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Java Programming

The document provides a comprehensive overview of various Java programming concepts, including interfaces, string functions, static and final methods, abstract classes, exception handling, and event handling. It explains the role of JDK, JVM, and JRE, as well as the process of compiling and running Java programs. Additionally, it covers command line arguments, stream classes, and wrapper classes, emphasizing their significance in Java development.

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tijadal791
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© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views

Java Programming

The document provides a comprehensive overview of various Java programming concepts, including interfaces, string functions, static and final methods, abstract classes, exception handling, and event handling. It explains the role of JDK, JVM, and JRE, as well as the process of compiling and running Java programs. Additionally, it covers command line arguments, stream classes, and wrapper classes, emphasizing their significance in Java development.

Uploaded by

tijadal791
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 16

 DEFINE INTERFACE AND EXPLAIN IN DETAILS?

Interfaces

Another way to achieve abstraction in Java, is with interfaces.

An interface is a completely "abstract class" that is used to group related methods with
empty bodies:

ExampleGet your own Java Server

// interface

interface Animal {

public void animalSound(); // interface method (does not have a body)

public void run(); // interface method (does not have a body)

} To access the interface methods, the interface must be "implemented" (kinda like
inherited) by another class with the implements keyword (instead of extends). The body
of the interface method is provided by the "implement" class: Like abstract classes,
interfaces cannot be used to create objects (in the example above, it is not possible to
create an "Animal" object in the MyMainClass)

Interface methods do not have a body - the body is provided by the "implement" class

On implementation of an interface, you must override all of its methods

Interface methods are by default abstract and public

Interface attributes are by default public, static and final

An interface cannot contain a constructor (as it cannot be used to create objects)

Why And When To Use Interfaces?

1) To achieve security - hide certain details and only show the important details of an
object (interface).

2) Java does not support "multiple inheritance" (a class can only inherit from one
superclass). However, it can be achieved with interfaces, because the class can
implement multiple interfaces. Note: To implement multiple interfaces, separate them
with a comma (see example below).

 State and explain different string functions?


STRING LENGTH
A String in Java is actually an object, which contain methods that can
perform certain operations on strings. For example, the length of a
string can be found with the length() method:

Example
String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
System.out.println("The length of the txt string is: " + txt.length());

toUpperCase() and toLowerCase():


use to convert a string in upper/lower case
Example
String txt = "Hello World";
System.out.println(txt.toUpperCase()); // Outputs "HELLO WORLD"
System.out.println(txt.toLowerCase()); // Outputs "hello world"

Finding a Character in a String


The indexOf() method returns the index (the position) of the first
occurrence of a specified text in a string (including whitespace):

Example
String txt = "Please locate where 'locate' occurs!";
System.out.println(txt.indexOf("locate")); // Outputs 7

String Concatenation
use the concat() method to concatenate two strings:

Example
String firstName = "John ";
String lastName = "Doe";
System.out.println(firstName.concat(lastName));

isEmpty()
Determines whether or not a string is empty.
lastIndexOf()
In a string, this function returns the position of the last discovered
occurrence of a provided character.
replace() looks for a specified value in a string and returns a new
string with the provided values replaced.

 Explain static and final method in java ?


1. Static Methods
A method declared with the static keyword belongs to the class rather
than to instances (objects) of the class.

It can be called without creating an object of the class.

Static methods can access only other static members (methods or


variables) of the class directly.

They are commonly used for utility or helper methods.

Syntax:

java
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public static void display() {
System.out.println("Static method");
}
2. Final Methods
A method declared with the final keyword cannot be overridden by
subclasses.

Final methods ensure that the implementation remains constant


across all subclasses.

They are used to prevent changing critical behavior in inheritance


hierarchies.

Syntax:

java
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public final void show() {
System.out.println("Final method");
Helps in achieving security and consistency.

A final method can still be inherited, but cannot be modified in child


classes.
 Describe abstract classes in java?
Abstract Class in Java
An abstract class in Java is a class that cannot be
instantiated (i.e., objects of an abstract class cannot be
created). It is used as a base class and is designed to be
inherited by other classes. Abstract classes provide a partial
implementation for subclasses and are used when some
methods must be implemented differently by different
subclasses.

Key Features of Abstract Class:


Declared using the abstract keyword.

Can contain abstract methods (methods without a body) as


well as concrete methods (with a body).

Abstract classes cannot be instantiated directly.

They are mainly used to provide a common base and to


enforce certain methods in derived classes.
abstract class Animal {
abstract void makeSound(); // Abstract method

void eat() { // Concrete method


System.out.println("This animal eats food.");
}
}
Abstract classes support inheritance.

They are used when a base class should define the


structure, but subclasses should define specific behaviors.

If a class contains even one abstract method, the class


must be declared abstract.

 How multiple inheritance archived in java?


The alternative to multiple inheritance is known as an interface.
Java does not support multiple inheritance of classes, meaning a class
cannot inherit from more than one class.
So instead, Java uses interfaces to achieve a similar effect.
In the terminology of object-oriented programming, multiple inheritance is
the capability of inheriting multiple superclasses by a single subclass.
Unlike other object-oriented programming languages, Java does not
support multiple inheritance of classes rather it allows the multiple
inheritance of Interfaces.

Visual Representation of multiple inheritance ?


interface A
{
public abstract void execute1();
}
interface B
{
public abstract void execute2();
}
class C implements A,B
{
public void execute1()
{
System.out.println("Haii.. I am from execute1");
}
public void execute2()
{
System.out.println("Haii.. I am from execute2");
}
}
public class Main
{
public static void main(String[] args)
{
C obj = new C(); // creating object of class C
obj.execute1(); //calling method execute1
obj.execute2(); // calling method execute2
}
}
we can come to a conclusion that a Java class can extend two interfaces
(or more), which clearly supports it as an alternative to Multiple
Inheritance in Java.
 EXPLAIN TRY AND CATCH KEYWORD?
Try and catch Keywords in Java
In Java, the try and catch keywords are used for exception handling,
which allows a program to handle unexpected situations (errors) during
runtime without crashing. They form the foundation of Java’s robust
error-handling mechanism.

1. try Block
The try block is used to wrap code that might throw an exception.

It allows the program to attempt a risky operation and monitor it for


exceptions.

If an exception occurs, control is transferred to the catch block.try {


// Code that might throw an exception
}
2. catch Block
The catch block is used to handle the exception thrown by the try block.

It contains code that is executed when a specific type of exception


occurs.

Multiple catch blocks can be used to handle different types of


exceptions.catch (ExceptionType e) {
// Code to handle the exception
}
Example:
public class Example {
public static void main(String[] args) {
try {
int result = 10 / 0; // Risky code
} catch (ArithmeticException e) {
System.out.println("Cannot divide by zero.");
}
}
}
try must be followed by either catch or finally.

Exceptions can be caught and handled gracefully using catch.

Helps in writing robust and user-friendly programs.

 Explain Exception And It's Type?


Exception and Its Types in Java
In Java, an exception is an unwanted or unexpected event that
occurs during the execution of a program, disrupting the normal
flow of instructions. Java provides a powerful exception-handling
mechanism that allows the program to catch, handle, and
recover from errors gracefully.
What is an Exception?
An exception is an object that represents an error condition.

It is an instance of the Throwable class or its subclasses.

Java uses try-catch blocks to handle exceptions and prevent


program crashes.

Hierarchy of Exceptions:
php
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Throwable
├── Exception
│ ├── Checked Exceptions
│ └── Unchecked Exceptions (RuntimeException)
└── Error (not meant to be handled by programs)
Types of Exceptions in Java:
1. Checked Exceptions
These are compile-time exceptions.

They must be either caught or declared in the method signature


using throws.

Examples:

IOException

SQLException

FileNotFoundException

Example:

java
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FileReader file = new FileReader("data.txt"); // Might throw
FileNotFoundException
2. Unchecked Exceptions
These are runtime exceptions.
They are not checked at compile time.

Usually occur due to programming mistakes.

Examples:

ArithmeticException

NullPointerException

ArrayIndexOutOfBoundsException

Example:

java
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int a = 10 / 0; // Throws ArithmeticException
3. Errors
These are serious issues that are not meant to be caught in the
program.

Represent problems like memory overflow or JVM crash.

Examples:

OutOfMemoryError

StackOverflowError..

 Write short note on JDK,JVM,JRE, layout manager?

JDK, JVM, JRE, and Layout Manager in Java


1. JDK (Java Development Kit)
JDK is a software development kit used to develop Java
applications.
It includes tools like the compiler (javac), debugger, and
documentation tools.

It also contains JRE and development libraries.

Use: For writing, compiling, and running Java programs.

2. JVM (Java Virtual Machine)


JVM is an engine that executes Java bytecode.

It provides platform independence by converting


bytecode into machine code specific to the OS.

It performs memory management, garbage collection,


and security checks.

Use: To run Java programs on any platform.

3. JRE (Java Runtime Environment)


JRE provides the runtime environment to execute Java
programs.

It includes JVM and class libraries, but does not contain


development tools like compiler or debugger.

Use: For running Java applications only (not for


development).

4. Layout Manager
Layout Manager in Java is used to control the
arrangement of components (like buttons, text fields) in
a container.
It manages size and position automatically.

Types of Layout Managers:

FlowLayout

BorderLayout

GridLayout

BoxLayout

GridBagLayout

Use: To create GUI applications in a flexible and


platform-independent way.

 Explain Command Line Argument With Example?

In Java, command line arguments are the values


passed to the main() method when a program is
executed from the command prompt or terminal.
They allow users to provide input to the program at
runtime without using a scanner or GUI.
Command line arguments are passed as strings and
stored in the String[] args array of the main()
method.
The arguments can be accessed using index values
(e.g., args[0], args[1], etc.).

Useful for providing input data like filenames, user


inputs, or options when the program is launched.

public class CommandLineDemo {


public static void main(String[] args) {
if (args.length > 0) {
System.out.println("Command line arguments
are:");
for (int i = 0; i < args.length; i++) {
System.out.println("Argument " + i + ": " +
args[i]);
}
} else {
System.out.println("No command line
arguments found.");
}
}
}

 Explain Mouse And Keyboard Event Handling


Component?

In Java, event handling is used to capture and respond to user


interactions such as mouse movements, clicks, or keyboard key
presses. Java provides built-in support for handling these events
through listener interfaces and event classes as part of the AWT and
Swing packages.Mouse Event Handling in Java
Mouse events occur when a user interacts with a component using
the mouse—such as clicking, moving, or dragging.

Important Mouse Components


MouseEvent – Represents events generated by mouse actions (click,
press, release, etc.).
MouseListener – Interface to handle basic mouse events like click,
press, release, enter, and exit.

MouseMotionListener – Interface to handle mouse movement and


drag events.

MouseAdapter – Abstract class providing default implementations of


MouseListener and MouseMotionListener.

addMouseListener() – Method to register a component to listen for


mouse events.

addMouseMotionListener() – Method to register a component to listen


for mouse motion eventsKeyboard events are generated when a key
is pressed, released, or typed on the keyboard.

Important Keyboard Components


KeyEvent – Represents events related to keyboard input.

KeyListener – Interface to handle keyPressed, keyReleased, and


keyTyped events.

KeyAdapter – Abstract class providing default implementations of


KeyListener methods.

addKeyListener() – Method to register a component to listen for


keyboard events.

 Describe State For Compiling And Running Java Program?

1. Writing the Code


The Java source code is written in a .java file using a text editor
or IDE.

The code must contain a main() method as the entry point for
execution.

public class Hello {


public static void main(String[] args) {
System.out.println("Hello, Java!");
}
}
2. Compilation
The .java file is compiled using the Java Compiler (javac).
This converts the source code into bytecode stored in a .class
file. 3. Class Loading
The Class Loader loads the compiled .class file into memory.

It loads classes dynamically when required during program


execution.

4. Bytecode Verification
The Bytecode Verifier checks the loaded bytecode for security
and ensures it adheres to Java rules (e.g., no illegal access to
memory). 5. Execution (Using JVM)
The Java Virtual Machine (JVM) interprets or JIT-compiles the
bytecode into machine code for the underlying OS.

The program is now executed line-by-line or as optimized native


code.The process of compiling and running a Java program
involves writing code, compiling it to bytecode, loading it into
the JVM, verifying it, and finally executing it. This process
ensures platform independence, security, and efficiency of Java
programs.

 What Is Exception ? Give A Syntax And Example To


Handle The Exception?

I. Exceptions are errors that occurs during the normal


execution of program.
II. A java exception I an object that describes an
exceptional condition that has occurred in a piece
of code.
III. When an exceptional condition arises, an object
representing that exception is created
IV. And the that exception thrown In the method that
is caused thee error.
V. Then this exception is caught ad proceesed.
VI. Java exception handling is managed by 5
keywords :-
Try, catch, finally, throw, throws.

Basic Syntax of Exception Handling in Java:


try {
// Code that may throw an exception
} catch (ExceptionType1 e1) {
// Code to handle ExceptionType1
} catch (ExceptionType2 e2) {
// Code to handle ExceptionType2
} finally {
// Code that always executes (optional)
}

Example In pdf

 Explain Stream Classes Inn Java?

Java provides stream classes to perform input and output (I/O)


operations, such as reading from and writing to files, memory, or
network connections. Stream classes are part of the java.io
package and support both byte-oriented and character-oriented
I/O.

Types of Streams in Java:


1. Byte Streams
Used to perform I/O of 8-bit bytes.

Suitable for binary data like images, videos, and audio.

Common Classes:

InputStream (abstract) – superclass for all byte input streams


OutputStream (abstract) – superclass for all byte output streams

FileInputStream – reads data from a file

FileOutputStream – writes data to a file


2. Character Streams
Used to perform I/O of 16-bit characters (Unicode).

Suitable for text data.

Common Classes:

Reader (abstract) – superclass for character input streams

Writer (abstract) – superclass for character output streams

FileReader – reads text from a file

FileWriter – writes text to a file

 Explain Wrapper Classes In Java?

In Java, wrapper classes are used to convert primitive


data types (like int, char, double) into objects. They are
part of the java.lang package and are essential when
working with collections, which only store objects, not
primitives. Need for Wrapper Classes:
To store primitive data types in collection classes like
ArrayList, HashMap, etc.

To use utility methods provided in wrapper classes (e.g.,


parsing strings to numbers).

To support autoboxing and unboxing (automatic


conversion between primitive and wrapper objects).
Purpose of Wrapper Classes
To allow primitive types (int, float, etc.) to be treated as
objects.
Used in collections like ArrayList, HashMap, etc., which
cannot store primitives directly.

Provide utility methods (e.g., converting from string to


number using parseInt()).
Advantages of Wrapper Classes
Allow use of object methods with primitive values.

Enable storage of primitive values in collections and


data structures.

Help in data conversion, validation, and formatting.

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