answer cae2 oop
answer cae2 oop
Class: SY A, B, C
Note: Only 60% Questions can be asked from this QB in CAE. Rest of 40% questions will be from out
of this QB related to syllabus
Unit-III
Types of Inheritance:
Each of these types of inheritance helps developers organize and reuse code efficiently.
Access specifiers (also known as access modifiers) control the visibility of class members
(attributes and methods) in inheritance. In many object-oriented programming languages
like C++, Java, and Python, access specifiers determine how the members of a class can be
accessed by other classes, especially when inheritance is involved.
1. Public:
1.
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class Base {
public:
int x;
};
2. Protected:
o Members declared as protected are accessible within the class itself and by
derived classes, but not from outside the class.
o Example in C++:
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class Base {
protected:
int y;
};
3. Private:
o Members declared as private are only accessible within the class in which
they are declared. Derived classes and external classes cannot directly
access private members of the base class.
o Example in C++:
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class Base {
private:
int z;
};
1. Public Inheritance:
o The public members of the base class remain public in the derived class.
o The protected members of the base class remain protected in the derived
class.
o Private members of the base class remain private and cannot be accessed
directly by the derived class.
2. Protected Inheritance:
o The public and protected members of the base class become protected in
the derived class.
3. Private Inheritance:
o All public and protected members of the base class become private in the
derived class.
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class Base {
public:
int publicVar;
protected:
int protectedVar;
private:
int privateVar;
};
// Public inheritance
};
// Protected inheritance
};
// Private inheritance
};
In general, the access control determines how much of the base class is exposed to the
derived class and to the outside world. The derived class can access the base class’s public
and protected members, but cannot access private members directly.
Multiple Inheritance:
In C++, multiple inheritance is implemented by specifying more than one base class,
separated by commas.
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class Base1 {
// Members of Base1
};
class Base2 {
// Members of Base2
};
};
In this example, the class Derived inherits from both Base1 and Base2. This means Derived
will have access to the members of both base classes.
4. Write a C++ program for displaying CAE 1 result with the help of multilevel Inheritance.
(For result take the average of your 6 subjects).
#include <iostream>
class Student {
protected:
string name;
int rollNo;
public:
void getStudentInfo() {
void displayStudentInfo() {
};
protected:
float marks[6];
public:
void getMarks() {
}
void displayMarks() {
cout << "Subject " << i + 1 << ": " << marks[i] << endl;
};
private:
float average;
public:
void calculateAverage() {
float total = 0;
total += marks[i];
average = total / 6;
void displayResult() {
displayStudentInfo();
displayMarks();
}
};
// Main function
int main() {
Result student;
return 0; }
5. Write a C++ program to accept employee information from user with data members such
as employee name, employee code and salary of employee. Display the information using
multiple Inheritance.
#include <iostream>
class PersonalDetails {
protected:
string empName;
public:
void getPersonalDetails() {
cout << "Enter employee name: ";
void displayPersonalDetails() {
};
class EmployeeCode {
protected:
int empCode;
public:
void getEmployeeCode() {
void displayEmployeeCode() {
};
float salary;
public:
void getSalary() {
void displaySalary() {
void displayEmployeeInformation() {
displayPersonalDetails();
displayEmployeeCode();
displaySalary();
};
// Main function
int main() {
employee.getPersonalDetails();
employee.getEmployeeCode();
employee.getSalary();
employee.displayEmployeeInformation();
return 0;
Ambiguity in multiple inheritance occurs when a derived class inherits from two or more
base classes that have methods or members with the same name. The compiler becomes
confused about which version of the method or member to use when called from the
derived class. This issue is often referred to as the Diamond Problem.
Causes of Ambiguity:
Ambiguity arises when two or more base classes have methods or data members with the
same name, and the derived class does not know which one to use.
Resolving Ambiguity:
Since hybrid inheritance involves multiple inheritance, it may lead to ambiguity issues (like
the Diamond Problem), and programmers may need to resolve these using techniques
such as virtual inheritance.
Multiple Inheritance: A class inherits from more than one base class.
#include <iostream>
class Person {
protected:
string name;
int age;
public:
void getPersonalDetails() {
}
void displayPersonalDetails() {
};
protected:
int empID;
float salary;
public:
void getEmployeeDetails() {
void displayEmployeeDetails() {
};
protected:
int studentID;
string course;
public:
void getStudentDetails() {
void displayStudentDetails() {
};
private:
int workHours;
public:
void getTeachingAssistantDetails() {
void displayTeachingAssistantDetails() {
cout << "Work Hours per Week: " << workHours << endl;
};
// Main function
int main() {
return 0;
}
8. Discuss the constructors and destructors in derived classes with code.
When an object of a derived class is created, the constructor of the base class is
called first, followed by the constructor of the derived class.
The base class constructor is responsible for initializing the base class members,
while the derived class constructor initializes the derived class-specific members.
If no base class constructor is specified in the derived class, the default constructor
of the base class is called.
The derived class destructor is called first, followed by the base class destructor.
This ensures that resources allocated by the derived class are cleaned up first, and
then the resources of the base class are cleaned up.
#include <iostream>
// Base class
class Base {
public:
Base() {
~Base() {
};
// Derived class
public:
Derived() {
~Derived() {
};
// Main function
int main() {
9. What is the role of early binding and late binding in polymorphism? Justify your answer
with explanations.
Binding refers to the process of associating a function call to the actual code to be
executed. In the context of polymorphism, there are two types of binding:
o Early binding occurs when the function call is resolved at compile time.
o Late binding occurs when the function call is resolved at run time.
Polymorphism:
In early binding (compile-time polymorphism), the compiler knows at compile time which
function to call based on the function signatures or the type of the object. This is done
during function overloading or operator overloading.
#include <iostream>
class A {
public:
void display() {
};
int main() {
A obj;
return 0;
Late binding (run-time polymorphism) allows the program to determine which function to
call based on the type of the object at run time. This is typically done using pointers or
references to base classes and virtual functions. Late binding enables the program to
handle objects of different derived classes in a polymorphic manner.
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#include <iostream>
public:
};
public:
};
int main() {
Derived derivedObj;
return 0;
1. Early Binding:
2. Late Binding:
o Virtual functions and late binding enable creating abstract interfaces and
working with object hierarchies in a flexible and extensible manner,
making it the backbone of object-oriented design.
Hierarchical Inheritance:
In hierarchical inheritance:
A common base class acts as the parent for all the derived classes.
Each derived class can independently have its own unique properties or methods,
in addition to inheriting the characteristics of the base class.
Features:
Each derived class can also have its own specific features, thus providing flexibility.
Diagram Representation:
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Base Class
/ \
/ \
Derived1 Derived2
Derived3
Here, Derived1, Derived2, and Derived3 are derived from the same Base Class.
Let's consider an example where we have a base class Animal, and three derived classes
Dog, Cat, and Bird. All of these animals share common properties, such as the ability to
make a sound (inherited from Animal), but each derived class can have its own specific
sound.
Example of
#include <iostream>
// Base class
class Animal {
public:
void eat() {
void sleep() {
};
public:
};
public:
};
public:
};
// Main function
int main() {
Dog dog;
Cat cat;
Bird bird;
dog.eat();
dog.makeSound();
cat.eat();
cat.makeSound();
bird.eat();
bird.makeSound();
return 0;
1. Code Reusability: Common functionality, like eat() and sleep() in the base class
Animal, can be reused by all the derived classes, reducing redundancy.
2. Extendability: New derived classes can be added without modifying the base class.
For instance, we can add more animals like Fish or Horse without changing the
Animal class.
1. Tight Coupling: The derived classes are tightly coupled to the base class, so if the
base class changes, it may impact all derived classes.
Conclusion:
Hierarchical inheritance allows multiple derived classes to share common behavior and
properties from a single base class while also providing the flexibility to have unique
behaviors in each derived class. This structure is useful in scenarios where different objects
share some basic functionality but need to behave differently in specific ways.
Unit-IV
2. With the help of syntax describe the new and delete operator.
In C++, the new and delete operators are used for dynamic memory management. They
allow the allocation and deallocation of memory during the program's runtime, enabling
the creation of objects and arrays dynamically. Below is a detailed explanation along with
syntax and examples.
The new operator is used to allocate memory for an object or an array of objects on the
heap. When an object is created using new, it returns a pointer to the allocated memory.
Syntax:
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Array allocation:
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Example:
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#include <iostream>
class MyClass {
public:
int data;
};
int main() {
cout << "Array element " << i << ": " << (objArray + i)->data << endl;
// Deallocate memory
return 0;
}
Output:
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Constructor called: 10
Data: 10
Constructor called: 1
Constructor called: 2
Constructor called: 3
Array element 0: 1
Array element 1: 2
Array element 2: 3
The delete operator is used to deallocate memory that was previously allocated using new.
It ensures that the memory is freed and can be reused, preventing memory leaks.
Syntax:
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delete pointerName;
Array deallocation:
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delete[] pointerName;
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// Deallocate memory
Key Points:
Always match new with delete and new[] with delete[] to avoid memory leaks.
Failing to deallocate memory can lead to memory leaks, which can exhaust
available memory over time.
After using delete, the pointer becomes a dangling pointer (pointing to freed
memory). It's a good practice to set the pointer to nullptr after deletion.
Conclusion:
The new and delete operators are essential for dynamic memory management in C++. They
allow programmers to allocate and deallocate memory as needed, providing flexibility in
memory usage. Proper usage of these operators is crucial to avoid memory leaks and
ensure efficient resource management in C++ programs.
3. What is ‘this’ pointer? Write a C++ program for finding the elder person name among three
persons using this pointer.
In C++, the this pointer is an implicit pointer that points to the object for which a member
function is called. It is used to access the members (attributes and methods) of the current
object. The this pointer is particularly useful in situations where there is ambiguity
between member variables and parameters, allowing you to distinguish between them.
Type: The type of this is a constant pointer to the class type (e.g., ClassName*
const this).
Usage: Helps in returning the current object from a member function, accessing
class members, and chaining member function calls.
#include <iostream>
#include <string>
class Person {
private:
string name;
int age;
public:
// Constructor
Person* elder(Person* p) {
return (this->age > p->age) ? this : p; // Use 'this' pointer to compare ages
void display() {
cout << "Name: " << name << ", Age: " << age << endl;
};
int main() {
elderEldest->display();
return 0;
Static member functions in C++ are functions that belong to the class rather than any
particular object of that class. They can be called without creating an instance of the class.
Static member functions can only access static data members of the class and cannot
access non-static members directly.
1. Class Level: Static member functions are associated with the class itself, not with
any specific object.
2. Access: They can access only static data members and other static member
functions. They do not have access to non-static members directly because they do
not have a this pointer.
3. No Object Required: They can be called using the class name without creating an
object of that class.
4. Use Cases: Commonly used for utility functions, maintaining global states, or
counting the number of instances of a class.
Syntax:
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class ClassName {
public:
// Function body
};
In this example, we will create a class Counter that keeps track of the number of instances
created. We will use a static member function to display the count of instances.
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#include <iostream>
class Counter {
private:
public:
Counter() {
cout << "Number of objects created: " << count << endl;
}
};
int Counter::count = 0;
int main() {
return 0;
Output:
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Explanation:
o static int count; is a static data member that keeps track of the number of
Counter objects created.
o It is initialized outside the class with int Counter::count = 0;.
Constructor:
o The constructor increments the static count variable each time a new
Counter object is created.
o It can be called using the class name without needing to create an object.
Main Function:
o We create two Counter objects, obj1 and obj2, which increments the count
to 2.
Conclusion:
Static member functions are useful for operations that pertain to the class as a whole
rather than to individual objects. They help manage shared data and provide functionality
without requiring an instance of the class.
5. Create simple C++ program to access static data members to show the car information
such as Id, Name, Rating for a car.
#include <iostream>
#include <string>
class Car {
private:
static int idCounter; // Static data member for generating unique car IDs
static int totalCars; // Static data member to keep track of total cars
public:
carName = name;
carRating = rating;
cout << "Total cars created: " << totalCars << endl;
void displayCarInfo() {
cout << "Car ID: " << carId << ", Name: " << carName << ", Rating: " << carRating <<
endl;
};
int Car::idCounter = 0;
int Car::totalCars = 0;
int main() {
car1.displayCarInfo();
car2.displayCarInfo();
car3.displayCarInfo();
Car::displayTotalCars();
return 0;
A friend function in C++ is a function that is not a member of a class but has the ability to
access the private and protected members of that class. By declaring a function as a friend,
you allow it to bypass the usual access control rules of the class, enabling it to access
private data directly.
Syntax:
To declare a friend function, you use the friend keyword inside the class definition. Here’s
a simple example:
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class ClassName {
private:
int data;
public:
};
1. Access to Private Data: Friend functions can access the private and protected
members of a class, which is useful for operations that require access to multiple
class members without being part of the class.
4. Improved Code Organization: They can help keep code organized by allowing non-
member functions to operate on class objects while still having access to their
internals.
2. Tight Coupling: Friend functions create tight coupling between classes. Changes in
one class may affect the functionality of the friend function, which can lead to
maintenance issues.
3. Less Readable Code: Overuse of friend functions can make code less readable and
harder to understand, as it may not be immediately clear which functions have
access to a class's private members.
4. Limited Use: Since friend functions are not part of the class, they cannot be used
polymorphically, and they do not have access to the this pointer, which limits their
capabilities compared to member functions.
Conclusion:
Friend functions can be powerful tools in C++, providing flexibility and access to private
class members. However, they should be used judiciously, as they can undermine the
principles of encapsulation and lead to tightly coupled code. Proper design should
prioritize maintaining encapsulation and minimizing dependencies between classes when
possible.
A virtual function is a member function in a base class that you expect to override in
derived classes. When you use a base class pointer or reference to refer to a derived class
object and call a virtual function, the C++ runtime system determines which function to
invoke based on the actual object type, not the type of the pointer or reference. This is
known as dynamic binding or late binding.
Syntax:
To declare a virtual function, use the virtual keyword in the base class.
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class Base {
public:
};
public:
};
A pure virtual function is a virtual function that has no definition in the base class and is
declared by assigning 0 to it. It makes the base class an abstract class, which cannot be
instantiated. Any derived class must provide an implementation for the pure virtual
function to be instantiated.
Syntax:
To declare a pure virtual function, use the = 0 syntax in the base class.
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class AbstractBase {
public:
};
public:
}
};
Example Code
Here is a complete example that demonstrates both virtual functions and pure virtual
functions:
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#include <iostream>
class Base {
public:
};
public:
};
class AbstractBase {
public:
};
public:
};
int main() {
return 0;
Output:
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Explanation:
1. Virtual Functions:
Conclusion:
Virtual functions and pure virtual functions are essential for achieving polymorphism in C+
+. Virtual functions allow derived classes to provide specific implementations, while pure
virtual functions ensure that derived classes adhere to a specific interface, making the base
class abstract. This mechanism enables dynamic behavior and flexibility in object-oriented
design.
8. Create two classes DM And DB where DM has data members as meter and centimeters
whereas DB stores distances in feet and inches. Carry out addition operations using friend
function.
Here's a C++ program that defines two classes, DM (for distances in meters and
centimeters) and DB (for distances in feet and inches). We will implement a friend function
to perform addition operations between these two classes, converting the distances
appropriately.
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#include <iostream>
class DM {
private:
public:
// Constructor
void display() {
cout << "Distance in DM: " << meters << " meters and " << centimeters << "
centimeters." << endl;
}
};
class DB {
private:
public:
// Constructor
void display() {
cout << "Distance in DB: " << feet << " feet and " << inches << " inches." << endl;
};
// Add DB distances
cout << "Total Distance: " << finalFeet << " feet and " << finalInches << " inches." << endl;
int main() {
distance1.display();
distance2.display();
return 0;
Output:
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Explanation:
1. Class DM:
2. Class DB:
4. Main Function:
o Creates an instance of DM with 2 meters and 50 centimeters.
Conclusion:
This program effectively demonstrates how to use friend functions to perform operations
on different classes while maintaining encapsulation. The program also includes
conversions between metric and imperial units.
4o mini
In C++, a pointer to an object allows you to point to an instance of a class and manipulate it
through the pointer. This can be useful for dynamic memory allocation, passing objects to
functions without copying them, and managing polymorphism through base class pointers
to derived class objects.
Below is a simple example that illustrates the use of pointers to objects in C++. In this
example, we define a class Box that represents a box with width, height, and depth. We
will create a pointer to a Box object and manipulate it.
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#include <iostream>
class Box {
private:
double width;
double height;
double depth;
public:
double volume() {
void displayDimensions() {
cout << "Width: " << width << ", Height: " << height << ", Depth: " << depth << endl;
};
int main() {
Box* boxPtr;
cout << "Volume of the box: " << boxPtr->volume() << endl; // Output: Volume of the
box: 10.5
// Deallocate memory
delete boxPtr;
return 0;
Output:
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Explanation:
1. Class Definition:
o The Box class contains private data members width, height, and depth.
o The volume() function calculates and returns the volume of the box.
2. Pointer Declaration:
o In the main() function, we declare a pointer Box* boxPtr; that will point to
a Box object.
o We dynamically allocate memory for a Box object using new Box(3.5, 2.0,
1.5);.
5. Memory Deallocation:
o After we're done using the Box object, we deallocate the memory using
delete boxPtr; to avoid memory leaks.
Conclusion:
Pointers to objects in C++ provide flexibility in managing memory and allow for
polymorphic behavior when working with base and derived classes. They enable you to
manipulate object instances without copying them, making it efficient to manage
resources in programs.
4o mini
10. Create a simple code for accessing static data member functions with the help of class
name and class object.
Here's a simple C++ program that demonstrates how to access static data members and
static member functions using both the class name and an object of the class.
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#include <iostream>
class Counter {
private:
public:
Counter() {
count++;
}
return count;
count = 0;
};
int Counter::count = 0;
int main() {
cout << "Initial Count: " << Counter::getCount() << endl; // Output: 0
Counter c1;
Counter c2;
cout << "Count after creating two objects: " << Counter::getCount() << endl; // Output: 2
// Access static member function using an object
Counter c3;
cout << "Count accessed via object: " << c3.getCount() << endl; // Output: 3
Counter::resetCount();
cout << "Count after reset: " << Counter::getCount() << endl; // Output: 0
return 0;
Output:
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Initial Count: 0
Explanation:
1. Class Definition:
o The Counter class contains a private static data member count, which
keeps track of the number of Counter objects created.
o The static member function getCount() returns the current value of count.
3. Main Function:
o The program first accesses the static member function getCount() using the
class name to display the initial count.
o Then, it creates a third object and accesses the count using an object of the
class (c3.getCount()).
o Finally, it resets the count using the static function called through the class
name.
Conclusion:
This program demonstrates how to define and use static data members and functions in C+
+. Static members belong to the class rather than any instance, allowing them to be
accessed without creating an object and also through instances of the class.
Thank you