Object Oriented Programming (OOPs) Concept in Java - GeeksforGeeks
Object Oriented Programming (OOPs) Concept in Java - GeeksforGeeks
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As the name suggests, Object-Oriented Programming or Java OOPs concept refers to languages that use objects in
programming, they use objects as a primary source to implement what is to happen in the code. Objects are seen by
the viewer or user, performing tasks you assign.
Object-oriented programming aims to implement real-world entities like inheritance, hiding, polymorphism, etc. in
programming. The main aim of OOPs is to bind together the data and the functions that operate on them so that no
other part of the code can access this data except that function.
Object-Oriented Programming is the backbone of Java. Mastering OOP concepts like inheritance, encapsulation, and
polymorphism is critical for writing scalable Java code. The Java Programming Course takes you through these
concepts step by step, providing practical examples that enhance your learning.
Example of OOPs Implementation in Java:
Java
Output
3
-1
It is a simple example showing a class Numbers containing two variables which can be accessed and updated only by
instance of the object created.
Java OOPs
Now that we have covered the basic prerequisites, we will move on to the 4 pillars of OOPs which are as follows. But,
let us start by learning about the different characteristics of an Object-Oriented Programming Language.
Table of Content
Java OOPs
What is Class?
What is Object?
Pillars of OOPS in Java
1. Abstraction
2. Encapsulation
3. Inheritance
4. Polymorphism
Types of Polymorphism
What is Class?
A Class is a user-defined blueprint or prototype from which objects are created. It represents the set of properties or
methods that are common to all objects of one type. Using classes, you can create multiple objects with the same
behavior instead of writing their code multiple times. This includes classes for objects occurring more than once in
your code. In general, class declarations can include these components in order:
1. Modifiers: A class can be public or have default access (Refer to this for details).
2. Class name: The class name should begin with the initial letter capitalized by convention.
3. Body: The class body is surrounded by braces, { }.
What is Object?
An Object is a basic unit of Object-Oriented Programming that represents real-life entities. A typical Java program
creates many objects, which as you know, interact by invoking methods. The objects are what perform your code, they
are the part of your code visible to the viewer/user. An object mainly consists of:
1. State: It is represented by the attributes of an object. It also reflects the properties of an object.
2. Behavior: It is represented by the methods of an object. It also reflects the response of an object to other objects.
3. Identity: It is a unique name given to an object that enables it to interact with other objects.
4. Method: A method is a collection of statements that perform some specific task and return the result to the caller.
A method can perform some specific task without returning anything. Methods allow us to reuse the code without
retyping it, which is why they are considered time savers. In Java, every method must be part of some class, which
is different from languages like C, C++, and Python.
Output
To check more information about the topic refer to Classes and Object in Java article
A method is a collection of statements that perform specific tasks and return a result to the caller. It can be declared
with or without arguments, depending on the requirements. A method can take input values, perform operations, and
return a result.
Java
Output
Id:1
Name:ABC
1. Abstraction
Data Abstraction is the property by virtue of which only the essential details are displayed to the user. The trivial or
non-essential units are not displayed to the user. Ex: A car is viewed as a car rather than its individual components.
Data Abstraction may also be defined as the process of identifying only the required characteristics of an object,
ignoring the irrelevant details. The properties and behaviors of an object differentiate it from other objects of similar
type and also help in classifying/grouping the object.
Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will increase
the car speed or applying brakes will stop the car, but he does not know how on pressing the accelerator, the speed is
actually increasing. He does not know about the inner mechanism of the car or the implementation of the accelerators,
brakes etc. in the car. This is what abstraction is.
Note: In Java, abstraction is achieved by interfaces and abstract classes. We can achieve 100% abstraction using
interfaces.
Java
1 // abstract class
2 abstract class GFG {
3 // abstract methods declaration
4 abstract void add();
5 abstract void mul();
6 abstract void div();
7 }
To learn more about the Abstraction refer to the Abstraction in Java article
2. Encapsulation
It is defined as the wrapping up of data under a single unit. It is the mechanism that binds together the code and the
data it manipulates. Another way to think about encapsulation is that it is a protective shield that prevents the data
from being accessed by the code outside this shield.
Technically, in encapsulation, the variables or the data in a class is hidden from any other class and can be accessed
only through any member function of the class in which they are declared.
In encapsulation, the data in a class is hidden from other classes, which is similar to what data-hiding does. So, the
terms “encapsulation” and “data-hiding” are used interchangeably.
Encapsulation can be achieved by declaring all the variables in a class as private and writing public methods in the
class to set and get the values of the variables.
Java
3. Inheritance
Inheritance is an important pillar of OOP (Object Oriented Programming). It is the mechanism in Java by which one
class is allowed to inherit the features (fields and methods) of another class. We are achieving inheritance by using
extends keyword. Inheritance is also known as “is-a” relationship.
Superclass: The class whose features are inherited is known as superclass (also known as base or parent class).
Subclass: The class that inherits the other class is known as subclass (also known as derived or extended or child
class). The subclass can add its own fields and methods in addition to the superclass fields and methods.
Reusability: Inheritance supports the concept of “reusability”, i.e. when we want to create a new class and there is
already a class that includes some of the code that we want, we can derive our new class from the existing class.
By doing this, we are reusing the fields and methods of the existing class.
Java
4. Polymorphism
It refers to the ability of object-oriented programming languages to differentiate between entities with the same name
efficiently. This is done by Java with the help of the signature and declaration of these entities. The ability to appear in
many forms is called polymorphism.
Java
1 sleep(1000) //millis
2 sleep(1000,2000) //millis,nanos
Types of Polymorphism
Polymorphism in Java is mainly of 2 types as mentioned below:
1. Method Overloading
2. Method Overriding
1. Method Overloading: Also, known as compile-time polymorphism, is the concept of Polymorphism where more
than one method share the same name with different signature(Parameters) in a class. The return type of these
methods can or cannot be same.
2. Method Overriding: Also, known as run-time polymorphism, is the concept of Polymorphism where method in the
child class has the same name, return-type and parameters as in parent class. The child class provides the
implementation in the method already written.
Java
Output
To know more about the topic refer the Polymorphism in Java article.
Object-oriented programming (OOP) offers several key advantages over procedural programming:
OOP promotes code reusability: By using objects and classes, you can create reusable components, leading to less
duplication and more efficient development.
OOP enhances code organization: It provides a clear and logical structure, making the code easier to understand,
maintain, and debug.
OOP supports the DRY (Don’t Repeat Yourself) principle: This principle encourages minimizing code repetition,
leading to cleaner, more maintainable code. Common functionalities are placed in a single location and reused,
reducing redundancy.
OOP enables faster development: By reusing existing code and creating modular components, OOP allows for
quicker and more efficient application development
Conclusion
The Object Oriented Programming (OOPs) concept in Java is a powerful way to organize and write code. It uses key
ideas like classes, objects, inheritance, polymorphism, encapsulation, and abstraction to create flexible and reusable
code.
By using the Java OOPs concept, programmers can build complex applications more efficiently, making the code easier
to manage, understand, and modify. Overall, Java’s OOPs concepts help in creating robust and scalable software
solutions.
OOPs helps in organizing and structuring code in a more manageable way, making it easier to maintain and scale
Java applications. It also promotes code reusability, modularity, and flexibility, leading to efficient and robust
software development.
The main principles of OOPs in Java are encapsulation, inheritance, polymorphism, and abstraction.
Encapsulation ensures that the internal state of an object is hidden and can only be accessed through public
methods. Inheritance allows one class to inherit properties and behavior from another. Polymorphism enables
objects to be treated as instances of their parent class. Abstraction focuses on hiding the implementation details
and showing only the necessary information to the outside world.
In Java, OOPs is implemented through classes and objects. A class serves as a blueprint for creating objects,
which are instances of that class. Each object has its own set of attributes (variables) and methods (functions).
By following OOPs concepts like encapsulation, inheritance, polymorphism, and abstraction, Java developers can
design well-structured and maintainable code.
Some advantages of using OOPs in Java include code reusability, modularity, flexibility, scalability, and easier
maintenance. OOPs enables developers to model real-world entities as objects, leading to more intuitive and
organized code. It also supports features like inheritance and polymorphism, which enhance the extensibility and
readability of Java applications.
Sure! An example of OOPs concept implementation in Java is creating a ‘Car’ class with attributes like ‘make’,
‘model’, and ‘year’, along with methods like ‘start()’, ‘accelerate()’, and ‘stop()’. By instantiating objects from the
‘Car’ class and calling its methods, we can simulate the behavior of different car instances in a structured and
object-oriented manner.
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