Games & Activities For The ESL/EFL Classroom: A Project of The Internet TESL Journal
Games & Activities For The ESL/EFL Classroom: A Project of The Internet TESL Journal
Games & Activities For The ESL/EFL Classroom: A Project of The Internet TESL Journal
Bad Fruit: A Shoppers' Nightmare Level: Easy to Medium This is an oral communication activity appropriate for EFL learners in elementary/primary school. (It's optimal for grades 3-6). This game is designed for practicing "shopping" dialogues and vocabulary. Materials: "produce" and play money. Object of Game: To accumulate as many products as possible. Students are divided into clerks and shoppers. The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall). The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space. Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency). Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency). The student with the most products at the end wins. Students then switch roles. *It is recommended giving students as much money as possible since students who run out can no longer participate.
Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money. Submitted by: Mike Yough
This activity works well with substitute teachers also. The toilet paper is such an attention getter.
Submitted by: Linda LeBlanc
Bang Bang
Level: Easy Divide the group into two teams. Explain that they are cowboys and they are involved in a duel. One student from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a word in their mother tongue. The first child to give the answer and then "bang bang", pretending to shoot his opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and 5 extra points if they manage to "kill" 4 opponents in a row. Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or to say a definition ("What do you call the large gray animal with a long nose?")
Submitted by: Liz
their ships for example with the names of animals, cities, movie stars or let them find their own favourite names. Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to memorize the names of the ships of 'their enemies', so he can shoot them by calling their ship's name. Activity: Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line. The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the attacks. Every students (except the shooters) must find their own words. The lexical area for example, "Four Legged Animals". Give the students 1-2 minutes to find as many possible words as they can and memorize them. Start the game by calling a ship's name, for example the ship name is "THE CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from the lexical area given, for example he says "TIGER" followed by his crews behind him one by one, "COW"; "SHEEP" until it is the shooter turns and he calls out the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No word can be repeated. If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the crew members can join the crew of another ship. The teacher can change the lexical area for the next round. In the last round there will be two big groups battling to be the winner.
Submitted by: Agung Listyawan
It is a good idea to encourage students to ask the interviewee student questions about who they are describing.
Submitted by: Darrell
Sentence Race
Level: Any Level A good game for large classes and for reviewing vocabulary lessons. 1. Prepare a list of review vocabulary words. 2. Write each word on two small pieces of paper. That means writing the word twice, once on each paper. 3. Organize the pieces like bundles, 2 bundles, 2 sets of identical words. 4. Divide the class into 2 teams. get them to make creative team names. 5. Distribute each list of words to both teams. every student on each team should have a paper. Both teams have the same words. 6. When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word. The winner is the one with a correct and clearly written sentence. This is always a hit with kids. For more advanced students, use tougher words.
Submitted by: Thomas D. J-B
Spelling Contest
Level: Any Level First, if you have a large class you have to divide it in 2 teams. then the teacher says a word or a sentence depending on the level for the students to spell. Students should spell these correctly with not even one mistake. The team that has more points is the winner
Submitted by: Revolle Soyer
Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger. Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three). Allow them a few minutes to think and write. Collect the definitions and read them aloud. When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one) After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of this game is to let students be creative and practice writing skills. Then you can have the students to discuss their writings.
Submitted by: Natalia Iglesias from Argentina
Secret Code
Level: Any Level I sometimes give instructions to my students written in code that they have to interpret before completing tasks. I've used this at various levels: Here's an example: to revise alphabet and simple present verbs/vocab.
Tell students the code e.g. each code letter represents the letter that comes before it in the alphabet a is b, m is n, 'dbu' is cat etc. Then they decode their message and do the task: o xbml up uif cpbse - walk to the board o kvnq ufo ujnft - jump ten times
used more complex codes, let them work the code out for themselves, have not defined where words end, have given more complicated tasks or vocabulary or given them half an instruction which they must decode and then find the classmate with the other half of their task information.
This activity can be used to review or practise vocabulary or structure or simply be a different way to introduce the topic for the day's class -- each student gets one or two words to decode and then the class work to put all the words together.
Submitted by: Karen Mack
Crazy Story
Level: Any Level This is an activity that will make your students speak in class and be creative.
Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be a verb (or whatever you'd like to rewiew). The teacher starts telling a story, then stops and chooses a student. That student will continue the story and must use his/her word. This student then chooses the next student to continue the story. The last student must end the story. After the story is over, the students then try to guess what words each student has written on his/her paper. The student who guesses the most words wins the game.
Prepare small pieces of paper each with either one thing students must do or one thing students must not do. Tell the students that they are supposed to form sentences that explain classroom rules. Divide the class into groups (of 4 if possible, so that everyone gets a chance to speak). Give each group the pieces of paper.
The winning group, the group that finishes first, reads their sentences aloud. (Each student of the group reads one or two sentences depends on size of group.) It's an easy game and the preparation does not take too much time. You can make as many rules as you wish.
Submitted by: Sijeta Braha
bus, taxi, car, bicycle, etc. restaurant, post office, mail box, traffic light, etc. In the classroom: pencil, pen, eraser, blackboard, etc. Around the school: principal's office, copy machine, cafeteria, etc.
For further review of vocabulary, have the students look at all the photos and identify other things that appear in each photo.
Taboo
Level: Medium to Difficult This game is a simplified version of the board game "Taboo". Before class, create several index cards. On each card write one word in a large font with a circle around it, and underneath write 2-4 related words in a smaller font. The goal is for students to get their teammates to guess the circled word. They can say anything they like to try to make them guess, except for the words written on the card. Divide the class into groups of two, and write each group on the board to keep track of points. Place a desk in the front of the room facing the class, so that someone sitting it has their back to the board and can't read it. Place another desk in front of it, so the teammates are facing eachother. Pick a team to go first, and have them choose a card. Have the teammates decide who will guess and who will talk. The guesser sits with their back to the board. On the board, making sure the guesser can't see, write the circled word as well as the other taboo words. The talker then has to try to make their partner guess the circled word without saying it, or any of the other words. After they guess it have another group come up. When all the groups have gone, do it again and have the teammates switch roles. My students really enjoy this game, so much so that they often give the guesser clues even when it is not their team! It's a great way for students to practice forming sentences, and it forces them to use words and structures they might otherwise not use.
Submitted by: Mike Amato, Boston, MA, USA
Beep Game
Level: Easy to Medium Choose around 10 volunteers to come and stand in a line at the front of the classroom. The first student in line must begin counting from 1, and each student in turn calls out the next number. However, every 4th number must be replaced by the word "beep" (or buzz etc.).
Following a "beep" the next student in line must call out the next number, and not the number that has been replaced. For example, 1, 2, 3, beep, 5, 6, 7, beep, 9 etc. If a student hesitates too much or makes a mistake he/she must sit down, so eventually only one student remains. Whenever a student sits down, begin from 1 again. See how far you can get!
Submitted by: Caroline Berry
Vacation Cards
Level: Medium to Difficult For this activity you will need a deck of cards, and an imaginative theme that could be crafted into some sort of story. For example, I choose "send the teacher on a vacation". On the board or overhead projector make a list like the following. (You could ask your student for imput.)
A-exciting 2-depressing 3-expensive 4-heroic 5-romantic 6-fantastic 7-sad 8-almost fatal 9-cheap 10-dramatic J-happy Q-wierd K-change one option
Prompt the students a little to get them started; perhaps offer a beginning to the story. They then must continue making an oral story by drawing one card and continuing the story along those lines. For example, if they get 4, then the teacher/protagonist must do something heroic or some kind of heroric event must occur. If the students draw a K (or whatever card you stipulate), then they can change one option. This seems to help keep the momentum in the game. Continue through all cards, with the stipulation that the story must be concluded by the end of the deck. Obviously there is a lot of room for variation here. Your word list and theme could be related to your unit of study. My students really enjoyed this game; it is most interesting if you personalize it and insert yourself or a student (assuming he/she wouldn't mind).
Submitted by: Rebecca
Headmaster Game
Level: Medium to Difficult Have each student take out a piece of paper and their dictionary. Write on the board: You are the new headmaster of this school. You have two years to make this the perfect school. You can have as much money as you want, but you must spend it all in 2 years.
What changes would you make immediately? What changes must be gradual? What would you do to make it a better school? What changes would you make?
Be specific. For example, don't say hire better teachers. You must say how you would find better teachers or what kind of teachers you would hire. Also, remember you must think like a headmaster, not like a student! Making school easy and letting the students do no exams or homework will not make parents happy! Give the students 15 minutes to work alone. Then put them in groups of 3-5 with a leader to organize their thoughts. Each group's leader will give its "report" to the other students during the following class period. If your students have a small vocabulary you can help them out by listing on the blackboard areas of discussion: teachers, buildings, classrooms, activities, dorms, lunchrooms,curriculum, sports, playground, library, bathrooms,schedules,music, art,etc. This is a great activity for all ages. We always run out of time!
Submitted by: Victoria Throop
This game is used to practice the alphabet. Divide students into groups and ask them to stand in line and give the students in the front of the line a piece of chalk to write on the blackboard. Then write with your finger a letter on the back of the students at the end of the line. They must do the same with the student in front of him/her and so on. The students with the chalk try to guess the letter and write any word that begins with that letter on the board.
Submitted by: Raquel Fiol
Fold-over Stories
Level: Any Level This is an old favorite. Give each student a sheet of blank paper. Write the following words on the board in a vertical line: WHO, WHAT, HOW, WHERE, WHEN, WHY. Explain that everyone will be writing a sentence story. Write an example on the board, explain, asking for suggestions. 1. Tell them to write someone's name at the top of their paper, i.e., their own, a classmate's, the teacher's, a famous person that everyone knows; fold the paper over once so no one can see it, then pass the paper to the person on their right. 2. Write on the received paper what the subject did (suggest funny or outrageous actions), fold it over and pass it on to the right. 3. Continue to write one line, how they did it (adverbs), fold and pass; where-pass; when-pass; and last of all, why (because...) and pass it one more time. 4. Have the students unfold their stories, and read them silently. Help anyone who cannot read what the others wrote, or doesn't understand. 5. Ask one student at a time to read "their" story aloud, or turn the stories in for the teacher to read. Funny!
Submitted by: Vicki Konzen
Descriptions
Level: Medium
Write down names of every student in your class on pieces of paper. Give the names to students. Try to make two students describe each other. Ask them to describe the person whose name is on the paper. After they finish, give the description to the person who is described. He/she has to find any writing mistakes on the paper. Students work in pairs to correct the two papers.
Ask one student to be in front of the class. Give him/her a word that can not be seen by other students. He/she will draw (on the blackboard) a picture expressing the concept of the word. The rest of the class have to guess the word. If you are keeping score, the one who drew the picture gets the point if the class can guess the word.
Reviewing Tenses
Level: Any Level Preparation:
Print out three sentences (negative, positive, and question) of the tense you want to review. Cut each sentence into words.
The Activity:
Students work in groups. Give each group of students words of a sentence and ask them to make the sentence. Draw a table on the board and ask students to tick sentences at suitable positiions, positive, negative, or question. Ask students to make rules of the tense.
Example:
Three Sentences: o I am a student. o I am not a student. o Are you a student? The Rules: o TO BE at the present simple I am a student. o Positive: S + am/is/are + O. I am not a student. o Negative: S + am/is/are + not + O. Are you a student? o Question: (Ques words) + am/ is /are + S + O?
Prepaire cards with parts of speech. Give these to your students. Write the sentences on the board. Ask your studnets to find parts of speech of words in the sentences. You can divide the class into teams to make the games more fun.
YESTERDAY. noun
Think Fast!
Level: Any Level A game for revision (review). It also works well for the last 5 minutes of class The teacher prepares a list of items for revision e.g. word fields, grammar, facts. In class he/she explains the procedure. Three to five volunteers leave the classroom and wait till their turn has come. The teacher appoints a student to take the exact time and another to take down a tick for every correct answer. No repetitions! (Set up or negotiate rules on pronunciation.) Then the first player is called in.
Teacher: You have 20 second to name as many things as come to your mind. Your topic: Parts of the body / London sights / plays by William Shakespeare / the places in a town / traffic signs / weekend shopping-list / etc. Ready, steady, go
Once all volunteers have done their bit, award a small prize (e.g. a sticker) to the winner of the round. Then ask the class for additions before you pick the next item. Then pick the next item. Allow more time (30 or 40 seconds) for longer answers: What have you done so far today? / What did you do last weekend? / School rules: What do students have to do? What are they not allowed to do? / etc. If this game is played in groups, they should be evenly balanced.
Submitted by: Gertraud Muraoka
Take a pack of letter cards, mixed up. It is better if it is not a complete alphabet, and there are some duplicate cards. Deal all the cards out to the players Students take it in turns to play cards face down. They must go through the alphabet, starting from 'A', playing one card face down and saying the letters in Alphabetical order. Even if they do not have the card to be played for that turn, they must play any card and pretend it is the card they said. Say the sequence has gone A,B. The next player must play a card and say C, even if he has not got an C. If any player does not believe that someone has played the real card, he can say: "You're a liar" and turns the card over. If the card has the letter which was said, the challenger picks up all the cards. If it is not, the liar picks up all the cards in the pile. The winner is the first one to finish all their cards.
who is speaking. The teacher says to him, "Is it___________?" and he must say "Yes, it is" or "No, it isn't". If the student in front is correct, he gets to stay there, but if he's mistaken, he changes place with the student who fooled him. To make the game more interesting, the students are encouraged to disguise their voices. I always do this with my beginners at the beginning of the year, but always at the end of the class, and for not more than 5 to 10 minutes. (My beginners are elementary age.)
Submitted by: Nancy Quebec
The students must then interview 8 different people in the class to fill in the bingo page. Each square on the paper represents one person's answers. When they have written all the answers from one person, they go on to someone else until all of the boxes on the paper are filled. When everyone has finished, the teacher uses the class list to call off names. For example, if the teacher says, "Who has Rodrigo?", the students who interviewed Rodrigo would then provide the answers he gave to the bingo questions. It's a fun game that gets students speaking right away. It usually takes a while to complete.
Submitted by: Rachel Scheiner
Ball Game
Level: Any Level Students stand up in a circle around the teacher. A ball is tossed to a student and the teacher asks a question, e.g.: "Say a color". The student then responds and throws the ball back to the teacher.The teacher then throws the ball to another student and asks another question. For higher levels, you can ask such questions like "Give me the past participle of an irregular verb". This is a fast game, and it is great for reviewing vocabulary.
Submitted by: Ashraf Abu Ghazal
Another variation on this could be for naming parts of animals. The resulting picture would be a monster. i.e. peacock's tail, snake's head, elephant feet, bat's wings, etc.
Submitted by: Tindros
Acting Adverbs
Level: Easy to Medium This activity is a great way to introduce the idea of how adverbs affect the way a verb action is done. Divide the blackboard in two and write as many verbs on one side and as many adverbs on the other as you can (get the class to come up with them). At this stage you can also teach how adjectives 'turn into' adverbs by writing down adjectives e.g. angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give them goofy team names (I find they enjoy giving each other names). Then get one team to choose a verb and adverb combination and the other team has to act it out, e.g. talk crazily. My experience with this activity has been with younger learners where some kind of reward is offered at the end like stamps or being the first team to leave at the end of class. You can think of your own reward (or penalty) to motivate your class. It can be a lot of fun with both the actors and the 'directors' enjoying making fools out of themselves or watching others make fools of themselves.
Submitted by: Thomas Jackson
Suppose That
Level: Easy to Medium This works well as a fluency activity 1. You are the black sheep of your family. Explain to us why. 2. You won a motorcycle and you are planning to embark on a voyage. Explain where you go. 3. You arrive face to face with a person who you owe 100 dollars to. What do you say? 4. You help an old woman across the street. It turns out that she is a magician. To thank you, she offers you four wishes. What do you ask for? 5. You arrive home at midnight, you open the door and ......
Submitted by Sholdstock
Prepare some cut up sentences from the grammar or vocab area you've been working on and place them on a table at the front of the class. Arrange the students into teams, standing behind a line or marker. They have to run to the table and arrange the words into correct sentences, however, they are not allowed to breathe in. To prevent this the students have to repeat 'kabadi' over and over. If they stop saying the word they have to return to their teams. The first team to correctly arrange all their sentences is the winner. This can get a bit wild but it's fun.
Submitted by John Mehers
Writing Idea
Level: Medium to Difficult I asked my students to write in their daily journals what rules they would like to see implemented in our classroom and which rules they beleived would benefit our class the most. I then asked them to imagine how it would be if we had no rules in our class, in our school, and in the world. I asked them to weigh the pros and cons of this idea and write whether or not they would like to experience or live in this type of environment.
Spin Zone
Level: Any Each set of partners receives a top. One learner says as many sentences or words in the target language as he can before the top stops spinning. His partner counts. The student who says the most words wins. We had fun letting the winners compete in "spin offs". I like to give stickers to all and candy to the winner!
Submitted by Amanda Dunaway
Prepositions Game
Level: Medium to Difficult Prepare a text that contains prepositions. Take out the propositions and print them on a separate sheet, then cut this sheet so that each preposition is on a piece of paper, then put all of them in an envelope . Divide the class into groups and give each group an envelope. Tell the students that you are going to read a text and whenever you raise your hand they should bring a suitable preposition and put it on your desk and that the fastest team would get points. Read the text with each groups' order and cancel a point for each mistake. Finally read the text with correct prepositions. You can play this game with adj as well as a,the and an.
Submitted by: Luma Ashoo
Martian
Level: Medium to Difficult Tell your class you are a Martian and you are inhabiting a human body to study human ways. You then ask about virtually anything in the room, and ask follow up questions: What is this? It's a pen. What's a "pen"? You use it to write. What is "write"? You make words with it on paper. What are "words"? ETC... You can make it as difficult as possible for your higher level students; at some point, though, you'll need to say "OK, I understand", and go to the next object. Even your best students will eventually get stuck on this one!
Submitted by Chris Mattson
Punctuation Game
Level: Any Level I came up with this game to help the students understand what the marks of punctuation are. Draw a period (.), a comma (,), a question mark (?), exclamation mark (!), and an apostrophe (') on the board and leave a few inches between each symbol. Tell the students the name of each and have them repeat each name. When they are comfortable with the names, begin by pointing to each one in succession. Once they are proficient at this, speed up the pace. This is where it gets fun. Once they are able to say the names in order, change the order on them. Speed up each time through to get the kids excited. As a final tactic, have each student go through the names of the symbols at a slow pace and then speed up. I give the one who can say the most right a piece of candy or a sticker. Have fun and you'll see a big improvement in their punctuation.
Submitted by David R. Henry
Red Ball - Good Morning Green Ball- How are you? Blue Ball - Fine thank you and you? 4. The class members pass or gently throw the balls and the person who receives them says the meaning of the balls.
o o o
This is fun and gets the class going first thing in the morning.
Submitted by Robyn Cooper-Pollard
Air-write
Level: Any Level One person "writes" letters, words, numbers, shapes etc: in the air and others guess what it is. Can be done in pairs, as a group, along a chain. Can also be played as back-write, that is, writing the letter/word/... on the back of another and they guess what it is.
Lost in a Jungle
Level: Medium to Difficult This is a game suitable for a class of pre-intermediate and up. The game can be done in groups of three to six students. It keeps everyone involved even the quietest students. The Teacher prepares a list of say 20 items and writes the list on the board or gives copies to groups. This is a list of things that people may need if they're lost in the jungle and things that they may not need. For example:
A pack of canned food 50 meters nylon rope Knife Torch Tent Cellular phone 6 gallons of water Petrol Alchohol Blankets Candles Matches ...
Then, the students in groups decide on 5 itmes on the list which seem essential to all of them. This usually takes a whole session since they all come up with different ideas. Sometimes a creative student chooses an item apparently irrelevant, but when he/she explains how to use it, everyone agrees!
Submitted by Nazanin Nikanjam
Ball Game
Level: Any Level Students stand up in a circle around the teacher. A ball is tossed to a student and the teacher asks a question, e.g.: "Say a color". The student then responds and throws the ball back to the teacher.The teacher then throws the ball to another student and asks another question. For higher levels, you can ask such questions like "Give me the past participle of an irregular verb". This is a fast game, and it is great for reviewing vocabulary.
Submitted by: Ashraf Abu Ghazal
This is one way for studnets to start knowing a little more about their classmates.
Submitted by: Lic. Carmen Martinez
Acting Adverbs
Level: Easy to Medium This activity is a great way to introduce the idea of how adverbs affect the way a verb action is done. Divide the blackboard in two and write as many verbs on one side and as many adverbs on the other as you can (get the class to come up with them). At this stage you can also teach how adjectives 'turn into' adverbs by writing down adjectives e.g. angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give them goofy team names (I find they enjoy giving each other names). Then get one team to choose a verb and adverb combination and the other team has to act it out, e.g. talk crazily. My experience with this activity has been with younger learners where some kind of reward is offered at the end like stamps or being the first team to leave at the end of class. You can think of your own reward (or penalty) to motivate your class. It can be a lot of fun with both the actors and the 'directors' enjoying making fools out of themselves or watching others make fools of themselves.
Submitted by: Thomas Jackson
Suppose That
Level: Easy to Medium This works well as a fluency activity 1. You are the black sheep of your family. Explain to us why. 2. You won a motorcycle and you are planning to embark on a voyage. Explain where you go. 3. You arrive face to face with a person who you owe 100 dollars to. What do you say? 4. You help an old woman across the street. It turns out that she is a magician. To thank you, she offers you four wishes. What do you ask for? 5. You arrive home at midnight, you open the door and ......
Submitted by Sholdstock
Writing Idea
Level: Medium to Difficult I asked my students to write in their daily journals what rules they would like to see implemented in our classroom and which rules they beleived would benefit our class the most. I then asked them to imagine how it would be if we had no rules in our class, in our school, and in the world. I asked them to weigh the pros and cons of this idea and write whether or not they would like to experience or live in this type of environment.
Spin Zone
Level: Any Each set of partners receives a top. One learner says as many sentences or words in the target language as he can before the top stops spinning. His partner counts. The student who says the most words wins. We had fun letting the winners compete in "spin offs". I like to give stickers to all and candy to the winner!
Submitted by Amanda Dunaway
Prepositions Game
Level: Medium to Difficult Prepare a text that contains prepositions. Take out the propositions and print them on a separate sheet, then cut this sheet so that each preposition is on a piece of paper, then put all of them in an envelope . Divide the class into groups and give each group an envelope. Tell the students that you are going to read a text and whenever you raise your hand they should bring a suitable preposition and put it on your desk and that the fastest team would get points. Read the text with each groups' order and cancel a point for each mistake. Finally read the text with correct prepositions. You can play this game with adj as well as a,the and an.
Submitted by: Luma Ashoo
Martian
Level: Medium to Difficult Tell your class you are a Martian and you are inhabiting a human body to study human ways. You then ask about virtually anything in the room, and ask follow up questions: What is this? It's a pen. What's a "pen"? You use it to write. What is "write"? You make words with it on paper. What are "words"? ETC... You can make it as difficult as possible for your higher level students; at some point, though, you'll need to say "OK, I understand", and go to the next object. Even your best students will eventually get stuck on this one!
Submitted by Chris Mattson
Punctuation Game
Level: Any Level I came up with this game to help the students understand what the marks of punctuation are. Draw a period (.), a comma (,), a question mark (?), exclamation mark (!), and an apostrophe (') on the board and leave a few inches between each symbol. Tell the students the name of each and have them repeat each name. When they are comfortable with the names, begin by pointing to each one in succession. Once they are proficient at this, speed up the pace. This is where it gets fun. Once they are able to say the names in order, change the order on them. Speed up each time through to get the kids excited. As a final tactic, have each student go through the names of the symbols at a slow pace and then speed up. I give the one who can say the most right a piece of candy or a sticker. Have fun and you'll see a big improvement in their punctuation.
Submitted by David R. Henry
This is fun and gets the class going first thing in the morning.
Submitted by Robyn Cooper-Pollard
Air-write
Level: Any Level One person "writes" letters, words, numbers, shapes etc: in the air and others guess what it is. Can be done in pairs, as a group, along a chain. Can also be played as back-write, that is, writing the letter/word/... on the back of another and they guess what it is.
Lost in a Jungle
Level: Medium to Difficult This is a game suitable for a class of pre-intermediate and up. The game can be done in groups of three to six students. It keeps everyone involved even the quietest students. The Teacher prepares a list of say 20 items and writes the list on the board or gives copies to groups. This is a list of things that people may need if they're lost in the jungle and things that they may not need. For example:
A pack of canned food 50 meters nylon rope Knife Torch Tent Cellular phone 6 gallons of water Petrol Alchohol Blankets Candles Matches ...
Then, the students in groups decide on 5 itmes on the list which seem essential to all of them. This usually takes a whole session since they all come up with different ideas. Sometimes a creative student chooses an item apparently irrelevant, but when he/she explains how to use it, everyone agrees!
Submitted by Nazanin Nikanjam
TELL ME WHY
Level: Medium to Difficult The point of this game is to try to answer questions. We often take for granted many things but if we consider them carefully sometimes they are not necessarily logical.These questions are intended to make students speak. In most of the cases there are no "right" or "wrong" answers. Here are some examples: If you're so WISE can you tell me WHY: Some birds have wings but never FLY. not all the monkeys have a tail BEHIND. Leopards have spots and TIGERS STRIPES. Grooms dess in black and BRIDES in WHITE. People wave their hands when they say good BYE. The oceans blue and so is the SKY. Our EYES shed tears when we CRY. We must WRITE letters from left to RIGHT. Roosters crow in the mornings at six or FIVE. People trhow RICE to the groom and BRIDE. We strech and yawn when we feel so TIRED. As you can see I repeated the /ai/sound to create a special sensation to the ears.These questions can also help you to teach pronunciation and intonation if you read them with the proper rhythm.
Submitted by Pablo Ortega Jurez portegaj63@hotmail.com
order.You will play the song as many times as necessary.The student who finishes first is the winner.
Submitted by Pablo Ortega Jurez portegaj63@hotmail.com
FOUR-LETTER-WORDS
Level: Any Level This game has nothing to do with offensive words.I play it just for fun and the students like it a lot.You will be amazed to see how many different words can be generated from a single word! 1.-The teacher writes a four-letter word (not a bad word but word made up four letters)on the board. For example: The teacher writes on the board: TIME 2.-Students will take turns generating words from the first one.The idea is to change only one letter but generate a miningful word. TEACHER.-TIME STUDENT1.-DIME 3.-Any letter can be change.Only one at a time, but not on the same place consecutively.Example: TEACHER.- TIME STUDENT1.- DIME STUDENT2.- LIME (Wrong you should change any other letter but not on the same place consecutively). TEACHER.- TIME STUDENT1.- DIME STUDENT2.- DOME STUDENT3.- COME STUDENT4.- CAME STUDENT5.- CANE Etc. Etc. The teacher has to limit the time the students take to write the words (may be 20 seconds). The students score a point for each meaningful word they write. If a student takes too much time he loses his turn. Finally the student who makes more points is the winner.
Submitted by Pablo Ortega Jurez portegaj63@hotmail.com
SPELLING REVIEW
Level: Medium This activity will make students rewiew spelling in a funny way. You can create similar spellings as the following ones: I.1.2.C.U = I want to see you R.U.O.K? = Are you O.k? Is T = Iced tea I.C.Q = I seek you I.O.U. = I owe you E.Z. = Easy B.Z. = Busy I.1.T = I want tea I.8 = I ate U.2 = You two/ you too. Y? = Why?
C.U.@.9 = See you at nine 2E.Z.4U = Too easy for you R.U.D.Z? = Are you dizzy? stand ------ = I understand I
Submitted by Pablo Ortega Jurez portegaj63@hotmail.com
PRONUNCIATION BINGOS
Level: Medium to Difficult THIS BINGO IS FOR NOUN-VERB STRESS I came out with this idea while I was teaching pronunciation in Mexico. The idea is to make a bingo game contrasting the the pronunciation of nouns and verbs with the same spelling.(Use a stress mark ()to show the students that nouns are stressed in the first syllable and verbs on the second).Examples: prgress-progrss prsent-presnt prtest-protst cntract-contrct dsert-desrt rbel-rebl sspect-suspct cnsole-consle cnflict-conflct rcord-recrd cnvict-convct nsert-insrt prmit-permt etc. When you name the cards let the students listen to the words but not look at them. This way they will be able to distinguish the difference. -----------------------------------------------------MINIMAL PAIRS BINGO The same can be done to teach minimal pairs.Examples: sit-seat but-bat bought-boat saw-so
base-vase etc. P.D.MAKE THIS GAME INTERESTING BY GIVING SMALL PRIZES TO THE WINNERS.
Submitted by Pablo Ortega Jurez portegaj63@hotmail.com
2.-Every student in the class will take turns in taking a card.He or she will talk a little about the topic in the card he or she selected. For example: MONEY: for me money is very important , but is not the most important thing.It is only a way to reach things.Success is not measure by the money you can get,etc,etc. 3.-Allow student to express their feelings even if it is not their turn. Remember the main point of this game is to make students speak!However dont lose the control of the class. P.D.If you select very interesting topics I garantee everybody will try to answer the questions even when is not their own turn.This activity is excellento "to break the ice" and to help you know each other in the classroom.
Movie Review
Level: Any Level This could be carried out in pairs or in groups of 3-4. Pre-activity:The tearcher should have taught students about adjectives and adverbs. Activity:
students can choose a favourite movie, cartoon or television series to review. They should talk about the main plot, actors and actresses, provide a synopsis and tell why they have chosen that particular movie. Once they have discussed and edited their movie review, they would have to present in front of the others, and hand over a copy of the edited text to the teacher to be correceted.They may also include pictures to make their movie review more interesting.
Submitted by Kaarthiyainy Supramaniam
Teacher
Level: Any Level I'd like to work on games is classroom. I have got students of any levels and games are a good practise to motivate students in classroom. I'd like to have more instructions of how to work with them and if there are more suggestions of the source. Best wishes, Marta Leone
Mini Plays
Level: Medium to Difficult The teacher makes up a little discussion which she reads or gives to a couple of children to read. E.g. Mum: Bye, now. Be careful! John: Yes, Mom. I will. Mum: Dont forget to write.
John: No, Mom. Ill write every day. Mum: Call me when you get there. And then the teacher chooses one aspect to the plays that will be improvised based on this short discussion. E.g. "Your plays must ne about a situation where somebody is leaving away. What happens? What do you say? You have 5 minutes to practise a little play in groups of 2-5." In five minutes the plays will be presented and some vocabulary can be marked, if you feel like it. The kids love making plays and they are pretty good in improvising incredible plays even in few minutes.
Submitted by Virpi, Finland
Active Brainstorming
Level: Any Level This activity can be made to fit nearly any level, and works in class sizes of 6 to 40. The aims are to not only to generate lists of relevant vocabulary around a theme, but to invigorate the class with a rather noisy and rambunctious activity. To begin with, the teacher must select three or four vocabulary subcategories within a theme, for example with a theme of housing/describing rooms, the subcategories might be things found in a bedroom, a living room, and a kitchen; in a sports theme, there might be team, individual, and non-competitive sports. Students are then paired up and asked to generate ideas together for each subcategory, preferably under a time limit to keep things pacey, much as in any brainstorming exercise. Then pairs should be grouped into 2,3,or 4 larger teams (depending on class size, logistics, etc.) to share/compare ideas and lengthen their lists if possible. Now comes the wild part. The black/whiteboard is divided into sections, one for each subcategory, and one student from each group is called up and handed a piece of chalk or a marker of a color assigned to each team. There must be one color per team, eg. the blue team, the yellow team, and so forth. The designated writers for each team are not allowed to bring any paper up with them. Instead, their team members must shout out ideas which can be put under each/any subcategory, including the correct spelling of same. With all teams shouting at the same time, a seemingly out of control, but quite enjoyable atmosphere pervades. The object is to be the team with the most words on the board at the end. It is best to stop every minute or two and change designated writers so that all can get a chance. Also, depending on how strict the teacher wishes to be, groups which use L1 might have their entries ereased. It is also a good idea in big classrooms to move the teams as far away from the board as possible, so as to increase the pandemonium. Finally, the teacher shouts "Stop!", and the scores for each team are tabulated. This activity will take between 30 and 50 minutes, has been used successfully with groups ranging in age from 16 to 65, and would seem to suit younger learners as well. The only materials required are a rather large board and as many different color markers or pieces of
A Variation on Bingo
Level: Any Level Instead of making the cards yourself, have your students make them. 1. Get a set of review quesitons from your classes text book or trivia type stuff that they should know. Make sure the questions cover a variety of grammar points that you have studied. 2. Give each student a blank bingo grid. 3. Get the students to fill in the bingo grid with the proper answers to the questions. 4. Go over the answers just to make sure every one has got it right etc... 5. Now start the bingo game, except instead of reading off the answers, read the questions. this gets them thinking listening and writting/reading (three out of the 4 ain't all bad eh?)
Bingo Adapted
Level: Any Level Use basic Bingo board (3x3 0r 5x5 with the middle crossed out) 1. Simple vocabulary bingo From the list of words the students (Ss) are required to learn they select 9 (or 24) . Teacher to call Bingo 2 or three times until everyone knows their card. 2. Teacher calls the words. Ss with those words have to shout them out. Only the first one to shout gets to cover the square.
3. Grammar point or sentence structure. Call the words. The first student to shout out their word in the the required structure gets to cover the square. eg. To use the present perfect. After practising the vocabulary Ss have to say I've been a nurse or never been a nurse. NB the truth is not important. I was happy with I've been a village once as long as they knew what was wrong. Gets very competitive and noisy. Do not do with a hangover unless you get the winning student to be the bingo caller.
Submitted by jo
Level: Medium to Difficult This game is very useful to teach the subjunctive mood. All your students take part in this game. One of the students goes out of the room. All the rest think of one student (he or she should be present). The student who went out of the room comes in and asks "If this person were a vegetable (fruit, sweet, animal, car, nature, flower, city etc) what vegetable ( fruit, sweet, animal etc) would he be?" One of the students answers in a full sentence: "If he were an animal he would be a dog" for instance After some questions and answers the student who is asking the questions should guess who it is and the game begins again with another student going out of the room.
Submitted by L.Voronina
BETTING/AUCTION
Level: Any Level CLASS SIZE: 40 PREPARATION Prepare a worksheet with 20 or so sentences using grammar points you have recently taught.
2/3 of the sentences should include a grammatical mistake. Make fake money, it is more realistic if you use the currency of whichever country they are living in. PART ONE Divide the students into teams of 5 or so. The students then have 10 minutes to study the worksheet and decide and mark which sentences are correct (0) or incorrect (X). PART TWO Each team receives a set amount of money. The instructor(s) reads one sentence (select sentences from the list in random order). The instructor begins to auction off the sentence. The students should try to buy only the correct sentences. The students bid and the instructor sells to the highest bidder. (This is really fun!) The instructor tells whether or not the sentence is correct. IF the sentence is correct the team wins the amount which they bought if for. If it is incorrect the team looses the amount which they bought it for. ANY team may win the lost money buy stating the incorrect sentence correctly. (YOU WILL BE SHOCKED TO SEE EVEN THE QUIET STUDENTS SCREAMING FOR YOUR ATTENTION). IF the sentence is CORRECT and NO ONE bids on it, ALL TEAMS must pay a fine. After all the sentences have been read the team with the most money wins! The students seem to really enjoy this game!
Submitted by Trish in Japan
Aim: To give students further practice in expanding paragraphs. Materials Needed: OHP transparencies/pens/ OHP machine Stage One: Photocopy a background scene on to a transparency. Next, put it up on the wall next to the white board. Ask students to write down ideas about the place. Ask the students to predict what is going to happen today in the town, mountainside,etc.... (Before the class, photocopy onto an OHP different people or animals that can be cut out and dropped into the scenary or the background) Next, say "perhaps" to their suggestions and then begin to add a transparency character to the scene. Elicit from the students information and questions about the person. Keep adding characters and letting students discuss possibilities and changes for the story. After that, in groups ask students to write a story about the scene. Ask them to describe the environment and atmosphere in the first paragraph and to start to tell the story thereafter. When the students complete their stories, pass the papers aroung for other groups to read and peer edit before asking the original group to tell their story about the illustration.
Submitted by Christine Canning-Wilson, CERT, Higher Colleges of Technology
Group Dialogue
Level: Any Level Following a simple warm-up where each person must say a word associated with the word mentioned by the person before him or her, I have them repeat the same procedure but with complete sentences, as if it were a discussion between two people. For example: student 1, "Hi how are you Joe?"; student 2, "Oh pretty good Sue. How about you?"; student 3, " Well, not so good."; student 4, " Why not?", etc. The dialogue must procede in such a way that the last person concludes the discussion and they bid each other goodbye. You never know where the conversation will lead and it's excellent for listening, even without a point system!
Submitted by Tim Morgan
Twenty Questions
Level: Any Level Using 3X5 file cards I cut and pasted a number of articles from a catalogue. I write on the board questions such as Would I find this in the house? (If not assume it is outside) Does it weigh more than 10 pounds? Does it have wheels? Does it have a motor? Does it make noise? Do you have one ? Would you like one? Can you eat it? Can you wear it? Is it used in the summer? (if not therefore it is used in winter)
Students work in pairs and may answer only YES or NO and keep track of the number of questions. You can use many more questions perhaps using words that are new or different. your email address does not work!!!! Annette Delanghe delaa@sk.sympatico.ca
Submitted by Annette Delanghe
The Grandfather
Level: Any Level Objective : to practice the numbers. Procedure : Students are sit in circle. Then, they are given a number. One of them or the teacher can be the Grandfather. The game goes like this. A : When the grandpa died, he left twenty cups of wine.
( the person who has number 20 answers :) B : why 20 ? A : So, how many ? B : what about 2 ? ( the person with number 2 says : ) C : why 2 ? B : So, how many ? C : what about 3 ? (and so on..) The winner is the person who does not hesitate and make a mistake. Advanced students must play the game in English. But if you have beginners, the game can be played in the students mother tongue ; however, numbers must be said in English. Students need to be attentive, otherwise they are asked to leave the game.
Submitted by Hermilo Gomez Hernandez - Universidad de Quintana Roo, Mexico
MIMES
Level: Easy to Medium THIS GAME IS VERY USEFUL TO PRACTICE PRESENT PROGRESSIVE STRUCTURES. yOU HAVE TO GIVE TO EACH STUDENT A SMALL CARD WITH AN ACTION (i.e. YOU ARE DANCING). THE STUDENT HAS TO MIME THE ACTION IN FRONT OF THE CLASS AND EACH STUDENT IN TURN WILL TRY TO GUESS WHAT HE'S DOING POSING A QUESTION LIKE: "ARE YOU DANCING?". THE STUDENT WHO MIMES HAS TO ANSWER "YES I AM" OR "NO I'M NOT". THIS WAY PUPILS PRACTICE AND HAVE FUN! Good luck!!! Gloria from Italy (glo75@hotmail.com)
Submitted by Gloria
A variation on the "NAME THE PLACE" activity above is to do the same but put times of the day on the slips of paper. Students have to write a dialogue sketch to get students to guess the time of day.
Submitted by David Hardisty, Catholic University of Portugal, Lisbon
Stop
Level: Medium to Difficult STEP 1: On the top of a page each student writes the following: category names: NAME, PLACE, ACTION, ANIMAL, OBJECT, FRUIT/VEGGY and TOTAL. STEP 2: Someone starts saying the alphabet, A, B, C...etc. then someone else interrupts the alphabet-teller shouting : STOP!!! STEP 3: Let us suppose the alphbet-teller was interrupted on letter "K". All the participants in the game would try to find words that start with "K" to fill out the category chart. For example one may write: Kansas for "PLACE", koala for "ANIMAL", key for "OBJECT", kiwii for "FRUIT" and so on. STEP 4: The participant that finishes filling all categories first shouts STOP!! And all the others should stop writing. STEP 5: The participants compare their words. The words repeated by two players are worth 50 points. the words repeated by three or more are worth 25. The words that are not repeated by anyone are worth 100 points. The empty categories are "0". Each player adds up all the points he got for the letter in turn and put the result in the "TOTAL" At the end of the game all the subtotals are added and the one who gets the highest score is the winner.
Submitted by Pablo Ortega-Jurez
This game can be played in teams or individually, depending on the size end knowledge of the students.
Step 1: The teacher gives the students 5 minutes to review a list of both regular and irregular verbs. Step 2: Then the teacher writes something like this on the board : "things we do with our feet" Step 3: The students then have exactly one minute to write all the verbs related to this topic, such as: walk, kick, dance, run, jump, etc. Step 4: After the time is up, the teacher checks the students' lists of vebs. Each verb counts for one point. Any verbs appearing in more than one list are elliminated. Then the teacher writes another topic on the board, "things we do with our mouth", for instance. The student or team with the most points is the winner.
NOTE:This game can be used to review ot only verbs but also adjetives, nouns etc.
Submitted by Pablo Ortega
The idea of this activity is to review or learn personality adjectives. Tell the students that they are the owners of a cafe and they have to choose a new waiter/waitress from a list of four applicants for the job. The teacher's preparation involves thinking of four personality adjectives for each applicant.Give the applicants a name and a colour. One applicant should be ideal for the job, two neutral and the other totally useless. After this the teacher writes each adjective on a separate card using a different colour pen for each applicant. Four applicants,four colours,sixteen adjectives altogether. The next step is to arrive at work early before the students and hide the cards in sixteen different places around the classroom. When the class starts, you explain the activity by telling the students their aim is to decide which applicant is best for the job.There are four applicants, each with their own colour and a total of sixteen words. The pair that finds all the words and chooses the best applicant first are the winners. But first they have to find the cards! Pair the students off. Student A stays put while student B searches for the hidden words. When a word is found B must read it, (without alerting the other searchers )return to A and quietly say the word.A writes the word, keeping words of the same colour together. If B forgets the word or the correct spelling,he /she has to return to the word. A and B should swap roles after a number of words have been found. At the end of the activity stick all the words on the board, in their colour groups,under the correct name. All the students can then discuss why the applicants are/are not suitable for the job. The job could be changed depending on what sort of adjectives you would like to focus on as could the number and dificulty of the adjectives.
Submitted by Colin Guest
Village Fair
Level: Easy to Medium
Aim: To practise interrogatives ; suggestions ;acceptance ; refusal etc. Each student decides what wares he is carrying to market to sell. Also what he wants to buy to take home. Melee' : Students move around classroom trying to sell their wares ; haggling over prices , quantities etc. They use language such as How about...? ; Could you make that...? ; That's a deal ; No deal etc. End of 10 minutes all students report to rest of class what sales they made , what they couldn't sell and what they bought. Depending on the proficiency of the class , language help may be provided at the beginning.
Submitted by Parvathi Krishnan India
Writing on Shirts
Level: Easy to Medium 1. The pupils say slogans/blessings/funny proverbs, etc. 2. The teacher writes them on the blackboard. 3. The pupils then write their favorite slogans with special markers on T-shirts.
Advice
Level: Medium to Difficult
Aims: To practise giving advice and suggestions. To trigger creative contributions. To generate interaction from a simple raw material. 1 Get a student to say the first sentence below to his neighbour. The latter makes a suggestion, and goes on to utter the next of my sentences, and so on. 2 If the students are a bit cold, do the following; get them all to write down a piece of advice for the first sentence on a page-give them time. Then, you can go around the class enjoying the wide variety of contributions which are sure to ensue. (I actually did the uttering of the sentences, and allowed the students to propose the advice). Note: For some sentences you may get really boring answers, devoid of any thought-get them to modify it, change it a bit, spice it up, use creativity! I HAVE A HEADACHE. I HATE WORKING. I FEEL SAD. I WANT TO PROTECT THE ENVIRONMENT. I LOVE PEOPLE. I AM ALWAYS LATE. I KEEP LOSING MY CREDIT CARD.
MY FRIENDS DON'T WANT TO SEE ME. I HAVE A RED NOSE. I AM ALWAYS CRASHING MY CAR. I WOULD LOVE TO MEET SOME PEOPLE. IT WOULD BE GREAT TO BE RICH. MY STOMACH IS HUGE I AM VERY INTELLECTUAL. MOTHER SAYS I AM ATTRACTIVE. YOU SHOULD + INFINITIVE YOU OUGHT TO + INFINITIVE (FORMAL) IT WOULD BE A GOOD IDEA IF YOU + PAST SIMPLE IF I WERE YOU, I WOULD ... YOU HAD BETTER ... + INFINITIVE YOU WILL HAVE TO + INFINITIVE IT IS TIME YOU + PAST SIMPLE WHY DON'T YOU ... + INFINITIVE YOU COULD ALWAYS ... + INFINITIVE HAVE YOU THOUGHT ABOUT ... + ING IMPERATIVES (Don't ... Do ...)
Submitted by Gerard Counihan
Activity A Show the students a photocopied list of many different animals (mammals, amphibians ...), and ask them to choose, individually and without speaking, an animal they would like to be for a day. Give them a minute. Then (something they won't be expecting), get them to write a few sentences, once again working alone, about their day, or their thoughts-as the animal they have chosen. Give them a few minutes. Needless to say, you will be surprised by the imagination of your students, many of whom, I believe, love to indulge in moments of escapism-something us teachers know all about! For example, I had a group of five female students, three of whom chose to be dolphins, one an eagle, and the last a bear.
What I got from one girl: "I am a bear and I live with my friends in a mountain. I am happy, but when I see a hunter I attack him, but when I see a tourist I shout at him". A second: "I am a dolphin, but I am sad because they have put me into a pool, where I cannot move like before ...". Activity B Now, what you can do is get the students to read/tell their story, adding in extra bits as they go along. Activity C Now, you can ask them why they chose this animal, and then go on to pick up on what they said, expanding it into a session of exchanges between the students, involving yourself if you feel like it. Activity D Get a blank page and draw a circle in the centre. Then, place the words "animal in captivity" inside the circle. Give each student a copy of the page and tell them to do an INDIVIDUAL brainstorming exercise on the words in the circle. That is, get them to draw lines from the circle, each line leading up to a word or image suggested by the animal's situation. Give them all a few minutes to do this. This, we can call a word-map, or even a mind-map. Next, get each student to read out the ideas that came spontaneously into their heads as they thought. You can all marvel at the number of differences-or similarities that arise, and go on to discuss the matter of captive animals. Don't forget to question students on why they put in such and such a thing. Watch out for strange concepts! Put all the pages together so that the students can somehow see the work carried out by the rest. Perhaps now, as a group, they could all focus on the main aspects of animals in captivity. You could then move on to debate issues like endangered species, whale hunting ... Activity E
(B) TIGERS KILL TOURISTS (B) Get the students to debate, or role play, the following incident: Two German pensioners alighted from their car in a Spanish nature park in order to get a better picture (christ!) of the tigers, who were relaxing in the shade of a tree at the time. They were, bluntly, torn apart. There were signs up in many languages warning people to stay in their cars ... Should the animals be put down? Should they be in nature reserves in the first place? Etc Activity F Here, you could mention the pros and cons of having a domestic animal-a pet-at home.
Submitted by Gerard Counihan
In February of 1998, a Somerset (UK) man was trapped under a fallen van he had been repairing. As he cried for help and darkness fell it seemed he would be left there all night; his leg had been caught beneath the wheels. The area was rather isolated and nobody heard his cries-except a parrot perched on a caravan in a nearby camp site. The bird mimicked the man's cries, which is apparently normal behaviour for this type of animal, and alerted two men working in the area. These reversed the van off the injured man, who, in the end, only had slight injuries. Activity A Have you ever been in a similar situation? Has an animal ever helped you in some way? Activity B Do you think animals are necessary for humans? Why? Examples: Company Protection Cosmetic testing ........... ...........
Activity C List the most helpful animals, and why. Examples: 1 The elephant can transport us and pull trees 2 Dogs keep us company 3 Spiders eat flies 4 Cows give us meat and leather 5 ..................... \\ 6 .......................... Activity D Negative points associated with animals 1 They bite humans 2 They answer the call of nature anywhere 3 They bark and wake us up at night 4 ............. 5 ................. Activity E Should we use animals to test drugs and cosmetic products on? If your answer is "no", what way do you suggest instead? Humans? Robots? Activity F When you are at home, studying or watching TV, and you see a fly or a spider, what is your first reaction? Do you normally kill it? Why?
Submitted by Gerard Counihan
Mystery Object
Level: Any Level
I am teaching my Level 1 writing students how to describe things by means of process (First second then), extended definition (for instance/compare-contrast), and directions (N.S.E.W./right, left, etc). We have done these things one at a time but my students are continually making learning leaps beyond the simple assignments and I want to reward them for their abilities while making sure they have the basics down. Also, we will soon be studying the correct form for personal letters and I think they are ready to move on. We did these two fun assignments: Imagine a terrible disaster has befallen our class here at the University (Monsoon, earthquake, rainstorm, snowstorm, tornado, flood, etc.) Write me a letter in which you
describe this event and tell me exactly how you responded (I ran out the door and turned left! I ran straight ahead to the end of the hall and looked right and left. etc.). We had such fun with this assignment! Everyone got into the drama! Exciting assignments like this really test the basic understanding of sentence construction as well as show them how all these forms work together in a paragraph. It was clear when they began to put all of the various forms together that some of them had not completely understood directions when they were not directly connected with the book example of street directions (North, South, and Right, Left). After this adventure in creative writing, however, they all felt that every sort of description was easy. So, we went on to another adventure that was even more fun! Assignment 2: Write me a letter in which you tell me a wild story or an outrageous lie about yourself! (Everyone looks up outrageous in their dictionary). I provided them with stamped envelopes and these letters were actually mailed to me -- so I had the additional fun of getting personal letters in the mail. These letters were the best writing they had done so far and were, in addition, hysterically funny (one of my Turkish students warned me that he was a space alien and that the information he was about to tell me was "specific and secret!"). The following week, I helped each student with grammer mistakes and then read the corrected letters aloud in class. Everyone enjoyed this (particularly the public praise and appreciative applause) and they also saw that there were many ways to tell a story and still use correct English writing style. Two of my students had difficulty with sentence construction when they let their imaginations run in this way so they were provided with a topic sentence/supporting sentence review tool and they then wrote me a third letter while constantly referring to their topic/supporting sentence diagram. The improvement in their writing was astonishing. I always encourage imaginations running wild; the greatest portion of my student's training tends to be incredibly focused and detail-oriented and an occasional stretch is important. Also, my father, who was an orchestra conductor, told me that when you are about to begin a new piece with the orchestra you do not start by practicing each section and then, when the sections are perfect, putting them together. You start by playing the entire piece through! You tell everyone not to be concerned about their mistakes, but just to try and keep up. Naturally this first "stagger through" sounds terrible! But the psychological result is that when you are done every musician says to himself, "I can do this!" Obviously, they do not want to look bad in the group, so they will self-discipline themselves to improve.
Time: One hour, including follow-up debate. Language: As many speech acts as are possible. "Divergent"approach (see The Internet TESL Journal" for a good article by Patricia K. Tompkins). Organization: Small group (in my case, 7). Warm-up/Preparation: Each student compiles a fictitious character profile(or merely thinks up a few ideas on what he mightsay in the context). Procedure: Teacher asks for volunteers, or appoints them ifthe students are stalling too much.
Background:
The editor of a newspaper, whose sales are not going well at the moment, has just received a very graphic photo of a horrendous accident involving a school-bus and which occurred on a nearby motorway due to heavy fog. In the photo, you can see the injured and dead strewn around the crash scene. The rest is easy to imagine. The problem is whether to publish it or not. The image could shock, all the more so if it is on the front page. Should not the victims be left in peace, and not appear on the cover of a newspaper. Then again, perhaps by publishing this photo, the editor seeks to educate would-be careless drivers, or would-be drink-drivers. Of course, why should these victims be used as free advertising? Also, it is news, and nobody can fault a journalist for airing a story and photo. Moreover, the photo will attract, perhaps, new customers; people have a morbid interest in the misfortunes of others, it is said.
Role players:
The editor, quite young. The photographer who took the shot, single. The accountant, married with two children. A journalist-relative of one of the victims-in favour ofpublication, married (with or without children). A second journalist, single, who is against publication. More journalists from various sections of the paper.
(The ages and marital status may be altered as you see fit).
Facts on newspaper:
Employs fifty workers, most with children. Is on the verge of closure. Serious newspaper.
Follow-up:
Teacher collects main arguments raised and writes them down in order to fully tease out what was said, the validity/logic of same. A more open " casual" group debate can ensue in the wake of the role play.
Variation:
The role of newspapers in society. What sells newspaper. Why do we buy newspapers. Will they disappear in the future?
I am a blunt person I criticise people I am a little sarcastic I ask a lot of questions in a conversation, to find out about people, their thoughts, etc I rarely admit I am wrong about something when I am in a conversation I make eye-contact and use body language in conversations I generalise I get personal with people in conversations; I may even gossip about a mutual friend I compliment people spontaneously I use four-letter words, coarse language I like to talk about myself I am a good listener I prefer to talk about non-personal topics, such as unemployment, the economy, current affairs ... I usually talk about personal problems, people, their way of being, hopes, desires, my family ... I get personal when I write a letter to someone, but not face to face in a conversation I help to keep a conversation flowing, I am not provocative, controversial, confrontational ... I like to get my say, get in a few comments, no matter what the topic I don't assert something, but I might preface a comment with "I think, I suppose, perhaps" I talk a lot If I ask a question, it is generally a yes-no answer I am looking for I don't mind talking about a situation where I was embarrassed,humiliated and so on
** Results ** (A personal view) Men, it is said, are more assertive, sarcastic, long-winded, non-personal and so on, while women are collaborative, personal and happy to take a back seat in many chats-it is said. So, working on the previous assertions-and more-you can score the test the following way:
4, 6, 8, 9, 12, 14, 16, 18 and 21 would be more feminine traits-generally speaking The rest, male. Once again, the activity should not give rise to aggressive exchanges.
Submitted by Gerard Counihan
Walkman Cigarette lighters Special wine glasses Mobile telephones Curtains Expensive furniture Sweets and savouries Etc ... The idea is not to embark on an ethical crusade, but simple to get people thinking and speaking in English. All of this is, crucially, backed up by realistic reasons for the comments made. Some of the items above are by no means original, but they are everyday things which are part and parcel of our lives. Can you think of more normal, common-or-garden items which could be dispensed with?
Submitted by Gerard Counihan
I put the children to bed I brush my teeth I unload the washing machine/put clothes on line I rush to do the washing-up You can also get the students to tick off the ones which they regularly do and check the most common activities Activity B Ways to pass the time/occupy your mind/self when you are: In a bus queue Waiting at a supermarket check-out In a doctor's waiting-room Waiting for your boy/girlfriend on a cold day-outdoors In a cinema/theatre, waiting for the film/play In a traffic jam In an airport/train station In a lift/elevator Getting your hair done/cut Etc ...
Submitted by Gerard Counihan
July - is that when your birthday is? Does the cup and saucer mean you drink tea?
Try and get a good mix of obvious and less obvious information. For example, when I drew a fish (to illustrate that I kept tropical fish) it provoked questions like:
Do you eat a lot of fish? Do you enjoy fishing? Is your star sign pisces?
Give them a clue if theyre having problems guessing. This game has worked wonderfully for me in many classes of varying levels. To follow up, get you students to take a few minutes to prepare something similar individually, and then work in pairs guessing what the information means about their partner.
Submitted by Dawn Garnheim, Sweden
EAT FROG'S LEGS ... CLIMB EVEREST ... HUNT WHALES ... EAT TOO MUCH ... DRIVE TOO FAST ... JUMP QUEUES ... WHISTLE AT GIRLS ... SMOKE IN PUBLIC SPACES ... EARN A LOT OF MONEY ... THROW THEIR OLD COOKER INTO A FIELD ... SNORE ... Etc .......... (Add more!) NB: The idea is to get personal, individual endings. For example, for "People who eat crisps in the cinema ...", I got: annoy me should eat them before the show make a lot of noise have a right to do so (!) As you can see, everybody has a different answer-and opinion. The latter is what generates talk. So you kill two birds with one stone: You practise grammar and you get students talking.
Submitted by Gerard Counihan
FLY SWAT!
Level: Any Level Divide your class into 2 groups. Choose 2 ss. and ask them to go to the back part of the classroom and turn back.
Display on the blackboard 20 vocabulary words and over 10 of them paste "flies" made of cardboard paper with a piece of velcro on them. Give both ss. a fly swatter with the other side of velcro on them. The objective on the game is that you will say a word and ss. will turn back and run to "fly swat" the word that has the bug over it. The ss. who "kills" the fly has to spell the word and then he will score a point for his team. With the fly swatter and the velcro flies, you can invent many different games. Try it!!! Ive worked with 4, 5 and 6 graders and they love this game.
Submitted by Guillermo Flores Grajales
pop
Level: Medium
Name Six
Level: Any Level This game is fun and challenging at the same time. It can be adapted for virtually any subject and any grade level. It allows the students to review material they've learned, without having to get out a pencil and paper and answer questions from the text.
Arrange 6 chairs in a circle and choose one person, the teacher or another student, to stand outside the circle. Give someone in the circle a stuffed animal, the funnier the animal the better! The person outside the circle states what the person holding the animal has to name six of. The person then starts moving the animal around the circle and the other players pass it around. The player must name six of the objects before the animal gets back to him or her.
For example, let's say that you have just finished a vocabulary unit on animals. The person standing outside the group may say something like,"Name six animals that have fur." The person sitting in the circle begins namimg six animals and at the same time, the stuffed animal is being passed around the circle. If the player cannot name 6 animals with fur by the time the stuffed animal reaches him, he has lost and it's his turn to stand outside the group and stunt the other students. My students absolutely love this game and so do I because it requires no prep time!! It may take the students a few times before they become successful at the game, but eventually I'm sure it will become one of their favorites. I hope you have as much success with Name Six as I have had.
Submitted by Sammie Leyder
Career Letters
Level: Medium to Difficult My high school students have enjoyed this activity very much. It helps them think about more possibilities for a future career and is a great writing activity. They also learn how to write a business letter by writing a real letter. Many ESL students have limited knowledge of career possibilities. Far too many think only in terms of becoming a mechanic or a secretary. So first you discuss with them some of the opportunities they have. Students choose a career field and then write a letter to a school requesting information about that field. It could be anything from astronomer (local or out-of-town university) to electrician (technical institute) to travel agent (yes, there are travel agency schools!) You help them perfect the letters and mail them out. When they get a reply, share it with the class.
Submitted by Dale Garratt
Personal Survey
Level: Easy to Medium Here is a light-hearted idea to get pupils talking in conversation class. I have adapted an idea I found in a gossip magazine. TEACHER TIP Get your students to fill out this mini survey. You can ask them questions at the end of the exercise or go through the answers as they are made. Obviously, you don't dwell on the "childhood" question too much-it's meant to be a bit of fun. But you should get some mileage from the "white lies" one. PERSONAL SURVEY Did you have a happy childhood? When do you tell white lies? Tell us one. The most capable person in your country? Favourite novelist? Proudest moment? Worst moment? (last week if necessary) Most hated song/music at the moment? The last piece of music you bought? Were you good at school? The greatest influence on you? (parents, friends ...) Current bedside reading material? Where will you go when you die? What do you admire most about yourself? One of your main faults? A small crime you once committed? (anything at all) Music you would like played at your funeral?
Submitted by Gerard Counihan
My Town
Level: Any Level Activity A Do you like the town/city you live in? Why? Why not? Activity B Teacher makes a list of the positive points mentioned by the pupils. Discuss common and original comments. Activity C Teacher makes a list of negative comments about towns/cities mentioned Activity D THE PERFECT TOWN/CITY: The class now makes a list of the characteristics of a perfect town/city. For example, these could include: Bicycle paths No smoke No cars Sports facilities No violence Beautiful buildings Culture Activity E Compare your town/city with another one you know, and make a list of the comments. Some examples: My town is noisier than X, because ... My city is more boring than Y, because ... You can go on to mention aspects such as Pollution Poverty/Wealth Green areas Amenities Transport Health Crowding Cost of living Selfishness ...
Class Mixer
Level: Any Level This game can be played with a range of different levels. It can be used purely as a mixer/ice breaker or can be adapted to reinforce target gambits, grammar or vocabulary by directing the 'chat' portion of the game. This game is essentially an adaption of the old 'Who am I?' game. Start with a 'chat' either in rotating groups or in an interview format. This portion sets the level and focus of the game. For example a low intermediate class might be instructed to ask all of their classmates a series of "Have you ever...?" questions. A more advanced group might be told to talk to all their classmates about a certain topic, leaving the specific questions up to them. With a lower level group I find a note taking form to be useful. After the chat portion, do the 'who am I' game using your students' names. They must use the same target language to ask yes/no questions and find out who they are.
Submitted by Michelle Harkness
Add a Word
Level: Any Level Rationale: Students practise grammar and syntax. Materials: None. Levels: All levels, though better for more advanced students, because the game is more fun at a quick pace. Method: One student begins a sentence by saying only one word. A second student must say a word which continues the sentence. A third must continue, and so on, until someone says a word that does not fit syntactically or grammatically. If the sentence comes to a logical end without error, the next student may say "period" and begin a new sentence with a new word. The teacher may suggest a topic to get things started. What the students say may also be recorded and played back, so the class can discuss the error that stopped the sentence. Example: Teacher: The topic is 'pets'. First student: "My . . ." Second student: ". . . dog"
Third student: ". . . has . . ." Fourth student: ". . . spots . . ." Fifth student: ". . . brown . . ." The sentence would stop here. The teacher would ask the students why, hoping someone explains that the adjective 'brown' normally comes before and not after the noun 'spots'.
Submitted by Stephen MacDonald
Time Indicators
Level: Any Level Rationale: Students practise using different subject pronouns, verb tenses, and the time words and phrases that go with them. They must also be able to recognize different forms of the same verb, especially irregular verbs. Materials: None. Levels: All. Beginners can play using only four verb tenses (present, past, future, and present progressive). More advanced can play using all the tenses. Method: One student says a time word or phrase (e.g. next year, a few days ago). A second student must complete a sentence using the proper verb tense. That student then says a different time word or phrase. A third student uses it to form a sentence, but may not use the same verb or subject pronoun the second student used. Verb tenses may be repeated if necessary, but verbs may not, and subject pronouns may be repeated only after they have all been used once. The game can continue as long as the teacher wants, though two runs through all the subject pronouns is an appropriate length. The teacher may write the full sentences on the board, but should at least keep track of which subject pronouns and verbs have been used. Example: First student: "At the moment . . ." Second student: ". . . I am sitting in a classroom." Second student: "Last year . . ." Third student: ". . . they went to Europe." Third student: "Every day . . ." Fourth student: ". . . she takes the bus to work."
Submitted by Stephen MacDonald
Flip a Card
Level: Any Level Rationale: Students develop vocabulary and, at higher levels, practise proper word order by forming sentences. Materials: Standard deck of playing cards. Method: For each card from ace to king, assign two letters of the alphabet, and write these on the board. Assigning letters can be done at random, but it is logical to have some sort of order, e.g.:
A A N 2 B O 3 C P 4 D Q 5 E R 6 F S 7 G T 8 H U 9 I V 10 J W J K X Q L Y K M Z
For beginners: Flip a card. The student must think of a word beginning with one of the letters that card represents. If, for example, the card is a 3, the student must say a word beginning with C or P. Variation: The word must fit a category, e.g. animals, occupations, etc. For higher beginners and intermediate: Flip a certain number of cards-say, seven. Each student must write down a sentence using words beginning with the given letters, in order. If the teacher so wishes, the students can work in small groups. Students then read their sentences aloud. For advanced: Taking turns with each card flipped, students orally form grammatically and syntactically correct sentences. For example:
Cards: A, Q, K, Q, K, 6, 8, 7, 5, 4, 4, 10, 2, K, 2, 2, 8, 9, A, 7. Sample sentence: A lovely monkey laughed merrily, for his green elephant drank quickly while orange zebras brought over hungry, intelligent, naughty giraffes.
"Jeopardy"
Level: Medium to Difficult Select 4 or 5 categories - either general (I normally use countries, sports, animals, food and drink and names) or areas from the textbook that is in use - and then divide the board into three - assigning each area with a point score (100, 200, 300 - etc...). Divide the class into teams, or get them to work individually and ask them to select a category and a score.
During your preparation time, think about the easiest and hardest answers for each category and the level of the students and consider how many possible answers there are for each letter of the alphabet (in the case of sports: Archery, Basketball, Cricket, Diving, Equestrian, etc). If a team or individual is unable to answer or gives a incorrect reply, then that letter remains in that point range until someone answers correctly. If a stalemate situation ever occurs - give correct answers and encourage the students to repeat them a few times, so as they will remember them. This game is lots of fun, and my students always want to play. For variation, you can draw a soccer park or basketball court on the board and assign areas in the same way.
Adverbial Charades
Level: Any Level Each student is given a card with a familiar adverb on it--i.e. quickly, angrily, loudly, happily. Then the class tells the student to do something so they can guess what adverb is on the card. They can tell the student to do things in pantomime, like drink a bowl of soup, or really do it in class, like open a door or take a book from the teacher. (Can't recall where I read this idea, but it is fun and can be played in teams.)
Submitted by Gail Shuster-Bouskila
Who am I??
Level: Any Level You can use use this with any subject. Write the names of famous people (mixed nationalities) on small pieces of paper. Tape a name on the forehead of each student. The individual student should not see his or her paper, but the others should. Then, like with 20 questions, only yes or no questions should be asked. Perhaps start with yourself and ask "Am I am man?" If the answer is yes, I can ask again, but if the answer is no, it's the next person's turn. Play until everyone has guessed who he or she is! This can be played with nationalities, countries, household objects, anything and it's a gas, especially for adult students!!
Submitted by Laura Loder
The opening of "Masterpiece Theatre" The opening of "Miami Vice" The toy store in "Home Alone II"
2. Allow players to view the segment once. They are not allowed to take notes. 3.Individually or in groups, form a list of as many of the objects, people or actions in the scene as can be remembered. 4. Play the scene again using still frames to check off the things on the list. Score one point for each correct item but minus one for any item on the list that is not in the scene. Variation Narrow the range of things allowable on the list. Examples:
Things that start with (pick a letter of the alphabet). Things that are (pick a color or quality). Things made of (pick a material). Things used for (pick an action).
Speech Acts: Find an example of a speech act. (eg. inviting, refusing, requesting, making an introduction, apologizing).
Submitted by Donna Tatsuki
Prove it
Level: Easy to Medium Give your students one or more statements to prove or disprove. The statements can tie in with the topic or the grammar point of the class. Examples: Nobody in this class likes winter. Everyone here can draw a Volkswagen Beetle car. Students talk to as many other students as possible to prove/disprove the statements. Then they give feedback to the class: 'This statement is not true. There are at least 5 people in this class who like winter.
Submitted by John Raby (jraby@jiu.ac.jp)
Twenty Questions
Level: Any Level First one member of the class chooses an object, an occupation, or an action which ever you decide. Then members of the class try to discover what it is by asking questions which can be answered by "yes" or "no" For example, if the subject is "occupations" then the questions might be like these. Do you work in the evenings? Do you work alone? Do you work outside?
Submitted by Sandy Herman
Simon Says
Level: Easy This game which is often played by native-speaker children is very useful in the ESL classroom. The person chosen as "Simon" stands in front of the classroom and issues commands. The rest of the class only follows these commands if prefixed with the words "Simon says". If someone follows a command not prefixed by "Simon says", he is out of the game. The last person remaining becomes the next "Simon". Some examples of commands are: stand up, sit down, touch your left ear, say "yes"
Submitted by Joe Brooke
Whispering Game
Level: Easy Divide the class into two teams. Line up the players. If there's an odd number of players, one can be the teacher's "helper". The teacher or his helper whispers a message to the first person of both group A and group B. The game only starts when both players know the message. Then each player whispers the message to the next player in his group sucessively until the last player gets the message. The team which can repeat the message first and correctly receives a point. Start the game over with the second student of each group becoming the first ones in line.
Submitted by Vera Mello
Hangman
Level: Any Level Divide the class into two teams. On the blackboard, draw spaces for the number of letters in a word. Have the players guess letters in the word alternating between the teams. If a letter in the word is guessed correctly, the teacher writes it into the correct space. If a letter is guessed which is not in the word, the teacher draws part of the man being hanged. The team which can guess the word first receives a point, then start the game over.
Submitted by Charles Kelly