Seismic 101 Lecture
Seismic 101 Lecture
Seismic 101 Lecture
Seismic Outline
What is Seismic? Exploration Geophysics The basic concept Some evil maths Wavelets into a seismic section Geophysical Workflow: Acquisition Pre-Processing Main Processing Post-Processing Structures in Seismic SHOW ME THE MONEY!
What is Seismic?
The term seismic can be as
What is Seismic?
The term seismic can be as
data manufactured by a source that creates faux seismic waves to penetrate the subsurface
Exploration Geophysics
This can include electrical resistivity, and
gravity/magnetic studies which can be very useful tools for imaging the subsurface. For now: we are solely interested in how to convert dynamite into this:
v = *f
Shot Gather
Offset (m) two-way travel time
reflection hyperbola
Seismic Attributes
Wed like this in DEPTH!!!
Position Two-Way Travel Time
Fortunately:
Speed = Distance / Time
However, the shot gather does not record energy from the same subsurface location
Data are re-sorted to common midpoint (CMP) gathers. (you might see these termed common depth-point (CDP) gathers old terminology).
Pitfalls
Two-Way Travel Time
Pitfallsin 3D
in plan view
migration can fix this problem. In a 2-D line, only energy reflected in the plane of the survey can be correctly migrated.
A 3-D acquisition allows energy to be 3-D migrated; both in- and outof-plane energy can be corrected. Out of plane energy is termed sideswipe.
Primary energy
Both the sea bed and the sea surface provide strong reflection coefficients (sea surface = -1). This means energy bounces around in the water column, and can obscure reflected energy. Multiples undergo suppression during velocity analysis (the main processing stage).
EVIL MATHS!
So now we know the basics, but causes a reflection to
be different at one layer than another? This idea is routed in Acoustic Impedance.
AI = *
velocity
=m/V
mass volume
density
=d/t
distance time
Acoustic Impedance
Acoustic Impedance
Acoustic Impedance II
A change in lithology between beds will cause a
AI = 4,646,000
AI = 9,292,000
Acoustic Impedance II
- ve + ve
A positive change in acoustic impedance, signals a kick to the right response of the wavelet This is called a hard reflection BEWARE OF POLARITY
reflected waves are affected by subsurface changes and how this in turn affect travel timebut to do this, we need to remember more EVIL MATHS!
EVIL MATHS II
If a seismic wave travels through an interface, it is
similar to a ray of light passing through different media = wave refraction. Hence Snells Law:
sin1/v1 = sin2/v2 v1 v2
1
If v1 > v2, then bent in toward normal 2 If v2 > v1, then bent away from normal
Sinc = v1/v2
Seismic Workflow
Data Acquisition Pre-Processing (boosts signal level)
Main Processing (velocity analysis provides a starting velocity model and boosts signal level)
Post Processing (migration focuses an image improved match to real structure; Improved depth conversion)
Pre-Processing
When creating a seismic survey, we get residual noise.
On land this could be from city sounds, in the oceans this could be from the ships motor conducting the survey. Noise can be created by the explosion needed to generate the waves.
If the noise is of a frequency significantly different
from the signal, it can be muted using various filters and algorithms.
Ground-roll - Coherent - slow, low frequency Airblast -Coherent -300 m/s, high frequency
Filters
4
ampltidue
1 2 3
20 Hz
50 Hz
500 Hz
High-pass filter permits energy higher than some chosen frequency. Low-pass filter permits energy lower than some chosen frequency. Bandpass filter is a combined high- and low-pass filter.
No filter
0-20 Hz
50-80 Hz
80-120 Hz
20-30 Hz
30-50 Hz
120-160 Hz
160-200 Hz
Main Processing
Static corrections
Velocity analysis Stacking
Static Corrections
Distortion of reflections in gathers
offset
time
Velocity Analysis
Velocity analysis is a powerful tool, which is at the centre of seismic data processing.
It provides an estimate of subsurface velocity and
the depth to layers, and also suppresses residual random and coherent noise from the dataset using NMO corrections and stacking.
The output from velocity analysis and stacking is a stacked section, interpretable as a cross-section through the subsurface.
Velocity Analysis II
Interval velocity, vINT vINT = 2*layer thickness time in the layer Average velocity, va va = 2*layer depth travel-time
z1 z2
vINT1
t01
vINT2
z3
vINT3
t02 t03
Root-Mean-Square Velocity, vRMS vRMS = sum of (interval velocity * travel-time in the layer) total travel-time
offset
offset
offset
t0 t-t0
reflection moveout
t0
Two-way travel time
Stacking
Suppression of multiples
Ideally, if the multiple only occurs from a single
reflection then putting a bunch of similar reflections together will drown out the noise and leave true reflections True reflections will behave with constructive interference and multiples will behave with destructive interference
Post Processing
Its all about a term called migration
This serves to improve the resolution of your seismic
data. Most effective when used pre-stack and applied to 3D data (because out of plane reflections can exist).
Migration!
Migration uses velocity
Kirchhoff migration is a
of hyperbolae to their apex, migrated stacked sections are visibly more focussed than unmigrated sections.
- CMP gather
Migration
Post-stack
Pre-stack
Seismic Resolution
What cant we see?
What may be one
Interpretation
So now we know a bit about where this seismic stuff comes from, we can go ahead and interpret it.
Things to remember: Seismic data is large scale, some lines can be up to 300km long
If vertical scale is exaggerated, then we will see a warped view of the
therefore the structures that vary hugely in a small area will be missed. Interpretation is subjective, that means your interpretation of a structure may be different to that of your neighbourbut it must make geological sense.
Interpretation II
In general there are some rules about seismic interpretation:
A change in acoustic impedance response often indicates a
change in lithology, so in a sense where a sharp reflector is seen, it is often a contact between packages or layers. It could also be an unconformityhow do we tell?
Look for angular truncations/relationships Knowledge of the regional geology
becomes blurry. This is probably due to intense fracturing in the damage zone
Thinking in 3D with 2D
A seismic line is like a cross-section: The best
representation of a structure is seen perpendicular to strike (parallel to dip), known as a dip section. However, often seismic lines cut through a structure parallel to structure or even oblique to structure. Example: simple syncline A
A
Thinking in 3D with 2D
Oblique view
produces very strange apparent structures! Obviously this is not a product of bizarre rocks, but instead the view.
Thinking in 3D with 2D
Interpretation III
Ideal set-up: seismic lines are correlated with
boreholes, this allows a match between real geology and a particular set of reflectors known as a horizon. Once a horizon is selected, use a grass fire method to pick by interpreting one line then using a perpendicular line to loop tie the horizon out of plane. From there, continue building out until the desired horizon is picked.
Interpretation III
Interpretation III
Interpretation III
Interpretation III
Interpretation IV
What can we interpret here? Bedding, unconfomities,
faults. We can also interpret sediment packages. This is useful for determining relative ages of deformation (remember pre-kinematic, syn-kinematic, and postkinematic from the first practical). We can also determine seismic artefacts such as multiples.
Seismic Stratigraphy
well as paleo-sea level (e.g. high stand systems tract, low stand systems tract) and thus the depositional environment
Seismic Attributes
Provides excellent views of features such as canyons,
exploration because we can use it to locate oil and gas. But in order to find it, we must understand how hydrocarbon formation works:
Source rocks (often an organic rich shale) Oil bearing rocks (e.g a highly porous and permeable
Migration
Hydrocarbons form in
source rocks such as organic rich shales that undergo a degree of baking known at thermal maturation After formation, they will migrate according to the laws of buoyancy through porous rocks like sandstone
Traps
An accumulation of
hydrocarbons is called a trap This is because hydrocarbons migrate until trapped by a sealing membrane
2 Types
Structural Stratigraphic
Structural Traps I
By folding, e.g. an anticline. (in 3D, an anticline forms a four-way closure).
Structural Traps II
Traps can occur in high occurrence in an area due to many faults/folding acting as traps.
Stratigraphic Traps I
Unconformity Stratigraphic pinch-out
Channels
Lenses