215
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 218
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 217
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 220
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 219
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:13:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:13:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:55 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:13:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:55 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:13:55 [w][__]: scenegraph.cpp: 871: Requested an object with id 217
but found none. Last info known of this id is: 217: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:13:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:55 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:13:55 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:13:55 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:13:55 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:13:55 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:13:55 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:13:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:13:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:13:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:13:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:13:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:13:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_edge_grab.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_edge_grab.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge_hang_active.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_ledge.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:00 [i][us]:Data/Scripts/multi_arena.as: 776: Player 213 was killed
2024/10/11 19:14:00 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:14:00 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:14:00 [i][us]:Data/Scripts/hotspots/lava_kill.as: 14: Num_threats: 1
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/firespark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/fire_smoke.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:00 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:14:00 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:14:00 [i][__]: shaders.cpp: 687: Binding out color for


D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 19:14:00 [i][__]: shaders.cpp: 693: Binding out vel for
D:/Games/Overgrowth/Data/GLSL/3d_color.frag
2024/10/11 19:14:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:03 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 214
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:03 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit_actor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/raider_rabbit.xml" 10 CHARACTER_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/characters/raider_rabbit.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga" 26 TEXTURE_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Skeletons/r_raider_rabbit.xml" 1 SKELETON_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tga" 18
IMAGE_SAMPLER_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_sharpness.tg
a_image_sample_cache
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 214
to slot 0
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 225
to slot 1
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword_threat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_threat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_knife_grab.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:03 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:14:03 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:14:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:03 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab_knife.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_knife_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword_threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5_sword.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:03 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:14:03 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 19:14:03 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:04 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:14:04 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_c.tga
_converted.dds from RAM to save space
2024/10/11 19:14:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_n.tga_conv
erted.dds from RAM to save space
2024/10/11 19:14:04 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/raider_rabbit/raider_rabbit_pale_m.tga
_converted.dds from RAM to save space
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashleft.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleftlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashleft.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/smallswordslashright.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashrightlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:05 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordslashright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 880: Player 213 was cut by
224
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 776: Player 213 was killed
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:14:06 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 1
2024/10/11 19:14:06 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:14:06 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:14:06 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to


fight1-ver1
2024/10/11 19:14:06 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancenothreat.xml" 2
SYNCED_ANIMATION_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstanceclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancethreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelowthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 214
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 225
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:09 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:14:09 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 214
to slot 1
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 225
to slot 1
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:09 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 259
to slot 1
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 261
to slot 1
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 235 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 235 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
235 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 235 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 235 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
235 and 260 to notice each other.
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:10 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:10 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:10 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:14:10 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:11649: *****ApplyCameraControls
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:10 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 25
blood_framebuffer
2024/10/11 19:14:10 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:14:11 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:14:11 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/sweep.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordoverhand.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverlow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:11 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackoverhigh.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 260 was cut by
224
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 776: Player 260 was killed
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:14:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:14:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:14:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 880: Player 235 was cut by
213
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 776: Player 235 was killed
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:14:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:14:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:14:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:14:13 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:19 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:14:19 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:14:31 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_weaponidlestance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/rabbit2.xml" 7 VOICE_FILE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_get_hit.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogswordflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dodgebacklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:32 [i][us]:Data/Scripts/multi_arena.as: 864: Player 213 dodged an
attack by player 224
2024/10/11 19:14:32 [i][us]:Data/Scripts/multi_arena.as: 871: Player 224 missed an
attack aimed at 213
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackover.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:14:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 224
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalspark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/metalflash.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 19
SOUND_GROUP_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_metal_hit_metal_strong.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/cut/flesh_hit.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:38 [i][us]:Data/Scripts/multi_arena.as: 880: Player 213 was cut by
224
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_painflinch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodcloud.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/blooddrop.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouch.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedcrouchthreat.anm" 3 ANIMATION_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedstand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_halfwoundedarmedthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:39 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/drip_lowpass.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordside.xml" 6 ATTACK_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:41 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackside.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/dogbroadswordsideclose.xml" 6 ATTACK_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackcloselow.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_bigdogswordattackclose.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:42 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 880: Player 224 was cut by
213
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 776: Player 224 was killed
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:14:42 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/bloodsplat.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flail.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_catchfallfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_fetal.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:42 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:14:42 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:14:42 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:14:42 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:14:42 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment


name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:14:43 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/weapon_foley/impact/weapon_drop_heavy_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:43 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/blood/spatter_hard.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 214
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 225
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 259
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 235
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 261
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 260
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:14:45 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweapongrip.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 214
to slot 1
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:45 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:45 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 225
to slot 1
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 259
to slot 1
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 261
to slot 1
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 235 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 235 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
235 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 235 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 235 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
235 and 260 to notice each other.
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 21
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 22
blood_work_framebuffer
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:46 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 23
blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 24
blood_work_framebuffer
2024/10/11 19:14:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:46 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:14:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 25


blood_framebuffer
2024/10/11 19:14:46 [i][__]: graphics.cpp: 244: Created framebuffer: 26
blood_work_framebuffer
2024/10/11 19:14:47 [i][__]: graphics.cpp: 244: Created framebuffer: 27
blood_framebuffer
2024/10/11 19:14:47 [i][__]: graphics.cpp: 244: Created framebuffer: 28
blood_work_framebuffer
2024/10/11 19:14:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactfast.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/impactslow.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 260
2024/10/11 19:14:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:49 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 235
2024/10/11 19:14:49 [i][us]:Data/Scripts/multi_arena.as: 880: Player 213 was cut by
235
2024/10/11 19:14:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:14:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:50 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:50 [i][us]:Data/Scripts/multi_arena.as: 880: Player 224 was cut by
260
2024/10/11 19:14:50 [i][us]:Data/Scripts/multi_arena.as: 776: Player 224 was killed
2024/10/11 19:14:50 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:50 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill
2024/10/11 19:14:50 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:14:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:14:50 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:14:51 [i][us]:Data/Scripts/multi_arena.as: 880: Player 213 was cut by


235
2024/10/11 19:14:51 [i][us]:Data/Scripts/multi_arena.as: 776: Player 213 was killed
2024/10/11 19:14:51 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:14:51 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:14:51 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2
2024/10/11 19:14:51 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:14:51 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 214
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 25
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 26
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 225
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 21
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 22
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 259
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 235
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 27
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 28
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 261
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 260
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 23
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 253: Deleted framebuffer: 24
blood_work_framebuffer
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Items/DogWeapons/DogSword.xml" 16 ITEM_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Weapons/DogWeapons/DogSword.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga" 26 TEXTURE_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_dogweaponsheathed.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 214
to slot 1
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:5953: Handling editor attachment
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:5969: Requested attach item 225
to slot 0
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:14:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:54 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:54 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:14:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_color.tga_co
nverted.dds from RAM to save space
2024/10/11 19:14:54 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Weapons/DogWeapons/DogSword/dogsword_normal.tga_c
onverted.dds from RAM to save space
2024/10/11 19:14:54 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:54 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:14:54 [w][__]: scenegraph.cpp: 871: Requested an object with id 235
but found none. Last info known of this id is: 235: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:14:54 [w][__]: scenegraph.cpp: 871: Requested an object with id 260
but found none. Last info known of this id is: 260: Character:
Data/Objects/IGF_Characters/IGF_GuardActor.xml
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement_knife.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement_sword.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:54 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:14:54 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 16


blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:14:54 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:14:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordstancefront.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstance.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:56 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_smallswordfrontstancelow.xml" 2 SYNCED_ANIMATION_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:57 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 213
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:2
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 779: Player 224 was
knocked out
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:14:57 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:14:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:14:57 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:14:57 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:14:57 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:14:57 [i][us]:Data/Scripts/multi_arena.as: 782: Player 213 started a


flip
2024/10/11 19:14:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:57 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:14:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/weapon_foley/impact/weapon_drop_medium_stone.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:14:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:58 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wall.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallcenter.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallup.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunup.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallleft.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunleft.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:14:59 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_wallrunright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 214
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
36: Deleting attached object: 225
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:15:00 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:15:00 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:00 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:01 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 10
blood_framebuffer
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:15:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:15:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:15:01 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:15:01 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:15:01 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:15:01 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:15:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:01 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:01 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:15:01 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/frontkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2threat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch2.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/spinkick.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_kick.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:02 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkicklow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:03 [i][us]:Data/Scripts/multi_arena.as: 864: Player 213 dodged an
attack by player 224
2024/10/11 19:15:03 [i][us]:Data/Scripts/multi_arena.as: 871: Player 224 missed an
attack aimed at 213
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:03 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:03 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 213
2024/10/11 19:15:03 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockflinch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:03 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 225
2024/10/11 19:15:04 [i][us]:Data/Scripts/multi_arena.as: 785: Player 224 started a
roll
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:05 [i][us]:Data/Scripts/multi_arena.as: 864: Player 213 dodged an
attack by player 224
2024/10/11 19:15:05 [i][us]:Data/Scripts/multi_arena.as: 871: Player 224 missed an
attack aimed at 213
2024/10/11 19:15:05 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:05 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 213
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/jab.xml" 6 ATTACK_ASSET while in load warning mode. State: Main Game
Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:06 [i][us]:Data/Scripts/multi_arena.as: 856: Player 214 passive-
blocked an attack by player 225
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:06 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_hitspinright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:06 [i][us]:Data/Scripts/multi_arena.as: 785: Player 224 started a
roll
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/roundhouse.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouselow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:07 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_kick.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:07 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 225
2024/10/11 19:15:07 [i][us]:Data/Scripts/multi_arena.as: 782: Player 214 started a
flip
2024/10/11 19:15:08 [i][us]:Data/Scripts/multi_arena.as: 788: Player 214 failed a
flip
2024/10/11 19:15:08 [i][us]:Data/Scripts/multi_arena.as: 776: Player 224 was killed
2024/10/11 19:15:08 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:08 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:15:08 [i][us]:Data/Scripts/hotspots/lava_kill.as: 14: Num_threats: 1


2024/10/11 19:15:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/firespark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:08 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/fire_smoke.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:15:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:15:09 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:09 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:15:10 [i][us]:Data/Scripts/multi_arena.as: 871: Player 225 missed an
attack aimed at 214
2024/10/11 19:15:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:12 [i][us]:Data/Scripts/multi_arena.as: 864: Player 225 dodged an
attack by player 214
2024/10/11 19:15:12 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:15:12 [i][us]:Data/Scripts/multi_arena.as: 871: Player 214 missed an
attack aimed at 225
2024/10/11 19:15:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:12 [i][us]:Data/Scripts/multi_arena.as: 856: Player 214 passive-
blocked an attack by player 225
2024/10/11 19:15:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:13 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 225
2024/10/11 19:15:13 [i][us]:Data/Scripts/multi_arena.as: 785: Player 214 started a
roll
2024/10/11 19:15:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/thrustpunch.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:15 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:15:15 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:15:15 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:15:15 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:15:15 [i][us]:Data/Scripts/multi_arena.as: 785: Player 225 started a


roll
2024/10/11 19:15:16 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:16 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 225
2024/10/11 19:15:18 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:15:18 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:15:18 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunchlow.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:18 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:19 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:19 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 225
2024/10/11 19:15:21 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:21 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 213
2024/10/11 19:15:22 [i][us]:Data/Scripts/multi_arena.as: 785: Player 225 started a
roll
2024/10/11 19:15:23 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as: 779: Player 225 was
knocked out
2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:15:23 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 213
2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:15:23 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:15:23 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:15:24 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_actionidle_footshake.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:26 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:28 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 225
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roundhouse.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:30 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:15:30 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:15:30 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highleft.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:30 [i][us]:Data/Scripts/multi_arena.as: 856: Player 225 passive-
blocked an attack by player 214
2024/10/11 19:15:30 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:12
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:15:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockrighthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:31 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:31 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 213
2024/10/11 19:15:31 [i][us]:Data/Scripts/multi_arena.as: 785: Player 225 started a
roll
2024/10/11 19:15:32 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:32 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 225
2024/10/11 19:15:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:33 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:33 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 225
2024/10/11 19:15:36 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:36 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 213
2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as: 776: Player 225 was killed
2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:15:37 [i][us]:Data/Scripts/hotspots/lava_kill.as: 14: Num_threats: 0


2024/10/11 19:15:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/firespark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/fire_smoke.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:15:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:15:37 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:15:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:15:37 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 214
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:15:40 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 225
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:15:40 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:40 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:40 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:41 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:15:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:15:41 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:15:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:15:41 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:15:41 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:15:41 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:15:41 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:15:41 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:15:42 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:15:42 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:15:42 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:15:42 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:15:43 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:43 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:15:44 [i][us]:Data/Scripts/multi_arena.as: 871: Player 224 missed an
attack aimed at 213
2024/10/11 19:15:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:45 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 224
2024/10/11 19:15:45 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:45 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:15:46 [i][us]:Data/Scripts/multi_arena.as: 779: Player 225 was
knocked out
2024/10/11 19:15:46 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:46 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:15:46 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:15:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:15:46 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:15:46 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:15:46 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/voice/animal2/voice_bunny_death.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:15:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:48 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 213
2024/10/11 19:15:48 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:7
2024/10/11 19:15:48 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:15:48 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:15:48 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 213
2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:15:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 779: Player 214 was
knocked out
2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:15:49 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:15:49 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:15:49 [i][us]:Data/Scripts/multi_arena.as: 785: Player 224 started a


roll
2024/10/11 19:15:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:52 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 224
2024/10/11 19:15:52 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockright.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:15:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jablow.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jab.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:15:54 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 224
2024/10/11 19:15:54 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:15:55 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 224
2024/10/11 19:15:55 [i][us]:Data/Scripts/multi_arena.as: 785: Player 213 started a
roll
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:15:56 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:15:56 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 779: Player 224 was
knocked out
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:15:56 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 213
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:15:56 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:15:56 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters


213 and 214 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 224 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 225 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 224 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 225 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
224 and 225 to notice each other.
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:00 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:02 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:02 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 214
2024/10/11 19:16:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/haymaker.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:16:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymakerlow.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_haymaker.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 864: Player 214 dodged an
attack by player 224
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 871: Player 224 missed an
attack aimed at 214
2024/10/11 19:16:04 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 225
2024/10/11 19:16:04 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 779: Player 224 was
knocked out
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:16:04 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 2


2024/10/11 19:16:04 [i][us]:Data/Scripts/multi_arena.as: 852: Player 224 was
knocked over by player 214
2024/10/11 19:16:06 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:06 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:16:06 [i][us]:Data/Scripts/multi_arena.as: 785: Player 225 started a
roll
2024/10/11 19:16:07 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:07 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 225
2024/10/11 19:16:08 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight5-ver1
2024/10/11 19:16:08 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight5-ver1" Data/Music/SubArena/SubArenaLoop4.ogg"/>

2024/10/11 19:16:09 [i][us]:Data/Scripts/multi_arena.as: 785: Player 214 started a


roll
2024/10/11 19:16:10 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:10 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:16:10 [i][us]:Data/Scripts/multi_arena.as: 785: Player 225 started a
roll
2024/10/11 19:16:12 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:12 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 214
2024/10/11 19:16:12 [i][us]:Data/Scripts/multi_arena.as: 779: Player 225 was
knocked out
2024/10/11 19:16:12 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:16:12 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:16:12 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 1


2024/10/11 19:16:12 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:12 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:16:12 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:16:13 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice


message
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 213
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:14
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 779: Player 214 was
knocked out
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 836: Player got a ko

2024/10/11 19:16:13 [i][us]:Data/Scripts/aschar.as:5839: Num_threats: 0


2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:16:13 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:16:13 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:16:13 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:16:14 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_soccerkick.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:15 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:15 [i][us]:Data/Scripts/multi_arena.as: 852: Player 225 was
knocked over by player 213
2024/10/11 19:16:15 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:8
2024/10/11 19:16:15 [i][us]:Data/Scripts/multi_arena.as: 776: Player 225 was killed
2024/10/11 19:16:15 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:16:15 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:16:15 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Sounds/hit/hit_hard.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_hard.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:15 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 214
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 224
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:16:16 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 225
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:16:16 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:16 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:17 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:17 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:16:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:17 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:16:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:17 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:17 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:17 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:16:17 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:16:17 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:16:17 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:16:17 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:16:17 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:16:17 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:16:17 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:16:22 [i][us]:Data/Scripts/multi_arena.as: 871: Player 214 missed an
attack aimed at 213
2024/10/11 19:16:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_sweep.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:25 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 214
2024/10/11 19:16:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:25 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfronthard.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:26 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 214
2024/10/11 19:16:26 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:27 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:27 [i][us]:Data/Scripts/multi_arena.as: 864: Player 214 dodged an
attack by player 213
2024/10/11 19:16:27 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:6
2024/10/11 19:16:27 [i][us]:Data/Scripts/multi_arena.as: 871: Player 213 missed an
attack aimed at 214
2024/10/11 19:16:27 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight3-ver1
2024/10/11 19:16:27 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight3-ver1" Data/Music/SubArena/SubArenaLoop2.ogg"/>

2024/10/11 19:16:27 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Attacks/reaction_lowright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:27 [i][us]:Data/Scripts/multi_arena.as: 856: Player 213 passive-
blocked an attack by player 214
2024/10/11 19:16:27 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blocksweeprightstagger.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickright.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:28 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 214
2024/10/11 19:16:28 [i][us]:Data/Scripts/multi_arena.as: 785: Player 213 started a
roll
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:28 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:29 [i][us]:Data/Scripts/multi_arena.as: 788: Player 213 failed a
flip
2024/10/11 19:16:30 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_thrustpunch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:16:31 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:31 [i][us]:Data/Scripts/multi_arena.as: 852: Player 213 was
knocked over by player 214
2024/10/11 19:16:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:33 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standfromfront.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_leather_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:34 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:37 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:37 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 213
2024/10/11 19:16:37 [i][us]:Data/Scripts/multi_arena.as: 240: Aggro:5
2024/10/11 19:16:37 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_heavy_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:16:37 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight4-ver1
2024/10/11 19:16:37 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight4-ver1" Data/Music/SubArena/SubArenaLoop3.ogg"/>

2024/10/11 19:16:38 [i][us]:Data/Scripts/multi_arena.as: 776: Player 214 was killed


2024/10/11 19:16:38 [i][us]:Data/Scripts/multi_arena.as: 211: PlayerKilledCharacter
2024/10/11 19:16:38 [i][us]:Data/Scripts/multi_arena.as: 809: Player got a kill

2024/10/11 19:16:38 [i][us]:Data/Scripts/hotspots/lava_kill.as: 14: Num_threats: 0


2024/10/11 19:16:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/firespark.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/spark.tga" 26 TEXTURE_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:16:38 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/fire_smoke.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:38 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight6-ver1
2024/10/11 19:16:38 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:16:38 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/spark.tga_converted.dds from RAM to save space
2024/10/11 19:16:38 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight6-ver1" Data/Music/SubArena/SubArenaLoop9.ogg"/>

2024/10/11 19:16:40 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:41 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:16:41 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:41 [i][us]:Data/Scripts/multi_arena.as:1007: Last round winner: 0
2024/10/11 19:16:41 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match
2024/10/11 19:16:41 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:16:41 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 701: new_match received


2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 496: Battle Setup Found,
saving to: Data/BattleJSONDumps/Magma_Arena-battle_data.json
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 504: Found 9 battles
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2swords
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
2v2stairs
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4all
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1knifes
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 1v1
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allswords
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
free4allknifes
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle:
1v1swords
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 510: Adding battle: 2v2
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 512: Done adding battles
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 517: Done adding all
battles
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena.as: 571: Running level without
active arena session, going into fallback mode
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena/multi_arena_battle.as: 146:
Starting initialize battle
2024/10/11 19:16:43 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 213
2024/10/11 19:16:43 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena/multi_arena_base_spawn.as:
41: Deleting object: 214
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Turner/IGF_Turner.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/IGF_GuardActor.xml" 15 ACTOR_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Characters/guard.xml" 10 CHARACTER_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/IGF_Characters/base_guard.xml" 4 OBJECT_FILE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_c.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/Characters/IGF_Guard/base_guard_m.tga" 26 TEXTURE_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/IGF_Guard/IGF_Guard.fzx" 22 FZX_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:44 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Models/Characters/raider_rabbit/raider_rabbit.fzx" 22 FZX_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 260 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
260 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 214 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 260 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
213 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 260 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
214 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 460: Telling characters
260 and 261 to notice each other.
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:44 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:16:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:16:44 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:16:44 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight2-ver1
2024/10/11 19:16:44 [i][__]: Soundtrack.cpp: 279: Transitioning into segment
<Segment name="fight2-ver1" Data/Music/SubArena/SubArenaLoop1.ogg"/>

2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 10


blood_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_work_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 15
blood_work_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 16
blood_framebuffer
2024/10/11 19:16:44 [i][__]: graphics.cpp: 244: Created framebuffer: 17
blood_work_framebuffer
2024/10/11 19:16:44 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_c.tga_converted.d
ds from RAM to save space
2024/10/11 19:16:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/IGF_Guard_Normal.tga_convert
ed.dds from RAM to save space
2024/10/11 19:16:45 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Guard/base_guard_m.tga_converted.d
ds from RAM to save space
2024/10/11 19:16:45 [i][__]: graphics.cpp: 244: Created framebuffer: 18
blood_framebuffer
2024/10/11 19:16:45 [i][__]: graphics.cpp: 244: Created framebuffer: 20
blood_work_framebuffer
2024/10/11 19:16:46 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle2.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:47 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:47 [i][us]:Data/Scripts/multi_arena.as: 852: Player 261 was
knocked over by player 214
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_highright.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_spinkickrightblocked.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_activeblockhighright.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:47 [i][us]:Data/Scripts/multi_arena.as: 860: Player 214 active-
blocked an attack by player 260
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_block.xml" 9 SOUND_GROUP_INFO_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/soccerkick.xml" 6 ATTACK_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:47 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_frontkick.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:16:48 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/reaction_medfront.xml" 11 REACTION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:48 [i][us]:Data/Scripts/multi_arena.as: 856: Player 260 passive-
blocked an attack by player 214
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_normal.xml" 19 SOUND_GROUP_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/voice/animal2/voice_bunny_light_attack.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:16:48 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_blockfrontstagger.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sweep.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:49 [i][us]:Data/Scripts/multi_arena.as: 864: Player 260 dodged an
attack by player 214
2024/10/11 19:16:49 [i][us]:Data/Scripts/multi_arena.as: 871: Player 214 missed an
attack aimed at 260
2024/10/11 19:16:49 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/whoosh/hit_whoosh.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:49 [i][us]:Data/Scripts/enemycontrol.as: 773: Received notice
message
2024/10/11 19:16:49 [i][us]:Data/Scripts/multi_arena.as: 852: Player 214 was
knocked over by player 260
2024/10/11 19:16:50 [i][us]:Data/Scripts/multi_arena.as: 776: Player 213 was killed
2024/10/11 19:16:50 [i][us]:Data/Scripts/multi_arena.as: 816: Player got mortally
wounded

2024/10/11 19:16:50 [e][us]:Data/Scripts/multi_arena.as: 959: Ending match


2024/10/11 19:16:50 [i][us]:Data/Scripts/hotspots/lava_kill.as: 14: Num_threats: 2
2024/10/11 19:16:50 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_writhe.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:16:50 [i][us]:Data/Scripts/multi_arena.as: 104: Setting Segment to
fight1-ver1
2024/10/11 19:16:50 [i][__]: Soundtrack.cpp: 256: Queueing segment <Segment
name="fight1-ver1" Data/Music/SubArena/SubArenaLoop0.ogg"/>

2024/10/11 19:16:50 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Animations/r_standfromback2.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:51 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:16:51 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:16:53 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 19:16:53 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:16:53 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:16:53 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 19:16:53 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"D:/Games/Overgrowth/Data/Levels/arenas/Magma_Arena.xml" (valid)
)
2024/10/11 19:16:53 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:16:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:53 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 10
blood_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_work_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 15
blood_work_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 18
blood_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 20
blood_work_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 17
blood_work_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 16
blood_framebuffer
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 19:16:53 [i][us]: NO_CONTEXT:Deleting object: 213
2024/10/11 19:16:53 [w][__]: scenegraph.cpp: 871: Requested an object with id 213
but found none. Last info known of this id is:
2024/10/11 19:16:53 [i][us]: NO_CONTEXT:Deleting object: 214
2024/10/11 19:16:53 [w][__]: scenegraph.cpp: 871: Requested an object with id 214
but found none. Last info known of this id is:
2024/10/11 19:16:53 [i][us]: NO_CONTEXT:Deleting object: 260
2024/10/11 19:16:53 [w][__]: scenegraph.cpp: 871: Requested an object with id 260
but found none. Last info known of this id is:
2024/10/11 19:16:53 [i][us]: NO_CONTEXT:Deleting object: 261
2024/10/11 19:16:53 [w][__]: scenegraph.cpp: 871: Requested an object with id 261
but found none. Last info known of this id is:
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 19:16:53 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 19:16:53 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:16:53 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 19:16:53 [i][__]: engine.cpp:7862: 243 Assets were unloaded
2024/10/11 19:16:53 [i][__]: engine.cpp:7863: 39 Texture assets were unloaded
2024/10/11 19:16:53 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
arena
2024/10/11 19:16:53 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 4
2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/icon-lock.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/waterfall_arena.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:53 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:


"Data/UI/mainmenu/images/magma_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/cave_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/stucco_arena.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:16:53 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_8.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_8.jpg from RAM to
save space
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/stucco_arena.png from RAM to save space
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/cave_arena.png from RAM to save space
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/magma_arena.png from RAM to save space
2024/10/11 19:16:53 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/waterfall_arena.png from RAM to save
space
2024/10/11 19:16:57 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:16:57 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:16:57 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:16:57 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)
)
2024/10/11 19:16:57 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 19:16:57 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 19:16:57 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)
)
2024/10/11 19:16:57 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:16:57 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 236: Error: There still 6422 LIVE
IMGUI elements
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Container: 3015
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Divider: 427
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Image: 283
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Message: 350
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 146
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 49
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Spacer: 316
2024/10/11 19:16:57 [i][__]: IMsupport.cpp: 243: Text: 1836
2024/10/11 19:16:57 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/campaign.jpg
from RAM to save space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 19:16:57 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 19:16:58 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:16:58 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:16:58 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:16:58 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 19:16:58 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 19:16:58 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:16:58 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 236: Error: There still 6426 LIVE
IMGUI elements
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Container: 3015
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Divider: 427
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Image: 283
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Message: 354
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 146
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 49
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Spacer: 316
2024/10/11 19:16:58 [i][__]: IMsupport.cpp: 243: Text: 1836
2024/10/11 19:16:58 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:16:58 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 19:16:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 19:16:58 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 19:16:59 [w][__]: engine.cpp:8502: Got a callback to switch to: mods
2024/10/11 19:16:59 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:16:59 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:16:59 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:16:59 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 236: Error: There still 6426 LIVE
IMGUI elements
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Container: 3015
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Divider: 427
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Image: 283
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Message: 354
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 146
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 49
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Spacer: 316
2024/10/11 19:16:59 [i][__]: IMsupport.cpp: 243: Text: 1836
2024/10/11 19:16:59 [i][__]: modloading.cpp:1829: Looking for mods in
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/Mods/
2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_arena
2024/10/11 19:16:59 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem


2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign
2024/10/11 19:16:59 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_campaign
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core
2024/10/11 19:16:59 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_sandbox_levels
2024/10/11 19:16:59 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 19:16:59 [i][__]: modloading.cpp:1786: Reload mod:
D:/Games/Overgrowth/Data/Mods//wolfire_versus
2024/10/11 19:16:59 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_lugaru_campaign/Data/Images/
example_simple_campaign/thumb.png" in any of the requested locations.
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [e][__]: filesystem.cpp: 340: Unable to find
"D:/Games/Overgrowth/Data/Mods//wolfire_overgrowth_core/Data/Images/
example_item_pack/thumb.png" in any of the requested locations.
2024/10/11 19:16:59 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:16:59 [w][__]: modloading.cpp: 809: Mod com-wolfire-sandbox-levels
has files in root besides mod.xml and Data, this is bad form. File is question
wolfire-sandbox-levels-mod-logo.png consider moving it to Data.
2024/10/11 19:16:59 [w][__]: modloading.cpp: 809: Mod com-wolfire-versus has files
in root besides mod.xml and Data, this is bad form. File is question wolfire-
versus-mod-logo.png consider moving it to Data.
2024/10/11 19:17:00 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/whiteblock.tga_converted.dds from RAM to save
space
2024/10/11 19:17:02 [i][as]: asfuncs.cpp:4955: Saving config at request from
angel script
2024/10/11 19:17:02 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 19:17:02 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 19:17:02 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 19:17:03 [i][__]: modloading.cpp: 915: Added mod path to filesystem
2024/10/11 19:17:03 [i][__]:scriptable_ui.cpp: 106: ModActivation:
ModActivationReload() called
2024/10/11 19:17:03 [i][us]:Data/Scripts/modmenu/main.as:1307: ModActivationReload!
2024/10/11 19:17:04 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:17:04 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:04 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:04 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 19:17:04 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/modmenu/main.as" (valid)
)
2024/10/11 19:17:04 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:04 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 236: Error: There still 8366 LIVE
IMGUI elements
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Message: 424
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:04 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:04 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:05 [w][__]: engine.cpp:8502: Got a callback to switch to:


play_menu.as
2024/10/11 19:17:05 [i][__]: engine.cpp:8525: S play_menu.as
2024/10/11 19:17:05 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:05 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:05 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:05 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 236: Error: There still 8366 LIVE
IMGUI elements
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Message: 424
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:05 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:05 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:05 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/campaign.jpg from RAM to save space
2024/10/11 19:17:06 [w][__]: engine.cpp:8502: Got a callback to switch to:
set_campaign com-wolfire-sandbox-levels
2024/10/11 19:17:06 [i][__]: engine.cpp:8587: Setting campaign
2024/10/11 19:17:06 [i][__]: engine.cpp:8588: set_campaign com-wolfire-sandbox-
levels
2024/10/11 19:17:06 [i][__]: engine.cpp:8604: Initializing campaign state with
script "D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)

2024/10/11 19:17:06 [i][__]: engine.cpp:8606: Campaign accepted, loading as


state
2024/10/11 19:17:06 [w][__]: engine.cpp:8502: Got a callback to switch to:
arena_campaign_menu.as
2024/10/11 19:17:06 [i][__]: engine.cpp:8525: S arena_campaign_menu.as
2024/10/11 19:17:06 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:06 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:06 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:06 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 236: Error: There still 8371 LIVE
IMGUI elements
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Message: 429
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:06 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:06 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:06 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:06 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:06 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
sandbox-levels
2024/10/11 19:17:06 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 15
2024/10/11 19:17:06 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/desert.png from RAM to save space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/forest_level.png from RAM to save space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/redshards.png from RAM to save space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/shielded_stands.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/eroded_plateau.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/scrubby_hills_fall.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/painteddesert.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/caldara_level.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/scrubby_hills.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/tree_canyon.png from RAM to save space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/painteddesertnight.png from RAM to save
space
2024/10/11 19:17:06 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/red_desert.png from RAM to save space
2024/10/11 19:17:08 [w][__]: engine.cpp:8502: Got a callback to switch to:
Challenge/tree_canyon_summer.xml
2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)
2024/10/11 19:17:08 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for
LoadingScreen is null.
2024/10/11 19:17:08 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:08 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:08 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:08 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 236: Error: There still 8384 LIVE
IMGUI elements
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Message: 442
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:08 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]:levelxmlparser.cpp: 91: Image sub element contents for


LoadingScreen is null.
2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:08 [i][__]: engine.cpp:7907: No loading screen image, loading


normal.
2024/10/11 19:17:08 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 19:17:08 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:17:08 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 19:17:08 [i][__]: engine.cpp:7862: 34 Assets were unloaded
2024/10/11 19:17:08 [i][__]: engine.cpp:7863: 31 Texture assets were unloaded
2024/10/11 19:17:08 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 19:17:08 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 19:17:08 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 19:17:08 [i][__]:widgetframework.cpp: 11: Starting to load
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml"
2024/10/11 19:17:08 [i][__]: engine.cpp:7783: Load Level:
""D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)
"
2024/10/11 19:17:08 [i][__]:widgetframework.cpp: 11: Loading level...
2024/10/11 19:17:08 [w][__]: levelxml.cpp: 228: test:Type
2024/10/11 19:17:08 [e][__]:EntityDescription.cpp: 583: Invalid quaternion in level
xml file
2024/10/11 19:17:08 [e][__]:EntityDescription.cpp: 583: Invalid quaternion in level
xml file
2024/10/11 19:17:08 [w][__]: levelxml.cpp: 350: Mismatch between navmesh build
data and navmesh level parameters
2024/10/11 19:17:08 [i][__]:widgetframework.cpp: 11: Loading terrain object...
2024/10/11 19:17:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_c.tga_image_sampl
e_cache
2024/10/11 19:17:09 [i][__]: terrain.cpp: 550: Loading terrain
"Data/Textures/Terrain/tree_canyon/tree_canyon_hm.png"
2024/10/11 19:17:09 [i][__]:widgetframework.cpp: 11: Checking for terrain cache
file...
2024/10/11 19:17:09 [i][__]:widgetframework.cpp: 11: Loading cached terrain...
2024/10/11 19:17:09 [i][__]: terrain.cpp: 295: Loaded cached terrain:
"Data/Textures/Terrain/tree_canyon/tree_canyon_hm.png.cache"
2024/10/11 19:17:09 [i][__]: terrain.cpp: 567: *****************
2024/10/11 19:17:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_grass.png_image_s
ample_cache
2024/10/11 19:17:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_rocks.png_image_s
ample_cache
2024/10/11 19:17:09 [i][__]: terrain.cpp: 578: Calculating detail textures.
2024/10/11 19:17:09 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_hm.png_tree_canyo
n_summer_weights.png_image_sample_cache
2024/10/11 19:17:10 [i][__]:widgetframework.cpp: 11: Adding loaded objects to
scene...
2024/10/11 19:17:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_w.tga_image
_sample_cache
2024/10/11 19:17:10 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Plants/Trees/Pine/PineBranch_wind.tga_image_sampl
e_cache
2024/10/11 19:17:10 [i][__]: textures.cpp:2090: Deferring delete of texture 77
2024/10/11 19:17:10 [i][__]: textures.cpp:2090: Deferring delete of texture 78
2024/10/11 19:17:10 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:17:11 [i][us]:Data/Scripts/aschar.as:1592: Caching skeleton info
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Loading nav mesh...
2024/10/11 19:17:11 [i][__]: filesystem.cpp: 931: Found a match for
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:11 [i][__]: filesystem.cpp: 931: Found a match for


D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml that is
Data/Levels/Challenge/tree_canyon_summer.xml in
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:11 [i][__]: filesystem.cpp: 943: Chose


"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:11 [e][__]: navmesh.cpp: 646: Missing file for navmesh


C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Challenge/
tree_canyon_summer.nav.xml
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 654: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Challenge/
tree_canyon_summer.nav.obj
2024/10/11 19:17:11 [e][__]: navmesh.cpp: 671: Missing file for navmesh
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/LevelNavmeshes/Challenge/
tree_canyon_summer.nav
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 692:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/Challenge/tree_canyon_summer.nav.xml
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 697: Missing file for navmesh
D:/Games/Overgrowth/Data/LevelNavmeshes/Challenge/tree_canyon_summer.nav.obj
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 708: Found
Zip:D:/Games/Overgrowth/Data/LevelNavmeshes/Challenge/tree_canyon_summer.nav.zip
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 718:
Found:D:/Games/Overgrowth/Data/LevelNavmeshes/Challenge/tree_canyon_summer.nav
2024/10/11 19:17:11 [i][__]: navmesh.cpp: 838: Navmesh: Adding mesh to sample...
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Nav mesh loaded!
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Loading ambient sounds and
music...
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Getting path set...
2024/10/11 19:17:11 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 19:17:11 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 19:17:11 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 19:17:11 [e][__]:returnpathutil.cpp: 172: Found no match for the string
Type
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Loading all data in
advance...
2024/10/11 19:17:11 [i][__]:image_sampler.cpp: 88: Loaded cache file
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_w.tga_image_sampl
e_cache
2024/10/11 19:17:11 [i][__]:LevelLoader.cpp: 166: Finished loading path set
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Preloading assets...
2024/10/11 19:17:11 [i][__]: engine.cpp:7770: Starting Preloading for:
"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml" (valid)

2024/10/11 19:17:11 [i][__]: graphics.cpp: 244: Created framebuffer: 4


light_probe_cube_map
2024/10/11 19:17:11 [i][__]: level.cpp: 98: Calling void Init(string str)
2024/10/11 19:17:11 [i][us]:Data/Scripts/dialogue.as: 306: Clearing editor
2024/10/11 19:17:11 [i][__]: level.cpp: 132: Extra mods: 0
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Loading sky...
2024/10/11 19:17:11 [e][__]: filesystem.cpp: 340: Unable to find
"Data/Textures/skies/winter_overcast.tga" in any of the requested locations.
2024/10/11 19:17:11 [i][__]: graphics.cpp: 244: Created framebuffer: 5 bake_sky_1
2024/10/11 19:17:11 [i][__]: graphics.cpp: 244: Created framebuffer: 6 bake_sky_2
2024/10/11 19:17:11 [i][__]: textures.cpp: 788: Deferred delete of texture 77
2024/10/11 19:17:11 [i][__]: textures.cpp: 788: Deferred delete of texture 78
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/winter_overcast.tga_converted.dds from RAM
to save space
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Reinitializing prefabs...
2024/10/11 19:17:11 [i][__]:widgetframework.cpp: 11: Level load completed,
initiating game...
2024/10/11 19:17:11 [i][__]: MapEditor.cpp: 471: Requesting player-controlled
mode...
2024/10/11 19:17:11 [i][__]: MapEditor.cpp: 474: Request successful...
2024/10/11 19:17:11 [i][__]: graphics.cpp: 244: Created framebuffer: 10 sky
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_c.tga_converted.d
ds from RAM to save space
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_hm.png_normal.png
_converted.dds from RAM to save space
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/skies/horizonband_nocompress.tga_converted.dds
from RAM to save space
2024/10/11 19:17:11 [i][__]: engine.cpp:6666: Creating cubemaps texture
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/Curb1/Curb1_Color.tga_converted.dds
from RAM to save space
2024/10/11 19:17:11 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/Fence1/Fence1_Color.tga_converted.dds
from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/Door1/Door1_Color.tga_converted.dds
from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Buildings/TrapDoor1/TrapDoor1_Color.tga_converted
.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/DogGrave/DogGrave_Color.tga_converte
d.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_c.tga_converted.dd
s from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_Color.tga_converte
d.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_c.tga_conver
ted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga_conve
rted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_c_alpha.tga_con
verted.dds from RAM to save space
2024/10/11 19:17:12 [i][us]:Data/Scripts/aschar.as:11643: FixDiscontinuity
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_color.tga_converted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_normal.tga_converted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Groundcover/Grass/WildGrass/
WildGrass_translucency.tga_converted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_c.tga_converted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/forest_rocks/
lichen_rubble_n.tga_converted.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:12 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/BlockyStone_normal.tga_convert
ed.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/blocky_stone_w.tga_converted.d
ds from RAM to save space
2024/10/11 19:17:12 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_c.tga_converted
.dds from RAM to save space
2024/10/11 19:17:12 [w][__]:TextureData.cpp: 274: Reloading
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds into ram from disk, it's needed again
2024/10/11 19:17:12 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Crete/detail_textures/lined_crete_n.tga_converted
.dds from RAM to save space
2024/10/11 19:17:12 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/tree_canyon/tree_canyon_hm.png_tree_canyo
n_summer_weights.png_converted.dds from RAM to save space
2024/10/11 19:17:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass.tga_converted.dds
from RAM to save space
2024/10/11 19:17:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Terrain/DetailTextures/grass_normal.png_converted
.dds from RAM to save space
2024/10/11 19:17:13 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/weight_perturb.tga_converted.dds from RAM to save
space
2024/10/11 19:17:13 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:13 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:13 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:17:13 [e][__]: asmodule.cpp:1102: Type is null for some reason
2024/10/11 19:17:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jumpflail.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_flailfall.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:13 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_tuck.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:13 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/bleached_bark_n.tga_conver
ted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga_conve
rted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga_conve
rted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_n.tga_converted
.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Plants/Trees/temperate/thick_bush_t.tga_converted
.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: graphics.cpp: 244: Created framebuffer: 11
blood_framebuffer
2024/10/11 19:17:14 [i][__]: graphics.cpp: 244: Created framebuffer: 12
blood_work_framebuffer
2024/10/11 19:17:14 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Objects/Decals/blob_shadow.xml" 12 DECAL_FILE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/fur_fin.tga_converted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_color.tga_conver
ted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_normal.tga_conve
rted.dds from RAM to save space
2024/10/11 19:17:14 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Characters/IGF_Turner/IGF_Turner_palette.tga_conv
erted.dds from RAM to save space
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_medium.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/cloth_fabric.xml" 5 MATERIAL_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlestand.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_extended.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouchthreat.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidlecrouch.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle_crouch_grab.anm" 3 ANIMATION_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump_land.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/slide_concrete_short.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_movement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_crouchmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneakwalk.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_walk_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_sneaky_run_grab.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_standmovement.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_actionidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_walk_3.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:16 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_run5.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_crouchwalk.xml" 9
SOUND_GROUP_INFO_ASSET while in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/Rock1_NormalOS.tga_converted.d
ds from RAM to save space
2024/10/11 19:17:17 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Environments/Rocks/plain_rocks_w.tga_converted.dd
s from RAM to save space
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_walk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_walk.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_roll.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_roll.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_roll.anm" 3 ANIMATION_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:17 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_forwardroll.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_jump_arms.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_jump.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:20 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jump.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/fs_light_concrete_wallrun.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_run.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:21 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/gravel.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/stepdust.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/smoke_normal.tga" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_walk.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:22 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_walk.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:22 [i][__]: shaders.cpp: 687: Binding out color for
D:/Games/Overgrowth/Data/GLSL/envobject.frag
2024/10/11 19:17:22 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/smoke_normal.tga_converted.dds from RAM to save
space
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_jump.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_jump.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Attacks/legcannon.xml" 6 ATTACK_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_legcannon.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:23 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/cloth_foley/cloth_fabric_jumpflip.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_idle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidlethreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatidle.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.xml" 2 SYNCED_ANIMATION_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouchthreat.anm" 3 ANIMATION_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Animations/r_combatcrouch.anm" 3 ANIMATION_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/grass.xml" 5 MATERIAL_ASSET while in load warning mode. State: Main
Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump_land.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/grass_foley/fs_light_grass_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:24 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/concrete_foley/bf_concrete_light.xml" 9 SOUND_GROUP_INFO_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Materials/gravel.xml" 5 MATERIAL_ASSET while in load warning mode. State:
Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/bf_gravel_heavy.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/bf_gravel_heavy.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 19 SOUND_GROUP_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/hit/hit_medium_juicy.xml" 9 SOUND_GROUP_INFO_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_jump_land.xml" 19 SOUND_GROUP_ASSET while
in load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_jump_land.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/slide_gravel_short.xml" 19 SOUND_GROUP_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/slide_gravel_short.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Particles/stepdust.xml" 20 PARTICLE_TYPE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/bf_gravel_medium.xml" 19 SOUND_GROUP_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/bf_gravel_medium.xml" 9 SOUND_GROUP_INFO_ASSET while in
load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_crouchwalk.xml" 19 SOUND_GROUP_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:32 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Sounds/gravel_foley/fs_light_gravel_crouchwalk.xml" 9 SOUND_GROUP_INFO_ASSET
while in load warning mode. State: Main Game Mode
2024/10/11 19:17:34 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:17:34 [i][__]: engine.cpp:8659: Ignoring request to back
2024/10/11 19:17:35 [w][__]: engine.cpp:8502: Got a callback to switch to:
back_to_menu
2024/10/11 19:17:35 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:35 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:35 [i][__]: engine.cpp:1767: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 19:17:35 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(1,"D:/Games/Overgrowth/Data/Levels/Challenge/tree_canyon_summer.xml"
(valid)
)
2024/10/11 19:17:35 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:35 [i][us]:Data/Scripts/aschar.as: 727: Clearing shadow objects
2024/10/11 19:17:35 [i][__]: terrain.cpp: 61: Disposing of terrain
2024/10/11 19:17:35 [i][__]: terrain.cpp: 63: Clearing color path
2024/10/11 19:17:35 [i][__]: terrain.cpp: 65: Clearing detail texture ref
2024/10/11 19:17:35 [i][__]: terrain.cpp: 67: Clearing detail normal texture
ref
2024/10/11 19:17:35 [i][__]: terrain.cpp: 69: Clearing detail texture color
2024/10/11 19:17:35 [i][__]: terrain.cpp: 71: Clearing texture color srgb
2024/10/11 19:17:35 [i][__]: terrain.cpp: 73: Clearing detail maps
2024/10/11 19:17:35 [i][__]: terrain.cpp: 75: Clearing detail object surfaces
2024/10/11 19:17:35 [i][__]: terrain.cpp: 83: Done with Dispose()
2024/10/11 19:17:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 12
blood_work_framebuffer
2024/10/11 19:17:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 11
blood_framebuffer
2024/10/11 19:17:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 4
light_probe_cube_map
2024/10/11 19:17:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 5 bake_sky_1
2024/10/11 19:17:35 [i][__]: graphics.cpp: 253: Deleted framebuffer: 6 bake_sky_2
2024/10/11 19:17:35 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:17:35 [i][__]: engine.cpp:7857: Unloading all unreferenced assets
after clearing level [full_level_unload: true]...
2024/10/11 19:17:35 [i][__]: engine.cpp:7862: 168 Assets were unloaded
2024/10/11 19:17:35 [i][__]: engine.cpp:7863: 43 Texture assets were unloaded
2024/10/11 19:17:35 [i][us]:Data/Scripts/arena_campaign_menu.as: 23: com-wolfire-
sandbox-levels
2024/10/11 19:17:35 [i][us]:Data/Scripts/arena_campaign_menu.as: 28: size: 15
2024/10/11 19:17:35 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:


"Data/Textures/ui/menus/main/icon-lock.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/tree_canyon.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/scrubby_hills.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/scrubby_hills_fall.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/shielded_stands.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/redshards.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/painteddesert.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/painteddesertnight.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/eroded_plateau.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/caldara_level.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/red_desert.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/forest_level.png" 26 TEXTURE_ASSET while in load warning
mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/UI/mainmenu/images/desert.png" 26 TEXTURE_ASSET while in load warning mode.
State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/navigation_large.png" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:35 [w][__]: assetmanager.h: 125: Loading asset:
"Data/Textures/ui/menus/main/bg/background_8.jpg" 26 TEXTURE_ASSET while in load
warning mode. State: Main Game Mode
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/bg/background_8.jpg from RAM to
save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/navigation_large.png from RAM to
save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-lock.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/desert.png from RAM to save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/forest_level.png from RAM to save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/redshards.png from RAM to save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/shielded_stands.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/eroded_plateau.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/scrubby_hills_fall.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/painteddesert.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/caldara_level.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/scrubby_hills.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/tree_canyon.png from RAM to save space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/painteddesertnight.png from RAM to save
space
2024/10/11 19:17:35 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/UI/mainmenu/images/red_desert.png from RAM to save space
2024/10/11 19:17:37 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:17:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:37 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:37 [i][__]: engine.cpp:1747: Popping and tossing state
Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/arena_campaign_menu.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(4,"D:/Games/Overgrowth/Data/Scripts/campaign/arena_campaign.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:37 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 236: Error: There still 8396 LIVE
IMGUI elements
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Message: 454
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/black_square.png from RAM to save
space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/campaign.jpg from RAM to save space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/LugaruMenu/smallest_Village_2.jpg_converted.dds
from RAM to save space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/Thumbnails/og_story/smallest_01_slaver_camp_landi
ng.jpg_converted.dds from RAM to save space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/casual_difficulty.png from RAM to
save space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/button_square.png from RAM to save
space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/no_difficulty.png from RAM to save
space
2024/10/11 19:17:37 [w][__]: engine.cpp:8502: Got a callback to switch to: back
2024/10/11 19:17:37 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:37 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:37 [i][__]: engine.cpp:1742: Popping state to
Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/play_menu.as" (valid)
)
2024/10/11 19:17:37 [i][__]: engine.cpp:1845: Switching game state
2024/10/11 19:17:37 [i][__]: engine.cpp:1861: Disposing of scriptable menu
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 236: Error: There still 8400 LIVE
IMGUI elements
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Container: 3936
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Divider: 543
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Image: 357
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Message: 458
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 182
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 63
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Spacer: 404
2024/10/11 19:17:37 [i][__]: IMsupport.cpp: 243: Text: 2457
2024/10/11 19:17:37 [i][__]: Soundtrack.cpp:1310: Adding music
sheet:"D:/Games/Overgrowth/Data/Music/menu.xml" (valid)

2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture


D:/Games/Overgrowth/Data/Textures/ui/menus/main/overgrowth.png from RAM to save
space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-eye.png from RAM to save space
2024/10/11 19:17:37 [i][__]: textures.cpp:1163: Unloading texture
D:/Games/Overgrowth/Data/Textures/ui/menus/main/icon-rabbit.png from RAM to save
space
2024/10/11 19:17:38 [w][__]: engine.cpp:8502: Got a callback to switch to: exit
2024/10/11 19:17:38 [i][__]: engine.cpp:1708: Checking if we actually allow any
state changes
2024/10/11 19:17:38 [i][__]: engine.cpp:1727: Performing a state queue request
2024/10/11 19:17:38 [i][__]: engine.cpp:1747: Popping and tossing state
Type(0,"" (invalid)
)
2024/10/11 19:17:38 [i][__]: engine.cpp:1824: There are some final popping to
do of Type(3,"D:/Games/Overgrowth/Data/Scripts/mainmenu.as" (valid)
)
2024/10/11 19:17:38 [i][__]: main.cpp: 181: Final check if savefile needs to
be written...
2024/10/11 19:17:38 [i][__]: main.cpp: 184: Cleanly disposing of loaded
assets...
2024/10/11 19:17:39 [i][__]:assetmanager.cpp: 427: Dumping asset manager warning
data to asset_manager_warnings.xml
2024/10/11 19:17:39 [i][__]:assetmanager.cpp: 162: Releasing hold on all preloaded
assets
2024/10/11 19:17:39 [i][__]:assetmanager.cpp: 164: Disposing asset manager
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 168: Following assets are still
loaded after assetmanager is called for disposal
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/noise.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/purenoise_nocompress.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Cursors/cursor_nocompress.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/logo.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/ogicon_casual.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 61 path:
Data/Textures/ui/menus/main/white_square.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 47 path:
Data/Textures/ui/menus/main/brushStroke.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 15 path:
Data/Textures/ui/menus/main/button-back.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 27 path:
Data/Textures/ui/menus/main/icon-navigation.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 15 path:
Data/Textures/ui/menus/main/button-back-rect.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 45 path:
Data/Textures/ui/menus/main/button-flag-extended.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 59 path:
Data/Textures/ui/menus/main/checkbox.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 27 path:
Data/Textures/ui/menus/main/button-diamond-thin.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 10 path:
D:/Games/Overgrowth/Data/Mods/wolfire_arena/Data/Images/wolfire_arena/thumb.jpg
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 2 path:
D:/Games/Overgrowth/Data/Mods/wolfire_sandbox_levels/Data/Images/wolfire_sandbox_le
vels/thumb.jpg
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 3 path:
D:/Games/Overgrowth/Data/Mods/wolfire_versus/Data/Images/wolfire_versus/thumb.jpg
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 17 path:
Data/Textures/ui/menus/main/checkmark.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 2 path:
Data/Textures/ui/menus/main/inGameMenu-bg.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 14 path:
Data/Textures/ui/menus/main/button-diamond.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 2 path:
Data/Textures/ui/menus/main/icon-continue.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 2 path:
Data/Textures/ui/menus/main/icon-retry.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/icon-flower.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 3 path:
Data/Textures/ui/menus/main/icon-totem.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 2 path:
Data/Textures/ui/menus/main/button-diamond-light.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/menus/main/slider_bar.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 4 path:
Data/Textures/ui/menus/main/slider_button.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/smoke.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Plants/Trees/temperate/deciduous_tree_c.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Plants/Trees/temperate/deciduous_tree_n.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/Plants/Trees/temperate/deciduous_tree_t.tga
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Objects/Plants/Trees/temperate/small_deciduous.xml
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/bg/background_8.jpg
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/overgrowth.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-rabbit.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 171: References: 1 path:
Data/Textures/ui/menus/main/icon-eye.png
2024/10/11 19:17:39 [w][__]:assetmanager.cpp: 174: Marking them as orphans
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 236: Error: There still 8515 LIVE
IMGUI elements
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Container: 3982
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Divider: 556
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: IMGUI: 1
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Image: 368
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Message: 466
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: MouseClickBehavior: 186
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: MouseOverBehavior: 73
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Spacer: 421
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: Text: 2461
2024/10/11 19:17:39 [i][__]: IMsupport.cpp: 243: UpdateBehavior: 1
2024/10/11 19:17:39 [i][__]: engine.cpp: 613: Saving the configuration because
we're disposing the engine and there are unsaved changes
2024/10/11 19:17:39 [i][__]: config.cpp: 401: Saving config to:
C:/Users/Lenovo/DOCUME~1/Wolfire/Overgrowth/Data/config.txt
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [e][__]: assetbase.cpp: 57: This asset was orphaned before it
was destroyed, someone was holding a reference too long
2024/10/11 19:17:39 [i][__]: main.cpp: 192: Program terminated successfully.

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