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Lecture#5 Network Programming

Network programming in Python involves creating applications that communicate over a network using sockets, protocols like TCP and UDP, and libraries such as requests and asyncio. It includes the client-server model where clients request services from servers, which process these requests and respond accordingly. Dynamic servers can generate responses based on incoming requests, and Python provides tools to handle both simple and complex network applications.
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0% found this document useful (0 votes)
4 views

Lecture#5 Network Programming

Network programming in Python involves creating applications that communicate over a network using sockets, protocols like TCP and UDP, and libraries such as requests and asyncio. It includes the client-server model where clients request services from servers, which process these requests and respond accordingly. Dynamic servers can generate responses based on incoming requests, and Python provides tools to handle both simple and complex network applications.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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# Network Programming #

# Introduction #
Network programming in Python involves developing applications that communicate over a
network. This communication can happen between processes on the same machine (inter-
process communication) or between devices connected over a network (inter-device
communication). Python provides several modules and libraries that simplify the process of
working with networks.

Here is a basic introduction to network programming in Python:

1. Socket Programming:
• Sockets are the basic building blocks of network programming. A socket
represents an endpoint for sending or receiving data across a computer network.
Python's socket module provides a way to create and use sockets.
• There are two types of sockets:
1. Server Socket: Listens for incoming connections.
2. Client Socket: Initiates a connection to a server.
2. Server Example:
• A simple server script might look like this:
3. Client-Server Communication:
• To establish communication between a client and a server, you need a server script (as
shown above) and a client script. The client script connects to the server and
sends/receives data.

4. Protocols: Network communication often involves the use of protocols such as TCP
(Transmission Control Protocol) or UDP (User Datagram Protocol). TCP provides reliable,
connection-oriented communication, while UDP is a connectionless and faster protocol.
5. HTTP Communication: For web-related network programming, the requests library is
commonly used to send HTTP requests. The http.server module provides a basic HTTP
server for handling requests.
6. Asynchronous Programming: Python's asyncio module allows you to write asynchronous
code, which is useful for handling multiple network connections simultaneously without the
need for threading.
7. Error Handling and Security: Network programming requires robust error handling to
deal with issues such as connection failures. Additionally, security considerations, such as
encryption, should be taken into account for secure communication.
8. Libraries and Frameworks: Python offers higher-level libraries and frameworks like
Twisted and Tornado for building more complex network applications.

In summary, network programming in Python involves creating applications that can send and
receive data over a network. Whether you're building a simple client-server application or a
more complex networked system, Python provides the tools and libraries to make the
development process more straightforward.
This is just a brief overview, and network programming can get quite complex depending on
your specific requirements. The choice between synchronous and asynchronous programming,
as well as the protocols and libraries used, will depend on your application's needs.

# A Dynamic Server #
A dynamic server in the context of network programming typically refers to a server that
dynamically generates responses based on incoming requests. This often involves handling
various types of requests and generating appropriate responses, such as serving web pages or
processing different types of data.

Here's an example of a simple dynamic server using Python and the built-in http.server
module. This server handles HTTP GET requests and dynamically generates responses based
on the requested URL:
Save this script, run it, and then open a web browser and navigate to http://localhost:8080 and
http://localhost:8080/about. You'll see that the server dynamically generates different
responses based on the requested path.

This example uses the http.server module, which is a simple HTTP server included in the
Python standard library. The DynamicHandler class is a subclass of
BaseHTTPRequestHandler that overrides the do_GET method to handle GET requests.
Depending on the requested path, the server generates different responses.

In a more complex scenario, a dynamic server might interact with databases, perform
calculations, or handle various types of requests from clients. Libraries like Flask or Django
can also be used to build dynamic web servers with more features and capabilities.

# Clients and Servers #


In network programming, the concepts of clients and servers play a crucial role. These terms
refer to the roles that different devices or applications take on when communicating over a
network. Let's explore the definitions and roles of clients and servers:
Server:
A server is a computer program or device that provides services or resources to other programs,
known as clients, in the same or other computers. Servers are designed to listen for incoming
requests, process those requests, and respond accordingly.
Key Characteristics of Servers:
1. Listens for Requests: Servers are constantly listening for incoming requests from
clients.
2. Provides Services: Servers offer specific services, such as hosting a website, managing
databases, or handling file transfers.
3. Always On: Servers are typically designed to be "always on" and available to respond
to client requests.
4. Static IP Address: Servers often have a static IP address to facilitate consistent
communication.
Examples of Servers:
• Web servers (e.g., Apache, Nginx): Serve web pages to clients.
• Database servers (e.g., MySQL, PostgreSQL): Manage and provide access to databases.
• File servers: Store and share files over a network.
Client:
A client is a computer program or device that requests services or resources from a server.
Clients initiate communication by sending requests to servers, and they await and process the
responses.
Key Characteristics of Clients:
1. Initiates Requests: Clients send requests to servers to access services or resources.
2. Receives Responses: Clients receive and process responses from servers based on their
requests.
3. Temporary Connection: Clients typically establish a temporary connection with a
server to make a request and receive a response.
4. Dynamic IP Address: Clients may have dynamic IP addresses assigned by the
network, and they can change over time.
Examples of Clients:
• Web browsers (e.g., Chrome, Firefox): Request and display web pages from web
servers.
• Email clients (e.g., Outlook, Thunderbird): Retrieve and send emails from and to email
servers.
• File transfer clients (e.g., FileZilla): Connect to file servers to upload or download files.
Client-Server Interaction:
The client-server model is a common architecture in network programming where clients and
servers communicate to perform tasks. The interaction typically follows these steps:
1. The client sends a request to the server.
2. The server processes the request and generates a response.
3. The server sends the response back to the client.
4. The client receives and processes the response.
This model allows for the distribution of tasks, with servers handling resource-intensive
processes and clients interacting with the user interface.
In summary, the client-server model is a fundamental concept in network programming, where
servers provide services or resources, and clients request and consume those services.
Understanding these roles is essential for designing and implementing effective networked
applications.

# The Client Program #


Certainly! Below is a simple example of a Python client program using sockets to connect to a
server and send a message. This client establishes a connection with a server, sends a message,
and then receives and prints the server's response.
Here's a breakdown of the key parts of the client program:

1. Create a Socket:
• The socket.socket function is used to create a new socket. socket.AF_INET
specifies the address family (IPv4), and socket.SOCK_STREAM specifies the
socket type (TCP).
2. Connect to the Server:
• The connect method is used to establish a connection to the server. The server's
address (hostname and port) is specified in the server_address variable.
3. Send a Message:
• The sendall method is used to send a message to the server. The message is
encoded into bytes using encode() before sending.
4. Receive Response:
• The recv method is used to receive data from the server. The received data is
then decoded from bytes using decode().
5. Close the Socket:
• The close method is called to close the socket connection after the
communication is complete.

To run this client program, you would typically have a server program running on the specified
address and port (in this case, 'localhost' and 8080). The server program would be designed to
handle incoming connections, process requests, and send back responses. The example I
provided earlier in this conversation demonstrates a basic server that can work with this client.

# The Server Program #


Certainly! Here's a simple example of a Python server program using sockets. This server
listens for incoming connections, accepts them, receives a message from the client, and sends
a response back to the client.
Here's a breakdown of the key parts of the server program:

1. Create a Socket:
• Similar to the client, the socket.socket function is used to create a new socket.
socket.AF_INET specifies the address family (IPv4), and
socket.SOCK_STREAM specifies the socket type (TCP).
2. Bind the Socket:
• The bind method associates the socket with a specific network interface and
port. In this example, the server binds to the address 'localhost' and port 8080.
3. Listen for Connections:
• The listen method puts the socket in listening mode, waiting for incoming
connections. The argument (1 in this case) specifies the maximum number of
queued connections.
4. Accept Connections in a Loop:
• The accept method blocks until a client connects. When a connection is
accepted, it returns a new socket (client_socket) and the address of the client
(client_address).
5. Receive Data from the Client:
• The server receives data from the client using the recv method.
6. Send a Response to the Client:
• The server sends a response back to the client using the sendall method.
7. Close the Connection:
• After handling the client's request and sending a response, the server closes the
connection with the client using the close method.

To run this server program, execute it in a terminal or command prompt. Then, you can run the
client program (provided in a previous response) to connect to this server.

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