Unity Editor Quick Reference
Unity Editor Quick Reference
Camera Manipulation
1
•
• Select camera.
• Choose GameObject->Align with View
• Also can move camera like an object
• Toggle Full Screen Panel = Shift + Spacebar • Scenes = Scenes are where your GameObjects are
• Rotate = Alt + Left Mouse Button placed to make a game level. Games are made of one or
• Panning = Alt + Middle Mouse Button more scenes (aka, levels) linked together.
• Zooming = Alt + Right Mouse Button
• Prefab = A Prefab is a reusable GameObject that is
Object Manipulation stored in the Project View. Prefabs can be inserted into
any number of scenes, multiple times per scene. When
Click to select object in Scene or in Hierarchy you add a Prefab to a scene, you create an instance of it.
• Q = switch to pan view with mouse All Prefab instances are linked to the original Prefab and
• W = switch to move/translate tool are essentially clones of it. No matter how many
• Control+Drag = Snapping instances exist in your project, when you make any
• Shift+Control = Snap to Surface changes to the Prefab you will see the change applied to
• Hold V = Vertex Snapping all instances.
• = switch to rotate tool
E
Axes
• Shift+Control = Look At Rotation • Build = An exported version of your game containing all
(RGB = XYZ)
• R = switch to scale tool the scenes necessary for playback on the specified
• F = frame select (zoom to selected object) platform (in Build Settings...)
Shift+Delete = delete object
MacOS Editor Quick Reference
Camera Manipulation
1
•
• Select camera.
• Choose GameObject->Align with View
• Also can move camera like an object
• Toggle Full Screen Panel = Shift + Spacebar • Scenes = Scenes are where your GameObjects are
• Rotate = Alt + Left Mouse Button placed to make a game level. Games are made of one or
• Panning = Alt + Middle Mouse Button more scenes (aka, levels) linked together.
• Zooming = Alt + Right Mouse Button
• Prefab = A Prefab is a reusable GameObject that is
Object Manipulation stored in the Project View. Prefabs can be inserted into
any number of scenes, multiple times per scene. When
Click to select object in Scene or in Hierarchy you add a Prefab to a scene, you create an instance of it.
• Q = switch to pan view with mouse All Prefab instances are linked to the original Prefab and
• W = switch to move/translate tool are essentially clones of it. No matter how many
• Command+Drag = Snapping instances exist in your project, when you make any
• Shift+Command = Snap to Surface changes to the Prefab you will see the change applied to
• Hold V = Vertex Snapping all instances.
• = switch to rotate tool
E
Axes
• Shift+Command = Look At Rotation • Build = An exported version of your game containing all
(RGB = XYZ)
• R = switch to scale tool the scenes necessary for playback on the specified
• F = frame select (zoom to selected object) platform (in Build Settings...)
Command+Delete = delete object