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Software Engineering Class Notes

Software engineering applies engineering principles to software design, development, maintenance, and evolution, ensuring reliability and cost-effectiveness. The Software Development Life Cycle (SDLC) includes stages such as requirements gathering, design, implementation, testing, deployment, and maintenance, with various models like Waterfall, Agile, and DevOps. Key principles include modularity, abstraction, and encapsulation, while practices like version control and code reviews enhance software quality and maintainability.

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0% found this document useful (0 votes)
4 views

Software Engineering Class Notes

Software engineering applies engineering principles to software design, development, maintenance, and evolution, ensuring reliability and cost-effectiveness. The Software Development Life Cycle (SDLC) includes stages such as requirements gathering, design, implementation, testing, deployment, and maintenance, with various models like Waterfall, Agile, and DevOps. Key principles include modularity, abstraction, and encapsulation, while practices like version control and code reviews enhance software quality and maintainability.

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salihsami79
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Software Engineering Class Notes

What is Software Engineering?

Software engineering is the application of engineering principles to the


design, development, 1 maintenance, and evolution of software. It's a
systematic approach to building reliable, efficient, and cost-effective
software systems. It encompasses technical aspects as well as
management and business considerations.

Software Development Life Cycle (SDLC):

A framework defining the stages involved in developing software.


Different models exist, but common stages include:

 Requirements Gathering: Defining the software's purpose,


functionality, and constraints based on user needs. This often
involves user stories, use cases, and prototypes.
 Design: Creating a plan for the software's architecture,
components, and interfaces. This can involve various diagrams
(UML), design patterns, and architectural styles.
 Implementation (Coding): Writing the actual code based on the
design. This stage involves choosing appropriate programming
languages, tools, and coding standards.
 Testing: Verifying that the software meets the requirements and is
free of defects. This includes unit testing, integration testing,
system testing, and user acceptance testing.
 Deployment: Releasing the software to users or putting it into
production. This may involve setting up the environment,
migrating data, and training users.
 Maintenance: Fixing bugs, adding new features, and adapting the
software to changing requirements. This can be a significant part
of the software lifecycle.

Software Development Models:

 Waterfall: Linear, sequential approach. Each stage is completed


before moving to the next. Simple but inflexible.
 Agile: Iterative and incremental approach. Focuses on frequent
releases and customer feedback. More flexible and adaptable to
change. Scrum and Kanban are popular Agile frameworks.
 Spiral: Risk-driven approach. Combines elements of waterfall and
iterative models, with a focus on risk management.
 DevOps: A set of practices that combines software development
(Dev) and IT operations (Ops). Aims to shorten the SDLC and
provide continuous delivery.

Key Principles of Software Engineering:

 Modularity: Breaking down the software into smaller,


independent modules. Improves maintainability and reusability.
 Abstraction: Hiding complex implementation details and
exposing only essential interfaces. Simplifies development and
reduces complexity.
 Encapsulation: Bundling data and methods that operate on that
data within a unit (e.g., a class). Protects data integrity and
promotes modularity.
 Information Hiding: Limiting the visibility of internal details of a
module to other modules. Enhances maintainability and reduces
dependencies.
 Cohesion: The degree to which elements within a module are
related. High cohesion is desirable.
 Coupling: The degree to which modules depend on each other.
Low coupling is desirable.

Software Engineering Practices:

 Version Control: Tracking changes to code and allowing for


collaboration. Git is a popular version control system.
 Code Reviews: Having other developers review code to catch
errors and improve quality.
 Testing: Writing and executing tests to ensure software quality.
 Continuous Integration/Continuous Delivery (CI/CD):
Automating the build, test, and deployment process.
 Refactoring: Improving the structure and design of existing code
without changing its functionality.

Software Design Patterns:

Reusable solutions to common design problems. Examples include


Singleton, Factory, Observer, and Strategy.

Software Quality Attributes:

 Functionality: The software does what it is supposed to do.


 Reliability: The software performs consistently and without
failures.
 Performance: The software is efficient in terms of speed and
resource usage.
 Security: The software protects data from unauthorized access.
 Usability: The software is easy to use and understand.
 Maintainability: The software is easy to modify and fix.
 Portability: The software can be run on different platforms.

Software Engineering Tools:

 IDEs (Integrated Development Environments): Provide tools


for coding, debugging, and testing. Examples: Eclipse, IntelliJ
IDEA, Visual Studio.
 Version Control Systems: Git, SVN.
 Testing Frameworks: JUnit, pytest.
 Project Management Tools: Jira, Trello.

Importance of Software Engineering:

 Complex Systems: Software engineering is essential for building


complex software systems that meet user needs.
 Reliability: It helps ensure that software is reliable and performs
as expected.
 Maintainability: It makes software easier to maintain and evolve
over time.
 Cost-Effectiveness: It helps reduce the cost of software
development and maintenance.

Further Study:

Software engineering is a vast field. Further study should include


exploring specific SDLC models, design patterns, software testing
techniques, and various software engineering tools. Practical experience
through software development projects is crucial for becoming a
proficient software engineer.

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