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Dijkstra’s Shortest Path Algorithm

Dijkstra's Shortest Path Algorithm is designed to find the shortest path from a single source vertex to all other vertices in a graph, applicable to both directed and undirected graphs. The algorithm uses a greedy approach, maintaining arrays for distances and visited vertices, and iteratively updates the shortest paths until the shortest path spanning tree is formed. An example implementation in C demonstrates how the algorithm calculates distances and outputs the shortest paths from the source vertex.
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0% found this document useful (0 votes)
2 views

Dijkstra’s Shortest Path Algorithm

Dijkstra's Shortest Path Algorithm is designed to find the shortest path from a single source vertex to all other vertices in a graph, applicable to both directed and undirected graphs. The algorithm uses a greedy approach, maintaining arrays for distances and visited vertices, and iteratively updates the shortest paths until the shortest path spanning tree is formed. An example implementation in C demonstrates how the algorithm calculates distances and outputs the shortest paths from the source vertex.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Dijkstra’s Shortest Path Algorithm


Dijkstra’s shortest path algorithm is similar to that of Prim’s algorithm as they both rely on finding the
shortest path locally to achieve the global solution. However, unlike prim’s algorithm, the dijkstra’s
algorithm does not find the minimum spanning tree; it is designed to find the shortest path in the graph
from one vertex to other remaining vertices in the graph. Dijkstra’s algorithm can be performed on both
directed and undirected graphs.

Since the shortest path can be calculated from single source vertex to all the other vertices in the graph,
Dijkstra’s algorithm is also called single-source shortest path algorithm. The output obtained is called
shortest path spanning tree.

In this chapter, we will learn about the greedy approach of the dijkstra’s algorithm.

Dijkstra’s Algorithm
The dijkstra’s algorithm is designed to find the shortest path between two vertices of a graph. These
two vertices could either be adjacent or the farthest points in the graph. The algorithm starts from the
source. The inputs taken by the algorithm are the graph G {V, E}, where V is the set of vertices and E is
the set of edges, and the source vertex S. And the output is the shortest path spanning tree.

Algorithm

Declare two arrays − distance[] to store the distances from the source vertex to the other
vertices in graph and visited[] to store the visited vertices.

Set distance[S] to ‘0’ and distance[v] = ∞, where v represents all the other vertices in the graph.

Add S to the visited[] array and find the adjacent vertices of S with the minimum distance.

The adjacent vertex to S, say A, has the minimum distance and is not in the visited array yet. A
is picked and added to the visited array and the distance of A is changed from ∞ to the
assigned distance of A, say d1, where d1 < ∞.

Repeat the process for the adjacent vertices of the visited vertices until the shortest path
spanning tree is formed.

Examples
To understand the dijkstra’s concept better, let us analyze the algorithm with the help of an example
graph −
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Step 1

Initialize the distances of all the vertices as ∞, except the source node S.

Vertex S A B C D E

Distance 0 ∞ ∞ ∞ ∞ ∞

Now that the source vertex S is visited, add it into the visited array.

visited = {S}

Step 2

The vertex S has three adjacent vertices with various distances and the vertex with minimum distance
among them all is A. Hence, A is visited and the dist[A] is changed from ∞ to 6.

S → A = 6
S → D = 8
S → E = 7

Vertex S A B C D E

Distance 0 6 ∞ ∞ 8 7
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Visited = {S, A}

Step 3

There are two vertices visited in the visited array, therefore, the adjacent vertices must be checked for
both the visited vertices.

Vertex S has two more adjacent vertices to be visited yet: D and E. Vertex A has one adjacent vertex B.

Calculate the distances from S to D, E, B and select the minimum distance −

S → D = 8 and S → E = 7.
S → B = S → A + A → B = 6 + 9 = 15

Vertex S A B C D E

Distance 0 6 15 ∞ 8 7

Visited = {S, A, E}
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Step 4

Calculate the distances of the adjacent vertices – S, A, E – of all the visited arrays and select the vertex
with minimum distance.

S → D = 8
S → B = 15
S → C = S → E + E → C = 7 + 5 = 12

Vertex S A B C D E

Distance 0 6 15 12 8 7

Visited = {S, A, E, D}
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Step 5

Recalculate the distances of unvisited vertices and if the distances minimum than existing distance is
found, replace the value in the distance array.

S → C = S → E + E → C = 7 + 5 = 12
S → C = S → D + D → C = 8 + 3 = 11

dist[C] = minimum (12, 11) = 11

S → B = S → A + A → B = 6 + 9 = 15
S → B = S → D + D → C + C → B = 8 + 3 + 12 = 23

dist[B] = minimum (15,23) = 15

Vertex S A B C D E

Distance 0 6 15 11 8 7

Visited = { S, A, E, D, C}
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Step 6

The remaining unvisited vertex in the graph is B with the minimum distance 15, is added to the output
spanning tree.

Visited = {S, A, E, D, C, B}

The shortest path spanning tree is obtained as an output using the dijkstra’s algorithm.
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Example
The program implements the dijkstra’s shortest path problem that takes the cost adjacency matrix as
the input and prints the shortest path as the output along with the minimum cost.

C C++ Java Python

Open Compiler

#include<stdio.h>
#include<limits.h>
#include<stdbool.h>
int min_dist(int[], bool[]);
void greedy_dijsktra(int[][6],int);
int min_dist(int dist[], bool visited[]){ // finding minimum dist
int minimum=INT_MAX,ind;
for(int k=0; k<6; k++) {
if(visited[k]==false && dist[k]<=minimum) {
minimum=dist[k];
ind=k;
}
}
return ind;
}
void greedy_dijsktra(int graph[6][6],int src){
int dist[6];
bool visited[6];
for(int k = 0; k<6; k++) {
dist[k] = INT_MAX;
visited[k] = false;
}
dist[src] = 0; // Source vertex dist is set 0
for(int k = 0; k<6; k++) {
int m=min_dist(dist,visited);
visited[m]=true;
for(int k = 0; k<6; k++) {

// updating the dist of neighbouring vertex


if(!visited[k] && graph[m][k] && dist[m]!=INT_MAX &&
dist[m]+graph[m][k]<dist[k])
dist[k]=dist[m]+graph[m][k];
}
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}
printf("Vertex\t\tdist from source vertex\n");
for(int k = 0; k<6; k++) {
char str=65+k;
printf("%c\t\t\t%d\n", str, dist[k]);
}
}
int main(){
int graph[6][6]= {
{0, 1, 2, 0, 0, 0},
{1, 0, 0, 5, 1, 0},
{2, 0, 0, 2, 3, 0},
{0, 5, 2, 0, 2, 2},
{0, 1, 3, 2, 0, 1},
{0, 0, 0, 2, 1, 0}
};
greedy_dijsktra(graph,0);
return 0;
}

Output
Vertex dist from source vertex
A 0
B 1
C 2
D 4
E 2
F 3

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