Class and Object in Java
Class and Object in Java
What Is a Class?
A class in Java is essentially a blueprint or template that defines the structure and behavior of objects. It
outlines what data (attributes or fields) an object will hold and what operations (methods) it can
perform. Key points include:
Attributes (Fields): Variables declared within a class that represent the state or properties of the
objects. For example, in a `Car` class, attributes might include `color`, `model`, and `year`.
Methods: Functions defined within a class that describe the behaviors or actions an object can
perform. For instance, a `drive()` method could simulate the action of driving.
Constructors: Special methods used to initialize new objects. They set initial values for the object's
attributes and are called when an object is created.
Encapsulation: Classes encapsulate data and methods, meaning they bundle data and the
functions that operate on that data. Access modifiers like `private`, `public`, and `protected` help
control the visibility and access to the class’s components.
Inheritance and Polymorphism: Classes can inherit properties and methods from other classes
(inheritance) and can be used to create objects that can be treated as instances of their parent
class (polymorphism).
What Is an Object?
An object is an instance of a class. When you create an object, you are allocating memory for a variable
that follows the structure defined by the class. Each object has its own state, determined by the values of
its attributes, while sharing the same behavior defined by its class. Consider these points:
Instance of a Class: When a class serves as a blueprint, an object is a concrete realization of that
blueprint. For example, if you have a class `Car`, then `Car myCar = new Car("Red", "Toyota");`
creates an object `myCar` with specific properties.
State and Behavior: An object holds state (its current values for attributes) and can perform
behaviors (methods). Even if two objects are created from the same class, they can have different
states.
Lifecycle: Objects are created (instantiated) using the `new` keyword, they live while there are
references to them, and eventually they are removed by Java’s garbage collector when no longer
needed.
java
In a separate class, you create and use objects of the `Car` class:
java
Explanation:
Class:
Blueprint or template.
Defines the properties and behaviors.
Does not occupy memory until an object is created.
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Object:
An instance of a class.
Has its own state based on the class blueprint.
Occupies memory and can perform actions defined in its class.
Conclusion
In summary, a class in Java serves as a blueprint for objects, detailing the structure (attributes) and
behavior (methods) that each object will have. An object is a specific instance of that class, created using
the class blueprint, with its own unique state. Understanding these concepts is crucial for mastering
object-oriented programming in Java, as they form the basis of creating modular, reusable, and scalable
code.
Used to declare types and share common Represents specific, individual instances with
Usage
behavior among objects. unique states.
This table encapsulates the key differences, showing that while a class provides the structure and
blueprint, an object is an instantiation of that blueprint with its own state and behavior.
A constructor in Java is a special method used to initialize objects. It is automatically called when an
object of a class is created.
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Key Points About Constructors:
Same Name as Class → The constructor name must match the class name.
No Return Type → Unlike methods, constructors do not have a return type (not even `void`).
Automatically Invoked → Called when an object is instantiated using the `new` keyword.
Used for Initialization → Helps set initial values to object attributes.
Types of Constructors:
Example:
java
// Default Constructor
public Car() {
model = "Unknown";
}
// Parameterized Constructor
public Car(String model) {
this.model = model;
}
void display() {
System.out.println("Car Model: " + model);
}
Conclusion
Constructors ensure that an object starts in a valid state and helps simplify object creation.
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