Course Innovation Marketing ENG
Course Innovation Marketing ENG
Course Innovation Marketing ENG
Course Syllabus
DESCRIPTION:
This course provides an experienced-based approach to marketing innovation and its practical application Topics to be addressed and discussed from an applied point of view include : Innovation Typology, Creativity, Adopter categories, Market Studies This course is coordinated by Laurent Soldermann & Orsolya Sadik-Rozsnyai PERFORMANCE ASSESSMENT: Student performance will be assessed on criteria of class participation and the final innovation project
Planning
Creativity Session : Choice of Persona + New Product/Service Creation Modification and deepening of the concept, based on Interviews Preparation Concept Sheet I-P-RW
Demonstrator/ prototype
Result analysis & concept amendment Final consumer test + Presentation Preparation (1.st version) Presentation Preparation (final version)
Oral presentations 3
Planning
Session 1 LS Sept. 26
Session 2 OSR-Oct. 3
Creativity Session : Choice of Persona + New Product/Secrvice Creation Modification and deepening of the concept, based on Interviews Preparation Concept Sheet I-P-RW
Session 3 LS Oct. 10
Demonstrator / Prototype
Session 4 LS W Oct. 24
Result analysis & concept amendment Final consumer test + Presentation Preparation (1.st version) Presentation Preparation (final version)
Oral presentations 4
Program Session 2
20 minutes
2.5 hours
Source : http://en.wikipedia.org
Creativity Techniques
Collectively, there are several hundred techniques published in books by creativity thinking experts
Techniques are like tools in a workshop, with different tools for different parts of the creative process. For example,
Etc
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Source : http://www.rogerfirestien.com/
Brainstorming
Brainstorming is a group creativity technique by which a group tries to find a solution for a specific problem by gathering a list of ideas spontaneously contributed by its members.
The term was popularized by Alex Faickney Osborn in 1953 through the book Applied Imagination (He was frustrated by employees inability to develop creative ideas individually for ad campaigns). In the book, Osborn not only proposed the brainstorming method but also established effective rules for hosting brainstorming sessions.
Source : http://en.wikipedia.org/wiki/Brainstorming
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1. 2.
Focus on quantity : The assumption is that the greater the number of ideas generated, the greater the chance of producing a radical and effective solution. Withhold criticism: In brainstorming, criticism of ideas generated should be put 'on hold'. Instead, participants should focus on extending or adding to ideas, reserving criticism for a later 'critical stage' of the process. By suspending judgment, participants will feel free to generate unusual ideas. Welcome unusual ideas: To get a good and long list of ideas, unusual ideas are welcomed. They can be generated by looking from new perspectives and suspending assumptions. Combine and improve ideas: Good ideas may be combined to form a single better good idea, as suggested by the slogan "1+1=3".
3. 4.
Source : http://en.wikipedia.org/wiki/Brainstorming
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Brainstorming Process
1.Step : Divergent thinking Look at your images and generate ideas Generate as many ideas as rapidly as possible linked to your creative challenge : real ones, fun ones Stand around the flip chart, pen in hand As you think of an idea, write it down on a post-it. Try to write it with a subject and a verb Write one idea per post-it. Stick your post-its on the paper board 2. Step : Convergent thinking Look at your post-its collectively begin moving/clustering them into common or natural themes Characterizes each cluster by a word or two Vote for best ideas by writing a circle (2 votes for each member) Choose together the best idea 3 . Step : Concept sheet Prepare your concept sheet Prepare the marketing mix
No matter how daft, how impossible or how silly an idea is, it must be written down ! Laughing is to be encouraged. Criticism is not !
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Persona poster
In marketing and user-centered design, personas are fictional characters created to represent the different user types, based on real data and information It is an artifact that consists of a narrative relating relates to a desired users daily behavior patterns and lifestyle, using specific details, not generalities. Personas allow designers to understand the target demographic better than lists of data. Its just like having a real user included in every step of the design process. This leads to a much more realistic user understanding. The concept was developed in 1993 Angus Jenkinson and internationally adopted by OgilvyOne with clients using the name CustomerPrints as "day-inthe-life archetype descriptions"
Source : rwhitespace.com
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6. Develop it
10 min
20 min
3. Generate ideas to create a new innovative product or service for your Persona which fits to the sustainable development trend
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Not in class
This morning, Gabrielle woke up in a good mood. She has planned a day of shopping. But when she was taking his breakfast, someone knocked at the door
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Session 5 Innovation
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Program Session 5
1 hour
1.5 hours
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Definition
Innovation : a new idea applied successfully in practice
Schumpeter (1934) distinguishes : The introduction of a new good The introduction of a new method of production, The opening of a new market, The conquest of a new source of supply of raw materials or half-manufactured goods The carrying out of the new organization of any industry
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Supply-pushed innovations
Based on new technological possibilities
Demand-led innovations
Based on social needs and market requirements
Arena Powerskin
Internet Key
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Incremental innovations
Weak technological evolution
3D TV
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Innovations categories
Product innovation
Creation and introduction of a good that is either new, or improved
Service innovation
New or significantly improved service concept that is taken into practice
delivers quality brands at up to 70% off retail through online sales events every day
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Innovations categories
Process Innovation
A change in the way a product or service is manufactured, created, or distributed
Digital photos
Low-cost airlines
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Sources of innovation
Research and Development (radical innovations) Market surveys (incremental innovations)
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Source : Product Conceptualisation with the Lead User Method - Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/ http://www.entrepreneur.dk/DTU%20kandidat%202007/Slides/Microsoft%20PowerPoint%2026 %20Lead%20User%20method%20brief.pdf
Persuasion
In this stage the individual is interested in the innovation and actively seeks information/detail about the innovation.
Decision
In this stage the individual takes the concept of the innovation and weighs the advantages/disadvan tages of using the innovation and decides whether to adopt or reject the innovation.
Implementation
In this stage the individual employs the innovation to a varying degree depending on the situation. During this stage the individual determines the usefulness of the innovation and may search for further information about it.
Confirmation
The individual finalizes their decision to continue using the innovation and may use the innovation to its fullest potential.
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Adopter categories
Adopter category : a classification of individuals within a social system on the basis of innovativeness Innovators The first individuals to adopt an innovation Willing to take risks, youngest in age, highest social class, have great financial lucidity, Very social and have closest contact to scientific sources and interaction with other innovators. Early Adopters Have the highest degree of opinion leadership among the other adopter categories. Are younger in age, have a higher social status, have more financial lucidity, advanced education , and are more socially forward than late adopters. Realize judicious choice of adoption will help them maintain central communication position
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Adopter categories
Early Majority Individuals in this category adopt an innovation after a varying degree of time. This time of adoption is significantly longer than the innovators and early adopters. Have above average social status, contact with early adopters, and seldom hold positions of opinion leadership in a system
Late Majority Individuals in this category will adopt an innovation after the average member of the society. Skeptical about an innovation, have below average social status, very little financial lucidity Laggards Individuals in this category are the last to adopt an innovation. Aversion to change-agents, advanced in age, focused on traditions, lowest social status, lowest financial fluidity, oldest of all other adopters
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Customer value perception Strong communication Design Consumer trends Wow effect create emotions (surprised by something wonderful or really great)
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Innovation failures
Marketing positioning error EuroDisney initial launch error : High prices without special offers and packages Too advanced product / concept 1998 launch of the Smart City-Coup by Mercedes-Benz and Swatch Market saturation Smart Forfour launched in the saturated market of B-segment small cars Not real value perceived by customers Danone Essensis - The Beauty Yogurt it contained probiotic strains, antioxidants from green tea, omega 6 fatty acids from borage oil and vitamin E and promised a healthier looking skin when using the product daily for one month
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Innovation process
The basic innovation process consists of 4 steps:
1.Search and idea generation Generate ideas and produce a supply of opportunities 2. Assess Evaluation of the many ideas generated Put ideas through an objective filter in order to ascertain which ideas hold the most potential 3. Develop Refining the ideas from concept to working reality Prepare the ideas with potential through a process that readies them for implementation 4. Implement Making the ideas happen for real Pursue opportunities (using familiar project management tools)
Source :http://www.tranxend.co.za/innovation.html
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Open Innovation
= Integrating external ideas throughout the Innovation Process Open innovation is a paradigm that assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as the firms look to advance their technology
Source : Chesbrough, H.W. (2003). Open Innovation: The new imperative for creating and profiting from technology. Boston: 33 Harvard Business School Press, p. xxiv
Laboratories
Startups
Suppliers Universities
Source : http://www.icio.com/__data/assets/image/0017/7082/DAIMLER.jpg
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Source : http://www.iphone-my.com/news/apple-hire-jailbreak-hacker-comex-embarrassment/
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37 Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
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Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
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Open Innovation
Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
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Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
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42 Source : http://sloanreview.mit.edu/files/2008/12/50101-si2-lo6.png
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A jury of experts selected a winner and award prizes, including a placement for students within Volkswagen Group Research in Tokyo, Shanghai, California or Wolfsburg.
"Our aim is to invite the international developer community to take part in designing a future system," (VW Group Research Chief Prof. Dr Jrgen Leohold)
Source : http://www.worldcarfans.com/110042625857/vw-announces-open-innovation-contest-app-my-ride#ixzz1XBaMYs7D 44
Source : http://www.oamahou.com/design/volkswagen-aqua-by-yuhan-zhang.html?lang=en
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Books
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The Six Universal Questions What? Where? When? How? Why? Who?
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2. Pick a topic
5. Choose the best idea(s)
3. Generate ideas/words by associating your innovation and the topic. Write down your words on post-its. Rebound on others words!
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Where ?
When ?
Who ?
Why ?
How ?
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Child Yellow
Adult
Snack Fork apple bank blow boy Computer area bar board branch arm bas