User Interface Design
User Interface Design
User Interface Design
Slide 1
Objectives
u u u u u
To suggest some general design principles for user interface design To describe direct manipulation interfaces To discuss factors to be considered when designing information presentations To describe the user support which should be built-in to user interfaces To introduce usability attributes and system approaches to system evaluation
Software Engineering, 5th edition. Chapter 17 Slide 2
Topics covered
u u u u u
Design principles User-system interaction Information presentation User guidance Interface evaluation
Slide 3
System users often judge a system by its interface A poorly designed interface can cause a user to make catastrophic errors Poor user interface design is the reason why so many software systems are never used Focus in this chapter is on graphical user interface design
Slide 4
u u
User interfaces which rely on windows, iconic representation of entities, pull-down or pop-up menus and pointing devices. Previously called WIMP interfaces - now generally referred to as GUIs. The standard form of interface for workstations and high-power personal computers.
Slide 5
GUI characteristics
Characteristic Windows Icons Menus Pointing Graphics Description Multiple windows allow different information to be displayed simultaneously on the users screen. Icons different types of information. On some systems, icons represent files; on others, icons represent processes. Commands are selected from a menu rather than typed in a command language. A pointing device such as a mouse is used for selecting choices from a menu or indicating items of interest in a window. Graphical elements can be mixed with text on the same display.
Slide 6
GUI advantages
u
The user may switch quickly from one task to another and can interact with several different applications.
Information remains visible in its own window when attention is switched.
Fast, full-screen interaction is possible with immediate access to anywhere on the screen
Software Engineering, 5th edition. Chapter 17 Slide 7
Design principles
u u
UI design must take account of the needs, experience and capabilities of the system users Users should be involved in the design process and user interface designs should be refined through rapid prototyping There are cognitive factors, such as the size of short-term memory, which user interface designers must be aware of
Slide 8
Slide 9
Design principles
u
The interface should be based on user-oriented terms and concepts rather than computer concepts
For example, an office system should use concepts such as letters, documents, folders etc. rather than directories, file identifiers, etc.
Slide 10
Design principles
u
The system should provide some resilience to user errors and allow the user to recover from errors
This might include an undo facilities, confirmation of destructive actions, 'soft' deletes, etc.
Slide 11
User-system interaction
u
User interaction and information presentation may be integrated through a coherent framework such as a user interface metaphor
Slide 12
Direct manipulation
u
u u
A direct manipulation interface presents the user with a model of their information space which is modified by direct action e.g. names are changed by typing the new name over them A form interface is a simple example of a direct manipulation interface GUI's provide some direct manipulation e.g. files can be deleted by moving icons to a trashcan
Software Engineering, 5th edition. Chapter 17 Slide 13
Form-based interface
NE W BOOK Title Author Publisher Edition Classification Date of purchase ISBN Price Publication date Number of copies Loan status Order status
Slide 14
Users feel in control of the computer and are less likely to be intimidated by it User learning time is relatively short Users get immediate feedback on their actions so mistakes can be quickly detected and corrected
Slide 15
The derivation of an appropriate information space model can be very difficult Given that users have a large information space, what facilities for navigating around that space should be provided? Direct manipulation interfaces can be complex to program and make heavy demands on the computer system
Slide 16
Interface models
u
Desktop metaphor.
The model of an interface is a (kind of) desktop with icons representing files, cabinets, etc.
Slide 17
Slide 18
Menu systems
u u
Users make a selection from a list of possibilities presented to them by the system The selection may be made by pointing and clicking with a mouse, using cursor keys or by typing the name of the selection May make use of simple-to-use terminals such as touchscreens
Slide 19
u u u
Users need not remember command names as they are always presented with a list of valid commands Typing effort is minimal User errors are trapped by the interface Context-dependent help can be provided. The users context is indicated by the current menu selection
Slide 20
Actions which involve logical conjunction (and) or disjunction (or) are awkward to represent Menu systems are best suited to presenting a small number of choices. If there are many choices, some menu structuring facility must be used Experienced users find menus slower than command language
Slide 21
Menu structuring
u
Scrolling menus
When a choice is not displayed, the menu can be scrolled to reveal more choices. Not practical if there is a very large number of choices
Hierarchical menus
The menus are organized in a hierarchy. Selecting a menu item causes the menu to be replaced by a sub-menu
u u
Walking menus
A menu selection causes another menu to be revealed
Walking menus
Times Helvetica Pala tino Bookface Frutiger Gothic Symbol
Slide 23
Command interfaces
u u u u u
User types commands to give instructions to the system e.g. UNIX May be implemented using cheap terminals. Easy to process using compiler techniques Commands of arbitrary complexity can be created by command combination Concise interfaces requiring minimal typing can be created
Slide 24
u u
Users have to learn and remember a command language. Command interfaces are therefore unsuitable for occasional users Users make errors in command. An error detection and recovery system is required System interaction is through a keyboard so typing ability is required
Slide 25
Command languages
u u u
Often preferred by experienced users because they allow for faster interaction with the system Not suitable for casual or inexperienced users May be provided as an alternative to menu commands (keyboard shortcuts). In some cases, a command language interface and a menu-based interface are supported at the same time
Slide 26
GUI manager
Information presentation
u
Static information
Initialized at the beginning of a session. It does not change during the session May be either numeric or textual
Dynamic information
Changes during a session and the changes must be communicated to the system user May be either numeric or textual
Slide 28
Is the user interested in precise information or data relationships? How quickly do information values change? Must the change be indicated immediately? Must the user take some action in response to a change? Is there a direct manipulation interface? Is the information textual or numeric? Are relative values important?
Software Engineering, 5th edition. Chapter 17 Slide 29
Information presentation
Information to be displayed
Presentation software
Display
Slide 30
3000
2000
1000
0 Jan
Ian Sommerville 1995
Feb
Mar
April
May
June
Slide 31
Digital presentation
Compact - takes up little screen space Precise values can be communicated
Analogue presentation
Easier to get an 'at a glance' impression of a value Possible to show relative values Easier to see exceptional data values
Slide 32
Pie chart
Thermometer
Horizontal bar
Slide 33
Slide 34
Textual highlighting
The filename you have chosen h as been used. Please choose an other name Ch. 17. User interface design OK Cancel
!
Ian Sommerville 1995
Slide 35
Data visualization
u u u
Concerned with techniques for displaying large amounts of information Visualization can reveal relationships between entities and trends in the data Possible data visualizations are:
Weather information collected from a number of sources The state of a telephone network A model of a molecule displayed in 3 dimensions
Slide 36
Color displays
u
u u
Color adds an extra dimension to an interface and can help the user understand complex information structures Can be used to highlight exceptional events Common mistakes in the use of color in interface design include:
The use of color to communicate meaning Over-use of color in the display
Slide 37
Don't use too many colors Use color coding to support use tasks Allow users to control color coding Design for monochrome then add color Use color coding consistently Avoid color pairings which clash Use color change to show status change Be aware that color displays are usually lower resolution
Software Engineering, 5th edition. Chapter 17 Slide 38
User guidance
u
The user guidance system is integrated with the user interface to help users when they need information about the system or when they make some kind of error User guidance covers:
System messages, including error messages Documentation provided for users On-line help
Slide 39
Help interface
Help frames
Ian Sommerville 1995
u u
Error message design is critically important. Poor error messages can mean that a user rejects rather than accepts a system Messages should be polite, concise, consistent and constructive The background and experience of users should be the determining factor in message design
Slide 41
Skill level
Style Culture
Please type the patient name in the box then click on OK Bates, J.
OK
Cancel
Slide 43
Patient J. Bates is not known to the system Click on Patients for a list of kno wn patients Click on Retr y to re-input a patient name Click on Help for more information
Patients Help
Retr y
Slide 44
Help? means help I want information Help! means HELP. I'm in trouble Both of these requirements have to be taken into account in help system design Different facilities in the help system may be required
Slide 45
Help information
u u u u
Should not simply be an on-line manual Screens or windows don't map well onto paper pages. The dynamic characteristics of the display can improve information presentation. People are not so good at reading screen as they are text.
Slide 46
u u
Multiple entry points should be provided so that the user can get into the help system from different places. Some indication of where the user is positioned in the help system is valuable. Facilities should be provided to allow the user to navigate and traverse the help system.
Slide 47
Slide 48
Slide 49
User documentation
u u u
As well as on-line information, paper documentation should be supplied with a system Documentation should be designed for a range of users from inexperienced to experienced As well as manuals, other easy-to-use documentation such as a quick reference card may be provided
Slide 50
Functional description
Installation document
Introductory manual
Reference manual
Administrators guide
Description of services
Getting started
Facility description
Slide 51
Document types
u u u u u
Functional description
Brief description of what the system can do
Introductory manual
Presents an informal introduction to the system
Some evaluation of a user interface design should be carried out to assess its suitability Full scale evaluation is very expensive and impractical for most systems Ideally, an interface should be evaluated against a usability specification. However, it is rare for such specifications to be produced
Slide 53
Usability attributes
Attribute Learnability Speed of operation Robustness Recoverability Adaptability Description How long does it take a new user to become productive with the system? How well does the system response match the users work practice? How tolerant is the system of user error? How good is the system at recovering from user errors? How closely is the system tied to a single model of work?
Slide 54
Questionnaires for user feedback Video recording of system use and subsequent tape evaluation. Instrumentation of code to collect information about facility use and user errors. The provision of a grip button for on-line user feedback.
Slide 55
Key points
u
u u
Interface design should be user-centered. An interface should be logical and consistent and help users recover from errors Menu systems are good for casual or occasional system users Graphical displays should be used to present trends and approximate values. Digital displays when precision is required Color should be used sparingly and consistently
Software Engineering, 5th edition. Chapter 17 Slide 56
Key points
u
u u
Systems should provide on-line help. This should include help, Im in trouble and help, I want information Error messages should be positive rather than negative. A range of different types of user documents should be provided Ideally, a user interface should be evaluated against a usability specification
Software Engineering, 5th edition. Chapter 17 Slide 57