Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Comprog and Itc

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 14

STI

IT2402

Algorithm, Pseudocode, and Flowchart (Chaudhuri, 2020)

In programming, an algorithm is a set of steps that generates a finite


sequence of simple computational operations leading to the solution of a
given problem. It must be expressed in a natural language that anyone can
follow, such as directions that can be written in English.

Example:

Design an algorithm that finds and displays the volume of a rectangle. It is


required I to know the rectangle’s length, width, and height, and the formula
for finding its volume. The formula is volume = length x width x height.

The algorithm to find and display the volume of the rectangle is as follows:

1. Get the length of the rectangle

2. Get the width of the rectangle

3. Get the height of the rectangle

4. Find the volume using the formula: volume = length x width x heights
5. Display the computed volume

The algorithm steps include: is also part of the problem-solving process in


the programming environment. The complete

1. Problem Analysis – evaluating and outlining the problem and its


solution requirements

2. Algorithm Design – designing an algorithm to solve problems.

3. Coding implementing the algorithm in a programming language.

4. Execution-verifying whether the algorithm works or not.

The two (2) commonly used tools in representing algorithms are through a
pseudocode or a flowchart.

Pseudocode

It is sa technique used to describe distinct steps of an algorithm that is much


easier to understand for anyone with basic programming knowledge.

Here are some rules that are frequently followed when writing pseudocode:

Symbols that are used for common operations:

Arithmetic operations (+, -, *, /)


• Comparison (=, =, <, >, <, 2)

O Assignment (=)

• Logical (and, or)

Keywords can be used as a command, such as PRI, WRITE, READ, SET, and
GO TO.

Indentation is used to indicate branches and loops of instructions.

Example:

Using the same example above:

The pseudocode to find and display the volume of the rectangle is:

READ length

READ width

READ height

SET volume to 0

COMPUTE volume as length width height


PRINT volume

STI

IT2402

Basics of Programming

Programming Basics (DG Junior, 2023)

A computer program is a sequential set of instructions, known as codes,


written or “programmed” in a computer language to let the computer
perform a specific computation task. Examples include system software, web
browsers, utility software, multimedia software, and spreadsheet software.

It is important to note that the set of instructions in a computer program


must be performed sequentially unless directed otherwise. The instructions
in the set will express a unit of work that a computer language can support.
A computer language is a set of grammatical rules that commands a
computer or a device to behave in a specific way. It also refers to
programming language.

Programming

It is the art and science of instructing computers to perform tasks using a


specific programming language. It creates codes that tell a computer how to
solve problems and accomplish various operations. By writing code in
programming languages, programmers can develop computer programs or
software applications, design websites, analyze data, and automate
processes, among other operations.
As programming becomes a sought-after skill in various industries,
proficiency in programming opens up myriad career opportunities, from
software development and web development to data science and artificial
intelligence. Programming also enhances critical thinking, logical reasoning,
and problem-solving abilities that help programmers break down complex
tasks into manageable steps and develop efficient algorithms.

Evolution and History of Programming

Programming involved writing machine code initially. This consisted of binary


instructions (0 and 1) directly communicating with the computer’s hardware.
As technology progressed, high-level programming languages developed to
simplify the coding process. These languages allowed programmers to write
code using more human-readable syntax.

Currently, a wide ecosystem of programming languages and tools caters to


different programming paradigms and application domains.

Programming Paradigms

The term “paradigm” is synonymous with “pattern.” These refer to the


different approaches to structuring and organizing code. These provide a
conceptual framework for solving problems and designing software.

Here are some commonly used programming paradigms:

Procedural Programming or imperative programming, focuses on organizing


code into reusable procedures or functions, emphasizing the sequence of
steps to execute a program. Examples include BASIC, C and C++, Pascal,
and Java.
Object-oriented programming (OOP) – revolves around the concepts of
objects that encapsulate data and behavior that promotes modularity, code
reusability, and scalability. Examples include Python, VB.NET, and C#.

Functional Programming treats computation as evaluating mathematical


functions, emphasizing consistency, and avoiding side effects.

The nature of the project, requirements, and the desired programming style
are some of the basis for choosing the appropriate programming paradigm.

01 Handout 1

Student.feedback@sti.edu

*Property of STI Page 1 of 5

STI

IT2402

Flowchart

It is a diagrammatic representation of the steps of an algorithm. It is a


pictorial representation that can be used as a substitute for an algorithm, as
a textual description of an algorithm may not be understood easily.

Flowcharts are classified into two (2) categories: Program flowcharts and
System flowcharts.
Program flowcharts illustrate the logical steps in a software program or
programming task to understand a process, workflow, or algorithm. They
contain the steps of solving a problem unit for a specific result.

System flowcharts – show how parts of a system work together by displaying


the data flow and how decisions can affect the events surrounding it.

Boxes of different shapes are used to represent various types of operations.


Lines then connect these boxes with arrows representing the direction or flow
to which one should proceed to know the next step.

Here are the standard symbols used in program flowcharts.

Symbol

Name

Terminal

Description

Shows the start and end of a set of computer-related processes

Input/Output

Shows any input/output operation

Computer Processing
Shows any processing performed by a computer system

Predefined Processing

Indicates any process not specially defined in the flowchart

Comment

Used for writing any explanatory statement required to clarify something

Flow line

Used for connecting the symbols

Document Input/Output

Used when input comes from a document, and output goes to a document

Decision

Shows any point in the process wherein a decision must be made to


determine further action

On-page Connector

Connects parts of a flowchart continued on the same page


Off-page Connector

Connects parts of a flowchart continued to separate pages

Table 1. Flowchart symbols. Retrieved from Chaudhuri, A. (2020). Flowchart


and algorithm basics: The art of programming. Mercury Learning and
Information.

Example:

01 Handout 1

Student.feedback@sti.edu

*Property of STI

Page 4 of 5

STI

Using the example in Algorithm:

The flowchart to find and display the volume of the rectangle is:

START
READ length, width, height

Volume = length x width x height

PRINT volume

END

Five (5) Rules for Creating Program Flowcharts

The following rules must be observed while creating program flowcharts.

Only the standard symbols should be used in program flowcharts.

STI

The program logic should only show the flow from top to bottom and/or left
to right.

Each symbol should contain only one entry point and one exit point, except
the decision symbol. It is known as the single rule.

The operations shown within a symbol should be expressed independently of


any programming language.

All decision branches should be well-labeled.

PROP
IT2402

PROPERTY OF ST

PROPERTY OF STI

References:

Chaudhuri, A. (2020). Flowchart and algorithm basics: The art of


programming. Mercury Learning and Information DG Junior (2023). Basics of
programming: A comprehensive guide for beginners DG Junior.

01 Handout 1

Student.feedback@sti.edu

*Property of STI

Page 5 of 5

STI

IT2402

Programming Languages

Numerous programming languages are available, each with its unique


syntax, features, areas of specialization, and community support, making it
suitable for specific projects. This can be classified into two (2) Low-level and
high-level languages.

Low-level Language – a programming language closer to machine code and


hardware in terms of syntax. It provides direct control over the computer’s
hardware and resources, allowing programmers to write code at a more
detailed level. It is commonly used for tasks requiring precise control and
efficient execution. Examples of this language include the following:

• Assembly Language – uses specific instructions to control a computer’s


hardware.

Machine Language-all instructions are written as binary numbers (1 and 0).

High-level Language a programming language designed to be easy for


humans to read, write, and understand, allowing programmers to write
computer programs and interact with a computer system without needing
specific knowledge of the processor or hardware that the program will run
on. Examples include C++, Pascal, PHP, Python, and Java.

Choosing a programming language depends on different factors such as


project requirements, performance needs, community support, and available
libraries or frameworks.

Other Programming Terminologies

Here are some terminologies that can be useful to understand programming


further.

Syntax
It is a set of rules defining the various combinations and ions an valid
statement in a language. Arrangements. Of symbols or characters to create a

Command

It is the unique instruction given to a computer application to perform a task


of a function such as “print” to display text on the screen.

Integrated Development Environment (IDE)

It is a software application for formatting the code, checking the syntax, and
running and testing the code. IDEs can work with multiple programming
languages, while some are specific to only one language.

Library

It is a collection of useful resources, such as objects and functions, that can


be used individually and must be configured to work together. It tis pre-built
ori installed in an IDE or Integrated Development Environment.

Interpreter

It is a program that directly executes instructions in a high-level language


without converting them into a machine language.

Assembler

Conver
Compiler

It is a program that converts high-level languages into machine-readable


code that a computer can execute.

It Is program language. That converts instructions written in low-level


assembly code into relocatable machine n that

01 Handout 1

Student.feedback@sti.edu

*Property of STI

Page 2 of 5

You might also like